//
//  SceneDelegate.swift
//  JJUNGTABLE
//
//  Created by Sean Kim on 10/26/23.
//

import UIKit
import SwiftUI

import KakaoSDKAuth

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?
//    private var appCoordinator: AppCordinator?

    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        guard let appDelegate = UIApplication.shared.delegate as? AppDelegate else { return }
        guard let windowScene = scene as? UIWindowScene else { return }
        var contentView = ContentView().environmentObject(appDelegate.viewModel)
        
        window = UIWindow(windowScene: windowScene)
        window?.rootViewController = UIHostingController(rootView: contentView)
        window?.makeKeyAndVisible()
//        self.window = window
        
        /*
        let navigationController = UINavigationController()
        
        navigationController.navigationBar.isHidden = true
        navigationController.interactivePopGestureRecognizer?.isEnabled = false
        
        self.appCoordinator = AppCordinator(navigationController: navigationController)
        self.appCoordinator?.choiceVC(.intro, isPop: F)
        
        window = UIWindow(windowScene: windowScene)
        window?.windowScene = windowScene
        window?.rootViewController = navigationController
        window?.makeKeyAndVisible()
         */
        
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }

    
    func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
        
        // 카카오톡 설정 부분
        if let url = URLContexts.first?.url {
            if url.scheme == "특정스키마" { 
                //동작
            }
            else if AuthApi.isKakaoTalkLoginUrl(url) {
                _ = AuthController.handleOpenUrl(url: url)
            }
        }
    }

}

