iOS/JJUNGTABLE/APP/SceneDelegate.swift
2024-06-26 12:38:42 +09:00

89 lines
3.3 KiB
Swift

//
// SceneDelegate.swift
// JJUNGTABLE
//
// Created by Sean Kim on 10/26/23.
//
import UIKit
import SwiftUI
import KakaoSDKAuth
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
// private var appCoordinator: AppCordinator?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let appDelegate = UIApplication.shared.delegate as? AppDelegate else { return }
guard let windowScene = scene as? UIWindowScene else { return }
var contentView = ContentView().environmentObject(appDelegate.viewModel)
window = UIWindow(windowScene: windowScene)
window?.rootViewController = UIHostingController(rootView: contentView)
window?.makeKeyAndVisible()
// self.window = window
/*
let navigationController = UINavigationController()
navigationController.navigationBar.isHidden = true
navigationController.interactivePopGestureRecognizer?.isEnabled = false
self.appCoordinator = AppCordinator(navigationController: navigationController)
self.appCoordinator?.choiceVC(.intro, isPop: F)
window = UIWindow(windowScene: windowScene)
window?.windowScene = windowScene
window?.rootViewController = navigationController
window?.makeKeyAndVisible()
*/
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
//
if let url = URLContexts.first?.url {
if url.scheme == "특정스키마" {
//
}
else if AuthApi.isKakaoTalkLoginUrl(url) {
_ = AuthController.handleOpenUrl(url: url)
}
}
}
}