// // SceneDelegate.swift // JJUNGTABLE // // Created by Sean Kim on 10/26/23. // import UIKit import SwiftUI import KakaoSDKAuth class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? // private var appCoordinator: AppCordinator? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let appDelegate = UIApplication.shared.delegate as? AppDelegate else { return } guard let windowScene = scene as? UIWindowScene else { return } var contentView = ContentView().environmentObject(appDelegate.viewModel) window = UIWindow(windowScene: windowScene) window?.rootViewController = UIHostingController(rootView: contentView) window?.makeKeyAndVisible() // self.window = window /* let navigationController = UINavigationController() navigationController.navigationBar.isHidden = true navigationController.interactivePopGestureRecognizer?.isEnabled = false self.appCoordinator = AppCordinator(navigationController: navigationController) self.appCoordinator?.choiceVC(.intro, isPop: F) window = UIWindow(windowScene: windowScene) window?.windowScene = windowScene window?.rootViewController = navigationController window?.makeKeyAndVisible() */ } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } func scene(_ scene: UIScene, openURLContexts URLContexts: Set) { // 카카오톡 설정 부분 if let url = URLContexts.first?.url { if url.scheme == "특정스키마" { //동작 } else if AuthApi.isKakaoTalkLoginUrl(url) { _ = AuthController.handleOpenUrl(url: url) } } } }