using System;
using UnityEngine;
// 기본 스테이터스 정보

[CreateAssetMenu(fileName = "New Status", menuName = "Content/Status Data")]
public class Script_Status: ScriptableObject
{
    [Header("기본 스텟")]
    public int level;
    public int maxHp;
    public int maxMp;
    public float attack;
    public float defense;
    public float moveSpeed;
    public float atkSpeed;
}

[Serializable]
public class Data_Status
{
    public int level;
    public float hp;
    public float maxHp;
    public float mp;
    public float maxMp;
    public float attack;
    public float defense;
    public float moveSpeed;
    public float atkSpeed;
}
