using System;
using UnityEngine;
[CreateAssetMenu(fileName = "New Enemy Status", menuName = "Content/Enemy Status Data")]
public class Script_Status_Enemy: Script_Status
{
    [Header("적 전용 스텟")] 
    public float scanRange;
    public float atkRange;
    public float patrolSpeed;
    public float chaseSpeed;
    
}

[Serializable]
public class Data_Status_Enemy: Data_Status
{ 
    public float expAmount;
    
    public float scanRange;
    public float atkRange;
    public float patrolSpeed;
    public float chaseSpeed;
}
