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userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Joystick Pack/Scripts/Base/Joystick.cs b/Assets/Joystick Pack/Scripts/Base/Joystick.cs deleted file mode 100644 index 656d714a1..000000000 --- a/Assets/Joystick Pack/Scripts/Base/Joystick.cs +++ /dev/null @@ -1,150 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.EventSystems; - -public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler -{ - public float Horizontal { get { return (snapX) ? SnapFloat(input.x, AxisOptions.Horizontal) : input.x; } } - public float Vertical { get { return (snapY) ? SnapFloat(input.y, AxisOptions.Vertical) : input.y; } } - public Vector2 Direction { get { return new Vector2(Horizontal, Vertical); } } - - public float HandleRange - { - get { return handleRange; } - set { handleRange = Mathf.Abs(value); } - } - - public float DeadZone - { - get { return deadZone; } - set { deadZone = Mathf.Abs(value); } - } - - public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } } - public bool SnapX { get { return snapX; } set { snapX = value; } } - public bool SnapY { get { return snapY; } set { snapY = value; } } - - [SerializeField] private float handleRange = 1; - [SerializeField] private float deadZone = 0; - [SerializeField] private AxisOptions axisOptions = AxisOptions.Both; - [SerializeField] private bool snapX = false; - [SerializeField] private bool snapY = false; - - [SerializeField] protected RectTransform background = null; - [SerializeField] private RectTransform handle = null; - private RectTransform baseRect = null; - - private Canvas canvas; - private Camera cam; - - private Vector2 input = Vector2.zero; - - protected virtual void Start() - { - HandleRange = handleRange; - DeadZone = deadZone; - baseRect = GetComponent(); - canvas = GetComponentInParent(); - if (canvas == null) - Debug.LogError("The Joystick is not placed inside a canvas"); - - Vector2 center = new Vector2(0.5f, 0.5f); - background.pivot = center; - handle.anchorMin = center; - handle.anchorMax = center; - handle.pivot = center; - handle.anchoredPosition = Vector2.zero; - } - - public virtual void OnPointerDown(PointerEventData eventData) - { - OnDrag(eventData); - } - - public void OnDrag(PointerEventData eventData) - { - cam = null; - if (canvas.renderMode == RenderMode.ScreenSpaceCamera) - cam = canvas.worldCamera; - - Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position); - Vector2 radius = background.sizeDelta / 2; - input = (eventData.position - position) / (radius * canvas.scaleFactor); - FormatInput(); - HandleInput(input.magnitude, input.normalized, radius, cam); - handle.anchoredPosition = input * radius * handleRange; - } - - protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam) - { - if (magnitude > deadZone) - { - if (magnitude > 1) - input = normalised; - } - else - input = Vector2.zero; - } - - private void FormatInput() - { - if (axisOptions == AxisOptions.Horizontal) - input = new Vector2(input.x, 0f); - else if (axisOptions == AxisOptions.Vertical) - input = new Vector2(0f, input.y); - } - - private float SnapFloat(float value, AxisOptions snapAxis) - { - if (value == 0) - return value; - - if (axisOptions == AxisOptions.Both) - { - float angle = Vector2.Angle(input, Vector2.up); - if (snapAxis == AxisOptions.Horizontal) - { - if (angle < 22.5f || angle > 157.5f) - return 0; - else - return (value > 0) ? 1 : -1; - } - else if (snapAxis == AxisOptions.Vertical) - { - if (angle > 67.5f && angle < 112.5f) - return 0; - else - return (value > 0) ? 1 : -1; - } - return value; - } - else - { - if (value > 0) - return 1; - if (value < 0) - return -1; - } - return 0; - } - - public virtual void OnPointerUp(PointerEventData eventData) - { - input = Vector2.zero; - handle.anchoredPosition = Vector2.zero; - } - - protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition) - { - Vector2 localPoint = Vector2.zero; - if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint)) - { - Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta; - return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset; - } - return Vector2.zero; - } -} - -public enum AxisOptions { Both, Horizontal, Vertical } \ No newline at end of file diff --git a/Assets/Joystick Pack/Scripts/Base/Joystick.cs.meta b/Assets/Joystick Pack/Scripts/Base/Joystick.cs.meta deleted file mode 100644 index 34c8e6c9e..000000000 --- a/Assets/Joystick Pack/Scripts/Base/Joystick.cs.meta +++ /dev/null @@ -1,18 +0,0 @@ -fileFormatVersion: 2 -guid: b9fca4100a7477741b3973b4ff2c405f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -AssetOrigin: - serializedVersion: 1 - productId: 107631 - packageName: Joystick Pack - packageVersion: 2.1 - assetPath: Assets/Joystick Pack/Scripts/Base/Joystick.cs - uploadId: 301683 diff --git a/Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs b/Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs deleted file mode 100644 index e562c3b73..000000000 --- a/Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -[CustomEditor(typeof(DynamicJoystick))] -public class DynamicJoystickEditor : JoystickEditor -{ - private SerializedProperty moveThreshold; - - protected override void OnEnable() - { - base.OnEnable(); - moveThreshold = serializedObject.FindProperty("moveThreshold"); - } - - public override void OnInspectorGUI() - { - base.OnInspectorGUI(); - - if (background != null) - { - RectTransform backgroundRect = (RectTransform)background.objectReferenceValue; - backgroundRect.anchorMax = Vector2.zero; - backgroundRect.anchorMin = Vector2.zero; - backgroundRect.pivot = center; - } - } - - protected override void DrawValues() - { - base.DrawValues(); - EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move.")); - } -} \ No newline at end of file diff --git a/Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs.meta b/Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs.meta deleted file mode 100644 index 940fb2068..000000000 --- a/Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs.meta +++ /dev/null @@ -1,18 +0,0 @@ -fileFormatVersion: 2 -guid: 52071c88a467b46438b3cbf159bf988b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -AssetOrigin: - serializedVersion: 1 - productId: 107631 - packageName: Joystick Pack - packageVersion: 2.1 - assetPath: Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs - uploadId: 301683 diff --git a/Assets/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs b/Assets/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs deleted file mode 100644 index 9ae160e99..000000000 --- a/Assets/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -[CustomEditor(typeof(FloatingJoystick))] -public class FloatingJoystickEditor : JoystickEditor -{ - public override void OnInspectorGUI() - { - base.OnInspectorGUI(); - - if (background != null) - { - RectTransform backgroundRect = (RectTransform)background.objectReferenceValue; - backgroundRect.anchorMax = Vector2.zero; - backgroundRect.anchorMin = Vector2.zero; - backgroundRect.pivot = center; - } - } -} \ No newline at end of file diff --git a/Assets/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs.meta b/Assets/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs.meta deleted file mode 100644 index 471c20235..000000000 --- a/Assets/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs.meta +++ /dev/null @@ -1,18 +0,0 @@ -fileFormatVersion: 2 -guid: 614d06243900d764f9c50b4da2c950a3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -AssetOrigin: - serializedVersion: 1 - productId: 107631 - packageName: Joystick Pack - packageVersion: 2.1 - assetPath: Assets/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs - uploadId: 301683 diff --git a/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs b/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs deleted file mode 100644 index 782c9f3f3..000000000 --- a/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs +++ /dev/null @@ -1,64 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -[CustomEditor(typeof(Joystick), true)] -public class JoystickEditor : Editor -{ - private SerializedProperty handleRange; - private SerializedProperty deadZone; - private SerializedProperty axisOptions; - private SerializedProperty snapX; - private SerializedProperty snapY; - protected SerializedProperty background; - private SerializedProperty handle; - - protected Vector2 center = new Vector2(0.5f, 0.5f); - - protected virtual void OnEnable() - { - handleRange = serializedObject.FindProperty("handleRange"); - deadZone = serializedObject.FindProperty("deadZone"); - axisOptions = serializedObject.FindProperty("axisOptions"); - snapX = serializedObject.FindProperty("snapX"); - snapY = serializedObject.FindProperty("snapY"); - background = serializedObject.FindProperty("background"); - handle = serializedObject.FindProperty("handle"); - } - - public override void OnInspectorGUI() - { - serializedObject.Update(); - - DrawValues(); - EditorGUILayout.Space(); - DrawComponents(); - - serializedObject.ApplyModifiedProperties(); - - if(handle != null) - { - RectTransform handleRect = (RectTransform)handle.objectReferenceValue; - handleRect.anchorMax = center; - handleRect.anchorMin = center; - handleRect.pivot = center; - handleRect.anchoredPosition = Vector2.zero; - } - } - - protected virtual void DrawValues() - { - EditorGUILayout.PropertyField(handleRange, new GUIContent("Handle Range", "The distance the visual handle can move from the center of the joystick.")); - EditorGUILayout.PropertyField(deadZone, new GUIContent("Dead Zone", "The distance away from the center input has to be before registering.")); - EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses.")); - EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value.")); - EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value.")); - } - - protected virtual void DrawComponents() - { - EditorGUILayout.ObjectField(background, new GUIContent("Background", "The background's RectTransform component.")); - EditorGUILayout.ObjectField(handle, new GUIContent("Handle", "The handle's RectTransform component.")); - } -} \ No newline at end of file diff --git a/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs.meta b/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs.meta deleted file mode 100644 index 4ab70e5f5..000000000 --- a/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs.meta +++ /dev/null @@ -1,18 +0,0 @@ -fileFormatVersion: 2 -guid: d4b2b0d911a01a64ebfca9918e2b90b4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -AssetOrigin: - serializedVersion: 1 - productId: 107631 - packageName: Joystick Pack - packageVersion: 2.1 - assetPath: Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs - uploadId: 301683 diff --git a/Assets/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs b/Assets/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs deleted file mode 100644 index f2ba97904..000000000 --- a/Assets/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using UnityEditor; - -[CustomEditor(typeof(VariableJoystick))] -public class VariableJoystickEditor : JoystickEditor -{ - private SerializedProperty moveThreshold; - private SerializedProperty joystickType; - - protected override void OnEnable() - { - base.OnEnable(); - moveThreshold = serializedObject.FindProperty("moveThreshold"); - joystickType = serializedObject.FindProperty("joystickType"); - } - - public override void OnInspectorGUI() - { - base.OnInspectorGUI(); - - if (background != null) - { - RectTransform backgroundRect = (RectTransform)background.objectReferenceValue; - backgroundRect.pivot = center; - } - } - - protected override void DrawValues() - { - base.DrawValues(); - EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move.")); - EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using.")); - } -} \ No newline at end of file diff --git a/Assets/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs.meta b/Assets/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs.meta deleted file mode 100644 index 35de90977..000000000 --- a/Assets/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs.meta +++ /dev/null @@ -1,18 +0,0 @@ -fileFormatVersion: 2 -guid: 58b5a2db95af76c4c9d4116a09ec3697 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -AssetOrigin: - serializedVersion: 1 - productId: 107631 - packageName: Joystick Pack - packageVersion: 2.1 - assetPath: Assets/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs - uploadId: 301683 diff --git a/Assets/Joystick Pack/Scripts/Joysticks.meta b/Assets/Joystick Pack/Scripts/Joysticks.meta deleted file mode 100644 index 06db9f188..000000000 --- a/Assets/Joystick Pack/Scripts/Joysticks.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 30f674d88470a814e8648e216b61b9ef -folderAsset: yes -timeCreated: 1513537874 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs b/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs deleted file mode 100644 index 42245505a..000000000 --- a/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs +++ /dev/null @@ -1,41 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.EventSystems; - -public class DynamicJoystick : Joystick -{ - public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } } - - [SerializeField] private float moveThreshold = 1; - - protected override void Start() - { - MoveThreshold = moveThreshold; - base.Start(); - background.gameObject.SetActive(false); - } - - public override void OnPointerDown(PointerEventData eventData) - { - background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position); - background.gameObject.SetActive(true); - base.OnPointerDown(eventData); - } - - public override void OnPointerUp(PointerEventData eventData) - { - background.gameObject.SetActive(false); - base.OnPointerUp(eventData); - } - - protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam) - { - if (magnitude > moveThreshold) - { - Vector2 difference = normalised * (magnitude - moveThreshold) * radius; - background.anchoredPosition += difference; - } - base.HandleInput(magnitude, normalised, radius, cam); - } -} \ No newline at end of file diff --git a/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs.meta b/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs.meta deleted file mode 100644 index d96fbe496..000000000 --- a/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs.meta +++ /dev/null @@ -1,18 +0,0 @@ -fileFormatVersion: 2 -guid: ba0d0e7a039f526499c356a3c5cd6d3f 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--- a/Assets/Joystick Pack/Scripts/Joysticks/FixedJoystick.cs.meta +++ /dev/null @@ -1,18 +0,0 @@ -fileFormatVersion: 2 -guid: 45977bbae16431c46a013576a1aea384 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -AssetOrigin: - serializedVersion: 1 - productId: 107631 - packageName: Joystick Pack - packageVersion: 2.1 - assetPath: Assets/Joystick Pack/Scripts/Joysticks/FixedJoystick.cs - uploadId: 301683 diff --git a/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs b/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs deleted file mode 100644 index 95acaacc0..000000000 --- a/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.EventSystems; - -public class FloatingJoystick : Joystick -{ - protected override void Start() - { - base.Start(); - background.gameObject.SetActive(false); - } - - public override void OnPointerDown(PointerEventData eventData) - { - background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position); - background.gameObject.SetActive(true); - base.OnPointerDown(eventData); - } - - public override void OnPointerUp(PointerEventData eventData) - { - background.gameObject.SetActive(false); - base.OnPointerUp(eventData); - } -} \ No newline at end of file diff --git a/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs.meta b/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs.meta deleted file mode 100644 index ae0abb780..000000000 --- a/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs.meta +++ /dev/null @@ -1,18 +0,0 @@ -fileFormatVersion: 2 -guid: 7a47f546fc70ec8428172694e78e4288 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - 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SetMode(JoystickType joystickType) - { - this.joystickType = joystickType; - if(joystickType == JoystickType.Fixed) - { - background.anchoredPosition = fixedPosition; - background.gameObject.SetActive(true); - } - else - background.gameObject.SetActive(false); - } - - protected override void Start() - { - base.Start(); - fixedPosition = background.anchoredPosition; - SetMode(joystickType); - } - - public override void OnPointerDown(PointerEventData eventData) - { - if(joystickType != JoystickType.Fixed) - { - background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position); - background.gameObject.SetActive(true); - } - base.OnPointerDown(eventData); - } - - public override void OnPointerUp(PointerEventData eventData) - { - if(joystickType != JoystickType.Fixed) - background.gameObject.SetActive(false); - - base.OnPointerUp(eventData); - } - - protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam) - { - if (joystickType == JoystickType.Dynamic && magnitude > moveThreshold) - { - Vector2 difference = normalised * (magnitude - moveThreshold) * radius; - background.anchoredPosition += difference; - } - base.HandleInput(magnitude, normalised, radius, cam); - } -} - -public enum JoystickType { Fixed, Floating, Dynamic } \ No newline at end of file diff --git a/Assets/Joystick Pack/Scripts/Joysticks/VariableJoystick.cs.meta b/Assets/Joystick Pack/Scripts/Joysticks/VariableJoystick.cs.meta deleted file mode 100644 index 0046b2739..000000000 --- a/Assets/Joystick Pack/Scripts/Joysticks/VariableJoystick.cs.meta +++ /dev/null @@ -1,18 +0,0 @@ -fileFormatVersion: 2 -guid: 42844a4fccbd54746b90cade4ff70f73 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -AssetOrigin: - serializedVersion: 1 - productId: 107631 - packageName: Joystick Pack - packageVersion: 2.1 - assetPath: 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a/Assets/Resources/Data/E_Test1.json +++ b/Assets/Resources/Data/E_Test1.json @@ -18,6 +18,7 @@ "defense": 5, "moveSpeed": 3.5, "atkSpeed": 1.2, + "expAmount": 30, "scanRange": 5.0, "atkRange": 1.5, "patrolSpeed": 3.5, @@ -39,6 +40,7 @@ "defense": 5, "moveSpeed": 3.5, "atkSpeed": 1.2, + "expAmount": 40, "scanRange": 5.0, "atkRange": 1.5, "patrolSpeed": 3.5, diff --git a/Assets/ExplosiveLLC.meta b/Assets/Resources/Images.meta similarity index 77% rename from Assets/ExplosiveLLC.meta rename to Assets/Resources/Images.meta index ea75fcde8..5da984a2a 100644 --- a/Assets/ExplosiveLLC.meta +++ b/Assets/Resources/Images.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 6936a0a361272477aa5c14fc9f21c267 +guid: 5f3d429d1a18d42a58d9f1a5b1eb1f92 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Resources/Images/BG.png b/Assets/Resources/Images/BG.png new file mode 100644 index 000000000..7efc84ea1 Binary files /dev/null and b/Assets/Resources/Images/BG.png differ diff --git a/Assets/Joystick Pack/Sprites/Handles/Handle_Plain.png.meta b/Assets/Resources/Images/BG.png.meta similarity index 74% rename from Assets/Joystick Pack/Sprites/Handles/Handle_Plain.png.meta rename to Assets/Resources/Images/BG.png.meta index 32fe5ac79..159633773 100644 --- a/Assets/Joystick Pack/Sprites/Handles/Handle_Plain.png.meta +++ b/Assets/Resources/Images/BG.png.meta @@ -1,19 +1,12 @@ fileFormatVersion: 2 -guid: 010a6e5305fa7004f89c5d317b7b47d4 -AssetOrigin: - serializedVersion: 1 - productId: 107631 - packageName: Joystick Pack - packageVersion: 2.1 - assetPath: Assets/Joystick Pack/Sprites/Handles/Handle_Plain.png - uploadId: 301683 +guid: fa6e35ef268524da3accb8e7b0ab54d2 TextureImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 13 mipmaps: mipMapMode: 0 - enableMipMap: 0 + enableMipMap: 1 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -44,13 +37,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 1 - wrapV: 1 + wrapU: 0 + wrapV: 0 wrapW: 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+92,7 @@ TextureImporter: overridden: 0 ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 1 - - serializedVersion: 4 - buildTarget: iOS - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - ignorePlatformSupport: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 1 - - serializedVersion: 4 - buildTarget: Android - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - ignorePlatformSupport: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 1 + forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 4 buildTarget: WebGL maxTextureSize: 2048 @@ -138,7 +105,20 @@ TextureImporter: overridden: 0 ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 1 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: iOS + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -146,7 +126,7 @@ TextureImporter: customData: physicsShape: [] bones: [] - spriteID: 5e97eb03825dee720800000000000000 + spriteID: internalID: 0 vertices: [] indices: diff --git a/Assets/Joystick Pack/Examples/Ground.mat b/Assets/Resources/Materials/Enemy.mat similarity index 86% rename from Assets/Joystick Pack/Examples/Ground.mat rename to Assets/Resources/Materials/Enemy.mat index 03971b6b7..d29298737 100644 --- a/Assets/Joystick Pack/Examples/Ground.mat +++ b/Assets/Resources/Materials/Enemy.mat @@ -2,20 +2,24 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Ground + m_Name: Enemy m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -55,13 +59,14 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _GlossMapScale: 1 - - _Glossiness: 0 + - _Glossiness: 0.5 - _GlossyReflections: 1 - _Metallic: 0 - _Mode: 0 @@ -73,5 +78,7 @@ Material: - _UVSec: 0 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.372, g: 0.36052892, b: 0.351168, a: 1} + - _Color: {r: 1, g: 0.24885708, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Resources/Materials/Enemy.mat.meta b/Assets/Resources/Materials/Enemy.mat.meta new file mode 100644 index 000000000..cb70c124c --- /dev/null +++ b/Assets/Resources/Materials/Enemy.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e3e19ace6a8e4a3bb733b475921110b +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Joystick Pack/Examples/Player.mat b/Assets/Resources/Materials/ExpCube.mat similarity index 86% rename from Assets/Joystick Pack/Examples/Player.mat rename to Assets/Resources/Materials/ExpCube.mat index 7323a33c6..aee92bfaa 100644 --- a/Assets/Joystick Pack/Examples/Player.mat +++ b/Assets/Resources/Materials/ExpCube.mat @@ -2,20 +2,24 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Player + m_Name: ExpCube m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -55,13 +59,14 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _GlossMapScale: 1 - - _Glossiness: 0 + - _Glossiness: 0.5 - _GlossyReflections: 1 - _Metallic: 0 - _Mode: 0 @@ -73,5 +78,7 @@ Material: - _UVSec: 0 - _ZWrite: 1 m_Colors: - - _Color: {r: 0, g: 0.5844655, b: 1, a: 1} + - _Color: {r: 0, g: 1, b: 0.8937981, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Resources/Materials/ExpCube.mat.meta b/Assets/Resources/Materials/ExpCube.mat.meta new file mode 100644 index 000000000..1ed126a47 --- /dev/null +++ b/Assets/Resources/Materials/ExpCube.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bdf1bfe7379674bf8a9a277bdd3f5709 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Prefabs/Characters/Test_Enemy.prefab b/Assets/Resources/Prefabs/Characters/Test_Enemy.prefab index 07547c85d..1170e6b81 100644 --- a/Assets/Resources/Prefabs/Characters/Test_Enemy.prefab +++ b/Assets/Resources/Prefabs/Characters/Test_Enemy.prefab @@ -11,9 +11,9 @@ GameObject: - 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--git a/Assets/Joystick Pack/Scripts/Editor.meta b/Assets/Scripts/Components.meta similarity index 77% rename from Assets/Joystick Pack/Scripts/Editor.meta rename to Assets/Scripts/Components.meta index fc352952b..728a37a2c 100644 --- a/Assets/Joystick Pack/Scripts/Editor.meta +++ b/Assets/Scripts/Components.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8bf1b896f4e24d441975cb6f11f92e74 +guid: e756a255165034f7e8ea67f7515181b0 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Scripts/Components/ExpCubeComponent.cs b/Assets/Scripts/Components/ExpCubeComponent.cs new file mode 100644 index 000000000..91769da16 --- /dev/null +++ b/Assets/Scripts/Components/ExpCubeComponent.cs @@ -0,0 +1,36 @@ +using UnityEngine; + +public class ExpCubeComponent : MonoBehaviour +{ + private Transform _target; + private bool _isAttracting = false; + private float _attractSpeed = 10f; + + public float ExpAmount { get; private set; } = 10f; + + public void SetExpAmount(float amount) + { + ExpAmount = amount; + } + + void Update() + { + if (_isAttracting && _target != null) + { + float step = _attractSpeed * Time.deltaTime; + transform.position = Vector3.MoveTowards(transform.position, _target.position, step); + + if (Vector3.Distance(transform.position, _target.position) < 0.1f) + { + // 도달했을 때 처리 (예: 경험치 획득) + Destroy(gameObject); + } + } + } + + public void Attract(Transform target) + { + _target = target; + _isAttracting = true; + } +} diff --git a/Assets/Scripts/Components/ExpCubeComponent.cs.meta b/Assets/Scripts/Components/ExpCubeComponent.cs.meta new file mode 100644 index 000000000..b4b52db31 --- /dev/null +++ b/Assets/Scripts/Components/ExpCubeComponent.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 7a0b4f7dedf674a7587ba4bf8a9adcab \ No newline at end of file diff --git a/Assets/Scripts/Components/Magnet.meta b/Assets/Scripts/Components/Magnet.meta new file mode 100644 index 000000000..9124d09f8 --- /dev/null +++ b/Assets/Scripts/Components/Magnet.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9cb385b93037417e9bebfbc6d1410697 +timeCreated: 1759295824 \ No newline at end of file diff --git a/Assets/Scripts/Components/Magnet/MagnetComponent.cs b/Assets/Scripts/Components/Magnet/MagnetComponent.cs new file mode 100644 index 000000000..96a2ffb20 --- /dev/null +++ b/Assets/Scripts/Components/Magnet/MagnetComponent.cs @@ -0,0 +1,64 @@ +using System; +using UnityEngine; + +public interface MagnetInterface +{ + void Attract(GameObject obj); + void Release(GameObject obj); +} + +public class MagnetComponent : MonoBehaviour +{ + public event Action OnGetExp; + + private MagnetTrigger _spotTrigger; + private MagnetTrigger _rangeTrigger; + + void Awake() + { + GameObject spot = this.transform.Find("Spot").gameObject; + GameObject range = this.transform.Find("Range").gameObject; + + if (spot != null) + { + _spotTrigger = spot.GetComponent(); + _spotTrigger.OnTrigger -= HandleSpotTrigger; + _spotTrigger.OnTrigger += HandleSpotTrigger; + } + + if (range != null) + { + _rangeTrigger = range.GetComponent(); + _rangeTrigger.OnTrigger -= HandleRangeTrigger; + _rangeTrigger.OnTrigger += HandleRangeTrigger; + } + } + + + private void HandleSpotTrigger(Collider other) + { + if (other.gameObject.layer == LayerMask.NameToLayer("Object")) + { + Debug.Log("Spot: " + other.name); + ExpCubeComponent expCube = other.GetComponent(); + if (expCube != null) + { + OnGetExp?.Invoke(expCube.ExpAmount); + Destroy(other.gameObject); + } + + } + } + + private void HandleRangeTrigger(Collider other) + { + if (other.gameObject.layer == LayerMask.NameToLayer("Object")) + { + Debug.Log("Range: " + other.name); + ExpCubeComponent expCube = other.GetComponent(); + if (expCube != null) expCube.Attract(this.transform.parent); + } + } + + +} diff --git a/Assets/Scripts/Components/Magnet/MagnetComponent.cs.meta b/Assets/Scripts/Components/Magnet/MagnetComponent.cs.meta new file mode 100644 index 000000000..c14573640 --- /dev/null +++ b/Assets/Scripts/Components/Magnet/MagnetComponent.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 0a278bce972544f7499d6bfe33d233ed \ No newline at end of file diff --git a/Assets/Scripts/Components/Magnet/MagnetTrigger.cs b/Assets/Scripts/Components/Magnet/MagnetTrigger.cs new file mode 100644 index 000000000..049338fab --- /dev/null +++ b/Assets/Scripts/Components/Magnet/MagnetTrigger.cs @@ -0,0 +1,18 @@ +using System; +using UnityEngine; + +public class MagnetTrigger : MonoBehaviour +{ + public event Action OnTrigger; + + public void SetRadius(float radius) + { + SphereCollider collider = GetComponent(); + if (collider != null) collider.radius = radius; + } + + private void OnTriggerEnter(Collider other) + { + OnTrigger?.Invoke(other); + } +} diff --git a/Assets/Scripts/Components/Magnet/MagnetTrigger.cs.meta b/Assets/Scripts/Components/Magnet/MagnetTrigger.cs.meta new file mode 100644 index 000000000..bd28d799d --- /dev/null +++ b/Assets/Scripts/Components/Magnet/MagnetTrigger.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 997ac711a460342e18a01f3fb7b99332 \ No newline at end of file diff --git a/Assets/Scripts/Contents/Data_Status.cs b/Assets/Scripts/Contents/Data_Status.cs index e7c79c0d4..a5bbcb446 100644 --- a/Assets/Scripts/Contents/Data_Status.cs +++ b/Assets/Scripts/Contents/Data_Status.cs @@ -19,10 +19,10 @@ public class Script_Status: ScriptableObject public class Data_Status { public int level; - public int hp; - public int maxHp; - public int mp; - public int maxMp; + public float hp; + public float maxHp; + public float mp; + public float maxMp; public float attack; public float defense; public float moveSpeed; diff --git a/Assets/Scripts/Contents/Data_Status_Enemy.cs b/Assets/Scripts/Contents/Data_Status_Enemy.cs index 6a6fc871e..8a7b2cb32 100644 --- a/Assets/Scripts/Contents/Data_Status_Enemy.cs +++ b/Assets/Scripts/Contents/Data_Status_Enemy.cs @@ -14,9 +14,10 @@ public class Script_Status_Enemy: Script_Status [Serializable] public class Data_Status_Enemy: Data_Status { + public float expAmount; + public float scanRange; public float atkRange; public float patrolSpeed; public float chaseSpeed; - } diff --git a/Assets/Scripts/Contents/Status.cs b/Assets/Scripts/Contents/Status.cs index e99b752ae..c1a9fae2a 100644 --- a/Assets/Scripts/Contents/Status.cs +++ b/Assets/Scripts/Contents/Status.cs @@ -5,15 +5,16 @@ public abstract class Status : MonoBehaviour { // 자식 클래스가 반드시 구현해야 할 프로퍼티(속성)들입니다. public abstract int Level { get; } - public abstract int Hp { get; } - public abstract int MaxHp { get; } - public abstract int Mp { get; } - public abstract int MaxMp { get; } + public abstract float Hp { get; } + public abstract float MaxHp { get; } + public abstract float Mp { get; } + public abstract float MaxMp { get; } public abstract float Attack { get; } public abstract float Defense { get; } public abstract float MoveSpeed { get; } public abstract float AtkSpeed { get; } - + + public abstract float ApplyDamage(float damage); } diff --git a/Assets/Scripts/Contents/Status_Enemy.cs b/Assets/Scripts/Contents/Status_Enemy.cs index cc547d2ee..8ce5a189c 100644 --- a/Assets/Scripts/Contents/Status_Enemy.cs +++ b/Assets/Scripts/Contents/Status_Enemy.cs @@ -21,18 +21,25 @@ public class Status_Enemy : Status // --- 부모의 abstract 프로퍼티들 --- public override int Level => _data.level; - public override int Hp => _data.hp; - public override int MaxHp => _data.maxHp; - public override int Mp => _data.mp; - public override int MaxMp => _data.maxMp; + public override float Hp => _data.hp; + public override float MaxHp => _data.maxHp; + public override float Mp => _data.mp; + public override float MaxMp => _data.maxMp; public override float Attack => _data.attack; public override float Defense => _data.defense; public override float MoveSpeed => _data.moveSpeed; public override float AtkSpeed => _data.atkSpeed; // --- Enemy 전용 프로퍼티들 --- + public float ExpAmount => _data.expAmount; public float ScanRange => _data.scanRange; public float AttackRange => _data.atkRange; public float PatrolSpeed => _data.patrolSpeed; public float ChaseSpeed => _data.chaseSpeed; + + public override float ApplyDamage(float damage) + { + Data.hp -= damage; + return damage; + } } diff --git a/Assets/Scripts/Contents/Status_Player.cs b/Assets/Scripts/Contents/Status_Player.cs index 722e58904..cfbb24eff 100644 --- a/Assets/Scripts/Contents/Status_Player.cs +++ b/Assets/Scripts/Contents/Status_Player.cs @@ -20,17 +20,45 @@ public class Status_Player : Status // --- 부모의 abstract 프로퍼티들 --- public override int Level => _data.level; - public override int Hp => _data.hp; - public override int MaxHp => _data.maxHp; - public override int Mp => _data.mp; - public override int MaxMp => _data.maxMp; + public override float Hp => _data.hp; + public override float MaxHp => _data.maxHp; + public override float Mp => _data.mp; + public override float MaxMp => _data.maxMp; public override float Attack => _data.attack; public override float Defense => _data.defense; public override float MoveSpeed => _data.moveSpeed; public override float AtkSpeed => _data.atkSpeed; + + // --- Player 전용 프로퍼티들 --- public float Exp => _data.exp; public float MaxExp => _data.maxExp; public int Gold => _data.gold; + + + public override float ApplyDamage(float damage) + { + Data.hp = _data.hp - damage; + return Hp; + } + + public float ApplyExp(float exp) + { + Data.exp += exp; + if (Data.exp < 0) Data.exp = 0; + + while (Exp >= MaxExp) { LevelUp(); } + return Exp; + } + + private void LevelUp() + { + // 후에 레벨업하게 되면 증가할 다른 스텟들도 추가 + Data.exp -= MaxExp; + Data.level += 1; + } + + + } \ No newline at end of file diff --git a/Assets/Scripts/Controllers/EnemyController.cs b/Assets/Scripts/Controllers/EnemyController.cs index 5d6ee81fd..5839f43aa 100644 --- a/Assets/Scripts/Controllers/EnemyController.cs +++ b/Assets/Scripts/Controllers/EnemyController.cs @@ -1,21 +1,32 @@ using System; + using Unity.VisualScripting; using UnityEngine; using UnityEngine.AI; +using UnityEngine.SceneManagement; using EnemyType = Define.EnemyType; +using Random = UnityEngine.Random; //EnemyController는 몬스터의 '뇌' 역할을 하며, 상태 머신 패턴을 기반으로 동작하고, 외부에서 데이터를 주입받아 초기화되는 구조로 설계하기 public class EnemyController : MonoBehaviour, IDamageable { + // 데미지를 입력하기 위한 클래스 선언 필드 private Damage _damage; + // 이동을 하기 위한 클래스 선언 필드 private Movement_Base _movement; - private Status _status; + // 상태 정보가 담긴 클래스 선언 필드 + private Status_Enemy _status; + public Status_Enemy Status + { + get { return _status; } + private set { _status = value;} + } [SerializeField] private EnemyType _type = EnemyType.Unknown; + [SerializeField] private int _expRate = 5; public Movement_Base Movement => _movement; - public Status Status => _status; public EnemyType Type => _type; private AI_State _currentState; @@ -32,8 +43,9 @@ public class EnemyController : MonoBehaviour, IDamageable _currentState.Enter(); } } - - + + [SerializeField] private bool _explose = false; + private bool _hasExploded = false; private void Awake() @@ -54,7 +66,6 @@ public class EnemyController : MonoBehaviour, IDamageable if (_damage != null) { - _damage.OnHit -= OnBodyHit; _damage.OnHit += OnBodyHit; } @@ -65,6 +76,12 @@ public class EnemyController : MonoBehaviour, IDamageable if (CurrentState != null) CurrentState.Update(); _damage?.SetTriggerActive(true); + + if (_explose && !_hasExploded) + { + _hasExploded = true; + OnExplose(); + } } private void OnBodyHit(IDamageable target, Collider collider) @@ -74,7 +91,34 @@ public class EnemyController : MonoBehaviour, IDamageable public void TakeDamage(float damage) { - Debug.Log($"피격! 데미지: {damage}"); + float hp = Status.ApplyDamage(damage); + Debug.Log($"피격! 데미지: {damage} / 남은 체력: {hp}"); + } + + private void OnExplose() + { + Vector3 currentPosition = transform.position; + + int totalExp = Mathf.RoundToInt(_status.ExpAmount); + int cubeCount = (totalExp / _expRate) + (totalExp % _expRate > 0 ? 1 : 0); + // 5/5/5/3 = 18 + // count = 4 + for (int i = 0; i < cubeCount; i++) + { + float amount = Mathf.Min(_expRate, (totalExp - (i * _expRate))); + + Vector3 spawnPosition = currentPosition + Random.insideUnitSphere * 2f; + spawnPosition.y = currentPosition.y; + + GameObject expCube = + Manager.Resource.Instantiate("Prefabs/Objects/ExpCube", GameObject.Find("@Object").transform); + expCube.GetComponent().SetExpAmount(amount); + expCube.transform.position = spawnPosition; + + } + + Destroy(gameObject, 0.1f); + } } diff --git a/Assets/Scripts/Controllers/PlayerController.cs b/Assets/Scripts/Controllers/PlayerController.cs index 481090cd1..2c7014a09 100644 --- a/Assets/Scripts/Controllers/PlayerController.cs +++ b/Assets/Scripts/Controllers/PlayerController.cs @@ -9,38 +9,7 @@ using UnityEngine.InputSystem; public partial class PlayerController : MonoBehaviour, IDamageable { - private AnimatorManager _mAnimator; - - private NavMeshAgent _agent; - private Rigidbody _rigidbody; - - private Status_Player _status; - - public Status_Player Status - { - get { return _status; } - private set { _status = value;} - } - - private Vector2 _screenPos; - - private Vector3 _currentVelocity; - private Vector3 _velocitySmoothDampRef; - - private float _runTriggerRatio = 0.6f; - - // 공격 관련 - public bool _isAttack = false; - private Damage _weaponDamage; - - - [SerializeField] private float _rotationSpeed = 10f; - - [SerializeField] private Transform _weaponSocket; - [SerializeField] private Transform _shieldSocket; - - - // --- Enum 정의 --- + #region Enum 정의 enum AnimatorParam { speed, @@ -64,9 +33,37 @@ public partial class PlayerController : MonoBehaviour, IDamageable Player, AI } + #endregion + // 이벤트 + public event Action OnExpChanged; + + // 상태 정보 + private Status_Player _status; + public Status_Player Status + { + get { return _status; } + private set { _status = value;} + } + + // 획득 + private MagnetComponent _magnet; + + // 이동 관련 + private float _runTriggerRatio = 0.6f; + private float _rotationSpeed = 10f; private ControlMode _controlMode = ControlMode.Player; - + + // 공격 관련 + private NavMeshAgent _agent; + private Rigidbody _rigidbody; + public bool _isAttack = false; + private Damage _weaponDamage; + [SerializeField] private Transform _weaponSocket; + [SerializeField] private Transform _shieldSocket; + + // 애니메이터 관련 + private AnimatorManager _mAnimator; private PlayerBehavior _behavior = PlayerBehavior.Idle; private PlayerBehavior Behavior { @@ -90,14 +87,14 @@ public partial class PlayerController : MonoBehaviour, IDamageable } } - // --- 초기화 --- private void Awake() { _mAnimator = new AnimatorManager(GetComponent()); _agent = gameObject.GetComponent(); _rigidbody = gameObject.GetComponent(); _status = gameObject.GetOrAddComponent(); - _currentVelocity = Vector3.zero; + _magnet = gameObject.GetComponentInChildren(); + if(_agent != null) _agent.updateRotation = false; } @@ -105,52 +102,38 @@ public partial class PlayerController : MonoBehaviour, IDamageable void Start() { _status.Data = Manager.Data.LoadSingle("Data/PlayerData"); - SetAnimator(); - EquipWeapon(_weaponSocket, "Prefabs/Equipment/Weapon"); // EquipWeapon(_shieldSocket, "Prefabs/Equipment/Shield"); - - SubmitAction(); + SubscribeAction(); } - - void SubmitAction() + + void SubscribeAction() { - Manager.Input.MoveAction -= OnMove; Manager.Input.MoveAction += OnMove; - if (Manager.Input.Buttons != null) - { - Manager.Input.Buttons.OnAttackButtonClicked -= OnAttack; - Manager.Input.Buttons.OnAttackButtonClicked += OnAttack; - Manager.Input.Buttons.OnSkillButtonClicked -= OnSkill; - Manager.Input.Buttons.OnSkillButtonClicked += OnSkill; - } - else - { - StartCoroutine(WaitForButtonsAndSubscribe()); - } + _magnet.OnGetExp -= OnGetExp; + _magnet.OnGetExp += OnGetExp; + + // UI가 아직 생성되지 않은 경우, 코루틴을 통해 버튼이 생성될 때까지 대기 + StartCoroutine(WaitForButtonsAndSubscribe()); + } private IEnumerator WaitForButtonsAndSubscribe() { - // 버튼이 생성될 때까지 대기 - while (Manager.Input.Buttons == null) - { - yield return null; // 한 프레임 대기 - } - + while (Manager.Input.Buttons == null) yield return null; // 버튼이 생성될 때까지 한 프레임 대기 + // 버튼이 생성되면 이벤트 등록 Manager.Input.Buttons.OnAttackButtonClicked -= OnAttack; Manager.Input.Buttons.OnAttackButtonClicked += OnAttack; Manager.Input.Buttons.OnSkillButtonClicked -= OnSkill; Manager.Input.Buttons.OnSkillButtonClicked += OnSkill; - - Debug.Log("버튼 이벤트 등록 완료"); } + // 애니메이터 세팅 (지금은 한 줄 뿐이지만 후에 더 추가될 수도) void SetAnimator() { if (_status != null) @@ -161,6 +144,11 @@ public partial class PlayerController : MonoBehaviour, IDamageable // --- 매 프레임 실행 --- void Update() + { + PlayerMovement(); + } + + private void PlayerMovement() { if (_controlMode == ControlMode.AI) { @@ -181,7 +169,6 @@ public partial class PlayerController : MonoBehaviour, IDamageable } } } - public void SetControlMode(ControlMode mode) { _controlMode = mode; @@ -202,6 +189,7 @@ public partial class PlayerController : MonoBehaviour, IDamageable } } + #region Navi Event void OnInput(Define.InputEvent evt) { switch (evt) @@ -227,8 +215,31 @@ public partial class PlayerController : MonoBehaviour, IDamageable _agent.speed = _status.MoveSpeed; } } + #endregion - void OnMove(Vector2 direction) + + void EquipWeapon(Transform transform, string path) + { + GameObject newParts = Manager.Resource.Instantiate($"{path}"); + Damage damageScript = newParts.GetComponent(); + // damageScript._targetlayer = (1<< 11) | (1 << 12); + newParts.transform.SetParent(transform); + newParts.transform.localPosition = Vector3.zero; + newParts.transform.localRotation = Quaternion.identity; + newParts.transform.localScale = Vector3.one; + + _weaponDamage = newParts.GetComponentInChildren(); + if (_weaponDamage != null) + { + _weaponDamage.OnHit -= OnWeaponHit; + _weaponDamage.OnHit += OnWeaponHit; + } + } + + + + #region Action Event + private void OnMove(Vector2 direction) { SetControlMode(ControlMode.Player); @@ -274,42 +285,29 @@ public partial class PlayerController : MonoBehaviour, IDamageable _rigidbody.linearVelocity = transform.forward * speed; } - - void EquipWeapon(Transform transform, string path) - { - GameObject newParts = Manager.Resource.Instantiate($"{path}"); - newParts.transform.SetParent(transform); - newParts.transform.localPosition = Vector3.zero; - newParts.transform.localRotation = Quaternion.identity; - newParts.transform.localScale = Vector3.one; - - _weaponDamage = newParts.GetComponentInChildren(); - if (_weaponDamage != null) - { - _weaponDamage.OnHit -= OnWeaponHit; - _weaponDamage.OnHit += OnWeaponHit; - } - } private void OnWeaponHit(IDamageable target, Collider collider) { + // 적 캐릭터인지 확인 // var enemy = target.GetComponent(); - // if (enemy != null) - // { + if (collider.gameObject.layer == LayerMask.NameToLayer("Enemy")) + { Debug.Log($"Enemy Hit! {collider.name}"); - // } + } + else + { + Debug.Log($"other Hit! {collider.name}"); + } } private void OnAttack() { if (!_isAttack) { - _isAttack = true; Behavior = PlayerBehavior.Attack; } - } private void OnSkill(int index) @@ -317,20 +315,36 @@ public partial class PlayerController : MonoBehaviour, IDamageable } + private void OnGetExp(float amount) + { + if (_status != null) + { + _status.ApplyExp(amount); + OnExpChanged?.Invoke(_status.Exp, _status.MaxExp); + Debug.Log($"Player Exp: {amount} / {_status.Exp}"); + } + } + #endregion + + #region Interface 구현 + public void TakeDamage(float damage) + { + float hp = Status.ApplyDamage(damage); + Debug.Log($"적에게 피격! 데미지: {damage} / 남은 체력: {hp}"); + } + + #endregion private void OnDestroy() { } - public void TakeDamage(float damage) - { - Debug.Log($"적에게 피격! 데미지: {damage}"); - } + } -// 애니메이션의 이벤트 함수 확인 부분 - 후에 따로 뺄 것 +// 애니메이션의 이벤트 함수 부분 public partial class PlayerController { public void Hit() { diff --git a/Assets/Scripts/Managers/Manager.cs b/Assets/Scripts/Managers/Manager.cs index dc4e814f8..058241c8e 100644 --- a/Assets/Scripts/Managers/Manager.cs +++ b/Assets/Scripts/Managers/Manager.cs @@ -38,11 +38,13 @@ public class Manager : MonoBehaviour, IManager private DataManager _data; private PoolManager _pool; private ResourceManager _resource; + private UIManager _ui; public static InputManager Input { get { return Instance._input; } } public static DataManager Data { get { return Instance._data; } } public static PoolManager Pool { get { return Instance._pool; } } public static ResourceManager Resource { get { return Instance._resource; } } + public static UIManager UI { get { return Instance._ui; } } private void Init() @@ -51,9 +53,11 @@ public class Manager : MonoBehaviour, IManager s_instance._data = new DataManager(); s_instance._pool = new PoolManager(); s_instance._resource = new ResourceManager(); + s_instance._ui = new UIManager(); s_instance._input.Init(); s_instance._pool.Init(); + s_instance._ui.Init(); } diff --git a/Assets/Scripts/Managers/UIManager.cs b/Assets/Scripts/Managers/UIManager.cs new file mode 100644 index 000000000..cd6a3c2c6 --- /dev/null +++ b/Assets/Scripts/Managers/UIManager.cs @@ -0,0 +1,30 @@ +using UnityEngine; + +public class UIManager : IManager +{ + private ExpBar _expBar; + + // Todo: 다른 UI 요소들 (조이스틱, 버튼, 체력바, 스킬바 등)도 여기에 추가 + public void Init() + { + Canvas canvas = GameObject.Find("@Canvas").GetComponent(); + GameObject expBarObj = Manager.Resource.Instantiate("Prefabs/UI/ExpBar", canvas.transform); + _expBar = expBarObj.GetComponent(); + SubscribeToPlayerEvents(); + } + + private void SubscribeToPlayerEvents() + { + PlayerController player = GameObject.FindObjectOfType(); + if (player != null) + { + player.OnExpChanged -= UpdateExpBar; + player.OnExpChanged += UpdateExpBar; + } + } + + private void UpdateExpBar(float currentExp, float maxExp) + { + _expBar.UpdateValue(currentExp, maxExp); + } +} diff --git a/Assets/Scripts/Managers/UIManager.cs.meta b/Assets/Scripts/Managers/UIManager.cs.meta new file mode 100644 index 000000000..ee916f8f4 --- /dev/null +++ b/Assets/Scripts/Managers/UIManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 22917e2328b5a45a99665c925830528d \ No newline at end of file diff --git a/Assets/Scripts/Objects.meta b/Assets/Scripts/Objects.meta new file mode 100644 index 000000000..03355dee7 --- /dev/null +++ b/Assets/Scripts/Objects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e47de2d72476a421388daffa001f9fad +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Scenes/BaseScene.cs b/Assets/Scripts/Scenes/BaseScene.cs index d66efe5ad..e7f630886 100644 --- a/Assets/Scripts/Scenes/BaseScene.cs +++ b/Assets/Scripts/Scenes/BaseScene.cs @@ -10,6 +10,7 @@ public abstract class BaseScene : MonoBehaviour { public Define.Scene _sceneType { get; protected set; } = Define.Scene.Uknown; protected Canvas _canvas; + protected GameObject _object; private void Awake() { @@ -21,7 +22,13 @@ public abstract class BaseScene : MonoBehaviour Object obj = FindFirstObjectByType(); if (obj == null) Manager.Resource.Instantiate("Prefabs/UI/EventSystem").name = "@EventSystem"; - + + GameObject objects = GameObject.Find("@Object"); + if (objects == null) + { + _object = new GameObject("@Object"); + } + GameObject canvas = GameObject.Find("@Canvas"); if (canvas == null) { @@ -44,28 +51,28 @@ public abstract class BaseScene : MonoBehaviour _canvas = canvas.GetComponent(); } - - Manager.Input.InputAction -= Check; - Manager.Input.InputAction += Check; + // + // Manager.Input.InputAction -= Check; + // Manager.Input.InputAction += Check; } - private void Check(Define.InputEvent evt) - { - switch (evt) - { - case Define.InputEvent.Click: - Debug.Log($"Clicked Position:"); //{Manager.Input.LastPointPosition}"); - break; - default: - Manager.Input.PointAction -= DebugLog; - break; - } - } + // private void Check(Define.InputEvent evt) + // { + // switch (evt) + // { + // case Define.InputEvent.Click: + // Debug.Log($"Clicked Position:"); //{Manager.Input.LastPointPosition}"); + // break; + // default: + // Manager.Input.PointAction -= DebugLog; + // break; + // } + // } - public void DebugLog(Vector2 vec) - { - Debug.Log(vec); - } + // public void DebugLog(Vector2 vec) + // { + // Debug.Log(vec); + // } public abstract void Clear(); diff --git a/Assets/Scripts/UI/ExpBar.cs b/Assets/Scripts/UI/ExpBar.cs new file mode 100644 index 000000000..41301a51e --- /dev/null +++ b/Assets/Scripts/UI/ExpBar.cs @@ -0,0 +1,25 @@ +using System; +using UnityEngine; +using UnityEngine.UI; + +public class ExpBar : MonoBehaviour +{ + [SerializeField] + private Image _valueBar; + + private void Awake() + { + RectTransform fillRect = _valueBar.rectTransform; + fillRect.anchorMax = new Vector2(0, 1); + } + + public void UpdateValue(float currentExp, float maxExp) + { + if (_valueBar == null) return; + + float expRatio = 0f; + if (maxExp > 0) expRatio = currentExp / maxExp; + RectTransform fillRect = _valueBar.rectTransform; + fillRect.anchorMax = new Vector2(expRatio, 1); + } +} diff 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--target:library --out:"Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.dll" --refout:"Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.ref.dll" --define:UNITY_6000_2_2 --define:UNITY_6000_2 --define:UNITY_6000 --define:UNITY_5_3_OR_NEWER --define:UNITY_5_4_OR_NEWER --define:UNITY_5_5_OR_NEWER --define:UNITY_5_6_OR_NEWER --define:UNITY_2017_1_OR_NEWER --define:UNITY_2017_2_OR_NEWER --define:UNITY_2017_3_OR_NEWER --define:UNITY_2017_4_OR_NEWER --define:UNITY_2018_1_OR_NEWER --define:UNITY_2018_2_OR_NEWER --define:UNITY_2018_3_OR_NEWER --define:UNITY_2018_4_OR_NEWER --define:UNITY_2019_1_OR_NEWER --define:UNITY_2019_2_OR_NEWER --define:UNITY_2019_3_OR_NEWER --define:UNITY_2019_4_OR_NEWER --define:UNITY_2020_1_OR_NEWER --define:UNITY_2020_2_OR_NEWER --define:UNITY_2020_3_OR_NEWER --define:UNITY_2021_1_OR_NEWER --define:UNITY_2021_2_OR_NEWER --define:UNITY_2021_3_OR_NEWER --define:UNITY_2022_1_OR_NEWER --define:UNITY_2022_2_OR_NEWER --define:UNITY_2022_3_OR_NEWER --define:UNITY_2023_1_OR_NEWER --define:UNITY_2023_2_OR_NEWER --define:UNITY_2023_3_OR_NEWER --define:UNITY_6000_0_OR_NEWER --define:UNITY_6000_1_OR_NEWER --define:UNITY_6000_2_OR_NEWER --define:UNITY_INCLUDE_TESTS --define:ENABLE_AR --define:ENABLE_AUDIO --define:ENABLE_CACHING --define:ENABLE_CLOTH --define:ENABLE_MICROPHONE --define:ENABLE_MULTIPLE_DISPLAYS --define:ENABLE_PHYSICS --define:ENABLE_TEXTURE_STREAMING --define:ENABLE_LZMA --define:ENABLE_UNITYEVENTS --define:ENABLE_VR --define:ENABLE_WEBCAM --define:ENABLE_UNITYWEBREQUEST --define:ENABLE_WWW --define:ENABLE_CLOUD_SERVICES --define:ENABLE_CLOUD_SERVICES_ADS --define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST --define:ENABLE_UNITY_CONSENT --define:ENABLE_UNITY_CLOUD_IDENTIFIERS --define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING --define:ENABLE_CLOUD_SERVICES_PURCHASING --define:ENABLE_CLOUD_SERVICES_ANALYTICS --define:ENABLE_CLOUD_SERVICES_BUILD --define:ENABLE_EDITOR_GAME_SERVICES --define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT --define:ENABLE_CLOUD_LICENSE --define:ENABLE_EDITOR_HUB_LICENSE --define:ENABLE_WEBSOCKET_CLIENT --define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API --define:ENABLE_DIRECTOR_AUDIO --define:ENABLE_DIRECTOR_TEXTURE --define:ENABLE_MANAGED_JOBS --define:ENABLE_MANAGED_TRANSFORM_JOBS --define:ENABLE_MANAGED_ANIMATION_JOBS --define:ENABLE_MANAGED_AUDIO_JOBS --define:ENABLE_ENGINE_CODE_STRIPPING --define:ENABLE_ONSCREEN_KEYBOARD --define:ENABLE_MANAGED_UNITYTLS --define:INCLUDE_DYNAMIC_GI --define:ENABLE_SCRIPTING_GC_WBARRIERS --define:PLATFORM_SUPPORTS_MONO --define:ENABLE_MARSHALLING_TESTS --define:ENABLE_VIDEO --define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK --define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING --define:ENABLE_ACCESSIBILITY --define:TEXTCORE_1_0_OR_NEWER --define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED --define:ENABLE_RUNTIME_GI --define:ENABLE_GAMECENTER --define:ENABLE_NETWORK --define:ENABLE_IOS_ON_DEMAND_RESOURCES --define:ENABLE_IOS_APP_SLICING --define:PLAYERCONNECTION_LISTENS_FIXED_PORT --define:DEBUGGER_LISTENS_FIXED_PORT --define:PLATFORM_SUPPORTS_ADS_ID --define:PLATFORM_SUPPORTS_INSIGHTS_IDFA --define:PLATFORM_SUPPORTS_INSIGHTS_DEVICE_INFO --define:SUPPORT_ENVIRONMENT_VARIABLES --define:PLATFORM_SUPPORTS_PROFILER --define:ENABLE_CRUNCH_TEXTURE_COMPRESSION --define:ENABLE_ETC_COMPRESSION --define:UNITY_IPHONE_API --define:ENABLE_INSIGHTS_PLATFORM_SPECIFIC_RESOURCES --define:ENABLE_UNITYADS_RUNTIME --define:UNITY_UNITYADS_API --define:PLATFORM_IOS --define:UNITY_IOS --define:PLATFORM_IPHONE --define:UNITY_IPHONE --define:UNITY_HAS_GOOGLEVR --define:ENABLE_SPATIALTRACKING --define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS --define:ENABLE_FIREBASE_IDENTIFIERS --define:ENABLE_MONO --define:NET_4_6 --define:NET_UNITY_4_8 --define:ENABLE_PROFILER --define:DEBUG --define:TRACE --define:UNITY_ASSERTIONS --define:UNITY_EDITOR --define:UNITY_EDITOR_64 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b/Library/Bee/artifacts/900b0aEDbg.dag/Assembly-CSharp-Editor.rsp deleted file mode 100644 index 25b79ab95..000000000 --- a/Library/Bee/artifacts/900b0aEDbg.dag/Assembly-CSharp-Editor.rsp +++ /dev/null @@ -1,480 +0,0 @@ --target:library --out:"Library/Bee/artifacts/900b0aEDbg.dag/Assembly-CSharp-Editor.dll" --refout:"Library/Bee/artifacts/900b0aEDbg.dag/Assembly-CSharp-Editor.ref.dll" --define:UNITY_6000_2_2 --define:UNITY_6000_2 --define:UNITY_6000 --define:UNITY_5_3_OR_NEWER --define:UNITY_5_4_OR_NEWER --define:UNITY_5_5_OR_NEWER --define:UNITY_5_6_OR_NEWER --define:UNITY_2017_1_OR_NEWER --define:UNITY_2017_2_OR_NEWER --define:UNITY_2017_3_OR_NEWER --define:UNITY_2017_4_OR_NEWER --define:UNITY_2018_1_OR_NEWER --define:UNITY_2018_2_OR_NEWER --define:UNITY_2018_3_OR_NEWER --define:UNITY_2018_4_OR_NEWER --define:UNITY_2019_1_OR_NEWER --define:UNITY_2019_2_OR_NEWER --define:UNITY_2019_3_OR_NEWER --define:UNITY_2019_4_OR_NEWER --define:UNITY_2020_1_OR_NEWER --define:UNITY_2020_2_OR_NEWER --define:UNITY_2020_3_OR_NEWER --define:UNITY_2021_1_OR_NEWER --define:UNITY_2021_2_OR_NEWER --define:UNITY_2021_3_OR_NEWER --define:UNITY_2022_1_OR_NEWER --define:UNITY_2022_2_OR_NEWER --define:UNITY_2022_3_OR_NEWER --define:UNITY_2023_1_OR_NEWER --define:UNITY_2023_2_OR_NEWER --define:UNITY_2023_3_OR_NEWER --define:UNITY_6000_0_OR_NEWER --define:UNITY_6000_1_OR_NEWER --define:UNITY_6000_2_OR_NEWER --define:UNITY_INCLUDE_TESTS --define:ENABLE_AR --define:ENABLE_AUDIO --define:ENABLE_CACHING --define:ENABLE_CLOTH --define:ENABLE_MICROPHONE --define:ENABLE_MULTIPLE_DISPLAYS --define:ENABLE_PHYSICS --define:ENABLE_TEXTURE_STREAMING --define:ENABLE_LZMA --define:ENABLE_UNITYEVENTS --define:ENABLE_VR --define:ENABLE_WEBCAM --define:ENABLE_UNITYWEBREQUEST --define:ENABLE_WWW --define:ENABLE_CLOUD_SERVICES --define:ENABLE_CLOUD_SERVICES_ADS --define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST --define:ENABLE_UNITY_CONSENT --define:ENABLE_UNITY_CLOUD_IDENTIFIERS --define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING --define:ENABLE_CLOUD_SERVICES_PURCHASING --define:ENABLE_CLOUD_SERVICES_ANALYTICS --define:ENABLE_CLOUD_SERVICES_BUILD --define:ENABLE_EDITOR_GAME_SERVICES --define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT --define:ENABLE_CLOUD_LICENSE --define:ENABLE_EDITOR_HUB_LICENSE --define:ENABLE_WEBSOCKET_CLIENT --define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API --define:ENABLE_DIRECTOR_AUDIO --define:ENABLE_DIRECTOR_TEXTURE --define:ENABLE_MANAGED_JOBS --define:ENABLE_MANAGED_TRANSFORM_JOBS --define:ENABLE_MANAGED_ANIMATION_JOBS --define:ENABLE_MANAGED_AUDIO_JOBS --define:ENABLE_ENGINE_CODE_STRIPPING --define:ENABLE_ONSCREEN_KEYBOARD --define:ENABLE_MANAGED_UNITYTLS --define:INCLUDE_DYNAMIC_GI --define:ENABLE_SCRIPTING_GC_WBARRIERS --define:PLATFORM_SUPPORTS_MONO --define:ENABLE_MARSHALLING_TESTS --define:ENABLE_VIDEO --define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK --define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING --define:ENABLE_ACCESSIBILITY --define:TEXTCORE_1_0_OR_NEWER --define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED --define:ENABLE_RUNTIME_GI --define:ENABLE_GAMECENTER --define:ENABLE_NETWORK --define:ENABLE_IOS_ON_DEMAND_RESOURCES --define:ENABLE_IOS_APP_SLICING --define:PLAYERCONNECTION_LISTENS_FIXED_PORT --define:DEBUGGER_LISTENS_FIXED_PORT --define:PLATFORM_SUPPORTS_ADS_ID --define:PLATFORM_SUPPORTS_INSIGHTS_IDFA --define:PLATFORM_SUPPORTS_INSIGHTS_DEVICE_INFO --define:SUPPORT_ENVIRONMENT_VARIABLES --define:PLATFORM_SUPPORTS_PROFILER --define:ENABLE_CRUNCH_TEXTURE_COMPRESSION --define:ENABLE_ETC_COMPRESSION --define:UNITY_IPHONE_API --define:ENABLE_INSIGHTS_PLATFORM_SPECIFIC_RESOURCES --define:ENABLE_UNITYADS_RUNTIME --define:UNITY_UNITYADS_API --define:PLATFORM_IOS --define:UNITY_IOS --define:PLATFORM_IPHONE --define:UNITY_IPHONE --define:UNITY_HAS_GOOGLEVR --define:ENABLE_SPATIALTRACKING --define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS --define:ENABLE_FIREBASE_IDENTIFIERS --define:ENABLE_MONO --define:NET_4_6 --define:NET_UNITY_4_8 --define:ENABLE_PROFILER --define:DEBUG --define:TRACE --define:UNITY_ASSERTIONS --define:UNITY_EDITOR --define:UNITY_EDITOR_64 --define:UNITY_EDITOR_OSX --define:ENABLE_UNITY_COLLECTIONS_CHECKS --define:ENABLE_BURST_AOT --define:UNITY_TEAM_LICENSE --define:ENABLE_CUSTOM_RENDER_TEXTURE --define:ENABLE_DIRECTOR --define:ENABLE_LOCALIZATION --define:ENABLE_SPRITES --define:ENABLE_TERRAIN --define:ENABLE_TILEMAP --define:ENABLE_TIMELINE --define:ENABLE_INPUT_SYSTEM --define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER --define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER --define:CSHARP_7_OR_LATER --define:CSHARP_7_3_OR_NEWER --define:UNITY_EDITOR_ONLY_COMPILATION --r:"/Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.Apple.Extensions.Common.dll" --r:"/Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll" 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Library/Bee/artifacts/900b0aE.dag/post-processed/Unity.Collections.Editor.dll (+pdb)" }} +,{ "pid":12345, "tid":12, "ts":1759307388126433, "dur":94274, "ph":"X", "name": "WaitingForWork", "cname":"thread_state_sleeping", "args": { "detail":"" }} +,{ "pid":12345, "tid":0, "ts":1759307388223934, "dur":783, "ph":"X", "name": "ProfilerWriteOutput" } , \ No newline at end of file diff --git a/Library/Bee/buildprogram0.traceevents b/Library/Bee/buildprogram0.traceevents index 05a7c9b5e..baa27dd0c 100644 --- a/Library/Bee/buildprogram0.traceevents +++ b/Library/Bee/buildprogram0.traceevents @@ -1,10 +1,10 @@ { "pid": 35942, "tid": -1, "ph": "M", "name": "process_name", "args": { "name": "netcorerun.dll" } }, { "pid": 35942, "tid": -1, "ph": "M", "name": "process_sort_index", "args": { "sort_index": "-1" } }, { "pid": 35942, "tid": 1, "ph": "M", "name": "thread_name", "args": { "name": "" } }, -{ "pid": 35942, "tid": 1, "ts": 1759217019899793, "dur": 471893, "ph": "X", "name": "BuildProgram", 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1759307387719980, "dur": 2742, "ph": "X", "name": "OutputData.Write", "args": {} }, +{ "pid": 35942, "tid": 1, "ts": 1759307387722723, "dur": 59615, "ph": "X", "name": "Backend.Write", "args": {} }, +{ "pid": 35942, "tid": 1, "ts": 1759307387723225, "dur": 42052, "ph": "X", "name": "JsonToString", "args": {} }, +{ "pid": 35942, "tid": 1, "ts": 1759307387786377, "dur": 808, "ph": "X", "name": "", "args": {} }, +{ "pid": 35942, "tid": 1, "ts": 1759307387786163, "dur": 1197, "ph": "X", "name": "Write chrome-trace events", "args": {} }, diff --git a/Library/Bee/fullprofile.json b/Library/Bee/fullprofile.json index c479f27b5..e535124b6 100644 --- a/Library/Bee/fullprofile.json +++ b/Library/Bee/fullprofile.json @@ -6,2012 +6,1959 @@ }, "traceEvents":[ -{ "pid": 47443, "tid": -1, "ph": "M", "name": "process_name", "args": { "name": "BeeDriver" } }, -{ "pid": 47443, "tid": -1, "ph": "M", "name": "process_sort_index", "args": { "sort_index": "-2" } }, -{ "pid": 47443, "tid": 19, "ph": "M", 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+{"msg":"noderesult","processed_node_count":572,"number_of_nodes_ever_queued":740,"annotation":"ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput","index":563,"exitcode":0,"outputfile":"Library/ilpp-configuration.nevergeneratedoutput"} +{"msg":"noderesult","processed_node_count":735,"number_of_nodes_ever_queued":740,"annotation":"Csc Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.dll (+2 others)","index":546,"exitcode":0,"outputfile":"Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.dll","stdout":"Assets/Scripts/Managers/UIManager.cs(18,35): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'\nAssets/Scripts/AI/DetectionSystem.cs(33,36): warning CS0414: The field 'DetectionSystem._maxAudioDistanse' is assigned but its value is never used\nAssets/Scripts/AI/DetectionSystem.cs(37,19): warning CS0414: The field 'DetectionSystem._targetTransitionDuration' is assigned but its value is never used\nAssets/Scripts/Controllers/KnightController.cs(28,17): warning CS0414: The field 'KnightController.currentState' is assigned but its value is never used"} +{"msg":"inputSignatureChanged","annotation":"ILPostProcess Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)","index":618,"changes":[{"key":"Action","value":"\"/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/Compilation/Unity.ILPP.Trigger/Unity.ILPP.Trigger\" \"/tmp/ilpp.sock-ae7baa4a2edb49c03bf6c257a0567250\" p \"Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.dll\" 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-{"m_ScrollY":0.0,"m_ExpandedPrefabGameObjectFileIDs":[6710535193591242493],"m_LastClickedFileID":710438298183625121} \ No newline at end of file +{"m_ScrollY":0.0,"m_ExpandedPrefabGameObjectFileIDs":[6710535193591242493],"m_LastClickedFileID":0} \ No newline at end of file diff --git a/Library/StateCache/PrefabStageHierarchy/5f/5f133624e8cfca22d1e96f55bb693c7b.json b/Library/StateCache/PrefabStageHierarchy/5f/5f133624e8cfca22d1e96f55bb693c7b.json new file mode 100644 index 000000000..24a331b0d --- /dev/null +++ b/Library/StateCache/PrefabStageHierarchy/5f/5f133624e8cfca22d1e96f55bb693c7b.json @@ -0,0 +1 @@ +{"m_ScrollY":0.0,"m_ExpandedPrefabGameObjectFileIDs":[5053288943517110821],"m_LastClickedFileID":5053288943517110821} \ No newline at end of file diff --git a/Library/StateCache/PrefabStageHierarchy/6c/6cba7342054d00188c1a4abc00c1cacb.json b/Library/StateCache/PrefabStageHierarchy/6c/6cba7342054d00188c1a4abc00c1cacb.json new file mode 100644 index 000000000..a128d83aa --- /dev/null +++ b/Library/StateCache/PrefabStageHierarchy/6c/6cba7342054d00188c1a4abc00c1cacb.json @@ -0,0 +1 @@ +{"m_ScrollY":0.0,"m_ExpandedPrefabGameObjectFileIDs":[],"m_LastClickedFileID":0} \ No newline at end of file diff --git a/Library/StateCache/PrefabStageHierarchy/86/8602f767556491ec0d0dc218c3626b74.json b/Library/StateCache/PrefabStageHierarchy/86/8602f767556491ec0d0dc218c3626b74.json index 5e0d63ce1..14746ff29 100644 --- a/Library/StateCache/PrefabStageHierarchy/86/8602f767556491ec0d0dc218c3626b74.json +++ b/Library/StateCache/PrefabStageHierarchy/86/8602f767556491ec0d0dc218c3626b74.json @@ -1 +1 @@ -{"m_ScrollY":0.0,"m_ExpandedPrefabGameObjectFileIDs":[8624529855875019442,1689980078156930925,5234845432000854643,8346074895025026510,938395088324224759,6626584934291681460,8554522693035665378,7480499159339874368,4582978205181636718,6879121117931844021,4875047008057142758,7477138047337712883,4429976095368583434,8535615028305685928,8854375296032826802,4818565832040754052],"m_LastClickedFileID":0} \ No newline at end of file +{"m_ScrollY":0.0,"m_ExpandedPrefabGameObjectFileIDs":[8624529855875019442,6235721851268593776,1689980078156930925,5234845432000854643,8346074895025026510,4875047008057142758,7477138047337712883,4379059328372912381,2593368740620018555,8394776060412334153,4429976095368583434,8535615028305685928,8854375296032826802],"m_LastClickedFileID":0} \ No newline at end of file diff --git a/Library/StateCache/PrefabStageHierarchy/e4/e437dbb54d82760d9d1af4ca75ff6d96.json b/Library/StateCache/PrefabStageHierarchy/e4/e437dbb54d82760d9d1af4ca75ff6d96.json new file mode 100644 index 000000000..c1e0403bb --- /dev/null +++ b/Library/StateCache/PrefabStageHierarchy/e4/e437dbb54d82760d9d1af4ca75ff6d96.json @@ -0,0 +1 @@ +{"m_ScrollY":0.0,"m_ExpandedPrefabGameObjectFileIDs":[2042341913076254273],"m_LastClickedFileID":0} \ No newline at end of file diff --git a/Library/StateCache/SceneView/09/09ab4344ee688c5a4fb22892b6fc2f25.json b/Library/StateCache/SceneView/09/09ab4344ee688c5a4fb22892b6fc2f25.json index f614cd5c2..1c23cdaf2 100644 --- a/Library/StateCache/SceneView/09/09ab4344ee688c5a4fb22892b6fc2f25.json +++ b/Library/StateCache/SceneView/09/09ab4344ee688c5a4fb22892b6fc2f25.json @@ -1 +1 @@ -{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":true,"pivot":{"x":1344.0,"y":621.0,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":141.42135620117188,"orthographic":true} \ No newline at end of file +{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":true,"pivot":{"x":1344.0,"y":621.0,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":1480.53271484375,"orthographic":true} \ No newline at end of file diff --git a/Library/StateCache/SceneView/52/52705af445ee1fb44c5a3ed6375e97ba.json b/Library/StateCache/SceneView/52/52705af445ee1fb44c5a3ed6375e97ba.json new file mode 100644 index 000000000..9f0a8d8c0 --- /dev/null +++ b/Library/StateCache/SceneView/52/52705af445ee1fb44c5a3ed6375e97ba.json @@ -0,0 +1 @@ +{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":1.0299999713897706,"y":1.0,"z":8.0},"rotation":{"x":-0.20583122968673707,"y":0.7939965724945068,"z":-0.41367602348327639,"w":-0.3950665295124054},"size":0.17320533096790315,"orthographic":false} \ No newline at end of file diff --git a/Library/StateCache/SceneView/5d/5d58dc90cdc0ae8112d407030f11242b.json b/Library/StateCache/SceneView/5d/5d58dc90cdc0ae8112d407030f11242b.json new file mode 100644 index 000000000..34fabec42 --- /dev/null +++ b/Library/StateCache/SceneView/5d/5d58dc90cdc0ae8112d407030f11242b.json @@ -0,0 +1 @@ +{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":true,"pivot":{"x":1344.0,"y":1202.0,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":1314.0380859375,"orthographic":true} \ No newline at end of file diff --git a/Library/StateCache/SceneView/f4/f41d08d1bb750d8f871b312bff0560c7.json b/Library/StateCache/SceneView/f4/f41d08d1bb750d8f871b312bff0560c7.json new file mode 100644 index 000000000..7aa087ff5 --- /dev/null +++ b/Library/StateCache/SceneView/f4/f41d08d1bb750d8f871b312bff0560c7.json @@ -0,0 +1 @@ +{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":true,"pivot":{"x":-0.10730981826782227,"y":0.000010013580322265625,"z":7.6937103271484379},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":8.66025447845459,"orthographic":true} \ No newline at end of file diff --git a/Library/StateCache/SceneView/f6/f68cffa7a38de9ba151264402abe3ee9.json b/Library/StateCache/SceneView/f6/f68cffa7a38de9ba151264402abe3ee9.json index 696fb9e46..4f7da9437 100644 --- a/Library/StateCache/SceneView/f6/f68cffa7a38de9ba151264402abe3ee9.json +++ b/Library/StateCache/SceneView/f6/f68cffa7a38de9ba151264402abe3ee9.json @@ -1 +1 @@ -{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":0.0,"y":0.0,"z":20.0},"rotation":{"x":-0.19314497709274293,"y":0.7945730090141296,"z":-0.32134029269218447,"w":-0.4775869846343994},"size":1.2247449159622193,"orthographic":false} \ No newline at end of file +{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":3.1719722747802736,"y":1.5483185052871705,"z":17.960803985595704},"rotation":{"x":-0.187087744474411,"y":0.6114771962165833,"z":-0.15178553760051728,"w":-0.7536948919296265},"size":1.2247449159622193,"orthographic":false} \ No newline at end of file diff --git a/Library/StateCache/SceneView/f8/f81ac4521f71ec5960b5a83d46df8b6b.json b/Library/StateCache/SceneView/f8/f81ac4521f71ec5960b5a83d46df8b6b.json index e25f67ed4..3ece9c75e 100644 --- a/Library/StateCache/SceneView/f8/f81ac4521f71ec5960b5a83d46df8b6b.json +++ b/Library/StateCache/SceneView/f8/f81ac4521f71ec5960b5a83d46df8b6b.json @@ -1 +1 @@ -{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":-1.6180341243743897,"y":0.5097038745880127,"z":11.175570487976075},"rotation":{"x":-0.19314497709274293,"y":0.7945730090141296,"z":-0.32134029269218447,"w":-0.4775869846343994},"size":3.8419101238250734,"orthographic":false} \ No newline at end of file +{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":1344.0,"y":1202.0,"z":0.0},"rotation":{"x":-0.08717229217290878,"y":0.8995905518531799,"z":-0.21045254170894624,"w":-0.37262260913848879},"size":1324.1510009765625,"orthographic":false} \ No newline at end of file diff --git a/Library/UIElements/EditorWindows/UnityEditor.InspectorWindow.pref b/Library/UIElements/EditorWindows/UnityEditor.InspectorWindow.pref index 65d069778..ec057fe2b 100644 --- a/Library/UIElements/EditorWindows/UnityEditor.InspectorWindow.pref +++ b/Library/UIElements/EditorWindows/UnityEditor.InspectorWindow.pref @@ -15,6 +15,18 @@ MonoBehaviour: m_Keys: - __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-vertical-collection-scroll-view__UnityEngine.UIElements.ScrollView - __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider + - __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_Settings.m_EventCameras__UnityEngine.UIElements.ListView + - __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_Settings.m_EventCameras__unity-vertical-collection-scroll-view__UnityEngine.UIElements.ScrollView + - __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__unity-list-m_Settings.m_EventCameras__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider + - __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__m_ScriptableObjects__UnityEngine.UIElements.ListView + - __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__m_ScriptableObjects__unity-vertical-collection-scroll-view__UnityEngine.UIElements.ScrollView + - __PanelContainer__rootVisualContainer__inspector-window-main-scroll-view__m_ScriptableObjects__unity-vertical-collection-scroll-view__Slider__UnityEngine.UIElements.Scroller+ScrollerSlider m_Values: - '{}' - '{}' + - '{}' + - '{}' + - '{}' + - '{}' + - '{}' + - '{}' diff --git a/Library/UndoData.bin b/Library/UndoData.bin index bcf7f1c83..b49511774 100644 Binary files a/Library/UndoData.bin and b/Library/UndoData.bin differ diff --git a/Library/UndoStack.bin b/Library/UndoStack.bin index f0653a288..b685cca2f 100644 Binary files a/Library/UndoStack.bin and b/Library/UndoStack.bin differ diff --git a/Library/com.unity.ide.rider/PersistedState.asset b/Library/com.unity.ide.rider/PersistedState.asset index edc74ae67..72b5d40d0 100644 --- a/Library/com.unity.ide.rider/PersistedState.asset +++ b/Library/com.unity.ide.rider/PersistedState.asset @@ -12,5 +12,5 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bc3a27147f944790916176e2172ad506, type: 3} m_Name: m_EditorClassIdentifier: Unity.Rider.Editor::Packages.Rider.Editor.RiderScriptEditorPersistedState - lastWriteTicks: -8584423921736562834 + lastWriteTicks: -8584422994985548094 manifestJsonLastWriteTicks: -8584434970813467779 diff --git a/Library/ilpp.pid b/Library/ilpp.pid index 5351d1ee8..87d1aef0a 100644 --- a/Library/ilpp.pid +++ b/Library/ilpp.pid @@ -1 +1 @@ -47454 \ No newline at end of file +83891 \ No newline at end of file diff --git a/Logs/AssetImportWorker0-prev.log b/Logs/AssetImportWorker0-prev.log index 56dbb98a9..71ca48bd3 100644 --- a/Logs/AssetImportWorker0-prev.log +++ b/Logs/AssetImportWorker0-prev.log @@ -7,9 +7,9 @@ Darwin version: 24.6.0 Architecture: arm64 Running under Rosetta: NO Available memory: 24576 MB -Date: 2025-09-30T02:03:36Z +Date: 2025-10-01T07:56:41Z [Licensing::Module] Trying to connect to existing licensing client channel... -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-30T02:03:36.10136Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-10-01T07:56:41.131192Z" COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity @@ -23,7 +23,7 @@ AssetImportWorker0 -logFile Logs/AssetImportWorker0.log -srvPort -64203 +60356 -licensingIpc LicenseClient-ta9 -job-worker-count @@ -72,11 +72,9 @@ Successfully changed project path to: /Users/ta9/DEV/Study/Practice_Unity "memorysetup-temp-allocator-size-gfx=262144" Player connection [8439554240] Target information: -Player connection [8439554240] * "[IP] 10.174.179.91 [Port] 0 [Flags] 2 [Guid] 1853340586 [EditorId] 1853340586 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8439554240] * "[IP] 10.174.179.91 [Port] 0 [Flags] 2 [Guid] 182672005 [EditorId] 182672005 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8439554240] * "[IP] 169.254.104.31 [Port] 0 [Flags] 2 [Guid] 1853340586 [EditorId] 1853340586 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" - -Player connection [8439554240] * "[IP] 169.254.159.185 [Port] 0 [Flags] 2 [Guid] 1853340586 [EditorId] 1853340586 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8439554240] * "[IP] 169.254.34.97 [Port] 0 [Flags] 2 [Guid] 182672005 [EditorId] 182672005 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8439554240] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8439554240] Host joined alternative multi-casting on [225.0.0.222:34997]... @@ -99,26 +97,26 @@ Library Redirect Path: Library/ ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ta9" [Licensing::IpcConnector] LicenseClient-ta9 channel disconnected successfully. -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-09-30T02:03:36.402456Z" -[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 33405, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-10-01T07:56:41.410977Z" +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 80455, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 - Session Id: ce4f2a938e314ca681d49ac71ec388d8 - Correlation Id: f763d44d1f966737d9284371c144f9eb - External correlation Id: 6955613876154264519 + Session Id: 78b85f5835b9413ca3d7b8fbf15cfcd8 + Correlation Id: 981ec279e5dbe0006f468f4face7b523 + External correlation Id: 4056113960406090065 Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-09-30T02:03:36.411369Z" -[Licensing::Module] Licensing Background thread has ended after 0.31s -[Licensing::Module] Licensing is initialized (took 0.13s). +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-10-01T07:56:41.424843Z" +[Licensing::Module] Licensing Background thread has ended after 0.29s +[Licensing::Module] Licensing is initialized (took 0.15s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited -Refreshing native plugins compatible for Editor in 2.79 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 2.33 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.2f1 (ea398eefe1c2) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems @@ -139,40 +137,39 @@ Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56460 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56058 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll -Registered in 0.001140 seconds. -- Loaded All Assemblies, in 0.249 seconds +Registered in 0.001863 seconds. +- Loaded All Assemblies, in 0.227 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started [usbmuxd] Send listen message -[usbmuxd] Attached: 30 00008120-001451DA2690C01E -[usbmuxd] Attached: 29 00008103-000870243EEA001E +[usbmuxd] Attached: 32 00008103-000870243EEA001E Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.236 seconds -Domain Reload Profiling: 485ms - BeginReloadAssembly (102ms) +- Finished resetting the current domain, in 0.235 seconds +Domain Reload Profiling: 462ms + BeginReloadAssembly (78ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) - RebuildCommonClasses (20ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (25ms) - LoadAllAssembliesAndSetupDomain (97ms) - LoadAssemblies (102ms) + LoadAllAssembliesAndSetupDomain (96ms) + LoadAssemblies (79ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (94ms) TypeCache.Refresh (93ms) - TypeCache.ScanAssembly (85ms) + TypeCache.ScanAssembly (84ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (236ms) @@ -180,10 +177,10 @@ Domain Reload Profiling: 485ms RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (212ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (72ms) + InitializePlatformSupportModulesInManaged (63ms) SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (40ms) - ProcessInitializeOnLoadAttributes (67ms) + BeforeProcessingInitializeOnLoad (41ms) + ProcessInitializeOnLoadAttributes (74ms) ProcessInitializeOnLoadMethodAttributes (31ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) @@ -195,7 +192,7 @@ Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.403 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -204,35 +201,35 @@ Package Manager log level set to [2] [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.333 seconds -Domain Reload Profiling: 735ms - BeginReloadAssembly (74ms) +- Finished resetting the current domain, in 0.357 seconds +Domain Reload Profiling: 758ms + BeginReloadAssembly (78ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (19ms) + CreateAndSetChildDomain (21ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (285ms) - LoadAssemblies (185ms) + LoadAllAssembliesAndSetupDomain (280ms) + LoadAssemblies (187ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (129ms) - TypeCache.Refresh (101ms) - TypeCache.ScanAssembly (91ms) - BuildScriptInfoCaches (18ms) + AnalyzeDomain (124ms) + TypeCache.Refresh (96ms) + TypeCache.ScanAssembly (87ms) + BuildScriptInfoCaches (19ms) ResolveRequiredComponents (6ms) - FinalizeReload (333ms) + FinalizeReload (357ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) + SetupLoadedEditorAssemblies (296ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (62ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (24ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (193ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -257,19 +254,27 @@ WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.62 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.6 MB). Loaded Objects now: 6739. -Memory consumption went from 142.7 MB to 137.2 MB. -Total: 4.680458 ms (FindLiveObjects: 0.395166 ms CreateObjectMapping: 0.113667 ms MarkObjects: 2.945000 ms DeleteObjects: 1.226333 ms) +Unloading 6159 unused Assets / (6.2 MB). Loaded Objects now: 6734. +Memory consumption went from 142.7 MB to 136.5 MB. +Total: 5.812709 ms (FindLiveObjects: 0.710625 ms CreateObjectMapping: 0.130209 ms MarkObjects: 3.281208 ms DeleteObjects: 1.690375 ms) ======================================================================== Received Import Request. - Time since last request: 763690.148625 seconds. - path: Assets/Scripts/Controllers/SpawnController.cs - artifactKey: Guid(b7658b221e37b43d59eb179b752353f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Controllers/SpawnController.cs using Guid(b7658b221e37b43d59eb179b752353f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '729036f565460a1af9600abefcaa4a0d') in 0.002131 seconds + Time since last request: 848894.173710 seconds. + path: Assets/Resources/Prefabs/UI/VirtualButton.prefab + artifactKey: Guid(c8a314c617ead424f89af5bc0dc14843) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/UI/VirtualButton.prefab using Guid(c8a314c617ead424f89af5bc0dc14843) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '888ba5a18cbdce57b8b9b34853f6322c') in 0.142137042 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 18 + +======================================================================== +Received Import Request. + Time since last request: 1297.927391 seconds. + path: Assets/Resources/Images + artifactKey: Guid(5f3d429d1a18d42a58d9f1a5b1eb1f92) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Images using Guid(5f3d429d1a18d42a58d9f1a5b1eb1f92) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'dddaf5c3689f2e7def29afc559dfc853') in 0.0023955 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== @@ -292,20 +297,30 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.3 MB). Loaded Objects now: 6740. -Memory consumption went from 139.1 MB to 133.8 MB. -Total: 4.593875 ms (FindLiveObjects: 0.274125 ms CreateObjectMapping: 0.099084 ms MarkObjects: 2.959916 ms DeleteObjects: 1.260458 ms) +Unloading 6152 unused Assets / (5.7 MB). Loaded Objects now: 6738. +Memory consumption went from 139.4 MB to 133.6 MB. +Total: 23.881750 ms (FindLiveObjects: 0.447375 ms CreateObjectMapping: 0.109917 ms MarkObjects: 21.731625 ms DeleteObjects: 1.592500 ms) Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 457.374036 seconds. + path: Assets/Scripts/UI/ExpBar.cs + artifactKey: Guid(45d0d2b1a5ea9453bb04907219f9d854) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/UI/ExpBar.cs using Guid(45d0d2b1a5ea9453bb04907219f9d854) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1fa7d0ff2544287160efb523f67135a5') in 0.0007535 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + ======================================================================== Received Prepare +[Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly -Thread 0x16fd87000 may have been prematurely finalized -- Loaded All Assemblies, in 0.439 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +[Licensing::Client] Successfully resolved entitlement details +Thread 0x17f693000 may have been prematurely finalized +- Loaded All Assemblies, in 0.464 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -313,111 +328,39 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.352 seconds -Domain Reload Profiling: 795ms - BeginReloadAssembly (89ms) +- Finished resetting the current domain, in 0.384 seconds +Domain Reload Profiling: 850ms + BeginReloadAssembly (117ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) + DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (31ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (316ms) - LoadAssemblies (212ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (127ms) - TypeCache.Refresh (17ms) - TypeCache.ScanAssembly (2ms) - BuildScriptInfoCaches (100ms) - ResolveRequiredComponents (6ms) - FinalizeReload (352ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (21ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.4 MB). Loaded Objects now: 6742. -Memory consumption went from 147.4 MB to 142.1 MB. -Total: 4.647291 ms (FindLiveObjects: 0.275000 ms CreateObjectMapping: 0.108917 ms MarkObjects: 2.978125 ms DeleteObjects: 1.284916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b99b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.368 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.385 seconds -Domain Reload Profiling: 755ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) + CreateAndSetChildDomain (47ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (236ms) - LoadAssemblies (161ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (309ms) + LoadAssemblies (234ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (86ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (83ms) ResolveRequiredComponents (6ms) - FinalizeReload (385ms) + FinalizeReload (384ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (319ms) + SetupLoadedEditorAssemblies (314ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (78ms) - ProcessInitializeOnLoadAttributes (202ms) - ProcessInitializeOnLoadMethodAttributes (24ms) + InitializePlatformSupportModulesInManaged (36ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -439,12 +382,19 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (3.3 MB). Loaded Objects now: 6744. -Memory consumption went from 147.4 MB to 144.1 MB. -Total: 4.903375 ms (FindLiveObjects: 0.272333 ms CreateObjectMapping: 0.113250 ms MarkObjects: 3.095459 ms DeleteObjects: 1.422250 ms) +Unloading 6158 unused Assets / (5.6 MB). Loaded Objects now: 6740. +Memory consumption went from 147.4 MB to 141.9 MB. +Total: 4.511250 ms (FindLiveObjects: 0.276167 ms CreateObjectMapping: 0.106708 ms MarkObjects: 2.956083 ms DeleteObjects: 1.171792 ms) Prepare: number of updated asset objects reloaded= 0 -[usbmuxd] Detached: 30 00008120-001451DA2690C01E +======================================================================== +Received Import Request. + Time since last request: 7.190726 seconds. + path: Assets/Scripts/UI/ExpBar.cs + artifactKey: Guid(45d0d2b1a5ea9453bb04907219f9d854) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/UI/ExpBar.cs using Guid(45d0d2b1a5ea9453bb04907219f9d854) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c8af0f13dceee331b209bb0654d24e9f') in 0.000786834 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -468,131 +418,21 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (4.7 MB). Loaded Objects now: 6744. -Memory consumption went from 141.6 MB to 136.9 MB. -Total: 7.485125 ms (FindLiveObjects: 0.322625 ms CreateObjectMapping: 0.122042 ms MarkObjects: 5.736167 ms DeleteObjects: 1.304041 ms) +Unloading 6151 unused Assets / (5.2 MB). Loaded Objects now: 6740. +Memory consumption went from 141.6 MB to 136.4 MB. +Total: 17.661458 ms (FindLiveObjects: 0.813417 ms CreateObjectMapping: 0.126916 ms MarkObjects: 15.424458 ms DeleteObjects: 1.296083 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bce3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.407 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.387 seconds -Domain Reload Profiling: 796ms - BeginReloadAssembly (138ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (62ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (229ms) - LoadAssemblies (163ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (102ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (387ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (321ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (85ms) - ProcessInitializeOnLoadAttributes (198ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.6 MB). Loaded Objects now: 6746. -Memory consumption went from 147.3 MB to 142.7 MB. -Total: 4.787250 ms (FindLiveObjects: 0.292792 ms CreateObjectMapping: 0.099916 ms MarkObjects: 3.153667 ms DeleteObjects: 1.240500 ms) +Received Import Request. + Time since last request: 43.049210 seconds. + path: Assets/Scripts/UI/ExpBar.cs + artifactKey: Guid(45d0d2b1a5ea9453bb04907219f9d854) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/UI/ExpBar.cs using Guid(45d0d2b1a5ea9453bb04907219f9d854) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4dd8202fa3463b8a3c565c46a18fbc00') in 0.000414 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 -Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c143000 may have been prematurely finalized -- Loaded All Assemblies, in 0.357 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.354 seconds -Domain Reload Profiling: 713ms - BeginReloadAssembly (104ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (216ms) - LoadAssemblies (149ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (354ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (291ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (188ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -614,37 +454,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.5 MB). Loaded Objects now: 6748. -Memory consumption went from 147.3 MB to 142.8 MB. -Total: 4.763958 ms (FindLiveObjects: 0.279541 ms CreateObjectMapping: 0.113334 ms MarkObjects: 3.121542 ms DeleteObjects: 1.249458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.2 MB). Loaded Objects now: 6748. -Memory consumption went from 141.6 MB to 136.4 MB. -Total: 12.826542 ms (FindLiveObjects: 0.293834 ms CreateObjectMapping: 0.132250 ms MarkObjects: 10.876916 ms DeleteObjects: 1.523292 ms) +Unloading 6151 unused Assets / (4.6 MB). Loaded Objects now: 6740. +Memory consumption went from 141.7 MB to 137.1 MB. +Total: 19.040083 ms (FindLiveObjects: 0.267958 ms CreateObjectMapping: 0.096917 ms MarkObjects: 17.322375 ms DeleteObjects: 1.352208 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -652,8 +464,8 @@ Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x33b2cb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.415 seconds +Thread 0x16fbc3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.402 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found @@ -662,210 +474,36 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.368 seconds -Domain Reload Profiling: 785ms - BeginReloadAssembly (118ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (259ms) - LoadAssemblies (192ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (5ms) - FinalizeReload (368ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (301ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (194ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.2 MB). Loaded Objects now: 6750. -Memory consumption went from 147.4 MB to 142.2 MB. -Total: 5.014667 ms (FindLiveObjects: 0.272417 ms CreateObjectMapping: 0.102500 ms MarkObjects: 3.110000 ms DeleteObjects: 1.529292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.3 MB). Loaded Objects now: 6750. -Memory consumption went from 141.5 MB to 136.2 MB. -Total: 7.057500 ms (FindLiveObjects: 0.426500 ms CreateObjectMapping: 0.109500 ms MarkObjects: 5.061333 ms DeleteObjects: 1.460042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b99b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.421 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 772ms - BeginReloadAssembly (118ms) +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 758ms + BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (43ms) - RebuildCommonClasses (23ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (258ms) - LoadAssemblies (192ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (248ms) + LoadAssemblies (180ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (104ms) - TypeCache.Refresh (8ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (349ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (353ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) + SetupLoadedEditorAssemblies (293ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) + BeforeProcessingInitializeOnLoad (78ms) ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.1 MB). Loaded Objects now: 6752. -Memory consumption went from 147.3 MB to 142.2 MB. -Total: 4.689834 ms (FindLiveObjects: 0.268875 ms CreateObjectMapping: 0.106167 ms MarkObjects: 3.256875 ms DeleteObjects: 1.057584 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b99b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.347 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.347 seconds -Domain Reload Profiling: 696ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (221ms) - LoadAssemblies (150ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (5ms) - FinalizeReload (347ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (0ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) @@ -890,357 +528,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.9 MB). Loaded Objects now: 6754. -Memory consumption went from 147.4 MB to 142.5 MB. -Total: 4.747459 ms (FindLiveObjects: 0.288000 ms CreateObjectMapping: 0.106792 ms MarkObjects: 2.985833 ms DeleteObjects: 1.366459 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.4 MB). Loaded Objects now: 6754. -Memory consumption went from 141.6 MB to 136.1 MB. -Total: 8.520750 ms (FindLiveObjects: 0.331459 ms CreateObjectMapping: 0.105125 ms MarkObjects: 6.616750 ms DeleteObjects: 1.467250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b99b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.440 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 792ms - BeginReloadAssembly (109ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (291ms) - LoadAssemblies (207ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (113ms) - TypeCache.Refresh (15ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.0 MB). Loaded Objects now: 6756. -Memory consumption went from 147.3 MB to 142.3 MB. -Total: 4.758041 ms (FindLiveObjects: 0.297875 ms CreateObjectMapping: 0.107917 ms MarkObjects: 2.921500 ms DeleteObjects: 1.430292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b99b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.343 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 695ms - BeginReloadAssembly (90ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (2ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (6ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (219ms) - LoadAssemblies (147ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (5ms) - FinalizeReload (349ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (287ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.2 MB). Loaded Objects now: 6758. -Memory consumption went from 147.4 MB to 142.2 MB. -Total: 4.763208 ms (FindLiveObjects: 0.266375 ms CreateObjectMapping: 0.101709 ms MarkObjects: 3.120625 ms DeleteObjects: 1.274167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.4 MB). Loaded Objects now: 6758. -Memory consumption went from 141.6 MB to 136.2 MB. -Total: 11.461541 ms (FindLiveObjects: 0.281917 ms CreateObjectMapping: 0.096833 ms MarkObjects: 9.543708 ms DeleteObjects: 1.538916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b99b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.389 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.357 seconds -Domain Reload Profiling: 748ms - BeginReloadAssembly (106ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (246ms) - LoadAssemblies (178ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (357ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (294ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (188ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (3.8 MB). Loaded Objects now: 6760. -Memory consumption went from 147.3 MB to 143.6 MB. -Total: 4.850625 ms (FindLiveObjects: 0.290875 ms CreateObjectMapping: 0.096209 ms MarkObjects: 3.378750 ms DeleteObjects: 1.084375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b99b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.375 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.347 seconds -Domain Reload Profiling: 724ms - BeginReloadAssembly (90ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (250ms) - LoadAssemblies (172ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (347ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (283ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.3 MB). Loaded Objects now: 6762. +Unloading 6158 unused Assets / (4.3 MB). Loaded Objects now: 6742. Memory consumption went from 147.3 MB to 143.0 MB. -Total: 5.138083 ms (FindLiveObjects: 0.290333 ms CreateObjectMapping: 0.114708 ms MarkObjects: 3.367584 ms DeleteObjects: 1.365291 ms) +Total: 4.695875 ms (FindLiveObjects: 0.260584 ms CreateObjectMapping: 0.098458 ms MarkObjects: 3.135833 ms DeleteObjects: 1.200125 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -1263,195 +553,27 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 1.90 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.1 MB). Loaded Objects now: 6762. -Memory consumption went from 141.5 MB to 136.5 MB. -Total: 19.164209 ms (FindLiveObjects: 0.291292 ms CreateObjectMapping: 0.103333 ms MarkObjects: 17.323208 ms DeleteObjects: 1.446042 ms) +Unloading 6151 unused Assets / (5.5 MB). Loaded Objects now: 6742. +Memory consumption went from 141.7 MB to 136.2 MB. +Total: 5.070958 ms (FindLiveObjects: 0.344334 ms CreateObjectMapping: 0.217208 ms MarkObjects: 3.123375 ms DeleteObjects: 1.385833 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.502 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.363 seconds -Domain Reload Profiling: 868ms - BeginReloadAssembly (152ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (67ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (302ms) - LoadAssemblies (226ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (115ms) - TypeCache.Refresh (14ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (91ms) - ResolveRequiredComponents (6ms) - FinalizeReload (364ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (298ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (193ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.2 MB). Loaded Objects now: 6764. -Memory consumption went from 147.3 MB to 142.2 MB. -Total: 4.899625 ms (FindLiveObjects: 0.269459 ms CreateObjectMapping: 0.108916 ms MarkObjects: 3.048584 ms DeleteObjects: 1.472375 ms) +Received Import Request. + Time since last request: 145.802178 seconds. + path: Assets/Scripts/UI/ExpBar.cs + artifactKey: Guid(45d0d2b1a5ea9453bb04907219f9d854) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/UI/ExpBar.cs using Guid(45d0d2b1a5ea9453bb04907219f9d854) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2193b293ba8a54a1f2cb619fef7552e5') in 0.000840708 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 -Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.347 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.342 seconds -Domain Reload Profiling: 692ms - BeginReloadAssembly (93ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (219ms) - LoadAssemblies (150ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.3 MB). Loaded Objects now: 6766. -Memory consumption went from 147.4 MB to 143.1 MB. -Total: 4.789292 ms (FindLiveObjects: 0.275667 ms CreateObjectMapping: 0.098000 ms MarkObjects: 3.219291 ms DeleteObjects: 1.195792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.2 MB). Loaded Objects now: 6766. -Memory consumption went from 141.5 MB to 136.4 MB. -Total: 9.915750 ms (FindLiveObjects: 0.380708 ms CreateObjectMapping: 0.121584 ms MarkObjects: 7.780041 ms DeleteObjects: 1.633375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.417 seconds +Thread 0x16fbc3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.372 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found @@ -1461,264 +583,34 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.335 seconds -Domain Reload Profiling: 754ms - BeginReloadAssembly (122ms) +Domain Reload Profiling: 710ms + BeginReloadAssembly (92ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (22ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (251ms) - LoadAssemblies (173ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (245ms) + LoadAssemblies (166ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (9ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) + BuildScriptInfoCaches (84ms) ResolveRequiredComponents (6ms) - FinalizeReload (336ms) + FinalizeReload (335ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (273ms) + SetupLoadedEditorAssemblies (272ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (60ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.2 MB). Loaded Objects now: 6768. -Memory consumption went from 147.3 MB to 142.1 MB. -Total: 4.732792 ms (FindLiveObjects: 0.271750 ms CreateObjectMapping: 0.107167 ms MarkObjects: 2.792041 ms DeleteObjects: 1.561458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (4.6 MB). Loaded Objects now: 6768. -Memory consumption went from 141.5 MB to 136.9 MB. -Total: 8.360209 ms (FindLiveObjects: 0.301459 ms CreateObjectMapping: 0.104083 ms MarkObjects: 6.705250 ms DeleteObjects: 1.249167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.525 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.359 seconds -Domain Reload Profiling: 887ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (52ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (363ms) - LoadAssemblies (268ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (124ms) - TypeCache.Refresh (15ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (101ms) - ResolveRequiredComponents (6ms) - FinalizeReload (359ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (295ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (15ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.3 MB). Loaded Objects now: 6770. -Memory consumption went from 147.4 MB to 142.1 MB. -Total: 4.565417 ms (FindLiveObjects: 0.303458 ms CreateObjectMapping: 0.103125 ms MarkObjects: 2.994209 ms DeleteObjects: 1.164250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.1 MB). Loaded Objects now: 6770. -Memory consumption went from 141.5 MB to 136.4 MB. -Total: 7.685000 ms (FindLiveObjects: 0.297041 ms CreateObjectMapping: 0.104459 ms MarkObjects: 6.084791 ms DeleteObjects: 1.198416 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (4.5 MB). Loaded Objects now: 6770. -Memory consumption went from 141.5 MB to 137.1 MB. -Total: 13.726083 ms (FindLiveObjects: 0.332541 ms CreateObjectMapping: 0.113834 ms MarkObjects: 11.679041 ms DeleteObjects: 1.600291 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.416 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.330 seconds -Domain Reload Profiling: 748ms - BeginReloadAssembly (136ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (57ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (238ms) - LoadAssemblies (168ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (330ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (269ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (61ms) - ProcessInitializeOnLoadAttributes (171ms) - ProcessInitializeOnLoadMethodAttributes (21ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (168ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -1744,961 +636,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.1 MB). Loaded Objects now: 6772. -Memory consumption went from 147.4 MB to 142.3 MB. -Total: 4.301875 ms (FindLiveObjects: 0.261667 ms CreateObjectMapping: 0.106333 ms MarkObjects: 2.862209 ms DeleteObjects: 1.071500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.379 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.380 seconds -Domain Reload Profiling: 762ms - BeginReloadAssembly (128ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (11ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (214ms) - LoadAssemblies (143ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (5ms) - FinalizeReload (380ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (317ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (34ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.9 MB). Loaded Objects now: 6774. -Memory consumption went from 147.4 MB to 142.6 MB. -Total: 4.966000 ms (FindLiveObjects: 0.272250 ms CreateObjectMapping: 0.106500 ms MarkObjects: 3.262583 ms DeleteObjects: 1.324334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.388 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 741ms - BeginReloadAssembly (128ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (223ms) - LoadAssemblies (158ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.4 MB). Loaded Objects now: 6776. -Memory consumption went from 147.4 MB to 142.0 MB. -Total: 4.653541 ms (FindLiveObjects: 0.275625 ms CreateObjectMapping: 0.118667 ms MarkObjects: 3.000292 ms DeleteObjects: 1.258708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.349 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 690ms - BeginReloadAssembly (99ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (214ms) - LoadAssemblies (151ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (5ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (64ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.7 MB). Loaded Objects now: 6778. -Memory consumption went from 147.4 MB to 142.7 MB. -Total: 4.674875 ms (FindLiveObjects: 0.274834 ms CreateObjectMapping: 0.098000 ms MarkObjects: 2.977917 ms DeleteObjects: 1.323875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 6875.256913 seconds. - path: Assets/Resources/Prefabs/Characters/Test_Enemy.prefab - artifactKey: Guid(16cf3cb8c997947e8918419cb571cccb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/Characters/Test_Enemy.prefab using Guid(16cf3cb8c997947e8918419cb571cccb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5be0ed9f9209f7e24efaa44dc6b88992') in 0.093424875 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10 - -======================================================================== -Received Import Request. - Time since last request: 7.476649 seconds. - path: ProjectSettings/TagManager.asset - artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '44812beb2a3d9670a5e8b9993e502b3e') in 0.000557917 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 583.809491 seconds. - path: Assets/Resources/Prefabs/Characters/Test_Enemy.prefab - artifactKey: Guid(16cf3cb8c997947e8918419cb571cccb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/Characters/Test_Enemy.prefab using Guid(16cf3cb8c997947e8918419cb571cccb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b17876a60e3634175d452c5c5a912b0f') in 0.056578417 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10 - -======================================================================== -Received Import Request. - Time since last request: 704.402966 seconds. - path: Assets/Scripts/Equip - artifactKey: Guid(2a8f7ee37a4224f6aae5bf1587dd7baa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equip using Guid(2a8f7ee37a4224f6aae5bf1587dd7baa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5ca5af4f64b2f71d5c6206c1475f0cec') in 0.001477208 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 2.456609 seconds. - path: Assets/Scripts/Equipment - artifactKey: Guid(2a8f7ee37a4224f6aae5bf1587dd7baa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment using Guid(2a8f7ee37a4224f6aae5bf1587dd7baa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'faf69f8163953e7d639a45ed07596eb3') in 0.001290167 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6156 unused Assets / (5.3 MB). Loaded Objects now: 6789. -Memory consumption went from 143.5 MB to 138.2 MB. -Total: 17.069417 ms (FindLiveObjects: 0.422625 ms CreateObjectMapping: 0.107083 ms MarkObjects: 15.205583 ms DeleteObjects: 1.333792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 12.300543 seconds. - path: Assets/Scripts/Equipment/Weapon.cs - artifactKey: Guid(09f796815716642a89d961d48d74a9a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Weapon.cs using Guid(09f796815716642a89d961d48d74a9a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7f60e2e167894d0efae37bf42659ac0d') in 0.000431458 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.455 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.365 seconds -Domain Reload Profiling: 823ms - BeginReloadAssembly (113ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (303ms) - LoadAssemblies (198ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (133ms) - TypeCache.Refresh (20ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (102ms) - ResolveRequiredComponents (6ms) - FinalizeReload (365ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (298ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (189ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6162 unused Assets / (4.0 MB). Loaded Objects now: 6790. -Memory consumption went from 148.9 MB to 144.9 MB. -Total: 4.732750 ms (FindLiveObjects: 0.290583 ms CreateObjectMapping: 0.110958 ms MarkObjects: 3.178917 ms DeleteObjects: 1.151875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 6.751383 seconds. - path: Assets/Scripts/Equipment/Weapon.cs - artifactKey: Guid(09f796815716642a89d961d48d74a9a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Weapon.cs using Guid(09f796815716642a89d961d48d74a9a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '68603d9eb12d22093897ad5f4e95a71f') in 0.00086375 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6155 unused Assets / (4.8 MB). Loaded Objects now: 6790. -Memory consumption went from 143.3 MB to 138.5 MB. -Total: 5.989417 ms (FindLiveObjects: 0.298667 ms CreateObjectMapping: 0.113875 ms MarkObjects: 4.125708 ms DeleteObjects: 1.450917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.463 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.360 seconds -Domain Reload Profiling: 826ms - BeginReloadAssembly (150ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (57ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (273ms) - LoadAssemblies (204ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (111ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (91ms) - ResolveRequiredComponents (6ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (295ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6162 unused Assets / (5.0 MB). Loaded Objects now: 6792. -Memory consumption went from 148.8 MB to 143.8 MB. -Total: 4.548084 ms (FindLiveObjects: 0.269958 ms CreateObjectMapping: 0.104750 ms MarkObjects: 3.028166 ms DeleteObjects: 1.144792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6156 unused Assets / (5.1 MB). Loaded Objects now: 6793. -Memory consumption went from 143.2 MB to 138.2 MB. -Total: 4.658542 ms (FindLiveObjects: 0.233208 ms CreateObjectMapping: 0.095625 ms MarkObjects: 3.059125 ms DeleteObjects: 1.270291 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 76.043319 seconds. - path: Assets/Scripts/Equipment/Weapon_Sword.cs - artifactKey: Guid(4478b265fba0f49b08d9a35e51041c28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Weapon_Sword.cs using Guid(4478b265fba0f49b08d9a35e51041c28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '67fccbd5e433576b2897c62d7118103b') in 0.000933041 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.427 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.360 seconds -Domain Reload Profiling: 789ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (291ms) - LoadAssemblies (196ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (117ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (96ms) - ResolveRequiredComponents (6ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (295ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6163 unused Assets / (4.7 MB). Loaded Objects now: 6795. -Memory consumption went from 148.7 MB to 144.0 MB. -Total: 4.724916 ms (FindLiveObjects: 0.288916 ms CreateObjectMapping: 0.104500 ms MarkObjects: 2.972167 ms DeleteObjects: 1.358834 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 5.030505 seconds. - path: Assets/Scripts/Equipment/Weapon_Sword.cs - artifactKey: Guid(4478b265fba0f49b08d9a35e51041c28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Weapon_Sword.cs using Guid(4478b265fba0f49b08d9a35e51041c28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'aa206aa837cde19799b1660f685029e5') in 0.000847875 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.5 MB). Loaded Objects now: 6796. -Memory consumption went from 143.2 MB to 137.7 MB. -Total: 20.057083 ms (FindLiveObjects: 0.329458 ms CreateObjectMapping: 0.106125 ms MarkObjects: 17.796292 ms DeleteObjects: 1.824917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 981.596459 seconds. - path: Assets/Scripts/Equipment/Weapon_Damage.cs - artifactKey: Guid(17e9da8012ea749499ec233efe6cb07d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Weapon_Damage.cs using Guid(17e9da8012ea749499ec233efe6cb07d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '06e46044bac083a62264c0102ee5ec03') in 0.000492625 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.409 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 760ms - BeginReloadAssembly (117ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (49ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (254ms) - LoadAssemblies (163ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (120ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (97ms) - ResolveRequiredComponents (8ms) - FinalizeReload (349ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (286ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.2 MB). Loaded Objects now: 6798. -Memory consumption went from 148.6 MB to 143.4 MB. -Total: 4.376542 ms (FindLiveObjects: 0.261833 ms CreateObjectMapping: 0.087417 ms MarkObjects: 2.833167 ms DeleteObjects: 1.193500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 6.742273 seconds. - path: Assets/Scripts/Equipment/Weapon_Damage.cs - artifactKey: Guid(17e9da8012ea749499ec233efe6cb07d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Weapon_Damage.cs using Guid(17e9da8012ea749499ec233efe6cb07d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd63aab0dae8baea3440c8ebbb908dbbe') in 0.000931791 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.2 MB). Loaded Objects now: 6798. -Memory consumption went from 143.3 MB to 138.1 MB. -Total: 16.872583 ms (FindLiveObjects: 0.304542 ms CreateObjectMapping: 0.105083 ms MarkObjects: 14.935750 ms DeleteObjects: 1.526666 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 538.867406 seconds. - path: Assets/Scripts/Equipment/Weapon_Damage.cs - artifactKey: Guid(17e9da8012ea749499ec233efe6cb07d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Weapon_Damage.cs using Guid(17e9da8012ea749499ec233efe6cb07d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '544b854c1f63cff5aadf8242bd102354') in 0.002216291 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.430 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.331 seconds -Domain Reload Profiling: 764ms - BeginReloadAssembly (114ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (273ms) - LoadAssemblies (193ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (110ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (6ms) - FinalizeReload (332ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (271ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (172ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (4.9 MB). Loaded Objects now: 6800. -Memory consumption went from 148.4 MB to 143.5 MB. -Total: 4.261375 ms (FindLiveObjects: 0.268459 ms CreateObjectMapping: 0.114083 ms MarkObjects: 2.664708 ms DeleteObjects: 1.213959 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.0 MB). Loaded Objects now: 6800. -Memory consumption went from 143.2 MB to 138.2 MB. -Total: 20.989625 ms (FindLiveObjects: 0.354292 ms CreateObjectMapping: 0.104958 ms MarkObjects: 19.062625 ms DeleteObjects: 1.467542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 978.480950 seconds. - path: Assets/Resources/Prefabs/Equipment - artifactKey: Guid(59e82835521c14e14835ce614fbf44d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/Equipment using Guid(59e82835521c14e14835ce614fbf44d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '61ad7cc840f16ab9944692857c2b800d') in 0.004569875 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 22.911915 seconds. - path: Assets/Resources/Prefabs/Player.prefab - artifactKey: Guid(9208ffa390ccf4bd5932dd01eb70dc4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/Player.prefab using Guid(9208ffa390ccf4bd5932dd01eb70dc4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f64ff6cca51f4377c4971566f6c23cab') in 0.078188291 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 158 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.58 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (3.2 MB). Loaded Objects now: 6802. -Memory consumption went from 150.0 MB to 146.7 MB. -Total: 25.446333 ms (FindLiveObjects: 0.538875 ms CreateObjectMapping: 0.143250 ms MarkObjects: 23.614958 ms DeleteObjects: 1.148833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.8 MB). Loaded Objects now: 6802. -Memory consumption went from 150.0 MB to 145.2 MB. -Total: 21.047792 ms (FindLiveObjects: 0.438208 ms CreateObjectMapping: 0.158792 ms MarkObjects: 19.121416 ms DeleteObjects: 1.329041 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.1 MB). Loaded Objects now: 6802. -Memory consumption went from 150.0 MB to 144.9 MB. -Total: 19.154750 ms (FindLiveObjects: 0.317125 ms CreateObjectMapping: 0.102250 ms MarkObjects: 17.342750 ms DeleteObjects: 1.392458 ms) +Unloading 6158 unused Assets / (5.4 MB). Loaded Objects now: 6744. +Memory consumption went from 147.3 MB to 141.8 MB. +Total: 4.038084 ms (FindLiveObjects: 0.244084 ms CreateObjectMapping: 0.118084 ms MarkObjects: 2.623000 ms DeleteObjects: 1.052584 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -2724,13 +664,65 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.3 MB). Loaded Objects now: 6802. -Memory consumption went from 150.0 MB to 145.6 MB. -Total: 26.925250 ms (FindLiveObjects: 0.323417 ms CreateObjectMapping: 0.112041 ms MarkObjects: 24.885042 ms DeleteObjects: 1.604375 ms) +Unloading 6152 unused Assets / (5.2 MB). Loaded Objects now: 6745. +Memory consumption went from 141.7 MB to 136.5 MB. +Total: 7.070000 ms (FindLiveObjects: 0.476250 ms CreateObjectMapping: 0.143208 ms MarkObjects: 5.065167 ms DeleteObjects: 1.385041 ms) Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 29.896701 seconds. + path: Assets/Scripts/Managers/UIManager.cs + artifactKey: Guid(22917e2328b5a45a99665c925830528d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/UIManager.cs using Guid(22917e2328b5a45a99665c925830528d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f388f84f5e1aeaedeec77a60ff77c52e') in 0.006023417 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + ======================================================================== Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16fbc3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.378 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 731ms + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (156ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (113ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (94ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (287ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -2749,14 +741,30 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.01 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.1 MB). Loaded Objects now: 6802. -Memory consumption went from 150.0 MB to 144.8 MB. -Total: 7.585167 ms (FindLiveObjects: 0.373375 ms CreateObjectMapping: 0.199292 ms MarkObjects: 5.635250 ms DeleteObjects: 1.376875 ms) +Unloading 6159 unused Assets / (5.4 MB). Loaded Objects now: 6747. +Memory consumption went from 147.1 MB to 141.7 MB. +Total: 4.444542 ms (FindLiveObjects: 0.284291 ms CreateObjectMapping: 0.103750 ms MarkObjects: 2.883125 ms DeleteObjects: 1.173209 ms) Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 4.438639 seconds. + path: Assets/Scripts/Managers/UIManager.cs + artifactKey: Guid(22917e2328b5a45a99665c925830528d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/UIManager.cs using Guid(22917e2328b5a45a99665c925830528d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cff33ea7a9c0c2fd30d89efcfdaf60b8') in 0.000793709 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 1.243957 seconds. + path: Assets/Scripts/Managers/ResourceManager.cs + artifactKey: Guid(3a8527efa6fc84be79013c8e2796916e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/ResourceManager.cs using Guid(3a8527efa6fc84be79013c8e2796916e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '707a72fd55c557ee186c5449a72905a3') in 0.000533417 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -2780,9 +788,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.1 MB). Loaded Objects now: 6802. -Memory consumption went from 150.0 MB to 145.9 MB. -Total: 44.058042 ms (FindLiveObjects: 0.336042 ms CreateObjectMapping: 0.111291 ms MarkObjects: 42.279792 ms DeleteObjects: 1.330625 ms) +Unloading 6152 unused Assets / (5.4 MB). Loaded Objects now: 6747. +Memory consumption went from 141.8 MB to 136.4 MB. +Total: 11.140250 ms (FindLiveObjects: 0.299792 ms CreateObjectMapping: 0.108791 ms MarkObjects: 8.761917 ms DeleteObjects: 1.969375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -2790,9 +798,213 @@ Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.389 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Thread 0x16fbc3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.412 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.345 seconds +Domain Reload Profiling: 760ms + BeginReloadAssembly (123ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (247ms) + LoadAssemblies (179ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (345ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (4.8 MB). Loaded Objects now: 6749. +Memory consumption went from 147.0 MB to 142.2 MB. +Total: 4.396625 ms (FindLiveObjects: 0.286750 ms CreateObjectMapping: 0.105500 ms MarkObjects: 2.869250 ms DeleteObjects: 1.134667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.5 MB). Loaded Objects now: 6749. +Memory consumption went from 141.7 MB to 136.2 MB. +Total: 16.009042 ms (FindLiveObjects: 0.383167 ms CreateObjectMapping: 0.130208 ms MarkObjects: 14.172417 ms DeleteObjects: 1.322917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x17fec7000 may have been prematurely finalized +- Loaded All Assemblies, in 0.413 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.325 seconds +Domain Reload Profiling: 740ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (256ms) + LoadAssemblies (183ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (325ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (266ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (162ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.5 MB). Loaded Objects now: 6751. +Memory consumption went from 147.0 MB to 141.5 MB. +Total: 4.406042 ms (FindLiveObjects: 0.265208 ms CreateObjectMapping: 0.094708 ms MarkObjects: 2.770875 ms DeleteObjects: 1.274792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.6 MB). Loaded Objects now: 6751. +Memory consumption went from 141.7 MB to 136.1 MB. +Total: 9.686667 ms (FindLiveObjects: 0.304417 ms CreateObjectMapping: 0.112500 ms MarkObjects: 7.671792 ms DeleteObjects: 1.597667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x17fec7000 may have been prematurely finalized +- Loaded All Assemblies, in 0.402 seconds +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -2801,36 +1013,36 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.342 seconds -Domain Reload Profiling: 734ms - BeginReloadAssembly (114ms) +Domain Reload Profiling: 746ms + BeginReloadAssembly (107ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (235ms) - LoadAssemblies (163ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (254ms) + LoadAssemblies (179ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (10ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (84ms) ResolveRequiredComponents (6ms) - FinalizeReload (343ms) + FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (279ms) + SetupLoadedEditorAssemblies (281ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) + InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (22ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) + EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -2854,17 +1066,47 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.3 MB). Loaded Objects now: 6803. -Memory consumption went from 154.8 MB to 149.6 MB. -Total: 4.910417 ms (FindLiveObjects: 0.283250 ms CreateObjectMapping: 0.112542 ms MarkObjects: 3.075750 ms DeleteObjects: 1.438667 ms) +Unloading 6159 unused Assets / (5.5 MB). Loaded Objects now: 6753. +Memory consumption went from 147.0 MB to 141.5 MB. +Total: 4.239708 ms (FindLiveObjects: 0.259875 ms CreateObjectMapping: 0.092625 ms MarkObjects: 2.732000 ms DeleteObjects: 1.154833 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.6 MB). Loaded Objects now: 6753. +Memory consumption went from 141.8 MB to 136.2 MB. +Total: 21.194375 ms (FindLiveObjects: 0.330542 ms CreateObjectMapping: 0.117291 ms MarkObjects: 19.563000 ms DeleteObjects: 1.183333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.345 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +[Licensing::Client] Successfully resolved entitlement details +Thread 0x17f693000 may have been prematurely finalized +- Loaded All Assemblies, in 0.436 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -2872,33 +1114,33 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.333 seconds -Domain Reload Profiling: 680ms - BeginReloadAssembly (101ms) +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 782ms + BeginReloadAssembly (116ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (20ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (209ms) - LoadAssemblies (142ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (279ms) + LoadAssemblies (194ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (5ms) - FinalizeReload (333ms) + AnalyzeDomain (113ms) + TypeCache.Refresh (15ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (270ms) + SetupLoadedEditorAssemblies (278ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) + InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (64ms) + BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (169ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) @@ -2923,12 +1165,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.0 MB). Loaded Objects now: 6805. -Memory consumption went from 154.8 MB to 149.8 MB. -Total: 4.604542 ms (FindLiveObjects: 0.253958 ms CreateObjectMapping: 0.109000 ms MarkObjects: 2.927583 ms DeleteObjects: 1.313709 ms) +Unloading 6159 unused Assets / (5.3 MB). Loaded Objects now: 6755. +Memory consumption went from 147.0 MB to 141.7 MB. +Total: 4.220250 ms (FindLiveObjects: 0.269083 ms CreateObjectMapping: 0.088125 ms MarkObjects: 2.663084 ms DeleteObjects: 1.199666 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -2954,9 +1196,65 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.7 MB). Loaded Objects now: 6805. -Memory consumption went from 149.9 MB to 145.2 MB. -Total: 20.447333 ms (FindLiveObjects: 0.329875 ms CreateObjectMapping: 0.171000 ms MarkObjects: 18.563208 ms DeleteObjects: 1.382791 ms) +Unloading 6152 unused Assets / (5.5 MB). Loaded Objects now: 6755. +Memory consumption went from 141.8 MB to 136.2 MB. +Total: 9.073333 ms (FindLiveObjects: 0.306625 ms CreateObjectMapping: 0.106500 ms MarkObjects: 7.478750 ms DeleteObjects: 1.181125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.6 MB). Loaded Objects now: 6755. +Memory consumption went from 141.7 MB to 136.1 MB. +Total: 20.790833 ms (FindLiveObjects: 1.002125 ms CreateObjectMapping: 0.186750 ms MarkObjects: 18.392333 ms DeleteObjects: 1.209500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.2 MB). Loaded Objects now: 6755. +Memory consumption went from 141.7 MB to 136.5 MB. +Total: 7.732291 ms (FindLiveObjects: 0.299375 ms CreateObjectMapping: 0.152000 ms MarkObjects: 5.972667 ms DeleteObjects: 1.307750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -2964,282 +1262,8 @@ Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.463 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.332 seconds -Domain Reload Profiling: 798ms - BeginReloadAssembly (119ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (45ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (34ms) - LoadAllAssembliesAndSetupDomain (284ms) - LoadAssemblies (212ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (111ms) - TypeCache.Refresh (15ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (6ms) - FinalizeReload (332ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (270ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (61ms) - ProcessInitializeOnLoadAttributes (174ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.3 MB). Loaded Objects now: 6807. -Memory consumption went from 154.8 MB to 149.5 MB. -Total: 4.732417 ms (FindLiveObjects: 0.280333 ms CreateObjectMapping: 0.093834 ms MarkObjects: 2.947833 ms DeleteObjects: 1.410125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.0 MB). Loaded Objects now: 6807. -Memory consumption went from 150.0 MB to 144.9 MB. -Total: 7.276333 ms (FindLiveObjects: 0.272750 ms CreateObjectMapping: 0.104000 ms MarkObjects: 5.496334 ms DeleteObjects: 1.403000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.432 seconds -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.363 seconds -Domain Reload Profiling: 797ms - BeginReloadAssembly (109ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (282ms) - LoadAssemblies (192ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (117ms) - TypeCache.Refresh (22ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (363ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (293ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (4.7 MB). Loaded Objects now: 6809. -Memory consumption went from 154.8 MB to 150.1 MB. -Total: 4.740750 ms (FindLiveObjects: 0.283125 ms CreateObjectMapping: 0.098916 ms MarkObjects: 3.076333 ms DeleteObjects: 1.282125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bce3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.347 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.355 seconds -Domain Reload Profiling: 705ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (217ms) - LoadAssemblies (146ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (356ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (295ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.2 MB). Loaded Objects now: 6811. -Memory consumption went from 154.7 MB to 149.5 MB. -Total: 4.431416 ms (FindLiveObjects: 0.280458 ms CreateObjectMapping: 0.102709 ms MarkObjects: 2.905958 ms DeleteObjects: 1.142000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.2 MB). Loaded Objects now: 6811. -Memory consumption went from 149.8 MB to 144.6 MB. -Total: 15.229542 ms (FindLiveObjects: 0.584667 ms CreateObjectMapping: 0.180291 ms MarkObjects: 12.808209 ms DeleteObjects: 1.655792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bce3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.429 seconds +Thread 0x17f693000 may have been prematurely finalized +- Loaded All Assemblies, in 0.406 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found @@ -3248,962 +1272,37 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.331 seconds -Domain Reload Profiling: 763ms - BeginReloadAssembly (113ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (45ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (273ms) - LoadAssemblies (196ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (331ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (267ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (61ms) - ProcessInitializeOnLoadAttributes (171ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.61 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (3.2 MB). Loaded Objects now: 6813. -Memory consumption went from 154.7 MB to 151.5 MB. -Total: 8.684042 ms (FindLiveObjects: 0.273000 ms CreateObjectMapping: 0.102833 ms MarkObjects: 7.318375 ms DeleteObjects: 0.989458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.5 MB). Loaded Objects now: 6813. -Memory consumption went from 149.8 MB to 144.4 MB. -Total: 8.904417 ms (FindLiveObjects: 0.331417 ms CreateObjectMapping: 0.104250 ms MarkObjects: 6.914917 ms DeleteObjects: 1.553458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bce3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.444 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.352 seconds -Domain Reload Profiling: 799ms - BeginReloadAssembly (121ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (284ms) - LoadAssemblies (207ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (109ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (6ms) - FinalizeReload (352ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (287ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.71 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (3.6 MB). Loaded Objects now: 6815. -Memory consumption went from 154.7 MB to 151.1 MB. -Total: 4.457750 ms (FindLiveObjects: 0.299750 ms CreateObjectMapping: 0.092209 ms MarkObjects: 2.941583 ms DeleteObjects: 1.123958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.2 MB). Loaded Objects now: 6815. -Memory consumption went from 149.9 MB to 144.7 MB. -Total: 18.086167 ms (FindLiveObjects: 0.317917 ms CreateObjectMapping: 0.157250 ms MarkObjects: 14.931916 ms DeleteObjects: 2.678875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba27000 may have been prematurely finalized -- Loaded All Assemblies, in 0.444 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.342 seconds -Domain Reload Profiling: 789ms - BeginReloadAssembly (110ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (296ms) - LoadAssemblies (197ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (127ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (105ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (280ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.0 MB). Loaded Objects now: 6817. -Memory consumption went from 154.7 MB to 149.7 MB. -Total: 4.331875 ms (FindLiveObjects: 0.275333 ms CreateObjectMapping: 0.102875 ms MarkObjects: 2.836292 ms DeleteObjects: 1.117042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.5 MB). Loaded Objects now: 6817. -Memory consumption went from 149.9 MB to 145.4 MB. -Total: 22.019291 ms (FindLiveObjects: 0.321584 ms CreateObjectMapping: 0.102750 ms MarkObjects: 20.283791 ms DeleteObjects: 1.310833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b99b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.445 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 791ms - BeginReloadAssembly (115ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (288ms) - LoadAssemblies (205ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (109ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (6ms) - FinalizeReload (344ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (279ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (62ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (3.7 MB). Loaded Objects now: 6819. -Memory consumption went from 154.7 MB to 151.0 MB. -Total: 4.680792 ms (FindLiveObjects: 0.286334 ms CreateObjectMapping: 0.105166 ms MarkObjects: 3.111083 ms DeleteObjects: 1.177916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (3.9 MB). Loaded Objects now: 6819. -Memory consumption went from 149.9 MB to 146.0 MB. -Total: 23.892125 ms (FindLiveObjects: 0.316125 ms CreateObjectMapping: 0.103750 ms MarkObjects: 20.278167 ms DeleteObjects: 3.193875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b99b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.441 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.340 seconds -Domain Reload Profiling: 783ms - BeginReloadAssembly (112ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (290ms) - LoadAssemblies (204ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (117ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (92ms) - ResolveRequiredComponents (6ms) - FinalizeReload (340ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (61ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (4.2 MB). Loaded Objects now: 6821. -Memory consumption went from 154.7 MB to 150.5 MB. -Total: 4.707167 ms (FindLiveObjects: 0.272875 ms CreateObjectMapping: 0.098125 ms MarkObjects: 3.199583 ms DeleteObjects: 1.136250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.2 MB). Loaded Objects now: 6821. -Memory consumption went from 149.9 MB to 144.6 MB. -Total: 11.576042 ms (FindLiveObjects: 0.326167 ms CreateObjectMapping: 0.110459 ms MarkObjects: 9.732041 ms DeleteObjects: 1.407000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b99b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.511 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.347 seconds -Domain Reload Profiling: 861ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (24ms) - RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (25ms) - LoadAllAssembliesAndSetupDomain (336ms) - LoadAssemblies (251ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (119ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (98ms) - ResolveRequiredComponents (6ms) - FinalizeReload (347ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (280ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.0 MB). Loaded Objects now: 6823. -Memory consumption went from 154.7 MB to 149.8 MB. -Total: 4.556834 ms (FindLiveObjects: 0.275250 ms CreateObjectMapping: 0.097333 ms MarkObjects: 2.826375 ms DeleteObjects: 1.357667 ms) - -Prepare: number of updated asset objects reloaded= 0 -[usbmuxd] Attached: 31 00008120-001451DA2690C01E -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.0 MB). Loaded Objects now: 6823. -Memory consumption went from 149.9 MB to 144.9 MB. -Total: 9.242792 ms (FindLiveObjects: 0.314042 ms CreateObjectMapping: 0.105958 ms MarkObjects: 7.570625 ms DeleteObjects: 1.251875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.89 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (3.6 MB). Loaded Objects now: 6823. -Memory consumption went from 149.9 MB to 146.2 MB. -Total: 25.380250 ms (FindLiveObjects: 0.990125 ms CreateObjectMapping: 0.166042 ms MarkObjects: 23.081333 ms DeleteObjects: 1.142334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.4 MB). Loaded Objects now: 6823. -Memory consumption went from 149.9 MB to 144.4 MB. -Total: 21.917042 ms (FindLiveObjects: 0.322500 ms CreateObjectMapping: 0.105458 ms MarkObjects: 19.884250 ms DeleteObjects: 1.604292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.3 MB). Loaded Objects now: 6823. -Memory consumption went from 149.9 MB to 145.5 MB. -Total: 25.964459 ms (FindLiveObjects: 0.687500 ms CreateObjectMapping: 0.140083 ms MarkObjects: 23.636625 ms DeleteObjects: 1.499792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.444 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.340 seconds -Domain Reload Profiling: 786ms - BeginReloadAssembly (116ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (287ms) - LoadAssemblies (196ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (120ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (97ms) - ResolveRequiredComponents (6ms) - FinalizeReload (340ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (274ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (173ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (4.6 MB). Loaded Objects now: 6825. -Memory consumption went from 154.7 MB to 150.1 MB. -Total: 4.898667 ms (FindLiveObjects: 0.292500 ms CreateObjectMapping: 0.111709 ms MarkObjects: 3.125833 ms DeleteObjects: 1.368291 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.4 MB). Loaded Objects now: 6825. -Memory consumption went from 149.9 MB to 144.5 MB. -Total: 13.354334 ms (FindLiveObjects: 0.508833 ms CreateObjectMapping: 0.186167 ms MarkObjects: 11.110416 ms DeleteObjects: 1.548709 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.3 MB). Loaded Objects now: 6825. -Memory consumption went from 149.9 MB to 144.6 MB. -Total: 5.324791 ms (FindLiveObjects: 0.297833 ms CreateObjectMapping: 0.106500 ms MarkObjects: 3.303125 ms DeleteObjects: 1.616958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.4 MB). Loaded Objects now: 6825. -Memory consumption went from 149.9 MB to 145.5 MB. -Total: 13.947834 ms (FindLiveObjects: 0.456458 ms CreateObjectMapping: 0.134125 ms MarkObjects: 12.099583 ms DeleteObjects: 1.257083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.421 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.359 seconds -Domain Reload Profiling: 782ms - BeginReloadAssembly (114ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (269ms) - LoadAssemblies (189ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (110ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (7ms) - FinalizeReload (359ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (292ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.1 MB). Loaded Objects now: 6827. -Memory consumption went from 154.7 MB to 149.6 MB. -Total: 4.311541 ms (FindLiveObjects: 0.273708 ms CreateObjectMapping: 0.097417 ms MarkObjects: 2.778583 ms DeleteObjects: 1.161417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.318 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.338 seconds -Domain Reload Profiling: 658ms - BeginReloadAssembly (91ms) +Domain Reload Profiling: 747ms + BeginReloadAssembly (117ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (20ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (192ms) - LoadAssemblies (123ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (250ms) + LoadAssemblies (171ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (78ms) - ResolveRequiredComponents (7ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) FinalizeReload (338ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (278ms) + SetupLoadedEditorAssemblies (276ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (64ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (24ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (169ms) + ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) + EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -4224,40 +1323,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.3 MB). Loaded Objects now: 6829. -Memory consumption went from 154.8 MB to 149.5 MB. -Total: 4.934750 ms (FindLiveObjects: 0.620125 ms CreateObjectMapping: 0.123083 ms MarkObjects: 2.866500 ms DeleteObjects: 1.324833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.1 MB). Loaded Objects now: 6829. -Memory consumption went from 149.9 MB to 144.8 MB. -Total: 21.086000 ms (FindLiveObjects: 0.387208 ms CreateObjectMapping: 0.174292 ms MarkObjects: 19.112291 ms DeleteObjects: 1.411875 ms) +Unloading 6159 unused Assets / (5.5 MB). Loaded Objects now: 6757. +Memory consumption went from 147.0 MB to 141.4 MB. +Total: 4.551417 ms (FindLiveObjects: 0.270750 ms CreateObjectMapping: 0.097833 ms MarkObjects: 2.898917 ms DeleteObjects: 1.283750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -4283,9 +1354,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.8 MB). Loaded Objects now: 6829. -Memory consumption went from 149.9 MB to 145.1 MB. -Total: 10.859250 ms (FindLiveObjects: 0.340875 ms CreateObjectMapping: 0.126417 ms MarkObjects: 9.140416 ms DeleteObjects: 1.251334 ms) +Unloading 6152 unused Assets / (5.6 MB). Loaded Objects now: 6757. +Memory consumption went from 141.8 MB to 136.2 MB. +Total: 10.276375 ms (FindLiveObjects: 0.326375 ms CreateObjectMapping: 0.095042 ms MarkObjects: 8.443166 ms DeleteObjects: 1.411333 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -4293,110 +1364,8 @@ Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.483 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 826ms - BeginReloadAssembly (131ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (56ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (309ms) - LoadAssemblies (224ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (122ms) - TypeCache.Refresh (14ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (99ms) - ResolveRequiredComponents (7ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.1 MB). Loaded Objects now: 6831. -Memory consumption went from 154.7 MB to 149.7 MB. -Total: 4.206250 ms (FindLiveObjects: 0.267334 ms CreateObjectMapping: 0.087916 ms MarkObjects: 2.735292 ms DeleteObjects: 1.115458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.0 MB). Loaded Objects now: 6831. -Memory consumption went from 149.9 MB to 144.9 MB. -Total: 13.280416 ms (FindLiveObjects: 0.294417 ms CreateObjectMapping: 0.105041 ms MarkObjects: 11.609417 ms DeleteObjects: 1.271250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.472 seconds +Thread 0x17f693000 may have been prematurely finalized +- Loaded All Assemblies, in 0.428 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found @@ -4405,339 +1374,37 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.364 seconds -Domain Reload Profiling: 838ms - BeginReloadAssembly (130ms) +- Finished resetting the current domain, in 0.377 seconds +Domain Reload Profiling: 808ms + BeginReloadAssembly (120ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (57ms) - RebuildCommonClasses (23ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (299ms) - LoadAssemblies (216ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (117ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (98ms) - ResolveRequiredComponents (6ms) - FinalizeReload (364ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (296ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (189ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.0 MB). Loaded Objects now: 6833. -Memory consumption went from 154.7 MB to 149.7 MB. -Total: 4.714542 ms (FindLiveObjects: 0.273750 ms CreateObjectMapping: 0.109166 ms MarkObjects: 2.940750 ms DeleteObjects: 1.390584 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.9 MB). Loaded Objects now: 6833. -Memory consumption went from 149.9 MB to 144.9 MB. -Total: 8.821625 ms (FindLiveObjects: 0.653917 ms CreateObjectMapping: 0.126666 ms MarkObjects: 6.530500 ms DeleteObjects: 1.510375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.457 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.354 seconds -Domain Reload Profiling: 814ms - BeginReloadAssembly (145ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (62ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (266ms) - LoadAssemblies (175ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (124ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (105ms) - ResolveRequiredComponents (6ms) - FinalizeReload (354ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.2 MB). Loaded Objects now: 6835. -Memory consumption went from 154.8 MB to 149.6 MB. -Total: 4.574750 ms (FindLiveObjects: 0.276666 ms CreateObjectMapping: 0.111709 ms MarkObjects: 2.813291 ms DeleteObjects: 1.372792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.4 MB). Loaded Objects now: 6835. -Memory consumption went from 149.9 MB to 144.5 MB. -Total: 19.422167 ms (FindLiveObjects: 0.323959 ms CreateObjectMapping: 0.106208 ms MarkObjects: 17.450791 ms DeleteObjects: 1.540750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.427 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.340 seconds -Domain Reload Profiling: 769ms - BeginReloadAssembly (118ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (49ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (266ms) - LoadAssemblies (182ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (115ms) - TypeCache.Refresh (15ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (92ms) - ResolveRequiredComponents (6ms) - FinalizeReload (340ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (278ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (62ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.3 MB). Loaded Objects now: 6837. -Memory consumption went from 154.8 MB to 149.5 MB. -Total: 4.581042 ms (FindLiveObjects: 0.277250 ms CreateObjectMapping: 0.101791 ms MarkObjects: 2.815333 ms DeleteObjects: 1.386209 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.0 MB). Loaded Objects now: 6837. -Memory consumption went from 149.9 MB to 144.9 MB. -Total: 23.606458 ms (FindLiveObjects: 0.403375 ms CreateObjectMapping: 0.165791 ms MarkObjects: 21.442167 ms DeleteObjects: 1.594833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.505 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.396 seconds -Domain Reload Profiling: 903ms - BeginReloadAssembly (140ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (58ms) - RebuildCommonClasses (24ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (35ms) - LoadAllAssembliesAndSetupDomain (301ms) - LoadAssemblies (228ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (271ms) + LoadAssemblies (188ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (114ms) - TypeCache.Refresh (11ms) + TypeCache.Refresh (13ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (93ms) + BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) - FinalizeReload (396ms) + FinalizeReload (378ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (330ms) + SetupLoadedEditorAssemblies (314ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) + InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (220ms) - ProcessInitializeOnLoadMethodAttributes (26ms) + BeforeProcessingInitializeOnLoad (84ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) + EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -4758,12 +1425,40 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (4.8 MB). Loaded Objects now: 6839. -Memory consumption went from 154.8 MB to 150.0 MB. -Total: 4.592500 ms (FindLiveObjects: 0.300000 ms CreateObjectMapping: 0.168458 ms MarkObjects: 2.855417 ms DeleteObjects: 1.268417 ms) +Unloading 6159 unused Assets / (5.5 MB). Loaded Objects now: 6759. +Memory consumption went from 146.9 MB to 141.5 MB. +Total: 4.335167 ms (FindLiveObjects: 0.266250 ms CreateObjectMapping: 0.098666 ms MarkObjects: 2.680250 ms DeleteObjects: 1.289834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.4 MB). Loaded Objects now: 6759. +Memory consumption went from 141.8 MB to 136.4 MB. +Total: 10.941750 ms (FindLiveObjects: 0.306542 ms CreateObjectMapping: 0.096541 ms MarkObjects: 9.112500 ms DeleteObjects: 1.425917 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -4789,82 +1484,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.2 MB). Loaded Objects now: 6839. -Memory consumption went from 149.9 MB to 144.7 MB. -Total: 5.312083 ms (FindLiveObjects: 0.273584 ms CreateObjectMapping: 0.107334 ms MarkObjects: 3.465000 ms DeleteObjects: 1.465625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.527 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -[Licensing::Client] Successfully resolved entitlement details -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.388 seconds -Domain Reload Profiling: 919ms - BeginReloadAssembly (146ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (74ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (333ms) - LoadAssemblies (217ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (151ms) - TypeCache.Refresh (18ms) - TypeCache.ScanAssembly (3ms) - BuildScriptInfoCaches (119ms) - ResolveRequiredComponents (9ms) - FinalizeReload (388ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (316ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (78ms) - ProcessInitializeOnLoadAttributes (198ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (2ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (4.8 MB). Loaded Objects now: 6841. -Memory consumption went from 154.8 MB to 149.9 MB. -Total: 4.716875 ms (FindLiveObjects: 0.275459 ms CreateObjectMapping: 0.106708 ms MarkObjects: 3.190875 ms DeleteObjects: 1.143250 ms) +Unloading 6152 unused Assets / (6.1 MB). Loaded Objects now: 6759. +Memory consumption went from 141.8 MB to 135.7 MB. +Total: 7.720667 ms (FindLiveObjects: 1.069709 ms CreateObjectMapping: 0.181166 ms MarkObjects: 4.645583 ms DeleteObjects: 1.824000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -4872,340 +1494,8 @@ Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.446 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.358 seconds -Domain Reload Profiling: 806ms - BeginReloadAssembly (136ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (54ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (271ms) - LoadAssemblies (185ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (117ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (100ms) - ResolveRequiredComponents (6ms) - FinalizeReload (358ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (292ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.2 MB). Loaded Objects now: 6843. -Memory consumption went from 154.8 MB to 149.5 MB. -Total: 4.871167 ms (FindLiveObjects: 0.290125 ms CreateObjectMapping: 0.103209 ms MarkObjects: 3.022291 ms DeleteObjects: 1.455250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.1 MB). Loaded Objects now: 6844. -Memory consumption went from 149.9 MB to 144.7 MB. -Total: 4.628167 ms (FindLiveObjects: 0.289958 ms CreateObjectMapping: 0.100958 ms MarkObjects: 2.915334 ms DeleteObjects: 1.321667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 6083.748661 seconds. - path: Assets/Scripts/Equipment/Damage_melee.cs - artifactKey: Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Damage_melee.cs using Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2b25025c26eb28b81c441e7eeaee859f') in 0.001344042 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.411 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.412 seconds -Domain Reload Profiling: 825ms - BeginReloadAssembly (117ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (54ms) - RebuildCommonClasses (24ms) - RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (249ms) - LoadAssemblies (162ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (119ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (99ms) - ResolveRequiredComponents (6ms) - FinalizeReload (412ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (340ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (82ms) - ProcessInitializeOnLoadAttributes (215ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.1 MB). Loaded Objects now: 6846. -Memory consumption went from 154.8 MB to 149.7 MB. -Total: 5.289416 ms (FindLiveObjects: 0.366416 ms CreateObjectMapping: 0.133333 ms MarkObjects: 3.278709 ms DeleteObjects: 1.510334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 4.604430 seconds. - path: Assets/Scripts/Equipment/Damage_melee.cs - artifactKey: Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Damage_melee.cs using Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a9df6af78bd4850cff2d8b68a2226cab') in 0.001025375 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.1 MB). Loaded Objects now: 6846. -Memory consumption went from 149.9 MB to 144.8 MB. -Total: 4.658542 ms (FindLiveObjects: 0.296500 ms CreateObjectMapping: 0.116417 ms MarkObjects: 2.931541 ms DeleteObjects: 1.313792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 2.999349 seconds. - path: Assets/Scripts/Equipment/Damage_Melee.cs - artifactKey: Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Damage_Melee.cs using Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f3d13fba71df981adab2dd1d93fb7dd8') in 0.000308958 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.389 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.414 seconds -Domain Reload Profiling: 806ms - BeginReloadAssembly (98ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (256ms) - LoadAssemblies (176ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (104ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (6ms) - FinalizeReload (415ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (331ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (13ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (213ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (3.7 MB). Loaded Objects now: 6848. -Memory consumption went from 154.6 MB to 150.9 MB. -Total: 5.122375 ms (FindLiveObjects: 0.296584 ms CreateObjectMapping: 0.132041 ms MarkObjects: 3.370917 ms DeleteObjects: 1.322500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 4.573309 seconds. - path: Assets/Scripts/Equipment/Damage_Melee.cs - artifactKey: Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Damage_Melee.cs using Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f2eaabeedf0a5989fa25dc0ace4a509a') in 0.007035375 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.3 MB). Loaded Objects now: 6848. -Memory consumption went from 150.0 MB to 144.6 MB. -Total: 16.444167 ms (FindLiveObjects: 0.651500 ms CreateObjectMapping: 0.187166 ms MarkObjects: 14.036917 ms DeleteObjects: 1.568292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.407 seconds +Thread 0x17f693000 may have been prematurely finalized +- Loaded All Assemblies, in 0.457 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found @@ -5214,137 +1504,135 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.357 seconds -Domain Reload Profiling: 767ms - BeginReloadAssembly (128ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (54ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (240ms) - LoadAssemblies (159ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (112ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (94ms) - ResolveRequiredComponents (6ms) - FinalizeReload (358ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (291ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (30ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.2 MB). Loaded Objects now: 6850. -Memory consumption went from 154.5 MB to 149.3 MB. -Total: 4.792375 ms (FindLiveObjects: 0.270208 ms CreateObjectMapping: 0.105708 ms MarkObjects: 3.132417 ms DeleteObjects: 1.283625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.3 MB). Loaded Objects now: 6850. -Memory consumption went from 150.0 MB to 144.7 MB. -Total: 9.083709 ms (FindLiveObjects: 0.322291 ms CreateObjectMapping: 0.105500 ms MarkObjects: 7.138125 ms DeleteObjects: 1.517500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.426 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.356 seconds -Domain Reload Profiling: 785ms - BeginReloadAssembly (115ms) +- Finished resetting the current domain, in 0.355 seconds +Domain Reload Profiling: 814ms + BeginReloadAssembly (112ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (52ms) - RebuildCommonClasses (26ms) - RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (259ms) - LoadAssemblies (178ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (304ms) + LoadAssemblies (211ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (110ms) - TypeCache.Refresh (12ms) + AnalyzeDomain (121ms) + TypeCache.Refresh (14ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) + BuildScriptInfoCaches (98ms) ResolveRequiredComponents (6ms) - FinalizeReload (357ms) + FinalizeReload (355ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (291ms) + SetupLoadedEditorAssemblies (288ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) + InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (191ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (178ms) ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.4 MB). Loaded Objects now: 6761. +Memory consumption went from 147.0 MB to 141.6 MB. +Total: 4.441667 ms (FindLiveObjects: 0.270166 ms CreateObjectMapping: 0.153334 ms MarkObjects: 2.806916 ms DeleteObjects: 1.210833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.4 MB). Loaded Objects now: 6761. +Memory consumption went from 141.7 MB to 136.3 MB. +Total: 4.411708 ms (FindLiveObjects: 0.285708 ms CreateObjectMapping: 0.103167 ms MarkObjects: 2.882583 ms DeleteObjects: 1.139875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16fbc3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.378 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 731ms + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (239ms) + LoadAssemblies (161ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -5367,12 +1655,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (3.2 MB). Loaded Objects now: 6852. -Memory consumption went from 154.5 MB to 151.2 MB. -Total: 4.369083 ms (FindLiveObjects: 0.279625 ms CreateObjectMapping: 0.164542 ms MarkObjects: 2.974250 ms DeleteObjects: 0.950583 ms) +Unloading 6159 unused Assets / (3.9 MB). Loaded Objects now: 6763. +Memory consumption went from 146.9 MB to 143.1 MB. +Total: 4.541875 ms (FindLiveObjects: 0.267417 ms CreateObjectMapping: 0.100334 ms MarkObjects: 3.135375 ms DeleteObjects: 1.038375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -5398,19 +1686,17 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.1 MB). Loaded Objects now: 6852. -Memory consumption went from 150.0 MB to 144.9 MB. -Total: 9.491417 ms (FindLiveObjects: 0.326625 ms CreateObjectMapping: 0.107167 ms MarkObjects: 7.909041 ms DeleteObjects: 1.148167 ms) +Unloading 6152 unused Assets / (5.8 MB). Loaded Objects now: 6763. +Memory consumption went from 141.8 MB to 135.9 MB. +Total: 5.376667 ms (FindLiveObjects: 0.272667 ms CreateObjectMapping: 0.103291 ms MarkObjects: 3.538334 ms DeleteObjects: 1.462291 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -[Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.515 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Thread 0x16fbc3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.372 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -5418,35 +1704,35 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.354 seconds -Domain Reload Profiling: 872ms - BeginReloadAssembly (116ms) +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 715ms + BeginReloadAssembly (103ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (23ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (355ms) - LoadAssemblies (225ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (232ms) + LoadAssemblies (164ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (159ms) - TypeCache.Refresh (12ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (123ms) - ResolveRequiredComponents (10ms) - FinalizeReload (354ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (341ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (291ms) + SetupLoadedEditorAssemblies (279ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) + InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (25ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -5469,328 +1755,19 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.0 MB). Loaded Objects now: 6854. -Memory consumption went from 154.5 MB to 149.4 MB. -Total: 4.538000 ms (FindLiveObjects: 0.279792 ms CreateObjectMapping: 0.156333 ms MarkObjects: 2.859708 ms DeleteObjects: 1.241959 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (4.9 MB). Loaded Objects now: 6854. -Memory consumption went from 150.0 MB to 145.0 MB. -Total: 13.909959 ms (FindLiveObjects: 0.362958 ms CreateObjectMapping: 0.181000 ms MarkObjects: 12.044084 ms DeleteObjects: 1.321708 ms) - -Prepare: number of updated asset objects reloaded= 0 -[usbmuxd] Detached: 31 00008120-001451DA2690C01E -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.1 MB). Loaded Objects now: 6854. -Memory consumption went from 150.0 MB to 144.8 MB. -Total: 17.060375 ms (FindLiveObjects: 1.178958 ms CreateObjectMapping: 0.117125 ms MarkObjects: 13.832500 ms DeleteObjects: 1.931542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 638.397290 seconds. - path: Assets/Resources/Prefabs/Equipment/Weapon.prefab - artifactKey: Guid(3016f78fd65644780bbe24c13aa854fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/Equipment/Weapon.prefab using Guid(3016f78fd65644780bbe24c13aa854fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0481d30287bb1134edd8220c82a09ee9') in 0.053496 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.0 MB). Loaded Objects now: 6855. -Memory consumption went from 150.1 MB to 145.1 MB. -Total: 7.242208 ms (FindLiveObjects: 0.307125 ms CreateObjectMapping: 0.103333 ms MarkObjects: 5.404334 ms DeleteObjects: 1.427167 ms) +Unloading 6159 unused Assets / (5.4 MB). Loaded Objects now: 6765. +Memory consumption went from 147.0 MB to 141.5 MB. +Total: 4.468250 ms (FindLiveObjects: 0.277750 ms CreateObjectMapping: 0.099708 ms MarkObjects: 2.901917 ms DeleteObjects: 1.188541 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (4.4 MB). Loaded Objects now: 6855. -Memory consumption went from 150.0 MB to 145.6 MB. -Total: 5.132500 ms (FindLiveObjects: 0.277042 ms CreateObjectMapping: 0.106666 ms MarkObjects: 3.408625 ms DeleteObjects: 1.339791 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.1 MB). Loaded Objects now: 6855. -Memory consumption went from 150.0 MB to 144.9 MB. -Total: 19.168542 ms (FindLiveObjects: 0.315250 ms CreateObjectMapping: 0.100625 ms MarkObjects: 17.460792 ms DeleteObjects: 1.291625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (4.7 MB). Loaded Objects now: 6855. -Memory consumption went from 150.1 MB to 145.4 MB. -Total: 5.158125 ms (FindLiveObjects: 0.312042 ms CreateObjectMapping: 0.175209 ms MarkObjects: 3.472583 ms DeleteObjects: 1.197917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.537 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.385 seconds -Domain Reload Profiling: 925ms - BeginReloadAssembly (142ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (61ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (349ms) - LoadAssemblies (269ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (108ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (2ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (385ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (318ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (20ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (195ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.9 MB). Loaded Objects now: 6856. -Memory consumption went from 154.4 MB to 148.5 MB. -Total: 4.723875 ms (FindLiveObjects: 0.263500 ms CreateObjectMapping: 0.092417 ms MarkObjects: 2.740542 ms DeleteObjects: 1.627000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (6.0 MB). Loaded Objects now: 6856. -Memory consumption went from 150.0 MB to 144.0 MB. -Total: 21.790334 ms (FindLiveObjects: 0.390833 ms CreateObjectMapping: 0.187791 ms MarkObjects: 19.425834 ms DeleteObjects: 1.785292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.8 MB). Loaded Objects now: 6856. -Memory consumption went from 150.0 MB to 144.2 MB. -Total: 7.419583 ms (FindLiveObjects: 0.357750 ms CreateObjectMapping: 0.176917 ms MarkObjects: 5.167166 ms DeleteObjects: 1.717417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.447 seconds +Thread 0x16fbc3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.335 seconds Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found @@ -5799,35 +1776,35 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.347 seconds -Domain Reload Profiling: 797ms - BeginReloadAssembly (134ms) +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 674ms + BeginReloadAssembly (97ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (65ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (272ms) - LoadAssemblies (191ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (202ms) + LoadAssemblies (132ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (111ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (6ms) - FinalizeReload (348ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (337ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) + SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) + InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (25ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -5850,50 +1827,20 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (6.0 MB). Loaded Objects now: 6858. -Memory consumption went from 154.4 MB to 148.4 MB. -Total: 4.751958 ms (FindLiveObjects: 0.293291 ms CreateObjectMapping: 0.108750 ms MarkObjects: 2.917958 ms DeleteObjects: 1.431666 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.3 MB). Loaded Objects now: 6858. -Memory consumption went from 149.9 MB to 144.6 MB. -Total: 18.437833 ms (FindLiveObjects: 0.463667 ms CreateObjectMapping: 0.174334 ms MarkObjects: 16.485209 ms DeleteObjects: 1.314208 ms) +Unloading 6159 unused Assets / (5.7 MB). Loaded Objects now: 6767. +Memory consumption went from 147.0 MB to 141.3 MB. +Total: 4.647167 ms (FindLiveObjects: 0.238125 ms CreateObjectMapping: 0.101667 ms MarkObjects: 2.807583 ms DeleteObjects: 1.499500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -[Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.406 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Thread 0x16fbc3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.330 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -5901,1038 +1848,34 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.370 seconds -Domain Reload Profiling: 780ms - BeginReloadAssembly (112ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (257ms) - LoadAssemblies (169ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (116ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (91ms) - ResolveRequiredComponents (7ms) - FinalizeReload (371ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (303ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (194ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.0 MB). Loaded Objects now: 6860. -Memory consumption went from 154.4 MB to 149.4 MB. -Total: 5.133209 ms (FindLiveObjects: 0.283375 ms CreateObjectMapping: 0.178000 ms MarkObjects: 3.193375 ms DeleteObjects: 1.478084 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bce3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.338 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.348 seconds -Domain Reload Profiling: 689ms - BeginReloadAssembly (96ms) +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 671ms + BeginReloadAssembly (100ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (19ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (208ms) - LoadAssemblies (142ms) + LoadAllAssembliesAndSetupDomain (196ms) + LoadAssemblies (132ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (6ms) + AnalyzeDomain (90ms) + TypeCache.Refresh (4ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (79ms) ResolveRequiredComponents (6ms) - FinalizeReload (349ms) + FinalizeReload (338ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (286ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.1 MB). Loaded Objects now: 6862. -Memory consumption went from 154.3 MB to 149.2 MB. -Total: 4.972292 ms (FindLiveObjects: 0.277333 ms CreateObjectMapping: 0.108125 ms MarkObjects: 3.134458 ms DeleteObjects: 1.452042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 1089.552605 seconds. - path: Assets/Scripts/Equipment/Damage_Melee.cs - artifactKey: Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Damage_Melee.cs using Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '17da4e9c3fee5391a23b01caf53027f8') in 0.0039995 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 0.469216 seconds. - path: Assets/Scripts/Equipment/Weapon.cs - artifactKey: Guid(09f796815716642a89d961d48d74a9a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Weapon.cs using Guid(09f796815716642a89d961d48d74a9a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a4a43699cbe947b5d263758af5173ee7') in 0.000345625 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 7.945601 seconds. - path: Assets/Resources/Prefabs/Equipment/Weapon.prefab - artifactKey: Guid(3016f78fd65644780bbe24c13aa854fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/Equipment/Weapon.prefab using Guid(3016f78fd65644780bbe24c13aa854fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b86a3d28332d6d9ea290a96ff82bed87') in 0.075458792 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11 - -======================================================================== -Received Import Request. - Time since last request: 10.438077 seconds. - path: Assets/Resources/Prefabs/Equipment/Weapon.prefab - artifactKey: Guid(3016f78fd65644780bbe24c13aa854fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/Equipment/Weapon.prefab using Guid(3016f78fd65644780bbe24c13aa854fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd8a846de9ec78669f9e9292865d7ac20') in 0.040272917 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.5 MB). Loaded Objects now: 6863. -Memory consumption went from 150.1 MB to 144.6 MB. -Total: 11.153125 ms (FindLiveObjects: 0.323875 ms CreateObjectMapping: 0.112792 ms MarkObjects: 9.190458 ms DeleteObjects: 1.525667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bce3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.450 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.361 seconds -Domain Reload Profiling: 813ms - BeginReloadAssembly (162ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (79ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (246ms) - LoadAssemblies (174ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (116ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (99ms) - ResolveRequiredComponents (6ms) - FinalizeReload (361ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (286ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.2 MB). Loaded Objects now: 6864. -Memory consumption went from 154.2 MB to 149.0 MB. -Total: 4.685417 ms (FindLiveObjects: 0.268750 ms CreateObjectMapping: 0.102333 ms MarkObjects: 3.044334 ms DeleteObjects: 1.269625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bce3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.579 seconds -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.446 seconds -Domain Reload Profiling: 1028ms - BeginReloadAssembly (219ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (13ms) - BackupInstance (0ms) - ReleaseScriptingObjects (1ms) - CreateAndSetChildDomain (111ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (316ms) - LoadAssemblies (231ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (140ms) - TypeCache.Refresh (83ms) - TypeCache.ScanAssembly (71ms) - BuildScriptInfoCaches (49ms) - ResolveRequiredComponents (6ms) - FinalizeReload (446ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (373ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (13ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (96ms) - ProcessInitializeOnLoadAttributes (235ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.1 MB). Loaded Objects now: 6866. -Memory consumption went from 155.1 MB to 150.0 MB. -Total: 4.507917 ms (FindLiveObjects: 0.290125 ms CreateObjectMapping: 0.117625 ms MarkObjects: 2.996709 ms DeleteObjects: 1.103209 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bce3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.426 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.352 seconds -Domain Reload Profiling: 781ms - BeginReloadAssembly (152ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (12ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (59ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (237ms) - LoadAssemblies (171ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (352ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (287ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.0 MB). Loaded Objects now: 6868. -Memory consumption went from 155.1 MB to 150.1 MB. -Total: 4.485667 ms (FindLiveObjects: 0.281708 ms CreateObjectMapping: 0.104625 ms MarkObjects: 2.918208 ms DeleteObjects: 1.180917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.7 MB). Loaded Objects now: 6868. -Memory consumption went from 150.7 MB to 145.0 MB. -Total: 20.842917 ms (FindLiveObjects: 0.607667 ms CreateObjectMapping: 0.159375 ms MarkObjects: 18.295708 ms DeleteObjects: 1.779833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.2 MB). Loaded Objects now: 6868. -Memory consumption went from 150.7 MB to 145.4 MB. -Total: 10.933375 ms (FindLiveObjects: 0.335125 ms CreateObjectMapping: 0.105375 ms MarkObjects: 8.962166 ms DeleteObjects: 1.530208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (7.6 MB). Loaded Objects now: 6868. -Memory consumption went from 150.7 MB to 143.1 MB. -Total: 21.347375 ms (FindLiveObjects: 0.345292 ms CreateObjectMapping: 0.103834 ms MarkObjects: 18.163291 ms DeleteObjects: 2.734875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.3 MB). Loaded Objects now: 6868. -Memory consumption went from 150.7 MB to 145.4 MB. -Total: 16.118250 ms (FindLiveObjects: 0.466666 ms CreateObjectMapping: 0.119250 ms MarkObjects: 13.989584 ms DeleteObjects: 1.542584 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bce3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.535 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.386 seconds -Domain Reload Profiling: 924ms - BeginReloadAssembly (206ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (10ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (86ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (286ms) - LoadAssemblies (229ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (6ms) - FinalizeReload (386ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (314ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (197ms) - ProcessInitializeOnLoadMethodAttributes (31ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.1 MB). Loaded Objects now: 6870. -Memory consumption went from 155.0 MB to 149.9 MB. -Total: 4.644208 ms (FindLiveObjects: 0.274541 ms CreateObjectMapping: 0.101500 ms MarkObjects: 3.018709 ms DeleteObjects: 1.249250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bce3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.403 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.354 seconds -Domain Reload Profiling: 759ms - BeginReloadAssembly (137ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (64ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (228ms) - LoadAssemblies (153ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (102ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (354ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.2 MB). Loaded Objects now: 6872. -Memory consumption went from 155.1 MB to 149.8 MB. -Total: 4.711250 ms (FindLiveObjects: 0.285500 ms CreateObjectMapping: 0.101500 ms MarkObjects: 2.996709 ms DeleteObjects: 1.327250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.1 MB). Loaded Objects now: 6872. -Memory consumption went from 150.7 MB to 145.5 MB. -Total: 24.389583 ms (FindLiveObjects: 0.322875 ms CreateObjectMapping: 0.116417 ms MarkObjects: 22.486875 ms DeleteObjects: 1.463166 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bce3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.446 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.348 seconds -Domain Reload Profiling: 798ms - BeginReloadAssembly (155ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (58ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (254ms) - LoadAssemblies (208ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (349ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (283ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (4.8 MB). Loaded Objects now: 6874. -Memory consumption went from 155.0 MB to 150.2 MB. -Total: 4.618333 ms (FindLiveObjects: 0.277333 ms CreateObjectMapping: 0.103584 ms MarkObjects: 3.088334 ms DeleteObjects: 1.148667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.429 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.358 seconds -Domain Reload Profiling: 789ms - BeginReloadAssembly (138ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (1ms) - CreateAndSetChildDomain (61ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (251ms) - LoadAssemblies (175ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (91ms) - ResolveRequiredComponents (6ms) - FinalizeReload (358ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (291ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (189ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.2 MB). Loaded Objects now: 6876. -Memory consumption went from 155.0 MB to 149.8 MB. -Total: 5.103791 ms (FindLiveObjects: 0.275292 ms CreateObjectMapping: 0.102208 ms MarkObjects: 3.111667 ms DeleteObjects: 1.614334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.423 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.387 seconds -Domain Reload Profiling: 814ms - BeginReloadAssembly (141ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (64ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (243ms) - LoadAssemblies (159ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (115ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (95ms) - ResolveRequiredComponents (6ms) - FinalizeReload (388ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (315ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (201ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (3.2 MB). Loaded Objects now: 6878. -Memory consumption went from 155.0 MB to 151.8 MB. -Total: 4.821750 ms (FindLiveObjects: 0.272959 ms CreateObjectMapping: 0.102917 ms MarkObjects: 3.460042 ms DeleteObjects: 0.985417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.340 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.367 seconds -Domain Reload Profiling: 709ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (206ms) - LoadAssemblies (133ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (367ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (301ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (34ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (4.9 MB). Loaded Objects now: 6880. -Memory consumption went from 155.0 MB to 150.1 MB. -Total: 4.607750 ms (FindLiveObjects: 0.295292 ms CreateObjectMapping: 0.171916 ms MarkObjects: 2.798375 ms DeleteObjects: 1.341959 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bdfb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.403 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.364 seconds -Domain Reload Profiling: 770ms - BeginReloadAssembly (142ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (9ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (56ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (222ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (364ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (299ms) + SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (195ms) + ProcessInitializeOnLoadAttributes (174ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -6956,16 +1899,70 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.1 MB). Loaded Objects now: 6882. -Memory consumption went from 155.0 MB to 149.9 MB. -Total: 5.080333 ms (FindLiveObjects: 0.283041 ms CreateObjectMapping: 0.100375 ms MarkObjects: 3.206458 ms DeleteObjects: 1.490250 ms) +Unloading 6159 unused Assets / (5.6 MB). Loaded Objects now: 6769. +Memory consumption went from 147.0 MB to 141.3 MB. +Total: 4.725125 ms (FindLiveObjects: 0.282459 ms CreateObjectMapping: 0.101333 ms MarkObjects: 3.033375 ms DeleteObjects: 1.307750 ms) Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 1034.852649 seconds. + path: Assets/Resources/Prefabs/UI/ExpBar.prefab + artifactKey: Guid(95c21bc6cd4354dd58edef6d387b9eac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/UI/ExpBar.prefab using Guid(95c21bc6cd4354dd58edef6d387b9eac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '72eab69d38f451204e87ad60c693886f') in 0.037793458 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15 + ======================================================================== Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16fbc3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.365 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 707ms + BeginReloadAssembly (116ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (143ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -6987,19 +1984,17 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (4.2 MB). Loaded Objects now: 6882. -Memory consumption went from 150.7 MB to 146.5 MB. -Total: 18.723167 ms (FindLiveObjects: 0.320250 ms CreateObjectMapping: 0.108000 ms MarkObjects: 16.978000 ms DeleteObjects: 1.316625 ms) +Unloading 6160 unused Assets / (6.7 MB). Loaded Objects now: 6771. +Memory consumption went from 147.0 MB to 140.3 MB. +Total: 5.724208 ms (FindLiveObjects: 0.268291 ms CreateObjectMapping: 0.097292 ms MarkObjects: 3.304000 ms DeleteObjects: 2.054458 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -[Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c207000 may have been prematurely finalized -- Loaded All Assemblies, in 0.398 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Thread 0x16fbc3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.315 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -7007,35 +2002,35 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.360 seconds -Domain Reload Profiling: 760ms - BeginReloadAssembly (115ms) +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 655ms + BeginReloadAssembly (91ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (240ms) - LoadAssemblies (171ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (189ms) + LoadAssemblies (125ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (82ms) + AnalyzeDomain (89ms) + TypeCache.Refresh (4ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (78ms) ResolveRequiredComponents (6ms) - FinalizeReload (360ms) + FinalizeReload (338ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (297ms) + SetupLoadedEditorAssemblies (278ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (193ms) - ProcessInitializeOnLoadMethodAttributes (25ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -7061,37 +2056,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.1 MB). Loaded Objects now: 6884. -Memory consumption went from 155.1 MB to 150.1 MB. -Total: 4.849792 ms (FindLiveObjects: 0.276791 ms CreateObjectMapping: 0.111167 ms MarkObjects: 3.136958 ms DeleteObjects: 1.324708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (4.5 MB). Loaded Objects now: 6884. -Memory consumption went from 150.7 MB to 146.2 MB. -Total: 13.280209 ms (FindLiveObjects: 0.318333 ms CreateObjectMapping: 0.119667 ms MarkObjects: 11.431625 ms DeleteObjects: 1.410000 ms) +Unloading 6159 unused Assets / (5.9 MB). Loaded Objects now: 6773. +Memory consumption went from 146.9 MB to 141.0 MB. +Total: 4.813250 ms (FindLiveObjects: 0.274000 ms CreateObjectMapping: 0.112584 ms MarkObjects: 2.796750 ms DeleteObjects: 1.629625 ms) Prepare: number of updated asset objects reloaded= 0 AssetImportWorkerClient::OnTransportError - code=2 error=End of file diff --git a/Logs/AssetImportWorker0.log b/Logs/AssetImportWorker0.log new file mode 100644 index 000000000..8369b2b79 --- /dev/null +++ b/Logs/AssetImportWorker0.log @@ -0,0 +1,611 @@ +Unity Editor version: 6000.2.2f1 (ea398eefe1c2) +Branch: 6000.2/staging +Build type: Release +Batch mode: YES +macOS version: Version 15.6.1 (Build 24G90) +Darwin version: 24.6.0 +Architecture: arm64 +Running under Rosetta: NO +Available memory: 24576 MB +Date: 2025-10-01T08:48:14Z +[Licensing::Module] Trying to connect to existing licensing client channel... +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-10-01T08:48:14.670583Z" + +COMMAND LINE ARGUMENTS: +/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker0 +-projectPath +/Users/ta9/DEV/Study/Practice_Unity +-logFile +Logs/AssetImportWorker0.log +-srvPort +61226 +-licensingIpc +LicenseClient-ta9 +-job-worker-count +5 +-background-job-worker-count +8 +-gc-helper-count +1 +-name AssetImport +Successfully changed project path to: /Users/ta9/DEV/Study/Practice_Unity +/Users/ta9/DEV/Study/Practice_Unity +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-allocator-temp-initial-block-size-main=262144" + "memorysetup-allocator-temp-initial-block-size-worker=262144" + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [8439554240] Target information: + +Player connection [8439554240] * "[IP] 10.174.179.91 [Port] 0 [Flags] 2 [Guid] 2155298402 [EditorId] 2155298402 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8439554240] * "[IP] 169.254.34.97 [Port] 0 [Flags] 2 [Guid] 2155298402 [EditorId] 2155298402 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8439554240] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8439554240] Host joined alternative multi-casting on [225.0.0.222:34997]... +JobSystem: Creating JobQueue using job-worker-count value 5 +Input System module state changed to: Initialized. +[Physics::Module] Initialized fallback backend. +[Physics::Module] Id: 0xdecafbad +Library Redirect Path: Library/ +[Physics::Module] Selected backend. +[Physics::Module] Name: PhysX +[Physics::Module] Id: 0xf2b8ea05 +[Physics::Module] SDK Version: 4.1.2 +[Physics::Module] Integration Version: 1.0.0 +[Physics::Module] Threading Mode: Multi-Threaded +[Licensing::Module] Licensing is not yet initialized. +[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 77198, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Error: HandshakeResponse reported an error: + ResponseCode: 505 + ResponseStatus: Unsupported protocol version '1.17.2'. +[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ta9" +[Licensing::IpcConnector] LicenseClient-ta9 channel disconnected successfully. +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-10-01T08:48:14.947866Z" +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 83888, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Handshaking with LicensingClient: + Version: 1.17.2+ff71f16 + Session Id: 6199130541f94ab481fcaf0920f93d22 + Correlation Id: 90381a811690d97cbf78f5442d6b14a5 + External correlation Id: 544660157960530419 + Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-10-01T08:48:14.956694Z" +[Licensing::Module] Licensing Background thread has ended after 0.29s +[Licensing::Module] Licensing is initialized (took 0.15s). +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +Refreshing native plugins compatible for Editor in 2.12 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Initialize engine version: 6000.2.2f1 (ea398eefe1c2) +[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path /Users/ta9/DEV/Study/Practice_Unity/Assets +GfxDevice: creating device client; kGfxThreadingModeNonThreaded + preferred device: Apple M4 Pro (high power) +Metal devices available: 1 +0: Apple M4 Pro (high power) +Using device Apple M4 Pro (high power) +Initializing Metal device caps: Apple M4 Pro +Mac GPU Family: 2 +Apple GPU Family: 9 +MSL Version: 3.0 +Has Float MSAA: 1 +Has Float Filtering: 1 +ReadWrite Texture Tier: 2 +Initialize mono +Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' +Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' +Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56910 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll +Registered in 0.001320 seconds. +- Loaded All Assemblies, in 0.234 seconds +[usbmuxd] Start listen thread +[usbmuxd] Listen thread started +[usbmuxd] Send listen message +[usbmuxd] Attached: 32 00008103-000870243EEA001E +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.233 seconds +Domain Reload Profiling: 467ms + BeginReloadAssembly (88ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (24ms) + LoadAllAssembliesAndSetupDomain (96ms) + LoadAssemblies (89ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (92ms) + TypeCache.ScanAssembly (83ms) + BuildScriptInfoCaches (0ms) + ResolveRequiredComponents (0ms) + FinalizeReload (233ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (209ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (61ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (40ms) + ProcessInitializeOnLoadAttributes (72ms) + ProcessInitializeOnLoadMethodAttributes (33ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +======================================================================== +Worker process is ready to serve import requests +Import Worker Mode flag is 0x00 +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +- Loaded All Assemblies, in 0.408 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +Package Manager log level set to [2] +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 765ms + BeginReloadAssembly (75ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (21ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (287ms) + LoadAssemblies (192ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (126ms) + TypeCache.Refresh (100ms) + TypeCache.ScanAssembly (90ms) + BuildScriptInfoCaches (19ms) + ResolveRequiredComponents (6ms) + FinalizeReload (358ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (298ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (191ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler +Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6161 unused Assets / (6.2 MB). Loaded Objects now: 6736. +Memory consumption went from 142.3 MB to 136.2 MB. +Total: 5.867667 ms (FindLiveObjects: 0.571625 ms CreateObjectMapping: 0.121209 ms MarkObjects: 3.380666 ms DeleteObjects: 1.793959 ms) + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x1779c7000 may have been prematurely finalized +- Loaded All Assemblies, in 0.338 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.324 seconds +Domain Reload Profiling: 663ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (147ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (89ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (76ms) + ResolveRequiredComponents (5ms) + FinalizeReload (324ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (263ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (166ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.8 MB). Loaded Objects now: 6738. +Memory consumption went from 148.6 MB to 142.8 MB. +Total: 4.291125 ms (FindLiveObjects: 0.265000 ms CreateObjectMapping: 0.105541 ms MarkObjects: 2.764792 ms DeleteObjects: 1.155500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.5 MB). Loaded Objects now: 6738. +Memory consumption went from 140.5 MB to 135.0 MB. +Total: 5.599125 ms (FindLiveObjects: 0.302000 ms CreateObjectMapping: 0.106250 ms MarkObjects: 4.065834 ms DeleteObjects: 1.124792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bc2b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.398 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 747ms + BeginReloadAssembly (110ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (248ms) + LoadAssemblies (177ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.1 MB). Loaded Objects now: 6740. +Memory consumption went from 146.4 MB to 141.3 MB. +Total: 4.990459 ms (FindLiveObjects: 0.282667 ms CreateObjectMapping: 0.116625 ms MarkObjects: 3.286791 ms DeleteObjects: 1.304167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bc2b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.342 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.322 seconds +Domain Reload Profiling: 666ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (212ms) + LoadAssemblies (150ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (91ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (78ms) + ResolveRequiredComponents (6ms) + FinalizeReload (323ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (264ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (166ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.4 MB). Loaded Objects now: 6742. +Memory consumption went from 146.4 MB to 140.9 MB. +Total: 4.676000 ms (FindLiveObjects: 0.281375 ms CreateObjectMapping: 0.112292 ms MarkObjects: 3.114125 ms DeleteObjects: 1.167917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.9 MB). Loaded Objects now: 6742. +Memory consumption went from 140.6 MB to 134.7 MB. +Total: 10.264750 ms (FindLiveObjects: 0.327583 ms CreateObjectMapping: 0.102834 ms MarkObjects: 8.178000 ms DeleteObjects: 1.656250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bc2b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.432 seconds +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 770ms + BeginReloadAssembly (124ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (268ms) + LoadAssemblies (188ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (15ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.4 MB). Loaded Objects now: 6744. +Memory consumption went from 146.4 MB to 141.0 MB. +Total: 4.487250 ms (FindLiveObjects: 0.250667 ms CreateObjectMapping: 0.098416 ms MarkObjects: 2.854625 ms DeleteObjects: 1.283084 ms) + +Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/AssetImportWorker1-prev.log b/Logs/AssetImportWorker1-prev.log index eccd50f14..a03ef5f23 100644 --- a/Logs/AssetImportWorker1-prev.log +++ b/Logs/AssetImportWorker1-prev.log @@ -7,9 +7,9 @@ Darwin version: 24.6.0 Architecture: arm64 Running under Rosetta: NO Available memory: 24576 MB -Date: 2025-09-30T02:03:36Z +Date: 2025-10-01T07:56:41Z [Licensing::Module] Trying to connect to existing licensing client channel... -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-30T02:03:36.133765Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-10-01T07:56:41.192139Z" COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity @@ -23,7 +23,7 @@ AssetImportWorker1 -logFile Logs/AssetImportWorker1.log -srvPort -64203 +60356 -licensingIpc LicenseClient-ta9 -job-worker-count @@ -72,11 +72,9 @@ Successfully changed project path to: /Users/ta9/DEV/Study/Practice_Unity "memorysetup-temp-allocator-size-gfx=262144" Player connection [8439554240] Target information: -Player connection [8439554240] * "[IP] 10.174.179.91 [Port] 0 [Flags] 2 [Guid] 3177701536 [EditorId] 3177701536 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8439554240] * "[IP] 10.174.179.91 [Port] 0 [Flags] 2 [Guid] 2291743292 [EditorId] 2291743292 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8439554240] * "[IP] 169.254.104.31 [Port] 0 [Flags] 2 [Guid] 3177701536 [EditorId] 3177701536 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" - -Player connection [8439554240] * "[IP] 169.254.159.185 [Port] 0 [Flags] 2 [Guid] 3177701536 [EditorId] 3177701536 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8439554240] * "[IP] 169.254.34.97 [Port] 0 [Flags] 2 [Guid] 2291743292 [EditorId] 2291743292 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8439554240] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8439554240] Host joined alternative multi-casting on [225.0.0.222:34997]... @@ -99,19 +97,19 @@ Library Redirect Path: Library/ ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ta9" [Licensing::IpcConnector] LicenseClient-ta9 channel disconnected successfully. -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-09-30T02:03:36.429895Z" -[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 33405, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-10-01T07:56:41.468556Z" +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 80455, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 - Session Id: 99f5c6eb6419464e94fbc541a3c8c6c6 - Correlation Id: f763d44d1f966737d9284371c144f9eb - External correlation Id: 2910661285023526384 + Session Id: c1bd13b687894b7983dd64aef7698dd3 + Correlation Id: 981ec279e5dbe0006f468f4face7b523 + External correlation Id: 5158048346458741548 Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-09-30T02:03:36.437361Z" -[Licensing::Module] Licensing Background thread has ended after 0.30s -[Licensing::Module] Licensing is initialized (took 0.16s). +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-10-01T07:56:41.47633Z" +[Licensing::Module] Licensing Background thread has ended after 0.28s +[Licensing::Module] Licensing is initialized (took 0.15s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX @@ -139,52 +137,51 @@ Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56462 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56060 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll -Registered in 0.000306 seconds. -- Loaded All Assemblies, in 0.250 seconds +Registered in 0.001762 seconds. +- Loaded All Assemblies, in 0.227 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started [usbmuxd] Send listen message -[usbmuxd] Attached: 30 00008120-001451DA2690C01E -[usbmuxd] Attached: 29 00008103-000870243EEA001E Native extension for iOS target not found +[usbmuxd] Attached: 32 00008103-000870243EEA001E Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.229 seconds -Domain Reload Profiling: 479ms - BeginReloadAssembly (102ms) +- Finished resetting the current domain, in 0.244 seconds +Domain Reload Profiling: 471ms + BeginReloadAssembly (78ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (6ms) - initialDomainReloadingComplete (23ms) - LoadAllAssembliesAndSetupDomain (96ms) - LoadAssemblies (103ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (25ms) + LoadAllAssembliesAndSetupDomain (97ms) + LoadAssemblies (79ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (94ms) TypeCache.Refresh (93ms) - TypeCache.ScanAssembly (84ms) + TypeCache.ScanAssembly (85ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (230ms) + FinalizeReload (244ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (206ms) + SetupLoadedEditorAssemblies (220ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (64ms) + InitializePlatformSupportModulesInManaged (70ms) SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (38ms) - ProcessInitializeOnLoadAttributes (68ms) - ProcessInitializeOnLoadMethodAttributes (33ms) + BeforeProcessingInitializeOnLoad (42ms) + ProcessInitializeOnLoadAttributes (72ms) + ProcessInitializeOnLoadMethodAttributes (34ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -194,8 +191,8 @@ Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -- Loaded All Assemblies, in 0.403 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +- Loaded All Assemblies, in 0.405 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -204,36 +201,36 @@ Package Manager log level set to [2] [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.332 seconds -Domain Reload Profiling: 734ms - BeginReloadAssembly (74ms) +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 762ms + BeginReloadAssembly (79ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (19ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) + CreateAndSetChildDomain (20ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (285ms) - LoadAssemblies (186ms) + LoadAllAssembliesAndSetupDomain (282ms) + LoadAssemblies (189ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (129ms) - TypeCache.Refresh (101ms) - TypeCache.ScanAssembly (90ms) - BuildScriptInfoCaches (18ms) - ResolveRequiredComponents (5ms) - FinalizeReload (332ms) + AnalyzeDomain (127ms) + TypeCache.Refresh (100ms) + TypeCache.ScanAssembly (91ms) + BuildScriptInfoCaches (19ms) + ResolveRequiredComponents (6ms) + FinalizeReload (357ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (274ms) + SetupLoadedEditorAssemblies (295ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (6ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (62ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) @@ -257,12 +254,20 @@ WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.61 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.9 MB). Loaded Objects now: 6739. -Memory consumption went from 142.7 MB to 136.8 MB. -Total: 5.052750 ms (FindLiveObjects: 0.387459 ms CreateObjectMapping: 0.130333 ms MarkObjects: 2.957083 ms DeleteObjects: 1.577792 ms) +Unloading 6159 unused Assets / (6.1 MB). Loaded Objects now: 6734. +Memory consumption went from 142.5 MB to 136.4 MB. +Total: 5.405875 ms (FindLiveObjects: 0.391958 ms CreateObjectMapping: 0.124167 ms MarkObjects: 3.532791 ms DeleteObjects: 1.356667 ms) + +======================================================================== +Received Import Request. + Time since last request: 848891.781845 seconds. + path: Assets/Resources/Prefabs/UI/ExpBar.prefab + artifactKey: Guid(95c21bc6cd4354dd58edef6d387b9eac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/UI/ExpBar.prefab using Guid(95c21bc6cd4354dd58edef6d387b9eac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f5edf88ee08daaf6868c1923897e6e56') in 0.018430041 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10 ======================================================================== Received Prepare @@ -284,185 +289,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.2 MB). Loaded Objects now: 6738. -Memory consumption went from 138.3 MB to 133.1 MB. -Total: 4.493542 ms (FindLiveObjects: 0.264500 ms CreateObjectMapping: 0.102167 ms MarkObjects: 2.948291 ms DeleteObjects: 1.178292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16db67000 may have been prematurely finalized -- Loaded All Assemblies, in 0.441 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.353 seconds -Domain Reload Profiling: 796ms - BeginReloadAssembly (90ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (31ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (317ms) - LoadAssemblies (211ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (128ms) - TypeCache.Refresh (19ms) - TypeCache.ScanAssembly (2ms) - BuildScriptInfoCaches (99ms) - ResolveRequiredComponents (6ms) - FinalizeReload (353ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (21ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.5 MB). Loaded Objects now: 6740. -Memory consumption went from 146.7 MB to 141.1 MB. -Total: 4.912208 ms (FindLiveObjects: 0.259541 ms CreateObjectMapping: 0.104542 ms MarkObjects: 3.027625 ms DeleteObjects: 1.520125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.375 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.381 seconds -Domain Reload Profiling: 758ms - BeginReloadAssembly (98ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (241ms) - LoadAssemblies (164ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (381ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (314ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (85ms) - ProcessInitializeOnLoadAttributes (194ms) - ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.48 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (3.4 MB). Loaded Objects now: 6742. -Memory consumption went from 146.7 MB to 143.3 MB. -Total: 4.570334 ms (FindLiveObjects: 0.287583 ms CreateObjectMapping: 0.104084 ms MarkObjects: 3.078083 ms DeleteObjects: 1.100250 ms) - -Prepare: number of updated asset objects reloaded= 0 -[usbmuxd] Detached: 30 00008120-001451DA2690C01E -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (4.6 MB). Loaded Objects now: 6742. -Memory consumption went from 140.8 MB to 136.2 MB. -Total: 7.372959 ms (FindLiveObjects: 0.311792 ms CreateObjectMapping: 0.117125 ms MarkObjects: 5.588750 ms DeleteObjects: 1.355000 ms) +Unloading 6151 unused Assets / (5.6 MB). Loaded Objects now: 6738. +Memory consumption went from 139.0 MB to 133.4 MB. +Total: 23.911292 ms (FindLiveObjects: 0.376209 ms CreateObjectMapping: 0.117833 ms MarkObjects: 21.961833 ms DeleteObjects: 1.455209 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -470,9 +302,9 @@ Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.404 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Thread 0x32fa87000 may have been prematurely finalized +- Loaded All Assemblies, in 0.465 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -480,310 +312,34 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.377 seconds -Domain Reload Profiling: 783ms - BeginReloadAssembly (137ms) +- Finished resetting the current domain, in 0.397 seconds +Domain Reload Profiling: 863ms + BeginReloadAssembly (114ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (64ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (228ms) - LoadAssemblies (162ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (102ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (377ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (311ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (209ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.8 MB). Loaded Objects now: 6744. -Memory consumption went from 146.7 MB to 141.9 MB. -Total: 4.494833 ms (FindLiveObjects: 0.254125 ms CreateObjectMapping: 0.121875 ms MarkObjects: 2.974292 ms DeleteObjects: 1.144375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.356 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 708ms - BeginReloadAssembly (105ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (149ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (287ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.7 MB). Loaded Objects now: 6746. -Memory consumption went from 146.7 MB to 142.0 MB. -Total: 5.069500 ms (FindLiveObjects: 0.280125 ms CreateObjectMapping: 0.114333 ms MarkObjects: 3.169375 ms DeleteObjects: 1.505417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.5 MB). Loaded Objects now: 6746. -Memory consumption went from 140.8 MB to 135.4 MB. -Total: 12.906125 ms (FindLiveObjects: 0.306209 ms CreateObjectMapping: 0.127000 ms MarkObjects: 10.844791 ms DeleteObjects: 1.627584 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.416 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.370 seconds -Domain Reload Profiling: 789ms - BeginReloadAssembly (117ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (260ms) - LoadAssemblies (190ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (370ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (303ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (196ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.0 MB). Loaded Objects now: 6748. -Memory consumption went from 146.6 MB to 141.6 MB. -Total: 4.827166 ms (FindLiveObjects: 0.296625 ms CreateObjectMapping: 0.109875 ms MarkObjects: 3.072292 ms DeleteObjects: 1.348000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.3 MB). Loaded Objects now: 6748. -Memory consumption went from 140.8 MB to 135.5 MB. -Total: 6.679209 ms (FindLiveObjects: 0.484375 ms CreateObjectMapping: 0.125375 ms MarkObjects: 4.746458 ms DeleteObjects: 1.322625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.421 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 767ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) + DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) - RebuildCommonClasses (23ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (258ms) - LoadAssemblies (190ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (311ms) + LoadAssemblies (235ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (9ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) + BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) - FinalizeReload (343ms) + FinalizeReload (397ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) + SetupLoadedEditorAssemblies (326ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (64ms) - ProcessInitializeOnLoadAttributes (179ms) + InitializePlatformSupportModulesInManaged (43ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (182ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -810,17 +366,83 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.1 MB). Loaded Objects now: 6750. -Memory consumption went from 146.6 MB to 141.6 MB. -Total: 4.388250 ms (FindLiveObjects: 0.261666 ms CreateObjectMapping: 0.096292 ms MarkObjects: 2.687459 ms DeleteObjects: 1.342417 ms) +Unloading 6158 unused Assets / (5.8 MB). Loaded Objects now: 6740. +Memory consumption went from 147.3 MB to 141.5 MB. +Total: 4.376666 ms (FindLiveObjects: 0.251208 ms CreateObjectMapping: 0.110459 ms MarkObjects: 2.965000 ms DeleteObjects: 1.049666 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.4 MB). Loaded Objects now: 6740. +Memory consumption went from 141.4 MB to 136.0 MB. +Total: 17.697625 ms (FindLiveObjects: 0.873208 ms CreateObjectMapping: 0.161875 ms MarkObjects: 15.405292 ms DeleteObjects: 1.257000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (4.5 MB). Loaded Objects now: 6740. +Memory consumption went from 141.4 MB to 136.9 MB. +Total: 18.863083 ms (FindLiveObjects: 0.296750 ms CreateObjectMapping: 0.099958 ms MarkObjects: 16.994292 ms DeleteObjects: 1.471417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 1946.954227 seconds. + path: Assets/Scripts/UI/ExpBar.cs + artifactKey: Guid(45d0d2b1a5ea9453bb04907219f9d854) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/UI/ExpBar.cs using Guid(45d0d2b1a5ea9453bb04907219f9d854) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a48f23aac985d07754e46180ee7f6bf3') in 0.001899 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.346 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16e387000 may have been prematurely finalized +- Loaded All Assemblies, in 0.400 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -828,35 +450,35 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.345 seconds -Domain Reload Profiling: 693ms - BeginReloadAssembly (89ms) +- Finished resetting the current domain, in 0.363 seconds +Domain Reload Profiling: 765ms + BeginReloadAssembly (109ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (6ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (221ms) - LoadAssemblies (152ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (248ms) + LoadAssemblies (178ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (92ms) - TypeCache.Refresh (5ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (78ms) - ResolveRequiredComponents (5ms) - FinalizeReload (346ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (363ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) + SetupLoadedEditorAssemblies (300ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (26ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (87ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -879,12 +501,212 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6158 unused Assets / (4.1 MB). Loaded Objects now: 6742. +Memory consumption went from 147.3 MB to 143.2 MB. +Total: 4.386250 ms (FindLiveObjects: 0.262833 ms CreateObjectMapping: 0.103500 ms MarkObjects: 2.893292 ms DeleteObjects: 1.126166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 2.37 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6742. +Memory consumption went from 141.4 MB to 136.1 MB. +Total: 4.698667 ms (FindLiveObjects: 0.316625 ms CreateObjectMapping: 0.192500 ms MarkObjects: 2.918041 ms DeleteObjects: 1.271209 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be87000 may have been prematurely finalized +- Loaded All Assemblies, in 0.380 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 724ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (247ms) + LoadAssemblies (167ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.6 MB). Loaded Objects now: 6752. -Memory consumption went from 146.7 MB to 142.1 MB. -Total: 4.769250 ms (FindLiveObjects: 0.276250 ms CreateObjectMapping: 0.123208 ms MarkObjects: 3.054292 ms DeleteObjects: 1.315209 ms) +Unloading 6158 unused Assets / (5.6 MB). Loaded Objects now: 6744. +Memory consumption went from 147.2 MB to 141.6 MB. +Total: 4.055417 ms (FindLiveObjects: 0.275708 ms CreateObjectMapping: 0.098042 ms MarkObjects: 2.663791 ms DeleteObjects: 1.017458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.3 MB). Loaded Objects now: 6745. +Memory consumption went from 141.5 MB to 136.2 MB. +Total: 7.796291 ms (FindLiveObjects: 0.488083 ms CreateObjectMapping: 0.631750 ms MarkObjects: 4.879916 ms DeleteObjects: 1.796292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be87000 may have been prematurely finalized +- Loaded All Assemblies, in 0.370 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 729ms + BeginReloadAssembly (100ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (235ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (356ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.5 MB). Loaded Objects now: 6747. +Memory consumption went from 147.1 MB to 141.6 MB. +Total: 4.924875 ms (FindLiveObjects: 0.282541 ms CreateObjectMapping: 0.110000 ms MarkObjects: 3.068209 ms DeleteObjects: 1.463958 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -910,9 +732,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.3 MB). Loaded Objects now: 6752. -Memory consumption went from 140.8 MB to 135.5 MB. -Total: 8.509084 ms (FindLiveObjects: 0.329458 ms CreateObjectMapping: 0.108875 ms MarkObjects: 6.543875 ms DeleteObjects: 1.526584 ms) +Unloading 6152 unused Assets / (5.5 MB). Loaded Objects now: 6747. +Memory consumption went from 141.5 MB to 136.0 MB. +Total: 10.851791 ms (FindLiveObjects: 0.299000 ms CreateObjectMapping: 0.112708 ms MarkObjects: 8.293792 ms DeleteObjects: 2.146041 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -920,7 +742,313 @@ Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized +Thread 0x16be87000 may have been prematurely finalized +- Loaded All Assemblies, in 0.414 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 764ms + BeginReloadAssembly (122ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (250ms) + LoadAssemblies (177ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.6 MB). Loaded Objects now: 6749. +Memory consumption went from 147.2 MB to 141.6 MB. +Total: 4.033208 ms (FindLiveObjects: 0.263542 ms CreateObjectMapping: 0.100875 ms MarkObjects: 2.659542 ms DeleteObjects: 1.009083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.6 MB). Loaded Objects now: 6749. +Memory consumption went from 141.5 MB to 135.9 MB. +Total: 15.706500 ms (FindLiveObjects: 0.395375 ms CreateObjectMapping: 0.170875 ms MarkObjects: 13.722666 ms DeleteObjects: 1.417250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be87000 may have been prematurely finalized +- Loaded All Assemblies, in 0.409 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.331 seconds +Domain Reload Profiling: 742ms + BeginReloadAssembly (107ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (257ms) + LoadAssemblies (181ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (331ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (164ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.5 MB). Loaded Objects now: 6751. +Memory consumption went from 147.2 MB to 141.7 MB. +Total: 4.307333 ms (FindLiveObjects: 0.265375 ms CreateObjectMapping: 0.090625 ms MarkObjects: 2.814792 ms DeleteObjects: 1.136291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.7 MB). Loaded Objects now: 6751. +Memory consumption went from 141.5 MB to 135.8 MB. +Total: 9.157958 ms (FindLiveObjects: 0.311833 ms CreateObjectMapping: 0.107167 ms MarkObjects: 7.138417 ms DeleteObjects: 1.600250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be87000 may have been prematurely finalized +- Loaded All Assemblies, in 0.397 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 742ms + BeginReloadAssembly (107ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (246ms) + LoadAssemblies (173ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.6 MB). Loaded Objects now: 6753. +Memory consumption went from 147.1 MB to 141.6 MB. +Total: 4.244792 ms (FindLiveObjects: 0.264916 ms CreateObjectMapping: 0.095334 ms MarkObjects: 2.596000 ms DeleteObjects: 1.288250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.8 MB). Loaded Objects now: 6753. +Memory consumption went from 141.5 MB to 135.8 MB. +Total: 21.191708 ms (FindLiveObjects: 0.342375 ms CreateObjectMapping: 0.140583 ms MarkObjects: 19.117125 ms DeleteObjects: 1.591333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be87000 may have been prematurely finalized - Loaded All Assemblies, in 0.437 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for iOS target not found @@ -930,281 +1058,35 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 789ms - BeginReloadAssembly (110ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (285ms) - LoadAssemblies (197ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (118ms) - TypeCache.Refresh (17ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (93ms) - ResolveRequiredComponents (5ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.1 MB). Loaded Objects now: 6754. -Memory consumption went from 146.7 MB to 141.6 MB. -Total: 4.763416 ms (FindLiveObjects: 0.290833 ms CreateObjectMapping: 0.103667 ms MarkObjects: 2.876041 ms DeleteObjects: 1.492541 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c23b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.346 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 699ms - BeginReloadAssembly (90ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (221ms) - LoadAssemblies (148ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (64ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.4 MB). Loaded Objects now: 6756. -Memory consumption went from 146.7 MB to 141.3 MB. -Total: 5.034459 ms (FindLiveObjects: 0.282917 ms CreateObjectMapping: 0.099208 ms MarkObjects: 3.047459 ms DeleteObjects: 1.604375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.3 MB). Loaded Objects now: 6756. -Memory consumption went from 140.8 MB to 135.6 MB. -Total: 11.475750 ms (FindLiveObjects: 0.276917 ms CreateObjectMapping: 0.103333 ms MarkObjects: 9.727208 ms DeleteObjects: 1.367916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c0db000 may have been prematurely finalized -- Loaded All Assemblies, in 0.396 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.357 seconds -Domain Reload Profiling: 756ms +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 781ms BeginReloadAssembly (116ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (6ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (244ms) - LoadAssemblies (177ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (5ms) - FinalizeReload (357ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (291ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.1 MB). Loaded Objects now: 6758. -Memory consumption went from 146.7 MB to 142.6 MB. -Total: 4.803500 ms (FindLiveObjects: 0.302292 ms CreateObjectMapping: 0.104000 ms MarkObjects: 3.196583 ms DeleteObjects: 1.200375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c0db000 may have been prematurely finalized -- Loaded All Assemblies, in 0.377 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 729ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (251ms) - LoadAssemblies (174ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (278ms) + LoadAssemblies (192ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (85ms) + AnalyzeDomain (117ms) + TypeCache.Refresh (15ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (94ms) ResolveRequiredComponents (6ms) - FinalizeReload (349ms) + FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) + SetupLoadedEditorAssemblies (276ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (26ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (166ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -1230,9 +1112,37 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.2 MB). Loaded Objects now: 6760. -Memory consumption went from 146.7 MB to 141.5 MB. -Total: 5.357791 ms (FindLiveObjects: 0.290000 ms CreateObjectMapping: 0.116333 ms MarkObjects: 3.166375 ms DeleteObjects: 1.784916 ms) +Unloading 6159 unused Assets / (5.3 MB). Loaded Objects now: 6755. +Memory consumption went from 147.2 MB to 141.9 MB. +Total: 4.223875 ms (FindLiveObjects: 0.262875 ms CreateObjectMapping: 0.092625 ms MarkObjects: 2.618250 ms DeleteObjects: 1.249792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.5 MB). Loaded Objects now: 6755. +Memory consumption went from 141.5 MB to 136.0 MB. +Total: 9.401250 ms (FindLiveObjects: 0.310417 ms CreateObjectMapping: 0.100792 ms MarkObjects: 7.505875 ms DeleteObjects: 1.483834 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -1258,357 +1168,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (4.9 MB). Loaded Objects now: 6760. -Memory consumption went from 140.8 MB to 135.9 MB. -Total: 19.161958 ms (FindLiveObjects: 0.314250 ms CreateObjectMapping: 0.119250 ms MarkObjects: 17.255125 ms DeleteObjects: 1.472875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c23b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.507 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.359 seconds -Domain Reload Profiling: 869ms - BeginReloadAssembly (167ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (72ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (296ms) - LoadAssemblies (224ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (113ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (293ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (189ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.4 MB). Loaded Objects now: 6762. -Memory consumption went from 146.7 MB to 141.3 MB. -Total: 4.749125 ms (FindLiveObjects: 0.272291 ms CreateObjectMapping: 0.098708 ms MarkObjects: 2.932417 ms DeleteObjects: 1.445250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c23b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.347 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 699ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (219ms) - LoadAssemblies (150ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (5ms) - FinalizeReload (349ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (287ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.3 MB). Loaded Objects now: 6764. -Memory consumption went from 146.7 MB to 142.4 MB. -Total: 4.783875 ms (FindLiveObjects: 0.270583 ms CreateObjectMapping: 0.106500 ms MarkObjects: 3.161000 ms DeleteObjects: 1.245375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.1 MB). Loaded Objects now: 6764. -Memory consumption went from 140.8 MB to 135.7 MB. -Total: 9.615083 ms (FindLiveObjects: 0.425292 ms CreateObjectMapping: 0.196750 ms MarkObjects: 7.511917 ms DeleteObjects: 1.480708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c23b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.413 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.340 seconds -Domain Reload Profiling: 757ms - BeginReloadAssembly (117ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (256ms) - LoadAssemblies (173ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (111ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (6ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (61ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.9 MB). Loaded Objects now: 6766. -Memory consumption went from 146.7 MB to 141.8 MB. -Total: 4.544916 ms (FindLiveObjects: 0.272792 ms CreateObjectMapping: 0.096583 ms MarkObjects: 2.942667 ms DeleteObjects: 1.232666 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.1 MB). Loaded Objects now: 6766. -Memory consumption went from 140.8 MB to 135.7 MB. -Total: 7.670333 ms (FindLiveObjects: 0.305541 ms CreateObjectMapping: 0.100375 ms MarkObjects: 5.895667 ms DeleteObjects: 1.368500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bddb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.529 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.365 seconds -Domain Reload Profiling: 896ms - BeginReloadAssembly (119ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (52ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (368ms) - LoadAssemblies (276ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (121ms) - TypeCache.Refresh (14ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (98ms) - ResolveRequiredComponents (6ms) - FinalizeReload (365ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (297ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (13ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (82ms) - ProcessInitializeOnLoadAttributes (173ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.2 MB). Loaded Objects now: 6768. -Memory consumption went from 146.7 MB to 141.5 MB. -Total: 4.491083 ms (FindLiveObjects: 0.279125 ms CreateObjectMapping: 0.097375 ms MarkObjects: 2.842791 ms DeleteObjects: 1.271542 ms) +Unloading 6152 unused Assets / (5.6 MB). Loaded Objects now: 6755. +Memory consumption went from 141.5 MB to 135.9 MB. +Total: 21.148542 ms (FindLiveObjects: 0.591750 ms CreateObjectMapping: 0.193083 ms MarkObjects: 19.209875 ms DeleteObjects: 1.153542 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -1634,37 +1196,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (5.3 MB). Loaded Objects now: 6768. -Memory consumption went from 140.9 MB to 135.6 MB. -Total: 7.643292 ms (FindLiveObjects: 0.310958 ms CreateObjectMapping: 0.096334 ms MarkObjects: 5.751125 ms DeleteObjects: 1.484667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6154 unused Assets / (4.5 MB). Loaded Objects now: 6768. -Memory consumption went from 140.8 MB to 136.3 MB. -Total: 13.299334 ms (FindLiveObjects: 0.341125 ms CreateObjectMapping: 0.114292 ms MarkObjects: 11.488625 ms DeleteObjects: 1.355042 ms) +Unloading 6152 unused Assets / (5.2 MB). Loaded Objects now: 6755. +Memory consumption went from 141.5 MB to 136.3 MB. +Total: 7.596792 ms (FindLiveObjects: 0.278458 ms CreateObjectMapping: 0.146959 ms MarkObjects: 5.972375 ms DeleteObjects: 1.198458 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -1672,82 +1206,8 @@ Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16c23b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.413 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.335 seconds -Domain Reload Profiling: 750ms - BeginReloadAssembly (126ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (53ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (247ms) - LoadAssemblies (173ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (6ms) - FinalizeReload (335ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (272ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (62ms) - ProcessInitializeOnLoadAttributes (173ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.1 MB). Loaded Objects now: 6770. -Memory consumption went from 146.7 MB to 141.6 MB. -Total: 4.588167 ms (FindLiveObjects: 0.268666 ms CreateObjectMapping: 0.106042 ms MarkObjects: 2.814375 ms DeleteObjects: 1.398875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bf9b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.378 seconds +Thread 0x16be87000 may have been prematurely finalized +- Loaded All Assemblies, in 0.405 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found @@ -1756,688 +1216,34 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.386 seconds -Domain Reload Profiling: 767ms - BeginReloadAssembly (126ms) +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 745ms + BeginReloadAssembly (117ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (6ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (216ms) - LoadAssemblies (148ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (387ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (323ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (42ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (189ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.0 MB). Loaded Objects now: 6772. -Memory consumption went from 146.8 MB to 141.8 MB. -Total: 4.965917 ms (FindLiveObjects: 0.296958 ms CreateObjectMapping: 0.100708 ms MarkObjects: 3.220375 ms DeleteObjects: 1.347667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c353000 may have been prematurely finalized -- Loaded All Assemblies, in 0.389 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 741ms - BeginReloadAssembly (125ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (10ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (50ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (226ms) - LoadAssemblies (159ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (5ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (286ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (5.5 MB). Loaded Objects now: 6774. -Memory consumption went from 146.7 MB to 141.3 MB. -Total: 4.879333 ms (FindLiveObjects: 0.278291 ms CreateObjectMapping: 0.096084 ms MarkObjects: 3.002708 ms DeleteObjects: 1.501833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.349 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 690ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (151ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (78ms) - ResolveRequiredComponents (5ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6161 unused Assets / (4.7 MB). Loaded Objects now: 6776. -Memory consumption went from 146.8 MB to 142.1 MB. -Total: 4.640292 ms (FindLiveObjects: 0.273500 ms CreateObjectMapping: 0.097667 ms MarkObjects: 2.964375 ms DeleteObjects: 1.304292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6155 unused Assets / (6.0 MB). Loaded Objects now: 6777. -Memory consumption went from 140.9 MB to 134.9 MB. -Total: 15.560000 ms (FindLiveObjects: 0.478875 ms CreateObjectMapping: 0.130875 ms MarkObjects: 13.423167 ms DeleteObjects: 1.526917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.460 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.366 seconds -Domain Reload Profiling: 829ms - BeginReloadAssembly (116ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (305ms) - LoadAssemblies (207ms) + LoadAllAssembliesAndSetupDomain (247ms) + LoadAssemblies (170ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (126ms) - TypeCache.Refresh (22ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (93ms) - ResolveRequiredComponents (7ms) - FinalizeReload (366ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (299ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (189ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6162 unused Assets / (4.6 MB). Loaded Objects now: 6779. -Memory consumption went from 146.7 MB to 142.1 MB. -Total: 4.783167 ms (FindLiveObjects: 0.292375 ms CreateObjectMapping: 0.113208 ms MarkObjects: 3.112000 ms DeleteObjects: 1.265042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6155 unused Assets / (5.1 MB). Loaded Objects now: 6779. -Memory consumption went from 140.9 MB to 135.8 MB. -Total: 6.438000 ms (FindLiveObjects: 0.907917 ms CreateObjectMapping: 0.150917 ms MarkObjects: 3.837458 ms DeleteObjects: 1.538792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.472 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.356 seconds -Domain Reload Profiling: 830ms - BeginReloadAssembly (152ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (9ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (62ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (280ms) - LoadAssemblies (204ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (116ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (97ms) - ResolveRequiredComponents (5ms) - FinalizeReload (356ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (291ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (188ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6162 unused Assets / (5.3 MB). Loaded Objects now: 6781. -Memory consumption went from 146.7 MB to 141.4 MB. -Total: 4.806958 ms (FindLiveObjects: 0.272166 ms CreateObjectMapping: 0.108042 ms MarkObjects: 3.022208 ms DeleteObjects: 1.404208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6156 unused Assets / (5.0 MB). Loaded Objects now: 6782. -Memory consumption went from 140.8 MB to 135.9 MB. -Total: 4.830334 ms (FindLiveObjects: 0.257709 ms CreateObjectMapping: 0.102041 ms MarkObjects: 2.927750 ms DeleteObjects: 1.542334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.424 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.361 seconds -Domain Reload Profiling: 788ms - BeginReloadAssembly (99ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (287ms) - LoadAssemblies (198ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (114ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (94ms) - ResolveRequiredComponents (6ms) - FinalizeReload (361ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (295ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (188ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6163 unused Assets / (4.8 MB). Loaded Objects now: 6784. -Memory consumption went from 146.8 MB to 142.0 MB. -Total: 4.995209 ms (FindLiveObjects: 0.275875 ms CreateObjectMapping: 0.099334 ms MarkObjects: 3.407916 ms DeleteObjects: 1.211500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.7 MB). Loaded Objects now: 6785. -Memory consumption went from 140.8 MB to 135.2 MB. -Total: 18.703125 ms (FindLiveObjects: 0.307167 ms CreateObjectMapping: 0.098583 ms MarkObjects: 16.872500 ms DeleteObjects: 1.424334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.416 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 768ms - BeginReloadAssembly (118ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (259ms) - LoadAssemblies (171ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (118ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (97ms) - ResolveRequiredComponents (7ms) - FinalizeReload (349ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.2 MB). Loaded Objects now: 6787. -Memory consumption went from 146.8 MB to 141.5 MB. -Total: 4.319875 ms (FindLiveObjects: 0.260083 ms CreateObjectMapping: 0.090750 ms MarkObjects: 2.778542 ms DeleteObjects: 1.190209 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.3 MB). Loaded Objects now: 6787. -Memory consumption went from 140.9 MB to 135.6 MB. -Total: 17.299334 ms (FindLiveObjects: 0.311667 ms CreateObjectMapping: 0.108041 ms MarkObjects: 15.265375 ms DeleteObjects: 1.613875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.435 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.330 seconds -Domain Reload Profiling: 767ms - BeginReloadAssembly (112ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (281ms) - LoadAssemblies (197ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (113ms) + AnalyzeDomain (108ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (91ms) - ResolveRequiredComponents (6ms) - FinalizeReload (330ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (5ms) + FinalizeReload (338ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (268ms) + SetupLoadedEditorAssemblies (275ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (172ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (168ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -2461,12 +1267,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.0 MB). Loaded Objects now: 6789. -Memory consumption went from 146.7 MB to 141.7 MB. -Total: 4.508208 ms (FindLiveObjects: 0.288625 ms CreateObjectMapping: 0.104833 ms MarkObjects: 2.916583 ms DeleteObjects: 1.197792 ms) +Unloading 6159 unused Assets / (5.5 MB). Loaded Objects now: 6757. +Memory consumption went from 147.1 MB to 141.7 MB. +Total: 4.516917 ms (FindLiveObjects: 0.272250 ms CreateObjectMapping: 0.104042 ms MarkObjects: 2.728291 ms DeleteObjects: 1.411584 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -2489,12 +1295,86 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.0 MB). Loaded Objects now: 6789. -Memory consumption went from 140.9 MB to 135.8 MB. -Total: 21.642875 ms (FindLiveObjects: 0.336625 ms CreateObjectMapping: 0.104292 ms MarkObjects: 19.517917 ms DeleteObjects: 1.683834 ms) +Unloading 6152 unused Assets / (5.2 MB). Loaded Objects now: 6757. +Memory consumption went from 141.5 MB to 136.3 MB. +Total: 10.333208 ms (FindLiveObjects: 0.317875 ms CreateObjectMapping: 0.095750 ms MarkObjects: 8.766417 ms DeleteObjects: 1.152333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be87000 may have been prematurely finalized +- Loaded All Assemblies, in 0.426 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.372 seconds +Domain Reload Profiling: 801ms + BeginReloadAssembly (123ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (264ms) + LoadAssemblies (179ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (115ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (6ms) + FinalizeReload (372ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (308ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (11ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (196ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.4 MB). Loaded Objects now: 6759. +Memory consumption went from 147.2 MB to 141.8 MB. +Total: 4.432250 ms (FindLiveObjects: 0.262625 ms CreateObjectMapping: 0.092042 ms MarkObjects: 2.745208 ms DeleteObjects: 1.332167 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -2517,68 +1397,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (3.2 MB). Loaded Objects now: 6789. -Memory consumption went from 140.9 MB to 137.6 MB. -Total: 23.942167 ms (FindLiveObjects: 0.762666 ms CreateObjectMapping: 0.232417 ms MarkObjects: 21.960292 ms DeleteObjects: 0.986167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.0 MB). Loaded Objects now: 6789. -Memory consumption went from 140.9 MB to 135.9 MB. -Total: 20.361417 ms (FindLiveObjects: 0.459875 ms CreateObjectMapping: 0.129167 ms MarkObjects: 18.233958 ms DeleteObjects: 1.538167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.2 MB). Loaded Objects now: 6789. -Memory consumption went from 140.8 MB to 135.6 MB. -Total: 18.268375 ms (FindLiveObjects: 0.317209 ms CreateObjectMapping: 0.106750 ms MarkObjects: 16.587208 ms DeleteObjects: 1.257167 ms) +Unloading 6152 unused Assets / (5.4 MB). Loaded Objects now: 6759. +Memory consumption went from 141.5 MB to 136.0 MB. +Total: 10.870458 ms (FindLiveObjects: 0.312500 ms CreateObjectMapping: 0.090667 ms MarkObjects: 8.889250 ms DeleteObjects: 1.577584 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -2604,41 +1428,59 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (8.7 MB). Loaded Objects now: 6789. -Memory consumption went from 140.9 MB to 132.2 MB. -Total: 25.537917 ms (FindLiveObjects: 0.336834 ms CreateObjectMapping: 0.106416 ms MarkObjects: 21.450750 ms DeleteObjects: 3.643625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.10 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.4 MB). Loaded Objects now: 6789. -Memory consumption went from 140.9 MB to 135.5 MB. -Total: 7.218875 ms (FindLiveObjects: 0.297541 ms CreateObjectMapping: 0.121250 ms MarkObjects: 5.656167 ms DeleteObjects: 1.143250 ms) +Unloading 6152 unused Assets / (5.5 MB). Loaded Objects now: 6759. +Memory consumption went from 141.5 MB to 135.9 MB. +Total: 8.000250 ms (FindLiveObjects: 1.024625 ms CreateObjectMapping: 0.190375 ms MarkObjects: 5.003750 ms DeleteObjects: 1.781209 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bac7000 may have been prematurely finalized +- Loaded All Assemblies, in 0.451 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 809ms + BeginReloadAssembly (110ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (3ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (299ms) + LoadAssemblies (210ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (118ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (96ms) + ResolveRequiredComponents (6ms) + FinalizeReload (356ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (287ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -2660,59 +1502,13 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.4 MB). Loaded Objects now: 6789. -Memory consumption went from 140.9 MB to 136.4 MB. -Total: 44.003042 ms (FindLiveObjects: 0.327042 ms CreateObjectMapping: 0.111166 ms MarkObjects: 41.823042 ms DeleteObjects: 1.741292 ms) +Unloading 6159 unused Assets / (5.6 MB). Loaded Objects now: 6761. +Memory consumption went from 147.2 MB to 141.6 MB. +Total: 4.401458 ms (FindLiveObjects: 0.284416 ms CreateObjectMapping: 0.172792 ms MarkObjects: 2.830583 ms DeleteObjects: 1.113208 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.390 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.344 seconds -Domain Reload Profiling: 737ms - BeginReloadAssembly (116ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (235ms) - LoadAssemblies (163ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (344ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (280ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -2731,20 +1527,20 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.2 MB). Loaded Objects now: 6791. -Memory consumption went from 146.8 MB to 141.6 MB. -Total: 4.809292 ms (FindLiveObjects: 0.286792 ms CreateObjectMapping: 0.110041 ms MarkObjects: 2.979750 ms DeleteObjects: 1.432334 ms) +Unloading 6152 unused Assets / (5.5 MB). Loaded Objects now: 6761. +Memory consumption went from 141.5 MB to 136.0 MB. +Total: 4.272209 ms (FindLiveObjects: 0.223666 ms CreateObjectMapping: 0.100834 ms MarkObjects: 2.807833 ms DeleteObjects: 1.139667 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.348 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Thread 0x16bac7000 may have been prematurely finalized +- Loaded All Assemblies, in 0.393 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -2752,33 +1548,133 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.331 seconds -Domain Reload Profiling: 681ms - BeginReloadAssembly (97ms) +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 749ms + BeginReloadAssembly (110ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (214ms) - LoadAssemblies (146ms) + LoadAllAssembliesAndSetupDomain (246ms) + LoadAssemblies (168ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (6ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) + BuildScriptInfoCaches (86ms) ResolveRequiredComponents (6ms) - FinalizeReload (332ms) + FinalizeReload (353ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (269ms) + SetupLoadedEditorAssemblies (287ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (64ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (4.6 MB). Loaded Objects now: 6763. +Memory consumption went from 147.2 MB to 142.6 MB. +Total: 4.508500 ms (FindLiveObjects: 0.241209 ms CreateObjectMapping: 0.111583 ms MarkObjects: 2.903333 ms DeleteObjects: 1.252000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.7 MB). Loaded Objects now: 6763. +Memory consumption went from 141.5 MB to 135.8 MB. +Total: 5.384875 ms (FindLiveObjects: 0.274750 ms CreateObjectMapping: 0.098458 ms MarkObjects: 3.532375 ms DeleteObjects: 1.478875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bac7000 may have been prematurely finalized +- Loaded All Assemblies, in 0.371 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 712ms + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (231ms) + LoadAssemblies (161ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (5ms) + FinalizeReload (338ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (170ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) @@ -2803,50 +1699,20 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.5 MB). Loaded Objects now: 6793. -Memory consumption went from 146.7 MB to 141.3 MB. -Total: 4.442875 ms (FindLiveObjects: 0.281667 ms CreateObjectMapping: 0.102292 ms MarkObjects: 2.697875 ms DeleteObjects: 1.360416 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.7 MB). Loaded Objects now: 6793. -Memory consumption went from 140.9 MB to 136.2 MB. -Total: 20.583541 ms (FindLiveObjects: 0.321750 ms CreateObjectMapping: 0.111959 ms MarkObjects: 18.804708 ms DeleteObjects: 1.344958 ms) +Unloading 6159 unused Assets / (5.5 MB). Loaded Objects now: 6765. +Memory consumption went from 147.2 MB to 141.7 MB. +Total: 4.768583 ms (FindLiveObjects: 0.267416 ms CreateObjectMapping: 0.100542 ms MarkObjects: 2.903208 ms DeleteObjects: 1.497083 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -[Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.460 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Thread 0x16be87000 may have been prematurely finalized +- Loaded All Assemblies, in 0.335 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -2854,35 +1720,35 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.333 seconds -Domain Reload Profiling: 796ms - BeginReloadAssembly (116ms) +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 675ms + BeginReloadAssembly (95ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (32ms) - LoadAllAssembliesAndSetupDomain (286ms) - LoadAssemblies (214ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (201ms) + LoadAssemblies (130ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (108ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (333ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (337ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (271ms) + SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (61ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (23ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -2905,121 +1771,19 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.1 MB). Loaded Objects now: 6795. -Memory consumption went from 146.7 MB to 141.6 MB. -Total: 4.505042 ms (FindLiveObjects: 0.269250 ms CreateObjectMapping: 0.096167 ms MarkObjects: 2.875833 ms DeleteObjects: 1.263375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.3 MB). Loaded Objects now: 6795. -Memory consumption went from 140.9 MB to 135.6 MB. -Total: 7.401208 ms (FindLiveObjects: 0.285000 ms CreateObjectMapping: 0.104250 ms MarkObjects: 5.490583 ms DeleteObjects: 1.521208 ms) +Unloading 6159 unused Assets / (5.4 MB). Loaded Objects now: 6767. +Memory consumption went from 147.2 MB to 141.8 MB. +Total: 4.522084 ms (FindLiveObjects: 0.248250 ms CreateObjectMapping: 0.106292 ms MarkObjects: 2.908958 ms DeleteObjects: 1.258292 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.436 seconds -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.367 seconds -Domain Reload Profiling: 806ms - BeginReloadAssembly (110ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (45ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (286ms) - LoadAssemblies (208ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (7ms) - FinalizeReload (367ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (296ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (13ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.4 MB). Loaded Objects now: 6797. -Memory consumption went from 146.8 MB to 141.4 MB. -Total: 4.644125 ms (FindLiveObjects: 0.269875 ms CreateObjectMapping: 0.099167 ms MarkObjects: 2.846083 ms DeleteObjects: 1.428792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.350 seconds +Thread 0x16be87000 may have been prematurely finalized +- Loaded All Assemblies, in 0.329 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found @@ -3028,37 +1792,37 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 703ms - BeginReloadAssembly (93ms) +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 672ms + BeginReloadAssembly (96ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (20ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (221ms) - LoadAssemblies (146ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (196ms) + LoadAssemblies (130ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) + AnalyzeDomain (90ms) + TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (351ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (286ms) + SetupLoadedEditorAssemblies (278ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (23ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) + EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -3082,137 +1846,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.6 MB). Loaded Objects now: 6799. -Memory consumption went from 146.8 MB to 141.2 MB. -Total: 4.838291 ms (FindLiveObjects: 0.290792 ms CreateObjectMapping: 0.097458 ms MarkObjects: 2.914917 ms DeleteObjects: 1.534917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.5 MB). Loaded Objects now: 6799. -Memory consumption went from 140.9 MB to 135.4 MB. -Total: 13.549500 ms (FindLiveObjects: 0.526042 ms CreateObjectMapping: 0.207625 ms MarkObjects: 11.345375 ms DeleteObjects: 1.469625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.426 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.333 seconds -Domain Reload Profiling: 761ms - BeginReloadAssembly (116ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (49ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (267ms) - LoadAssemblies (186ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (109ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (333ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (269ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (61ms) - ProcessInitializeOnLoadAttributes (173ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.60 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (3.5 MB). Loaded Objects now: 6801. -Memory consumption went from 146.7 MB to 143.2 MB. -Total: 5.414750 ms (FindLiveObjects: 0.277666 ms CreateObjectMapping: 0.097250 ms MarkObjects: 4.057500 ms DeleteObjects: 0.981833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.3 MB). Loaded Objects now: 6801. -Memory consumption went from 140.9 MB to 135.6 MB. -Total: 8.490000 ms (FindLiveObjects: 0.322500 ms CreateObjectMapping: 0.102000 ms MarkObjects: 6.599958 ms DeleteObjects: 1.465292 ms) +Unloading 6159 unused Assets / (5.7 MB). Loaded Objects now: 6769. +Memory consumption went from 147.2 MB to 141.5 MB. +Total: 5.026042 ms (FindLiveObjects: 0.275250 ms CreateObjectMapping: 0.106333 ms MarkObjects: 3.110667 ms DeleteObjects: 1.533625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -3220,9 +1856,9 @@ Received Prepare [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.446 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Thread 0x16be87000 may have been prematurely finalized +- Loaded All Assemblies, in 0.371 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -3230,786 +1866,35 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.354 seconds -Domain Reload Profiling: 802ms - BeginReloadAssembly (123ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (285ms) - LoadAssemblies (203ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (115ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (95ms) - ResolveRequiredComponents (6ms) - FinalizeReload (354ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.72 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (4.4 MB). Loaded Objects now: 6803. -Memory consumption went from 146.7 MB to 142.3 MB. -Total: 4.562833 ms (FindLiveObjects: 0.281959 ms CreateObjectMapping: 0.115334 ms MarkObjects: 2.914875 ms DeleteObjects: 1.250125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.4 MB). Loaded Objects now: 6803. -Memory consumption went from 140.9 MB to 135.5 MB. -Total: 18.669458 ms (FindLiveObjects: 0.351417 ms CreateObjectMapping: 0.109833 ms MarkObjects: 16.516292 ms DeleteObjects: 1.691791 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.437 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 779ms - BeginReloadAssembly (108ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (292ms) - LoadAssemblies (200ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (119ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (97ms) - ResolveRequiredComponents (6ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.5 MB). Loaded Objects now: 6805. -Memory consumption went from 146.7 MB to 141.3 MB. -Total: 4.758750 ms (FindLiveObjects: 0.276375 ms CreateObjectMapping: 0.098500 ms MarkObjects: 2.913125 ms DeleteObjects: 1.470459 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.2 MB). Loaded Objects now: 6805. -Memory consumption went from 140.9 MB to 136.7 MB. -Total: 22.013667 ms (FindLiveObjects: 0.306250 ms CreateObjectMapping: 0.102500 ms MarkObjects: 20.360708 ms DeleteObjects: 1.243708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba93000 may have been prematurely finalized -- Loaded All Assemblies, in 0.444 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.342 seconds -Domain Reload Profiling: 789ms - BeginReloadAssembly (115ms) +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 714ms + BeginReloadAssembly (127ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (50ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (287ms) - LoadAssemblies (203ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (113ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (93ms) - ResolveRequiredComponents (6ms) - FinalizeReload (342ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (61ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (3.5 MB). Loaded Objects now: 6807. -Memory consumption went from 146.8 MB to 143.3 MB. -Total: 6.579541 ms (FindLiveObjects: 0.279125 ms CreateObjectMapping: 0.111583 ms MarkObjects: 5.025667 ms DeleteObjects: 1.162834 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.4 MB). Loaded Objects now: 6807. -Memory consumption went from 140.9 MB to 136.6 MB. -Total: 24.179958 ms (FindLiveObjects: 0.323042 ms CreateObjectMapping: 0.113917 ms MarkObjects: 22.420167 ms DeleteObjects: 1.322541 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba93000 may have been prematurely finalized -- Loaded All Assemblies, in 0.438 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 781ms - BeginReloadAssembly (110ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (289ms) - LoadAssemblies (203ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (114ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (91ms) - ResolveRequiredComponents (6ms) - FinalizeReload (340ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (61ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (4.0 MB). Loaded Objects now: 6809. -Memory consumption went from 146.8 MB to 142.8 MB. -Total: 4.614792 ms (FindLiveObjects: 0.260666 ms CreateObjectMapping: 0.104292 ms MarkObjects: 3.044583 ms DeleteObjects: 1.204792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.8 MB). Loaded Objects now: 6809. -Memory consumption went from 140.9 MB to 135.2 MB. -Total: 11.499917 ms (FindLiveObjects: 0.315791 ms CreateObjectMapping: 0.113709 ms MarkObjects: 9.573250 ms DeleteObjects: 1.496709 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16ba93000 may have been prematurely finalized -- Loaded All Assemblies, in 0.508 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.344 seconds -Domain Reload Profiling: 855ms - BeginReloadAssembly (118ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (24ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (22ms) - LoadAllAssembliesAndSetupDomain (340ms) - LoadAssemblies (257ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (117ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (98ms) - ResolveRequiredComponents (6ms) - FinalizeReload (344ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (278ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (64ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (4.9 MB). Loaded Objects now: 6811. -Memory consumption went from 146.7 MB to 141.9 MB. -Total: 4.387333 ms (FindLiveObjects: 0.267417 ms CreateObjectMapping: 0.098542 ms MarkObjects: 2.737333 ms DeleteObjects: 1.283833 ms) - -Prepare: number of updated asset objects reloaded= 0 -[usbmuxd] Attached: 31 00008120-001451DA2690C01E -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.2 MB). Loaded Objects now: 6811. -Memory consumption went from 140.9 MB to 135.7 MB. -Total: 9.722750 ms (FindLiveObjects: 0.317208 ms CreateObjectMapping: 0.101208 ms MarkObjects: 7.876292 ms DeleteObjects: 1.427792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.88 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (3.5 MB). Loaded Objects now: 6811. -Memory consumption went from 140.9 MB to 137.4 MB. -Total: 24.940333 ms (FindLiveObjects: 1.055083 ms CreateObjectMapping: 0.147125 ms MarkObjects: 22.554792 ms DeleteObjects: 1.182958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.4 MB). Loaded Objects now: 6811. -Memory consumption went from 140.9 MB to 135.5 MB. -Total: 21.958042 ms (FindLiveObjects: 0.317084 ms CreateObjectMapping: 0.104250 ms MarkObjects: 19.984417 ms DeleteObjects: 1.552000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (6.7 MB). Loaded Objects now: 6811. -Memory consumption went from 140.9 MB to 134.2 MB. -Total: 24.613875 ms (FindLiveObjects: 0.617625 ms CreateObjectMapping: 0.131292 ms MarkObjects: 21.773500 ms DeleteObjects: 2.091125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be67000 may have been prematurely finalized -- Loaded All Assemblies, in 0.438 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.340 seconds -Domain Reload Profiling: 780ms - BeginReloadAssembly (114ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (282ms) - LoadAssemblies (193ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (118ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (96ms) - ResolveRequiredComponents (7ms) - FinalizeReload (340ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.0 MB). Loaded Objects now: 6813. -Memory consumption went from 146.8 MB to 141.8 MB. -Total: 4.683791 ms (FindLiveObjects: 0.280792 ms CreateObjectMapping: 0.107625 ms MarkObjects: 3.053750 ms DeleteObjects: 1.240791 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.2 MB). Loaded Objects now: 6813. -Memory consumption went from 140.9 MB to 135.8 MB. -Total: 13.184625 ms (FindLiveObjects: 0.499875 ms CreateObjectMapping: 0.202709 ms MarkObjects: 11.084959 ms DeleteObjects: 1.396833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.5 MB). Loaded Objects now: 6813. -Memory consumption went from 140.9 MB to 135.5 MB. -Total: 5.109708 ms (FindLiveObjects: 0.320250 ms CreateObjectMapping: 0.127000 ms MarkObjects: 3.099208 ms DeleteObjects: 1.562792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (4.6 MB). Loaded Objects now: 6813. -Memory consumption went from 140.9 MB to 136.3 MB. -Total: 13.924833 ms (FindLiveObjects: 0.470250 ms CreateObjectMapping: 0.120250 ms MarkObjects: 11.813917 ms DeleteObjects: 1.520125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be67000 may have been prematurely finalized -- Loaded All Assemblies, in 0.426 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.355 seconds -Domain Reload Profiling: 783ms - BeginReloadAssembly (114ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (274ms) - LoadAssemblies (190ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (206ms) + LoadAssemblies (136ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (108ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) - FinalizeReload (355ms) + FinalizeReload (341ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) + SetupLoadedEditorAssemblies (279ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (25ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -4032,18 +1917,18 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.2 MB). Loaded Objects now: 6815. -Memory consumption went from 146.8 MB to 141.6 MB. -Total: 4.337291 ms (FindLiveObjects: 0.241791 ms CreateObjectMapping: 0.104209 ms MarkObjects: 2.816250 ms DeleteObjects: 1.174791 ms) +Unloading 6159 unused Assets / (5.9 MB). Loaded Objects now: 6771. +Memory consumption went from 147.2 MB to 141.3 MB. +Total: 5.246292 ms (FindLiveObjects: 0.279000 ms CreateObjectMapping: 0.104458 ms MarkObjects: 3.306792 ms DeleteObjects: 1.555708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16be67000 may have been prematurely finalized +Thread 0x16c147000 may have been prematurely finalized - Loaded All Assemblies, in 0.318 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for iOS target not found @@ -4053,2824 +1938,38 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.337 seconds -Domain Reload Profiling: 657ms +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 662ms BeginReloadAssembly (93ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) + CreateAndSetChildDomain (35ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (10ms) LoadAllAssembliesAndSetupDomain (191ms) - LoadAssemblies (122ms) + LoadAssemblies (125ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (7ms) - FinalizeReload (337ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.3 MB). Loaded Objects now: 6817. -Memory consumption went from 146.8 MB to 141.5 MB. -Total: 4.699083 ms (FindLiveObjects: 0.556083 ms CreateObjectMapping: 0.114417 ms MarkObjects: 2.683042 ms DeleteObjects: 1.345041 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.4 MB). Loaded Objects now: 6817. -Memory consumption went from 141.0 MB to 135.5 MB. -Total: 20.945000 ms (FindLiveObjects: 0.433125 ms CreateObjectMapping: 0.103917 ms MarkObjects: 18.850750 ms DeleteObjects: 1.556708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.3 MB). Loaded Objects now: 6817. -Memory consumption went from 140.9 MB to 135.6 MB. -Total: 10.915083 ms (FindLiveObjects: 0.338083 ms CreateObjectMapping: 0.115291 ms MarkObjects: 8.923125 ms DeleteObjects: 1.538125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be67000 may have been prematurely finalized -- Loaded All Assemblies, in 0.480 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.337 seconds -Domain Reload Profiling: 820ms - BeginReloadAssembly (131ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (56ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (307ms) - LoadAssemblies (225ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (119ms) - TypeCache.Refresh (14ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (96ms) - ResolveRequiredComponents (6ms) - FinalizeReload (337ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (273ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (62ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.4 MB). Loaded Objects now: 6819. -Memory consumption went from 146.8 MB to 141.4 MB. -Total: 4.532792 ms (FindLiveObjects: 0.278584 ms CreateObjectMapping: 0.095125 ms MarkObjects: 2.678958 ms DeleteObjects: 1.479875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.5 MB). Loaded Objects now: 6819. -Memory consumption went from 140.9 MB to 135.4 MB. -Total: 13.160834 ms (FindLiveObjects: 0.302917 ms CreateObjectMapping: 0.097083 ms MarkObjects: 11.240292 ms DeleteObjects: 1.519750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba93000 may have been prematurely finalized -- Loaded All Assemblies, in 0.474 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.368 seconds -Domain Reload Profiling: 846ms - BeginReloadAssembly (129ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (56ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (305ms) - LoadAssemblies (221ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (118ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (99ms) - ResolveRequiredComponents (6ms) - FinalizeReload (370ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (299ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (194ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.2 MB). Loaded Objects now: 6821. -Memory consumption went from 146.8 MB to 141.6 MB. -Total: 4.526958 ms (FindLiveObjects: 0.280500 ms CreateObjectMapping: 0.100209 ms MarkObjects: 2.821833 ms DeleteObjects: 1.324208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.1 MB). Loaded Objects now: 6821. -Memory consumption went from 141.0 MB to 135.9 MB. -Total: 8.766959 ms (FindLiveObjects: 0.533833 ms CreateObjectMapping: 0.166625 ms MarkObjects: 6.638917 ms DeleteObjects: 1.427375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16ba93000 may have been prematurely finalized -- Loaded All Assemblies, in 0.455 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 810ms - BeginReloadAssembly (144ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (68ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (265ms) - LoadAssemblies (170ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (124ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (104ms) - ResolveRequiredComponents (6ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (64ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.0 MB). Loaded Objects now: 6823. -Memory consumption went from 146.8 MB to 141.8 MB. -Total: 4.491375 ms (FindLiveObjects: 0.268416 ms CreateObjectMapping: 0.103417 ms MarkObjects: 2.822917 ms DeleteObjects: 1.296334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.3 MB). Loaded Objects now: 6823. -Memory consumption went from 141.0 MB to 135.7 MB. -Total: 19.591500 ms (FindLiveObjects: 0.356334 ms CreateObjectMapping: 0.117750 ms MarkObjects: 17.670291 ms DeleteObjects: 1.446875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16ba93000 may have been prematurely finalized -- Loaded All Assemblies, in 0.425 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.345 seconds -Domain Reload Profiling: 773ms - BeginReloadAssembly (117ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (270ms) - LoadAssemblies (186ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (113ms) - TypeCache.Refresh (15ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (6ms) - FinalizeReload (345ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.3 MB). Loaded Objects now: 6825. -Memory consumption went from 146.8 MB to 141.5 MB. -Total: 4.838083 ms (FindLiveObjects: 0.292875 ms CreateObjectMapping: 0.096916 ms MarkObjects: 2.922709 ms DeleteObjects: 1.525125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.9 MB). Loaded Objects now: 6825. -Memory consumption went from 140.9 MB to 135.0 MB. -Total: 18.345667 ms (FindLiveObjects: 0.398291 ms CreateObjectMapping: 0.172584 ms MarkObjects: 15.925459 ms DeleteObjects: 1.848916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16ba93000 may have been prematurely finalized -- Loaded All Assemblies, in 0.503 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.396 seconds -Domain Reload Profiling: 902ms - BeginReloadAssembly (144ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (68ms) - RebuildCommonClasses (24ms) - RebuildNativeTypeToScriptingClass (9ms) - initialDomainReloadingComplete (30ms) - LoadAllAssembliesAndSetupDomain (299ms) - LoadAssemblies (222ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (113ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (93ms) - ResolveRequiredComponents (6ms) - FinalizeReload (397ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (329ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (224ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (4.7 MB). Loaded Objects now: 6827. -Memory consumption went from 146.8 MB to 142.1 MB. -Total: 4.657250 ms (FindLiveObjects: 0.294834 ms CreateObjectMapping: 0.164833 ms MarkObjects: 2.969667 ms DeleteObjects: 1.227166 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6157 unused Assets / (5.1 MB). Loaded Objects now: 6827. -Memory consumption went from 140.9 MB to 135.8 MB. -Total: 5.314000 ms (FindLiveObjects: 0.269208 ms CreateObjectMapping: 0.113333 ms MarkObjects: 3.579042 ms DeleteObjects: 1.352042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be67000 may have been prematurely finalized -- Loaded All Assemblies, in 0.523 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -[Licensing::Client] Successfully resolved entitlement details -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.390 seconds -Domain Reload Profiling: 917ms - BeginReloadAssembly (148ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (74ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (331ms) - LoadAssemblies (215ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (153ms) - TypeCache.Refresh (21ms) - TypeCache.ScanAssembly (4ms) - BuildScriptInfoCaches (120ms) - ResolveRequiredComponents (10ms) - FinalizeReload (390ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (317ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (83ms) - ProcessInitializeOnLoadAttributes (195ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (3ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.0 MB). Loaded Objects now: 6829. -Memory consumption went from 146.8 MB to 141.8 MB. -Total: 4.774333 ms (FindLiveObjects: 0.280834 ms CreateObjectMapping: 0.108291 ms MarkObjects: 3.050417 ms DeleteObjects: 1.334375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be67000 may have been prematurely finalized -- Loaded All Assemblies, in 0.445 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.361 seconds -Domain Reload Profiling: 809ms - BeginReloadAssembly (137ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (54ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (270ms) - LoadAssemblies (185ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (116ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (99ms) - ResolveRequiredComponents (6ms) - FinalizeReload (361ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (293ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6164 unused Assets / (5.2 MB). Loaded Objects now: 6831. -Memory consumption went from 146.8 MB to 141.5 MB. -Total: 4.760583 ms (FindLiveObjects: 0.271708 ms CreateObjectMapping: 0.097417 ms MarkObjects: 3.041958 ms DeleteObjects: 1.349208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.2 MB). Loaded Objects now: 6832. -Memory consumption went from 140.9 MB to 135.7 MB. -Total: 4.416625 ms (FindLiveObjects: 0.272791 ms CreateObjectMapping: 0.105958 ms MarkObjects: 2.810709 ms DeleteObjects: 1.226875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be67000 may have been prematurely finalized -- Loaded All Assemblies, in 0.403 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.412 seconds -Domain Reload Profiling: 820ms - BeginReloadAssembly (113ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (247ms) - LoadAssemblies (165ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (112ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (93ms) - ResolveRequiredComponents (6ms) - FinalizeReload (412ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (338ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (91ms) - ProcessInitializeOnLoadAttributes (205ms) - ProcessInitializeOnLoadMethodAttributes (28ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (4.9 MB). Loaded Objects now: 6834. -Memory consumption went from 146.8 MB to 141.9 MB. -Total: 5.333958 ms (FindLiveObjects: 0.495375 ms CreateObjectMapping: 0.182625 ms MarkObjects: 3.217833 ms DeleteObjects: 1.437958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.0 MB). Loaded Objects now: 6834. -Memory consumption went from 140.9 MB to 135.9 MB. -Total: 4.593125 ms (FindLiveObjects: 0.293583 ms CreateObjectMapping: 0.108833 ms MarkObjects: 2.969875 ms DeleteObjects: 1.220500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be67000 may have been prematurely finalized -- Loaded All Assemblies, in 0.390 seconds -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.415 seconds -Domain Reload Profiling: 808ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (258ms) - LoadAssemblies (178ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (104ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (416ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (333ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (14ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (83ms) - ProcessInitializeOnLoadAttributes (207ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (3.4 MB). Loaded Objects now: 6836. -Memory consumption went from 146.8 MB to 143.4 MB. -Total: 4.868250 ms (FindLiveObjects: 0.293333 ms CreateObjectMapping: 0.135125 ms MarkObjects: 3.303959 ms DeleteObjects: 1.135209 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.6 MB). Loaded Objects now: 6836. -Memory consumption went from 141.0 MB to 135.4 MB. -Total: 15.639000 ms (FindLiveObjects: 0.477875 ms CreateObjectMapping: 0.122750 ms MarkObjects: 13.605041 ms DeleteObjects: 1.432125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 780605.454502 seconds. - path: Assets/Scripts/Equipment/Damage_Melee.cs - artifactKey: Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Damage_Melee.cs using Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cf633f8957a99dc299375130b83760fc') in 0.005514834 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be67000 may have been prematurely finalized -- Loaded All Assemblies, in 0.403 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.357 seconds -Domain Reload Profiling: 763ms - BeginReloadAssembly (127ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (9ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (55ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (238ms) - LoadAssemblies (162ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (108ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (358ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (290ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (65ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (30ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.0 MB). Loaded Objects now: 6840. -Memory consumption went from 147.6 MB to 142.6 MB. -Total: 4.618333 ms (FindLiveObjects: 0.277084 ms CreateObjectMapping: 0.123458 ms MarkObjects: 3.086125 ms DeleteObjects: 1.131167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 4.290246 seconds. - path: Assets/Scripts/Equipment/Damage_Melee.cs - artifactKey: Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Damage_Melee.cs using Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6cdbb1108fce2c7a8a619e89c90da570') in 0.000945666 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.3 MB). Loaded Objects now: 6840. -Memory consumption went from 141.8 MB to 136.4 MB. -Total: 8.704708 ms (FindLiveObjects: 0.286917 ms CreateObjectMapping: 0.116417 ms MarkObjects: 6.772791 ms DeleteObjects: 1.528209 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 77.761912 seconds. - path: Assets/Scripts/Equipment/Damage_Melee.cs - artifactKey: Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Equipment/Damage_Melee.cs using Guid(a8613c5e502e049c78d35c2952aa768a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2c471518f943d589633a59f5953e199f') in 0.000478042 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be67000 may have been prematurely finalized -- Loaded All Assemblies, in 0.424 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.345 seconds -Domain Reload Profiling: 772ms - BeginReloadAssembly (115ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (26ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (258ms) - LoadAssemblies (183ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (345ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (279ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (3.3 MB). Loaded Objects now: 6842. -Memory consumption went from 147.5 MB to 144.2 MB. -Total: 4.239458 ms (FindLiveObjects: 0.274917 ms CreateObjectMapping: 0.151125 ms MarkObjects: 2.888042 ms DeleteObjects: 0.925083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.1 MB). Loaded Objects now: 6842. -Memory consumption went from 141.7 MB to 136.6 MB. -Total: 9.861166 ms (FindLiveObjects: 0.332000 ms CreateObjectMapping: 0.224917 ms MarkObjects: 7.779542 ms DeleteObjects: 1.524500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c23b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.523 seconds -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.348 seconds -Domain Reload Profiling: 874ms - BeginReloadAssembly (115ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (365ms) - LoadAssemblies (224ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (169ms) - TypeCache.Refresh (14ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (135ms) - ResolveRequiredComponents (7ms) - FinalizeReload (348ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.2 MB). Loaded Objects now: 6844. -Memory consumption went from 147.3 MB to 142.1 MB. -Total: 4.697208 ms (FindLiveObjects: 0.300958 ms CreateObjectMapping: 0.147500 ms MarkObjects: 2.829250 ms DeleteObjects: 1.419166 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.3 MB). Loaded Objects now: 6844. -Memory consumption went from 141.8 MB to 136.4 MB. -Total: 14.259666 ms (FindLiveObjects: 0.339083 ms CreateObjectMapping: 0.153583 ms MarkObjects: 12.188292 ms DeleteObjects: 1.578541 ms) - -Prepare: number of updated asset objects reloaded= 0 -[usbmuxd] Detached: 31 00008120-001451DA2690C01E -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.0 MB). Loaded Objects now: 6844. -Memory consumption went from 141.8 MB to 136.8 MB. -Total: 16.713000 ms (FindLiveObjects: 1.072750 ms CreateObjectMapping: 0.122500 ms MarkObjects: 13.817917 ms DeleteObjects: 1.699500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (6.1 MB). Loaded Objects now: 6844. -Memory consumption went from 141.8 MB to 135.7 MB. -Total: 6.902250 ms (FindLiveObjects: 0.317125 ms CreateObjectMapping: 0.113333 ms MarkObjects: 4.511500 ms DeleteObjects: 1.959916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (4.9 MB). Loaded Objects now: 6844. -Memory consumption went from 141.7 MB to 136.9 MB. -Total: 5.007416 ms (FindLiveObjects: 0.294375 ms CreateObjectMapping: 0.105625 ms MarkObjects: 2.981541 ms DeleteObjects: 1.625500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.7 MB). Loaded Objects now: 6844. -Memory consumption went from 141.7 MB to 136.0 MB. -Total: 18.394167 ms (FindLiveObjects: 0.336042 ms CreateObjectMapping: 0.106833 ms MarkObjects: 16.378917 ms DeleteObjects: 1.572083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.5 MB). Loaded Objects now: 6844. -Memory consumption went from 141.8 MB to 136.3 MB. -Total: 4.833750 ms (FindLiveObjects: 0.308000 ms CreateObjectMapping: 0.176125 ms MarkObjects: 2.857375 ms DeleteObjects: 1.492000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c23b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.532 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.389 seconds -Domain Reload Profiling: 923ms - BeginReloadAssembly (140ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (61ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (349ms) - LoadAssemblies (273ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (389ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (320ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (21ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (196ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.2 MB). Loaded Objects now: 6846. -Memory consumption went from 147.3 MB to 142.2 MB. -Total: 4.252083 ms (FindLiveObjects: 0.261000 ms CreateObjectMapping: 0.087167 ms MarkObjects: 2.761500 ms DeleteObjects: 1.141917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.4 MB). Loaded Objects now: 6846. -Memory consumption went from 141.8 MB to 136.4 MB. -Total: 21.863625 ms (FindLiveObjects: 0.369083 ms CreateObjectMapping: 0.113875 ms MarkObjects: 19.950375 ms DeleteObjects: 1.429916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.9 MB). Loaded Objects now: 6846. -Memory consumption went from 141.8 MB to 135.9 MB. -Total: 6.908291 ms (FindLiveObjects: 0.322500 ms CreateObjectMapping: 0.179416 ms MarkObjects: 4.481000 ms DeleteObjects: 1.924875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.444 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 798ms - BeginReloadAssembly (134ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (64ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (266ms) - LoadAssemblies (185ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (111ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (7ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (287ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (2ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.1 MB). Loaded Objects now: 6848. -Memory consumption went from 147.3 MB to 142.2 MB. -Total: 4.676000 ms (FindLiveObjects: 0.272333 ms CreateObjectMapping: 0.108750 ms MarkObjects: 2.869125 ms DeleteObjects: 1.425500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.7 MB). Loaded Objects now: 6848. -Memory consumption went from 141.8 MB to 136.1 MB. -Total: 19.076125 ms (FindLiveObjects: 0.430500 ms CreateObjectMapping: 0.126375 ms MarkObjects: 16.816208 ms DeleteObjects: 1.702792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.410 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.368 seconds -Domain Reload Profiling: 783ms - BeginReloadAssembly (112ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (45ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (260ms) - LoadAssemblies (172ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (118ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (95ms) - ResolveRequiredComponents (6ms) - FinalizeReload (370ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (298ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (191ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (4.9 MB). Loaded Objects now: 6850. -Memory consumption went from 147.3 MB to 142.5 MB. -Total: 4.794375 ms (FindLiveObjects: 0.287250 ms CreateObjectMapping: 0.109959 ms MarkObjects: 3.012417 ms DeleteObjects: 1.384500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.339 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.354 seconds -Domain Reload Profiling: 696ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (210ms) - LoadAssemblies (142ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (6ms) + AnalyzeDomain (91ms) + TypeCache.Refresh (4ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (79ms) ResolveRequiredComponents (6ms) - FinalizeReload (354ms) + FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (292ms) + SetupLoadedEditorAssemblies (280ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (193ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.2 MB). Loaded Objects now: 6852. -Memory consumption went from 147.3 MB to 142.1 MB. -Total: 4.696166 ms (FindLiveObjects: 0.281625 ms CreateObjectMapping: 0.109542 ms MarkObjects: 2.973833 ms DeleteObjects: 1.330833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.3 MB). Loaded Objects now: 6852. -Memory consumption went from 141.8 MB to 136.5 MB. -Total: 10.580209 ms (FindLiveObjects: 0.331458 ms CreateObjectMapping: 0.113792 ms MarkObjects: 8.793458 ms DeleteObjects: 1.341209 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.443 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.361 seconds -Domain Reload Profiling: 807ms - BeginReloadAssembly (161ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (75ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (241ms) - LoadAssemblies (180ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (6ms) - FinalizeReload (362ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (292ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (191ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (4.1 MB). Loaded Objects now: 6854. -Memory consumption went from 147.3 MB to 143.3 MB. -Total: 4.704000 ms (FindLiveObjects: 0.285750 ms CreateObjectMapping: 0.105333 ms MarkObjects: 3.304375 ms DeleteObjects: 1.008125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.580 seconds -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.430 seconds -Domain Reload Profiling: 1012ms - BeginReloadAssembly (227ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (133ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (25ms) - LoadAllAssembliesAndSetupDomain (301ms) - LoadAssemblies (190ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (145ms) - TypeCache.Refresh (88ms) - TypeCache.ScanAssembly (76ms) - BuildScriptInfoCaches (48ms) - ResolveRequiredComponents (6ms) - FinalizeReload (430ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (347ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (104ms) - ProcessInitializeOnLoadAttributes (202ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.4 MB). Loaded Objects now: 6856. -Memory consumption went from 148.2 MB to 142.8 MB. -Total: 4.795000 ms (FindLiveObjects: 0.274083 ms CreateObjectMapping: 0.109208 ms MarkObjects: 2.927625 ms DeleteObjects: 1.483833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.431 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.358 seconds -Domain Reload Profiling: 792ms - BeginReloadAssembly (154ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (10ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (62ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (239ms) - LoadAssemblies (173ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (102ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (358ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (291ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (63ms) - ProcessInitializeOnLoadAttributes (192ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.7 MB). Loaded Objects now: 6858. -Memory consumption went from 148.2 MB to 142.5 MB. -Total: 4.664917 ms (FindLiveObjects: 0.277917 ms CreateObjectMapping: 0.103167 ms MarkObjects: 2.825666 ms DeleteObjects: 1.457959 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.4 MB). Loaded Objects now: 6858. -Memory consumption went from 142.5 MB to 137.1 MB. -Total: 20.382167 ms (FindLiveObjects: 0.612125 ms CreateObjectMapping: 0.167333 ms MarkObjects: 18.351917 ms DeleteObjects: 1.250708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.5 MB). Loaded Objects now: 6858. -Memory consumption went from 142.5 MB to 137.0 MB. -Total: 11.071375 ms (FindLiveObjects: 0.333292 ms CreateObjectMapping: 0.109208 ms MarkObjects: 9.059417 ms DeleteObjects: 1.569167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.1 MB). Loaded Objects now: 6858. -Memory consumption went from 142.5 MB to 137.4 MB. -Total: 19.507834 ms (FindLiveObjects: 0.335667 ms CreateObjectMapping: 0.107125 ms MarkObjects: 17.112000 ms DeleteObjects: 1.952542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.4 MB). Loaded Objects now: 6858. -Memory consumption went from 142.5 MB to 137.0 MB. -Total: 16.334958 ms (FindLiveObjects: 0.440042 ms CreateObjectMapping: 0.106417 ms MarkObjects: 14.212542 ms DeleteObjects: 1.575500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.534 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.386 seconds -Domain Reload Profiling: 923ms - BeginReloadAssembly (201ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (9ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (86ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (288ms) - LoadAssemblies (226ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (386ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (314ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (197ms) - ProcessInitializeOnLoadMethodAttributes (31ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.1 MB). Loaded Objects now: 6860. -Memory consumption went from 148.1 MB to 143.0 MB. -Total: 4.624750 ms (FindLiveObjects: 0.283417 ms CreateObjectMapping: 0.099125 ms MarkObjects: 2.946417 ms DeleteObjects: 1.295583 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.401 seconds -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.359 seconds -Domain Reload Profiling: 762ms - BeginReloadAssembly (132ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (1ms) - CreateAndSetChildDomain (60ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (231ms) - LoadAssemblies (156ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (104ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (6ms) - FinalizeReload (359ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (293ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) + InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (188ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.3 MB). Loaded Objects now: 6862. -Memory consumption went from 148.2 MB to 142.9 MB. -Total: 4.879583 ms (FindLiveObjects: 0.272709 ms CreateObjectMapping: 0.096459 ms MarkObjects: 3.004875 ms DeleteObjects: 1.505250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (5.4 MB). Loaded Objects now: 6862. -Memory consumption went from 142.5 MB to 137.0 MB. -Total: 24.407083 ms (FindLiveObjects: 0.315416 ms CreateObjectMapping: 0.116375 ms MarkObjects: 22.384416 ms DeleteObjects: 1.590250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.446 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.353 seconds -Domain Reload Profiling: 802ms - BeginReloadAssembly (154ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (60ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (254ms) - LoadAssemblies (205ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (354ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (287ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.4 MB). Loaded Objects now: 6864. -Memory consumption went from 148.2 MB to 142.8 MB. -Total: 4.686375 ms (FindLiveObjects: 0.290792 ms CreateObjectMapping: 0.102042 ms MarkObjects: 3.133375 ms DeleteObjects: 1.159916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.429 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.359 seconds -Domain Reload Profiling: 790ms - BeginReloadAssembly (138ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (60ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (251ms) - LoadAssemblies (176ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (92ms) - ResolveRequiredComponents (5ms) - FinalizeReload (359ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (293ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.1 MB). Loaded Objects now: 6866. -Memory consumption went from 148.2 MB to 143.0 MB. -Total: 4.969667 ms (FindLiveObjects: 0.303292 ms CreateObjectMapping: 0.108750 ms MarkObjects: 3.057458 ms DeleteObjects: 1.499917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.427 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.387 seconds -Domain Reload Profiling: 816ms - BeginReloadAssembly (139ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (62ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (248ms) - LoadAssemblies (162ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (117ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (96ms) - ResolveRequiredComponents (6ms) - FinalizeReload (387ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (311ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (10ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (201ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (173ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (3.3 MB). Loaded Objects now: 6868. -Memory consumption went from 148.2 MB to 144.9 MB. -Total: 4.676167 ms (FindLiveObjects: 0.454708 ms CreateObjectMapping: 0.196000 ms MarkObjects: 3.000500 ms DeleteObjects: 1.024708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.347 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.360 seconds -Domain Reload Profiling: 709ms - BeginReloadAssembly (98ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (212ms) - LoadAssemblies (138ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (292ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.2 MB). Loaded Objects now: 6870. -Memory consumption went from 148.2 MB to 143.0 MB. -Total: 4.436000 ms (FindLiveObjects: 0.286208 ms CreateObjectMapping: 0.173625 ms MarkObjects: 2.837125 ms DeleteObjects: 1.138708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.400 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.365 seconds -Domain Reload Profiling: 767ms - BeginReloadAssembly (139ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (11ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (55ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (221ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (365ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (301ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (9ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (199ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.4 MB). Loaded Objects now: 6872. -Memory consumption went from 148.2 MB to 142.8 MB. -Total: 5.066709 ms (FindLiveObjects: 0.287125 ms CreateObjectMapping: 0.113709 ms MarkObjects: 3.145916 ms DeleteObjects: 1.519625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (4.5 MB). Loaded Objects now: 6872. -Memory consumption went from 142.5 MB to 137.9 MB. -Total: 19.302625 ms (FindLiveObjects: 0.331750 ms CreateObjectMapping: 0.117500 ms MarkObjects: 17.417791 ms DeleteObjects: 1.435125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -[Licensing::Client] Successfully resolved entitlement details -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16bb1f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.394 seconds -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.361 seconds -Domain Reload Profiling: 758ms - BeginReloadAssembly (113ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (49ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (239ms) - LoadAssemblies (171ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (5ms) - FinalizeReload (361ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (298ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) - SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (195ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? @@ -6893,37 +1992,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6165 unused Assets / (5.2 MB). Loaded Objects now: 6874. -Memory consumption went from 148.2 MB to 143.0 MB. -Total: 4.865250 ms (FindLiveObjects: 0.291667 ms CreateObjectMapping: 0.114416 ms MarkObjects: 2.932583 ms DeleteObjects: 1.526208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6158 unused Assets / (4.1 MB). Loaded Objects now: 6874. -Memory consumption went from 142.5 MB to 138.4 MB. -Total: 13.430333 ms (FindLiveObjects: 0.323958 ms CreateObjectMapping: 0.114375 ms MarkObjects: 11.435625 ms DeleteObjects: 1.556083 ms) +Unloading 6159 unused Assets / (5.8 MB). Loaded Objects now: 6773. +Memory consumption went from 147.2 MB to 141.4 MB. +Total: 4.705916 ms (FindLiveObjects: 0.275500 ms CreateObjectMapping: 0.110542 ms MarkObjects: 2.745000 ms DeleteObjects: 1.574500 ms) Prepare: number of updated asset objects reloaded= 0 AssetImportWorkerClient::OnTransportError - code=2 error=End of file diff --git a/Logs/AssetImportWorker1.log b/Logs/AssetImportWorker1.log new file mode 100644 index 000000000..8bd269ba8 --- /dev/null +++ b/Logs/AssetImportWorker1.log @@ -0,0 +1,619 @@ +Unity Editor version: 6000.2.2f1 (ea398eefe1c2) +Branch: 6000.2/staging +Build type: Release +Batch mode: YES +macOS version: Version 15.6.1 (Build 24G90) +Darwin version: 24.6.0 +Architecture: arm64 +Running under Rosetta: NO +Available memory: 24576 MB +Date: 2025-10-01T08:48:14Z +[Licensing::Module] Trying to connect to existing licensing client channel... +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-10-01T08:48:14.726092Z" + +COMMAND LINE ARGUMENTS: +/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker1 +-projectPath +/Users/ta9/DEV/Study/Practice_Unity +-logFile +Logs/AssetImportWorker1.log +-srvPort +61226 +-licensingIpc +LicenseClient-ta9 +-job-worker-count +5 +-background-job-worker-count +8 +-gc-helper-count +1 +-name AssetImport +Successfully changed project path to: /Users/ta9/DEV/Study/Practice_Unity +/Users/ta9/DEV/Study/Practice_Unity +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-allocator-temp-initial-block-size-main=262144" + "memorysetup-allocator-temp-initial-block-size-worker=262144" + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [8439554240] Target information: + +Player connection [8439554240] * "[IP] 10.174.179.91 [Port] 0 [Flags] 2 [Guid] 1318865098 [EditorId] 1318865098 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8439554240] * "[IP] 169.254.34.97 [Port] 0 [Flags] 2 [Guid] 1318865098 [EditorId] 1318865098 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8439554240] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8439554240] Host joined alternative multi-casting on [225.0.0.222:34997]... +JobSystem: Creating JobQueue using job-worker-count value 5 +Input System module state changed to: Initialized. +[Physics::Module] Initialized fallback backend. +[Physics::Module] Id: 0xdecafbad +Library Redirect Path: Library/ +[Physics::Module] Selected backend. +[Physics::Module] Name: PhysX +[Physics::Module] Id: 0xf2b8ea05 +[Physics::Module] SDK Version: 4.1.2 +[Physics::Module] Integration Version: 1.0.0 +[Physics::Module] Threading Mode: Multi-Threaded +[Licensing::Module] Licensing is not yet initialized. +[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 77198, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Error: HandshakeResponse reported an error: + ResponseCode: 505 + ResponseStatus: Unsupported protocol version '1.17.2'. +[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ta9" +[Licensing::IpcConnector] LicenseClient-ta9 channel disconnected successfully. +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-10-01T08:48:15.001161Z" +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 83888, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Handshaking with LicensingClient: + Version: 1.17.2+ff71f16 + Session Id: 7bb1933ae564492db0471cb962654d3a + Correlation Id: 90381a811690d97cbf78f5442d6b14a5 + External correlation Id: 5074808139307608253 + Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-10-01T08:48:15.008312Z" +[Licensing::Module] Licensing Background thread has ended after 0.28s +[Licensing::Module] Licensing is initialized (took 0.15s). +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +Refreshing native plugins compatible for Editor in 0.59 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Initialize engine version: 6000.2.2f1 (ea398eefe1c2) +[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path /Users/ta9/DEV/Study/Practice_Unity/Assets +GfxDevice: creating device client; kGfxThreadingModeNonThreaded + preferred device: Apple M4 Pro (high power) +Metal devices available: 1 +0: Apple M4 Pro (high power) +Using device Apple M4 Pro (high power) +Initializing Metal device caps: Apple M4 Pro +Mac GPU Family: 2 +Apple GPU Family: 9 +MSL Version: 3.0 +Has Float MSAA: 1 +Has Float Filtering: 1 +ReadWrite Texture Tier: 2 +Initialize mono +Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' +Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' +Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56912 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll +Registered in 0.001048 seconds. +- Loaded All Assemblies, in 0.214 seconds +[usbmuxd] Start listen thread +[usbmuxd] Listen thread started +[usbmuxd] Send listen message +[usbmuxd] Attached: 32 00008103-000870243EEA001E +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.238 seconds +Domain Reload Profiling: 453ms + BeginReloadAssembly (69ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (24ms) + LoadAllAssembliesAndSetupDomain (95ms) + LoadAssemblies (69ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (92ms) + TypeCache.ScanAssembly (83ms) + BuildScriptInfoCaches (0ms) + ResolveRequiredComponents (0ms) + FinalizeReload (238ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (213ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (69ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (42ms) + ProcessInitializeOnLoadAttributes (70ms) + ProcessInitializeOnLoadMethodAttributes (31ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +======================================================================== +Worker process is ready to serve import requests +Import Worker Mode flag is 0x00 +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +- Loaded All Assemblies, in 0.407 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +Package Manager log level set to [2] +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.361 seconds +Domain Reload Profiling: 768ms + BeginReloadAssembly (77ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (21ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (286ms) + LoadAssemblies (192ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (124ms) + TypeCache.Refresh (98ms) + TypeCache.ScanAssembly (88ms) + BuildScriptInfoCaches (19ms) + ResolveRequiredComponents (6ms) + FinalizeReload (362ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (301ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (192ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler +Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6161 unused Assets / (5.9 MB). Loaded Objects now: 6736. +Memory consumption went from 142.2 MB to 136.4 MB. +Total: 5.525750 ms (FindLiveObjects: 0.608667 ms CreateObjectMapping: 0.117250 ms MarkObjects: 3.174000 ms DeleteObjects: 1.625500 ms) + +======================================================================== +Received Import Request. + Time since last request: 851985.178398 seconds. + path: Assets/Resources/Prefabs/UI/ExpBar.prefab + artifactKey: Guid(95c21bc6cd4354dd58edef6d387b9eac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/UI/ExpBar.prefab using Guid(95c21bc6cd4354dd58edef6d387b9eac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b3700835ed521f7a9d6cb6a653114074') in 0.017428167 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x345487000 may have been prematurely finalized +- Loaded All Assemblies, in 0.337 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.330 seconds +Domain Reload Profiling: 668ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (146ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (89ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (76ms) + ResolveRequiredComponents (5ms) + FinalizeReload (330ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (268ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (165ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6160 unused Assets / (5.6 MB). Loaded Objects now: 6741. +Memory consumption went from 149.6 MB to 143.9 MB. +Total: 4.441666 ms (FindLiveObjects: 0.264917 ms CreateObjectMapping: 0.099958 ms MarkObjects: 2.968167 ms DeleteObjects: 1.108416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.5 MB). Loaded Objects now: 6741. +Memory consumption went from 141.1 MB to 135.6 MB. +Total: 6.218750 ms (FindLiveObjects: 0.306208 ms CreateObjectMapping: 0.104459 ms MarkObjects: 4.374416 ms DeleteObjects: 1.433292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d45b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.395 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 753ms + BeginReloadAssembly (110ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (245ms) + LoadAssemblies (172ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (356ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (287ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.4 MB). Loaded Objects now: 6743. +Memory consumption went from 147.0 MB to 141.6 MB. +Total: 5.132709 ms (FindLiveObjects: 0.295250 ms CreateObjectMapping: 0.114041 ms MarkObjects: 3.211584 ms DeleteObjects: 1.511417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d45b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.333 seconds +Domain Reload Profiling: 674ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (149ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (90ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (77ms) + ResolveRequiredComponents (6ms) + FinalizeReload (333ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (166ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.5 MB). Loaded Objects now: 6745. +Memory consumption went from 147.0 MB to 141.4 MB. +Total: 4.953417 ms (FindLiveObjects: 0.273625 ms CreateObjectMapping: 0.109042 ms MarkObjects: 3.036042 ms DeleteObjects: 1.534334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6152 unused Assets / (5.2 MB). Loaded Objects now: 6745. +Memory consumption went from 141.1 MB to 135.9 MB. +Total: 11.602667 ms (FindLiveObjects: 0.313875 ms CreateObjectMapping: 0.099958 ms MarkObjects: 9.984209 ms DeleteObjects: 1.204417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d45b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.439 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 784ms + BeginReloadAssembly (124ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (275ms) + LoadAssemblies (193ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6159 unused Assets / (5.4 MB). Loaded Objects now: 6747. +Memory consumption went from 147.0 MB to 141.6 MB. +Total: 4.248166 ms (FindLiveObjects: 0.245792 ms CreateObjectMapping: 0.091833 ms MarkObjects: 2.865292 ms DeleteObjects: 1.044875 ms) + +Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/shadercompiler-AssetImportWorker0-0.log b/Logs/shadercompiler-AssetImportWorker0-0.log new file mode 100644 index 000000000..cdb58bf29 --- /dev/null +++ b/Logs/shadercompiler-AssetImportWorker0-0.log @@ -0,0 +1,3 @@ +Base path: '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents', plugins path '/Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines' +Cmd: initializeCompiler + diff --git a/Logs/shadercompiler-AssetImportWorker1-0.log b/Logs/shadercompiler-AssetImportWorker1-0.log new file mode 100644 index 000000000..cdb58bf29 --- /dev/null +++ b/Logs/shadercompiler-AssetImportWorker1-0.log @@ -0,0 +1,3 @@ +Base path: '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents', plugins path '/Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines' +Cmd: initializeCompiler + diff --git a/Practice_Unity.sln b/Practice_Unity.sln index 11971cd3a..48cfaee59 100644 --- a/Practice_Unity.sln +++ b/Practice_Unity.sln @@ -3,8 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{7e85d7bb-4e1d-14a7-f1b6-6c07c5e7e793}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{d5e65b1c-cb33-c90a-13a8-abcbcd790792}" -EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -12,8 +10,6 @@ Global GlobalSection(ProjectConfigurationPlatforms) = postSolution {7e85d7bb-4e1d-14a7-f1b6-6c07c5e7e793}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {7e85d7bb-4e1d-14a7-f1b6-6c07c5e7e793}.Debug|Any CPU.Build.0 = Debug|Any CPU - {d5e65b1c-cb33-c90a-13a8-abcbcd790792}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {d5e65b1c-cb33-c90a-13a8-abcbcd790792}.Debug|Any CPU.Build.0 = Debug|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 5ada1ef5e..d004eeecd 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -19,7 +19,7 @@ TagManager: - Player - Collage - Enemy - - + - Object - - - diff --git a/Temp/FSTimeGet-46ce48ff4c4ea460c811bd0831f30dab b/Temp/FSTimeGet-46ce48ff4c4ea460c811bd0831f30dab new file mode 100644 index 000000000..74df8a5a2 Binary files /dev/null and b/Temp/FSTimeGet-46ce48ff4c4ea460c811bd0831f30dab differ diff --git a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.rsp2 b/Temp/FSTimeGet-4abc11cd70d5743eba6505977a66aefe similarity index 100% rename from Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.rsp2 rename to Temp/FSTimeGet-4abc11cd70d5743eba6505977a66aefe diff --git a/Library/Bee/artifacts/900b0aEDbg.dag/Assembly-CSharp-Editor.rsp2 b/Temp/FSTimeGet-cd3effa6d3ba646ea9f19867724ff281 similarity index 100% rename from Library/Bee/artifacts/900b0aEDbg.dag/Assembly-CSharp-Editor.rsp2 rename to Temp/FSTimeGet-cd3effa6d3ba646ea9f19867724ff281 diff --git a/Temp/UnityLockfile b/Temp/UnityLockfile new file mode 100644 index 000000000..e69de29bb diff --git a/Temp/__Backupscenes/0.backup b/Temp/__Backupscenes/0.backup new file mode 100644 index 000000000..67fcf741b Binary files /dev/null and b/Temp/__Backupscenes/0.backup differ diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 5d755104c..aa8f1f86c 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,35 +6,35 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedSceneGuid-0: - value: 0755035554065d580b570e2646775c40424f412f787a71312f284c35e3b2376e - flags: 0 - RecentlyUsedSceneGuid-1: - value: 56060c075d040a020c0a5f7745770f42414e1d7f2d7c7336297b1b36e0b26639 - flags: 0 - RecentlyUsedSceneGuid-2: - value: 5501525e53545f0a095c092445770812474f402f2a2c25342f784e62e0b66439 - flags: 0 - RecentlyUsedSceneGuid-3: - value: 5152000407030f0c55575e21457708404f161b79747a70617f284430e3b9316b - flags: 0 - RecentlyUsedSceneGuid-4: - value: 5406075454075c5e59575b7b15775b48434e4d797f2b2062297c1e64b2b36c3e - flags: 0 - RecentlyUsedSceneGuid-5: - value: 5200565100000f5d5e56592046775b474f15412e2d7c7666782f1b62b0e3633a - flags: 0 - RecentlyUsedSceneGuid-6: value: 5204505252015f5d5e0b5b7747770944154e40792a7b73347c7b196bb5b6613c flags: 0 - RecentlyUsedSceneGuid-7: + RecentlyUsedSceneGuid-1: value: 5a05525e52035e035f0c5d76447709134f161a737d2970667f791b32e1b7646c flags: 0 - RecentlyUsedSceneGuid-8: + RecentlyUsedSceneGuid-2: value: 0754500352030d595a575f2414770c4642151e2b7b2b243474701e64b2e1306d flags: 0 - RecentlyUsedSceneGuid-9: + RecentlyUsedSceneGuid-3: value: 5a090d5750020a090f0f5e7a12775c114f151e7f292e2469282b4a31e7b46c6e flags: 0 + RecentlyUsedSceneGuid-4: + value: 5706020555515103085d557741775b43144e4f7a7f792331757c1e35e4e3303e + flags: 0 + RecentlyUsedSceneGuid-5: + value: 5154520356570b0b095d5b7016770d49474f1d7a7f7b27362f2f1961b5e6666a + flags: 0 + RecentlyUsedSceneGuid-6: + value: 55095003530d0b595c5f0e7b12775c1617164c79747971367f7c1b31b4b6656e + flags: 0 + RecentlyUsedSceneGuid-7: + value: 5307055153015a5f0b5d0f7145770c11124f1e7e747c72677b714c61b3b4623d + flags: 0 + RecentlyUsedSceneGuid-8: + value: 5400025756005b5809080a7314770913134f482c797e75622b2c456bbbe6623c + flags: 0 + RecentlyUsedSceneGuid-9: + value: 07095002010c5c0d5b5a092447770a4715161a732e7a27317f7b1c61b1e2313a + flags: 0 vcSharedLogLevel: value: 0d5e400f0650 flags: 0 diff --git a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt index 2e2b4a24c..dd1266765 100644 --- a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt +++ b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt @@ -20,12 +20,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 36 - width: 1366 - height: 811 + width: 1212 + height: 712 m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 9607 + controlID: 1380 draggingID: 0 --- !u!114 &2 MonoBehaviour: @@ -48,10 +48,10 @@ MonoBehaviour: m_TextWithWhitespace: "Scene\u200B" m_Pos: serializedVersion: 2 - x: 554 - y: 1204 - width: 512.5 - height: 370 + x: 618 + y: 1210 + width: 451.5 + height: 322 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -80,12 +80,12 @@ MonoBehaviour: displayed: 1 id: unity-grid-and-snap-toolbar index: 1 - contents: '{"m_Layout":1,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":-141.0,"y":-212.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":3,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' + contents: '{"m_Layout":1,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":-141.0,"y":110.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":1,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}' floating: 0 collapsed: 0 - snapOffset: {x: -141, y: -212} + snapOffset: {x: -141, y: 110} snapOffsetDelta: {x: 0, y: 0} - snapCorner: 3 + snapCorner: 1 layout: 1 size: {x: 0, y: 0} sizeOverridden: 0 @@ -620,9 +620,9 @@ MonoBehaviour: m_AudioPlay: 0 m_DebugDrawModesUseInteractiveLightBakingData: 0 m_Position: - m_Target: {x: 1899.0231, y: 566.54236, z: 4.598368} + m_Target: {x: 1344, y: 1172, z: 0} speed: 2 - m_Value: {x: 1906.5112, y: 560.0179, z: 4.47878} + m_Value: {x: 1344, y: 1171.9999, z: 0} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -652,7 +652,7 @@ MonoBehaviour: m_Fade: m_Target: 0 speed: 2 - m_Value: 0 + m_Value: 1 m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4} m_Pivot: {x: 0, y: 0, z: 0} m_Size: {x: 1, y: 1} @@ -670,11 +670,11 @@ MonoBehaviour: m_Rotation: m_Target: {x: 0, y: 0, z: 0, w: 1} speed: 2 - m_Value: {x: 0, y: 0, z: 0, w: 1} + m_Value: {x: -0.0000000140583785, y: 0.00000005783432, z: -0.000000023389289, w: -1} m_Size: - m_Target: 1316.8024 + m_Target: 1324.9437 speed: 2 - m_Value: 1328.7612 + m_Value: 1324.9437 m_Ortho: m_Target: 1 speed: 2 @@ -692,7 +692,7 @@ MonoBehaviour: m_FarClip: 10000 m_DynamicClip: 1 m_OcclusionCulling: 0 - m_LastSceneViewRotation: {x: -0.2132491, y: 0.77565813, z: -0.48771673, w: -0.33915678} + m_LastSceneViewRotation: {x: -0.19314498, y: 0.794573, z: -0.3213403, w: -0.47758698} m_LastSceneViewOrtho: 0 m_Viewpoint: m_SceneView: {fileID: 2} @@ -727,12 +727,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 513.5 - height: 811 + width: 452.5 + height: 712 m_MinSize: {x: 100, y: 100} m_MaxSize: {x: 8096, y: 16192} vertical: 1 - controlID: 9608 + controlID: 1381 draggingID: 0 --- !u!114 &4 MonoBehaviour: @@ -751,8 +751,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 513.5 - height: 396 + width: 452.5 + height: 348 m_MinSize: {x: 201, y: 226} m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 2} @@ -866,9 +866,9 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 396 - width: 513.5 - height: 415 + y: 348 + width: 452.5 + height: 364 m_MinSize: {x: 201, y: 226} m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 7} @@ -898,10 +898,10 @@ MonoBehaviour: m_TextWithWhitespace: "Game\u200B" m_Pos: serializedVersion: 2 - x: 554 - y: 1600 - width: 512.5 - height: 389 + x: 618 + y: 1558 + width: 451.5 + height: 338 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -957,10 +957,10 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 21 - width: 512.5 - height: 368 - m_Scale: {x: 0.3813244, y: 0.3813244} - m_Translation: {x: 256.25, y: 184} + width: 451.5 + height: 317 + m_Scale: {x: 0.3359375, y: 0.3359375} + m_Translation: {x: 225.75, y: 158.5} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 @@ -968,12 +968,12 @@ MonoBehaviour: m_LastShownAreaInsideMargins: serializedVersion: 2 x: -672 - y: -482.52878 + y: -471.81396 width: 1344 - height: 965.05756 + height: 943.6279 m_MinimalGUI: 1 - m_defaultScale: 0.3813244 - m_LastWindowPixelSize: {x: 1025, y: 778} + m_defaultScale: 0.3359375 + m_LastWindowPixelSize: {x: 903, y: 676} m_ClearInEditMode: 1 m_NoCameraWarning: 1 m_LowResolutionForAspectRatios: 01000100000000000000 @@ -1018,7 +1018,7 @@ MonoBehaviour: m_OverlaysVisible: 1 m_LockTracker: m_IsLocked: 0 - m_LastSelectedObjectID: -7380 + m_LastSelectedObjectID: -9150 --- !u!114 &9 MonoBehaviour: m_ObjectHideFlags: 52 @@ -1036,14 +1036,14 @@ MonoBehaviour: - {fileID: 12} m_Position: serializedVersion: 2 - x: 513.5 + x: 452.5 y: 0 - width: 463.5 - height: 811 + width: 410.5 + height: 712 m_MinSize: {x: 100, y: 100} m_MaxSize: {x: 8096, y: 16192} vertical: 1 - controlID: 9504 + controlID: 1329 draggingID: 0 --- !u!114 &10 MonoBehaviour: @@ -1062,8 +1062,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 463.5 - height: 354 + width: 410.5 + height: 311 m_MinSize: {x: 201, y: 226} m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 11} @@ -1092,10 +1092,10 @@ MonoBehaviour: m_TextWithWhitespace: "Hierarchy\u200B" m_Pos: serializedVersion: 2 - x: 1067.5 - y: 1204 - width: 461.5 - height: 328 + x: 1070.5 + y: 1210 + width: 408.5 + height: 285 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1110,9 +1110,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: 2ae3ffff - m_LastClickedID: -7382 - m_ExpandedIDs: b2e0ffff2ae3ffff8eebffff70edffff04faffff08faffff10faffff14faffff1cfaffff20faffff28faffff2cfaffff34faffff38faffff40faffff44faffff48faffff58faffff5cfaffff64faffff68faffff70faffff74faffff7cfaffff80faffff88faffff8cfaffff94faffff98faffff9cfaffffa0faffffa4faffffacfaffffb0faffffbcfaffffc0faffffc8faffffccfaffffe6faffffc4af0000 + m_SelectedIDs: baecffff + m_LastClickedID: -4934 + m_ExpandedIDs: a6eeffffd2eeffff44f2ffffcef7ffffeefaffff m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1153,9 +1153,9 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 354 - width: 463.5 - height: 457 + y: 311 + width: 410.5 + height: 401 m_MinSize: {x: 232, y: 276} m_MaxSize: {x: 10002, y: 10026} m_ActualView: {fileID: 13} @@ -1184,10 +1184,10 @@ MonoBehaviour: m_TextWithWhitespace: "Project\u200B" m_Pos: serializedVersion: 2 - x: 1067.5 - y: 1558 - width: 461.5 - height: 431 + x: 1070.5 + y: 1521 + width: 408.5 + height: 375 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1210,7 +1210,7 @@ MonoBehaviour: m_SkipHidden: 1 m_SearchArea: 1 m_Folders: - - Assets/Resources/Prefabs/UI + - Assets/Scripts/Controllers m_Globs: [] m_ProductIds: m_AnyWithAssetOrigin: 0 @@ -1220,16 +1220,16 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 16 m_LastFolders: - - Assets/Resources/Prefabs/UI + - Assets/Scripts/Controllers m_LastFoldersGridSize: 16 m_LastProjectPath: /Users/ta9/DEV/Study/Practice_Unity m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 153} - m_SelectedIDs: 3cb40000 - m_LastClickedID: 46140 - m_ExpandedIDs: 0000000086b0000088b000008ab00000e2b2000000ca9a3bffffff7f + scrollPos: {x: 0, y: 110} + m_SelectedIDs: c6b30000 + m_LastClickedID: 46022 + m_ExpandedIDs: 000000000eb1000010b1000012b1000000ca9a3bffffff7f m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1258,7 +1258,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: ded4ffff m_LastClickedID: 0 - m_ExpandedIDs: 0000000086b0000088b000008ab00000e2b2000000ca9a3bffffff7f + m_ExpandedIDs: 000000000eb1000010b1000012b1000000ca9a3bffffff7f m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1284,8 +1284,8 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: 2ae3ffff - m_LastClickedInstanceID: -7382 + m_SelectedInstanceIDs: baecffff + m_LastClickedInstanceID: -4934 m_HadKeyboardFocusLastEvent: 0 m_ExpandedInstanceIDs: c6230000ec6700009a5e00001e0000001a00000072450000f8a500000ca600003c83010000000000 m_CreateAssetUtility: @@ -1316,14 +1316,14 @@ MonoBehaviour: - {fileID: 18} m_Position: serializedVersion: 2 - x: 977 + x: 863 y: 0 - width: 389 - height: 811 + width: 349 + height: 712 m_MinSize: {x: 100, y: 100} m_MaxSize: {x: 8096, y: 16192} vertical: 1 - controlID: 9434 + controlID: 1271 draggingID: 0 --- !u!114 &15 MonoBehaviour: @@ -1342,8 +1342,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 389 - height: 493 + width: 349 + height: 433 m_MinSize: {x: 276, y: 76} m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 16} @@ -1373,10 +1373,10 @@ MonoBehaviour: m_TextWithWhitespace: "Inspector\u200B" m_Pos: serializedVersion: 2 - x: 1531 - y: 1204 - width: 388 - height: 467 + x: 1481 + y: 1210 + width: 348 + height: 407 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1395,7 +1395,7 @@ MonoBehaviour: m_ControlHash: -371814159 m_PrefName: Preview_InspectorPreview m_LastInspectedObjectInstanceID: -1 - m_LastVerticalScrollValue: 173.70001 + m_LastVerticalScrollValue: 0 m_GlobalObjectId: m_InspectorMode: 0 m_LockTracker: @@ -1453,9 +1453,9 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 493 - width: 389 - height: 318 + y: 433 + width: 349 + height: 279 m_MinSize: {x: 101, y: 126} m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 19} @@ -1484,10 +1484,10 @@ MonoBehaviour: m_TextWithWhitespace: "Console\u200B" m_Pos: serializedVersion: 2 - x: 1531 - y: 1697 - width: 388 - height: 292 + x: 1481 + y: 1643 + width: 348 + height: 253 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 diff --git a/UserSettings/Layouts/default-6000.dwlt b/UserSettings/Layouts/default-6000.dwlt index c64bd8bf1..45824aa23 100644 --- a/UserSettings/Layouts/default-6000.dwlt +++ b/UserSettings/Layouts/default-6000.dwlt @@ -14,12 +14,12 @@ MonoBehaviour: m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.ContainerWindow m_PixelRect: serializedVersion: 2 - x: 554 - y: 1168 - width: 1366 - height: 867 + x: 0 + y: 53 + width: 1024 + height: 768 m_ShowMode: 4 - m_Title: Hierarchy + m_Title: m_RootView: {fileID: 2} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -44,8 +44,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1366 - height: 867 + width: 1024 + height: 768 m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} m_UseTopView: 1 @@ -69,7 +69,7 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1366 + width: 1024 height: 36 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} @@ -90,8 +90,8 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 847 - width: 1366 + y: 748 + width: 1024 height: 20 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} @@ -115,8 +115,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 36 - width: 1366 - height: 811 + width: 1024 + height: 712 m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 @@ -141,8 +141,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 513.5 - height: 811 + width: 385 + height: 712 m_MinSize: {x: 100, y: 100} m_MaxSize: {x: 8096, y: 16192} vertical: 1 @@ -165,8 +165,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 513.5 - height: 396 + width: 385 + height: 348 m_MinSize: {x: 201, y: 226} m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 16} @@ -191,9 +191,9 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 396 - width: 513.5 - height: 415 + y: 348 + width: 385 + height: 364 m_MinSize: {x: 201, y: 226} m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 17} @@ -219,10 +219,10 @@ MonoBehaviour: - {fileID: 11} m_Position: serializedVersion: 2 - x: 513.5 + x: 385 y: 0 - width: 463.5 - height: 811 + width: 347 + height: 712 m_MinSize: {x: 100, y: 100} m_MaxSize: {x: 8096, y: 16192} vertical: 1 @@ -245,8 +245,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 463.5 - height: 354 + width: 347 + height: 311 m_MinSize: {x: 202, y: 226} m_MaxSize: {x: 4002, y: 4026} m_ActualView: {fileID: 19} @@ -270,9 +270,9 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 354 - width: 463.5 - height: 457 + y: 311 + width: 347 + height: 401 m_MinSize: {x: 232, y: 276} m_MaxSize: {x: 10002, y: 10026} m_ActualView: {fileID: 20} @@ -297,10 +297,10 @@ MonoBehaviour: - {fileID: 14} m_Position: serializedVersion: 2 - x: 977 + x: 732 y: 0 - width: 389 - height: 811 + width: 292 + height: 712 m_MinSize: {x: 100, y: 100} m_MaxSize: {x: 8096, y: 16192} vertical: 1 @@ -323,10 +323,10 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 389 - height: 493 - m_MinSize: {x: 275, y: 50} - m_MaxSize: {x: 4000, y: 4000} + width: 292 + height: 433 + m_MinSize: {x: 276, y: 76} + m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 21} m_Panes: - {fileID: 21} @@ -349,9 +349,9 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 493 - width: 389 - height: 318 + y: 433 + width: 292 + height: 279 m_MinSize: {x: 101, y: 126} m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 23} @@ -375,7 +375,7 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Animator - m_Image: {fileID: 1711060831702674872, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: -1673928668082335149, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_TextWithWhitespace: "Animator\u200B" m_Pos: @@ -464,15 +464,15 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Scene - m_Image: {fileID: 8634526014445323508, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: 2593428753322112591, 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+ m_Target: 1324.151 speed: 2 - m_Value: 3.8419101 + m_Value: 13.018351 m_Ortho: m_Target: 0 speed: 2 @@ -1145,15 +1145,15 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Game - m_Image: {fileID: 4621777727084837110, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_TextWithWhitespace: "Game\u200B" m_Pos: serializedVersion: 2 - x: 554 - y: 1600 - width: 512.5 - height: 389 + x: 0 + y: 372 + width: 384 + height: 338 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1188,10 +1188,10 @@ MonoBehaviour: m_VRangeLocked: 0 hZoomLockedByDefault: 0 vZoomLockedByDefault: 0 - m_HBaseRangeMin: -672 - m_HBaseRangeMax: 672 - m_VBaseRangeMin: -310.5 - m_VBaseRangeMax: 310.5 + m_HBaseRangeMin: -1344 + m_HBaseRangeMax: 1344 + m_VBaseRangeMin: -621 + m_VBaseRangeMax: 621 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 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m_Image: {fileID: -8166618308981325432, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_TextWithWhitespace: "Animation\u200B" m_Pos: @@ -1287,15 +1287,15 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Hierarchy - m_Image: {fileID: -3734745235275155857, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: 7966133145522015247, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_TextWithWhitespace: "Hierarchy\u200B" m_Pos: serializedVersion: 2 - x: 1067.5 - y: 1204 - width: 461.5 - height: 328 + x: 1 + y: 24 + width: 345 + height: 285 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1315,18 +1315,18 @@ MonoBehaviour: m_ExpandedIDs: ecfaffff m_RenameOverlay: m_UserAcceptedRename: 0 - m_Name: Test_Enemy_1 - m_OriginalName: Test_Enemy_1 + m_Name: + m_OriginalName: m_EditFieldRect: serializedVersion: 2 x: 0 y: 0 width: 0 height: 0 - m_UserData: -5920 + m_UserData: 0 m_IsWaitingForDelay: 0 m_IsRenaming: 0 - m_OriginalEventType: 0 + m_OriginalEventType: 11 m_IsRenamingFilename: 0 m_TrimLeadingAndTrailingWhitespace: 0 m_ClientGUIView: {fileID: 10} @@ -1353,15 +1353,15 @@ MonoBehaviour: m_MaxSize: {x: 10000, y: 10000} m_TitleContent: m_Text: Project - m_Image: {fileID: -5179483145760003458, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: -5467254957812901981, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_TextWithWhitespace: "Project\u200B" m_Pos: serializedVersion: 2 - x: 1067.5 - y: 1558 - width: 461.5 - height: 431 + x: 1 + y: 335 + width: 345 + height: 375 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1403,7 +1403,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 110} m_SelectedIDs: f6b30000 m_LastClickedID: 46070 - m_ExpandedIDs: 000000003cb100003eb1000040b1000000ca9a3bffffff7f + m_ExpandedIDs: 0000000018b100001ab100001cb10000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1432,7 +1432,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: ded4ffff m_LastClickedID: 0 - m_ExpandedIDs: 000000003cb100003eb1000040b10000 + m_ExpandedIDs: 0000000018b100001ab100001cb10000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1489,15 +1489,15 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Inspector - m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_TextWithWhitespace: "Inspector\u200B" m_Pos: serializedVersion: 2 - x: 1531 - y: 1204 - width: 388 - height: 467 + x: 1 + y: 24 + width: 291 + height: 407 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1574,15 +1574,15 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Console - m_Image: {fileID: -4950941429401207979, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000, type: 0} 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