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Unity/Practice_Unity/Library/ScriptAssemblies/UnityEditor.UI.dll + /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/UnityEditor.UI.dll diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 8e44df01e..b9b250e2a 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -50,14 +50,16 @@ + - + + @@ -68,17 +70,19 @@ - + + + + - @@ -434,22 +438,22 @@ /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed/UnityEngine/UnityEditor.XRModule.dll - /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.collections@d49facba0036/Unity.Collections.LowLevel.ILSupport/Unity.Collections.LowLevel.ILSupport.dll + /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.collections@d49facba0036/Unity.Collections.LowLevel.ILSupport/Unity.Collections.LowLevel.ILSupport.dll - /Users/seankim/1.Program/7. 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Unity/Practice_Unity/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll + /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll - /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Shared.dll + /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Shared.dll - /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.InputSystem.dll + /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.InputSystem.dll - /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/UnityEditor.UI.dll + /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/UnityEditor.UI.dll diff --git a/Assets/Gemini.meta b/Assets/Gemini.meta new file mode 100644 index 000000000..162a85b19 --- /dev/null +++ b/Assets/Gemini.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 50a089c5b7d440b0a812f34443806c57 +timeCreated: 1758673257 \ No newline at end of file diff --git a/Assets/Resources/Gemini_Rule.md b/Assets/Gemini/Rule.md similarity index 100% rename from Assets/Resources/Gemini_Rule.md rename to Assets/Gemini/Rule.md diff --git a/Assets/Resources/Gemini_Rule.md.meta b/Assets/Gemini/Rule.md.meta similarity index 100% rename from Assets/Resources/Gemini_Rule.md.meta rename to Assets/Gemini/Rule.md.meta diff --git a/Assets/Resources/Gemini_Todo.md b/Assets/Gemini/Todo.md similarity index 81% rename from Assets/Resources/Gemini_Todo.md rename to Assets/Gemini/Todo.md index 650e8bb1b..85a6a476a 100644 --- a/Assets/Resources/Gemini_Todo.md +++ b/Assets/Gemini/Todo.md @@ -1,4 +1,4 @@ -# Gemini To-Do List +# To-Do List ## 작성 규칙 1. 날짜를 가장 상위에 작성한다. 2. 할일 - 상태를 순서대로 작성한다. @@ -10,10 +10,21 @@ 3. `Movement_Ground.cs` 기능 확인 및 필요 기능 구현 - 대기 --- 2025-09-24 -1. `EnemyController.cs`의 `Init(EnemyData data)` 메서드 구현 - 대기 -2. `EnemyData` 및 `Status_Enemy` 정의 확인 및 필요 시 구현 - 대기 -3. `Assets/Scripts/AI/States/` 폴더 내에 상태 클래스들 생성 (`IdleState.cs`, `PatrolState.cs`, `ChaseState.cs`, `AttackState.cs`, `DieState.cs`) - 대기 -4. `Movement` 기본 클래스/인터페이스 및 `Movement_Ground.cs` 기능 확인 (`MoveTo`, `Stop` 메서드) - 대기 +1. `EnemyController.cs`의 `Init(EnemyData data)` 메서드 구현 - 완료 +2. `EnemyData` 및 `Status_Enemy` 정의 확인 및 필요 시 구현 - 완료 +3. `Assets/Scripts/AI/States/` 폴더 내에 상태 클래스들 생성 (`IdleState.cs`, `PatrolState.cs`, `ChaseState.cs`, `AttackState.cs`, `DieState.cs`) - 완료 +4. `Movement` 기본 클래스/인터페이스 및 `Movement_Ground.cs` 기능 확인 (`MoveTo`, `Stop` 메서드) - 완료 +--- +2025-09-25 +1. `Manager.cs` 싱글톤 이중 초기화 문제 해결 (제안된 포괄적 수정 적용) - 대기 +2. `InputActions.Finalize()` 경고 원인 파악 및 해결 (로그 분석 및 `Manager.cs` 수정 후 재확인) - 대기 +3. `DetectionSystem.cs` 시각 감지 로직 구현 (변수 오타 수정, `Awake()` 초기화, `LayerMask` 적용, `DStage` 및 `IsTargetInSight` setter 수정, `_targetTransitionDuration` 제거) - 대기 +4. `DetectionSystem.cs` 청각 감지 로직 구현 - 대기 +5. `Idle_State.cs` 행동 로직 구현 - 대기 +6. `Patrol_State.cs` 행동 로직 구현 - 대기 +7. `Chase_State.cs` 행동 로직 구현 - 대기 +8. `Attack_State.cs` 행동 로직 구현 - 대기 +9. `Die_State.cs` 행동 로직 구현 - 대기 ----------------------------------------------------------------------------------------------------------------------- # 상세 @@ -26,14 +37,14 @@ To-Do 리스트에 해야할 내용을 상세하게 작성한다. - `private AI_State _currentState;` 변수를 추가하여 현재 상태를 관리합니다. (완료) - `public AI_State CurrentState { get; set; }` 프로퍼티를 구현하여 상태를 안전하게 전환합니다. (완료) - `Update()` 메서드를 `_currentState?.Update();` 한 줄로 수정하여, 현재 상태의 로직만 실행되도록 합니다. (완료) - - `EnemyData`를 외부에서 받아 `Status_Enemy`를 포함한 각종 능력치를 초기화하는 `Init(EnemyData data)` 메서드를 구현합니다. (대기) + - `EnemyData`를 외부에서 받아 `Status_Enemy`를 포함한 각종 능력치를 초기화하는 `Init(EnemyData data)` 메서드를 구현합니다. (완료) ### 2. `EnemyController.cs`의 `Init(EnemyData data)` 메서드 구현 - **목표:** `EnemyController`가 외부에서 주입된 `EnemyData`를 기반으로 초기화될 수 있도록 합니다. - **세부 작업:** - - `EnemyData` 클래스의 정의를 확인합니다. (필요 시 생성) - - `Status_Enemy` 클래스의 정의를 확인합니다. (필요 시 생성) - - `public void Init(EnemyData data)` 메서드를 `EnemyController.cs`에 추가하고, `data`를 사용하여 `_type` 및 `_status`를 초기화합니다. + - `EnemyData` 클래스의 정의를 확인합니다. (필요 시 생성) (완료) + - `Status_Enemy` 클래스의 정의를 확인합니다. (필요 시 생성) (완료) + - `public void Init(EnemyData data)` 메서드를 `EnemyController.cs`에 추가하고, `data`를 사용하여 `_type` 및 `_status`를 초기화합니다. (완료) - `_movement` 컴포넌트가 스포너에 의해 주입되는 방식에 따라 `_movement` 참조를 설정하는 로직을 추가합니다. ### 3. 상태 (State) 클래스 생성 @@ -49,11 +60,11 @@ To-Do 리스트에 해야할 내용을 상세하게 작성한다. ### 4. `Movement` 기본 클래스/인터페이스 및 `Movement_Ground.cs` 기능 확인 - **목표:** 상태 클래스들이 적을 움직이는 데 필요한 기능이 `Movement` 기본 클래스/인터페이스와 `Movement_Ground`에 모두 준비되어 있는지 확인하고, 없다면 구현합니다. - **세부 작업:** - - `Movement` 기본 클래스 또는 인터페이스의 정의를 확인합니다. - - `Movement_Ground.cs` 코드를 분석합니다. - - `PatrolState`와 `ChaseState`에서 사용할 기능이 있는지 확인합니다. - - 특정 지점으로 이동시키는 `MoveTo(Vector3 destination)` - - 이동을 멈추는 `Stop()` + - `Movement` 기본 클래스 또는 인터페이스의 정의를 확인합니다. (완료) + - `Movement_Ground.cs` 코드를 분석합니다. (완료) + - `PatrolState`와 `ChaseState`에서 사용할 기능이 있는지 확인합니다. (완료) + - 특정 지점으로 이동시키는 `MoveTo(Vector3 destination)` (완료) + - 이동을 멈추는 `Stop()` (완료) - 만약 기능이 없다면, `NavMeshAgent`를 사용하는 등의 방식으로 해당 기능들을 구현할 것을 제안합니다. @@ -68,4 +79,4 @@ To-Do 리스트에 해야할 내용을 상세하게 작성한다. * **확인 필요:** * 스포너에서 `Movement` 컴포넌트를 `GameObject`에 추가한 후 `EnemyController`가 `GetComponent()`를 통해 참조를 가져올 것인지, * 아니면 스포너가 `EnemyController` 인스턴스에 직접 `_movement`를 할당할 것인지 명확히 해야 합니다. - * `EnemyController`의 `Init(EnemyData data)` 메서드 내에서 `_movement` 참조를 설정하는 로직이 필요할 수 있습니다. + * `EnemyController`의 `Init(EnemyData data)` 메서드 내에서 `_movement` 참조를 설정하는 로직이 필요할 수 있습니다。 diff --git a/Assets/Resources/Gemini_Todo.md.meta b/Assets/Gemini/Todo.md.meta similarity index 100% rename from Assets/Resources/Gemini_Todo.md.meta rename to Assets/Gemini/Todo.md.meta diff --git a/Assets/Resources/Prefabs/Player.prefab b/Assets/Resources/Prefabs/Player.prefab index 8c043b851..74ffedf67 100644 --- a/Assets/Resources/Prefabs/Player.prefab +++ b/Assets/Resources/Prefabs/Player.prefab @@ -9,7 +9,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 4778676094823477909} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Thigh m_TagString: Untagged m_Icon: {fileID: 0} @@ -41,7 +41,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 4859304062926792237} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger21 m_TagString: Untagged m_Icon: {fileID: 0} @@ -73,7 +73,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 8157045581365800638} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Finger21 m_TagString: Untagged m_Icon: {fileID: 0} @@ -106,7 +106,7 @@ GameObject: m_Component: - component: {fileID: 5360434967777863390} - component: {fileID: 4411371546788146881} - m_Layer: 0 + m_Layer: 10 m_Name: Mesh-Knight-Weapon m_TagString: Untagged m_Icon: {fileID: 0} @@ -197,7 +197,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 7998685088300484659} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger32 m_TagString: Untagged m_Icon: {fileID: 0} @@ -228,7 +228,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 6978039536947415800} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Finger1 m_TagString: Untagged m_Icon: {fileID: 0} @@ -261,7 +261,7 @@ GameObject: m_Component: - component: {fileID: 1450618590007692681} - component: {fileID: 3936301313033158718} - m_Layer: 0 + m_Layer: 10 m_Name: Knight m_TagString: Untagged m_Icon: {fileID: 0} @@ -318,7 +318,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 9178303082942139264} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger3 m_TagString: Untagged m_Icon: {fileID: 0} @@ -350,7 +350,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 8191030318363791099} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger22 m_TagString: Untagged m_Icon: {fileID: 0} @@ -381,7 +381,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 8003529987540003319} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger31 m_TagString: Untagged m_Icon: {fileID: 0} @@ -413,7 +413,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 6382647935953178892} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger11 m_TagString: Untagged m_Icon: {fileID: 0} @@ -445,7 +445,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 2085879951685081222} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_UpperArm m_TagString: Untagged m_Icon: {fileID: 0} @@ -477,7 +477,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 68707088041218141} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Finger2 m_TagString: Untagged m_Icon: {fileID: 0} @@ -509,7 +509,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 3298049026048185638} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Finger0 m_TagString: Untagged m_Icon: {fileID: 0} @@ -541,7 +541,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 2885879221041696982} - m_Layer: 0 + m_Layer: 10 m_Name: B_Head m_TagString: Untagged m_Icon: {fileID: 0} @@ -572,7 +572,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 6697110143742363728} - 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component: {fileID: 8259789175430751094} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger1 m_TagString: Untagged m_Icon: {fileID: 0} @@ -1147,7 +1147,7 @@ GameObject: m_Component: - component: {fileID: 1875652812996256773} - component: {fileID: 4376253125351637720} - m_Layer: 0 + m_Layer: 10 m_Name: Mesh-Knight m_TagString: Untagged m_Icon: {fileID: 0} @@ -1289,7 +1289,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 981115575595510644} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Finger4 m_TagString: Untagged m_Icon: {fileID: 0} @@ -1322,7 +1322,7 @@ GameObject: m_Component: - component: {fileID: 6751205923348218536} - component: {fileID: 8051178392408058451} - m_Layer: 0 + m_Layer: 10 m_Name: Mesh-Knight-Shield m_TagString: Untagged m_Icon: {fileID: 0} @@ -1413,7 +1413,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 3685995163545211864} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Hand m_TagString: Untagged m_Icon: {fileID: 0} @@ -1449,7 +1449,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 3626733173397236830} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Calf m_TagString: Untagged m_Icon: {fileID: 0} @@ -1481,7 +1481,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 3489194044207728346} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger2 m_TagString: Untagged m_Icon: {fileID: 0} @@ -1513,7 +1513,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 1285911602779609200} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Foot m_TagString: Untagged m_Icon: {fileID: 0} @@ -1545,7 +1545,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 4837730701960348164} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger42 m_TagString: Untagged m_Icon: {fileID: 0} @@ -1576,7 +1576,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 1901468086570788684} - m_Layer: 0 + m_Layer: 10 m_Name: B_Neck m_TagString: Untagged m_Icon: {fileID: 0} @@ -1608,7 +1608,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 5209676379285972281} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Finger22 m_TagString: Untagged m_Icon: {fileID: 0} @@ -1639,7 +1639,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 5804870161279023834} - m_Layer: 0 + m_Layer: 10 m_Name: B_Spine1 m_TagString: Untagged m_Icon: {fileID: 0} @@ -1673,7 +1673,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 1547980756263868922} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Thigh m_TagString: Untagged m_Icon: {fileID: 0} @@ -1705,7 +1705,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 3792170900997148379} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Finger42 m_TagString: Untagged m_Icon: {fileID: 0} @@ -1736,7 +1736,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 8102721084253173512} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger4 m_TagString: Untagged m_Icon: {fileID: 0} @@ -1768,7 +1768,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 8163662108971216726} - m_Layer: 0 + m_Layer: 10 m_Name: B_Pelvis m_TagString: Untagged m_Icon: {fileID: 0} @@ -1802,7 +1802,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 8171987272917210595} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Forearm m_TagString: Untagged m_Icon: {fileID: 0} @@ -1834,7 +1834,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 5022419479691398014} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_UpperArm m_TagString: Untagged m_Icon: {fileID: 0} @@ -1866,7 +1866,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 5935596643350493947} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Foot m_TagString: Untagged m_Icon: {fileID: 0} @@ -1903,7 +1903,7 @@ GameObject: - component: {fileID: 1131269847306242248} - component: {fileID: 6582010247899559448} - component: {fileID: 6535369135998422679} - m_Layer: 0 + m_Layer: 10 m_Name: Player m_TagString: Player m_Icon: {fileID: 0} @@ -2010,6 +2010,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 72ac6332eec1047a49dd2a67785a1557, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::PlayerController + _rotationSpeed: 10 --- !u!114 &6535369135998422679 MonoBehaviour: m_ObjectHideFlags: 0 @@ -2043,7 +2044,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 3006635609086174951} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Finger31 m_TagString: Untagged m_Icon: {fileID: 0} @@ -2075,7 +2076,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 601112546836363042} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Forearm m_TagString: Untagged m_Icon: {fileID: 0} @@ -2107,7 +2108,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 7361479502577139924} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger0 m_TagString: Untagged m_Icon: {fileID: 0} @@ -2139,7 +2140,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 6198250055932624292} - m_Layer: 0 + m_Layer: 10 m_Name: B_R_Finger11 m_TagString: Untagged m_Icon: {fileID: 0} @@ -2171,7 +2172,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 3245866075145704355} - m_Layer: 0 + m_Layer: 10 m_Name: B_L_Finger12 m_TagString: Untagged m_Icon: {fileID: 0} diff --git a/Assets/Resources/Prefabs/UI/EventSystem.prefab b/Assets/Resources/Prefabs/UI/EventSystem.prefab index 46aa8db2c..0927b60fd 100644 --- a/Assets/Resources/Prefabs/UI/EventSystem.prefab +++ b/Assets/Resources/Prefabs/UI/EventSystem.prefab @@ -64,7 +64,7 @@ MonoBehaviour: m_MoveRepeatDelay: 0.5 m_MoveRepeatRate: 0.1 m_XRTrackingOrigin: {fileID: 0} - m_ActionsAsset: {fileID: -944628639613478452, guid: a9e30bcf6f9514a958beb76de3298015, type: 3} + m_ActionsAsset: {fileID: 0} m_PointAction: {fileID: 7941888863669854430, guid: a9e30bcf6f9514a958beb76de3298015, type: 3} m_MoveAction: {fileID: 0} m_SubmitAction: {fileID: 0} diff --git a/Assets/Scripts/AI/Combat.cs b/Assets/Scripts/AI/Combat.cs deleted file mode 100644 index 64b9f9609..000000000 --- a/Assets/Scripts/AI/Combat.cs +++ /dev/null @@ -1,14 +0,0 @@ -using UnityEngine; - -public class Combat : MonoBehaviour -{ - void Start() - { - - } - - void Update() - { - - } -} diff --git a/Assets/Scripts/AI/DetectionSystem.cs b/Assets/Scripts/AI/DetectionSystem.cs new file mode 100644 index 000000000..7434d3ba7 --- /dev/null +++ b/Assets/Scripts/AI/DetectionSystem.cs @@ -0,0 +1,213 @@ +using System; +using UnityEngine; + +public class DetectionSystem : MonoBehaviour +{ + public enum DetectionStage + { + Stage0, + Stage1, + Stage2, + Stage3 + } + + [SerializeField] private DetectionStage _dStage = DetectionStage.Stage0; + public DetectionStage DStage { get { return _dStage; } private set { _dStage = value; } } + public event Action OnDetectionStageChanged; + + [Header("Target")] + [SerializeField] private LayerMask _targetLayers; + [SerializeField] private Transform _targetCharacter; // 타겟 캐릭터 + [SerializeField] private Vector3 _lastKnownPosition; // 마지막으로 알려진 위치 + [SerializeField] private Vector3 _suspiciousPosition; // 의심스러운 위치 + + + [Header("Sight Detection")] + [SerializeField] private float _fieldOfViewAngle = 120f; // 시야각 + [SerializeField] private float _maxSightDistance = 40f; // 최대 거리 + [SerializeField] private float _detectionDistance = 20f; // 감지 거리 + [SerializeField] private float _recognitionDistance = 15f; // 인식 거리 + [SerializeField] private LayerMask _obstacleLayers; // 장애물 레이어 + + [Header("Hearing Detection")] + [SerializeField] private float _maxAudioDistanse = 25f; // 청각 감지 최대 거리 + + private bool _isTargetInSight = false; // 타겟이 시야에 있는지 여부 + private float _currentTransitionTimer = 0f; + private float _targetTransitionDuration = 0f; + + public Transform TargetCharacter { get => _targetCharacter; set => _targetCharacter = value; } + public Vector3 LastKnownPosition { get => _lastKnownPosition; set => _lastKnownPosition = value; } + public Vector3 SuspiciousPosition { get => _suspiciousPosition; set => _suspiciousPosition = value; } + public bool IsTargetInSight { get => _isTargetInSight; set => _isTargetInSight = value; } + + private void Awake() + { + if (TargetCharacter == null) + { + Collider[] hitColliders = Physics.OverlapSphere(transform.position, _maxSightDistance, _targetLayers); + Transform closestTarget = null; + float minDistance = Mathf.Infinity; + + foreach (var hitCollider in hitColliders) + { + float distance = Vector3.Distance(transform.position, hitCollider.transform.position); + if (distance < minDistance) + { + minDistance = distance; + closestTarget = hitCollider.transform; + } + } + + if (closestTarget != null) + { + TargetCharacter = closestTarget; + } + else + { + Debug.LogWarning("No target found within sight distance."); + } + } + } + + private void Update() + { + SightDetection(); + UpdateDetectionStage(); + } + + private void UpdateDetectionStage(DetectionStage newStage) + { + if (_dStage != newStage) + { + _dStage = newStage; + OnDetectionStageChanged?.Invoke(_dStage); + _currentTransitionTimer = 0f; + } + } + + private void SightDetection() + { + _isTargetInSight = false; + if (TargetCharacter == null) return; + + Vector3 directionToTarget = (TargetCharacter.position - transform.position).normalized; + float distanceToTarget = Vector3.Distance(TargetCharacter.position, transform.position); + float angleToTarget = Vector3.Angle(transform.forward, directionToTarget); + + if (angleToTarget < _fieldOfViewAngle / 2f) // 나누기 2 하는 이유 : 시야각이 중심 기준 좌로 60/ 우로 60으로 측정했기 떄문임 + { + if (distanceToTarget <= _maxSightDistance) // 최대 거리 확인 : 역전환 3->2 갈떄 사용 + { + RaycastHit hit; + Vector3 rayOrigin = transform.position + Vector3.up * 0.5f; + // 레이캐스팅 필터링을 위해 레이어 2개 사용 (장애물, 타겟) + if (Physics.Raycast(rayOrigin, directionToTarget, out hit, distanceToTarget, + _obstacleLayers | _targetLayers)) + { + // 타겟인가? + if (hit.transform == TargetCharacter) + { + IsTargetInSight = true; + LastKnownPosition = TargetCharacter.position; // 마지막 본 위치 확인 + } + else + { + IsTargetInSight = false; + } + } + else + { + IsTargetInSight = false; + } + } + } + } + + private void UpdateDetectionStage() + { + DetectionStage stage = _dStage; + _currentTransitionTimer += Time.deltaTime; + + switch (_dStage) + { + case DetectionStage.Stage0: + // 타겟이라 불릴만한게 최대 거리에 들어왔는가? + if (IsTargetInSight && Vector3.Distance(TargetCharacter.position, transform.position) <= + _detectionDistance) + { + if (_currentTransitionTimer >= 0.5f) + { + UpdateDetectionStage(DetectionStage.Stage1); + _currentTransitionTimer = 0f; + } + } + else _currentTransitionTimer = 0f; + + break; + + case DetectionStage.Stage1: + // 타겟이라 불릴만한게 감지 거리에 들어왔는가? + if (IsTargetInSight && Vector3.Distance(TargetCharacter.position, transform.position) <= + _detectionDistance) + { + if (_currentTransitionTimer >= 1f) + { + UpdateDetectionStage(DetectionStage.Stage2); + _currentTransitionTimer = 0f; + } + } + else + { + // 이제 역전환 조건 추가하기 + if (_currentTransitionTimer >= 3f) + { + UpdateDetectionStage(DetectionStage.Stage0); + _currentTransitionTimer = 0f; + } + } + + break; + + case DetectionStage.Stage2: + // 타겟이라 불릴만한게 인식 거리에 들어왔는가? + if(IsTargetInSight && Vector3.Distance(TargetCharacter.position, transform.position) <= _recognitionDistance) + { + UpdateDetectionStage(DetectionStage.Stage3); + _currentTransitionTimer = 0f; + } + else + { + // 이제 역전환 조건 추가하기 + if (_currentTransitionTimer >= 5f) + { + UpdateDetectionStage(DetectionStage.Stage1); + _currentTransitionTimer = 0f; + } + } + + break; + + case DetectionStage.Stage3: + if (!IsTargetInSight || + Vector3.Distance(TargetCharacter.position, transform.position) <= _maxSightDistance) + { + // 전환 조건이 아닌 역전환 조건만 추가 + if (_currentTransitionTimer >= 3f) + { + UpdateDetectionStage(DetectionStage.Stage2); + _currentTransitionTimer = 0f; + } + } + else + { + // 시야내로 돌아왔다? 타이머 리셋 + _currentTransitionTimer = 0f; + } + break; + } + + + } + +} diff --git a/Assets/Scripts/AI/DetectionSystem.cs.meta b/Assets/Scripts/AI/DetectionSystem.cs.meta new file mode 100644 index 000000000..213994307 --- /dev/null +++ b/Assets/Scripts/AI/DetectionSystem.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 79b20267422c94b67ad8649e8fa4f07d \ No newline at end of file diff --git a/Assets/Scripts/AI/Logic.md b/Assets/Scripts/AI/Logic.md new file mode 100644 index 000000000..5fe043b66 --- /dev/null +++ b/Assets/Scripts/AI/Logic.md @@ -0,0 +1,171 @@ +# Enemy AI Logic + +## 1. 개요 + +이 문서는 게임 내 적 AI 시스템의 설계 원칙과 구현 방법을 설명한다. +적 AI는 플레이어에게 도전적이면서도 예측 가능한 패턴을 제공하여 게임 플레이 경험을 향상시키는 것을 목표로 한다. + +## 2. AI 아키텍처 + +### 2.1 상태 기계(State Machine) +적 AI는 기본적으로 상태 기계 패턴을 사용하여 구현되며 다음과 같은 주요 상태를 포함한다: +- **대기(Idle)**: 특별한 행동 없이 주변을 관찰 및 가벼운 주변 배회 이동 +- **순찰(Patrol)**: 정해진 경로를 따라 이동 +- **추적(Chase)**: 플레이어를 감지하고 추적 +- **공격(Attack)**: 플레이어에게 공격 실행 +- **도망(Retreat)**: 체력이 낮을 때 안전한 위치로 이동 + +### 2.2 결정 트리 +상태 전환은 다음 조건에 따라 결정됩니다: +- 감지 시스템 + - 플레이어와의 거리 + - 시야각 내 플레이어 존재 여부 +- 현재 체력 상태 +- 마지막 공격 후 경과 시간 + +## 3. 감지 시스템 +### 3.1 단계 +- 감지 시스템에 따라 상태가 정해지며 총 4단계로 정의한다. +- 1. 0단계 : 아무런 이상 없이 감지가 되지 않는 상태 +- 2. 1단계 : 이상은 감지 하였으나 타겟이 특정되지 않은 상태 +- 3. 2단계 : 이상 위치를 파악한 상태 +- 4. 3단계 : 이상 타겟을 특정한 상태 + +### 3.1 시야 감지 +- Enemy의 시야에 따른 감지 범위 설정 +- 시야각: 전방 120도 +- 최대 거리: 30 ~ 40미터 (난이도에 따라 조정) +- 감지 거리: 15 ~ 20미터 (난이도에 따라 조정) +- 인식 거리: 0 ~ 15미터 (난이도에 따라 조정) +- 장애물 고려: 시야 차단 검사 +- 시야에 따른 감지 단계 전환: + - 0단계 -> 1단계: 0.5 ~ 1초 동안 감지 거리 내에 캐릭터 오브젝트가 시야 안에 들어옴 (적대 관계인지 아닌지 파악) + - 1단계 -> 2단계: 1초 이상 감지 거리 내에 캐릭터 오브젝트가 시야 안에 들어옴 + - 2단계 -> 3단계: 인식거리 내에 캐릭터 오브젝트가 시야 안에 들어옴 + - 역전환 조건: + - 3단계 -> 2단계: 타겟이 최대 거리 밖으로 벗어난 상태가 3초 이상 지속되며 관찰했던 타겟의 위치를 기억 + - 2단계 -> 1단계: 이상의 최종 위치로 이동 후 주변(반경 5미터 이내) 순찰 후 5초간 타겟이 발견되지 않음 + - 1단계 -> 0단계: 원래 위치로 이동 후 3초간 아무런 이상이 발견되지 않음 + +### 3.2 청각 감지 +- 플레이어 행동 소음 수준에 따른 감지 범위 설정 +- 감지 거리: 10 ~ 25미터 (난이도에 따라 조정) +- 소음 발생 지수 + - 장애물 고려: 청각 차단 검사 + - 소음의 지수는 캐릭터 오브젝트의 움직이는 속도와 행동에 따라 결정된다. + - 측정 기준 수치 : 걷기 : 0~3의 속도 / 달리기 : 3 이상 / + - 일반적인 걷기: ((1 * 소음 방지 지수(기본 1)) * 캐릭터의 이동 속도) - 장애물 지수(장애물이 있으면 1, 없으면 0) = 0 ~ 3 + - 달리기 : ((1.2 * 소음 방지 지수(기본 1)) * 캐릭터의 이동 속도) - 장애물 지수(장애물이 있으면 1, 없으면 0) = 3.6 이상 + - 공격 : ((1.5 * 소음 방지 지수(기본 1)) * 5) - 장애물 지수(장애물이 있으면 1, 없으면 0) = 7.5 +- 소음 수준: (캐릭터 오브젝트의 소음 발생 지수에 따라 결정) + - 무소음: 0 ~ 1 + - 약한 소음: 1 ~ 2.5 + - 보통 소음: 2.5 ~ 4 + - 큰 소음: 4 이상 +- 소리에 따른 감지단계 전환: + - 0단계 -> 1단계: 약한 소음 이상이 감지 거리 내에 들어옴 + - 1단계 -> 2단계: 보통 소음 이상이 감지 거리 내에 들어옴 + - 2단계 -> 3단계: 큰 소음이 감지 거리 내에 들어옴 + - 역전환 조건: + - 3단계 -> 2단계: 타겟이 최대 거리 밖으로 벗어난 상태가 3초 이상 지속되며 관찰했던 타겟의 위치를 기억 + - 2단계 -> 1단계: 이상의 최종 위치로 이동 후 주변(반경 5미터 이내) 순찰 후 5초간 타겟이 발견되지 않음 + - 1단계 -> 0단계: 원래 위치로 이동 후 3초간 아무런 이상이 발견되지 않음 + +## 4. 행동 패턴 +### 4.1 상태 +- 행동 패턴은 각 AI가 가지는 상태에 따라서 그 동작이 결정된다. +- 상태는 행동 패턴의 대기, 순찰, 전투 등과는 다른 개념이다. +- 상태의 종류는 다음과 같다: + - 일반(Normal): AI의 행동에 개입하는 어떠한 이상이나 타겟이 없는 상태로 주어진 행동 패턴에 맞는 활동을 수행한다. + - 감지(Detected): AI가 이상을 감지한 상태로 아직은 타겟을 파악하지는 못하였기에 주어진 행동 패턴에 맞는 활동을 수행하나 언제든 다음 상태로 넘어갈 수 있는 상태이다. + - 인식(Aware): AI가 이상을 인식한 상태이지만 아직도 타겟은 특정 캐릭터 관련 오브젝트가 아니라 이상이 발생한 위치이다. 이 상태에서는 주어진 행동 패턴에서 인식 상태에 맞는 활동을 수행한다. + - 탐지(Alerted): AI가 타겟을 탐지한 상태로 이때 타겟을 향해 상호작용을 진행한다. 주어진 행동 패턴에서 탐지 상태에 맞는 활동을 수행한다. +- 상태의 전환은 감지 시스템과 캐릭터 오브젝트의 상황에 따라 결정된다. + +### 4.2 대기(Idle) 로직 +- 주변을 천천히 관찰하며 가벼운 주변 배회 이동을 한다. +- 상태의 전환은 감지 시스템에 의해 결정된다. + - 감지 0단계는 일반 상태, 감지 1단계는 감지 상태, 감지 2단계는 인식 상태, 감지 3단계는 탐지 상태로 전환된다. + - 각 상태별 대기 행동: + - 일반 상태: 정해진 반경 내 랜덤 이동 (반경 2미터 이내), 주기적인 방향 전환, 주변 환경 관찰 + - 감지 상태: 의심 방향으로 돌리기, 이동 속도 감소, 주의 집중도 증가 + - 인식 상태: 의심 지점으로 이동, 주변 5미터 반경 탐색, 방어 태세 준비 + - 탐지 상태: 타겟 방향으로 신속 이동, 공격 준비 태세, 전투 로직 활성화 + +### 4.3 순찰(Patrol) 로직 +- 정해진 경로를 따라 순찰하며 지점 도달 시 주변을 관찰한다. +- 무작위 대기 행동 추가로 자연스러운 움직임 구현 +- 상태의 전환은 감지 시스템에 의해 결정된다. + - 감지 0단계는 일반 상태, 감지 1단계는 감지 상태, 감지 2단계는 인식 상태, 감지 3단계는 탐지 상태로 전환된다. + - 각 상태별 순찰 행동: + - 일반 상태: 정해진 경로를 따라 순찰, 지점 도달 시 주변 관찰(2~4초) + - 감지 상태: 의심 방향으로 돌리기, 이동 속도 감소, 주의 집중도 증가 + - 인식 상태: 의심 지점으로 이동, 주변 5미터 반경 탐색, 방어 태세 준비 + - 탐지 상태: 타겟 방향으로 신속 이동, 공격 준비 태세, 전투 로직 활성화 + +### 4.3 전투(Attack) 로직 +- 근접 공격: 플레이어와 2미터 이내일 때 실행 +- 원거리 공격: 5-10미터 거리에서 실행 +- 공격 쿨타임: 1-3초 (난이도에 따라 조정) +- 상태의 전환은 감지 시스템에 의해 결정된다. + - 감지 0단계는 일반 상태, 감지 1단계는 감지 상태, 감지 2단계는 인식 상태, 감지 3단계는 탐지 상태로 전환된다. + - 각 상태별 전투 행동: + - 일반 상태: 비전투 태세 유지, 주변 경계 + - 감지 상태: 방어 태세 준비, 이동 속도 감소, 이전에 하던 행동으로 전환 + - 인식 상태: 타겟 위치로 신속 이동, 공격 준비 + - 탐지 상태: 타겟 추적 및 공격 실행, 회피 및 방어 동작 포함 + +### 4.4 추적(Chase) 로직 +- 플레이어를 감지하면 추적 상태로 전환 +- 추적 속도: 기본 이동 속도(걷기)의 1.2배 +- 추적 중 플레이어가 시야에서 벗어나면 마지막 위치로 이동 후 주변 탐색 +- 상태의 전환은 감지 시스템에 의해 결정된다. + - 감지 0단계는 일반 상태, 감지 1단계는 감지 상태, 감지 2단계는 인식 상태, 감지 3단계는 탐지 상태로 전환된다. + - 각 상태별 추적 행동: + - 일반 상태: 비전투 태세 유지, 주변 경계 + - 감지 상태: 방어 태세 준비, 이동 속도 감소, 이전에 하던 행동으로 전환 + - 인식 상태: 타겟 위치로 신속 이동, 공격 준비 + - 탐지 상태: 타겟 추적 및 공격 실행, 회피 및 방어 동작 포함 + +### 4.5 도망(Retreat) 로직 +- 체력이 20% 이하로 떨어지면 도망 상태로 전환 +- 도망 속도: 기본 이동 속도의 1.2배 +- 안전한 위치(예: 아군 근처, 엄폐물 뒤)로 이동 +- 도망 중 플레이어가 시야에서 벗어나면 일정 시간 후 원래 위치로 복귀 +- 상태의 전환은 감지 시스템에 의해 결정된다. + - 감지 0단계는 일반 상태, 감지 1단계는 감지 상태, 감지 2단계는 인식 상태, 감지 3단계는 탐지 상태로 전환된다. + - 각 상태별 도망 행동: + - 일반 상태: 비전투 태세 유지, 주변 경계 + - 감지 상태: 방어 태세 준비, 이동 속도 감소, 이전에 하던 행동으로 전환 + - 인식 상태: 타겟 위치로 신속 이동, 공격 준비 + - 탐지 상태: 타겟 추적 및 공격 실행, 회피 및 방어 동작 포함 + +## 5. 경로 탐색 + +### 5.1 NavMesh 활용 +- Unity NavMesh 시스템을 활용한 경로 계산 +- 장애물 회피를 위한 NavMeshObstacle 활용 +- 동적 장애물 감지 시 경로 재계산(0.5초 간격) + +### 5.2 특수 이동 + +## 6. 성능 최적화 + +### 6.1 LOD 시스템 +- 거리에 따른 AI 복잡도 조절 +- 30미터 이상: 간소화된 행동 패턴 사용 +- 50미터 이상: 시각적 업데이트만 수행 + +### 6.2 계산 분산 +- 감지 로직 업데이트: 0.2초마다 실행 +- 경로 재계산: 필요시에만 수행(최소 0.5초 간격) + +## 7. 확장성 + +### 7.1 AI 난이도 조정 +- 감지 범위, 반응 속도, 공격력 등 조정 가능한 파라미터 제공 +- 난이도별 프리셋 구성 + +### 7.2 새로운 AI 유형 추가 +- 기본 AI 컨트롤러를 상속받아 확장 +- 커스텀 상태 및 전환 조건 정의 방법 \ No newline at end of file diff --git a/Assets/Scripts/AI/Logic.md.meta b/Assets/Scripts/AI/Logic.md.meta new file mode 100644 index 000000000..c9f10bd78 --- /dev/null +++ b/Assets/Scripts/AI/Logic.md.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9d387a7663384037bd518295ed7ed704 +timeCreated: 1758678073 \ No newline at end of file diff --git a/Assets/Scripts/AI/Movement.cs b/Assets/Scripts/AI/Movement.cs deleted file mode 100644 index 27f32dd78..000000000 --- a/Assets/Scripts/AI/Movement.cs +++ /dev/null @@ -1,14 +0,0 @@ -using UnityEngine; - -public class Movement : MonoBehaviour -{ - void Start() - { - - } - - void Update() - { - - } -} diff --git a/Assets/Scripts/AI/State.meta b/Assets/Scripts/AI/State.meta new file mode 100644 index 000000000..17555e06d --- /dev/null +++ b/Assets/Scripts/AI/State.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ad832524ab368476f9b18fecc181333d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AI/AI_State.cs b/Assets/Scripts/AI/State/AI_State.cs similarity index 57% rename from Assets/Scripts/AI/AI_State.cs rename to Assets/Scripts/AI/State/AI_State.cs index 89d661543..cfc8c1eea 100644 --- a/Assets/Scripts/AI/AI_State.cs +++ b/Assets/Scripts/AI/State/AI_State.cs @@ -3,10 +3,16 @@ using UnityEngine; public abstract class AI_State { protected EnemyController _owner; + protected Transform _transform; + protected Movement_Base _movement; + protected Status _status; public AI_State(EnemyController owner) { _owner = owner; + _transform = owner.transform; + _movement = owner.Movement; + _status = owner.Status; } public virtual void Enter() { } diff --git a/Assets/Scripts/AI/AI_State.cs.meta b/Assets/Scripts/AI/State/AI_State.cs.meta similarity index 100% rename from Assets/Scripts/AI/AI_State.cs.meta rename to Assets/Scripts/AI/State/AI_State.cs.meta diff --git a/Assets/Scripts/AI/State/Attack_State.cs b/Assets/Scripts/AI/State/Attack_State.cs new file mode 100644 index 000000000..311fd93df --- /dev/null +++ b/Assets/Scripts/AI/State/Attack_State.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +public class Attack_State : AI_State +{ + public Attack_State(EnemyController owner) : base(owner) + { + } + public override void Enter() + { + // Debug.Log("Entering State"); + // _movement.Stop(); + } + + public override void Update() + { + + } + public override void Exit() + { + // Debug.Log("Exiting State"); + } +} \ No newline at end of file diff --git a/Assets/Scripts/AI/State/Attack_State.cs.meta b/Assets/Scripts/AI/State/Attack_State.cs.meta new file mode 100644 index 000000000..f895a344a --- /dev/null +++ b/Assets/Scripts/AI/State/Attack_State.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e398ed64c5214fd58494c3a8d3717c3a +timeCreated: 1758676470 \ No newline at end of file diff --git a/Assets/Scripts/AI/State/Chase_State.cs b/Assets/Scripts/AI/State/Chase_State.cs new file mode 100644 index 000000000..4cf1ab2e1 --- /dev/null +++ b/Assets/Scripts/AI/State/Chase_State.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +public class Chase_State : AI_State +{ + public Chase_State(EnemyController owner) : base(owner) + { + } + public override void Enter() + { + // Debug.Log("Entering State"); + // _movement.Stop(); + } + + public override void Update() + { + + } + public override void Exit() + { + // Debug.Log("Exiting State"); + } +} \ No newline at end of file diff --git a/Assets/Scripts/AI/State/Chase_State.cs.meta b/Assets/Scripts/AI/State/Chase_State.cs.meta new file mode 100644 index 000000000..42b463a3f --- /dev/null +++ b/Assets/Scripts/AI/State/Chase_State.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 100f7e810aad49daa2c00341c6ca4de1 +timeCreated: 1758676441 \ No newline at end of file diff --git a/Assets/Scripts/AI/State/Die_State.cs b/Assets/Scripts/AI/State/Die_State.cs new file mode 100644 index 000000000..66a1eebd7 --- /dev/null +++ b/Assets/Scripts/AI/State/Die_State.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +public class Die_State : AI_State +{ + public Die_State(EnemyController owner) : base(owner) + { + } + public override void Enter() + { + // Debug.Log("Entering State"); + // _movement.Stop(); + } + + public override void Update() + { + + } + public override void Exit() + { + // Debug.Log("Exiting State"); + } +} \ No newline at end of file diff --git a/Assets/Scripts/AI/State/Die_State.cs.meta b/Assets/Scripts/AI/State/Die_State.cs.meta new file mode 100644 index 000000000..2f4acfaa1 --- /dev/null +++ b/Assets/Scripts/AI/State/Die_State.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 18f563a9ff9041008bfac1bc00155500 +timeCreated: 1758676536 \ No newline at end of file diff --git a/Assets/Scripts/AI/State/Idle_State.cs b/Assets/Scripts/AI/State/Idle_State.cs new file mode 100644 index 000000000..231e423ec --- /dev/null +++ b/Assets/Scripts/AI/State/Idle_State.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +public class Idle_State : AI_State +{ + public Idle_State(EnemyController owner) : base(owner) + { + } + public override void Enter() + { + // Debug.Log("Entering Idle State"); + // _movement.Stop(); + } + + public override void Update() + { + + } + public override void Exit() + { + // Debug.Log("Exiting Idle State"); + } +} diff --git a/Assets/Scripts/AI/Combat.cs.meta b/Assets/Scripts/AI/State/Idle_State.cs.meta similarity index 100% rename from Assets/Scripts/AI/Combat.cs.meta rename to Assets/Scripts/AI/State/Idle_State.cs.meta diff --git a/Assets/Scripts/AI/State/Patrol_State.cs b/Assets/Scripts/AI/State/Patrol_State.cs new file mode 100644 index 000000000..477428490 --- /dev/null +++ b/Assets/Scripts/AI/State/Patrol_State.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +public class Patrol_State : AI_State +{ + public Patrol_State(EnemyController owner) : base(owner) + { + } + public override void Enter() + { + // Debug.Log("Entering State"); + // _movement.Stop(); + } + + public override void Update() + { + + } + public override void Exit() + { + // Debug.Log("Exiting State"); + } +} \ No newline at end of file diff --git a/Assets/Scripts/AI/Movement.cs.meta b/Assets/Scripts/AI/State/Patrol_State.cs.meta similarity index 100% rename from Assets/Scripts/AI/Movement.cs.meta rename to Assets/Scripts/AI/State/Patrol_State.cs.meta diff --git a/Assets/Scripts/Contents/Status.cs b/Assets/Scripts/Contents/Status.cs index 713409229..7f69baf10 100644 --- a/Assets/Scripts/Contents/Status.cs +++ b/Assets/Scripts/Contents/Status.cs @@ -36,20 +36,33 @@ public class Status : MonoBehaviour public float MoveSpeed { get { return _moveSpeed; } set { _moveSpeed = value; } } public float AtkSpeed { get { return _atkSpeed; } set { _atkSpeed = value; } } - - private void Awake() + + public virtual void Init(Status status) { - _level = 1; + Level = status.Level; + Hp = status.Hp; + MaxHp = status.MaxHp; + Mp = status.Mp; + MaxMp = status.MaxMp; + Attack = status.Attack; + Defense = status.Defense; + MoveSpeed = status.MoveSpeed; + AtkSpeed = status.AtkSpeed; - _hp = 100; - _maxHp = 100; - _mp = 50; - _maxMp = 50; - - _attack = 10; - _defense = 5; - - _moveSpeed = 3.0f; - _atkSpeed = 1.0f; } + // private void Awake() + // { + // _level = 1; + // + // _hp = 100; + // _maxHp = 100; + // _mp = 50; + // _maxMp = 50; + // + // _attack = 10; + // _defense = 5; + // + // _moveSpeed = 3.0f; + // _atkSpeed = 1.0f; + // } } diff --git a/Assets/Scripts/Contents/Status_Enemy.cs b/Assets/Scripts/Contents/Status_Enemy.cs index fcf9c788b..c426951d9 100644 --- a/Assets/Scripts/Contents/Status_Enemy.cs +++ b/Assets/Scripts/Contents/Status_Enemy.cs @@ -1,16 +1,29 @@ using UnityEngine; public class Status_Enemy: Status { + [SerializeField] protected float _scanRange; + [SerializeField] protected float _atkRange; + [SerializeField] protected float _patrolSpeed; + [SerializeField] protected float _chaseSpeed; public float ScanRange { get { return _scanRange; } set { _scanRange = value; } } public float AttackRange { get { return _atkRange; } set { _atkRange = value; } } public float PatrolSpeed { get { return _patrolSpeed; } set { _patrolSpeed = value; } } - public float ChaseSpeed { get { return _chaseSpeed; } set { _chaseSpeed = value; } } - + public float ChaseSpeed { get { return _chaseSpeed; } set { _chaseSpeed = value; } } + + public void Init(Status_Enemy data) + { + base.Init(data); + + ScanRange = data.ScanRange; + AttackRange = data.AttackRange; + PatrolSpeed = data.PatrolSpeed; + ChaseSpeed = data.ChaseSpeed; + } } diff --git a/Assets/Scripts/Contents/Status_Player.cs b/Assets/Scripts/Contents/Status_Player.cs index 2eccc4e99..0bb366a25 100644 --- a/Assets/Scripts/Contents/Status_Player.cs +++ b/Assets/Scripts/Contents/Status_Player.cs @@ -14,6 +14,15 @@ public class Status_Player : Status public int Exp { get { return _exp; } set { _exp = value; } } public int MaxExp { get { return _maxExp; } set { _maxExp = value; } } public int Gold { get { return _gold; } set { _gold = value; } } + + public void Init(Status_Player data) + { + base.Init(data); + + Exp = data.Exp; + MaxExp = data.MaxExp; + Gold = data.Gold; + } private void Awake() { diff --git a/Assets/Scripts/Controllers/EnemyController.cs b/Assets/Scripts/Controllers/EnemyController.cs index 3ceb97cf0..1e235ac71 100644 --- a/Assets/Scripts/Controllers/EnemyController.cs +++ b/Assets/Scripts/Controllers/EnemyController.cs @@ -8,11 +8,11 @@ using EnemyType = Define.EnemyType; //EnemyController는 몬스터의 '뇌' 역할을 하며, 상태 머신 패턴을 기반으로 동작하고, 외부에서 데이터를 주입받아 초기화되는 구조로 설계하기 public class EnemyController : MonoBehaviour { - private Movement _movement; + private Movement_Base _movement; private Status _status; [SerializeField] private EnemyType _type = EnemyType.Unknown; - public Movement Movement => _movement; + public Movement_Base Movement => _movement; public Status Status => _status; public EnemyType Type => _type; @@ -33,8 +33,8 @@ public class EnemyController : MonoBehaviour private void Awake() { - - _status = gameObject.GetOrAddComponent(); + _movement = gameObject.GetComponent(); + _status = gameObject.GetComponent(); } void Start() @@ -42,6 +42,13 @@ public class EnemyController : MonoBehaviour } + public void Init(EnemyData data) + { + _type = data.E_Type; + if(_status is Status_Enemy statusEnemy && data.status != null) + statusEnemy.Init(data.status); + } + void Update() { if (CurrentState != null) diff --git a/Assets/Scripts/Controllers/SpawnController.cs b/Assets/Scripts/Controllers/SpawnController.cs index 611604336..5bb55fe2d 100644 --- a/Assets/Scripts/Controllers/SpawnController.cs +++ b/Assets/Scripts/Controllers/SpawnController.cs @@ -5,10 +5,22 @@ using UnityEngine; public class SpawnController : MonoBehaviour { private Dictionary _enemyDatas; + + [SerializeField] private string _enemyPrefabPath; // 스폰할 프리팹 + [SerializeField] private string _enemyDataPath; // 스폰할 프리팹 + [SerializeField] private LayerMask _spawnedTargetLayers; // 스포너 Inspector에서 설정 + [SerializeField] private LayerMask _spawnedObstacleLayers; // 스포너 Inspector에서 설정 + int monsterCount = 0; + + public string EnemyPrefabPath { get { return _enemyPrefabPath; } set { _enemyPrefabPath = value; }} + public string EnemyDataPath { get { return _enemyDataPath; } set { _enemyDataPath = value; }} + void Awake() { _enemyDatas = - Manager.Data.LoadToDict("Data/E_Test1", (enemy) => enemy.name); + Manager.Data.LoadToDict(EnemyDataPath, (enemy) => enemy.name); + + //"Data/E_Test1" } @@ -17,20 +29,20 @@ public class SpawnController : MonoBehaviour // GameObject enemy = Manager.Resource.Instantiate("Prefabs/Characters/Test_Enemy"); // enemy.AddComponent(); // enemy.transform.position = new Vector3(0,0,10); - int monsterCount = 5; + + } + // Prefabs/Characters/{_enemyPrefab.name} + void Update() + { float radius = 2.0f; - for (int i = 0; i < monsterCount; i++) + if (EnemyPrefabPath == null ) return; + for (; monsterCount < 5; monsterCount++) { - float angle = i * Mathf.PI * 2 / monsterCount; + float angle = monsterCount * Mathf.PI * 2 / 5; Vector3 pos = new Vector3(Mathf.Cos(angle), 0, Mathf.Sin(angle)) * radius + new Vector3(0, 0, 10); - GameObject enemy = Manager.Resource.Instantiate("Prefabs/Characters/Test_Enemy"); + GameObject enemy = Manager.Resource.Instantiate(EnemyPrefabPath); enemy.AddComponent(); enemy.transform.position = pos; } } - - void Update() - { - - } } diff --git a/Assets/Scripts/Managers/InputManager.cs b/Assets/Scripts/Managers/InputManager.cs index 2a65d4a4d..77d1e5d6a 100644 --- a/Assets/Scripts/Managers/InputManager.cs +++ b/Assets/Scripts/Managers/InputManager.cs @@ -91,7 +91,7 @@ public class InputManager: IManager public void Clear() { - _action.UI.Disable(); + _action.Dispose(); InputAction = null; PointAction = null; diff --git a/Assets/Scripts/Managers/Manager.cs b/Assets/Scripts/Managers/Manager.cs index a5f54f4bf..9c2cbf275 100644 --- a/Assets/Scripts/Managers/Manager.cs +++ b/Assets/Scripts/Managers/Manager.cs @@ -1,3 +1,4 @@ +using System; using Animation; using UnityEngine; @@ -11,13 +12,32 @@ interface IManager public class Manager : MonoBehaviour, IManager { static Manager s_instance; - static Manager Instance {get { Init(); return s_instance;}} - - - InputManager _input = new InputManager(); - DataManager _data = new DataManager(); - PoolManager _pool = new PoolManager(); - ResourceManager _resource = new ResourceManager(); + + static Manager Instance + { + get + { + if (s_instance == null) + { + GameObject obj = GameObject.Find("@Manager"); + if (obj == null) + { + obj = new GameObject { name = "@Manager" }; + obj.AddComponent(); + } + s_instance = obj.GetComponent(); + DontDestroyOnLoad(obj); + s_instance.Init(); + } + return s_instance; + } + } + + + private InputManager _input; + private DataManager _data; + private PoolManager _pool; + private ResourceManager _resource; public static InputManager Input { get { return Instance._input; } } public static DataManager Data { get { return Instance._data; } } @@ -25,34 +45,37 @@ public class Manager : MonoBehaviour, IManager public static ResourceManager Resource { get { return Instance._resource; } } - static void Init() + private void Init() { - if (s_instance == null) - { - GameObject obj = GameObject.Find("@Manager"); - if (obj == null) - { - obj = new GameObject { name = "@Manager" }; - obj.AddComponent(); - } - DontDestroyOnLoad(obj); - s_instance = obj.GetComponent(); - - s_instance._input.Init(); - s_instance._pool.Init(); - } + s_instance._input = new InputManager(); + s_instance._data = new DataManager(); + s_instance._pool = new PoolManager(); + s_instance._resource = new ResourceManager(); + + s_instance._input.Init(); + s_instance._pool.Init(); + } void Awake() { - Init(); } void Update() { _input.OnUpdate(); } - + + private void OnDestroy() + { + Clear(); + } + + void OnApplicationQuit() + { + Clear(); + } + // 클리어는 모든 것을 초기화 하는 역할로 자주 사용 되기에 그냥 전역적으로 사용 가능하게 함 public static void Clear() { diff --git a/Assets/Scripts/Scenes/GameScene.cs 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a/Library/Bee/TundraBuildState.state b/Library/Bee/TundraBuildState.state index f72d25d62..9d28d83a2 100644 Binary files a/Library/Bee/TundraBuildState.state and b/Library/Bee/TundraBuildState.state differ diff --git a/Library/Bee/TundraBuildState.state.map b/Library/Bee/TundraBuildState.state.map index 0b46701e5..afaedd3c2 100644 Binary files a/Library/Bee/TundraBuildState.state.map and b/Library/Bee/TundraBuildState.state.map differ diff --git a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.dll b/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.dll index fa36f42cd..f7039e1f8 100644 Binary files a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.dll and b/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.dll differ diff --git a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.pdb b/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.pdb index 49b9600ed..9cb64d6af 100644 Binary files a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.pdb and b/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp-Editor.pdb differ diff --git a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.dll b/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.dll deleted file mode 100644 index 64bf70a95..000000000 Binary files a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.dll and /dev/null differ diff --git a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.pdb b/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.pdb deleted file mode 100644 index ffdf559ce..000000000 Binary files a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.pdb and /dev/null differ diff --git a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.ref.dll b/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.ref.dll deleted file mode 100644 index 2b1f420fa..000000000 Binary files a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.ref.dll and /dev/null differ diff --git a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.rsp b/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.rsp index 9fa948918..c2090c453 100644 --- a/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.rsp +++ b/Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.rsp @@ -446,9 +446,13 @@ "Assets/Joystick Pack/Scripts/Joysticks/FixedJoystick.cs" "Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs" "Assets/Joystick Pack/Scripts/Joysticks/VariableJoystick.cs" -"Assets/Scripts/AI/AI_State.cs" -"Assets/Scripts/AI/Combat.cs" -"Assets/Scripts/AI/Movement.cs" +"Assets/Scripts/AI/DetectionSystem.cs" +"Assets/Scripts/AI/State/AI_State.cs" +"Assets/Scripts/AI/State/Attack_State.cs" +"Assets/Scripts/AI/State/Chase_State.cs" +"Assets/Scripts/AI/State/Die_State.cs" +"Assets/Scripts/AI/State/Idle_State.cs" +"Assets/Scripts/AI/State/Patrol_State.cs" "Assets/Scripts/Contents/Status.cs" "Assets/Scripts/Contents/Status_Enemy.cs" "Assets/Scripts/Contents/Status_Player.cs" diff --git a/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll b/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll index fa36f42cd..f7039e1f8 100644 Binary files a/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll and b/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll differ diff --git a/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp-Editor.pdb b/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp-Editor.pdb index 49b9600ed..9cb64d6af 100644 Binary files a/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp-Editor.pdb and b/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp-Editor.pdb differ diff --git a/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp.dll b/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp.dll index 64bf70a95..c1c55178a 100644 Binary files a/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp.dll and b/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp.dll differ diff --git a/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp.pdb b/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp.pdb index ffdf559ce..462f88521 100644 Binary files a/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp.pdb and b/Library/Bee/artifacts/900b0aE.dag/post-processed/Assembly-CSharp.pdb differ diff --git a/Library/Bee/backend1.traceevents b/Library/Bee/backend1.traceevents index dbc5b0f11..82d4ea419 100644 --- a/Library/Bee/backend1.traceevents +++ b/Library/Bee/backend1.traceevents @@ -1,1311 +1,1424 @@ { "cat":"", "pid":12345, "tid":0, "ts":0, "ph":"M", "name":"process_name", "args": { "name":"bee_backend" } } -,{ "pid":12345, "tid":0, "ts":1758642280326432, "dur":5026, "ph":"X", "name": "DriverInitData", "args": { "detail":"" }} -,{ "pid":12345, "tid":0, 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"ts":1758703176782668, "dur":3356, "ph":"X", "name": "CheckInputSignature", "args": { "detail":"ILPostProcess Library/Bee/artifacts/900b0aE.dag/post-processed/Unity.Burst.Editor.dll (+pdb)" }} +,{ "pid":12345, "tid":12, "ts":1758703176786024, "dur":115, "ph":"X", "name": "OutputFilesMissingFor", "args": { "detail":"" }} +,{ "pid":12345, "tid":12, "ts":1758703176786143, "dur":5821, "ph":"X", "name": "CheckInputSignature", "args": { "detail":"ILPostProcess Library/Bee/artifacts/900b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb)" }} +,{ "pid":12345, "tid":12, "ts":1758703176791986, "dur":90664, "ph":"X", "name": "WaitingForWork", "cname":"thread_state_sleeping", "args": { "detail":"" }} +,{ "pid":12345, "tid":0, "ts":1758703176886438, "dur":1025, "ph":"X", "name": "ProfilerWriteOutput" } , \ No newline at end of file diff --git a/Library/Bee/backend2.traceevents b/Library/Bee/backend2.traceevents index 5ada37bf8..35d763084 100644 --- a/Library/Bee/backend2.traceevents +++ b/Library/Bee/backend2.traceevents @@ -1,7576 +1,1336 @@ { "cat":"", "pid":12345, "tid":0, "ts":0, "ph":"M", "name":"process_name", "args": { "name":"bee_backend" } } -,{ "pid":12345, "tid":0, "ts":1758626277052572, "dur":170408, "ph":"X", "name": "DriverInitData", "args": { "detail":"" }} -,{ "pid":12345, "tid":0, "ts":1758626277222988, "dur":260, "ph":"X", "name": "RemoveStaleOutputs", "args": { "detail":"" }} -,{ "pid":12345, "tid":0, "ts":1758626277223302, "dur":68, "ph":"X", "name": "Tundra", "args": { "detail":"PrepareNodes" }} -,{ "pid":12345, "tid":0, "ts":1758626277223370, "dur":103, "ph":"X", "name": "BuildQueueInit", "args": { "detail":"" }} -,{ "pid":12345, "tid":0, "ts":1758626277223481, "dur":13261, "ph":"X", "name": "EnqueueRequestedNodes", "args": { "detail":"" }} -,{ "pid":12345, "tid":0, "ts":1758626277236751, "dur":4426369, "ph":"X", "name": "WaitForBuildFinished", "cname":"thread_state_sleeping", "args": { "detail":"" }} -,{ "pid":12345, "tid":0, 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--- a/Library/PackageManager/ProjectCache +++ b/Library/PackageManager/ProjectCache @@ -1,25 +1,25 @@ m_ProjectFiles: m_ManifestFileStatus: - m_FilePath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Packages/manifest.json + m_FilePath: /Users/ta9/DEV/Study/Practice_Unity/Packages/manifest.json m_PathExists: 1 m_ContentTrackingEnabled: 1 m_ModificationDate: serializedVersion: 2 - ticks: 638937066040000000 + ticks: 638935784630000000 m_Hash: 2682485135 m_LockFileStatus: - m_FilePath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Packages/packages-lock.json + m_FilePath: /Users/ta9/DEV/Study/Practice_Unity/Packages/packages-lock.json m_PathExists: 1 m_ContentTrackingEnabled: 1 m_ModificationDate: serializedVersion: 2 - ticks: 638937066040000000 + ticks: 638935784630000000 m_Hash: 43247242 m_EmbeddedPackageManifests: m_ManifestsStatus: {} m_LocalPackages: m_LocalFileStatus: [] -m_ProjectPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Packages +m_ProjectPath: /Users/ta9/DEV/Study/Practice_Unity/Packages m_EditorVersion: 6000.2.2f1 (ea398eefe1c2) m_ResolvedPackages: - packageId: com.unity.ai.navigation@2.0.8 @@ -27,7 +27,7 @@ m_ResolvedPackages: isDirectDependency: 1 version: 2.0.8 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.ai.navigation@eb5635ad590d + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.ai.navigation@eb5635ad590d assetPath: Packages/com.unity.ai.navigation name: com.unity.ai.navigation displayName: AI Navigation @@ -152,7 +152,7 @@ m_ResolvedPackages: isDirectDependency: 1 version: 2.9.3 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.collab-proxy@ab839cc7d2ad + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.collab-proxy@ab839cc7d2ad assetPath: Packages/com.unity.collab-proxy name: com.unity.collab-proxy displayName: Unity Version Control @@ -331,7 +331,7 @@ m_ResolvedPackages: isDirectDependency: 1 version: 3.0.36 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.ide.rider@4d374c7eb6db + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.ide.rider@4d374c7eb6db assetPath: Packages/com.unity.ide.rider name: com.unity.ide.rider displayName: JetBrains Rider Editor @@ -464,7 +464,7 @@ m_ResolvedPackages: isDirectDependency: 1 version: 2.0.23 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.ide.visualstudio@198cdf337d13 + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.ide.visualstudio@198cdf337d13 assetPath: Packages/com.unity.ide.visualstudio name: com.unity.ide.visualstudio displayName: Visual Studio Editor @@ -580,7 +580,7 @@ m_ResolvedPackages: isDirectDependency: 1 version: 1.14.2 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5 + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5 assetPath: Packages/com.unity.inputsystem name: com.unity.inputsystem displayName: Input System @@ -738,7 +738,7 @@ m_ResolvedPackages: isDirectDependency: 1 version: 1.0.0 source: 2 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.multiplayer.center@f3fb577b3546 + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.multiplayer.center@f3fb577b3546 assetPath: Packages/com.unity.multiplayer.center name: com.unity.multiplayer.center displayName: Multiplayer Center @@ -834,7 +834,7 @@ m_ResolvedPackages: isDirectDependency: 1 version: 17.2.0 source: 2 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.render-pipelines.universal@a2829103b3d4 + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.render-pipelines.universal@a2829103b3d4 assetPath: Packages/com.unity.render-pipelines.universal name: com.unity.render-pipelines.universal displayName: Universal Render Pipeline @@ -961,7 +961,7 @@ m_ResolvedPackages: isDirectDependency: 1 version: 1.5.1 source: 2 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.test-framework@a6f5be5f149c + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.test-framework@a6f5be5f149c assetPath: Packages/com.unity.test-framework name: com.unity.test-framework displayName: Test Framework @@ -1051,7 +1051,7 @@ m_ResolvedPackages: isDirectDependency: 1 version: 1.8.9 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.timeline@6b9e48457ddb + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.timeline@6b9e48457ddb assetPath: Packages/com.unity.timeline name: com.unity.timeline displayName: Timeline @@ -1249,7 +1249,7 @@ m_ResolvedPackages: isDirectDependency: 1 version: 2.0.0 source: 2 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.ugui@754dbde2be27 + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.ugui@754dbde2be27 assetPath: Packages/com.unity.ugui name: com.unity.ugui displayName: Unity UI @@ -1345,7 +1345,7 @@ m_ResolvedPackages: isDirectDependency: 1 version: 1.9.7 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.visualscripting@6279e2b7c485 + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.visualscripting@6279e2b7c485 assetPath: Packages/com.unity.visualscripting name: com.unity.visualscripting displayName: Visual Scripting @@ -4243,7 +4243,7 @@ m_ResolvedPackages: isDirectDependency: 0 version: 2.0.5 source: 2 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.ext.nunit@031a54704bff + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.ext.nunit@031a54704bff assetPath: Packages/com.unity.ext.nunit name: com.unity.ext.nunit displayName: Custom NUnit @@ -4323,7 +4323,7 @@ m_ResolvedPackages: isDirectDependency: 0 version: 17.2.0 source: 2 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.render-pipelines.core@5e056b397fc0 + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.render-pipelines.core@5e056b397fc0 assetPath: Packages/com.unity.render-pipelines.core name: com.unity.render-pipelines.core displayName: Scriptable Render Pipeline Core @@ -4449,7 +4449,7 @@ m_ResolvedPackages: isDirectDependency: 0 version: 17.2.0 source: 2 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.shadergraph@287dd3fa176c + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.shadergraph@287dd3fa176c assetPath: Packages/com.unity.shadergraph name: com.unity.shadergraph displayName: Shader Graph @@ -4565,7 +4565,7 @@ m_ResolvedPackages: isDirectDependency: 0 version: 17.0.3 source: 2 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.render-pipelines.universal-config@8dc1aab4af1d + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.render-pipelines.universal-config@8dc1aab4af1d assetPath: Packages/com.unity.render-pipelines.universal-config name: com.unity.render-pipelines.universal-config displayName: Universal Render Pipeline Config @@ -4673,7 +4673,7 @@ m_ResolvedPackages: isDirectDependency: 0 version: 4.9.3 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.searcher@1e17ce91558d + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.searcher@1e17ce91558d assetPath: Packages/com.unity.searcher name: com.unity.searcher displayName: Searcher @@ -4770,7 +4770,7 @@ m_ResolvedPackages: isDirectDependency: 0 version: 1.8.24 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.burst@f7a407abf4d5 + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.burst@f7a407abf4d5 assetPath: Packages/com.unity.burst name: com.unity.burst displayName: Burst @@ -5005,7 +5005,7 @@ m_ResolvedPackages: isDirectDependency: 0 version: 1.3.2 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.mathematics@8017b507cc74 + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.mathematics@8017b507cc74 assetPath: Packages/com.unity.mathematics name: com.unity.mathematics displayName: Mathematics @@ -5104,7 +5104,7 @@ m_ResolvedPackages: isDirectDependency: 0 version: 2.5.7 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.collections@d49facba0036 + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.collections@d49facba0036 assetPath: Packages/com.unity.collections name: com.unity.collections displayName: Collections @@ -5294,7 +5294,7 @@ m_ResolvedPackages: isDirectDependency: 0 version: 1.0.1 source: 2 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.rendering.light-transport@2c9279f90d7c + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.rendering.light-transport@2c9279f90d7c assetPath: Packages/com.unity.rendering.light-transport name: com.unity.rendering.light-transport displayName: Unity Light Transport Library @@ -5400,7 +5400,7 @@ m_ResolvedPackages: isDirectDependency: 0 version: 1.11.5 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.nuget.mono-cecil@d78732e851eb + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.nuget.mono-cecil@d78732e851eb assetPath: Packages/com.unity.nuget.mono-cecil name: com.unity.nuget.mono-cecil displayName: Mono Cecil @@ -5493,7 +5493,7 @@ m_ResolvedPackages: isDirectDependency: 0 version: 3.1.0 source: 1 - resolvedPath: /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.test-framework.performance@92d1d09a72ed + resolvedPath: /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.test-framework.performance@92d1d09a72ed assetPath: Packages/com.unity.test-framework.performance name: com.unity.test-framework.performance displayName: Performance testing API diff --git a/Library/PackageManager/ProjectCache.md5 b/Library/PackageManager/ProjectCache.md5 index a468c63c3..a5b5c9cd2 100644 --- a/Library/PackageManager/ProjectCache.md5 +++ b/Library/PackageManager/ProjectCache.md5 @@ -1 +1 @@ -b7a11dc12b82fef238c0701cddfe004f \ No newline at end of file +08d8030cbd95592f16528fc8ddd6da32 \ No newline at end of file diff --git a/Library/PackageManager/projectResolution.json b/Library/PackageManager/projectResolution.json index ae2dc643a..f3478f8b6 100644 --- a/Library/PackageManager/projectResolution.json +++ b/Library/PackageManager/projectResolution.json @@ -1,18 +1,18 @@ { "context": { - "projectPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Packages", + "projectPath": "/Users/ta9/DEV/Study/Practice_Unity/Packages", "unityVersion": "6000.2.2f1" }, "inputs": [ - "/Users/seankim/1.Program/7. Unity/Practice_Unity/Packages/manifest.json", - "/Users/seankim/1.Program/7. Unity/Practice_Unity/Packages/packages-lock.json", + "/Users/ta9/DEV/Study/Practice_Unity/Packages/manifest.json", + "/Users/ta9/DEV/Study/Practice_Unity/Packages/packages-lock.json", "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/BuiltInPackagesCombined.sha1" ], "outputs": { "com.unity.ai.navigation@2.0.8": { "name": "com.unity.ai.navigation", "displayName": "AI Navigation", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.ai.navigation@eb5635ad590d", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.ai.navigation@eb5635ad590d", "fingerprint": "eb5635ad590d47cef2a5c920d9475cc222db3f67", "editorCompatibility": "6000.0.0a1", "version": "2.0.8", @@ -22,7 +22,7 @@ "com.unity.collab-proxy@2.9.3": { "name": "com.unity.collab-proxy", "displayName": "Unity Version Control", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.collab-proxy@ab839cc7d2ad", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.collab-proxy@ab839cc7d2ad", "fingerprint": "ab839cc7d2adf143e5378baf46edc31cbc5d84f7", "editorCompatibility": "2021.3.0f1", "version": "2.9.3", @@ -32,7 +32,7 @@ "com.unity.ide.rider@3.0.36": { "name": "com.unity.ide.rider", "displayName": "JetBrains Rider Editor", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.ide.rider@4d374c7eb6db", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.ide.rider@4d374c7eb6db", "fingerprint": "4d374c7eb6db6907c7e6925e3086c3c73f926e13", "editorCompatibility": "2019.4.6f1", "version": "3.0.36", @@ -42,7 +42,7 @@ "com.unity.ide.visualstudio@2.0.23": { "name": "com.unity.ide.visualstudio", "displayName": "Visual Studio Editor", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.ide.visualstudio@198cdf337d13", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.ide.visualstudio@198cdf337d13", "fingerprint": "198cdf337d13c83ca953581515630d66b779e92b", "editorCompatibility": "2019.4.25f1", "version": "2.0.23", @@ -52,7 +52,7 @@ "com.unity.inputsystem@1.14.2": { "name": "com.unity.inputsystem", "displayName": "Input System", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5", "fingerprint": "be6c4fd0abf5b9b45f956b97294032a67f3c2f4d", "editorCompatibility": "2021.3.0a1", "version": "1.14.2", @@ -62,7 +62,7 @@ "com.unity.multiplayer.center@1.0.0": { "name": "com.unity.multiplayer.center", "displayName": "Multiplayer Center", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.multiplayer.center@f3fb577b3546", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.multiplayer.center@f3fb577b3546", "fingerprint": "f3fb577b3546594b97b8cc34307cd621f60f1c73", "editorCompatibility": "6000.0.0a1", "version": "1.0.0", @@ -72,7 +72,7 @@ "com.unity.render-pipelines.universal@17.2.0": { "name": "com.unity.render-pipelines.universal", "displayName": "Universal Render Pipeline", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.render-pipelines.universal@a2829103b3d4", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.render-pipelines.universal@a2829103b3d4", "fingerprint": "a2829103b3d42d070af55d083049347cf216898c", "editorCompatibility": "6000.2.0a1", "version": "17.2.0", @@ -82,7 +82,7 @@ "com.unity.test-framework@1.5.1": { "name": "com.unity.test-framework", "displayName": "Test Framework", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.test-framework@a6f5be5f149c", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.test-framework@a6f5be5f149c", "fingerprint": "a6f5be5f149c799640cce1ac6aa4057426adc0c7", "editorCompatibility": "2022.3.0a1", "version": "1.5.1", @@ -92,7 +92,7 @@ "com.unity.timeline@1.8.9": { "name": "com.unity.timeline", "displayName": "Timeline", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.timeline@6b9e48457ddb", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.timeline@6b9e48457ddb", "fingerprint": "6b9e48457ddb4f64813d77fd77efc79a8f3102ae", "editorCompatibility": "2021.3.0a1", "version": "1.8.9", @@ -102,7 +102,7 @@ "com.unity.ugui@2.0.0": { "name": "com.unity.ugui", "displayName": "Unity UI", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.ugui@754dbde2be27", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.ugui@754dbde2be27", "fingerprint": "754dbde2be278c90c6f2804c14a59bb1c6cff4ba", "editorCompatibility": "2019.2.0a1", "version": "2.0.0", @@ -112,7 +112,7 @@ "com.unity.visualscripting@1.9.7": { "name": "com.unity.visualscripting", "displayName": "Visual Scripting", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.visualscripting@6279e2b7c485", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.visualscripting@6279e2b7c485", "fingerprint": "6279e2b7c4858e56cca7f367cd38c49ef66778c9", "editorCompatibility": "2021.3.0a1", "version": "1.9.7", @@ -394,7 +394,7 @@ "com.unity.ext.nunit@2.0.5": { "name": "com.unity.ext.nunit", "displayName": "Custom NUnit", - "resolvedPath": "/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.ext.nunit@031a54704bff", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.ext.nunit@031a54704bff", "fingerprint": "031a54704bffe39e6a0324909f8eaa4565bdebf2", "editorCompatibility": "2019.4.0a1", "version": "2.0.5", @@ -404,7 +404,7 @@ "com.unity.render-pipelines.core@17.2.0": { "name": "com.unity.render-pipelines.core", "displayName": "Scriptable Render Pipeline Core", - "resolvedPath": "/Users/seankim/1.Program/7. 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Unity/Practice_Unity/Library/PackageCache/com.unity.shadergraph@287dd3fa176c", + "resolvedPath": "/Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.shadergraph@287dd3fa176c", "fingerprint": "287dd3fa176ca6d32a0e7df9c31073ff2700e705", "editorCompatibility": "6000.2.0a1", "version": "17.2.0", @@ -424,7 +424,7 @@ "com.unity.render-pipelines.universal-config@17.0.3": { "name": "com.unity.render-pipelines.universal-config", "displayName": "Universal Render Pipeline Config", - "resolvedPath": "/Users/seankim/1.Program/7. 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ignoring +[Licensing::Client] Error: HandshakeResponse reported an error: + ResponseCode: 505 + ResponseStatus: Unsupported protocol version '1.17.2'. +[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-seankim" +[Licensing::IpcConnector] LicenseClient-seankim channel disconnected successfully. +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2" at "2025-09-23T13:57:14.245354Z" +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 89622, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Handshaking with LicensingClient: + Version: 1.17.2+ff71f16 + Session Id: 5e6fd3759efb4c60a473d129a4b164d0 + Correlation Id: 1cb3210e166a570356980fc9ffbac6e3 + External correlation Id: 4832176125267308951 + Machine Id: L1E+DpWPuBBsZGrjgTWuGS/Z64k= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-seankim-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2-notifications" at "2025-09-23T13:57:14.257491Z" +[Licensing::Module] Licensing Background thread has ended after 0.47s +[Licensing::Module] Licensing is initialized (took 0.04s). +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX + Product: Unity Personal + Type: ULF + Expiration: 2025-10-30T14:47:10Z +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +Refreshing native plugins compatible for Editor in 2.98 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Initialize engine version: 6000.2.2f1 (ea398eefe1c2) +[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path /Users/seankim/1.Program/7. Unity/Practice_Unity/Assets +GfxDevice: creating device client; kGfxThreadingModeNonThreaded + preferred device: Apple M1 Pro (high power) +Metal devices available: 1 +0: Apple M1 Pro (high power) +Using device Apple M1 Pro (high power) +Initializing Metal device caps: Apple M1 Pro +Mac GPU Family: 2 +Apple GPU Family: 7 +MSL Version: 3.0 +Has Float MSAA: 1 +Has Float Filtering: 1 +ReadWrite Texture Tier: 2 +Initialize mono +Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' +Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' +Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56039 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX + Product: Unity Personal + Type: ULF + Expiration: 2025-10-30T14:47:10Z +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll +Registered in 0.003424 seconds. +- Loaded All Assemblies, in 0.387 seconds +[usbmuxd] Start listen thread +Native extension for iOS target not found +[usbmuxd] Listen thread started +[usbmuxd] Send listen message +[usbmuxd] Attached: 1420 00008020-000919162E7A002E +Native extension for Android target not found +Android Extension - Scanning For ADB Devices 103 ms +Native extension for WindowsStandalone target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.625 seconds +Domain Reload Profiling: 1012ms + BeginReloadAssembly (134ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (1ms) + RebuildCommonClasses (33ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (38ms) + LoadAllAssembliesAndSetupDomain (170ms) + LoadAssemblies (136ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (165ms) + TypeCache.Refresh (164ms) + TypeCache.ScanAssembly (151ms) + BuildScriptInfoCaches (0ms) + ResolveRequiredComponents (0ms) + FinalizeReload (625ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (583ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (346ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (106ms) + ProcessInitializeOnLoadMethodAttributes (52ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +======================================================================== +Worker process is ready to serve import requests +Import Worker Mode flag is 0x00 +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX + Product: Unity Personal + Type: ULF + Expiration: 2025-10-30T14:47:10Z +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +- Loaded All Assemblies, in 0.626 seconds +Refreshing native plugins compatible for Editor in 0.57 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +Package Manager log level set to [2] +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.779 seconds +Domain Reload Profiling: 1404ms + BeginReloadAssembly (134ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (34ms) + RebuildNativeTypeToScriptingClass (11ms) + initialDomainReloadingComplete (29ms) + LoadAllAssembliesAndSetupDomain (417ms) + LoadAssemblies (253ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (218ms) + TypeCache.Refresh (171ms) + TypeCache.ScanAssembly (154ms) + BuildScriptInfoCaches (34ms) + ResolveRequiredComponents (10ms) + FinalizeReload (779ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (667ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (25ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (153ms) + ProcessInitializeOnLoadAttributes (445ms) + ProcessInitializeOnLoadMethodAttributes (40ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler +Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.34 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6153 unused Assets / (4.5 MB). Loaded Objects now: 6734. +Memory consumption went from 147.2 MB to 142.7 MB. +Total: 10.054916 ms (FindLiveObjects: 0.871209 ms CreateObjectMapping: 0.227541 ms MarkObjects: 5.537417 ms DeleteObjects: 3.418125 ms) + +======================================================================== +Received Import Request. + Time since last request: 1228839.096896 seconds. + path: Assets/Scripts/AI/AI_State.cs + artifactKey: Guid(fa2df4027e38549f78b74d505b2f60a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/AI/AI_State.cs using Guid(fa2df4027e38549f78b74d505b2f60a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9f196efb2e9249c3d04a21a2bc277c85') in 0.003683416 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.05 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (3.3 MB). Loaded Objects now: 6736. +Memory consumption went from 143.0 MB to 139.7 MB. +Total: 33.766333 ms (FindLiveObjects: 0.832167 ms CreateObjectMapping: 0.277166 ms MarkObjects: 30.720209 ms DeleteObjects: 1.935708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.45 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.2 MB). Loaded Objects now: 6736. +Memory consumption went from 141.0 MB to 135.8 MB. +Total: 22.542125 ms (FindLiveObjects: 0.862459 ms CreateObjectMapping: 0.336416 ms MarkObjects: 18.827750 ms DeleteObjects: 2.514959 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (6.0 MB). Loaded Objects now: 6736. +Memory consumption went from 141.1 MB to 135.1 MB. +Total: 32.266583 ms (FindLiveObjects: 0.434417 ms CreateObjectMapping: 0.234917 ms MarkObjects: 29.626500 ms DeleteObjects: 1.970083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.57 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (4.4 MB). Loaded Objects now: 6736. +Memory consumption went from 141.1 MB to 136.7 MB. +Total: 21.127250 ms (FindLiveObjects: 0.454917 ms CreateObjectMapping: 0.213291 ms MarkObjects: 17.888917 ms DeleteObjects: 2.569625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.7 MB). Loaded Objects now: 6736. +Memory consumption went from 141.1 MB to 135.3 MB. +Total: 16.652708 ms (FindLiveObjects: 0.425791 ms CreateObjectMapping: 0.231167 ms MarkObjects: 13.712375 ms DeleteObjects: 2.283000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.8 MB). Loaded Objects now: 6736. +Memory consumption went from 141.0 MB to 135.2 MB. +Total: 27.403208 ms (FindLiveObjects: 0.426875 ms CreateObjectMapping: 0.238541 ms MarkObjects: 24.170000 ms DeleteObjects: 2.567166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.51 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (4.2 MB). Loaded Objects now: 6736. +Memory consumption went from 141.1 MB to 136.9 MB. +Total: 32.524125 ms (FindLiveObjects: 0.551166 ms CreateObjectMapping: 0.295834 ms MarkObjects: 29.519542 ms DeleteObjects: 2.157083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX + Product: Unity Personal + Type: ULF + Expiration: 2025-10-30T14:47:10Z +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX + Product: Unity Personal + Type: ULF + Expiration: 2025-10-30T14:47:10Z +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +Thread 0x16f89b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.666 seconds +Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.730 seconds +Domain Reload Profiling: 1400ms + BeginReloadAssembly (209ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (97ms) + RebuildCommonClasses (34ms) + RebuildNativeTypeToScriptingClass (12ms) + initialDomainReloadingComplete (20ms) + LoadAllAssembliesAndSetupDomain (395ms) + LoadAssemblies (272ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (170ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (145ms) + ResolveRequiredComponents (9ms) + FinalizeReload (730ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (614ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (24ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (156ms) + ProcessInitializeOnLoadAttributes (391ms) + ProcessInitializeOnLoadMethodAttributes (38ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (3.2 MB). Loaded Objects now: 6738. +Memory consumption went from 156.3 MB to 153.0 MB. +Total: 8.603750 ms (FindLiveObjects: 0.362375 ms CreateObjectMapping: 0.231625 ms MarkObjects: 5.127042 ms DeleteObjects: 2.882041 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f89b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.557 seconds +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.752 seconds +Domain Reload Profiling: 1312ms + BeginReloadAssembly (143ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (61ms) + RebuildCommonClasses (34ms) + RebuildNativeTypeToScriptingClass (12ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (354ms) + LoadAssemblies (239ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (151ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (129ms) + ResolveRequiredComponents (9ms) + FinalizeReload (752ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (641ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (37ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (151ms) + ProcessInitializeOnLoadAttributes (409ms) + ProcessInitializeOnLoadMethodAttributes (38ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.0 MB). Loaded Objects now: 6740. +Memory consumption went from 156.3 MB to 151.3 MB. +Total: 7.317500 ms (FindLiveObjects: 0.317459 ms CreateObjectMapping: 0.193583 ms MarkObjects: 4.781792 ms DeleteObjects: 2.024208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f89b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.567 seconds +Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.747 seconds +Domain Reload Profiling: 1317ms + BeginReloadAssembly (155ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (65ms) + RebuildCommonClasses (35ms) + RebuildNativeTypeToScriptingClass (12ms) + initialDomainReloadingComplete (20ms) + LoadAllAssembliesAndSetupDomain (348ms) + LoadAssemblies (232ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (159ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (136ms) + ResolveRequiredComponents (9ms) + FinalizeReload (747ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (630ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (23ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (149ms) + ProcessInitializeOnLoadAttributes (414ms) + ProcessInitializeOnLoadMethodAttributes (40ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.45 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6742. +Memory consumption went from 156.3 MB to 150.9 MB. +Total: 7.761584 ms (FindLiveObjects: 0.337875 ms CreateObjectMapping: 0.233584 ms MarkObjects: 5.299375 ms DeleteObjects: 1.889125 ms) + +Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/AssetImportWorker0.log b/Logs/AssetImportWorker0.log index c434e97c3..9239b0435 100644 --- a/Logs/AssetImportWorker0.log +++ b/Logs/AssetImportWorker0.log @@ -2,14 +2,25 @@ Unity Editor version: 6000.2.2f1 (ea398eefe1c2) Branch: 6000.2/staging Build type: Release Batch mode: YES -macOS version: Version 15.0.1 (Build 24A348) -Darwin version: 24.0.0 +macOS version: Version 15.6.1 (Build 24G90) +Darwin version: 24.6.0 Architecture: arm64 Running under Rosetta: NO -Available memory: 16384 MB -Date: 2025-09-23T13:57:13Z +Available memory: 24576 MB +Date: 2025-09-24T00:20:13Z [Licensing::Module] Trying to connect to existing licensing client channel... -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim" at "2025-09-23T13:57:13.783593Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-24T00:20:13.638499Z" +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 4701, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Handshaking with LicensingClient: + Version: 1.17.2+ff71f16 + Session Id: ad795ea5016c419dbebf1f9c16c3c8b8 + Correlation Id: 509f23bddd7d07fe204b771f96ab26b4 + External correlation Id: 8718284374101213232 + Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-notifications" at "2025-09-24T00:20:13.653815Z" +[Licensing::Module] Licensing Background thread has ended after 0.02s COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity @@ -19,22 +30,22 @@ COMMAND LINE ARGUMENTS: -name AssetImportWorker0 -projectPath -/Users/seankim/1.Program/7. Unity/Practice_Unity +/Users/ta9/DEV/Study/Practice_Unity -logFile Logs/AssetImportWorker0.log -srvPort -53756 +62020 -licensingIpc -LicenseClient-seankim +LicenseClient-ta9 -job-worker-count -4 +5 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport -Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Practice_Unity -/Users/seankim/1.Program/7. Unity/Practice_Unity +Successfully changed project path to: /Users/ta9/DEV/Study/Practice_Unity +/Users/ta9/DEV/Study/Practice_Unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" @@ -70,15 +81,17 @@ Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Practice "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [8402154048] Target information: +Player connection [8439554240] Target information: -Player connection [8402154048] * "[IP] 192.168.0.110 [Port] 0 [Flags] 2 [Guid] 1348704062 [EditorId] 1348704062 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8439554240] * "[IP] 10.174.179.91 [Port] 0 [Flags] 2 [Guid] 2629962596 [EditorId] 2629962596 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8402154048] * "[IP] 169.254.50.57 [Port] 0 [Flags] 2 [Guid] 1348704062 [EditorId] 1348704062 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8439554240] * "[IP] 169.254.143.71 [Port] 0 [Flags] 2 [Guid] 2629962596 [EditorId] 2629962596 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8402154048] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [8402154048] Host joined alternative multi-casting on [225.0.0.222:34997]... -JobSystem: Creating JobQueue using job-worker-count value 4 +Player connection [8439554240] * "[IP] 169.254.230.138 [Port] 0 [Flags] 2 [Guid] 2629962596 [EditorId] 2629962596 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8439554240] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8439554240] Host joined alternative multi-casting on [225.0.0.222:34997]... +JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad @@ -89,51 +102,25 @@ Library Redirect Path: Library/ [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -[Licensing::Module] Licensing is not yet initialized. -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 88865, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Error: HandshakeResponse reported an error: - ResponseCode: 505 - ResponseStatus: Unsupported protocol version '1.17.2'. -[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-seankim" -[Licensing::IpcConnector] LicenseClient-seankim channel disconnected successfully. -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2" at "2025-09-23T13:57:14.245354Z" -[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 89622, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Handshaking with LicensingClient: - Version: 1.17.2+ff71f16 - Session Id: 5e6fd3759efb4c60a473d129a4b164d0 - Correlation Id: 1cb3210e166a570356980fc9ffbac6e3 - External correlation Id: 4832176125267308951 - Machine Id: L1E+DpWPuBBsZGrjgTWuGS/Z64k= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-seankim-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2-notifications" at "2025-09-23T13:57:14.257491Z" -[Licensing::Module] Licensing Background thread has ended after 0.47s -[Licensing::Module] Licensing is initialized (took 0.04s). [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-30T14:47:10Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited -Refreshing native plugins compatible for Editor in 2.98 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 2.90 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.2f1 (ea398eefe1c2) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems -[Subsystems] Discovering subsystems at path /Users/seankim/1.Program/7. Unity/Practice_Unity/Assets +[Subsystems] Discovering subsystems at path /Users/ta9/DEV/Study/Practice_Unity/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded - preferred device: Apple M1 Pro (high power) + preferred device: Apple M4 Pro (high power) Metal devices available: 1 -0: Apple M1 Pro (high power) -Using device Apple M1 Pro (high power) -Initializing Metal device caps: Apple M1 Pro +0: Apple M4 Pro (high power) +Using device Apple M4 Pro (high power) +Initializing Metal device caps: Apple M4 Pro Mac GPU Family: 2 -Apple GPU Family: 7 +Apple GPU Family: 9 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 @@ -142,67 +129,52 @@ Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56039 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56918 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll -Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-30T14:47:10Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll -Registered in 0.003424 seconds. -- Loaded All Assemblies, in 0.387 seconds +Registered in 0.000849 seconds. +- Loaded All Assemblies, in 0.217 seconds [usbmuxd] Start listen thread -Native extension for iOS target not found [usbmuxd] Listen thread started [usbmuxd] Send listen message -[usbmuxd] Attached: 1420 00008020-000919162E7A002E -Native extension for Android target not found -Android Extension - Scanning For ADB Devices 103 ms -Native extension for WindowsStandalone target not found +[usbmuxd] Attached: 21 00008120-001451DA2690C01E +[usbmuxd] Attached: 20 00008103-000870243EEA001E +Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.625 seconds -Domain Reload Profiling: 1012ms - BeginReloadAssembly (134ms) +- Finished resetting the current domain, in 0.243 seconds +Domain Reload Profiling: 460ms + BeginReloadAssembly (73ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (1ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (38ms) - LoadAllAssembliesAndSetupDomain (170ms) - LoadAssemblies (136ms) + CreateAndSetChildDomain (0ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (22ms) + LoadAllAssembliesAndSetupDomain (96ms) + LoadAssemblies (73ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (165ms) - TypeCache.Refresh (164ms) - TypeCache.ScanAssembly (151ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (93ms) + TypeCache.ScanAssembly (85ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (625ms) + FinalizeReload (243ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (583ms) + SetupLoadedEditorAssemblies (219ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (346ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (106ms) - ProcessInitializeOnLoadMethodAttributes (52ms) + InitializePlatformSupportModulesInManaged (67ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (43ms) + ProcessInitializeOnLoadAttributes (72ms) + ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -212,21 +184,9 @@ Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-30T14:47:10Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -- Loaded All Assemblies, in 0.626 seconds -Refreshing native plugins compatible for Editor in 0.57 ms, found 2 plugins. +- Loaded All Assemblies, in 0.392 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -234,39 +194,39 @@ Package Manager log level set to [2] [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.779 seconds -Domain Reload Profiling: 1404ms - BeginReloadAssembly (134ms) +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 744ms + BeginReloadAssembly (79ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (29ms) - LoadAllAssembliesAndSetupDomain (417ms) - LoadAssemblies (253ms) + CreateAndSetChildDomain (21ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (268ms) + LoadAssemblies (171ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (218ms) - TypeCache.Refresh (171ms) - TypeCache.ScanAssembly (154ms) - BuildScriptInfoCaches (34ms) - ResolveRequiredComponents (10ms) - FinalizeReload (779ms) + AnalyzeDomain (128ms) + TypeCache.Refresh (102ms) + TypeCache.ScanAssembly (92ms) + BuildScriptInfoCaches (19ms) + ResolveRequiredComponents (5ms) + FinalizeReload (352ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (667ms) + SetupLoadedEditorAssemblies (290ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (153ms) - ProcessInitializeOnLoadAttributes (445ms) - ProcessInitializeOnLoadMethodAttributes (40ms) - AfterProcessingInitializeOnLoad (1ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -286,22 +246,24 @@ WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subsh WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler -Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds -Refreshing native plugins compatible for Editor in 1.34 ms, found 2 plugins. +Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6153 unused Assets / (4.5 MB). Loaded Objects now: 6734. -Memory consumption went from 147.2 MB to 142.7 MB. -Total: 10.054916 ms (FindLiveObjects: 0.871209 ms CreateObjectMapping: 0.227541 ms MarkObjects: 5.537417 ms DeleteObjects: 3.418125 ms) +Unloading 6153 unused Assets / (5.4 MB). Loaded Objects now: 6714. +Memory consumption went from 141.3 MB to 136.0 MB. +Total: 5.628750 ms (FindLiveObjects: 0.576667 ms CreateObjectMapping: 0.119875 ms MarkObjects: 3.070750 ms DeleteObjects: 1.861125 ms) ======================================================================== Received Import Request. - Time since last request: 1228839.096896 seconds. - path: Assets/Scripts/AI/AI_State.cs - artifactKey: Guid(fa2df4027e38549f78b74d505b2f60a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/AI/AI_State.cs using Guid(fa2df4027e38549f78b74d505b2f60a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9f196efb2e9249c3d04a21a2bc277c85') in 0.003683416 seconds + Time since last request: 340115.166114 seconds. + path: Assets/Scripts/Controllers/EnemyController.cs + artifactKey: Guid(885b7b223928c415db07239e793bbe36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Controllers/EnemyController.cs using Guid(885b7b223928c415db07239e793bbe36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd7a82727d2f32ce75f256ee6953e8ede') in 0.001560167 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 +[usbmuxd] Detached: 21 00008120-001451DA2690C01E +[usbmuxd] Attached: 22 00008120-001451DA2690C01E ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -322,12 +284,94 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.05 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (3.3 MB). Loaded Objects now: 6736. -Memory consumption went from 143.0 MB to 139.7 MB. -Total: 33.766333 ms (FindLiveObjects: 0.832167 ms CreateObjectMapping: 0.277166 ms MarkObjects: 30.720209 ms DeleteObjects: 1.935708 ms) +Unloading 6144 unused Assets / (5.5 MB). Loaded Objects now: 6716. +Memory consumption went from 137.3 MB to 131.8 MB. +Total: 12.813417 ms (FindLiveObjects: 0.299250 ms CreateObjectMapping: 0.098500 ms MarkObjects: 11.296417 ms DeleteObjects: 1.119000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 580.378067 seconds. + path: Assets/Scripts/Controllers/EnemyController.cs + artifactKey: Guid(885b7b223928c415db07239e793bbe36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Controllers/EnemyController.cs using Guid(885b7b223928c415db07239e793bbe36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9a853734d582e6d361b1f1652876e564') in 0.000464041 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x32598b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.402 seconds +Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 757ms + BeginReloadAssembly (110ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (252ms) + LoadAssemblies (176ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (354ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (287ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (10ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.6 MB). Loaded Objects now: 6718. +Memory consumption went from 145.8 MB to 140.1 MB. +Total: 4.634416 ms (FindLiveObjects: 0.254750 ms CreateObjectMapping: 0.123708 ms MarkObjects: 2.869500 ms DeleteObjects: 1.386375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -350,12 +394,4857 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.45 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (5.2 MB). Loaded Objects now: 6736. -Memory consumption went from 141.0 MB to 135.8 MB. -Total: 22.542125 ms (FindLiveObjects: 0.862459 ms CreateObjectMapping: 0.336416 ms MarkObjects: 18.827750 ms DeleteObjects: 2.514959 ms) +Unloading 6144 unused Assets / (3.5 MB). Loaded Objects now: 6718. +Memory consumption went from 139.8 MB to 136.3 MB. +Total: 22.356958 ms (FindLiveObjects: 0.462916 ms CreateObjectMapping: 0.179292 ms MarkObjects: 20.525458 ms DeleteObjects: 1.189042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d893000 may have been prematurely finalized +- Loaded All Assemblies, in 0.454 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 810ms + BeginReloadAssembly (116ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (297ms) + LoadAssemblies (210ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (118ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (97ms) + ResolveRequiredComponents (6ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (286ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.6 MB). Loaded Objects now: 6720. +Memory consumption went from 145.6 MB to 140.1 MB. +Total: 4.728416 ms (FindLiveObjects: 0.208833 ms CreateObjectMapping: 0.116084 ms MarkObjects: 2.988458 ms DeleteObjects: 1.414708 ms) + +Prepare: number of updated asset objects reloaded= 0 +[usbmuxd] Detached: 22 00008120-001451DA2690C01E +[usbmuxd] Attached: 23 00008120-00160D6A3468C01E +[usbmuxd] Detached: 23 00008120-00160D6A3468C01E +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.5 MB). Loaded Objects now: 6720. +Memory consumption went from 139.8 MB to 134.2 MB. +Total: 19.284000 ms (FindLiveObjects: 0.346750 ms CreateObjectMapping: 0.103250 ms MarkObjects: 17.344917 ms DeleteObjects: 1.488875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.4 MB). Loaded Objects now: 6720. +Memory consumption went from 139.7 MB to 134.3 MB. +Total: 12.227208 ms (FindLiveObjects: 0.332917 ms CreateObjectMapping: 0.103584 ms MarkObjects: 10.588041 ms DeleteObjects: 1.202333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d893000 may have been prematurely finalized +- Loaded All Assemblies, in 0.423 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 772ms + BeginReloadAssembly (128ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (54ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (257ms) + LoadAssemblies (175ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (114ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6722. +Memory consumption went from 145.6 MB to 140.3 MB. +Total: 3.873333 ms (FindLiveObjects: 0.253125 ms CreateObjectMapping: 0.095583 ms MarkObjects: 2.584458 ms DeleteObjects: 0.939875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.7 MB). Loaded Objects now: 6722. +Memory consumption went from 139.7 MB to 134.0 MB. +Total: 6.801250 ms (FindLiveObjects: 0.272917 ms CreateObjectMapping: 0.144250 ms MarkObjects: 4.859541 ms DeleteObjects: 1.524250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.4 MB). Loaded Objects now: 6722. +Memory consumption went from 139.7 MB to 134.3 MB. +Total: 7.331542 ms (FindLiveObjects: 0.273583 ms CreateObjectMapping: 0.104709 ms MarkObjects: 5.629625 ms DeleteObjects: 1.323250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16da63000 may have been prematurely finalized +- Loaded All Assemblies, in 0.422 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 772ms + BeginReloadAssembly (108ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (275ms) + LoadAssemblies (196ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (6ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.5 MB). Loaded Objects now: 6724. +Memory consumption went from 145.7 MB to 140.2 MB. +Total: 4.430708 ms (FindLiveObjects: 0.212458 ms CreateObjectMapping: 0.094417 ms MarkObjects: 2.734709 ms DeleteObjects: 1.388709 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.6 MB). Loaded Objects now: 6724. +Memory consumption went from 139.8 MB to 134.2 MB. +Total: 5.546792 ms (FindLiveObjects: 0.266833 ms CreateObjectMapping: 0.100000 ms MarkObjects: 3.824500 ms DeleteObjects: 1.355250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d893000 may have been prematurely finalized +- Loaded All Assemblies, in 0.420 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.345 seconds +Domain Reload Profiling: 768ms + BeginReloadAssembly (137ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (56ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (173ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (5ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.2 MB). Loaded Objects now: 6726. +Memory consumption went from 145.6 MB to 140.4 MB. +Total: 4.687958 ms (FindLiveObjects: 0.285125 ms CreateObjectMapping: 0.173959 ms MarkObjects: 2.880209 ms DeleteObjects: 1.348417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.7 MB). Loaded Objects now: 6726. +Memory consumption went from 139.7 MB to 134.0 MB. +Total: 8.207542 ms (FindLiveObjects: 0.302750 ms CreateObjectMapping: 0.145541 ms MarkObjects: 6.160584 ms DeleteObjects: 1.598291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d893000 may have been prematurely finalized +- Loaded All Assemblies, in 0.441 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 790ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (290ms) + LoadAssemblies (205ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (5ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.4 MB). Loaded Objects now: 6728. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.335042 ms (FindLiveObjects: 0.263291 ms CreateObjectMapping: 0.090292 ms MarkObjects: 2.769792 ms DeleteObjects: 1.211459 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.5 MB). Loaded Objects now: 6728. +Memory consumption went from 139.8 MB to 134.3 MB. +Total: 15.924834 ms (FindLiveObjects: 0.315959 ms CreateObjectMapping: 0.108625 ms MarkObjects: 13.933458 ms DeleteObjects: 1.566459 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.3 MB). Loaded Objects now: 6728. +Memory consumption went from 139.8 MB to 134.5 MB. +Total: 4.539416 ms (FindLiveObjects: 0.273625 ms CreateObjectMapping: 0.102125 ms MarkObjects: 2.932708 ms DeleteObjects: 1.230500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d893000 may have been prematurely finalized +- Loaded All Assemblies, in 0.389 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 741ms + BeginReloadAssembly (105ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (247ms) + LoadAssemblies (168ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6730. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.041667 ms (FindLiveObjects: 0.216708 ms CreateObjectMapping: 0.098583 ms MarkObjects: 2.667292 ms DeleteObjects: 1.058792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.4 MB). Loaded Objects now: 6730. +Memory consumption went from 139.8 MB to 134.4 MB. +Total: 5.159542 ms (FindLiveObjects: 0.277167 ms CreateObjectMapping: 0.101417 ms MarkObjects: 3.314791 ms DeleteObjects: 1.465792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16da63000 may have been prematurely finalized +- Loaded All Assemblies, in 0.364 seconds +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 713ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (229ms) + LoadAssemblies (148ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.4 MB). Loaded Objects now: 6732. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.603333 ms (FindLiveObjects: 0.272625 ms CreateObjectMapping: 0.104000 ms MarkObjects: 2.914542 ms DeleteObjects: 1.311750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.2 MB). Loaded Objects now: 6732. +Memory consumption went from 139.9 MB to 134.7 MB. +Total: 5.409542 ms (FindLiveObjects: 0.280791 ms CreateObjectMapping: 0.107542 ms MarkObjects: 3.526166 ms DeleteObjects: 1.494250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.352 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.345 seconds +Domain Reload Profiling: 700ms + BeginReloadAssembly (99ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (214ms) + LoadAssemblies (141ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (345ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6734. +Memory consumption went from 145.7 MB to 140.4 MB. +Total: 3.752042 ms (FindLiveObjects: 0.237917 ms CreateObjectMapping: 0.093458 ms MarkObjects: 2.471417 ms DeleteObjects: 0.949042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.4 MB). Loaded Objects now: 6734. +Memory consumption went from 139.8 MB to 134.4 MB. +Total: 15.439542 ms (FindLiveObjects: 0.325125 ms CreateObjectMapping: 0.101042 ms MarkObjects: 13.453792 ms DeleteObjects: 1.559375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.401 seconds +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 759ms + BeginReloadAssembly (112ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (250ms) + LoadAssemblies (165ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (115ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (98ms) + ResolveRequiredComponents (6ms) + FinalizeReload (357ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6736. +Memory consumption went from 145.7 MB to 140.5 MB. +Total: 3.891000 ms (FindLiveObjects: 0.224750 ms CreateObjectMapping: 0.110375 ms MarkObjects: 2.539708 ms DeleteObjects: 1.015834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.4 MB). Loaded Objects now: 6736. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 17.700333 ms (FindLiveObjects: 0.317958 ms CreateObjectMapping: 0.164541 ms MarkObjects: 15.791334 ms DeleteObjects: 1.425500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.9 MB). Loaded Objects now: 6736. +Memory consumption went from 139.9 MB to 134.0 MB. +Total: 9.569250 ms (FindLiveObjects: 0.266667 ms CreateObjectMapping: 0.095125 ms MarkObjects: 7.669792 ms DeleteObjects: 1.537458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.9 MB). Loaded Objects now: 6736. +Memory consumption went from 139.9 MB to 134.0 MB. +Total: 5.810000 ms (FindLiveObjects: 0.281875 ms CreateObjectMapping: 0.111333 ms MarkObjects: 3.686084 ms DeleteObjects: 1.730458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.4 MB). Loaded Objects now: 6736. +Memory consumption went from 139.8 MB to 134.4 MB. +Total: 10.095250 ms (FindLiveObjects: 0.304125 ms CreateObjectMapping: 0.111083 ms MarkObjects: 8.152625 ms DeleteObjects: 1.527000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (4.5 MB). Loaded Objects now: 6736. +Memory consumption went from 139.9 MB to 135.4 MB. +Total: 20.361542 ms (FindLiveObjects: 0.324875 ms CreateObjectMapping: 0.113292 ms MarkObjects: 18.003125 ms DeleteObjects: 1.919750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.566 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.389 seconds +Domain Reload Profiling: 957ms + BeginReloadAssembly (183ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (66ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (342ms) + LoadAssemblies (212ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (166ms) + TypeCache.Refresh (22ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (133ms) + ResolveRequiredComponents (7ms) + FinalizeReload (390ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (311ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (82ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6738. +Memory consumption went from 145.7 MB to 140.4 MB. +Total: 3.880542 ms (FindLiveObjects: 0.249667 ms CreateObjectMapping: 0.112875 ms MarkObjects: 2.567000 ms DeleteObjects: 0.950583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.17 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.6 MB). Loaded Objects now: 6738. +Memory consumption went from 139.8 MB to 134.2 MB. +Total: 6.846250 ms (FindLiveObjects: 0.433792 ms CreateObjectMapping: 0.113792 ms MarkObjects: 4.228959 ms DeleteObjects: 2.069291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6145 unused Assets / (5.6 MB). Loaded Objects now: 6739. +Memory consumption went from 139.8 MB to 134.2 MB. +Total: 14.276625 ms (FindLiveObjects: 0.355333 ms CreateObjectMapping: 0.105667 ms MarkObjects: 12.187125 ms DeleteObjects: 1.628250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6145 unused Assets / (5.3 MB). Loaded Objects now: 6739. +Memory consumption went from 139.8 MB to 134.5 MB. +Total: 4.504167 ms (FindLiveObjects: 0.265500 ms CreateObjectMapping: 0.102000 ms MarkObjects: 2.984791 ms DeleteObjects: 1.151417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6146 unused Assets / (5.4 MB). Loaded Objects now: 6740. +Memory consumption went from 139.8 MB to 134.4 MB. +Total: 4.713667 ms (FindLiveObjects: 0.266709 ms CreateObjectMapping: 0.103834 ms MarkObjects: 3.003458 ms DeleteObjects: 1.339333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6146 unused Assets / (5.6 MB). Loaded Objects now: 6740. +Memory consumption went from 139.8 MB to 134.2 MB. +Total: 4.801166 ms (FindLiveObjects: 0.278708 ms CreateObjectMapping: 0.109000 ms MarkObjects: 2.927333 ms DeleteObjects: 1.485875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.36 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.5 MB). Loaded Objects now: 6741. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 4.512083 ms (FindLiveObjects: 0.265834 ms CreateObjectMapping: 0.099500 ms MarkObjects: 2.944666 ms DeleteObjects: 1.201708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (4.8 MB). Loaded Objects now: 6741. +Memory consumption went from 139.9 MB to 135.1 MB. +Total: 13.325250 ms (FindLiveObjects: 0.310708 ms CreateObjectMapping: 0.105833 ms MarkObjects: 11.741750 ms DeleteObjects: 1.166500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6742. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 8.577791 ms (FindLiveObjects: 0.289584 ms CreateObjectMapping: 0.102209 ms MarkObjects: 6.755875 ms DeleteObjects: 1.429584 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.5 MB). Loaded Objects now: 6741. +Memory consumption went from 139.8 MB to 134.4 MB. +Total: 14.533709 ms (FindLiveObjects: 0.312833 ms CreateObjectMapping: 0.100917 ms MarkObjects: 12.668750 ms DeleteObjects: 1.450709 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.4 MB). Loaded Objects now: 6741. +Memory consumption went from 139.8 MB to 134.4 MB. +Total: 4.309250 ms (FindLiveObjects: 0.261125 ms CreateObjectMapping: 0.083583 ms MarkObjects: 2.633584 ms DeleteObjects: 1.330750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.7 MB). Loaded Objects now: 6741. +Memory consumption went from 139.8 MB to 134.2 MB. +Total: 5.267750 ms (FindLiveObjects: 0.280500 ms CreateObjectMapping: 0.111750 ms MarkObjects: 3.141917 ms DeleteObjects: 1.733125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.407 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.355 seconds +Domain Reload Profiling: 765ms + BeginReloadAssembly (126ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (241ms) + LoadAssemblies (159ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (355ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (11ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6154 unused Assets / (5.4 MB). Loaded Objects now: 6743. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.361417 ms (FindLiveObjects: 0.267084 ms CreateObjectMapping: 0.095666 ms MarkObjects: 2.867750 ms DeleteObjects: 1.130542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.6 MB). Loaded Objects now: 6743. +Memory consumption went from 139.8 MB to 134.3 MB. +Total: 5.739041 ms (FindLiveObjects: 0.275625 ms CreateObjectMapping: 0.108250 ms MarkObjects: 3.973667 ms DeleteObjects: 1.381291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.378 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.355 seconds +Domain Reload Profiling: 736ms + BeginReloadAssembly (104ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (237ms) + LoadAssemblies (153ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (355ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6154 unused Assets / (5.4 MB). Loaded Objects now: 6745. +Memory consumption went from 145.8 MB to 140.3 MB. +Total: 4.491375 ms (FindLiveObjects: 0.259458 ms CreateObjectMapping: 0.089333 ms MarkObjects: 2.996542 ms DeleteObjects: 1.145625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (7.7 MB). Loaded Objects now: 6745. +Memory consumption went from 139.8 MB to 132.1 MB. +Total: 19.884084 ms (FindLiveObjects: 0.306125 ms CreateObjectMapping: 0.107875 ms MarkObjects: 16.326375 ms DeleteObjects: 3.143125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.381 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.363 seconds +Domain Reload Profiling: 747ms + BeginReloadAssembly (109ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (235ms) + LoadAssemblies (153ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (6ms) + FinalizeReload (363ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (295ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6154 unused Assets / (5.5 MB). Loaded Objects now: 6747. +Memory consumption went from 145.8 MB to 140.3 MB. +Total: 4.425083 ms (FindLiveObjects: 0.266333 ms CreateObjectMapping: 0.087334 ms MarkObjects: 2.868500 ms DeleteObjects: 1.202000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 4470.337359 seconds. + path: Assets/Scripts/Controllers/EnemyController.cs + artifactKey: Guid(885b7b223928c415db07239e793bbe36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Controllers/EnemyController.cs using Guid(885b7b223928c415db07239e793bbe36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd2cc849f62fef99f9a19a74d30c93633') in 0.003851833 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6748. +Memory consumption went from 139.8 MB to 134.3 MB. +Total: 21.249875 ms (FindLiveObjects: 0.314042 ms CreateObjectMapping: 0.121917 ms MarkObjects: 19.315208 ms DeleteObjects: 1.498541 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.391 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.399 seconds +Domain Reload Profiling: 793ms + BeginReloadAssembly (126ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (225ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (399ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (332ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (44ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6750. +Memory consumption went from 145.6 MB to 140.3 MB. +Total: 4.554208 ms (FindLiveObjects: 0.239709 ms CreateObjectMapping: 0.129209 ms MarkObjects: 2.916250 ms DeleteObjects: 1.268542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.3 MB). Loaded Objects now: 6749. +Memory consumption went from 139.8 MB to 134.5 MB. +Total: 4.300042 ms (FindLiveObjects: 0.299167 ms CreateObjectMapping: 0.102875 ms MarkObjects: 2.740333 ms DeleteObjects: 1.157250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.358 seconds +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 709ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (227ms) + LoadAssemblies (158ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6154 unused Assets / (5.2 MB). Loaded Objects now: 6751. +Memory consumption went from 145.6 MB to 140.3 MB. +Total: 4.264667 ms (FindLiveObjects: 0.250958 ms CreateObjectMapping: 0.107167 ms MarkObjects: 2.890542 ms DeleteObjects: 1.015667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6752. +Memory consumption went from 139.8 MB to 134.3 MB. +Total: 4.523625 ms (FindLiveObjects: 0.272334 ms CreateObjectMapping: 0.097916 ms MarkObjects: 2.697625 ms DeleteObjects: 1.455500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 13272.547457 seconds. + path: Assets/Scripts/AI/DetectionSystem.cs + artifactKey: Guid(79b20267422c94b67ad8649e8fa4f07d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/AI/DetectionSystem.cs using Guid(79b20267422c94b67ad8649e8fa4f07d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ce0a805088f60f87372a59725c2e9182') in 0.000981584 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.319 seconds +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 672ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (194ms) + LoadAssemblies (114ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (286ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6754. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.219709 ms (FindLiveObjects: 0.268625 ms CreateObjectMapping: 0.107083 ms MarkObjects: 2.832792 ms DeleteObjects: 1.010875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 16.846122 seconds. + path: Assets/Scripts/AI/State + artifactKey: Guid(ad832524ab368476f9b18fecc181333d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/AI/State using Guid(ad832524ab368476f9b18fecc181333d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4e942bec540d4dbde64d3141442ff003') in 0.001282875 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 0.787908 seconds. + path: Assets/Scripts/AI/Patrol_State.cs + artifactKey: Guid(463666cc4903b4263ad05a102bb637bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/AI/Patrol_State.cs using Guid(463666cc4903b4263ad05a102bb637bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '37254deab1fcd4cf5608616eb973831e') in 0.000522542 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6754. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 5.922458 ms (FindLiveObjects: 0.267833 ms CreateObjectMapping: 0.098334 ms MarkObjects: 4.142375 ms DeleteObjects: 1.413666 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.381 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.380 seconds +Domain Reload Profiling: 763ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (57ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (221ms) + LoadAssemblies (145ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (380ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (313ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (10ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (81ms) + ProcessInitializeOnLoadAttributes (196ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6756. +Memory consumption went from 145.4 MB to 140.0 MB. +Total: 4.831834 ms (FindLiveObjects: 0.263542 ms CreateObjectMapping: 0.103417 ms MarkObjects: 3.172541 ms DeleteObjects: 1.292084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6756. +Memory consumption went from 139.9 MB to 134.5 MB. +Total: 21.798875 ms (FindLiveObjects: 0.358167 ms CreateObjectMapping: 0.145125 ms MarkObjects: 20.117166 ms DeleteObjects: 1.177750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.379 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 720ms + BeginReloadAssembly (109ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (232ms) + LoadAssemblies (154ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (339ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6758. +Memory consumption went from 145.4 MB to 140.0 MB. +Total: 4.421500 ms (FindLiveObjects: 0.274958 ms CreateObjectMapping: 0.094459 ms MarkObjects: 2.828791 ms DeleteObjects: 1.223000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6758. +Memory consumption went from 139.9 MB to 134.3 MB. +Total: 11.395917 ms (FindLiveObjects: 0.316792 ms CreateObjectMapping: 0.116500 ms MarkObjects: 9.442208 ms DeleteObjects: 1.520125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.410 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 758ms + BeginReloadAssembly (116ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (24ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (253ms) + LoadAssemblies (185ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6760. +Memory consumption went from 145.4 MB to 140.0 MB. +Total: 3.815958 ms (FindLiveObjects: 0.221375 ms CreateObjectMapping: 0.097667 ms MarkObjects: 2.523542 ms DeleteObjects: 0.973208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6760. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 19.155583 ms (FindLiveObjects: 0.752875 ms CreateObjectMapping: 0.159375 ms MarkObjects: 16.720542 ms DeleteObjects: 1.522708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.460 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 804ms + BeginReloadAssembly (127ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (60ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (296ms) + LoadAssemblies (217ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (5ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6762. +Memory consumption went from 145.4 MB to 140.0 MB. +Total: 3.890042 ms (FindLiveObjects: 0.234042 ms CreateObjectMapping: 0.097041 ms MarkObjects: 2.549334 ms DeleteObjects: 1.009250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6762. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 17.878041 ms (FindLiveObjects: 0.309750 ms CreateObjectMapping: 0.105209 ms MarkObjects: 15.806791 ms DeleteObjects: 1.655875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.453 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.334 seconds +Domain Reload Profiling: 789ms + BeginReloadAssembly (129ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (62ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (283ms) + LoadAssemblies (201ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (6ms) + FinalizeReload (335ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6764. +Memory consumption went from 145.4 MB to 140.1 MB. +Total: 3.899584 ms (FindLiveObjects: 0.223250 ms CreateObjectMapping: 0.102041 ms MarkObjects: 2.637209 ms DeleteObjects: 0.936834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (4.7 MB). Loaded Objects now: 6764. +Memory consumption went from 139.9 MB to 135.3 MB. +Total: 5.489292 ms (FindLiveObjects: 0.296875 ms CreateObjectMapping: 0.149417 ms MarkObjects: 3.562250 ms DeleteObjects: 1.480417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.365 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.362 seconds +Domain Reload Profiling: 729ms + BeginReloadAssembly (103ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (224ms) + LoadAssemblies (146ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (362ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (296ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (194ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6766. +Memory consumption went from 145.4 MB to 140.1 MB. +Total: 4.398375 ms (FindLiveObjects: 0.268375 ms CreateObjectMapping: 0.096792 ms MarkObjects: 2.742000 ms DeleteObjects: 1.291000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.3 MB). Loaded Objects now: 6766. +Memory consumption went from 139.9 MB to 134.6 MB. +Total: 18.142709 ms (FindLiveObjects: 0.319416 ms CreateObjectMapping: 0.100625 ms MarkObjects: 16.542458 ms DeleteObjects: 1.179875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.433 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.400 seconds +Domain Reload Profiling: 836ms + BeginReloadAssembly (126ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (61ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (270ms) + LoadAssemblies (183ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (97ms) + ResolveRequiredComponents (6ms) + FinalizeReload (401ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (324ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (87ms) + ProcessInitializeOnLoadAttributes (199ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6768. +Memory consumption went from 145.4 MB to 140.0 MB. +Total: 3.966958 ms (FindLiveObjects: 0.224709 ms CreateObjectMapping: 0.097250 ms MarkObjects: 2.518000 ms DeleteObjects: 1.126875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6768. +Memory consumption went from 139.9 MB to 134.3 MB. +Total: 11.901625 ms (FindLiveObjects: 0.562500 ms CreateObjectMapping: 0.140333 ms MarkObjects: 9.646208 ms DeleteObjects: 1.552166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.401 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.345 seconds +Domain Reload Profiling: 748ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (250ms) + LoadAssemblies (173ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (345ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6770. +Memory consumption went from 145.4 MB to 140.0 MB. +Total: 5.080084 ms (FindLiveObjects: 0.275792 ms CreateObjectMapping: 0.116500 ms MarkObjects: 3.145917 ms DeleteObjects: 1.541458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.432 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.375 seconds +Domain Reload Profiling: 810ms + BeginReloadAssembly (133ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (261ms) + LoadAssemblies (175ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (115ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (101ms) + ResolveRequiredComponents (6ms) + FinalizeReload (376ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (312ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (206ms) + ProcessInitializeOnLoadMethodAttributes (30ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6772. +Memory consumption went from 145.4 MB to 140.1 MB. +Total: 4.726875 ms (FindLiveObjects: 0.274792 ms CreateObjectMapping: 0.100958 ms MarkObjects: 3.075625 ms DeleteObjects: 1.275166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.431 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.391 seconds +Domain Reload Profiling: 824ms + BeginReloadAssembly (135ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (59ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (260ms) + LoadAssemblies (164ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (124ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (102ms) + ResolveRequiredComponents (5ms) + FinalizeReload (391ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (326ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (216ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.4 MB). Loaded Objects now: 6774. +Memory consumption went from 145.4 MB to 141.0 MB. +Total: 5.826916 ms (FindLiveObjects: 0.288292 ms CreateObjectMapping: 0.111375 ms MarkObjects: 3.823041 ms DeleteObjects: 1.603791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6774. +Memory consumption went from 139.9 MB to 134.5 MB. +Total: 10.736542 ms (FindLiveObjects: 0.315791 ms CreateObjectMapping: 0.111584 ms MarkObjects: 8.967208 ms DeleteObjects: 1.341459 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.406 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.387 seconds +Domain Reload Profiling: 796ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (259ms) + LoadAssemblies (181ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (5ms) + FinalizeReload (387ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (320ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (81ms) + ProcessInitializeOnLoadAttributes (201ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6776. +Memory consumption went from 145.4 MB to 140.0 MB. +Total: 4.065708 ms (FindLiveObjects: 0.262834 ms CreateObjectMapping: 0.097833 ms MarkObjects: 2.607042 ms DeleteObjects: 1.097708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.325 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 684ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (195ms) + LoadAssemblies (123ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (4ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (356ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (294ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (30ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6778. +Memory consumption went from 145.4 MB to 140.1 MB. +Total: 4.913959 ms (FindLiveObjects: 0.275458 ms CreateObjectMapping: 0.109792 ms MarkObjects: 3.084291 ms DeleteObjects: 1.444292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.336 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 695ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (204ms) + LoadAssemblies (137ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (4ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (356ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6780. +Memory consumption went from 145.4 MB to 140.1 MB. +Total: 4.613541 ms (FindLiveObjects: 0.254833 ms CreateObjectMapping: 0.110875 ms MarkObjects: 2.803167 ms DeleteObjects: 1.444541 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (6.4 MB). Loaded Objects now: 6780. +Memory consumption went from 140.0 MB to 133.6 MB. +Total: 23.455708 ms (FindLiveObjects: 0.310958 ms CreateObjectMapping: 0.100958 ms MarkObjects: 19.756875 ms DeleteObjects: 3.286666 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.393 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 754ms + BeginReloadAssembly (112ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (243ms) + LoadAssemblies (168ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (359ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (292ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6782. +Memory consumption went from 145.4 MB to 140.1 MB. +Total: 3.946583 ms (FindLiveObjects: 0.257792 ms CreateObjectMapping: 0.106416 ms MarkObjects: 2.589584 ms DeleteObjects: 0.992500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.343 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 695ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (2ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (213ms) + LoadAssemblies (141ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (286ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (3.6 MB). Loaded Objects now: 6784. +Memory consumption went from 145.4 MB to 141.8 MB. +Total: 4.796875 ms (FindLiveObjects: 0.299250 ms CreateObjectMapping: 0.120583 ms MarkObjects: 3.159167 ms DeleteObjects: 1.217333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.7 MB). Loaded Objects now: 6784. +Memory consumption went from 139.9 MB to 134.2 MB. +Total: 18.495958 ms (FindLiveObjects: 0.308167 ms CreateObjectMapping: 0.120208 ms MarkObjects: 16.569000 ms DeleteObjects: 1.498166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.424 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.378 seconds +Domain Reload Profiling: 804ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (276ms) + LoadAssemblies (184ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (122ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (103ms) + ResolveRequiredComponents (7ms) + FinalizeReload (378ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (313ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (212ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.0 MB). Loaded Objects now: 6786. +Memory consumption went from 145.4 MB to 140.4 MB. +Total: 4.709375 ms (FindLiveObjects: 0.278958 ms CreateObjectMapping: 0.109417 ms MarkObjects: 3.137958 ms DeleteObjects: 1.182791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d603000 may have been prematurely finalized +- Loaded All Assemblies, in 0.332 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 686ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (203ms) + LoadAssemblies (133ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (352ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (287ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.9 MB). Loaded Objects now: 6788. +Memory consumption went from 145.4 MB to 140.5 MB. +Total: 4.742875 ms (FindLiveObjects: 0.314083 ms CreateObjectMapping: 0.151041 ms MarkObjects: 2.863375 ms DeleteObjects: 1.414167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (4.9 MB). Loaded Objects now: 6788. +Memory consumption went from 139.9 MB to 135.0 MB. +Total: 22.674333 ms (FindLiveObjects: 0.335000 ms CreateObjectMapping: 0.107833 ms MarkObjects: 21.007083 ms DeleteObjects: 1.223916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d603000 may have been prematurely finalized +- Loaded All Assemblies, in 0.418 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 770ms + BeginReloadAssembly (121ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (56ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (259ms) + LoadAssemblies (175ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (113ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (94ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6790. +Memory consumption went from 145.5 MB to 140.1 MB. +Total: 4.204750 ms (FindLiveObjects: 0.240583 ms CreateObjectMapping: 0.108667 ms MarkObjects: 2.773208 ms DeleteObjects: 1.081875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d603000 may have been prematurely finalized +- Loaded All Assemblies, in 0.322 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.380 seconds +Domain Reload Profiling: 704ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (192ms) + LoadAssemblies (121ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (380ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (315ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (86ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (29ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.3 MB). Loaded Objects now: 6792. +Memory consumption went from 145.4 MB to 141.1 MB. +Total: 4.742166 ms (FindLiveObjects: 0.293292 ms CreateObjectMapping: 0.186417 ms MarkObjects: 2.986666 ms DeleteObjects: 1.275584 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.328 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.357 seconds +Domain Reload Profiling: 688ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (199ms) + LoadAssemblies (125ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (358ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6794. +Memory consumption went from 145.4 MB to 140.0 MB. +Total: 4.801792 ms (FindLiveObjects: 0.330375 ms CreateObjectMapping: 0.171250 ms MarkObjects: 3.078292 ms DeleteObjects: 1.221541 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6794. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 20.751416 ms (FindLiveObjects: 0.684375 ms CreateObjectMapping: 0.165458 ms MarkObjects: 18.358000 ms DeleteObjects: 1.542917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.459 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 811ms + BeginReloadAssembly (110ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (311ms) + LoadAssemblies (228ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (113ms) + TypeCache.Refresh (17ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6796. +Memory consumption went from 145.4 MB to 140.1 MB. +Total: 4.135625 ms (FindLiveObjects: 0.252625 ms CreateObjectMapping: 0.092500 ms MarkObjects: 2.729958 ms DeleteObjects: 1.060166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.329 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 684ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (201ms) + LoadAssemblies (129ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.6 MB). Loaded Objects now: 6798. +Memory consumption went from 145.5 MB to 139.9 MB. +Total: 4.767208 ms (FindLiveObjects: 0.297791 ms CreateObjectMapping: 0.106459 ms MarkObjects: 3.141291 ms DeleteObjects: 1.221542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.0 MB). Loaded Objects now: 6798. +Memory consumption went from 140.0 MB to 135.0 MB. +Total: 14.855125 ms (FindLiveObjects: 0.322584 ms CreateObjectMapping: 0.108042 ms MarkObjects: 13.042875 ms DeleteObjects: 1.381500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.396 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 739ms + BeginReloadAssembly (108ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (251ms) + LoadAssemblies (170ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (274ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.58 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.4 MB). Loaded Objects now: 6800. +Memory consumption went from 145.4 MB to 141.1 MB. +Total: 4.454042 ms (FindLiveObjects: 0.269375 ms CreateObjectMapping: 0.100667 ms MarkObjects: 2.861625 ms DeleteObjects: 1.222000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.365 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 725ms + BeginReloadAssembly (115ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (214ms) + LoadAssemblies (150ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (358ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (294ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (193ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.0 MB). Loaded Objects now: 6802. +Memory consumption went from 145.5 MB to 140.5 MB. +Total: 4.809584 ms (FindLiveObjects: 0.305542 ms CreateObjectMapping: 0.117166 ms MarkObjects: 3.007959 ms DeleteObjects: 1.378417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.351 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 712ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (220ms) + LoadAssemblies (143ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (5ms) + FinalizeReload (358ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (294ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6804. +Memory consumption went from 145.4 MB to 140.0 MB. +Total: 4.657458 ms (FindLiveObjects: 0.284959 ms CreateObjectMapping: 0.156083 ms MarkObjects: 2.889916 ms DeleteObjects: 1.326208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6804. +Memory consumption went from 139.9 MB to 134.5 MB. +Total: 12.212084 ms (FindLiveObjects: 0.279958 ms CreateObjectMapping: 0.104042 ms MarkObjects: 10.452333 ms DeleteObjects: 1.375334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.404 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 758ms + BeginReloadAssembly (107ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (260ms) + LoadAssemblies (176ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (113ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (352ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6806. +Memory consumption went from 145.5 MB to 140.0 MB. +Total: 4.437625 ms (FindLiveObjects: 0.263292 ms CreateObjectMapping: 0.112250 ms MarkObjects: 2.947792 ms DeleteObjects: 1.114042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.355 seconds +Domain Reload Profiling: 696ms + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (200ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (355ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (290ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.0 MB). Loaded Objects now: 6808. +Memory consumption went from 145.4 MB to 141.4 MB. +Total: 5.491417 ms (FindLiveObjects: 0.390959 ms CreateObjectMapping: 0.130375 ms MarkObjects: 3.552000 ms DeleteObjects: 1.417625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6808. +Memory consumption went from 139.9 MB to 134.5 MB. +Total: 4.363125 ms (FindLiveObjects: 0.278833 ms CreateObjectMapping: 0.087292 ms MarkObjects: 2.879042 ms DeleteObjects: 1.117375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.396 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 747ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (239ms) + LoadAssemblies (164ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.6 MB). Loaded Objects now: 6810. +Memory consumption went from 145.4 MB to 139.9 MB. +Total: 4.651875 ms (FindLiveObjects: 0.293791 ms CreateObjectMapping: 0.104042 ms MarkObjects: 2.843833 ms DeleteObjects: 1.409792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.332 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.369 seconds +Domain Reload Profiling: 703ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (201ms) + LoadAssemblies (132ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (5ms) + FinalizeReload (369ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (301ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (198ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6812. +Memory consumption went from 145.5 MB to 140.2 MB. +Total: 5.254041 ms (FindLiveObjects: 0.266000 ms CreateObjectMapping: 0.103125 ms MarkObjects: 3.722042 ms DeleteObjects: 1.162500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (3.5 MB). Loaded Objects now: 6812. +Memory consumption went from 139.9 MB to 136.5 MB. +Total: 21.987167 ms (FindLiveObjects: 0.415083 ms CreateObjectMapping: 0.176542 ms MarkObjects: 20.085291 ms DeleteObjects: 1.309958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.425 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.361 seconds +Domain Reload Profiling: 789ms + BeginReloadAssembly (131ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (55ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (252ms) + LoadAssemblies (176ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (114ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (94ms) + ResolveRequiredComponents (7ms) + FinalizeReload (361ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (292ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6814. +Memory consumption went from 145.4 MB to 140.1 MB. +Total: 4.045917 ms (FindLiveObjects: 0.268833 ms CreateObjectMapping: 0.103541 ms MarkObjects: 2.690959 ms DeleteObjects: 0.982208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.337 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.359 seconds +Domain Reload Profiling: 699ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (208ms) + LoadAssemblies (132ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (7ms) + FinalizeReload (359ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.0 MB). Loaded Objects now: 6816. +Memory consumption went from 145.4 MB to 140.4 MB. +Total: 4.698916 ms (FindLiveObjects: 0.304875 ms CreateObjectMapping: 0.108625 ms MarkObjects: 3.031917 ms DeleteObjects: 1.253167 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -381,267 +5270,59 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (6.0 MB). Loaded Objects now: 6736. -Memory consumption went from 141.1 MB to 135.1 MB. -Total: 32.266583 ms (FindLiveObjects: 0.434417 ms CreateObjectMapping: 0.234917 ms MarkObjects: 29.626500 ms DeleteObjects: 1.970083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.57 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (4.4 MB). Loaded Objects now: 6736. -Memory consumption went from 141.1 MB to 136.7 MB. -Total: 21.127250 ms (FindLiveObjects: 0.454917 ms CreateObjectMapping: 0.213291 ms MarkObjects: 17.888917 ms DeleteObjects: 2.569625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (5.7 MB). Loaded Objects now: 6736. -Memory consumption went from 141.1 MB to 135.3 MB. -Total: 16.652708 ms (FindLiveObjects: 0.425791 ms CreateObjectMapping: 0.231167 ms MarkObjects: 13.712375 ms DeleteObjects: 2.283000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (5.8 MB). Loaded Objects now: 6736. -Memory consumption went from 141.0 MB to 135.2 MB. -Total: 27.403208 ms (FindLiveObjects: 0.426875 ms CreateObjectMapping: 0.238541 ms MarkObjects: 24.170000 ms DeleteObjects: 2.567166 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.51 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (4.2 MB). Loaded Objects now: 6736. -Memory consumption went from 141.1 MB to 136.9 MB. -Total: 32.524125 ms (FindLiveObjects: 0.551166 ms CreateObjectMapping: 0.295834 ms MarkObjects: 29.519542 ms DeleteObjects: 2.157083 ms) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6816. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 15.732458 ms (FindLiveObjects: 1.275958 ms CreateObjectMapping: 0.203125 ms MarkObjects: 13.019958 ms DeleteObjects: 1.233208 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-30T14:47:10Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-30T14:47:10Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16f89b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.666 seconds -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. +Thread 0x16d68f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.398 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.730 seconds -Domain Reload Profiling: 1400ms - BeginReloadAssembly (209ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (97ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (395ms) - LoadAssemblies (272ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (170ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (145ms) - ResolveRequiredComponents (9ms) - FinalizeReload (730ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (614ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (156ms) - ProcessInitializeOnLoadAttributes (391ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6151 unused Assets / (3.2 MB). Loaded Objects now: 6738. -Memory consumption went from 156.3 MB to 153.0 MB. -Total: 8.603750 ms (FindLiveObjects: 0.362375 ms CreateObjectMapping: 0.231625 ms MarkObjects: 5.127042 ms DeleteObjects: 2.882041 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16f89b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.557 seconds -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.752 seconds -Domain Reload Profiling: 1312ms - BeginReloadAssembly (143ms) +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 749ms + BeginReloadAssembly (115ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (61ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (354ms) - LoadAssemblies (239ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (244ms) + LoadAssemblies (165ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (151ms) + AnalyzeDomain (108ms) TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (129ms) - ResolveRequiredComponents (9ms) - FinalizeReload (752ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (641ms) + SetupLoadedEditorAssemblies (283ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (37ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (151ms) - ProcessInitializeOnLoadAttributes (409ms) - ProcessInitializeOnLoadMethodAttributes (38ms) + InitializePlatformSupportModulesInManaged (11ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -660,58 +5341,986 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6151 unused Assets / (5.0 MB). Loaded Objects now: 6740. -Memory consumption went from 156.3 MB to 151.3 MB. -Total: 7.317500 ms (FindLiveObjects: 0.317459 ms CreateObjectMapping: 0.193583 ms MarkObjects: 4.781792 ms DeleteObjects: 2.024208 ms) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6818. +Memory consumption went from 145.4 MB to 140.2 MB. +Total: 4.134625 ms (FindLiveObjects: 0.228958 ms CreateObjectMapping: 0.098584 ms MarkObjects: 2.541750 ms DeleteObjects: 1.264958 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.1 MB). Loaded Objects now: 6818. +Memory consumption went from 140.0 MB to 134.8 MB. +Total: 23.181959 ms (FindLiveObjects: 0.318208 ms CreateObjectMapping: 0.108792 ms MarkObjects: 21.257500 ms DeleteObjects: 1.497084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.3 MB). Loaded Objects now: 6818. +Memory consumption went from 140.0 MB to 134.7 MB. +Total: 20.248000 ms (FindLiveObjects: 0.526042 ms CreateObjectMapping: 0.107583 ms MarkObjects: 18.314792 ms DeleteObjects: 1.299458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6818. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 12.379458 ms (FindLiveObjects: 0.318500 ms CreateObjectMapping: 0.099750 ms MarkObjects: 10.689959 ms DeleteObjects: 1.270708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6818. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 10.022375 ms (FindLiveObjects: 0.335458 ms CreateObjectMapping: 0.094542 ms MarkObjects: 8.186500 ms DeleteObjects: 1.405500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6818. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 11.053750 ms (FindLiveObjects: 0.308000 ms CreateObjectMapping: 0.112875 ms MarkObjects: 9.317792 ms DeleteObjects: 1.314708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly -Thread 0x16f89b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.567 seconds -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d2bb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.389 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.747 seconds -Domain Reload Profiling: 1317ms - BeginReloadAssembly (155ms) +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 743ms + BeginReloadAssembly (113ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (65ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (348ms) - LoadAssemblies (232ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (239ms) + LoadAssemblies (154ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (159ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (136ms) - ResolveRequiredComponents (9ms) - FinalizeReload (747ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (630ms) + SetupLoadedEditorAssemblies (287ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (149ms) - ProcessInitializeOnLoadAttributes (414ms) - ProcessInitializeOnLoadMethodAttributes (40ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6820. +Memory consumption went from 145.5 MB to 140.0 MB. +Total: 4.306208 ms (FindLiveObjects: 0.254958 ms CreateObjectMapping: 0.114834 ms MarkObjects: 2.726834 ms DeleteObjects: 1.209291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.2 MB). Loaded Objects now: 6820. +Memory consumption went from 140.0 MB to 134.7 MB. +Total: 16.745792 ms (FindLiveObjects: 0.330584 ms CreateObjectMapping: 0.111541 ms MarkObjects: 13.618583 ms DeleteObjects: 2.684667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d2bb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.418 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.361 seconds +Domain Reload Profiling: 782ms + BeginReloadAssembly (119ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (55ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (262ms) + LoadAssemblies (174ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (115ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (97ms) + ResolveRequiredComponents (6ms) + FinalizeReload (361ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (295ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6822. +Memory consumption went from 145.5 MB to 140.1 MB. +Total: 3.802083 ms (FindLiveObjects: 0.224500 ms CreateObjectMapping: 0.098417 ms MarkObjects: 2.488333 ms DeleteObjects: 0.990375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.7 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.3 MB. +Total: 11.094500 ms (FindLiveObjects: 0.421875 ms CreateObjectMapping: 0.112333 ms MarkObjects: 8.968584 ms DeleteObjects: 1.591209 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 8.403958 ms (FindLiveObjects: 0.280542 ms CreateObjectMapping: 0.127375 ms MarkObjects: 6.701917 ms DeleteObjects: 1.293792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 19.708250 ms (FindLiveObjects: 1.639625 ms CreateObjectMapping: 0.226750 ms MarkObjects: 16.299250 ms DeleteObjects: 1.542416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (4.5 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 135.5 MB. +Total: 18.721125 ms (FindLiveObjects: 0.324792 ms CreateObjectMapping: 0.107416 ms MarkObjects: 16.909708 ms DeleteObjects: 1.379000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.3 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 4.859416 ms (FindLiveObjects: 0.280250 ms CreateObjectMapping: 0.109708 ms MarkObjects: 2.942458 ms DeleteObjects: 1.526875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 6.489583 ms (FindLiveObjects: 0.238292 ms CreateObjectMapping: 0.169333 ms MarkObjects: 4.752417 ms DeleteObjects: 1.329291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 25.678583 ms (FindLiveObjects: 0.539167 ms CreateObjectMapping: 0.147125 ms MarkObjects: 23.440958 ms DeleteObjects: 1.550958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 13.223875 ms (FindLiveObjects: 0.312291 ms CreateObjectMapping: 0.110542 ms MarkObjects: 11.425292 ms DeleteObjects: 1.375375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 18.700792 ms (FindLiveObjects: 0.328750 ms CreateObjectMapping: 0.102958 ms MarkObjects: 16.848667 ms DeleteObjects: 1.420250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 19.071041 ms (FindLiveObjects: 0.318416 ms CreateObjectMapping: 0.110209 ms MarkObjects: 17.024834 ms DeleteObjects: 1.617250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d2bb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.430 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 786ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (279ms) + LoadAssemblies (192ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (115ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (93ms) + ResolveRequiredComponents (10ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (286ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6824. +Memory consumption went from 145.5 MB to 140.2 MB. +Total: 4.390542 ms (FindLiveObjects: 0.266709 ms CreateObjectMapping: 0.092625 ms MarkObjects: 2.697875 ms DeleteObjects: 1.332959 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6824. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 13.817291 ms (FindLiveObjects: 0.309459 ms CreateObjectMapping: 0.106083 ms MarkObjects: 12.011125 ms DeleteObjects: 1.390416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d2bb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.430 seconds +Refreshing native plugins compatible for Editor in 1.85 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.375 seconds +Domain Reload Profiling: 808ms + BeginReloadAssembly (109ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (284ms) + LoadAssemblies (197ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (93ms) + ResolveRequiredComponents (6ms) + FinalizeReload (376ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6826. +Memory consumption went from 145.5 MB to 140.1 MB. +Total: 4.164334 ms (FindLiveObjects: 0.250667 ms CreateObjectMapping: 0.128166 ms MarkObjects: 2.774250 ms DeleteObjects: 1.010625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6826. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 23.801708 ms (FindLiveObjects: 0.366250 ms CreateObjectMapping: 0.110084 ms MarkObjects: 21.924166 ms DeleteObjects: 1.401000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6826. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 13.508042 ms (FindLiveObjects: 0.308084 ms CreateObjectMapping: 0.103750 ms MarkObjects: 11.683209 ms DeleteObjects: 1.412583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d2bb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.461 seconds +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 811ms + BeginReloadAssembly (121ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (300ms) + LoadAssemblies (197ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (131ms) + TypeCache.Refresh (16ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (107ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6828. +Memory consumption went from 145.5 MB to 140.1 MB. +Total: 4.281291 ms (FindLiveObjects: 0.274417 ms CreateObjectMapping: 0.103333 ms MarkObjects: 2.716875 ms DeleteObjects: 1.186458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.7 MB). Loaded Objects now: 6828. +Memory consumption went from 140.0 MB to 134.3 MB. +Total: 20.142458 ms (FindLiveObjects: 0.487458 ms CreateObjectMapping: 0.113750 ms MarkObjects: 17.915625 ms DeleteObjects: 1.625500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d603000 may have been prematurely finalized +- Loaded All Assemblies, in 0.479 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.467 seconds +Domain Reload Profiling: 948ms + BeginReloadAssembly (128ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (55ms) + RebuildCommonClasses (25ms) + RebuildNativeTypeToScriptingClass (8ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (302ms) + LoadAssemblies (219ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (120ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (103ms) + ResolveRequiredComponents (6ms) + FinalizeReload (467ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (398ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (104ms) + ProcessInitializeOnLoadAttributes (255ms) + ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -734,11 +6343,972 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.45 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6742. -Memory consumption went from 156.3 MB to 150.9 MB. -Total: 7.761584 ms (FindLiveObjects: 0.337875 ms CreateObjectMapping: 0.233584 ms MarkObjects: 5.299375 ms DeleteObjects: 1.889125 ms) +Unloading 6155 unused Assets / (3.7 MB). Loaded Objects now: 6830. +Memory consumption went from 145.5 MB to 141.7 MB. +Total: 4.900417 ms (FindLiveObjects: 0.278125 ms CreateObjectMapping: 0.105292 ms MarkObjects: 3.223625 ms DeleteObjects: 1.293167 ms) Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (4.5 MB). Loaded Objects now: 6830. +Memory consumption went from 140.0 MB to 135.5 MB. +Total: 4.905542 ms (FindLiveObjects: 0.294750 ms CreateObjectMapping: 0.123583 ms MarkObjects: 3.223208 ms DeleteObjects: 1.263750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d603000 may have been prematurely finalized +- Loaded All Assemblies, in 0.369 seconds +Refreshing native plugins compatible for Editor in 0.71 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.376 seconds +Domain Reload Profiling: 749ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (234ms) + LoadAssemblies (135ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (121ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (102ms) + ResolveRequiredComponents (7ms) + FinalizeReload (376ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (304ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (11ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (3.5 MB). Loaded Objects now: 6832. +Memory consumption went from 145.5 MB to 142.0 MB. +Total: 5.960084 ms (FindLiveObjects: 0.406416 ms CreateObjectMapping: 0.114542 ms MarkObjects: 4.420958 ms DeleteObjects: 1.017459 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6832. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 20.301083 ms (FindLiveObjects: 1.266625 ms CreateObjectMapping: 0.175292 ms MarkObjects: 17.242125 ms DeleteObjects: 1.616750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d603000 may have been prematurely finalized +- Loaded All Assemblies, in 0.444 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.397 seconds +Domain Reload Profiling: 844ms + BeginReloadAssembly (116ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (288ms) + LoadAssemblies (208ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (6ms) + FinalizeReload (397ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (333ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (21ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (89ms) + ProcessInitializeOnLoadAttributes (196ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6834. +Memory consumption went from 145.5 MB to 140.0 MB. +Total: 4.063125 ms (FindLiveObjects: 0.279250 ms CreateObjectMapping: 0.097000 ms MarkObjects: 2.532333 ms DeleteObjects: 1.154250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6834. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 23.348541 ms (FindLiveObjects: 0.323958 ms CreateObjectMapping: 0.106292 ms MarkObjects: 21.367167 ms DeleteObjects: 1.550750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d603000 may have been prematurely finalized +- Loaded All Assemblies, in 0.404 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 765ms + BeginReloadAssembly (112ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (253ms) + LoadAssemblies (173ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (358ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (12ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6836. +Memory consumption went from 145.5 MB to 140.0 MB. +Total: 4.663584 ms (FindLiveObjects: 0.271541 ms CreateObjectMapping: 0.103334 ms MarkObjects: 2.818000 ms DeleteObjects: 1.470459 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6836. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 19.981541 ms (FindLiveObjects: 0.333125 ms CreateObjectMapping: 0.115667 ms MarkObjects: 18.045333 ms DeleteObjects: 1.487166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (6.1 MB). Loaded Objects now: 6836. +Memory consumption went from 140.0 MB to 134.0 MB. +Total: 16.152708 ms (FindLiveObjects: 0.366083 ms CreateObjectMapping: 0.106625 ms MarkObjects: 13.954375 ms DeleteObjects: 1.725166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 8700.454118 seconds. + path: ProjectSettings/TagManager.asset + artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5cba5d78cc6d2e6a8b9f4912debc0dcb') in 0.016957791 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6149 unused Assets / (5.4 MB). Loaded Objects now: 6837. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 15.111291 ms (FindLiveObjects: 0.313166 ms CreateObjectMapping: 0.101125 ms MarkObjects: 13.326167 ms DeleteObjects: 1.370625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6837. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 17.967583 ms (FindLiveObjects: 0.324041 ms CreateObjectMapping: 0.106750 ms MarkObjects: 16.160917 ms DeleteObjects: 1.375500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6837. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 7.463875 ms (FindLiveObjects: 0.287875 ms CreateObjectMapping: 0.092084 ms MarkObjects: 5.773083 ms DeleteObjects: 1.310375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d603000 may have been prematurely finalized +- Loaded All Assemblies, in 0.456 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 811ms + BeginReloadAssembly (118ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (295ms) + LoadAssemblies (213ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (354ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6839. +Memory consumption went from 145.3 MB to 139.8 MB. +Total: 5.138667 ms (FindLiveObjects: 0.282500 ms CreateObjectMapping: 0.107958 ms MarkObjects: 3.219833 ms DeleteObjects: 1.527792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 1465.436782 seconds. + path: Assets/Resources/Prefabs/Characters/Knight.prefab + artifactKey: Guid(49826b6ee9ea34eb0a00acc4d32ffee9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/Characters/Knight.prefab using Guid(49826b6ee9ea34eb0a00acc4d32ffee9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e1ab4d9f9ef5a454ade1afc8f674ee60') in 0.123880083 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 162 + +======================================================================== +Received Import Request. + Time since last request: 2.939211 seconds. + path: Assets/Resources/Prefabs/Test.prefab + artifactKey: Guid(4f85301b4612148f3bcba59587b9098a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/Test.prefab using Guid(4f85301b4612148f3bcba59587b9098a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2e74a1a95d1746ad04b4cd3d5b5e4bde') in 0.075913916 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7 + +======================================================================== +Received Import Request. + Time since last request: 0.725090 seconds. + path: Assets/Resources/Prefabs/Player.prefab + artifactKey: Guid(9208ffa390ccf4bd5932dd01eb70dc4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/Player.prefab using Guid(9208ffa390ccf4bd5932dd01eb70dc4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1cdb9ef77329d89d9a254807de17d0ea') in 0.007131708 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 163 + +======================================================================== +Received Import Request. + Time since last request: 10.400209 seconds. + path: Assets/Resources/Prefabs/Player.prefab + artifactKey: Guid(9208ffa390ccf4bd5932dd01eb70dc4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/Player.prefab using Guid(9208ffa390ccf4bd5932dd01eb70dc4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '88d8c3e5f279486a7748870333366340') in 0.012986083 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 163 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6850. +Memory consumption went from 149.6 MB to 144.1 MB. +Total: 11.506500 ms (FindLiveObjects: 0.322416 ms CreateObjectMapping: 0.110250 ms MarkObjects: 9.722334 ms DeleteObjects: 1.351125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d2bb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.414 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 765ms + BeginReloadAssembly (117ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (257ms) + LoadAssemblies (172ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (114ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (3.7 MB). Loaded Objects now: 6851. +Memory consumption went from 154.5 MB to 150.8 MB. +Total: 4.084083 ms (FindLiveObjects: 0.272834 ms CreateObjectMapping: 0.088416 ms MarkObjects: 2.740417 ms DeleteObjects: 0.982083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6851. +Memory consumption went from 149.3 MB to 143.8 MB. +Total: 6.068000 ms (FindLiveObjects: 0.297125 ms CreateObjectMapping: 0.110458 ms MarkObjects: 4.470375 ms DeleteObjects: 1.189709 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d2bb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.406 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.432 seconds +Domain Reload Profiling: 841ms + BeginReloadAssembly (101ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (267ms) + LoadAssemblies (175ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (115ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (96ms) + ResolveRequiredComponents (6ms) + FinalizeReload (432ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (361ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (90ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.6 MB). Loaded Objects now: 6853. +Memory consumption went from 154.5 MB to 149.0 MB. +Total: 4.650875 ms (FindLiveObjects: 0.262500 ms CreateObjectMapping: 0.128167 ms MarkObjects: 3.037500 ms DeleteObjects: 1.222208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16d603000 may have been prematurely finalized +- Loaded All Assemblies, in 0.336 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 691ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (207ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.1 MB). Loaded Objects now: 6855. +Memory consumption went from 154.5 MB to 149.4 MB. +Total: 4.655042 ms (FindLiveObjects: 0.290916 ms CreateObjectMapping: 0.105209 ms MarkObjects: 3.060750 ms DeleteObjects: 1.197959 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 204.026383 seconds. + path: Assets/Resources/Art/Characters/Archer/Prefabs/Archer Warrior.prefab + artifactKey: Guid(b0e8c80702d87fb4f9c231b669dcffd3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/Characters/Archer/Prefabs/Archer Warrior.prefab using Guid(b0e8c80702d87fb4f9c231b669dcffd3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e3c3f67d1f7844df6b9a51ab0c9efc5a') in 0.055171 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 251 + +======================================================================== +Received Import Request. + Time since last request: 0.000037 seconds. + path: Assets/Resources/Animations/Knight/Knight@WalkSlow.FBX + artifactKey: Guid(a39acfe582d0daf45b70f5428e4bd241) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Animations/Knight/Knight@WalkSlow.FBX using Guid(a39acfe582d0daf45b70f5428e4bd241) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2649e1ae712f0b183cf3ad5d7d1ed24d') in 0.002514875 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 111 + +======================================================================== +Received Import Request. + Time since last request: 0.000077 seconds. + path: Assets/Joystick Pack/Prefabs/Floating Joystick.prefab + artifactKey: Guid(0d230cc8be529a542a08cb878ab14b18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Joystick Pack/Prefabs/Floating Joystick.prefab using Guid(0d230cc8be529a542a08cb878ab14b18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b940ba1337c700d34f3ea06ad1d723b5') in 0.002424209 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (7.7 MB). Loaded Objects now: 6856. +Memory consumption went from 149.4 MB to 141.8 MB. +Total: 22.174291 ms (FindLiveObjects: 0.351958 ms CreateObjectMapping: 0.150709 ms MarkObjects: 18.472875 ms DeleteObjects: 3.198000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16d603000 may have been prematurely finalized +- Loaded All Assemblies, in 0.422 seconds +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.368 seconds +Domain Reload Profiling: 792ms + BeginReloadAssembly (136ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (64ms) + RebuildCommonClasses (26ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (237ms) + LoadAssemblies (165ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (368ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (299ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.1 MB). Loaded Objects now: 6857. +Memory consumption went from 154.4 MB to 149.3 MB. +Total: 4.252583 ms (FindLiveObjects: 0.259916 ms CreateObjectMapping: 0.102709 ms MarkObjects: 2.794292 ms DeleteObjects: 1.095250 ms) + +Prepare: number of updated asset objects reloaded= 0 +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting diff --git a/Logs/AssetImportWorker1-prev.log b/Logs/AssetImportWorker1-prev.log new file mode 100644 index 000000000..382407d4f --- /dev/null +++ b/Logs/AssetImportWorker1-prev.log @@ -0,0 +1,736 @@ +Unity Editor version: 6000.2.2f1 (ea398eefe1c2) +Branch: 6000.2/staging +Build type: Release +Batch mode: YES +macOS version: Version 15.0.1 (Build 24A348) +Darwin version: 24.0.0 +Architecture: arm64 +Running under Rosetta: NO +Available memory: 16384 MB +Date: 2025-09-23T13:57:13Z +[Licensing::Module] Trying to connect to existing licensing client channel... +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim" at "2025-09-23T13:57:13.828535Z" + +COMMAND LINE ARGUMENTS: +/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker1 +-projectPath +/Users/seankim/1.Program/7. Unity/Practice_Unity +-logFile +Logs/AssetImportWorker1.log +-srvPort +53756 +-licensingIpc +LicenseClient-seankim +-job-worker-count +4 +-background-job-worker-count +8 +-gc-helper-count +1 +-name AssetImport +Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Practice_Unity +/Users/seankim/1.Program/7. Unity/Practice_Unity +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-allocator-temp-initial-block-size-main=262144" + "memorysetup-allocator-temp-initial-block-size-worker=262144" + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [8402154048] Target information: + +Player connection [8402154048] * "[IP] 192.168.0.110 [Port] 0 [Flags] 2 [Guid] 3169795794 [EditorId] 3169795794 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8402154048] * "[IP] 169.254.50.57 [Port] 0 [Flags] 2 [Guid] 3169795794 [EditorId] 3169795794 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8402154048] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8402154048] Host joined alternative multi-casting on [225.0.0.222:34997]... +JobSystem: Creating JobQueue using job-worker-count value 4 +Input System module state changed to: Initialized. +[Physics::Module] Initialized fallback backend. +[Physics::Module] Id: 0xdecafbad +Library Redirect Path: Library/ +[Physics::Module] Selected backend. +[Physics::Module] Name: PhysX +[Physics::Module] Id: 0xf2b8ea05 +[Physics::Module] SDK Version: 4.1.2 +[Physics::Module] Integration Version: 1.0.0 +[Physics::Module] Threading Mode: Multi-Threaded +[Licensing::Module] Licensing is not yet initialized. +[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 88865, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Error: HandshakeResponse reported an error: + ResponseCode: 505 + ResponseStatus: Unsupported protocol version '1.17.2'. +[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-seankim" +[Licensing::IpcConnector] LicenseClient-seankim channel disconnected successfully. +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2" at "2025-09-23T13:57:14.285979Z" +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 89622, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Handshaking with LicensingClient: + Version: 1.17.2+ff71f16 + Session Id: 65e27dbf23634de9a25044c966ac4cf2 + Correlation Id: 1cb3210e166a570356980fc9ffbac6e3 + External correlation Id: 1440194532796597638 + Machine Id: L1E+DpWPuBBsZGrjgTWuGS/Z64k= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-seankim-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2-notifications" at "2025-09-23T13:57:14.296672Z" +[Licensing::Module] Licensing Background thread has ended after 0.47s +[Licensing::Module] Licensing is initialized (took 0.08s). +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX + Product: Unity Personal + Type: ULF + Expiration: 2025-10-30T14:47:10Z +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +Refreshing native plugins compatible for Editor in 0.84 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Initialize engine version: 6000.2.2f1 (ea398eefe1c2) +[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path /Users/seankim/1.Program/7. Unity/Practice_Unity/Assets +GfxDevice: creating device client; kGfxThreadingModeNonThreaded + preferred device: Apple M1 Pro (high power) +Metal devices available: 1 +0: Apple M1 Pro (high power) +Using device Apple M1 Pro (high power) +Initializing Metal device caps: Apple M1 Pro +Mac GPU Family: 2 +Apple GPU Family: 7 +MSL Version: 3.0 +Has Float MSAA: 1 +Has Float Filtering: 1 +ReadWrite Texture Tier: 2 +Initialize mono +Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' +Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' +Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56041 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX + Product: Unity Personal + Type: ULF + Expiration: 2025-10-30T14:47:10Z +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll +Registered in 0.001657 seconds. +- Loaded All Assemblies, in 0.406 seconds +[usbmuxd] Start listen thread +[usbmuxd] Listen thread started +[usbmuxd] Send listen message +[usbmuxd] Attached: 1420 00008020-000919162E7A002E +Native extension for iOS target not found +Native extension for Android target not found +Android Extension - Scanning For ADB Devices 104 ms +Native extension for WindowsStandalone target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.642 seconds +Domain Reload Profiling: 1048ms + BeginReloadAssembly (132ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (1ms) + RebuildCommonClasses (39ms) + RebuildNativeTypeToScriptingClass (12ms) + initialDomainReloadingComplete (40ms) + LoadAllAssembliesAndSetupDomain (181ms) + LoadAssemblies (133ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (178ms) + TypeCache.Refresh (176ms) + TypeCache.ScanAssembly (162ms) + BuildScriptInfoCaches (0ms) + ResolveRequiredComponents (0ms) + FinalizeReload (642ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (596ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (350ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (109ms) + ProcessInitializeOnLoadMethodAttributes (57ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +======================================================================== +Worker process is ready to serve import requests +Import Worker Mode flag is 0x00 +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX + Product: Unity Personal + Type: ULF + Expiration: 2025-10-30T14:47:10Z +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +- Loaded All Assemblies, in 0.638 seconds +Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +Package Manager log level set to [2] +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.815 seconds +Domain Reload Profiling: 1453ms + BeginReloadAssembly (124ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (41ms) + RebuildNativeTypeToScriptingClass (12ms) + initialDomainReloadingComplete (32ms) + LoadAllAssembliesAndSetupDomain (428ms) + LoadAssemblies (229ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (244ms) + TypeCache.Refresh (196ms) + TypeCache.ScanAssembly (178ms) + BuildScriptInfoCaches (35ms) + ResolveRequiredComponents (10ms) + FinalizeReload (816ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (693ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (25ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (174ms) + ProcessInitializeOnLoadAttributes (444ms) + ProcessInitializeOnLoadMethodAttributes (42ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler +Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds +Refreshing native plugins compatible for Editor in 1.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6153 unused Assets / (5.1 MB). Loaded Objects now: 6734. +Memory consumption went from 146.9 MB to 141.8 MB. +Total: 10.078375 ms (FindLiveObjects: 0.814667 ms CreateObjectMapping: 0.224125 ms MarkObjects: 5.547125 ms DeleteObjects: 3.490917 ms) + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.62 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (3.3 MB). Loaded Objects now: 6734. +Memory consumption went from 141.9 MB to 138.6 MB. +Total: 30.712125 ms (FindLiveObjects: 1.097000 ms CreateObjectMapping: 0.271666 ms MarkObjects: 27.671209 ms DeleteObjects: 1.671250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.4 MB). Loaded Objects now: 6734. +Memory consumption went from 140.1 MB to 134.7 MB. +Total: 22.453625 ms (FindLiveObjects: 1.058375 ms CreateObjectMapping: 0.298042 ms MarkObjects: 18.624583 ms DeleteObjects: 2.471542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.9 MB). Loaded Objects now: 6734. +Memory consumption went from 140.1 MB to 134.2 MB. +Total: 31.930291 ms (FindLiveObjects: 0.422750 ms CreateObjectMapping: 0.230541 ms MarkObjects: 28.916084 ms DeleteObjects: 2.360291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (4.3 MB). Loaded Objects now: 6734. +Memory consumption went from 140.1 MB to 135.8 MB. +Total: 20.254375 ms (FindLiveObjects: 0.457958 ms CreateObjectMapping: 0.288833 ms MarkObjects: 16.690625 ms DeleteObjects: 2.815917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.6 MB). Loaded Objects now: 6734. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 15.893625 ms (FindLiveObjects: 0.430125 ms CreateObjectMapping: 0.235000 ms MarkObjects: 12.982125 ms DeleteObjects: 2.245500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.7 MB). Loaded Objects now: 6734. +Memory consumption went from 140.1 MB to 134.4 MB. +Total: 27.477625 ms (FindLiveObjects: 0.405084 ms CreateObjectMapping: 0.233125 ms MarkObjects: 24.119000 ms DeleteObjects: 2.719625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (4.2 MB). Loaded Objects now: 6734. +Memory consumption went from 140.0 MB to 135.9 MB. +Total: 32.309125 ms (FindLiveObjects: 0.550625 ms CreateObjectMapping: 0.299583 ms MarkObjects: 29.216542 ms DeleteObjects: 2.241334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX + Product: Unity Personal + Type: ULF + Expiration: 2025-10-30T14:47:10Z +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX + Product: Unity Personal + Type: ULF + Expiration: 2025-10-30T14:47:10Z +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +Thread 0x16f04b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.684 seconds +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.766 seconds +Domain Reload Profiling: 1453ms + BeginReloadAssembly (217ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (12ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (98ms) + RebuildCommonClasses (41ms) + RebuildNativeTypeToScriptingClass (13ms) + initialDomainReloadingComplete (24ms) + LoadAllAssembliesAndSetupDomain (391ms) + LoadAssemblies (258ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (187ms) + TypeCache.Refresh (26ms) + TypeCache.ScanAssembly (2ms) + BuildScriptInfoCaches (147ms) + ResolveRequiredComponents (10ms) + FinalizeReload (766ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (643ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (23ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (150ms) + ProcessInitializeOnLoadAttributes (425ms) + ProcessInitializeOnLoadMethodAttributes (40ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (3.3 MB). Loaded Objects now: 6736. +Memory consumption went from 155.4 MB to 152.1 MB. +Total: 7.761459 ms (FindLiveObjects: 0.360042 ms CreateObjectMapping: 0.193125 ms MarkObjects: 5.229459 ms DeleteObjects: 1.977667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f04b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.596 seconds +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.819 seconds +Domain Reload Profiling: 1418ms + BeginReloadAssembly (149ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (62ms) + RebuildCommonClasses (41ms) + RebuildNativeTypeToScriptingClass (13ms) + initialDomainReloadingComplete (19ms) + LoadAllAssembliesAndSetupDomain (378ms) + LoadAssemblies (245ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (172ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (148ms) + ResolveRequiredComponents (10ms) + FinalizeReload (819ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (692ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (33ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (174ms) + ProcessInitializeOnLoadAttributes (435ms) + ProcessInitializeOnLoadMethodAttributes (43ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.1 MB). Loaded Objects now: 6738. +Memory consumption went from 155.3 MB to 150.2 MB. +Total: 7.275459 ms (FindLiveObjects: 0.337292 ms CreateObjectMapping: 0.208125 ms MarkObjects: 4.773625 ms DeleteObjects: 1.955750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f04b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.603 seconds +Refreshing native plugins compatible for Editor in 0.47 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.792 seconds +Domain Reload Profiling: 1398ms + BeginReloadAssembly (157ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (64ms) + RebuildCommonClasses (40ms) + RebuildNativeTypeToScriptingClass (13ms) + initialDomainReloadingComplete (22ms) + LoadAllAssembliesAndSetupDomain (374ms) + LoadAssemblies (236ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (181ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (152ms) + ResolveRequiredComponents (11ms) + FinalizeReload (792ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (668ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (25ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (160ms) + ProcessInitializeOnLoadAttributes (431ms) + ProcessInitializeOnLoadMethodAttributes (44ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.6 MB). Loaded Objects now: 6740. +Memory consumption went from 155.3 MB to 149.7 MB. +Total: 7.767167 ms (FindLiveObjects: 0.334750 ms CreateObjectMapping: 0.259791 ms MarkObjects: 4.907750 ms DeleteObjects: 2.264208 ms) + +Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/AssetImportWorker1.log b/Logs/AssetImportWorker1.log index 382407d4f..f993678ff 100644 --- a/Logs/AssetImportWorker1.log +++ b/Logs/AssetImportWorker1.log @@ -2,14 +2,25 @@ Unity Editor version: 6000.2.2f1 (ea398eefe1c2) Branch: 6000.2/staging Build type: Release Batch mode: YES -macOS version: Version 15.0.1 (Build 24A348) -Darwin version: 24.0.0 +macOS version: Version 15.6.1 (Build 24G90) +Darwin version: 24.6.0 Architecture: arm64 Running under Rosetta: NO -Available memory: 16384 MB -Date: 2025-09-23T13:57:13Z +Available memory: 24576 MB +Date: 2025-09-24T00:20:13Z [Licensing::Module] Trying to connect to existing licensing client channel... -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim" at "2025-09-23T13:57:13.828535Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-24T00:20:13.650189Z" +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 4701, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Handshaking with LicensingClient: + Version: 1.17.2+ff71f16 + Session Id: 23467f55e08d4af6a17cc2d2971ad173 + Correlation Id: 509f23bddd7d07fe204b771f96ab26b4 + External correlation Id: 7199072028757071751 + Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-notifications" at "2025-09-24T00:20:13.662861Z" +[Licensing::Module] Licensing Background thread has ended after 0.01s COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity @@ -19,22 +30,22 @@ COMMAND LINE ARGUMENTS: -name AssetImportWorker1 -projectPath -/Users/seankim/1.Program/7. Unity/Practice_Unity +/Users/ta9/DEV/Study/Practice_Unity -logFile Logs/AssetImportWorker1.log -srvPort -53756 +62020 -licensingIpc -LicenseClient-seankim +LicenseClient-ta9 -job-worker-count -4 +5 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport -Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Practice_Unity -/Users/seankim/1.Program/7. Unity/Practice_Unity +Successfully changed project path to: /Users/ta9/DEV/Study/Practice_Unity +/Users/ta9/DEV/Study/Practice_Unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" @@ -70,15 +81,17 @@ Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Practice "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [8402154048] Target information: +Player connection [8439554240] Target information: -Player connection [8402154048] * "[IP] 192.168.0.110 [Port] 0 [Flags] 2 [Guid] 3169795794 [EditorId] 3169795794 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8439554240] * "[IP] 10.174.179.91 [Port] 0 [Flags] 2 [Guid] 1618423221 [EditorId] 1618423221 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8402154048] * "[IP] 169.254.50.57 [Port] 0 [Flags] 2 [Guid] 3169795794 [EditorId] 3169795794 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8439554240] * "[IP] 169.254.143.71 [Port] 0 [Flags] 2 [Guid] 1618423221 [EditorId] 1618423221 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8402154048] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [8402154048] Host joined alternative multi-casting on [225.0.0.222:34997]... -JobSystem: Creating JobQueue using job-worker-count value 4 +Player connection [8439554240] * "[IP] 169.254.230.138 [Port] 0 [Flags] 2 [Guid] 1618423221 [EditorId] 1618423221 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8439554240] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8439554240] Host joined alternative multi-casting on [225.0.0.222:34997]... +JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad @@ -89,51 +102,25 @@ Library Redirect Path: Library/ [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -[Licensing::Module] Licensing is not yet initialized. -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 88865, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Error: HandshakeResponse reported an error: - ResponseCode: 505 - ResponseStatus: Unsupported protocol version '1.17.2'. -[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-seankim" -[Licensing::IpcConnector] LicenseClient-seankim channel disconnected successfully. -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2" at "2025-09-23T13:57:14.285979Z" -[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 89622, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Handshaking with LicensingClient: - Version: 1.17.2+ff71f16 - Session Id: 65e27dbf23634de9a25044c966ac4cf2 - Correlation Id: 1cb3210e166a570356980fc9ffbac6e3 - External correlation Id: 1440194532796597638 - Machine Id: L1E+DpWPuBBsZGrjgTWuGS/Z64k= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-seankim-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2-notifications" at "2025-09-23T13:57:14.296672Z" -[Licensing::Module] Licensing Background thread has ended after 0.47s -[Licensing::Module] Licensing is initialized (took 0.08s). [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-30T14:47:10Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited -Refreshing native plugins compatible for Editor in 0.84 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 3.03 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.2f1 (ea398eefe1c2) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems -[Subsystems] Discovering subsystems at path /Users/seankim/1.Program/7. Unity/Practice_Unity/Assets +[Subsystems] Discovering subsystems at path /Users/ta9/DEV/Study/Practice_Unity/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded - preferred device: Apple M1 Pro (high power) + preferred device: Apple M4 Pro (high power) Metal devices available: 1 -0: Apple M1 Pro (high power) -Using device Apple M1 Pro (high power) -Initializing Metal device caps: Apple M1 Pro +0: Apple M4 Pro (high power) +Using device Apple M4 Pro (high power) +Initializing Metal device caps: Apple M4 Pro Mac GPU Family: 2 -Apple GPU Family: 7 +Apple GPU Family: 9 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 @@ -142,67 +129,52 @@ Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56041 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56920 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll -Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-30T14:47:10Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll -Registered in 0.001657 seconds. -- Loaded All Assemblies, in 0.406 seconds +Registered in 0.001257 seconds. +- Loaded All Assemblies, in 0.215 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started [usbmuxd] Send listen message -[usbmuxd] Attached: 1420 00008020-000919162E7A002E +[usbmuxd] Attached: 21 00008120-001451DA2690C01E +[usbmuxd] Attached: 20 00008103-000870243EEA001E Native extension for iOS target not found -Native extension for Android target not found -Android Extension - Scanning For ADB Devices 104 ms -Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.642 seconds -Domain Reload Profiling: 1048ms - BeginReloadAssembly (132ms) +- Finished resetting the current domain, in 0.236 seconds +Domain Reload Profiling: 451ms + BeginReloadAssembly (72ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (1ms) - RebuildCommonClasses (39ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (40ms) - LoadAllAssembliesAndSetupDomain (181ms) - LoadAssemblies (133ms) + CreateAndSetChildDomain (0ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (21ms) + LoadAllAssembliesAndSetupDomain (95ms) + LoadAssemblies (73ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (178ms) - TypeCache.Refresh (176ms) - TypeCache.ScanAssembly (162ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (91ms) + TypeCache.ScanAssembly (82ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (642ms) + FinalizeReload (237ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (596ms) + SetupLoadedEditorAssemblies (213ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (350ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (109ms) - ProcessInitializeOnLoadMethodAttributes (57ms) + InitializePlatformSupportModulesInManaged (64ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (41ms) + ProcessInitializeOnLoadAttributes (72ms) + ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -212,21 +184,9 @@ Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-30T14:47:10Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -- Loaded All Assemblies, in 0.638 seconds -Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. +- Loaded All Assemblies, in 0.392 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -234,39 +194,39 @@ Package Manager log level set to [2] [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.815 seconds -Domain Reload Profiling: 1453ms - BeginReloadAssembly (124ms) +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 742ms + BeginReloadAssembly (73ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (41ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (32ms) - LoadAllAssembliesAndSetupDomain (428ms) - LoadAssemblies (229ms) + CreateAndSetChildDomain (21ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (275ms) + LoadAssemblies (180ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (244ms) - TypeCache.Refresh (196ms) - TypeCache.ScanAssembly (178ms) - BuildScriptInfoCaches (35ms) - ResolveRequiredComponents (10ms) - FinalizeReload (816ms) + AnalyzeDomain (123ms) + TypeCache.Refresh (97ms) + TypeCache.ScanAssembly (88ms) + BuildScriptInfoCaches (18ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (693ms) + SetupLoadedEditorAssemblies (288ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (174ms) - ProcessInitializeOnLoadAttributes (444ms) - ProcessInitializeOnLoadMethodAttributes (42ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -286,14 +246,24 @@ WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subsh WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler -Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds -Refreshing native plugins compatible for Editor in 1.33 ms, found 2 plugins. +Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6153 unused Assets / (5.1 MB). Loaded Objects now: 6734. -Memory consumption went from 146.9 MB to 141.8 MB. -Total: 10.078375 ms (FindLiveObjects: 0.814667 ms CreateObjectMapping: 0.224125 ms MarkObjects: 5.547125 ms DeleteObjects: 3.490917 ms) +Unloading 6153 unused Assets / (4.9 MB). Loaded Objects now: 6714. +Memory consumption went from 141.3 MB to 136.4 MB. +Total: 5.503958 ms (FindLiveObjects: 0.593958 ms CreateObjectMapping: 0.123250 ms MarkObjects: 3.026041 ms DeleteObjects: 1.760375 ms) +======================================================================== +Received Import Request. + Time since last request: 340111.040813 seconds. + path: Assets/Scripts/Movements + artifactKey: Guid(b46648cf714a04744a4c5019207c572f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Movements using Guid(b46648cf714a04744a4c5019207c572f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '95e7cbf153b6dc8a4a79efbf8b767b18') in 0.002234791 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +[usbmuxd] Detached: 21 00008120-001451DA2690C01E +[usbmuxd] Attached: 22 00008120-001451DA2690C01E ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -314,252 +284,62 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.62 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (3.3 MB). Loaded Objects now: 6734. -Memory consumption went from 141.9 MB to 138.6 MB. -Total: 30.712125 ms (FindLiveObjects: 1.097000 ms CreateObjectMapping: 0.271666 ms MarkObjects: 27.671209 ms DeleteObjects: 1.671250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (5.4 MB). Loaded Objects now: 6734. -Memory consumption went from 140.1 MB to 134.7 MB. -Total: 22.453625 ms (FindLiveObjects: 1.058375 ms CreateObjectMapping: 0.298042 ms MarkObjects: 18.624583 ms DeleteObjects: 2.471542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (5.9 MB). Loaded Objects now: 6734. -Memory consumption went from 140.1 MB to 134.2 MB. -Total: 31.930291 ms (FindLiveObjects: 0.422750 ms CreateObjectMapping: 0.230541 ms MarkObjects: 28.916084 ms DeleteObjects: 2.360291 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (4.3 MB). Loaded Objects now: 6734. -Memory consumption went from 140.1 MB to 135.8 MB. -Total: 20.254375 ms (FindLiveObjects: 0.457958 ms CreateObjectMapping: 0.288833 ms MarkObjects: 16.690625 ms DeleteObjects: 2.815917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (5.6 MB). Loaded Objects now: 6734. -Memory consumption went from 140.0 MB to 134.4 MB. -Total: 15.893625 ms (FindLiveObjects: 0.430125 ms CreateObjectMapping: 0.235000 ms MarkObjects: 12.982125 ms DeleteObjects: 2.245500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (5.7 MB). Loaded Objects now: 6734. -Memory consumption went from 140.1 MB to 134.4 MB. -Total: 27.477625 ms (FindLiveObjects: 0.405084 ms CreateObjectMapping: 0.233125 ms MarkObjects: 24.119000 ms DeleteObjects: 2.719625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6144 unused Assets / (4.2 MB). Loaded Objects now: 6734. -Memory consumption went from 140.0 MB to 135.9 MB. -Total: 32.309125 ms (FindLiveObjects: 0.550625 ms CreateObjectMapping: 0.299583 ms MarkObjects: 29.216542 ms DeleteObjects: 2.241334 ms) +Unloading 6144 unused Assets / (5.3 MB). Loaded Objects now: 6716. +Memory consumption went from 137.1 MB to 131.7 MB. +Total: 13.038542 ms (FindLiveObjects: 0.295958 ms CreateObjectMapping: 0.089667 ms MarkObjects: 11.118000 ms DeleteObjects: 1.534792 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-30T14:47:10Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-30T14:47:10Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16f04b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.684 seconds -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Thread 0x33136f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.402 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.766 seconds -Domain Reload Profiling: 1453ms - BeginReloadAssembly (217ms) +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 752ms + BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (12ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (98ms) - RebuildCommonClasses (41ms) - RebuildNativeTypeToScriptingClass (13ms) - initialDomainReloadingComplete (24ms) - LoadAllAssembliesAndSetupDomain (391ms) - LoadAssemblies (258ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (253ms) + LoadAssemblies (182ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (187ms) - TypeCache.Refresh (26ms) - TypeCache.ScanAssembly (2ms) - BuildScriptInfoCaches (147ms) - ResolveRequiredComponents (10ms) - FinalizeReload (766ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (643ms) + SetupLoadedEditorAssemblies (283ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (150ms) - ProcessInitializeOnLoadAttributes (425ms) - ProcessInitializeOnLoadMethodAttributes (40ms) + InitializePlatformSupportModulesInManaged (12ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -578,58 +358,2987 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6151 unused Assets / (3.3 MB). Loaded Objects now: 6736. -Memory consumption went from 155.4 MB to 152.1 MB. -Total: 7.761459 ms (FindLiveObjects: 0.360042 ms CreateObjectMapping: 0.193125 ms MarkObjects: 5.229459 ms DeleteObjects: 1.977667 ms) +Unloading 6151 unused Assets / (5.8 MB). Loaded Objects now: 6718. +Memory consumption went from 145.7 MB to 139.8 MB. +Total: 4.941959 ms (FindLiveObjects: 0.271083 ms CreateObjectMapping: 0.119583 ms MarkObjects: 2.947584 ms DeleteObjects: 1.603167 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (3.7 MB). Loaded Objects now: 6718. +Memory consumption went from 139.5 MB to 135.8 MB. +Total: 22.333917 ms (FindLiveObjects: 0.456125 ms CreateObjectMapping: 0.184917 ms MarkObjects: 20.415667 ms DeleteObjects: 1.277000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly -Thread 0x16f04b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.596 seconds -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.461 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.819 seconds -Domain Reload Profiling: 1418ms - BeginReloadAssembly (149ms) +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 804ms + BeginReloadAssembly (114ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (306ms) + LoadAssemblies (221ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (117ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (97ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.5 MB). Loaded Objects now: 6720. +Memory consumption went from 145.6 MB to 140.0 MB. +Total: 4.624916 ms (FindLiveObjects: 0.266500 ms CreateObjectMapping: 0.100875 ms MarkObjects: 2.850583 ms DeleteObjects: 1.406334 ms) + +Prepare: number of updated asset objects reloaded= 0 +[usbmuxd] Detached: 22 00008120-001451DA2690C01E +[usbmuxd] Attached: 23 00008120-00160D6A3468C01E +[usbmuxd] Detached: 23 00008120-00160D6A3468C01E +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.3 MB). Loaded Objects now: 6720. +Memory consumption went from 139.5 MB to 134.3 MB. +Total: 18.726875 ms (FindLiveObjects: 0.313333 ms CreateObjectMapping: 0.114334 ms MarkObjects: 17.135667 ms DeleteObjects: 1.163209 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.6 MB). Loaded Objects now: 6720. +Memory consumption went from 139.6 MB to 134.0 MB. +Total: 12.634292 ms (FindLiveObjects: 0.305125 ms CreateObjectMapping: 0.099375 ms MarkObjects: 10.710750 ms DeleteObjects: 1.518750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.421 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 765ms + BeginReloadAssembly (125ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (258ms) + LoadAssemblies (180ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.4 MB). Loaded Objects now: 6722. +Memory consumption went from 145.6 MB to 140.3 MB. +Total: 3.854583 ms (FindLiveObjects: 0.232125 ms CreateObjectMapping: 0.098333 ms MarkObjects: 2.585542 ms DeleteObjects: 0.938167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.9 MB). Loaded Objects now: 6722. +Memory consumption went from 139.6 MB to 133.7 MB. +Total: 6.831500 ms (FindLiveObjects: 0.302375 ms CreateObjectMapping: 0.117083 ms MarkObjects: 4.719292 ms DeleteObjects: 1.692500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.1 MB). Loaded Objects now: 6722. +Memory consumption went from 139.8 MB to 134.7 MB. +Total: 7.425167 ms (FindLiveObjects: 0.263125 ms CreateObjectMapping: 0.103875 ms MarkObjects: 5.617708 ms DeleteObjects: 1.440250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.413 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 753ms + BeginReloadAssembly (109ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (264ms) + LoadAssemblies (184ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (5ms) + FinalizeReload (338ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (274ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (2ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.2 MB). Loaded Objects now: 6724. +Memory consumption went from 145.8 MB to 140.6 MB. +Total: 4.613167 ms (FindLiveObjects: 0.251125 ms CreateObjectMapping: 0.104292 ms MarkObjects: 2.935167 ms DeleteObjects: 1.322291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.6 MB). Loaded Objects now: 6724. +Memory consumption went from 139.9 MB to 134.3 MB. +Total: 5.540791 ms (FindLiveObjects: 0.276209 ms CreateObjectMapping: 0.098625 ms MarkObjects: 3.791459 ms DeleteObjects: 1.373875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.422 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 765ms + BeginReloadAssembly (137ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (59ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (242ms) + LoadAssemblies (175ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.47 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6726. +Memory consumption went from 145.8 MB to 140.5 MB. +Total: 4.836041 ms (FindLiveObjects: 0.253125 ms CreateObjectMapping: 0.090083 ms MarkObjects: 3.101709 ms DeleteObjects: 1.390625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.6 MB). Loaded Objects now: 6726. +Memory consumption went from 139.9 MB to 134.3 MB. +Total: 8.667125 ms (FindLiveObjects: 0.307042 ms CreateObjectMapping: 0.204333 ms MarkObjects: 6.546542 ms DeleteObjects: 1.609042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.441 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 787ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (292ms) + LoadAssemblies (209ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.6 MB). Loaded Objects now: 6728. +Memory consumption went from 145.9 MB to 140.3 MB. +Total: 4.366000 ms (FindLiveObjects: 0.272750 ms CreateObjectMapping: 0.100416 ms MarkObjects: 2.747250 ms DeleteObjects: 1.245375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.3 MB). Loaded Objects now: 6728. +Memory consumption went from 139.8 MB to 134.5 MB. +Total: 15.702834 ms (FindLiveObjects: 0.309625 ms CreateObjectMapping: 0.098458 ms MarkObjects: 14.002959 ms DeleteObjects: 1.291583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.5 MB). Loaded Objects now: 6728. +Memory consumption went from 139.9 MB to 134.3 MB. +Total: 4.788208 ms (FindLiveObjects: 0.267250 ms CreateObjectMapping: 0.099167 ms MarkObjects: 2.962875 ms DeleteObjects: 1.458708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.388 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 734ms + BeginReloadAssembly (105ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (246ms) + LoadAssemblies (170ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (5ms) + FinalizeReload (345ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6730. +Memory consumption went from 145.8 MB to 140.5 MB. +Total: 4.313417 ms (FindLiveObjects: 0.261042 ms CreateObjectMapping: 0.133833 ms MarkObjects: 2.882125 ms DeleteObjects: 1.036000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.4 MB). Loaded Objects now: 6730. +Memory consumption went from 139.8 MB to 134.4 MB. +Total: 4.744750 ms (FindLiveObjects: 0.266625 ms CreateObjectMapping: 0.103625 ms MarkObjects: 3.119750 ms DeleteObjects: 1.254458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.366 seconds +Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 711ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (234ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (10ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.4 MB). Loaded Objects now: 6732. +Memory consumption went from 145.9 MB to 140.5 MB. +Total: 4.524042 ms (FindLiveObjects: 0.284500 ms CreateObjectMapping: 0.106958 ms MarkObjects: 2.874292 ms DeleteObjects: 1.258125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (4.9 MB). Loaded Objects now: 6732. +Memory consumption went from 139.9 MB to 135.0 MB. +Total: 5.509708 ms (FindLiveObjects: 0.304708 ms CreateObjectMapping: 0.107458 ms MarkObjects: 3.772125 ms DeleteObjects: 1.325083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.345 seconds +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.334 seconds +Domain Reload Profiling: 681ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (140ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (334ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.5 MB). Loaded Objects now: 6734. +Memory consumption went from 145.9 MB to 140.4 MB. +Total: 4.308958 ms (FindLiveObjects: 0.244583 ms CreateObjectMapping: 0.102042 ms MarkObjects: 2.880041 ms DeleteObjects: 1.082000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.5 MB). Loaded Objects now: 6734. +Memory consumption went from 139.8 MB to 134.3 MB. +Total: 15.108708 ms (FindLiveObjects: 0.309542 ms CreateObjectMapping: 0.110666 ms MarkObjects: 13.077959 ms DeleteObjects: 1.610083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 2714.951632 seconds. + path: Assets/Scripts/Controllers/EnemyController.cs + artifactKey: Guid(885b7b223928c415db07239e793bbe36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Controllers/EnemyController.cs using Guid(885b7b223928c415db07239e793bbe36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f0d0bbccf3c787bda3591b02985cc1d7') in 0.001426042 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16ba17000 may have been prematurely finalized +- Loaded All Assemblies, in 0.391 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 737ms + BeginReloadAssembly (107ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (248ms) + LoadAssemblies (163ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (94ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6736. +Memory consumption went from 145.9 MB to 140.5 MB. +Total: 4.550291 ms (FindLiveObjects: 0.246916 ms CreateObjectMapping: 0.105125 ms MarkObjects: 2.902833 ms DeleteObjects: 1.295041 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.5 MB). Loaded Objects now: 6736. +Memory consumption went from 139.8 MB to 134.3 MB. +Total: 17.812292 ms (FindLiveObjects: 0.322041 ms CreateObjectMapping: 0.215292 ms MarkObjects: 15.855708 ms DeleteObjects: 1.418500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.5 MB). Loaded Objects now: 6736. +Memory consumption went from 139.8 MB to 134.3 MB. +Total: 9.167250 ms (FindLiveObjects: 0.270500 ms CreateObjectMapping: 0.109750 ms MarkObjects: 7.247000 ms DeleteObjects: 1.539750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (6.0 MB). Loaded Objects now: 6736. +Memory consumption went from 139.8 MB to 133.8 MB. +Total: 5.656167 ms (FindLiveObjects: 0.276334 ms CreateObjectMapping: 0.118083 ms MarkObjects: 3.701458 ms DeleteObjects: 1.560000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.5 MB). Loaded Objects now: 6736. +Memory consumption went from 139.8 MB to 134.3 MB. +Total: 10.306042 ms (FindLiveObjects: 0.302417 ms CreateObjectMapping: 0.108500 ms MarkObjects: 8.388042 ms DeleteObjects: 1.506583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (4.5 MB). Loaded Objects now: 6736. +Memory consumption went from 139.8 MB to 135.4 MB. +Total: 20.237167 ms (FindLiveObjects: 0.341000 ms CreateObjectMapping: 0.179375 ms MarkObjects: 18.270958 ms DeleteObjects: 1.445542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.570 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.387 seconds +Domain Reload Profiling: 959ms + BeginReloadAssembly (187ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (67ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (22ms) + LoadAllAssembliesAndSetupDomain (336ms) + LoadAssemblies (206ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (164ms) + TypeCache.Refresh (21ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (131ms) + ResolveRequiredComponents (7ms) + FinalizeReload (387ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (310ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (19ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (83ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6151 unused Assets / (5.4 MB). Loaded Objects now: 6738. +Memory consumption went from 145.8 MB to 140.4 MB. +Total: 4.565208 ms (FindLiveObjects: 0.254000 ms CreateObjectMapping: 0.100625 ms MarkObjects: 2.836750 ms DeleteObjects: 1.373375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.16 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6144 unused Assets / (5.4 MB). Loaded Objects now: 6738. +Memory consumption went from 139.8 MB to 134.4 MB. +Total: 9.091041 ms (FindLiveObjects: 0.427708 ms CreateObjectMapping: 0.111292 ms MarkObjects: 6.735291 ms DeleteObjects: 1.816584 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6145 unused Assets / (5.0 MB). Loaded Objects now: 6739. +Memory consumption went from 139.9 MB to 134.9 MB. +Total: 13.640250 ms (FindLiveObjects: 0.385667 ms CreateObjectMapping: 0.185291 ms MarkObjects: 11.462292 ms DeleteObjects: 1.606667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6145 unused Assets / (5.5 MB). Loaded Objects now: 6739. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 4.644375 ms (FindLiveObjects: 0.262000 ms CreateObjectMapping: 0.104584 ms MarkObjects: 2.983791 ms DeleteObjects: 1.293708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6146 unused Assets / (5.5 MB). Loaded Objects now: 6740. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 4.696541 ms (FindLiveObjects: 0.265208 ms CreateObjectMapping: 0.104125 ms MarkObjects: 2.954041 ms DeleteObjects: 1.372583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6146 unused Assets / (5.3 MB). Loaded Objects now: 6740. +Memory consumption went from 139.8 MB to 134.6 MB. +Total: 4.872917 ms (FindLiveObjects: 0.266250 ms CreateObjectMapping: 0.110083 ms MarkObjects: 3.025291 ms DeleteObjects: 1.471000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.37 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.6 MB). Loaded Objects now: 6741. +Memory consumption went from 139.9 MB to 134.3 MB. +Total: 4.538667 ms (FindLiveObjects: 0.266167 ms CreateObjectMapping: 0.102792 ms MarkObjects: 2.997041 ms DeleteObjects: 1.172542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (4.8 MB). Loaded Objects now: 6741. +Memory consumption went from 139.9 MB to 135.1 MB. +Total: 13.595583 ms (FindLiveObjects: 0.319166 ms CreateObjectMapping: 0.097792 ms MarkObjects: 11.875916 ms DeleteObjects: 1.302375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6742. +Memory consumption went from 139.8 MB to 134.4 MB. +Total: 9.060750 ms (FindLiveObjects: 0.294458 ms CreateObjectMapping: 0.113958 ms MarkObjects: 7.061834 ms DeleteObjects: 1.590291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.4 MB). Loaded Objects now: 6741. +Memory consumption went from 139.9 MB to 134.5 MB. +Total: 13.696375 ms (FindLiveObjects: 0.338500 ms CreateObjectMapping: 0.114917 ms MarkObjects: 11.937625 ms DeleteObjects: 1.304833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.3 MB). Loaded Objects now: 6741. +Memory consumption went from 139.9 MB to 134.6 MB. +Total: 4.232125 ms (FindLiveObjects: 0.235416 ms CreateObjectMapping: 0.097959 ms MarkObjects: 2.680084 ms DeleteObjects: 1.218500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.7 MB). Loaded Objects now: 6741. +Memory consumption went from 139.9 MB to 134.2 MB. +Total: 5.222250 ms (FindLiveObjects: 0.273541 ms CreateObjectMapping: 0.108833 ms MarkObjects: 3.120542 ms DeleteObjects: 1.719167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.409 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 756ms + BeginReloadAssembly (130ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (241ms) + LoadAssemblies (163ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6154 unused Assets / (5.5 MB). Loaded Objects now: 6743. +Memory consumption went from 145.8 MB to 140.3 MB. +Total: 4.314750 ms (FindLiveObjects: 0.270333 ms CreateObjectMapping: 0.093708 ms MarkObjects: 2.785917 ms DeleteObjects: 1.164334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.8 MB). Loaded Objects now: 6743. +Memory consumption went from 139.9 MB to 134.1 MB. +Total: 5.661458 ms (FindLiveObjects: 0.279000 ms CreateObjectMapping: 0.106667 ms MarkObjects: 3.954833 ms DeleteObjects: 1.320708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.382 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 727ms + BeginReloadAssembly (108ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (239ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (9ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6154 unused Assets / (5.4 MB). Loaded Objects now: 6745. +Memory consumption went from 145.8 MB to 140.4 MB. +Total: 4.357167 ms (FindLiveObjects: 0.262583 ms CreateObjectMapping: 0.109250 ms MarkObjects: 2.738958 ms DeleteObjects: 1.246042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.6 MB). Loaded Objects now: 6745. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 20.930250 ms (FindLiveObjects: 0.307041 ms CreateObjectMapping: 0.101625 ms MarkObjects: 19.178583 ms DeleteObjects: 1.342750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.383 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.360 seconds +Domain Reload Profiling: 745ms + BeginReloadAssembly (107ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (161ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (360ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (293ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6154 unused Assets / (5.6 MB). Loaded Objects now: 6747. +Memory consumption went from 145.8 MB to 140.2 MB. +Total: 4.366375 ms (FindLiveObjects: 0.267167 ms CreateObjectMapping: 0.091166 ms MarkObjects: 2.773584 ms DeleteObjects: 1.233958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6748. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 20.598208 ms (FindLiveObjects: 0.308166 ms CreateObjectMapping: 0.200375 ms MarkObjects: 18.628500 ms DeleteObjects: 1.459875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.397 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.387 seconds +Domain Reload Profiling: 787ms + BeginReloadAssembly (127ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (62ms) - RebuildCommonClasses (41ms) - RebuildNativeTypeToScriptingClass (13ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (378ms) - LoadAssemblies (245ms) + CreateAndSetChildDomain (54ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (232ms) + LoadAssemblies (159ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (172ms) + AnalyzeDomain (106ms) TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (148ms) - ResolveRequiredComponents (10ms) - FinalizeReload (819ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (387ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (692ms) + SetupLoadedEditorAssemblies (321ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (33ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (174ms) - ProcessInitializeOnLoadAttributes (435ms) - ProcessInitializeOnLoadMethodAttributes (43ms) + InitializePlatformSupportModulesInManaged (40ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.6 MB). Loaded Objects now: 6750. +Memory consumption went from 145.8 MB to 140.2 MB. +Total: 4.710375 ms (FindLiveObjects: 0.262416 ms CreateObjectMapping: 0.133209 ms MarkObjects: 3.106250 ms DeleteObjects: 1.208333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 15599.944309 seconds. + path: Assets/Scripts/AI/Detection.cs + artifactKey: Guid(003981c30030c4c4c89e2eeb808ad532) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/AI/Detection.cs using Guid(003981c30030c4c4c89e2eeb808ad532) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '82411b2cfaa43819b8e0d8215e3c92b3') in 0.001706459 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6147 unused Assets / (5.5 MB). Loaded Objects now: 6749. +Memory consumption went from 139.9 MB to 134.5 MB. +Total: 4.370458 ms (FindLiveObjects: 0.259917 ms CreateObjectMapping: 0.109042 ms MarkObjects: 2.829708 ms DeleteObjects: 1.171541 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.353 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 696ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (223ms) + LoadAssemblies (153ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6154 unused Assets / (5.4 MB). Loaded Objects now: 6751. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.857459 ms (FindLiveObjects: 0.278083 ms CreateObjectMapping: 0.115125 ms MarkObjects: 3.161542 ms DeleteObjects: 1.302542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6752. +Memory consumption went from 139.9 MB to 134.5 MB. +Total: 4.325500 ms (FindLiveObjects: 0.271833 ms CreateObjectMapping: 0.097083 ms MarkObjects: 2.848709 ms DeleteObjects: 1.107708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16ba17000 may have been prematurely finalized +- Loaded All Assemblies, in 0.317 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 664ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (2ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (193ms) + LoadAssemblies (118ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6754. +Memory consumption went from 145.7 MB to 140.4 MB. +Total: 4.400750 ms (FindLiveObjects: 0.273625 ms CreateObjectMapping: 0.100959 ms MarkObjects: 2.821791 ms DeleteObjects: 1.204125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6754. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 5.562333 ms (FindLiveObjects: 0.269750 ms CreateObjectMapping: 0.103083 ms MarkObjects: 3.851750 ms DeleteObjects: 1.337417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bd5f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.380 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.375 seconds +Domain Reload Profiling: 758ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (231ms) + LoadAssemblies (156ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (7ms) + FinalizeReload (376ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (309ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (10ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (82ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6756. +Memory consumption went from 145.7 MB to 140.2 MB. +Total: 4.735125 ms (FindLiveObjects: 0.304875 ms CreateObjectMapping: 0.163583 ms MarkObjects: 2.940625 ms DeleteObjects: 1.325667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6756. +Memory consumption went from 139.9 MB to 134.3 MB. +Total: 21.758417 ms (FindLiveObjects: 0.360750 ms CreateObjectMapping: 0.131583 ms MarkObjects: 19.792708 ms DeleteObjects: 1.472958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bd5f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.386 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.332 seconds +Domain Reload Profiling: 721ms + BeginReloadAssembly (109ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (241ms) + LoadAssemblies (159ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (332ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (62ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6758. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.377291 ms (FindLiveObjects: 0.242208 ms CreateObjectMapping: 0.110917 ms MarkObjects: 2.753375 ms DeleteObjects: 1.270458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.3 MB). Loaded Objects now: 6758. +Memory consumption went from 139.9 MB to 134.6 MB. +Total: 11.992875 ms (FindLiveObjects: 0.320583 ms CreateObjectMapping: 0.108459 ms MarkObjects: 10.140500 ms DeleteObjects: 1.422833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bd5f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.403 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 747ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (252ms) + LoadAssemblies (179ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6760. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.255167 ms (FindLiveObjects: 0.250666 ms CreateObjectMapping: 0.097375 ms MarkObjects: 2.772000 ms DeleteObjects: 1.134708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6760. +Memory consumption went from 139.9 MB to 134.4 MB. +Total: 18.687458 ms (FindLiveObjects: 0.777750 ms CreateObjectMapping: 0.111667 ms MarkObjects: 16.277542 ms DeleteObjects: 1.520250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bd5f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.457 seconds +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.335 seconds +Domain Reload Profiling: 794ms + BeginReloadAssembly (129ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (63ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (291ms) + LoadAssemblies (210ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (5ms) + FinalizeReload (335ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6762. +Memory consumption went from 145.7 MB to 140.4 MB. +Total: 4.689208 ms (FindLiveObjects: 0.278625 ms CreateObjectMapping: 0.104583 ms MarkObjects: 3.067042 ms DeleteObjects: 1.238666 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6762. +Memory consumption went from 139.9 MB to 134.3 MB. +Total: 17.566833 ms (FindLiveObjects: 0.311208 ms CreateObjectMapping: 0.100250 ms MarkObjects: 15.615000 ms DeleteObjects: 1.540000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bd5f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.451 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.328 seconds +Domain Reload Profiling: 781ms + BeginReloadAssembly (130ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (61ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (277ms) + LoadAssemblies (204ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (328ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (267ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6764. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.169792 ms (FindLiveObjects: 0.262584 ms CreateObjectMapping: 0.111916 ms MarkObjects: 2.681833 ms DeleteObjects: 1.113084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (4.4 MB). Loaded Objects now: 6764. +Memory consumption went from 139.9 MB to 135.5 MB. +Total: 5.285167 ms (FindLiveObjects: 0.303125 ms CreateObjectMapping: 0.197125 ms MarkObjects: 3.451709 ms DeleteObjects: 1.332792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bd5f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.367 seconds +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.361 seconds +Domain Reload Profiling: 731ms + BeginReloadAssembly (108ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (223ms) + LoadAssemblies (149ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (5ms) + FinalizeReload (362ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (296ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (194ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6766. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.473709 ms (FindLiveObjects: 0.268333 ms CreateObjectMapping: 0.097458 ms MarkObjects: 2.816458 ms DeleteObjects: 1.290958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.3 MB). Loaded Objects now: 6766. +Memory consumption went from 139.9 MB to 134.7 MB. +Total: 17.846417 ms (FindLiveObjects: 0.321625 ms CreateObjectMapping: 0.105166 ms MarkObjects: 16.045708 ms DeleteObjects: 1.373625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.422 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.391 seconds +Domain Reload Profiling: 816ms + BeginReloadAssembly (130ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (64ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (256ms) + LoadAssemblies (174ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (6ms) + FinalizeReload (391ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (313ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (202ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6768. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.019291 ms (FindLiveObjects: 0.232000 ms CreateObjectMapping: 0.091584 ms MarkObjects: 2.719166 ms DeleteObjects: 0.976166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6768. +Memory consumption went from 139.9 MB to 134.5 MB. +Total: 11.673541 ms (FindLiveObjects: 0.633833 ms CreateObjectMapping: 0.170708 ms MarkObjects: 9.701375 ms DeleteObjects: 1.167083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.399 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 749ms + BeginReloadAssembly (115ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (247ms) + LoadAssemblies (171ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (5ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6770. +Memory consumption went from 145.7 MB to 140.2 MB. +Total: 4.645959 ms (FindLiveObjects: 0.283834 ms CreateObjectMapping: 0.124750 ms MarkObjects: 3.016125 ms DeleteObjects: 1.220709 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.425 seconds +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.368 seconds +Domain Reload Profiling: 795ms + BeginReloadAssembly (134ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (254ms) + LoadAssemblies (177ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (93ms) + ResolveRequiredComponents (5ms) + FinalizeReload (368ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (302ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (200ms) + ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -652,59 +3361,233 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6151 unused Assets / (5.1 MB). Loaded Objects now: 6738. -Memory consumption went from 155.3 MB to 150.2 MB. -Total: 7.275459 ms (FindLiveObjects: 0.337292 ms CreateObjectMapping: 0.208125 ms MarkObjects: 4.773625 ms DeleteObjects: 1.955750 ms) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6772. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 5.011625 ms (FindLiveObjects: 0.276375 ms CreateObjectMapping: 0.098042 ms MarkObjects: 3.224167 ms DeleteObjects: 1.412583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare +[Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly -Thread 0x16f04b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.603 seconds -Refreshing native plugins compatible for Editor in 0.47 ms, found 2 plugins. +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.431 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.792 seconds -Domain Reload Profiling: 1398ms - BeginReloadAssembly (157ms) +- Finished resetting the current domain, in 0.389 seconds +Domain Reload Profiling: 823ms + BeginReloadAssembly (135ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) + DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (64ms) - RebuildCommonClasses (40ms) - RebuildNativeTypeToScriptingClass (13ms) - initialDomainReloadingComplete (22ms) - LoadAllAssembliesAndSetupDomain (374ms) - LoadAssemblies (236ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (261ms) + LoadAssemblies (169ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (181ms) - TypeCache.Refresh (10ms) + AnalyzeDomain (122ms) + TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (152ms) - ResolveRequiredComponents (11ms) - FinalizeReload (792ms) + BuildScriptInfoCaches (104ms) + ResolveRequiredComponents (5ms) + FinalizeReload (389ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (668ms) + SetupLoadedEditorAssemblies (324ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (160ms) - ProcessInitializeOnLoadAttributes (431ms) - ProcessInitializeOnLoadMethodAttributes (44ms) - AfterProcessingInitializeOnLoad (3ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (217ms) + ProcessInitializeOnLoadMethodAttributes (30ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.0 MB). Loaded Objects now: 6774. +Memory consumption went from 145.7 MB to 141.7 MB. +Total: 6.143916 ms (FindLiveObjects: 0.277667 ms CreateObjectMapping: 0.104208 ms MarkObjects: 4.021625 ms DeleteObjects: 1.739750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.3 MB). Loaded Objects now: 6774. +Memory consumption went from 139.9 MB to 134.6 MB. +Total: 10.749250 ms (FindLiveObjects: 0.315500 ms CreateObjectMapping: 0.111250 ms MarkObjects: 8.957625 ms DeleteObjects: 1.364792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bd5f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.408 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.377 seconds +Domain Reload Profiling: 787ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (258ms) + LoadAssemblies (185ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (5ms) + FinalizeReload (378ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (309ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (199ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6776. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.329375 ms (FindLiveObjects: 0.264750 ms CreateObjectMapping: 0.096458 ms MarkObjects: 2.859834 ms DeleteObjects: 1.107917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bd5f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.324 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 677ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (193ms) + LoadAssemblies (124ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (4ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (5ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -726,11 +3609,5311 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6151 unused Assets / (5.6 MB). Loaded Objects now: 6740. -Memory consumption went from 155.3 MB to 149.7 MB. -Total: 7.767167 ms (FindLiveObjects: 0.334750 ms CreateObjectMapping: 0.259791 ms MarkObjects: 4.907750 ms DeleteObjects: 2.264208 ms) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6778. +Memory consumption went from 145.8 MB to 140.3 MB. +Total: 5.064750 ms (FindLiveObjects: 0.275792 ms CreateObjectMapping: 0.107458 ms MarkObjects: 3.210958 ms DeleteObjects: 1.470167 ms) Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bd5f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.333 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 684ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (2ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (202ms) + LoadAssemblies (137ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (90ms) + TypeCache.Refresh (4ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (78ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.0 MB). Loaded Objects now: 6780. +Memory consumption went from 145.7 MB to 140.7 MB. +Total: 4.816209 ms (FindLiveObjects: 0.271416 ms CreateObjectMapping: 0.104167 ms MarkObjects: 3.015041 ms DeleteObjects: 1.425042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (6.3 MB). Loaded Objects now: 6780. +Memory consumption went from 140.0 MB to 133.7 MB. +Total: 23.541458 ms (FindLiveObjects: 0.317250 ms CreateObjectMapping: 0.107375 ms MarkObjects: 19.707375 ms DeleteObjects: 3.409125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.393 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 738ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (245ms) + LoadAssemblies (172ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6782. +Memory consumption went from 145.7 MB to 140.2 MB. +Total: 4.530458 ms (FindLiveObjects: 0.265250 ms CreateObjectMapping: 0.139083 ms MarkObjects: 2.827833 ms DeleteObjects: 1.297875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.343 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 699ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (213ms) + LoadAssemblies (138ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (354ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (3.4 MB). Loaded Objects now: 6784. +Memory consumption went from 145.7 MB to 142.3 MB. +Total: 4.866042 ms (FindLiveObjects: 0.284500 ms CreateObjectMapping: 0.156875 ms MarkObjects: 3.248625 ms DeleteObjects: 1.175792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.9 MB). Loaded Objects now: 6784. +Memory consumption went from 139.9 MB to 134.1 MB. +Total: 18.837042 ms (FindLiveObjects: 0.316209 ms CreateObjectMapping: 0.121375 ms MarkObjects: 16.623292 ms DeleteObjects: 1.775958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.432 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.370 seconds +Domain Reload Profiling: 804ms + BeginReloadAssembly (112ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (284ms) + LoadAssemblies (185ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (130ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (106ms) + ResolveRequiredComponents (10ms) + FinalizeReload (370ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (307ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (199ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.9 MB). Loaded Objects now: 6786. +Memory consumption went from 145.7 MB to 140.8 MB. +Total: 4.811583 ms (FindLiveObjects: 0.305750 ms CreateObjectMapping: 0.186667 ms MarkObjects: 2.934416 ms DeleteObjects: 1.384084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bd5f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.331 seconds +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.345 seconds +Domain Reload Profiling: 678ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (202ms) + LoadAssemblies (135ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (345ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.0 MB). Loaded Objects now: 6788. +Memory consumption went from 145.8 MB to 140.7 MB. +Total: 4.741625 ms (FindLiveObjects: 0.290209 ms CreateObjectMapping: 0.136000 ms MarkObjects: 3.103875 ms DeleteObjects: 1.211209 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.7 MB). Loaded Objects now: 6788. +Memory consumption went from 140.0 MB to 134.3 MB. +Total: 22.309417 ms (FindLiveObjects: 0.320917 ms CreateObjectMapping: 0.111917 ms MarkObjects: 20.368083 ms DeleteObjects: 1.508375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bd5f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.414 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 760ms + BeginReloadAssembly (122ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (57ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (254ms) + LoadAssemblies (176ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.2 MB). Loaded Objects now: 6790. +Memory consumption went from 145.7 MB to 140.5 MB. +Total: 4.239708 ms (FindLiveObjects: 0.268375 ms CreateObjectMapping: 0.102458 ms MarkObjects: 2.801958 ms DeleteObjects: 1.066625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.322 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.378 seconds +Domain Reload Profiling: 703ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (194ms) + LoadAssemblies (126ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (5ms) + FinalizeReload (379ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (312ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (85ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (29ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.9 MB). Loaded Objects now: 6792. +Memory consumption went from 145.8 MB to 140.9 MB. +Total: 4.780333 ms (FindLiveObjects: 0.276541 ms CreateObjectMapping: 0.102167 ms MarkObjects: 3.045750 ms DeleteObjects: 1.355625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.331 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 686ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (199ms) + LoadAssemblies (128ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6794. +Memory consumption went from 145.8 MB to 140.4 MB. +Total: 4.626542 ms (FindLiveObjects: 0.294959 ms CreateObjectMapping: 0.168166 ms MarkObjects: 2.998917 ms DeleteObjects: 1.164250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6794. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 20.735584 ms (FindLiveObjects: 0.707084 ms CreateObjectMapping: 0.121666 ms MarkObjects: 18.352000 ms DeleteObjects: 1.554667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.459 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 802ms + BeginReloadAssembly (112ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (310ms) + LoadAssemblies (227ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (18ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (5ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6796. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.287708 ms (FindLiveObjects: 0.264417 ms CreateObjectMapping: 0.109250 ms MarkObjects: 2.827750 ms DeleteObjects: 1.086083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.328 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 678ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (2ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (201ms) + LoadAssemblies (132ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.0 MB). Loaded Objects now: 6798. +Memory consumption went from 145.8 MB to 140.8 MB. +Total: 4.456417 ms (FindLiveObjects: 0.303250 ms CreateObjectMapping: 0.185166 ms MarkObjects: 2.832375 ms DeleteObjects: 1.135292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (4.9 MB). Loaded Objects now: 6798. +Memory consumption went from 140.0 MB to 135.1 MB. +Total: 14.940750 ms (FindLiveObjects: 0.316750 ms CreateObjectMapping: 0.115209 ms MarkObjects: 13.016916 ms DeleteObjects: 1.491416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.396 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 734ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (249ms) + LoadAssemblies (175ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (336ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (272ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (3.2 MB). Loaded Objects now: 6800. +Memory consumption went from 145.7 MB to 142.5 MB. +Total: 4.295750 ms (FindLiveObjects: 0.270791 ms CreateObjectMapping: 0.100542 ms MarkObjects: 3.007375 ms DeleteObjects: 0.916834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.340 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 689ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (208ms) + LoadAssemblies (142ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6802. +Memory consumption went from 145.8 MB to 140.4 MB. +Total: 5.026667 ms (FindLiveObjects: 0.283625 ms CreateObjectMapping: 0.110334 ms MarkObjects: 3.175875 ms DeleteObjects: 1.456584 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.351 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 709ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (219ms) + LoadAssemblies (147ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (357ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (293ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6804. +Memory consumption went from 145.8 MB to 140.4 MB. +Total: 4.799167 ms (FindLiveObjects: 0.252291 ms CreateObjectMapping: 0.160625 ms MarkObjects: 3.018667 ms DeleteObjects: 1.367333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6804. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 12.388000 ms (FindLiveObjects: 0.283083 ms CreateObjectMapping: 0.100250 ms MarkObjects: 10.426625 ms DeleteObjects: 1.577750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.401 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 751ms + BeginReloadAssembly (108ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (255ms) + LoadAssemblies (176ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6806. +Memory consumption went from 145.8 MB to 140.4 MB. +Total: 4.350208 ms (FindLiveObjects: 0.264500 ms CreateObjectMapping: 0.108958 ms MarkObjects: 2.864625 ms DeleteObjects: 1.111542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.340 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 693ms + BeginReloadAssembly (105ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (199ms) + LoadAssemblies (137ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.0 MB). Loaded Objects now: 6808. +Memory consumption went from 145.7 MB to 141.7 MB. +Total: 5.136625 ms (FindLiveObjects: 0.294708 ms CreateObjectMapping: 0.118167 ms MarkObjects: 3.362834 ms DeleteObjects: 1.360250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.3 MB). Loaded Objects now: 6808. +Memory consumption went from 140.0 MB to 134.7 MB. +Total: 4.550667 ms (FindLiveObjects: 0.282500 ms CreateObjectMapping: 0.085958 ms MarkObjects: 2.887167 ms DeleteObjects: 1.294875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.398 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 744ms + BeginReloadAssembly (121ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (239ms) + LoadAssemblies (168ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (5ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6810. +Memory consumption went from 145.7 MB to 140.3 MB. +Total: 4.682083 ms (FindLiveObjects: 0.257500 ms CreateObjectMapping: 0.108666 ms MarkObjects: 3.134958 ms DeleteObjects: 1.180542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.327 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.357 seconds +Domain Reload Profiling: 687ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (198ms) + LoadAssemblies (130ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (91ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (357ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (293ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (29ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (3.6 MB). Loaded Objects now: 6812. +Memory consumption went from 145.7 MB to 142.1 MB. +Total: 4.550292 ms (FindLiveObjects: 0.278042 ms CreateObjectMapping: 0.102708 ms MarkObjects: 2.965459 ms DeleteObjects: 1.203625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (3.6 MB). Loaded Objects now: 6812. +Memory consumption went from 140.0 MB to 136.3 MB. +Total: 21.613875 ms (FindLiveObjects: 0.405459 ms CreateObjectMapping: 0.131291 ms MarkObjects: 19.678750 ms DeleteObjects: 1.398042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.425 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 781ms + BeginReloadAssembly (133ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (251ms) + LoadAssemblies (176ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (113ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (6ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (286ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6814. +Memory consumption went from 145.8 MB to 140.3 MB. +Total: 4.393834 ms (FindLiveObjects: 0.270250 ms CreateObjectMapping: 0.115208 ms MarkObjects: 2.796125 ms DeleteObjects: 1.211709 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.330 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 684ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (2ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (203ms) + LoadAssemblies (129ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.4 MB). Loaded Objects now: 6816. +Memory consumption went from 145.7 MB to 141.3 MB. +Total: 4.756792 ms (FindLiveObjects: 0.269083 ms CreateObjectMapping: 0.108500 ms MarkObjects: 3.178208 ms DeleteObjects: 1.200834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.57 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.1 MB). Loaded Objects now: 6816. +Memory consumption went from 140.0 MB to 134.9 MB. +Total: 16.340209 ms (FindLiveObjects: 1.260208 ms CreateObjectMapping: 0.165334 ms MarkObjects: 13.440500 ms DeleteObjects: 1.474042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.396 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 739ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (247ms) + LoadAssemblies (171ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6818. +Memory consumption went from 145.8 MB to 140.4 MB. +Total: 4.175583 ms (FindLiveObjects: 0.248459 ms CreateObjectMapping: 0.107250 ms MarkObjects: 2.779125 ms DeleteObjects: 1.040500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.1 MB). Loaded Objects now: 6818. +Memory consumption went from 140.0 MB to 135.0 MB. +Total: 23.172875 ms (FindLiveObjects: 0.304916 ms CreateObjectMapping: 0.108417 ms MarkObjects: 21.544667 ms DeleteObjects: 1.214542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.2 MB). Loaded Objects now: 6818. +Memory consumption went from 140.0 MB to 134.7 MB. +Total: 20.424583 ms (FindLiveObjects: 0.474167 ms CreateObjectMapping: 0.115625 ms MarkObjects: 18.546125 ms DeleteObjects: 1.288250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6818. +Memory consumption went from 140.0 MB to 134.7 MB. +Total: 12.815459 ms (FindLiveObjects: 0.320083 ms CreateObjectMapping: 0.110250 ms MarkObjects: 10.980250 ms DeleteObjects: 1.404667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6818. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 10.052916 ms (FindLiveObjects: 0.337458 ms CreateObjectMapping: 0.098834 ms MarkObjects: 8.173416 ms DeleteObjects: 1.442875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6818. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 11.464166 ms (FindLiveObjects: 0.320208 ms CreateObjectMapping: 0.109334 ms MarkObjects: 9.507959 ms DeleteObjects: 1.526541 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.399 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.345 seconds +Domain Reload Profiling: 746ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (248ms) + LoadAssemblies (160ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (117ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (96ms) + ResolveRequiredComponents (6ms) + FinalizeReload (345ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6820. +Memory consumption went from 145.8 MB to 140.3 MB. +Total: 4.276875 ms (FindLiveObjects: 0.258875 ms CreateObjectMapping: 0.093292 ms MarkObjects: 2.715541 ms DeleteObjects: 1.208916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (8.2 MB). Loaded Objects now: 6820. +Memory consumption went from 140.0 MB to 131.8 MB. +Total: 16.203833 ms (FindLiveObjects: 0.383583 ms CreateObjectMapping: 0.128375 ms MarkObjects: 12.929333 ms DeleteObjects: 2.762250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.415 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 769ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (54ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (257ms) + LoadAssemblies (173ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (114ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (352ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6822. +Memory consumption went from 145.8 MB to 140.4 MB. +Total: 4.053709 ms (FindLiveObjects: 0.246125 ms CreateObjectMapping: 0.099458 ms MarkObjects: 2.666250 ms DeleteObjects: 1.041542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.7 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.3 MB. +Total: 11.090542 ms (FindLiveObjects: 0.407875 ms CreateObjectMapping: 0.161334 ms MarkObjects: 8.912583 ms DeleteObjects: 1.608458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 7.744292 ms (FindLiveObjects: 0.289625 ms CreateObjectMapping: 0.127667 ms MarkObjects: 6.165042 ms DeleteObjects: 1.161625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.3 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 19.173250 ms (FindLiveObjects: 1.648167 ms CreateObjectMapping: 0.224291 ms MarkObjects: 15.774042 ms DeleteObjects: 1.526500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.9 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.0 MB. +Total: 16.532041 ms (FindLiveObjects: 0.326416 ms CreateObjectMapping: 0.108542 ms MarkObjects: 12.810958 ms DeleteObjects: 3.285916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.3 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.8 MB. +Total: 4.529875 ms (FindLiveObjects: 0.281958 ms CreateObjectMapping: 0.107708 ms MarkObjects: 2.914709 ms DeleteObjects: 1.225291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (9.9 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 130.1 MB. +Total: 8.854125 ms (FindLiveObjects: 0.310833 ms CreateObjectMapping: 0.174750 ms MarkObjects: 5.152250 ms DeleteObjects: 3.216125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 25.887000 ms (FindLiveObjects: 0.460416 ms CreateObjectMapping: 0.181083 ms MarkObjects: 23.585583 ms DeleteObjects: 1.659125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (6.4 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 133.6 MB. +Total: 13.331500 ms (FindLiveObjects: 0.323625 ms CreateObjectMapping: 0.110209 ms MarkObjects: 10.997083 ms DeleteObjects: 1.900208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.7 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 18.369417 ms (FindLiveObjects: 0.318375 ms CreateObjectMapping: 0.105500 ms MarkObjects: 16.549917 ms DeleteObjects: 1.395042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.7 MB). Loaded Objects now: 6822. +Memory consumption went from 140.0 MB to 134.3 MB. +Total: 19.063000 ms (FindLiveObjects: 0.327625 ms CreateObjectMapping: 0.107875 ms MarkObjects: 16.960500 ms DeleteObjects: 1.666625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.432 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 783ms + BeginReloadAssembly (114ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (280ms) + LoadAssemblies (196ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (113ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (93ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6824. +Memory consumption went from 145.8 MB to 140.5 MB. +Total: 4.451792 ms (FindLiveObjects: 0.263583 ms CreateObjectMapping: 0.092625 ms MarkObjects: 2.683542 ms DeleteObjects: 1.411667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.3 MB). Loaded Objects now: 6824. +Memory consumption went from 140.0 MB to 134.8 MB. +Total: 13.086583 ms (FindLiveObjects: 0.330500 ms CreateObjectMapping: 0.111292 ms MarkObjects: 11.282750 ms DeleteObjects: 1.361917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.430 seconds +Refreshing native plugins compatible for Editor in 0.64 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.365 seconds +Domain Reload Profiling: 798ms + BeginReloadAssembly (109ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (286ms) + LoadAssemblies (203ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (365ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (286ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6826. +Memory consumption went from 145.8 MB to 140.4 MB. +Total: 3.842542 ms (FindLiveObjects: 0.240042 ms CreateObjectMapping: 0.107125 ms MarkObjects: 2.503916 ms DeleteObjects: 0.991042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6826. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 23.787500 ms (FindLiveObjects: 0.337083 ms CreateObjectMapping: 0.119125 ms MarkObjects: 21.841417 ms DeleteObjects: 1.489458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6826. +Memory consumption went from 140.0 MB to 134.6 MB. +Total: 13.315125 ms (FindLiveObjects: 0.317584 ms CreateObjectMapping: 0.107333 ms MarkObjects: 11.479667 ms DeleteObjects: 1.410250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.456 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 808ms + BeginReloadAssembly (121ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (296ms) + LoadAssemblies (200ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (125ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (103ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.5 MB). Loaded Objects now: 6828. +Memory consumption went from 145.8 MB to 140.3 MB. +Total: 4.247417 ms (FindLiveObjects: 0.269583 ms CreateObjectMapping: 0.088625 ms MarkObjects: 2.684958 ms DeleteObjects: 1.204000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6828. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 20.351417 ms (FindLiveObjects: 0.479333 ms CreateObjectMapping: 0.112667 ms MarkObjects: 18.145792 ms DeleteObjects: 1.613291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.472 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.467 seconds +Domain Reload Profiling: 940ms + BeginReloadAssembly (124ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (24ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (20ms) + LoadAllAssembliesAndSetupDomain (298ms) + LoadAssemblies (215ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (119ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (100ms) + ResolveRequiredComponents (6ms) + FinalizeReload (467ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (398ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (106ms) + ProcessInitializeOnLoadAttributes (255ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (3.3 MB). Loaded Objects now: 6830. +Memory consumption went from 145.8 MB to 142.5 MB. +Total: 4.680708 ms (FindLiveObjects: 0.276542 ms CreateObjectMapping: 0.100125 ms MarkObjects: 3.273041 ms DeleteObjects: 1.030750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (3.7 MB). Loaded Objects now: 6830. +Memory consumption went from 140.0 MB to 136.3 MB. +Total: 4.649833 ms (FindLiveObjects: 0.289667 ms CreateObjectMapping: 0.121958 ms MarkObjects: 3.119583 ms DeleteObjects: 1.118167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.372 seconds +Refreshing native plugins compatible for Editor in 0.66 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.370 seconds +Domain Reload Profiling: 745ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (9ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (237ms) + LoadAssemblies (139ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (122ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (101ms) + ResolveRequiredComponents (6ms) + FinalizeReload (370ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (299ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (12ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (3.5 MB). Loaded Objects now: 6832. +Memory consumption went from 145.8 MB to 142.3 MB. +Total: 4.938375 ms (FindLiveObjects: 0.265875 ms CreateObjectMapping: 0.103792 ms MarkObjects: 3.525666 ms DeleteObjects: 1.042834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6832. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 19.029250 ms (FindLiveObjects: 1.039792 ms CreateObjectMapping: 0.132000 ms MarkObjects: 16.565750 ms DeleteObjects: 1.291291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.443 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.387 seconds +Domain Reload Profiling: 833ms + BeginReloadAssembly (118ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (286ms) + LoadAssemblies (211ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (388ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (325ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (16ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (86ms) + ProcessInitializeOnLoadAttributes (197ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6834. +Memory consumption went from 145.8 MB to 140.6 MB. +Total: 4.197375 ms (FindLiveObjects: 0.241625 ms CreateObjectMapping: 0.094334 ms MarkObjects: 2.733333 ms DeleteObjects: 1.127792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.2 MB). Loaded Objects now: 6834. +Memory consumption went from 140.0 MB to 134.8 MB. +Total: 22.906416 ms (FindLiveObjects: 0.319833 ms CreateObjectMapping: 0.106541 ms MarkObjects: 21.243292 ms DeleteObjects: 1.236041 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.406 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 765ms + BeginReloadAssembly (115ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (254ms) + LoadAssemblies (179ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (356ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (13ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6836. +Memory consumption went from 145.8 MB to 140.4 MB. +Total: 4.563583 ms (FindLiveObjects: 0.253958 ms CreateObjectMapping: 0.114750 ms MarkObjects: 3.027292 ms DeleteObjects: 1.167167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6836. +Memory consumption went from 140.1 MB to 134.4 MB. +Total: 19.943917 ms (FindLiveObjects: 0.320792 ms CreateObjectMapping: 0.108792 ms MarkObjects: 17.926459 ms DeleteObjects: 1.587708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6836. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 15.881750 ms (FindLiveObjects: 0.366792 ms CreateObjectMapping: 0.108083 ms MarkObjects: 13.968875 ms DeleteObjects: 1.437791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6836. +Memory consumption went from 140.1 MB to 134.7 MB. +Total: 14.335542 ms (FindLiveObjects: 0.321333 ms CreateObjectMapping: 0.105750 ms MarkObjects: 12.695458 ms DeleteObjects: 1.212667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.8 MB). Loaded Objects now: 6836. +Memory consumption went from 140.1 MB to 134.2 MB. +Total: 17.455417 ms (FindLiveObjects: 0.324333 ms CreateObjectMapping: 0.116834 ms MarkObjects: 15.388458 ms DeleteObjects: 1.625375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6836. +Memory consumption went from 140.1 MB to 134.5 MB. +Total: 6.778750 ms (FindLiveObjects: 0.312958 ms CreateObjectMapping: 0.093417 ms MarkObjects: 4.984958 ms DeleteObjects: 1.387375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.458 seconds +Refreshing native plugins compatible for Editor in 1.52 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 809ms + BeginReloadAssembly (116ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (301ms) + LoadAssemblies (216ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (113ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.1 MB). Loaded Objects now: 6838. +Memory consumption went from 145.8 MB to 140.7 MB. +Total: 4.484041 ms (FindLiveObjects: 0.287875 ms CreateObjectMapping: 0.158167 ms MarkObjects: 2.740792 ms DeleteObjects: 1.296625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6838. +Memory consumption went from 140.0 MB to 134.5 MB. +Total: 10.948875 ms (FindLiveObjects: 0.321292 ms CreateObjectMapping: 0.106458 ms MarkObjects: 9.116917 ms DeleteObjects: 1.403958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.414 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 764ms + BeginReloadAssembly (117ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (9ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (256ms) + LoadAssemblies (174ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (3.7 MB). Loaded Objects now: 6840. +Memory consumption went from 145.8 MB to 142.1 MB. +Total: 4.083417 ms (FindLiveObjects: 0.276792 ms CreateObjectMapping: 0.090750 ms MarkObjects: 2.678208 ms DeleteObjects: 1.037417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6840. +Memory consumption went from 140.0 MB to 134.4 MB. +Total: 6.463792 ms (FindLiveObjects: 0.297750 ms CreateObjectMapping: 0.111625 ms MarkObjects: 4.536167 ms DeleteObjects: 1.518000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.391 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 743ms + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (252ms) + LoadAssemblies (165ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6842. +Memory consumption went from 145.8 MB to 140.4 MB. +Total: 4.095542 ms (FindLiveObjects: 0.234791 ms CreateObjectMapping: 0.098000 ms MarkObjects: 2.688458 ms DeleteObjects: 1.073875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.334 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.345 seconds +Domain Reload Profiling: 682ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (205ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (5ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6844. +Memory consumption went from 145.9 MB to 140.4 MB. +Total: 4.782500 ms (FindLiveObjects: 0.269584 ms CreateObjectMapping: 0.105333 ms MarkObjects: 3.129417 ms DeleteObjects: 1.277958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 10414.410274 seconds. + path: Assets/Joystick Pack/Prefabs/Dynamic Joystick.prefab + artifactKey: Guid(56fae09712773584fb63896d473a98ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Joystick Pack/Prefabs/Dynamic Joystick.prefab using Guid(56fae09712773584fb63896d473a98ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c0cc25bf30577a3fb89dba4760396485') in 0.02050475 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17 + +======================================================================== +Received Import Request. + Time since last request: 0.000043 seconds. + path: Assets/Resources/Animations/Knight/Knight@Fall.FBX + artifactKey: Guid(864149f863d0268478c600e44bcc6aa4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Animations/Knight/Knight@Fall.FBX using Guid(864149f863d0268478c600e44bcc6aa4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cc1a47e15878312044b69f8e119fe127') in 0.004378542 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 111 + +======================================================================== +Received Import Request. + Time since last request: 0.000041 seconds. + path: Assets/Resources/Animations/Knight/Knight@Idle.FBX + artifactKey: Guid(f2c1d48120ff49c419050488b5fdfe8d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Animations/Knight/Knight@Idle.FBX using Guid(f2c1d48120ff49c419050488b5fdfe8d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'faa24d36670d2f0f5788e8faa51539f6') in 0.002983459 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 111 + +======================================================================== +Received Import Request. + Time since last request: 0.000082 seconds. + path: Assets/Resources/Prefabs/UI/EventSystem.prefab + artifactKey: Guid(afbc6648b1e554a9a8bd1ac25699fbbc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/UI/EventSystem.prefab using Guid(afbc6648b1e554a9a8bd1ac25699fbbc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '31d6619ddf17b7b1699d0f70bf218a44') in 0.003366166 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 + +======================================================================== +Received Import Request. + Time since last request: 0.000112 seconds. + path: Assets/Resources/Animations/Knight/Knight@Jump.FBX + artifactKey: Guid(b337fd7e329bb3e49b021db435f45693) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Animations/Knight/Knight@Jump.FBX using Guid(b337fd7e329bb3e49b021db435f45693) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a5302ad0b04e12c9c2f7937385d1849d') in 0.00208475 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 112 + +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/Joystick Pack/Prefabs/Fixed Joystick.prefab + artifactKey: Guid(aaa2c939c0359ac4dbce3f49e8b90252) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Joystick Pack/Prefabs/Fixed Joystick.prefab using Guid(aaa2c939c0359ac4dbce3f49e8b90252) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '59339752677a36df72cab75b85af9db7') in 0.000851416 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 13 + +======================================================================== +Received Import Request. + Time since last request: 0.000066 seconds. + path: Assets/Resources/Art/Characters/Knight/Prefabs/Knight Warrior.prefab + artifactKey: Guid(7778632bf67024a46b1f78e3c03c216e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/Characters/Knight/Prefabs/Knight Warrior.prefab using Guid(7778632bf67024a46b1f78e3c03c216e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e7dd22f3cead067f33e96dcddbc93953') in 0.108004375 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 133 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (7.4 MB). Loaded Objects now: 6854. +Memory consumption went from 149.8 MB to 142.4 MB. +Total: 21.723917 ms (FindLiveObjects: 0.364542 ms CreateObjectMapping: 0.130333 ms MarkObjects: 18.689708 ms DeleteObjects: 2.539042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.416 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.361 seconds +Domain Reload Profiling: 778ms + BeginReloadAssembly (128ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (28ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (239ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (361ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.2 MB). Loaded Objects now: 6855. +Memory consumption went from 155.0 MB to 149.8 MB. +Total: 4.335375 ms (FindLiveObjects: 0.263625 ms CreateObjectMapping: 0.106541 ms MarkObjects: 2.925625 ms DeleteObjects: 1.039333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.2 MB). Loaded Objects now: 6855. +Memory consumption went from 149.2 MB to 144.0 MB. +Total: 4.456791 ms (FindLiveObjects: 0.278917 ms CreateObjectMapping: 0.104583 ms MarkObjects: 2.760833 ms DeleteObjects: 1.312209 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.347 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 693ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (213ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6857. +Memory consumption went from 154.9 MB to 149.5 MB. +Total: 4.219541 ms (FindLiveObjects: 0.254875 ms CreateObjectMapping: 0.097625 ms MarkObjects: 2.797750 ms DeleteObjects: 1.068834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.321 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 667ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (2ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (194ms) + LoadAssemblies (125ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (91ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (78ms) + ResolveRequiredComponents (5ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.5 MB). Loaded Objects now: 6859. +Memory consumption went from 154.9 MB to 150.4 MB. +Total: 5.625458 ms (FindLiveObjects: 0.288709 ms CreateObjectMapping: 0.101125 ms MarkObjects: 3.183750 ms DeleteObjects: 2.051417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6859. +Memory consumption went from 149.3 MB to 143.9 MB. +Total: 5.212625 ms (FindLiveObjects: 0.286541 ms CreateObjectMapping: 0.106458 ms MarkObjects: 3.597459 ms DeleteObjects: 1.221750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.342 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.360 seconds +Domain Reload Profiling: 704ms + BeginReloadAssembly (99ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (208ms) + LoadAssemblies (133ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (360ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (3.8 MB). Loaded Objects now: 6861. +Memory consumption went from 154.9 MB to 151.1 MB. +Total: 4.572708 ms (FindLiveObjects: 0.291000 ms CreateObjectMapping: 0.101125 ms MarkObjects: 2.951291 ms DeleteObjects: 1.229000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16baa3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.335 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 681ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (205ms) + LoadAssemblies (135ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (5ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.8 MB). Loaded Objects now: 6863. +Memory consumption went from 154.9 MB to 150.1 MB. +Total: 4.953917 ms (FindLiveObjects: 0.282792 ms CreateObjectMapping: 0.103500 ms MarkObjects: 3.177500 ms DeleteObjects: 1.389750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6863. +Memory consumption went from 149.3 MB to 143.9 MB. +Total: 6.883333 ms (FindLiveObjects: 0.292500 ms CreateObjectMapping: 0.110000 ms MarkObjects: 4.987334 ms DeleteObjects: 1.493292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.353 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 692ms + BeginReloadAssembly (101ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (214ms) + LoadAssemblies (136ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6865. +Memory consumption went from 154.9 MB to 149.6 MB. +Total: 4.350916 ms (FindLiveObjects: 0.229708 ms CreateObjectMapping: 0.118625 ms MarkObjects: 2.798292 ms DeleteObjects: 1.204000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.338 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 684ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (209ms) + LoadAssemblies (138ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (10ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6867. +Memory consumption went from 154.9 MB to 149.6 MB. +Total: 4.747958 ms (FindLiveObjects: 0.291458 ms CreateObjectMapping: 0.109000 ms MarkObjects: 3.185417 ms DeleteObjects: 1.161750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6867. +Memory consumption went from 149.3 MB to 143.7 MB. +Total: 5.239417 ms (FindLiveObjects: 0.388000 ms CreateObjectMapping: 0.113167 ms MarkObjects: 3.267084 ms DeleteObjects: 1.470709 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.362 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 704ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (212ms) + LoadAssemblies (139ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6869. +Memory consumption went from 154.9 MB to 149.6 MB. +Total: 4.239625 ms (FindLiveObjects: 0.256917 ms CreateObjectMapping: 0.105500 ms MarkObjects: 2.850875 ms DeleteObjects: 1.025959 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.335 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 682ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (209ms) + LoadAssemblies (135ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (5ms) + FinalizeReload (345ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.9 MB). Loaded Objects now: 6871. +Memory consumption went from 154.9 MB to 150.0 MB. +Total: 4.680250 ms (FindLiveObjects: 0.273917 ms CreateObjectMapping: 0.114167 ms MarkObjects: 3.042791 ms DeleteObjects: 1.249084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6871. +Memory consumption went from 149.2 MB to 143.8 MB. +Total: 7.283417 ms (FindLiveObjects: 0.312917 ms CreateObjectMapping: 0.101166 ms MarkObjects: 5.529125 ms DeleteObjects: 1.339750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.374 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.365 seconds +Domain Reload Profiling: 742ms + BeginReloadAssembly (114ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (222ms) + LoadAssemblies (149ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (5ms) + FinalizeReload (365ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (295ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6873. +Memory consumption went from 155.0 MB to 149.6 MB. +Total: 4.823666 ms (FindLiveObjects: 0.281208 ms CreateObjectMapping: 0.102917 ms MarkObjects: 2.987208 ms DeleteObjects: 1.452083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.327 seconds +Refreshing native plugins compatible for Editor in 0.85 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 683ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (201ms) + LoadAssemblies (131ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (354ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (287ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6875. +Memory consumption went from 154.9 MB to 149.5 MB. +Total: 5.019667 ms (FindLiveObjects: 0.274750 ms CreateObjectMapping: 0.112458 ms MarkObjects: 3.077208 ms DeleteObjects: 1.554875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6875. +Memory consumption went from 149.2 MB to 143.9 MB. +Total: 7.469583 ms (FindLiveObjects: 0.967750 ms CreateObjectMapping: 0.133208 ms MarkObjects: 5.010583 ms DeleteObjects: 1.357833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.356 seconds +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 710ms + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (217ms) + LoadAssemblies (137ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6877. +Memory consumption went from 154.9 MB to 149.5 MB. +Total: 4.633209 ms (FindLiveObjects: 0.262291 ms CreateObjectMapping: 0.106084 ms MarkObjects: 3.123041 ms DeleteObjects: 1.141500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.332 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 679ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (201ms) + LoadAssemblies (133ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (345ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6879. +Memory consumption went from 154.9 MB to 149.5 MB. +Total: 5.040125 ms (FindLiveObjects: 0.286500 ms CreateObjectMapping: 0.107125 ms MarkObjects: 3.154208 ms DeleteObjects: 1.492083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (3.6 MB). Loaded Objects now: 6879. +Memory consumption went from 149.3 MB to 145.7 MB. +Total: 5.724583 ms (FindLiveObjects: 0.325417 ms CreateObjectMapping: 0.116959 ms MarkObjects: 4.220625 ms DeleteObjects: 1.061417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.359 seconds +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.359 seconds +Domain Reload Profiling: 721ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (226ms) + LoadAssemblies (147ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (359ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (294ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (192ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.6 MB). Loaded Objects now: 6881. +Memory consumption went from 155.0 MB to 149.4 MB. +Total: 4.946250 ms (FindLiveObjects: 0.279250 ms CreateObjectMapping: 0.104709 ms MarkObjects: 3.186333 ms DeleteObjects: 1.375459 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.331 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 675ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (201ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.7 MB). Loaded Objects now: 6883. +Memory consumption went from 155.0 MB to 150.3 MB. +Total: 4.512833 ms (FindLiveObjects: 0.279084 ms CreateObjectMapping: 0.123166 ms MarkObjects: 2.941292 ms DeleteObjects: 1.168958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (4.8 MB). Loaded Objects now: 6883. +Memory consumption went from 149.3 MB to 144.5 MB. +Total: 17.825666 ms (FindLiveObjects: 0.329417 ms CreateObjectMapping: 0.108667 ms MarkObjects: 15.715916 ms DeleteObjects: 1.671334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.58 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (4.8 MB). Loaded Objects now: 6883. +Memory consumption went from 149.3 MB to 144.5 MB. +Total: 20.936875 ms (FindLiveObjects: 0.376875 ms CreateObjectMapping: 0.117625 ms MarkObjects: 19.064625 ms DeleteObjects: 1.377458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6883. +Memory consumption went from 149.3 MB to 143.9 MB. +Total: 4.254791 ms (FindLiveObjects: 0.274833 ms CreateObjectMapping: 0.104125 ms MarkObjects: 2.720708 ms DeleteObjects: 1.154958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.422 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.362 seconds +Domain Reload Profiling: 787ms + BeginReloadAssembly (144ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (59ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (149ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (122ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (100ms) + ResolveRequiredComponents (6ms) + FinalizeReload (363ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (296ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (193ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6885. +Memory consumption went from 155.0 MB to 149.6 MB. +Total: 4.467292 ms (FindLiveObjects: 0.267666 ms CreateObjectMapping: 0.116250 ms MarkObjects: 2.994584 ms DeleteObjects: 1.088500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.328 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 669ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (200ms) + LoadAssemblies (132ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (91ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (77ms) + ResolveRequiredComponents (6ms) + FinalizeReload (338ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (274ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.6 MB). Loaded Objects now: 6887. +Memory consumption went from 155.0 MB to 150.4 MB. +Total: 5.003666 ms (FindLiveObjects: 0.311875 ms CreateObjectMapping: 0.111208 ms MarkObjects: 3.187375 ms DeleteObjects: 1.392625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6887. +Memory consumption went from 149.3 MB to 143.9 MB. +Total: 4.690167 ms (FindLiveObjects: 0.278250 ms CreateObjectMapping: 0.097583 ms MarkObjects: 3.166125 ms DeleteObjects: 1.147958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.344 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.355 seconds +Domain Reload Profiling: 702ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (136ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (5ms) + FinalizeReload (356ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (290ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.6 MB). Loaded Objects now: 6889. +Memory consumption went from 155.0 MB to 149.4 MB. +Total: 5.150667 ms (FindLiveObjects: 0.277958 ms CreateObjectMapping: 0.113042 ms MarkObjects: 3.323125 ms DeleteObjects: 1.436375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16bdeb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.398 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.366 seconds +Domain Reload Profiling: 766ms + BeginReloadAssembly (138ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (69ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (223ms) + LoadAssemblies (147ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (366ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (300ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (192ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6891. +Memory consumption went from 154.9 MB to 149.6 MB. +Total: 4.139375 ms (FindLiveObjects: 0.242750 ms CreateObjectMapping: 0.093458 ms MarkObjects: 2.796167 ms DeleteObjects: 1.006375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6891. +Memory consumption went from 149.3 MB to 143.7 MB. +Total: 19.383292 ms (FindLiveObjects: 0.693750 ms CreateObjectMapping: 0.172625 ms MarkObjects: 17.057375 ms DeleteObjects: 1.459167 ms) + +Prepare: number of updated asset objects reloaded= 0 +[usbmuxd] Detached: 20 00008103-000870243EEA001E +[usbmuxd] Attached: 24 00008130-000A254634D8001C diff --git a/Logs/AssetImportWorker2.log b/Logs/AssetImportWorker2.log new file mode 100644 index 000000000..4790d61be --- /dev/null +++ b/Logs/AssetImportWorker2.log @@ -0,0 +1,1995 @@ +Unity Editor version: 6000.2.2f1 (ea398eefe1c2) +Branch: 6000.2/staging +Build type: Release +Batch mode: YES +macOS version: Version 15.6.1 (Build 24G90) +Darwin version: 24.6.0 +Architecture: arm64 +Running under Rosetta: NO +Available memory: 24576 MB +Date: 2025-09-24T08:19:05Z +[Licensing::Module] Trying to connect to existing licensing client channel... +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-24T08:19:05.413936Z" +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 4701, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Handshaking with LicensingClient: + Version: 1.17.2+ff71f16 + Session Id: dc3c9529e5bf484190b2a897af149be6 + Correlation Id: 509f23bddd7d07fe204b771f96ab26b4 + External correlation Id: 1654473041669098053 + Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9" (connect: 0.00s, validation: 0.00s, handshake: 0.02s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-notifications" at "2025-09-24T08:19:05.435755Z" +[Licensing::Module] Licensing Background thread has ended after 0.02s + +COMMAND LINE ARGUMENTS: +/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker2 +-projectPath +/Users/ta9/DEV/Study/Practice_Unity +-logFile +Logs/AssetImportWorker2.log +-srvPort +62020 +-licensingIpc +LicenseClient-ta9 +-job-worker-count +5 +-background-job-worker-count +8 +-gc-helper-count +1 +-name AssetImport +Successfully changed project path to: /Users/ta9/DEV/Study/Practice_Unity +/Users/ta9/DEV/Study/Practice_Unity +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-allocator-temp-initial-block-size-main=262144" + "memorysetup-allocator-temp-initial-block-size-worker=262144" + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [8439554240] Target information: + +Player connection [8439554240] * "[IP] 10.174.179.91 [Port] 0 [Flags] 2 [Guid] 2806515877 [EditorId] 2806515877 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8439554240] * "[IP] 169.254.143.71 [Port] 0 [Flags] 2 [Guid] 2806515877 [EditorId] 2806515877 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8439554240] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8439554240] Host joined alternative multi-casting on [225.0.0.222:34997]... +JobSystem: Creating JobQueue using job-worker-count value 5 +Input System module state changed to: Initialized. +[Physics::Module] Initialized fallback backend. +[Physics::Module] Id: 0xdecafbad +Library Redirect Path: Library/ +[Physics::Module] Selected backend. +[Physics::Module] Name: PhysX +[Physics::Module] Id: 0xf2b8ea05 +[Physics::Module] SDK Version: 4.1.2 +[Physics::Module] Integration Version: 1.0.0 +[Physics::Module] Threading Mode: Multi-Threaded +[Licensing::Client] Successfully resolved entitlement details +[Licensing::Module] License group: + Id: 14569339450714-UnityPersXXXX + Product: Unity Personal + Type: Assigned + Expiration: Unlimited +Refreshing native plugins compatible for Editor in 4.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Initialize engine version: 6000.2.2f1 (ea398eefe1c2) +[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path /Users/ta9/DEV/Study/Practice_Unity/Assets +GfxDevice: creating device client; kGfxThreadingModeNonThreaded + preferred device: Apple M4 Pro (high power) +Metal devices available: 1 +0: Apple M4 Pro (high power) +Using device Apple M4 Pro (high power) +Initializing Metal device caps: Apple M4 Pro +Mac GPU Family: 2 +Apple GPU Family: 9 +MSL Version: 3.0 +Has Float MSAA: 1 +Has Float Filtering: 1 +ReadWrite Texture Tier: 2 +Initialize mono +Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' +Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' +Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56500 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll +Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll +Registered in 0.001693 seconds. +- Loaded All Assemblies, in 0.237 seconds +[usbmuxd] Start listen thread +[usbmuxd] Listen thread started +[usbmuxd] Send listen message +[usbmuxd] Attached: 20 00008103-000870243EEA001E +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.229 seconds +Domain Reload Profiling: 466ms + BeginReloadAssembly (82ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (23ms) + LoadAllAssembliesAndSetupDomain (104ms) + LoadAssemblies (83ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (101ms) + TypeCache.ScanAssembly (92ms) + BuildScriptInfoCaches (0ms) + ResolveRequiredComponents (0ms) + FinalizeReload (229ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (205ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (65ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (39ms) + ProcessInitializeOnLoadAttributes (69ms) + ProcessInitializeOnLoadMethodAttributes (30ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +======================================================================== +Worker process is ready to serve import requests +Import Worker Mode flag is 0x00 +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +- Loaded All Assemblies, in 0.373 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +Package Manager log level set to [2] +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 724ms + BeginReloadAssembly (72ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (20ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (256ms) + LoadAssemblies (159ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (125ms) + TypeCache.Refresh (99ms) + TypeCache.ScanAssembly (89ms) + BuildScriptInfoCaches (18ms) + ResolveRequiredComponents (5ms) + FinalizeReload (352ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (191ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler +Launched and connected shader compiler UnityShaderCompiler after 0.15 seconds +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6157 unused Assets / (5.8 MB). Loaded Objects now: 6718. +Memory consumption went from 141.6 MB to 135.8 MB. +Total: 5.102791 ms (FindLiveObjects: 0.505500 ms CreateObjectMapping: 0.121292 ms MarkObjects: 3.106000 ms DeleteObjects: 1.369791 ms) + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6718. +Memory consumption went from 136.6 MB to 131.1 MB. +Total: 10.507542 ms (FindLiveObjects: 0.283291 ms CreateObjectMapping: 0.176958 ms MarkObjects: 8.783209 ms DeleteObjects: 1.262875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x17ce8f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.382 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 732ms + BeginReloadAssembly (107ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (25ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (233ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (9ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.6 MB). Loaded Objects now: 6720. +Memory consumption went from 145.2 MB to 139.6 MB. +Total: 4.179625 ms (FindLiveObjects: 0.258625 ms CreateObjectMapping: 0.102375 ms MarkObjects: 2.823167 ms DeleteObjects: 0.995084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6720. +Memory consumption went from 139.1 MB to 133.5 MB. +Total: 4.784625 ms (FindLiveObjects: 0.252875 ms CreateObjectMapping: 0.109000 ms MarkObjects: 2.962042 ms DeleteObjects: 1.460292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f763000 may have been prematurely finalized +- Loaded All Assemblies, in 0.335 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.331 seconds +Domain Reload Profiling: 668ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (209ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (332ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.6 MB). Loaded Objects now: 6722. +Memory consumption went from 145.2 MB to 139.6 MB. +Total: 4.158916 ms (FindLiveObjects: 0.246542 ms CreateObjectMapping: 0.103542 ms MarkObjects: 2.765500 ms DeleteObjects: 1.043000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16fa1f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.319 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 658ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (191ms) + LoadAssemblies (125ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (3.3 MB). Loaded Objects now: 6724. +Memory consumption went from 145.2 MB to 141.8 MB. +Total: 5.227541 ms (FindLiveObjects: 0.296500 ms CreateObjectMapping: 0.112375 ms MarkObjects: 3.781000 ms DeleteObjects: 1.037375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6724. +Memory consumption went from 139.1 MB to 133.6 MB. +Total: 5.915500 ms (FindLiveObjects: 0.276333 ms CreateObjectMapping: 0.102167 ms MarkObjects: 4.062041 ms DeleteObjects: 1.474792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f5bf000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 691ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (208ms) + LoadAssemblies (135ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.9 MB). Loaded Objects now: 6726. +Memory consumption went from 145.2 MB to 140.3 MB. +Total: 4.597833 ms (FindLiveObjects: 0.275292 ms CreateObjectMapping: 0.101083 ms MarkObjects: 2.947875 ms DeleteObjects: 1.273291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f5bf000 may have been prematurely finalized +- Loaded All Assemblies, in 0.318 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.330 seconds +Domain Reload Profiling: 650ms + BeginReloadAssembly (89ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (32ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (194ms) + LoadAssemblies (127ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (330ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (269ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.2 MB). Loaded Objects now: 6728. +Memory consumption went from 145.2 MB to 141.1 MB. +Total: 4.774708 ms (FindLiveObjects: 0.299292 ms CreateObjectMapping: 0.113625 ms MarkObjects: 3.111709 ms DeleteObjects: 1.249584 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.7 MB). Loaded Objects now: 6728. +Memory consumption went from 139.2 MB to 133.4 MB. +Total: 6.589458 ms (FindLiveObjects: 0.265208 ms CreateObjectMapping: 0.120458 ms MarkObjects: 4.821250 ms DeleteObjects: 1.382250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f5bf000 may have been prematurely finalized +- Loaded All Assemblies, in 0.345 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.332 seconds +Domain Reload Profiling: 680ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (216ms) + LoadAssemblies (139ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (333ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (271ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.2 MB). Loaded Objects now: 6730. +Memory consumption went from 145.2 MB to 140.0 MB. +Total: 3.906459 ms (FindLiveObjects: 0.247417 ms CreateObjectMapping: 0.104625 ms MarkObjects: 2.639958 ms DeleteObjects: 0.914125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.321 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.333 seconds +Domain Reload Profiling: 656ms + BeginReloadAssembly (87ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (198ms) + LoadAssemblies (129ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (333ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (271ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6732. +Memory consumption went from 145.2 MB to 139.8 MB. +Total: 4.798000 ms (FindLiveObjects: 0.262291 ms CreateObjectMapping: 0.105542 ms MarkObjects: 3.100042 ms DeleteObjects: 1.329750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (4.8 MB). Loaded Objects now: 6732. +Memory consumption went from 139.1 MB to 134.4 MB. +Total: 5.364667 ms (FindLiveObjects: 0.406375 ms CreateObjectMapping: 0.109417 ms MarkObjects: 3.651375 ms DeleteObjects: 1.197209 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.351 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.330 seconds +Domain Reload Profiling: 683ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (218ms) + LoadAssemblies (147ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (330ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (266ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (60ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6734. +Memory consumption went from 145.2 MB to 139.8 MB. +Total: 4.059625 ms (FindLiveObjects: 0.238625 ms CreateObjectMapping: 0.117208 ms MarkObjects: 2.521334 ms DeleteObjects: 1.182167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.330 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 675ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (204ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (13ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.4 MB). Loaded Objects now: 6736. +Memory consumption went from 145.2 MB to 140.8 MB. +Total: 4.888875 ms (FindLiveObjects: 0.275583 ms CreateObjectMapping: 0.101917 ms MarkObjects: 3.290166 ms DeleteObjects: 1.221000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.2 MB). Loaded Objects now: 6736. +Memory consumption went from 139.1 MB to 133.9 MB. +Total: 6.596833 ms (FindLiveObjects: 0.279917 ms CreateObjectMapping: 0.107708 ms MarkObjects: 4.805209 ms DeleteObjects: 1.403750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.377 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.361 seconds +Domain Reload Profiling: 740ms + BeginReloadAssembly (108ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (27ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (224ms) + LoadAssemblies (153ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (361ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (294ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.7 MB). Loaded Objects now: 6738. +Memory consumption went from 145.2 MB to 139.5 MB. +Total: 4.865875 ms (FindLiveObjects: 0.271250 ms CreateObjectMapping: 0.108625 ms MarkObjects: 3.041500 ms DeleteObjects: 1.444167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.323 seconds +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 669ms + BeginReloadAssembly (88ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (200ms) + LoadAssemblies (128ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.3 MB). Loaded Objects now: 6740. +Memory consumption went from 145.2 MB to 140.9 MB. +Total: 4.667291 ms (FindLiveObjects: 0.372791 ms CreateObjectMapping: 0.109000 ms MarkObjects: 3.101875 ms DeleteObjects: 1.082583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.3 MB). Loaded Objects now: 6740. +Memory consumption went from 139.2 MB to 133.9 MB. +Total: 5.346916 ms (FindLiveObjects: 0.264417 ms CreateObjectMapping: 0.135125 ms MarkObjects: 3.739250 ms DeleteObjects: 1.207667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.334 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 679ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (203ms) + LoadAssemblies (127ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.9 MB). Loaded Objects now: 6742. +Memory consumption went from 145.2 MB to 139.4 MB. +Total: 4.690667 ms (FindLiveObjects: 0.261708 ms CreateObjectMapping: 0.103042 ms MarkObjects: 2.804584 ms DeleteObjects: 1.521000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.331 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.335 seconds +Domain Reload Profiling: 669ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (202ms) + LoadAssemblies (137ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (335ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (65ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6744. +Memory consumption went from 145.2 MB to 139.9 MB. +Total: 5.227917 ms (FindLiveObjects: 0.271208 ms CreateObjectMapping: 0.101042 ms MarkObjects: 3.413083 ms DeleteObjects: 1.442333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (3.7 MB). Loaded Objects now: 6744. +Memory consumption went from 139.2 MB to 135.5 MB. +Total: 5.659542 ms (FindLiveObjects: 0.284250 ms CreateObjectMapping: 0.110000 ms MarkObjects: 4.113042 ms DeleteObjects: 1.152084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.357 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 711ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (230ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.3 MB). Loaded Objects now: 6746. +Memory consumption went from 145.2 MB to 139.9 MB. +Total: 4.782459 ms (FindLiveObjects: 0.293208 ms CreateObjectMapping: 0.113875 ms MarkObjects: 3.089000 ms DeleteObjects: 1.285875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.325 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.333 seconds +Domain Reload Profiling: 660ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (197ms) + LoadAssemblies (128ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (333ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.4 MB). Loaded Objects now: 6748. +Memory consumption went from 145.2 MB to 139.8 MB. +Total: 4.881042 ms (FindLiveObjects: 0.272125 ms CreateObjectMapping: 0.104916 ms MarkObjects: 2.989459 ms DeleteObjects: 1.514208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (4.0 MB). Loaded Objects now: 6748. +Memory consumption went from 139.1 MB to 135.2 MB. +Total: 13.665625 ms (FindLiveObjects: 0.314334 ms CreateObjectMapping: 0.103000 ms MarkObjects: 11.788208 ms DeleteObjects: 1.459583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.72 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6748. +Memory consumption went from 139.1 MB to 133.5 MB. +Total: 20.675875 ms (FindLiveObjects: 0.343167 ms CreateObjectMapping: 0.140875 ms MarkObjects: 18.791042 ms DeleteObjects: 1.400375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.5 MB). Loaded Objects now: 6748. +Memory consumption went from 139.2 MB to 133.7 MB. +Total: 4.270542 ms (FindLiveObjects: 0.266083 ms CreateObjectMapping: 0.101708 ms MarkObjects: 2.765625 ms DeleteObjects: 1.136834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +[Licensing::Client] Successfully resolved entitlement details +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.402 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 764ms + BeginReloadAssembly (131ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (235ms) + LoadAssemblies (146ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (120ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (359ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (292ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.1 MB). Loaded Objects now: 6750. +Memory consumption went from 145.2 MB to 140.1 MB. +Total: 4.504084 ms (FindLiveObjects: 0.271417 ms CreateObjectMapping: 0.103375 ms MarkObjects: 2.981459 ms DeleteObjects: 1.147250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.331 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.329 seconds +Domain Reload Profiling: 662ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (204ms) + LoadAssemblies (136ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (329ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (268ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (63ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (4.0 MB). Loaded Objects now: 6752. +Memory consumption went from 145.2 MB to 141.2 MB. +Total: 4.751750 ms (FindLiveObjects: 0.273125 ms CreateObjectMapping: 0.100917 ms MarkObjects: 3.101542 ms DeleteObjects: 1.275750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.6 MB). Loaded Objects now: 6752. +Memory consumption went from 139.2 MB to 133.6 MB. +Total: 4.716416 ms (FindLiveObjects: 0.267833 ms CreateObjectMapping: 0.101167 ms MarkObjects: 3.039166 ms DeleteObjects: 1.307667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 688ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (209ms) + LoadAssemblies (136ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (5ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.8 MB). Loaded Objects now: 6754. +Memory consumption went from 145.3 MB to 139.5 MB. +Total: 4.834000 ms (FindLiveObjects: 0.295459 ms CreateObjectMapping: 0.116875 ms MarkObjects: 3.203875 ms DeleteObjects: 1.217333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f64b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.381 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for iOS target not found +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 736ms + BeginReloadAssembly (129ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (54ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (216ms) + LoadAssemblies (143ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6155 unused Assets / (5.1 MB). Loaded Objects now: 6756. +Memory consumption went from 145.2 MB to 140.1 MB. +Total: 4.068583 ms (FindLiveObjects: 0.250167 ms CreateObjectMapping: 0.101333 ms MarkObjects: 2.679333 ms DeleteObjects: 1.037458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6148 unused Assets / (5.4 MB). Loaded Objects now: 6756. +Memory consumption went from 139.1 MB to 133.7 MB. +Total: 18.091375 ms (FindLiveObjects: 0.413959 ms CreateObjectMapping: 0.141000 ms MarkObjects: 16.288625 ms DeleteObjects: 1.247375 ms) + +Prepare: number of updated asset objects reloaded= 0 +[usbmuxd] Detached: 20 00008103-000870243EEA001E +[usbmuxd] Attached: 24 00008130-000A254634D8001C diff --git a/Logs/shadercompiler-AssetImportWorker0-0.log b/Logs/shadercompiler-AssetImportWorker0-0.log index cdb58bf29..8fdb94b21 100644 --- a/Logs/shadercompiler-AssetImportWorker0-0.log +++ b/Logs/shadercompiler-AssetImportWorker0-0.log @@ -1,3 +1,6 @@ Base path: '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents', plugins path '/Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines' Cmd: initializeCompiler +Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) + +Quitting shader compiler process diff --git a/Logs/shadercompiler-AssetImportWorker2-0.log b/Logs/shadercompiler-AssetImportWorker2-0.log new file mode 100644 index 000000000..cdb58bf29 --- /dev/null +++ b/Logs/shadercompiler-AssetImportWorker2-0.log @@ -0,0 +1,3 @@ +Base path: '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents', plugins path '/Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines' +Cmd: initializeCompiler + diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 915eb31fe..1c6759f1c 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -15,9 +15,9 @@ TagManager: - - Ground - Block - - Monster - - - - + - Player + - Collage + - Enemy - - - diff --git a/Temp/Burst/burst-aot0dhp1cd4.qog/lib_burst_generated_part_89425a97f3f500fa810ad03f0c382542.gbc b/Temp/Burst/burst-aot0dhp1cd4.qog/lib_burst_generated_part_89425a97f3f500fa810ad03f0c382542.gbc new file mode 100644 index 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b07143661..d201f077a 100644 Binary files a/Temp/__Backupscenes/0.backup and b/Temp/__Backupscenes/0.backup differ diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index bb595acca..6c7f13def 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,35 +6,35 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedSceneGuid-0: - value: 52570c5103070c585b5a547649775b40434e4c292a7127352c704a37e4e6676f - flags: 0 - RecentlyUsedSceneGuid-1: value: 5a08575f5207595a0f5d59741173094444164f7d7d2a23317c7a4465bbe1646d flags: 0 - RecentlyUsedSceneGuid-2: + RecentlyUsedSceneGuid-1: value: 5a50500507015a02540b5b24467709164f1519737d7b74362f2c4a60b1b36560 flags: 0 - RecentlyUsedSceneGuid-3: + RecentlyUsedSceneGuid-2: value: 5a07065e5757590c0f0b547544770c16404e4078752974312f2f4862bab06160 flags: 0 - RecentlyUsedSceneGuid-4: + RecentlyUsedSceneGuid-3: value: 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index d17a1915d..21a54ae6e 100644 --- a/UserSettings/Layouts/default-6000.dwlt +++ b/UserSettings/Layouts/default-6000.dwlt @@ -598,10 +598,10 @@ MonoBehaviour: m_MinSize: {x: 100, y: 100} m_MaxSize: {x: 4000, y: 4000} m_TitleContent: - m_Text: "\uC560\uB2C8\uBA54\uC774\uD130" + m_Text: Animator m_Image: {fileID: -1673928668082335149, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: - m_TextWithWhitespace: "\uC560\uB2C8\uBA54\uC774\uD130\u200B" + m_TextWithWhitespace: "Animator\u200B" m_Pos: serializedVersion: 2 x: 684 @@ -687,10 +687,10 @@ MonoBehaviour: m_MinSize: {x: 200, y: 200} m_MaxSize: {x: 4000, y: 4000} m_TitleContent: - m_Text: "\uC52C" + m_Text: Scene m_Image: {fileID: 2593428753322112591, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: - m_TextWithWhitespace: "\uC52C\u200B" + m_TextWithWhitespace: "Scene\u200B" m_Pos: serializedVersion: 2 x: 0 @@ -1368,10 +1368,10 @@ MonoBehaviour: m_MinSize: {x: 200, y: 200} m_MaxSize: {x: 4000, y: 4000} m_TitleContent: - m_Text: "\uAC8C\uC784" + m_Text: Game m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: - m_TextWithWhitespace: "\uAC8C\uC784\u200B" + m_TextWithWhitespace: "Game\u200B" m_Pos: serializedVersion: 2 x: 0 @@ -1471,10 +1471,10 @@ MonoBehaviour: m_MinSize: {x: 50, y: 50} m_MaxSize: {x: 4000, y: 4000} m_TitleContent: - m_Text: "\uC560\uB2C8\uBA54\uC774\uC158 " + m_Text: Animation m_Image: {fileID: -8166618308981325432, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: - m_TextWithWhitespace: "\uC560\uB2C8\uBA54\uC774\uC158 \u200B" + m_TextWithWhitespace: "Animation\u200B" m_Pos: serializedVersion: 2 x: -1920 @@ -1510,10 +1510,10 @@ MonoBehaviour: m_MinSize: {x: 200, y: 200} m_MaxSize: {x: 4000, y: 4000} m_TitleContent: - m_Text: "\uACC4\uCE35 \uAD6C\uC870" + m_Text: Hierarchy m_Image: {fileID: 7966133145522015247, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: - m_TextWithWhitespace: "\uACC4\uCE35 \uAD6C\uC870\u200B" + m_TextWithWhitespace: "Hierarchy\u200B" m_Pos: serializedVersion: 2 x: 1 @@ -1576,10 +1576,10 @@ MonoBehaviour: m_MinSize: {x: 230, y: 250} m_MaxSize: {x: 10000, y: 10000} m_TitleContent: - m_Text: "\uD504\uB85C\uC81D\uD2B8" + m_Text: Project m_Image: {fileID: -5467254957812901981, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: - m_TextWithWhitespace: "\uD504\uB85C\uC81D\uD2B8\u200B" + m_TextWithWhitespace: "Project\u200B" m_Pos: serializedVersion: 2 x: 1 @@ -1627,7 +1627,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 79} m_SelectedIDs: 6aad0000 m_LastClickedID: 44394 - m_ExpandedIDs: 0000000062ad000064ad000066ad000068ad00006aad00006cad00006ead000070ad0000 + m_ExpandedIDs: 000000009cb000009eb00000a0b00000a2b00000a4b00000a6b00000a8b00000aab00000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1656,7 +1656,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: ded4ffff m_LastClickedID: 0 - m_ExpandedIDs: 0000000062ad000064ad000066ad000068ad00006aad00006cad00006ead000070ad0000 + m_ExpandedIDs: 000000009cb000009eb00000a0b00000a2b00000a4b00000a6b00000a8b00000aab00000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1712,10 +1712,10 @@ MonoBehaviour: m_MinSize: {x: 275, y: 50} m_MaxSize: {x: 4000, y: 4000} m_TitleContent: - m_Text: "\uC778\uC2A4\uD399\uD130" + m_Text: Inspector m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: - m_TextWithWhitespace: "\uC778\uC2A4\uD399\uD130\u200B" + m_TextWithWhitespace: "Inspector\u200B" m_Pos: serializedVersion: 2 x: 1 @@ -1761,10 +1761,10 @@ MonoBehaviour: m_MinSize: {x: 300, y: 360} m_MaxSize: {x: 4000, y: 4000} m_TitleContent: - m_Text: "\uB0B4\uBE44\uAC8C\uC774\uC158 " + m_Text: Navigation m_Image: {fileID: 2800000, guid: df6a6289992d3406cb4cad0c522e4adf, type: 2} m_Tooltip: - m_TextWithWhitespace: "\uB0B4\uBE44\uAC8C\uC774\uC158 \u200B" + m_TextWithWhitespace: "Navigation\u200B" m_Pos: serializedVersion: 2 x: 1543 @@ -1797,10 +1797,10 @@ MonoBehaviour: m_MinSize: {x: 100, y: 100} m_MaxSize: {x: 4000, y: 4000} m_TitleContent: - m_Text: "\uCF58\uC194" + m_Text: Console m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: - m_TextWithWhitespace: "\uCF58\uC194\u200B" + m_TextWithWhitespace: "Console\u200B" m_Pos: serializedVersion: 2 x: 1 diff --git a/UserSettings/Search.settings b/UserSettings/Search.settings index f18218c90..60db25b25 100644 --- a/UserSettings/Search.settings +++ b/UserSettings/Search.settings @@ -9,9 +9,9 @@ onBoardingDoNotAskAgain = false showPackageIndexes = false showStatusBar = false scopes = { - "picker_window_position_offset.00000000" = "-233;329;320;550" + "picker_window_position_offset.00000000" = "-232.5;329;320;550" "picker_visibility_flags.00000000" = "0" - "picker_item_size.00000000" = "1" + "picker_item_size.00000000" = "32" "picker_inspector.00000000" = "0" } providers = { diff --git a/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache b/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache index 25f1429ca..e83744b5c 100644 Binary files a/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache and b/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache differ diff --git a/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache b/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache index 9a6e1b18d..dad022118 100644 Binary files a/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache and b/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache differ