1. ResourceManager에서 오타 발견해서 수정
This commit is contained in:
SEAN-59 2025-09-24 00:46:15 +09:00
parent 14514010f8
commit b2f82b0d58
32 changed files with 3710 additions and 3688 deletions

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@ -21,7 +21,7 @@ public class ResourceManager: IManager
}
// 캐싱된게 있으면 그걸 반환
if (_resources.TryGetValue(path, out Object cachedResource)) return cachedResourcㅎ드e as T;
if (_resources.TryGetValue(path, out Object cachedResource)) return cachedResource as T;
// 새로 로드
T resource = Resources.Load<T>(path);

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@ -1 +1 @@
[{"Port":53770,"SolutionName":"Practice_Unity","ProtocolGuid":"ca1ba338-cca4-4e4d-8a49-b08f8e521651"}]
[{"Port":55203,"SolutionName":"Practice_Unity","ProtocolGuid":"ca1ba338-cca4-4e4d-8a49-b08f8e521651"}]

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@ -1 +1 @@
{"m_ScrollY":0.0,"m_ExpandedSceneGameObjectInstanceIDs":[],"m_LastClickedInstanceID":0,"m_OpenSceneGUIDs":[]}
{"m_ScrollY":0.0,"m_ExpandedSceneGameObjectInstanceIDs":[-1260],"m_LastClickedInstanceID":0,"m_OpenSceneGUIDs":["99c9720ab356a0642a771bea13969a05"]}

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@ -470,3 +470,275 @@ Memory consumption went from 141.0 MB to 135.2 MB.
Total: 27.403208 ms (FindLiveObjects: 0.426875 ms CreateObjectMapping: 0.238541 ms MarkObjects: 24.170000 ms DeleteObjects: 2.567166 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.51 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6144 unused Assets / (4.2 MB). Loaded Objects now: 6736.
Memory consumption went from 141.1 MB to 136.9 MB.
Total: 32.524125 ms (FindLiveObjects: 0.551166 ms CreateObjectMapping: 0.295834 ms MarkObjects: 29.519542 ms DeleteObjects: 2.157083 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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Type: ULF
Expiration: 2025-10-30T14:47:10Z
[Licensing::Module] License group:
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Product: Unity Personal
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Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-30T14:47:10Z
[Licensing::Module] License group:
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Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Thread 0x16f89b000 may have been prematurely finalized
- Loaded All Assemblies, in 0.666 seconds
Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
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ExecutionOrderSort2 (0ms)
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6151 unused Assets / (3.2 MB). Loaded Objects now: 6738.
Memory consumption went from 156.3 MB to 153.0 MB.
Total: 8.603750 ms (FindLiveObjects: 0.362375 ms CreateObjectMapping: 0.231625 ms MarkObjects: 5.127042 ms DeleteObjects: 2.882041 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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Begin MonoManager ReloadAssembly
Thread 0x16f89b000 may have been prematurely finalized
- Loaded All Assemblies, in 0.557 seconds
Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.752 seconds
Domain Reload Profiling: 1312ms
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ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
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RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (17ms)
LoadAllAssembliesAndSetupDomain (354ms)
LoadAssemblies (239ms)
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ExecutionOrderSort2 (0ms)
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6151 unused Assets / (5.0 MB). Loaded Objects now: 6740.
Memory consumption went from 156.3 MB to 151.3 MB.
Total: 7.317500 ms (FindLiveObjects: 0.317459 ms CreateObjectMapping: 0.193583 ms MarkObjects: 4.781792 ms DeleteObjects: 2.024208 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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Begin MonoManager ReloadAssembly
Thread 0x16f89b000 may have been prematurely finalized
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Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.747 seconds
Domain Reload Profiling: 1317ms
BeginReloadAssembly (155ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
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initialDomainReloadingComplete (20ms)
LoadAllAssembliesAndSetupDomain (348ms)
LoadAssemblies (232ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (159ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
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ExecutionOrderSort2 (0ms)
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.45 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6151 unused Assets / (5.3 MB). Loaded Objects now: 6742.
Memory consumption went from 156.3 MB to 150.9 MB.
Total: 7.761584 ms (FindLiveObjects: 0.337875 ms CreateObjectMapping: 0.233584 ms MarkObjects: 5.299375 ms DeleteObjects: 1.889125 ms)
Prepare: number of updated asset objects reloaded= 0

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@ -462,3 +462,275 @@ Memory consumption went from 140.1 MB to 134.4 MB.
Total: 27.477625 ms (FindLiveObjects: 0.405084 ms CreateObjectMapping: 0.233125 ms MarkObjects: 24.119000 ms DeleteObjects: 2.719625 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6144 unused Assets / (4.2 MB). Loaded Objects now: 6734.
Memory consumption went from 140.0 MB to 135.9 MB.
Total: 32.309125 ms (FindLiveObjects: 0.550625 ms CreateObjectMapping: 0.299583 ms MarkObjects: 29.216542 ms DeleteObjects: 2.241334 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-30T14:47:10Z
[Licensing::Module] License group:
Id: 14569339450714-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-30T14:47:10Z
[Licensing::Module] License group:
Id: 14569339450714-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Thread 0x16f04b000 may have been prematurely finalized
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Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1453ms
BeginReloadAssembly (217ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (12ms)
BackupInstance (0ms)
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ProcessInitializeOnLoadAttributes (425ms)
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ExecutionOrderSort2 (0ms)
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6151 unused Assets / (3.3 MB). Loaded Objects now: 6736.
Memory consumption went from 155.4 MB to 152.1 MB.
Total: 7.761459 ms (FindLiveObjects: 0.360042 ms CreateObjectMapping: 0.193125 ms MarkObjects: 5.229459 ms DeleteObjects: 1.977667 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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Thread 0x16f04b000 may have been prematurely finalized
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Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
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Domain Reload Profiling: 1418ms
BeginReloadAssembly (149ms)
ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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initialDomainReloadingComplete (19ms)
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LoadAssemblies (245ms)
RebuildTransferFunctionScriptingTraits (0ms)
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6151 unused Assets / (5.1 MB). Loaded Objects now: 6738.
Memory consumption went from 155.3 MB to 150.2 MB.
Total: 7.275459 ms (FindLiveObjects: 0.337292 ms CreateObjectMapping: 0.208125 ms MarkObjects: 4.773625 ms DeleteObjects: 1.955750 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Thread 0x16f04b000 may have been prematurely finalized
- Loaded All Assemblies, in 0.603 seconds
Refreshing native plugins compatible for Editor in 0.47 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.792 seconds
Domain Reload Profiling: 1398ms
BeginReloadAssembly (157ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (374ms)
LoadAssemblies (236ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (181ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (152ms)
ResolveRequiredComponents (11ms)
FinalizeReload (792ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (668ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (25ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (160ms)
ProcessInitializeOnLoadAttributes (431ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6151 unused Assets / (5.6 MB). Loaded Objects now: 6740.
Memory consumption went from 155.3 MB to 149.7 MB.
Total: 7.767167 ms (FindLiveObjects: 0.334750 ms CreateObjectMapping: 0.259791 ms MarkObjects: 4.907750 ms DeleteObjects: 2.264208 ms)
Prepare: number of updated asset objects reloaded= 0

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