diff --git a/Assembly-CSharp-Editor.csproj b/Assembly-CSharp-Editor.csproj
index 67d99b70a..f8a7ef9a6 100644
--- a/Assembly-CSharp-Editor.csproj
+++ b/Assembly-CSharp-Editor.csproj
@@ -425,47 +425,53 @@
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/Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
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+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.visualscripting@6279e2b7c485/Runtime/VisualScripting.Flow/Dependencies/NCalc/Unity.VisualScripting.Antlr3.Runtime.dll
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/Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll
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+ /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/Unity.Android.Types.dll
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/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/UnityEngine.TestRunner.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.TextMeshPro.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.AI.Navigation.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.AI.Navigation.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Timeline.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Timeline.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.AI.Navigation.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.AI.Navigation.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/PPv2URPConverters.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/PPv2URPConverters.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.2D.Runtime.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.2D.Runtime.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Searcher.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Searcher.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Burst.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Burst.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.Core.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Rendering.LightTransport.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Rendering.LightTransport.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Rider.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Rider.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.AI.Navigation.Editor.ConversionSystem.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.AI.Navigation.Editor.ConversionSystem.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Collections.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Collections.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.InputSystem.ForUI.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.InputSystem.ForUI.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.GPUDriven.Runtime.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.GPUDriven.Runtime.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Mathematics.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Mathematics.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/UnityEngine.UI.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/UnityEngine.UI.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Multiplayer.Center.Common.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Multiplayer.Center.Common.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Burst.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Burst.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Rendering.LightTransport.Runtime.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Rendering.LightTransport.Runtime.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.State.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.State.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Collections.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Collections.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Shared.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Shared.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.InputSystem.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.InputSystem.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/UnityEditor.UI.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/UnityEditor.UI.dll
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 179b45203..06f99abfc 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -47,7 +47,6 @@
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@@ -62,10 +61,13 @@
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+
+
@@ -92,7 +94,6 @@
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@@ -471,22 +472,22 @@
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- /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.collections@d49facba0036/Unity.Collections.Tests/System.IO.Hashing/System.IO.Hashing.dll
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+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/PackageCache/com.unity.visualscripting@6279e2b7c485/Runtime/VisualScripting.Flow/Dependencies/NCalc/Unity.VisualScripting.Antlr3.Runtime.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/PackageCache/com.unity.nuget.mono-cecil@d78732e851eb/Mono.Cecil.dll
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/Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll
@@ -497,6 +498,12 @@
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+ /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/Unity.Android.Types.dll
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+ /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/Unity.Android.Gradle.dll
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/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.TextMeshPro.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.TextMeshPro.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.AI.Navigation.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.AI.Navigation.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.AI.Navigation.Updater.dll
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- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Timeline.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Timeline.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.AI.Navigation.Editor.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.AI.Navigation.Editor.dll
- /Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/PPv2URPConverters.dll
+ /Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/PPv2URPConverters.dll
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GameObject:
m_CorrespondingSourceObject: {fileID: 8624529855875019442, guid: 9208ffa390ccf4bd5932dd01eb70dc4b, type: 3}
@@ -1427,7 +1624,7 @@ Canvas:
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
- m_AdditionalShaderChannelsFlag: 0
+ m_AdditionalShaderChannelsFlag: 25
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
@@ -1444,7 +1641,8 @@ RectTransform:
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
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+ - {fileID: 803514457}
+ - {fileID: 303194426}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@@ -1903,6 +2101,112 @@ NavMeshObstacle:
m_CarveOnlyStationary: 1
m_Center: {x: 0, y: 0, z: 0}
m_TimeToStationary: 0.5
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diff --git a/Assets/Scripts/Controllers/CameraController.cs b/Assets/Scripts/Controllers/CameraController.cs
index 15dc18ffb..1d4ae05ff 100644
--- a/Assets/Scripts/Controllers/CameraController.cs
+++ b/Assets/Scripts/Controllers/CameraController.cs
@@ -16,7 +16,7 @@ public class CameraController : MonoBehaviour
GameObject _player = null;
[SerializeField]
// 카메라가 플레이어 캐릭터의 발에서 이정도 위치만큼 이동한 곳의 위치를 바라보도록 한다.
- Vector3 _lookAt = new Vector3(0.0f, 1.2f, 0.0f);
+ Vector3 _lookAt = new Vector3(0.0f, 0.0f, 0.0f);
void Start()
@@ -28,12 +28,11 @@ public class CameraController : MonoBehaviour
switch (_cameraMode)
{
case Define.CameraMode.QuarterView:
+ // if (_playerController.IsAttack) return; // 여기 공격 넣어서 하는거 확인하기
Vector3 lookAtPos = _player.transform.position + _lookAt;
-
transform.position = _player.transform.position + _position;
transform.LookAt(lookAtPos);
transform.Rotate(Vector3.right, _verticalFraming, Space.Self);
-
break;
default:
break;
diff --git a/Assets/Scripts/Managers/InputManager.cs b/Assets/Scripts/Managers/InputManager.cs
index e7ee608ad..cf935c285 100644
--- a/Assets/Scripts/Managers/InputManager.cs
+++ b/Assets/Scripts/Managers/InputManager.cs
@@ -12,8 +12,8 @@ public class InputManager: IManager
// 조이스틱의 이동을 담당하는 액션
public Action MoveAction = null;
- public VirtualJoystick JoyStick { get; set; }
- public VirtualButtons Buttons { get; set; }
+ public Joystick JoyStick { get; set; }
+ public Button_Action Buttons { get; set; }
private InputActions _action;
diff --git a/Assets/Scripts/Scenes/GameScene.cs b/Assets/Scripts/Scenes/GameScene.cs
index de9a29065..026bbf2d1 100644
--- a/Assets/Scripts/Scenes/GameScene.cs
+++ b/Assets/Scripts/Scenes/GameScene.cs
@@ -10,8 +10,8 @@ public class GameScene : BaseScene
base.Init();
_sceneType = Define.Scene.Game;
- Manager.UI.UIList = new List { "ExpBar" , "VirtualJoyStick"};
- var onList = new[] {"ExpBar", "VirtualJoyStick"};
+ Manager.UI.UIList = new List { "ExpBar" , "JoyStick"};
+ var onList = new[] {"ExpBar", "JoyStick"};
foreach (var list in onList)
{
Manager.UI.SwitchOnObject(list, true);
@@ -29,7 +29,7 @@ public class GameScene : BaseScene
void CreateButtons()
{
- VirtualButtons buttons = _canvas.AddComponent();
+ Button_Action buttons = _canvas.AddComponent();
// if (buttons != null)
// {
diff --git a/Assets/Scripts/UI/VirtualButtons.cs b/Assets/Scripts/UI/Button_Action.cs
similarity index 96%
rename from Assets/Scripts/UI/VirtualButtons.cs
rename to Assets/Scripts/UI/Button_Action.cs
index 10bbbb9ef..d2f8431b4 100644
--- a/Assets/Scripts/UI/VirtualButtons.cs
+++ b/Assets/Scripts/UI/Button_Action.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
-public class VirtualButtons : MonoBehaviour
+public class Button_Action : MonoBehaviour
{
private Button _attackButton;
private Button[] _skillButtons = new Button[3];
@@ -32,7 +32,7 @@ public class VirtualButtons : MonoBehaviour
void CreateAttackButtons()
{
- GameObject ButtonObj = Manager.Resource.Instantiate("Prefabs/UI/VirtualButton", transform);
+ GameObject ButtonObj = Manager.Resource.Instantiate("Prefabs/UI/Button_Action", transform);
ButtonObj.name = "AttackButton";
_attackButton = ButtonObj.GetComponent