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1. UIButton.cs 파일 하나로 버튼 동작 청사진 만들기 - 씬 <> UI매니저 <> 버튼 <> 인풋 매니저 <> 컨트롤러
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<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Burst.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Burst.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Core.Editor">
|
<Reference Include="Unity.VisualScripting.Core.Editor">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Multiplayer.Center.Editor">
|
<Reference Include="Unity.Multiplayer.Center.Editor">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rendering.LightTransport.Runtime">
|
<Reference Include="Unity.Rendering.LightTransport.Runtime">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Rendering.LightTransport.Runtime.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Rendering.LightTransport.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.State">
|
<Reference Include="Unity.VisualScripting.State">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.State.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.VisualScripting.State.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.RenderPipelines.Universal.Config.Runtime">
|
<Reference Include="Unity.RenderPipelines.Universal.Config.Runtime">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Collections.Editor">
|
<Reference Include="Unity.Collections.Editor">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.Collections.Editor.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.Collections.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.ShaderGraph.Editor">
|
<Reference Include="Unity.ShaderGraph.Editor">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.RenderPipelines.Core.Editor.Shared">
|
<Reference Include="Unity.RenderPipelines.Core.Editor.Shared">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InputSystem">
|
<Reference Include="Unity.InputSystem">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>/Users/seankim/1.Program/7. Unity/Practice_Unity/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>/Users/ta9/DEV/Study/Practice_Unity/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
|
||||||
|
|
@ -34,6 +34,7 @@ public partial class PlayerController : MonoBehaviour, IDamageable
|
||||||
AI
|
AI
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
// 이벤트
|
// 이벤트
|
||||||
public event Action<int, float, float> OnExpChanged;
|
public event Action<int, float, float> OnExpChanged;
|
||||||
|
|
||||||
|
|
@ -114,23 +115,12 @@ public partial class PlayerController : MonoBehaviour, IDamageable
|
||||||
{
|
{
|
||||||
Manager.Input.MoveAction -= OnMove;
|
Manager.Input.MoveAction -= OnMove;
|
||||||
Manager.Input.MoveAction += OnMove;
|
Manager.Input.MoveAction += OnMove;
|
||||||
|
|
||||||
|
Manager.Input.RegisterAction("Button_Attack", OnAttack);
|
||||||
|
|
||||||
_magnet.OnGetExp -= OnGetExp;
|
_magnet.OnGetExp -= OnGetExp;
|
||||||
_magnet.OnGetExp += OnGetExp;
|
_magnet.OnGetExp += OnGetExp;
|
||||||
|
|
||||||
// UI가 아직 생성되지 않은 경우, 코루틴을 통해 버튼이 생성될 때까지 대기
|
|
||||||
// StartCoroutine(WaitForButtonsAndSubscribe());
|
|
||||||
|
|
||||||
}
|
}
|
||||||
// private IEnumerator WaitForButtonsAndSubscribe()
|
|
||||||
// {
|
|
||||||
// while (Manager.Input.Buttons == null) yield return null; // 버튼이 생성될 때까지 한 프레임 대기
|
|
||||||
// 버튼이 생성되면 이벤트 등록
|
|
||||||
// Manager.Input.Buttons.OnAttackButtonClicked -= OnAttack;
|
|
||||||
// Manager.Input.Buttons.OnAttackButtonClicked += OnAttack;
|
|
||||||
// Manager.Input.Buttons.OnSkillButtonClicked -= OnSkill;
|
|
||||||
// Manager.Input.Buttons.OnSkillButtonClicked += OnSkill;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// 애니메이터 세팅 (지금은 한 줄 뿐이지만 후에 더 추가될 수도)
|
// 애니메이터 세팅 (지금은 한 줄 뿐이지만 후에 더 추가될 수도)
|
||||||
void SetAnimator()
|
void SetAnimator()
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
@ -11,11 +12,11 @@ public class InputManager: IManager
|
||||||
public Action<Vector2> PointAction = null;
|
public Action<Vector2> PointAction = null;
|
||||||
// 조이스틱의 이동을 담당하는 액션
|
// 조이스틱의 이동을 담당하는 액션
|
||||||
public Action<Vector2> MoveAction = null;
|
public Action<Vector2> MoveAction = null;
|
||||||
|
|
||||||
public Joystick JoyStick { get; set; }
|
|
||||||
// public Button_Action Buttons { get; set; }
|
|
||||||
|
|
||||||
private InputActions _action;
|
private InputActions _action;
|
||||||
|
public Joystick JoyStick { get; set; }
|
||||||
|
|
||||||
|
private Dictionary<string, Action> _registeredActions = new Dictionary<string, Action>();
|
||||||
|
|
||||||
|
|
||||||
bool _pressed = false;
|
bool _pressed = false;
|
||||||
float _pressedTime = 0.0f;
|
float _pressedTime = 0.0f;
|
||||||
|
|
@ -90,6 +91,22 @@ public class InputManager: IManager
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RegisterAction(string name, Action action)
|
||||||
|
{
|
||||||
|
if (!_registeredActions.ContainsKey(name)) _registeredActions[name] = null;
|
||||||
|
UnregisterAction(name, action);
|
||||||
|
_registeredActions[name] += action;
|
||||||
|
}
|
||||||
|
public void UnregisterAction(string name, Action action)
|
||||||
|
{
|
||||||
|
if (_registeredActions.ContainsKey(name)) _registeredActions[name] -= action;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClicked(string name)
|
||||||
|
{
|
||||||
|
if(_registeredActions.TryGetValue(name, out Action action)) action?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
_action.Dispose();
|
_action.Dispose();
|
||||||
|
|
@ -98,5 +115,7 @@ public class InputManager: IManager
|
||||||
|
|
||||||
MoveAction = null;
|
MoveAction = null;
|
||||||
JoyStick = null;
|
JoyStick = null;
|
||||||
|
|
||||||
|
_registeredActions.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -64,10 +64,12 @@ public class UIManager : IManager
|
||||||
instance.SetActive(false);
|
instance.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// T component = instance.GetComponent<T>();
|
T component = instance.GetComponent<T>();
|
||||||
// if (action != null && component is UIButton button) button.Bind(action);
|
// if (action != null && component is UIButton button) button.Bind(action);
|
||||||
|
|
||||||
|
// if (component is UIButton button) Manager.Input.Buttons.Add(name, button);
|
||||||
|
|
||||||
return instance.GetComponent<T>();
|
return component;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region UI Object 특화 메서드
|
#region UI Object 특화 메서드
|
||||||
|
|
|
||||||
|
|
@ -21,7 +21,8 @@ public class GameScene : BaseScene
|
||||||
{
|
{
|
||||||
atkbtn.SetButtonContents(null,"공", false, true);
|
atkbtn.SetButtonContents(null,"공", false, true);
|
||||||
atkbtn.SetButtonRect("Button_Attack", new Vector2(50, 150));
|
atkbtn.SetButtonRect("Button_Attack", new Vector2(50, 150));
|
||||||
atkbtn.Bind(() => Debug.Log("Attack Button Clicked"));
|
atkbtn.OnButtonClicked += Manager.Input.OnClicked;
|
||||||
|
// atkbtn.Bind(() => Debug.Log("Attack Button Clicked"));
|
||||||
}
|
}
|
||||||
|
|
||||||
UIButton defbtn = Manager.UI.SwitchOnObject<UIButton>("Button_Defence", true);
|
UIButton defbtn = Manager.UI.SwitchOnObject<UIButton>("Button_Defence", true);
|
||||||
|
|
@ -35,7 +36,7 @@ public class GameScene : BaseScene
|
||||||
new Vector2(1, 0),
|
new Vector2(1, 0),
|
||||||
new Vector2(0.5f, 0.5f)
|
new Vector2(0.5f, 0.5f)
|
||||||
);
|
);
|
||||||
defbtn.Bind(() => Debug.Log("Defence Button Clicked"));
|
// defbtn.Bind(() => Debug.Log("Defence Button Clicked"));
|
||||||
}
|
}
|
||||||
|
|
||||||
Manager.UI.ExclusiveExpBar();
|
Manager.UI.ExclusiveExpBar();
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,9 @@ public class UIButton: MonoBehaviour
|
||||||
_button.gameObject.name = _name;
|
_button.gameObject.name = _name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public event Action<string> OnButtonClicked;
|
||||||
|
|
||||||
private Button _button;
|
private Button _button;
|
||||||
// 모든 버튼의 백그라운드 동작은 항상
|
// 모든 버튼의 백그라운드 동작은 항상
|
||||||
private Image _background;
|
private Image _background;
|
||||||
|
|
@ -38,7 +40,11 @@ public class UIButton: MonoBehaviour
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
if (_button == null) _button = GetComponent<Button>();
|
if (_button == null)
|
||||||
|
{
|
||||||
|
_button = GetComponent<Button>();
|
||||||
|
_button.onClick.AddListener(() => ClickedButton(Name));
|
||||||
|
}
|
||||||
if (_background == null) _background = transform.Find("BackGround").GetComponent<Image>();
|
if (_background == null) _background = transform.Find("BackGround").GetComponent<Image>();
|
||||||
if (_stackView == null) _stackView = transform.Find("Stack").gameObject;
|
if (_stackView == null) _stackView = transform.Find("Stack").gameObject;
|
||||||
if (_image == null) _image = transform.Find("Stack/Image").GetComponent<Image>();
|
if (_image == null) _image = transform.Find("Stack/Image").GetComponent<Image>();
|
||||||
|
|
@ -122,21 +128,8 @@ public class UIButton: MonoBehaviour
|
||||||
rect.anchoredPosition = anchoredPosition;
|
rect.anchoredPosition = anchoredPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ClickedButton(string buttonName)
|
||||||
// 기존에 바인딩된 액션을 모두 제거하고 새로 바인딩
|
|
||||||
public void Bind(UnityAction action)
|
|
||||||
{
|
{
|
||||||
_button.onClick.RemoveAllListeners();
|
OnButtonClicked?.Invoke(buttonName);
|
||||||
_button.onClick.AddListener(action);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 기존에 바인딩된 액션을 유지하며 바인딩추가
|
|
||||||
public void Add(UnityAction action)
|
|
||||||
{
|
|
||||||
_button.onClick.AddListener(action);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 버튼 클릭 강제 실행
|
|
||||||
// 버튼의 onClick 이벤트에 등록된 모든 리스너를 호출
|
|
||||||
public void Click() => _button.onClick?.Invoke();
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
2267
Assets/_Recovery/0 (5).unity
Normal file
2267
Assets/_Recovery/0 (5).unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/_Recovery/0 (5).unity.meta
Normal file
7
Assets/_Recovery/0 (5).unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ea4e30e9387ff43ba81f5f2e97f7dda7
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
2267
Assets/_Recovery/0 (6).unity
Normal file
2267
Assets/_Recovery/0 (6).unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/_Recovery/0 (6).unity.meta
Normal file
7
Assets/_Recovery/0 (6).unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7bfdfb6ca20d54a61979fd5162ce98f3
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
2267
Assets/_Recovery/0 (7).unity
Normal file
2267
Assets/_Recovery/0 (7).unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/_Recovery/0 (7).unity.meta
Normal file
7
Assets/_Recovery/0 (7).unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: faec880912ddc4b96bf0dbdbbfedf24e
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Library/.DS_Store
vendored
Normal file
BIN
Library/.DS_Store
vendored
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
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Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because one or more lines are too long
Binary file not shown.
|
|
@ -81633,7 +81633,7 @@
|
||||||
"DisplayName": "Writing Assembly-CSharp.rsp",
|
"DisplayName": "Writing Assembly-CSharp.rsp",
|
||||||
"ActionType": "WriteFile",
|
"ActionType": "WriteFile",
|
||||||
"PayloadOffset": 3729201,
|
"PayloadOffset": 3729201,
|
||||||
"PayloadLength": 42759,
|
"PayloadLength": 42761,
|
||||||
"PayloadDebugContentSnippet": "-target:library\n-out:\"Library/",
|
"PayloadDebugContentSnippet": "-target:library\n-out:\"Library/",
|
||||||
"Inputs": [],
|
"Inputs": [],
|
||||||
"InputFlags": [],
|
"InputFlags": [],
|
||||||
|
|
@ -81649,7 +81649,7 @@
|
||||||
"Annotation": "WriteText Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.rsp2",
|
"Annotation": "WriteText Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.rsp2",
|
||||||
"DisplayName": "Writing Assembly-CSharp.rsp2",
|
"DisplayName": "Writing Assembly-CSharp.rsp2",
|
||||||
"ActionType": "WriteFile",
|
"ActionType": "WriteFile",
|
||||||
"PayloadOffset": 3772046,
|
"PayloadOffset": 3772048,
|
||||||
"PayloadLength": 0,
|
"PayloadLength": 0,
|
||||||
"PayloadDebugContentSnippet": "",
|
"PayloadDebugContentSnippet": "",
|
||||||
"Inputs": [],
|
"Inputs": [],
|
||||||
|
|
@ -82006,10 +82006,10 @@
|
||||||
"Assets/Scripts/Movements/Movement_Ground.cs",
|
"Assets/Scripts/Movements/Movement_Ground.cs",
|
||||||
"Assets/Scripts/Scenes/BaseScene.cs",
|
"Assets/Scripts/Scenes/BaseScene.cs",
|
||||||
"Assets/Scripts/Scenes/GameScene.cs",
|
"Assets/Scripts/Scenes/GameScene.cs",
|
||||||
"Assets/Scripts/UI/Button.cs",
|
|
||||||
"Assets/Scripts/UI/Button_Action.cs",
|
"Assets/Scripts/UI/Button_Action.cs",
|
||||||
"Assets/Scripts/UI/ExpBar.cs",
|
"Assets/Scripts/UI/ExpBar.cs",
|
||||||
"Assets/Scripts/UI/Joystick.cs",
|
"Assets/Scripts/UI/Joystick.cs",
|
||||||
|
"Assets/Scripts/UI/UIButton.cs",
|
||||||
"Assets/Scripts/Utils/Define.cs",
|
"Assets/Scripts/Utils/Define.cs",
|
||||||
"Assets/Scripts/Utils/Poolable.cs",
|
"Assets/Scripts/Utils/Poolable.cs",
|
||||||
"Assets/Settings/InputActions.cs",
|
"Assets/Settings/InputActions.cs",
|
||||||
|
|
@ -82788,7 +82788,7 @@
|
||||||
"Annotation": "WriteText Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.dll.mvfrm.rsp",
|
"Annotation": "WriteText Library/Bee/artifacts/900b0aE.dag/Assembly-CSharp.dll.mvfrm.rsp",
|
||||||
"DisplayName": "Writing Assembly-CSharp.dll.mvfrm.rsp",
|
"DisplayName": "Writing Assembly-CSharp.dll.mvfrm.rsp",
|
||||||
"ActionType": "WriteFile",
|
"ActionType": "WriteFile",
|
||||||
"PayloadOffset": 3772141,
|
"PayloadOffset": 3772143,
|
||||||
"PayloadLength": 14885,
|
"PayloadLength": 14885,
|
||||||
"PayloadDebugContentSnippet": "Library/Bee/artifacts/mvdfrm/U",
|
"PayloadDebugContentSnippet": "Library/Bee/artifacts/mvdfrm/U",
|
||||||
"Inputs": [],
|
"Inputs": [],
|
||||||
|
|
|
||||||
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|
|
@ -480,10 +480,10 @@
|
||||||
"Assets/Scripts/Movements/Movement_Ground.cs"
|
"Assets/Scripts/Movements/Movement_Ground.cs"
|
||||||
"Assets/Scripts/Scenes/BaseScene.cs"
|
"Assets/Scripts/Scenes/BaseScene.cs"
|
||||||
"Assets/Scripts/Scenes/GameScene.cs"
|
"Assets/Scripts/Scenes/GameScene.cs"
|
||||||
"Assets/Scripts/UI/Button.cs"
|
|
||||||
"Assets/Scripts/UI/Button_Action.cs"
|
"Assets/Scripts/UI/Button_Action.cs"
|
||||||
"Assets/Scripts/UI/ExpBar.cs"
|
"Assets/Scripts/UI/ExpBar.cs"
|
||||||
"Assets/Scripts/UI/Joystick.cs"
|
"Assets/Scripts/UI/Joystick.cs"
|
||||||
|
"Assets/Scripts/UI/UIButton.cs"
|
||||||
"Assets/Scripts/Utils/Define.cs"
|
"Assets/Scripts/Utils/Define.cs"
|
||||||
"Assets/Scripts/Utils/Poolable.cs"
|
"Assets/Scripts/Utils/Poolable.cs"
|
||||||
"Assets/Settings/InputActions.cs"
|
"Assets/Settings/InputActions.cs"
|
||||||
|
|
|
||||||
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|
|
@ -1,10 +1,10 @@
|
||||||
{ "pid": 35942, "tid": -1, "ph": "M", "name": "process_name", "args": { "name": "netcorerun.dll" } },
|
{ "pid": 35942, "tid": -1, "ph": "M", "name": "process_name", "args": { "name": "netcorerun.dll" } },
|
||||||
{ "pid": 35942, "tid": -1, "ph": "M", "name": "process_sort_index", "args": { "sort_index": "-1" } },
|
{ "pid": 35942, "tid": -1, "ph": "M", "name": "process_sort_index", "args": { "sort_index": "-1" } },
|
||||||
{ "pid": 35942, "tid": 1, "ph": "M", "name": "thread_name", "args": { "name": "" } },
|
{ "pid": 35942, "tid": 1, "ph": "M", "name": "thread_name", "args": { "name": "" } },
|
||||||
{ "pid": 35942, "tid": 1, "ts": 1760364527070035, "dur": 653776, "ph": "X", "name": "BuildProgram", "args": {} },
|
{ "pid": 35942, "tid": 1, "ts": 1760400455243722, "dur": 427029, "ph": "X", "name": "BuildProgram", "args": {} },
|
||||||
{ "pid": 35942, "tid": 1, "ts": 1760364527070968, "dur": 119602, "ph": "X", "name": "BuildProgramContextConstructor", "args": {} },
|
{ "pid": 35942, "tid": 1, "ts": 1760400455244314, "dur": 86729, "ph": "X", "name": "BuildProgramContextConstructor", "args": {} },
|
||||||
{ "pid": 35942, "tid": 1, "ts": 1760364527626846, "dur": 5602, "ph": "X", "name": "OutputData.Write", "args": {} },
|
{ "pid": 35942, "tid": 1, "ts": 1760400455612493, "dur": 2599, "ph": "X", "name": "OutputData.Write", "args": {} },
|
||||||
{ "pid": 35942, "tid": 1, "ts": 1760364527632451, "dur": 91326, "ph": "X", "name": "Backend.Write", "args": {} },
|
{ "pid": 35942, "tid": 1, "ts": 1760400455615095, "dur": 55649, "ph": "X", "name": "Backend.Write", "args": {} },
|
||||||
{ "pid": 35942, "tid": 1, "ts": 1760364527633468, "dur": 61179, "ph": "X", "name": "JsonToString", "args": {} },
|
{ "pid": 35942, "tid": 1, "ts": 1760400455615788, "dur": 41144, "ph": "X", "name": "JsonToString", "args": {} },
|
||||||
{ "pid": 35942, "tid": 1, "ts": 1760364527729655, "dur": 1057, "ph": "X", "name": "", "args": {} },
|
{ "pid": 35942, "tid": 1, "ts": 1760400455674886, "dur": 716, "ph": "X", "name": "", "args": {} },
|
||||||
{ "pid": 35942, "tid": 1, "ts": 1760364527729351, "dur": 1530, "ph": "X", "name": "Write chrome-trace events", "args": {} },
|
{ "pid": 35942, "tid": 1, "ts": 1760400455674666, "dur": 1046, "ph": "X", "name": "Write chrome-trace events", "args": {} },
|
||||||
|
|
|
||||||
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Loading…
Reference in New Issue
Block a user