using System;
namespace UnityEditor.TestRunner.UnityTestProtocol
{
///
/// Represents the data for a test run.
///
[Serializable]
public class TestRunData
{
///
/// The name of the test suite.
///
public string SuiteName;
///
/// The names of the tests in the fixture.
///
public string[] TestsInFixture;
///
/// The duration of the one-time setup.
///
public long OneTimeSetUpDuration;
///
/// The duration of the one-time teardown.
///
public long OneTimeTearDownDuration;
}
}