using System; namespace UnityEditor.TestRunner.UnityTestProtocol { /// /// Represents the data for a test run. /// [Serializable] public class TestRunData { /// /// The name of the test suite. /// public string SuiteName; /// /// The names of the tests in the fixture. /// public string[] TestsInFixture; /// /// The duration of the one-time setup. /// public long OneTimeSetUpDuration; /// /// The duration of the one-time teardown. /// public long OneTimeTearDownDuration; } }