using System;
namespace UnityEngine.TestTools
{
///
/// Represents the different test modes that can be included in a test run.
///
[Flags]
public enum TestMode
{
///
/// No test modes included.
///
None = 0,
///
/// Edit mode tests are included.
///
EditMode = 1 << 0,
///
/// Play mode tests are included.
///
PlayMode = 1 << 1,
///
/// Player tests are included.
///
Player = 1 << 2,
}
}