using System; namespace UnityEngine.TestTools { /// /// Represents the different test modes that can be included in a test run. /// [Flags] public enum TestMode { /// /// No test modes included. /// None = 0, /// /// Edit mode tests are included. /// EditMode = 1 << 0, /// /// Play mode tests are included. /// PlayMode = 1 << 1, /// /// Player tests are included. /// Player = 1 << 2, } }