using System;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
///
/// 원하는 스크립트에서 메서드 만들고 {버튼}.Bind(메서드) 하면 클릭시 메서드 실행
///
public class UIButton: MonoBehaviour
{
private string _name;
public string Name
{
get { return _name; }
private set
{
_name = value;
_button.gameObject.name = _name;
}
}
public event Action OnButtonClicked;
private Button _button;
// 모든 버튼의 백그라운드 동작은 항상
private Image _background;
private GameObject _stackView;
private Image _image;
private TextMeshProUGUI _text;
public enum Button_Objects
{
Button,
BackGround,
Stack,
Image,
Text,
};
private void Awake()
{
if (_button == null)
{
_button = GetComponent();
_button.onClick.AddListener(() => ClickedButton(Name));
}
if (_background == null) _background = transform.Find("BackGround").GetComponent();
if (_stackView == null) _stackView = transform.Find("Stack").gameObject;
if (_image == null) _image = transform.Find("Stack/Image").GetComponent();
if (_text == null) _text = transform.Find("Stack/Text").GetComponent();
}
///
/// 각 오브젝트는 부모에 꽉 채우고 네 방향에 각각 다른 패딩의 값으로 이미지를 구분한다.
///
/// 크기를 변경할 버튼의 오브젝트
/// 왼쪽 패딩
/// 오른쪽 패딩
/// 위쪽 패딩
/// 아래쪽 패딩
public void SetObjectSize(Button_Objects target, Vector2 size = default, float left = 0f, float right = 0f, float top = 0f, float bottom = 0f)
{
RectTransform rect = null;
switch (target)
{
case Button_Objects.Button:
rect = _button.GetComponent();
break;
case Button_Objects.BackGround:
rect = _background.GetComponent();
break;
case Button_Objects.Stack:
rect = _stackView.GetComponent();
break;
case Button_Objects.Image:
rect = _image.GetComponent();
break;
case Button_Objects.Text:
rect = _text.GetComponent();
break;
}
if (rect == null) throw new Exception("RectTransform is null");
rect.anchorMin = Vector2.zero;
rect.anchorMax = Vector2.one;
rect.offsetMin = new Vector2(left, bottom);
rect.offsetMax = new Vector2(-right, -top);
}
///
/// 버튼 내부의 이미지와 텍스트를 설정
/// 이미지와 텍스트의 활성화 여부도 설정 가능
///
public void SetButtonContents(Sprite image, string text, bool onImage = true, bool onText = true)
{
if (_image != null)
{
_image.gameObject.SetActive(onImage);
if (onImage) _image.sprite = image;
}
if (_text != null)
{
_text.gameObject.SetActive(onText);
if (onText) _text.text = text;
}
}
///
/// 버튼의 위치와 크기, 앵커, 피벗 설정
///
public void SetButtonRect(string buttonName, Vector2 anchoredPosition, float width = 100.0f, float height = 100.0f, Vector2? anchor = null, Vector2? pivot = null)
{
if (_button == null) throw new Exception("Button is null");
Name = buttonName;
RectTransform rect = _button.GetComponent();
var a = anchor ?? Vector2.zero;
var p = pivot ?? Vector2.zero;
rect.anchorMin = rect.anchorMax = a;
rect.pivot = p;
rect.sizeDelta = new Vector2(width, height);
rect.anchoredPosition = anchoredPosition;
}
void ClickedButton(string buttonName)
{
OnButtonClicked?.Invoke(buttonName);
}
}