using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class PlayerDataLoader: ISerializationCallbackReceiver, ILoader { public Data_Status_Player status; public Data_Status_Player GetSingle() { return status; } public void OnBeforeSerialize() { } public void OnAfterDeserialize() { } } // [Serializable] // public class PlayerData: ISerializationCallbackReceiver // { // public string name; // public Data_Status_Player status; // // public void OnBeforeSerialize() // { // // } // // public void OnAfterDeserialize() // { // // } // }