using System; using System.Collections.Generic; using UnityEngine; public class GameScene : BaseScene { protected override void Init() { base.Init(); _sceneType = Define.Scene.Game; Manager.UI.UIList = new List { "Panel", "Bar_EXP" , "JoyStick", "Btn_Attack", "Btn_Menu", "Menu_Setting" }; Manager.UI.SwitchOnObject("JoyStick", true); UIButton atkbtn = Manager.UI.SwitchOnObject("Btn_Attack", true); if (atkbtn != null) { atkbtn.SetButtonContents(null,"ęłµ", false, true); atkbtn.SetButtonRect("Btn_Attack", new Vector2(-100f - 180f / 2, 100f + 180f / 2), 180.0f,180.0f, new Vector2(1, 0), new Vector2(0.5f, 0.5f) ); atkbtn.OnButtonClicked += Manager.Input.OnClicked; } UIButton menubtn = Manager.UI.SwitchOnObject("Btn_Menu", true); if (menubtn != null) { menubtn.SetButtonContents(null,null, true, false); menubtn.SetButtonRect("Btn_Menu", new Vector2(-100f, -100f), 80.0f,80.0f, new Vector2(1, 1), new Vector2(1,1) ); menubtn.OnButtonClicked += Manager.Input.OnClicked; } UIBar expBar = Manager.UI.SwitchOnObject("Bar_EXP", true); if (expBar != null) { expBar.SwitchObject(true,true); } CreateSpawner(); } void CreateSpawner() { GameObject spawner = Manager.Resource.Instantiate("Prefabs/UI/Spawner", GameObject.Find("@Scene").transform); var spawn = spawner.AddComponent(); spawn.EnemyPrefabPath = "Prefabs/Characters/Test_Enemy"; spawn.EnemyDataPath = "Data/E_Test1"; } private void Start() { Manager.Input.RegisterAction("Btn_Menu", OnMenu); Manager.Input.RegisterAction("Btn_Menu", OnSetMenu); } public void OnSetMenu() { MenuSetting menuSetting = Manager.UI.SwitchOnObject("Menu_Setting", true); if (menuSetting != null) { GameObject MenuObject = menuSetting.gameObject; MenuObject.transform.SetAsLastSibling(); } } public override void OffMenu() { base.OffMenu(); MenuSetting menuSetting = Manager.UI.SwitchOnObject("Menu_Setting", false); } public override void Clear() { } }