//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.14.2 // from Assets/Settings/InputActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/Settings/InputActions.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @InputActions: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @InputActions() { asset = InputActionAsset.FromJson(@"{ ""version"": 1, ""name"": ""InputActions"", ""maps"": [ { ""name"": ""UI"", ""id"": ""ccb4a132-9319-42ec-abea-e2e03f0eff55"", ""actions"": [ { ""name"": ""Touch"", ""type"": ""Button"", ""id"": ""fcc90ec3-d069-4214-bf69-c07c3bed104d"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Point"", ""type"": ""Value"", ""id"": ""d0b626da-9743-41a0-8796-ca137b32c38c"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true } ], ""bindings"": [ { ""name"": """", ""id"": ""992edeaf-0e8d-426e-a78b-c975b0239d87"", ""path"": ""/Press"", ""interactions"": """", ""processors"": """", ""groups"": "";MOBILE"", ""action"": ""Touch"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""bcdb9b9d-0a16-47c1-8345-532425506960"", ""path"": ""/leftButton"", ""interactions"": """", ""processors"": """", ""groups"": "";MOBILE"", ""action"": ""Touch"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""2e110aef-5606-44e1-9127-e56bc81fb72e"", ""path"": """", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Touch"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""add9cd79-53ba-427e-968b-1a1d472f68ea"", ""path"": ""/position"", ""interactions"": """", ""processors"": """", ""groups"": "";MOBILE"", ""action"": ""Point"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""7597c3ae-f0e7-47bc-a8c8-0e35bd54e13a"", ""path"": ""/primaryTouch/position"", ""interactions"": """", ""processors"": """", ""groups"": "";MOBILE"", ""action"": ""Point"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [ { ""name"": ""MOBILE"", ""bindingGroup"": ""MOBILE"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] } ] }"); // UI m_UI = asset.FindActionMap("UI", throwIfNotFound: true); m_UI_Touch = m_UI.FindAction("Touch", throwIfNotFound: true); m_UI_Point = m_UI.FindAction("Point", throwIfNotFound: true); } ~@InputActions() { UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, InputActions.UI.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // UI private readonly InputActionMap m_UI; private List m_UIActionsCallbackInterfaces = new List(); private readonly InputAction m_UI_Touch; private readonly InputAction m_UI_Point; /// /// Provides access to input actions defined in input action map "UI". /// public struct UIActions { private @InputActions m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public UIActions(@InputActions wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "UI/Touch". /// public InputAction @Touch => m_Wrapper.m_UI_Touch; /// /// Provides access to the underlying input action "UI/Point". /// public InputAction @Point => m_Wrapper.m_UI_Point; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_UI; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(UIActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IUIActions instance) { if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance); @Touch.started += instance.OnTouch; @Touch.performed += instance.OnTouch; @Touch.canceled += instance.OnTouch; @Point.started += instance.OnPoint; @Point.performed += instance.OnPoint; @Point.canceled += instance.OnPoint; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IUIActions instance) { @Touch.started -= instance.OnTouch; @Touch.performed -= instance.OnTouch; @Touch.canceled -= instance.OnTouch; @Point.started -= instance.OnPoint; @Point.performed -= instance.OnPoint; @Point.canceled -= instance.OnPoint; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IUIActions instance) { if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IUIActions instance) { foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_UIActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public UIActions @UI => new UIActions(this); private int m_MOBILESchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme MOBILEScheme { get { if (m_MOBILESchemeIndex == -1) m_MOBILESchemeIndex = asset.FindControlSchemeIndex("MOBILE"); return asset.controlSchemes[m_MOBILESchemeIndex]; } } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks. /// /// /// public interface IUIActions { /// /// Method invoked when associated input action "Touch" is either , or . /// /// /// /// void OnTouch(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Point" is either , or . /// /// /// /// void OnPoint(InputAction.CallbackContext context); } }