//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.14.2
// from Assets/Settings/InputActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
///
/// Provides programmatic access to , , and instances defined in asset "Assets/Settings/InputActions.inputactions".
///
///
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
///
///
///
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
/// }
///
/// #endregion
/// }
///
///
public partial class @InputActions: IInputActionCollection2, IDisposable
{
///
/// Provides access to the underlying asset instance.
///
public InputActionAsset asset { get; }
///
/// Constructs a new instance.
///
public @InputActions()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""InputActions"",
""maps"": [
{
""name"": ""UI"",
""id"": ""ccb4a132-9319-42ec-abea-e2e03f0eff55"",
""actions"": [
{
""name"": ""Touch"",
""type"": ""Button"",
""id"": ""fcc90ec3-d069-4214-bf69-c07c3bed104d"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Point"",
""type"": ""Value"",
""id"": ""d0b626da-9743-41a0-8796-ca137b32c38c"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
}
],
""bindings"": [
{
""name"": """",
""id"": ""992edeaf-0e8d-426e-a78b-c975b0239d87"",
""path"": ""/Press"",
""interactions"": """",
""processors"": """",
""groups"": "";MOBILE"",
""action"": ""Touch"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""bcdb9b9d-0a16-47c1-8345-532425506960"",
""path"": ""/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": "";MOBILE"",
""action"": ""Touch"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""2e110aef-5606-44e1-9127-e56bc81fb72e"",
""path"": """",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Touch"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""add9cd79-53ba-427e-968b-1a1d472f68ea"",
""path"": ""/position"",
""interactions"": """",
""processors"": """",
""groups"": "";MOBILE"",
""action"": ""Point"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""7597c3ae-f0e7-47bc-a8c8-0e35bd54e13a"",
""path"": ""/primaryTouch/position"",
""interactions"": """",
""processors"": """",
""groups"": "";MOBILE"",
""action"": ""Point"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""MOBILE"",
""bindingGroup"": ""MOBILE"",
""devices"": [
{
""devicePath"": """",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": """",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": """",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// UI
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
m_UI_Touch = m_UI.FindAction("Touch", throwIfNotFound: true);
m_UI_Point = m_UI.FindAction("Point", throwIfNotFound: true);
}
~@InputActions()
{
UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, InputActions.UI.Disable() has not been called.");
}
///
/// Destroys this asset and all associated instances.
///
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
///
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
///
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
///
public ReadOnlyArray controlSchemes => asset.controlSchemes;
///
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
///
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
///
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
///
public void Enable()
{
asset.Enable();
}
///
public void Disable()
{
asset.Disable();
}
///
public IEnumerable bindings => asset.bindings;
///
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
///
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// UI
private readonly InputActionMap m_UI;
private List m_UIActionsCallbackInterfaces = new List();
private readonly InputAction m_UI_Touch;
private readonly InputAction m_UI_Point;
///
/// Provides access to input actions defined in input action map "UI".
///
public struct UIActions
{
private @InputActions m_Wrapper;
///
/// Construct a new instance of the input action map wrapper class.
///
public UIActions(@InputActions wrapper) { m_Wrapper = wrapper; }
///
/// Provides access to the underlying input action "UI/Touch".
///
public InputAction @Touch => m_Wrapper.m_UI_Touch;
///
/// Provides access to the underlying input action "UI/Point".
///
public InputAction @Point => m_Wrapper.m_UI_Point;
///
/// Provides access to the underlying input action map instance.
///
public InputActionMap Get() { return m_Wrapper.m_UI; }
///
public void Enable() { Get().Enable(); }
///
public void Disable() { Get().Disable(); }
///
public bool enabled => Get().enabled;
///
/// Implicitly converts an to an instance.
///
public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
///
/// Adds , and callbacks provided via on all input actions contained in this map.
///
/// Callback instance.
///
/// If is null or have already been added this method does nothing.
///
///
public void AddCallbacks(IUIActions instance)
{
if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
@Touch.started += instance.OnTouch;
@Touch.performed += instance.OnTouch;
@Touch.canceled += instance.OnTouch;
@Point.started += instance.OnPoint;
@Point.performed += instance.OnPoint;
@Point.canceled += instance.OnPoint;
}
///
/// Removes , and callbacks provided via on all input actions contained in this map.
///
///
/// Calling this method when have not previously been registered has no side-effects.
///
///
private void UnregisterCallbacks(IUIActions instance)
{
@Touch.started -= instance.OnTouch;
@Touch.performed -= instance.OnTouch;
@Touch.canceled -= instance.OnTouch;
@Point.started -= instance.OnPoint;
@Point.performed -= instance.OnPoint;
@Point.canceled -= instance.OnPoint;
}
///
/// Unregisters and unregisters all input action callbacks via .
///
///
public void RemoveCallbacks(IUIActions instance)
{
if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
///
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .
///
///
/// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks.
///
///
///
///
public void SetCallbacks(IUIActions instance)
{
foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
///
/// Provides a new instance referencing this action map.
///
public UIActions @UI => new UIActions(this);
private int m_MOBILESchemeIndex = -1;
///
/// Provides access to the input control scheme.
///
///
public InputControlScheme MOBILEScheme
{
get
{
if (m_MOBILESchemeIndex == -1) m_MOBILESchemeIndex = asset.FindControlSchemeIndex("MOBILE");
return asset.controlSchemes[m_MOBILESchemeIndex];
}
}
///
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
///
///
///
public interface IUIActions
{
///
/// Method invoked when associated input action "Touch" is either , or .
///
///
///
///
void OnTouch(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Point" is either , or .
///
///
///
///
void OnPoint(InputAction.CallbackContext context);
}
}