using Unity.VisualScripting; using UnityEngine; public class GameScene : BaseScene { protected override void Init() { base.Init(); _sceneType = Define.Scene.Game; CreateJoyStick(); CreateSpawner(); } void CreateJoyStick() { /* 이거도 후에 UIManager 라는거 만들어서 한 번에 관리하게 하기 */ GameObject joystick = Manager.Resource.Instantiate("Prefabs/UI/JoyStick", GameObject.Find("@Scene").transform); joystick.AddComponent(); } void CreateSpawner() { GameObject spawner = Manager.Resource.Instantiate("Prefabs/UI/Spawner", GameObject.Find("@Scene").transform); spawner.AddComponent(); spawn.EnemyPrefabPath = "Prefabs/Characters/Test_Enemy"; spawn.EnemyDataPath = "Data/E_Test1"; } public override void Clear() { } }