using UnityEngine; public class Status_Enemy: Status { protected float _scanRange; protected float _atkRange; protected float _patrolSpeed; protected float _chaseSpeed; public float ScanRange { get { return _scanRange; } set { _scanRange = value; } } public float AttackRange { get { return _atkRange; } set { _atkRange = value; } } public float PatrolSpeed { get { return _patrolSpeed; } set { _patrolSpeed = value; } } public float ChaseSpeed { get { return _chaseSpeed; } set { _chaseSpeed = value; } } }