using UnityEngine; public class Status_Player : Status { [SerializeField] protected int _exp; [SerializeField] protected int _maxExp; [SerializeField] protected int _gold; public int Exp { get { return _exp; } set { _exp = value; } } public int MaxExp { get { return _maxExp; } set { _maxExp = value; } } public int Gold { get { return _gold; } set { _gold = value; } } private void Awake() { _level = 1; _hp = 100; _maxHp = 100; _mp = 50; _maxMp = 50; _attack = 10; _defense = 5; _moveSpeed = 3.0f; _atkSpeed = 1.0f; _exp = 0; _maxExp = 100; _gold = 0; } }