using System; using UnityEngine; [CreateAssetMenu(fileName = "New Enemy Status", menuName = "Content/Enemy Status Data")] public class Script_Status_Enemy: Script_Status { [Header("적 전용 스텟")] public float scanRange; public float atkRange; public float patrolSpeed; public float chaseSpeed; } [Serializable] public class Data_Status_Enemy: Data_Status { public float scanRange; public float atkRange; public float patrolSpeed; public float chaseSpeed; }