using System; using UnityEngine; // 기본 스테이터스 정보 [CreateAssetMenu(fileName = "New Status", menuName = "Content/Status Data")] public class Script_Status: ScriptableObject { [Header("기본 스텟")] public int level; public int maxHp; public int maxMp; public float attack; public float defense; public float moveSpeed; public float atkSpeed; } [Serializable] public class Data_Status { public int level; public int hp; public int maxHp; public int mp; public int maxMp; public float attack; public float defense; public float moveSpeed; public float atkSpeed; }