Practice_Unity/Assets/Resources/Animations/Knight/Knight@RAttack.FBX.meta
Seonkyu.kim 488c0858ad 작업
1. UI 버튼 작업 했음
2. 칼, 방패 따로 붙이는 작업 헀음
3. 공격 모션에 이제 버튼 연동함

Todo
1. 공격시 화면 이상하게 흔들리는거 수정할 차례
2. 히트 박스 해서 몬스터 공격하는거 연동하기
2025-09-29 17:59:40 +09:00

1409 lines
42 KiB
Plaintext

fileFormatVersion: 2
guid: dc024c770b3081947b006c27e5619ee9
AssetOrigin:
serializedVersion: 1
productId: 42454
packageName: Warrior Pack Bundle 2 FREE
packageVersion: 1.2
assetPath: Assets/ExplosiveLLC/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim
Animation Pack/Animations/Knight@Attack1.FBX
uploadId: 755317
ModelImporter:
serializedVersion: 24200
internalIDToNameTable:
- first:
1: 100000
second: B_Head
- first:
1: 100002
second: B_L_Calf
- first:
1: 100004
second: B_L_Clavicle
- first:
1: 100006
second: B_L_Finger0
- first:
1: 100008
second: B_L_Finger01
- first:
1: 100010
second: B_L_Finger02
- first:
1: 100012
second: B_L_Finger1
- first:
1: 100014
second: B_L_Finger11
- first:
1: 100016
second: B_L_Finger12
- first:
1: 100018
second: B_L_Finger2
- first:
1: 100020
second: B_L_Finger21
- first:
1: 100022
second: B_L_Finger22
- first:
1: 100024
second: B_L_Finger3
- first:
1: 100026
second: B_L_Finger31
- first:
1: 100028
second: B_L_Finger32
- first:
1: 100030
second: B_L_Finger4
- first:
1: 100032
second: B_L_Finger41
- first:
1: 100034
second: B_L_Finger42
- first:
1: 100036
second: B_L_Foot
- first:
1: 100038
second: B_L_Forearm
- first:
1: 100040
second: B_L_ForeArmTwist
- first:
1: 100042
second: B_L_Hand
- first:
1: 100044
second: B_L_Thigh
- first:
1: 100046
second: B_L_Toe0
- first:
1: 100048
second: B_L_UpperArm
- first:
1: 100050
second: B_Neck
- first:
1: 100052
second: B_Pelvis
- first:
1: 100054
second: B_R_Calf
- first:
1: 100056
second: B_R_Clavicle
- first:
1: 100058
second: B_R_Finger0
- first:
1: 100060
second: B_R_Finger01
- first:
1: 100062
second: B_R_Finger02
- first:
1: 100064
second: B_R_Finger1
- first:
1: 100066
second: B_R_Finger11
- first:
1: 100068
second: B_R_Finger12
- first:
1: 100070
second: B_R_Finger2
- first:
1: 100072
second: B_R_Finger21
- first:
1: 100074
second: B_R_Finger22
- first:
1: 100076
second: B_R_Finger3
- first:
1: 100078
second: B_R_Finger31
- first:
1: 100080
second: B_R_Finger32
- first:
1: 100082
second: B_R_Finger4
- first:
1: 100084
second: B_R_Finger41
- first:
1: 100086
second: B_R_Finger42
- first:
1: 100088
second: B_R_Foot
- first:
1: 100090
second: B_R_Forearm
- first:
1: 100092
second: B_R_ForeArmTwist
- first:
1: 100094
second: B_R_Hand
- first:
1: 100096
second: B_R_Thigh
- first:
1: 100098
second: B_R_Toe0
- first:
1: 100100
second: B_R_UpperArm
- first:
1: 100102
second: B_Spine
- first:
1: 100104
second: B_Spine1
- first:
1: 100106
second: B_Spine2
- first:
1: 100108
second: //RootNode
- first:
1: 100110
second: Mesh_Male
- first:
1: 100112
second: Motion
- first:
1: 100114
second: Mesh_Berserker
- first:
1: 100116
second: Mesh_Karate
- first:
1: 100118
second: Mesh_Ninja
- first:
1: 100120
second: Mesh_Brute
- first:
1: 100122
second: Mesh_Knight
- first:
1: 100124
second: Shield
- first:
1: 100126
second: Sword
- first:
1: 100128
second: Exporter
- first:
4: 400000
second: B_Head
- first:
4: 400002
second: B_L_Calf
- first:
4: 400004
second: B_L_Clavicle
- first:
4: 400006
second: B_L_Finger0
- first:
4: 400008
second: B_L_Finger01
- first:
4: 400010
second: B_L_Finger02
- first:
4: 400012
second: B_L_Finger1
- first:
4: 400014
second: B_L_Finger11
- first:
4: 400016
second: B_L_Finger12
- first:
4: 400018
second: B_L_Finger2
- first:
4: 400020
second: B_L_Finger21
- first:
4: 400022
second: B_L_Finger22
- first:
4: 400024
second: B_L_Finger3
- first:
4: 400026
second: B_L_Finger31
- first:
4: 400028
second: B_L_Finger32
- first:
4: 400030
second: B_L_Finger4
- first:
4: 400032
second: B_L_Finger41
- first:
4: 400034
second: B_L_Finger42
- first:
4: 400036
second: B_L_Foot
- first:
4: 400038
second: B_L_Forearm
- first:
4: 400040
second: B_L_ForeArmTwist
- first:
4: 400042
second: B_L_Hand
- first:
4: 400044
second: B_L_Thigh
- first:
4: 400046
second: B_L_Toe0
- first:
4: 400048
second: B_L_UpperArm
- first:
4: 400050
second: B_Neck
- first:
4: 400052
second: B_Pelvis
- first:
4: 400054
second: B_R_Calf
- first:
4: 400056
second: B_R_Clavicle
- first:
4: 400058
second: B_R_Finger0
- first:
4: 400060
second: B_R_Finger01
- first:
4: 400062
second: B_R_Finger02
- first:
4: 400064
second: B_R_Finger1
- first:
4: 400066
second: B_R_Finger11
- first:
4: 400068
second: B_R_Finger12
- first:
4: 400070
second: B_R_Finger2
- first:
4: 400072
second: B_R_Finger21
- first:
4: 400074
second: B_R_Finger22
- first:
4: 400076
second: B_R_Finger3
- first:
4: 400078
second: B_R_Finger31
- first:
4: 400080
second: B_R_Finger32
- first:
4: 400082
second: B_R_Finger4
- first:
4: 400084
second: B_R_Finger41
- first:
4: 400086
second: B_R_Finger42
- first:
4: 400088
second: B_R_Foot
- first:
4: 400090
second: B_R_Forearm
- first:
4: 400092
second: B_R_ForeArmTwist
- first:
4: 400094
second: B_R_Hand
- first:
4: 400096
second: B_R_Thigh
- first:
4: 400098
second: B_R_Toe0
- first:
4: 400100
second: B_R_UpperArm
- first:
4: 400102
second: B_Spine
- first:
4: 400104
second: B_Spine1
- first:
4: 400106
second: B_Spine2
- first:
4: 400108
second: //RootNode
- first:
4: 400110
second: Mesh_Male
- first:
4: 400112
second: Motion
- first:
4: 400114
second: Mesh_Berserker
- first:
4: 400116
second: Mesh_Karate
- first:
4: 400118
second: Mesh_Ninja
- first:
4: 400120
second: Mesh_Brute
- first:
4: 400122
second: Mesh_Knight
- first:
4: 400124
second: Shield
- first:
4: 400126
second: Sword
- first:
4: 400128
second: Exporter
- first:
43: 4300000
second: Mesh_Berserker
- first:
43: 4300002
second: Mesh_Karate
- first:
43: 4300004
second: Mesh_Ninja
- first:
43: 4300006
second: Mesh_Brute
- first:
43: 4300008
second: Mesh_Knight
- first:
43: 4300010
second: Shield
- first:
43: 4300012
second: Sword
- first:
74: 7400000
second: R_Attack
- first:
95: 9500000
second: //RootNode
- first:
137: 13700000
second: Mesh_Berserker
- first:
137: 13700002
second: Mesh_Karate
- first:
137: 13700004
second: Mesh_Ninja
- first:
137: 13700006
second: Mesh_Brute
- first:
137: 13700008
second: Mesh_Knight
- first:
137: 13700010
second: Shield
- first:
137: 13700012
second: Sword
- first:
41386430: 2186277476908879412
second: ImportLogs
externalObjects: {}
materials:
materialImportMode: 0
materialName: 0
materialSearch: 1
materialLocation: 0
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName: Motion
animationImportErrors:
animationImportWarnings: "\nClip 'Take 001' has import animation warnings that
might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'B_Spine1' has translation animation that
will be discarded.\n"
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 3
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations:
- serializedVersion: 16
name: R_Attack
takeName: Take 001
internalID: 7400000
firstFrame: 0
lastFrame: 25
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 1
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events:
- time: 0.22121143
functionName: EnableCollider
data:
objectReferenceParameter: {instanceID: 0}
floatParameter: 0
intParameter: 0
messageOptions: 0
- time: 0.449155
functionName: DisableCollider
data:
objectReferenceParameter: {fileID: 11500000, guid: 840efba0a23fd4c889777dd0167e7eb0, type: 3}
floatParameter: 0
intParameter: 0
messageOptions: 0
- time: 0.9971731
functionName: EndAttack
data:
objectReferenceParameter: {instanceID: 0}
floatParameter: 0
intParameter: 0
messageOptions: 0
transformMask:
- path:
weight: 1
- path: Exporter
weight: 0
- path: Motion
weight: 1
- path: Motion/B_Pelvis
weight: 1
- path: Motion/B_Pelvis/B_L_Thigh
weight: 1
- path: Motion/B_Pelvis/B_L_Thigh/B_L_Calf
weight: 1
- path: Motion/B_Pelvis/B_L_Thigh/B_L_Calf/B_L_Foot
weight: 1
- path: Motion/B_Pelvis/B_L_Thigh/B_L_Calf/B_L_Foot/B_L_Toe0
weight: 1
- path: Motion/B_Pelvis/B_R_Thigh
weight: 1
- path: Motion/B_Pelvis/B_R_Thigh/B_R_Calf
weight: 1
- path: Motion/B_Pelvis/B_R_Thigh/B_R_Calf/B_R_Foot
weight: 1
- path: Motion/B_Pelvis/B_R_Thigh/B_R_Calf/B_R_Foot/B_R_Toe0
weight: 1
- path: Motion/B_Pelvis/B_Spine
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger0
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger0/B_L_Finger01
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger0/B_L_Finger01/B_L_Finger02
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger1
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger1/B_L_Finger11
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger1/B_L_Finger11/B_L_Finger12
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger2
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger2/B_L_Finger21
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger2/B_L_Finger21/B_L_Finger22
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger3
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger3/B_L_Finger31
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger3/B_L_Finger31/B_L_Finger32
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger4
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger4/B_L_Finger41
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_L_Clavicle/B_L_UpperArm/B_L_Forearm/B_L_Hand/B_L_Finger4/B_L_Finger41/B_L_Finger42
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Neck
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_Neck/B_Head
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger0
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger0/B_R_Finger01
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger0/B_R_Finger01/B_R_Finger02
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger1
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger1/B_R_Finger11
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger1/B_R_Finger11/B_R_Finger12
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger2
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger2/B_R_Finger21
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger2/B_R_Finger21/B_R_Finger22
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger3
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger3/B_R_Finger31
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger3/B_R_Finger31/B_R_Finger32
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger4
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger4/B_R_Finger41
weight: 1
- path: Motion/B_Pelvis/B_Spine/B_Spine1/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand/B_R_Finger4/B_R_Finger41/B_R_Finger42
weight: 1
maskType: 0
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 0.01
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 0
importBlendShapes: 0
importCameras: 0
importLights: 0
nodeNameCollisionStrategy: 0
fileIdsGeneration: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 0
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
generateMeshLods: 0
meshLodGenerationFlags: 0
maximumMeshLod: -1
meshOptimizationFlags: 0
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 0
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 0
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 2
tangentImportMode: 2
normalCalculationMode: 0
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 2
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human:
- boneName: B_Pelvis
humanName: Hips
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Thigh
humanName: LeftUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Thigh
humanName: RightUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Calf
humanName: LeftLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Calf
humanName: RightLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Foot
humanName: LeftFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Foot
humanName: RightFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_Spine
humanName: Spine
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_Spine1
humanName: Chest
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_Neck
humanName: Neck
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_Head
humanName: Head
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Clavicle
humanName: LeftShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Clavicle
humanName: RightShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_UpperArm
humanName: LeftUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_UpperArm
humanName: RightUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Forearm
humanName: LeftLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Forearm
humanName: RightLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Hand
humanName: LeftHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Hand
humanName: RightHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Toe0
humanName: LeftToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Toe0
humanName: RightToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger0
humanName: Left Thumb Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger01
humanName: Left Thumb Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger02
humanName: Left Thumb Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger1
humanName: Left Index Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger11
humanName: Left Index Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger12
humanName: Left Index Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger2
humanName: Left Middle Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger21
humanName: Left Middle Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger22
humanName: Left Middle Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger3
humanName: Left Ring Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger31
humanName: Left Ring Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger32
humanName: Left Ring Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger4
humanName: Left Little Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger41
humanName: Left Little Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_L_Finger42
humanName: Left Little Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger0
humanName: Right Thumb Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger01
humanName: Right Thumb Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger02
humanName: Right Thumb Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger1
humanName: Right Index Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger11
humanName: Right Index Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger12
humanName: Right Index Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger2
humanName: Right Middle Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger21
humanName: Right Middle Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger22
humanName: Right Middle Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger3
humanName: Right Ring Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger31
humanName: Right Ring Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger32
humanName: Right Ring Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger4
humanName: Right Little Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger41
humanName: Right Little Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: B_R_Finger42
humanName: Right Little Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
skeleton:
- name: Knight(Clone)
parentName:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Mesh_Knight
parentName:
position: {x: 0, y: 0, z: 0}
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: Shield
parentName:
position: {x: -0.3996879, y: 1.3137013, z: -0.008871492}
rotation: {x: 0.74029636, y: 0.6703803, z: -0.040843807, w: 0.029720588}
scale: {x: 1, y: 1, z: 1.0000001}
- name: Sword
parentName:
position: {x: 0.39968792, y: 1.3137012, z: -0.008870537}
rotation: {x: -0.040844962, y: 0.029719498, z: 0.74029636, w: 0.6703803}
scale: {x: 1, y: 1.0000001, z: 1.0000002}
- name: Motion
parentName:
position: {x: -0.0000000099258495, y: 0, z: -0.0017328988}
rotation: {x: 0.5, y: -0.50000006, z: -0.5, w: -0.5}
scale: {x: 1, y: 1, z: 1}
- name: B_Pelvis
parentName:
position: {x: -0.0050410083, y: -0.000000016315786, z: 1.3066297}
rotation: {x: 0.4999993, y: -0.5000007, z: -0.4999993, w: -0.5000007}
scale: {x: 1, y: 1, z: 1}
- name: B_L_Thigh
parentName:
position: {x: -0, y: 0.00000026673078, z: 0.15105617}
rotation: {x: 0.049979046, y: -0.9987503, z: 0.0000041855133, w: -0.00000012519823}
scale: {x: 1, y: 1.0000004, z: 1.0000001}
- name: B_L_Calf
parentName:
position: {x: -0.5595049, y: 0.000000009536743, z: 0.000000038146972}
rotation: {x: -0.0000039483284, y: 0.00000034980795, z: 0.09983331, w: 0.9950042}
scale: {x: 1.0000002, y: 1.0000001, z: 0.9999999}
- name: B_L_Foot
parentName:
position: {x: -0.5595047, y: -0.000000009536743, z: -0.000000028610229}
rotation: {x: 0.00000047765644, y: -0.00000002683569, z: -0.049979202, w: 0.99875027}
scale: {x: 0.99999964, y: 0.99999964, z: 1}
- name: B_L_Toe0
parentName:
position: {x: -0.1708812, y: 0.25053582, z: 0}
rotation: {x: 0.00000046361524, y: 0.0000005057621, z: -0.7071068, w: 0.70710677}
scale: {x: 1.0000001, y: 1.0000001, z: 1}
- name: B_R_Thigh
parentName:
position: {x: -0, y: -0.00000015109777, z: -0.15105617}
rotation: {x: 0.049979027, y: -0.99875027, z: -0.0000016423677, w: 0.00000021898039}
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001}
- name: B_R_Calf
parentName:
position: {x: -0.55950487, y: 0.000000009536743, z: 0.000000019073486}
rotation: {x: 0.0000023410146, y: -0.00000021595204, z: 0.099833354, w: 0.99500424}
scale: {x: 1.0000002, y: 1.0000001, z: 1}
- name: B_R_Foot
parentName:
position: {x: -0.55950487, y: -0.0000000011920929, z: 0.000000028610229}
rotation: {x: 0.000000015720484, y: -0.00000007153915, z: -0.049979277, w: 0.99875027}
scale: {x: 1, y: 0.9999999, z: 1.0000002}
- name: B_R_Toe0
parentName:
position: {x: -0.17088115, y: 0.25053588, z: -0.000000009536743}
rotation: {x: 0.00000048015687, y: 0.0000003838534, z: -0.70710677, w: 0.70710677}
scale: {x: 1.0000001, y: 1, z: 1}
- name: B_Spine
parentName:
position: {x: -0.12868606, y: -0.00017150372, z: -0.0000000053875464}
rotation: {x: 0.0000016093253, y: -4.618527e-14, z: -4.9737985e-14, w: -1}
scale: {x: 0.99999994, y: 1, z: 1}
- name: B_Spine1
parentName:
position: {x: -0.2152304, y: -0.00023167043, z: -4.216225e-10}
rotation: {x: 0.000000029802315, y: 0.000000029802312, z: 0.000000029802326, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: B_L_Clavicle
parentName:
position: {x: -0.29094252, y: -0.00000010475516, z: 0.057713848}
rotation: {x: -0.70710677, y: -0.00000067073387, z: 0.7071068, w: 0.0000005936715}
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000005}
- name: B_L_UpperArm
parentName:
position: {x: -0.27917758, y: 0.000000015199184, z: 0}
rotation: {x: 0.049977858, y: -0.006854962, z: -0.00034312197, w: 0.9987268}
scale: {x: 0.9999997, y: 0.9999996, z: 1.0000002}
- name: B_L_Forearm
parentName:
position: {x: -0.37960723, y: -0.000000057220458, z: 0.00000015258789}
rotation: {x: -0.00042333142, y: 0.004224107, z: 0.038516693, w: 0.999249}
scale: {x: 1, y: 1, z: 0.99999994}
- name: B_L_Hand
parentName:
position: {x: -0.2544747, y: -0.000000057220458, z: -0.00000015258789}
rotation: {x: 0.7067742, y: 0.009317725, z: 0.0076337033, w: -0.7073368}
scale: {x: 0.9999999, y: 0.99999976, z: 1.0000006}
- name: B_L_Finger0
parentName:
position: {x: -0.129822, y: 0.00109169, z: -0.09989931}
rotation: {x: 0.370151, y: -0.32575092, z: 0.21995601, w: 0.8417209}
scale: {x: 1.0000005, y: 0.9999994, z: 1}
- name: B_L_Finger01
parentName:
position: {x: -0.061423033, y: 0, z: -0.00000020980835}
rotation: {x: -0.0000005117298, y: -0.0000025305387, z: -0.03777053, w: 0.9992864}
scale: {x: 1.0000002, y: 0.9999998, z: 0.99999934}
- name: B_L_Finger02
parentName:
position: {x: -0.06142326, y: 0.000000019073486, z: 0.00000022888183}
rotation: {x: 0.00000023410763, y: 0.00000006405814, z: -0.11640201, w: 0.9932022}
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000004}
- name: B_L_Finger3
parentName:
position: {x: -0.17157638, y: -0.0349287, z: 0.020928191}
rotation: {x: -0.0003981699, y: -0.016104477, z: 0.028850641, w: 0.9994539}
scale: {x: 1.0000001, y: 0.99999994, z: 0.9999999}
- name: B_L_Finger31
parentName:
position: {x: -0.073707886, y: 0.00000015258789, z: 0}
rotation: {x: -0.0000003341763, y: -0.0000001599821, z: -0.037769224, w: 0.9992865}
scale: {x: 1, y: 0.99999976, z: 0.99999994}
- name: B_L_Finger32
parentName:
position: {x: -0.073707655, y: 0.00000020980835, z: 0.000000038146972}
rotation: {x: -0.00000015395564, y: 0.00000023737442, z: -0.116401985, w: 0.9932022}
scale: {x: 1.0000004, y: 1, z: 1.0000008}
- name: B_L_Finger2
parentName:
position: {x: -0.17157653, y: -0.03496109, z: -0.019497441}
rotation: {x: -0.0003980908, y: -0.016104246, z: 0.028849578, w: 0.999454}
scale: {x: 1.0000001, y: 1, z: 0.9999996}
- name: B_L_Finger21
parentName:
position: {x: -0.08599235, y: 0, z: 0.000000095367426}
rotation: {x: 0.0000008567825, y: 0.0000003310795, z: -0.037769113, w: 0.9992865}
scale: {x: 1.0000004, y: 0.99999994, z: 0.9999996}
- name: B_L_Finger22
parentName:
position: {x: -0.08599251, y: 0.00000015258789, z: -0.000000047683713}
rotation: {x: -0.0000002725418, y: -0.0000000047268816, z: -0.11640194, w: 0.9932022}
scale: {x: 1, y: 1, z: 1.0000004}
- name: B_L_Finger4
parentName:
position: {x: -0.17157638, y: -0.03489662, z: 0.061353847}
rotation: {x: -0.00039919087, y: -0.01610544, z: 0.028852094, w: 0.99945384}
scale: {x: 1.0000002, y: 1, z: 0.99999976}
- name: B_L_Finger41
parentName:
position: {x: -0.06142326, y: 0.00000022888183, z: 0.00000012397766}
rotation: {x: 0.00000039101394, y: 0.0000020100588, z: -0.037773933, w: 0.99928635}
scale: {x: 0.9999997, y: 0.9999999, z: 0.9999994}
- name: B_L_Finger42
parentName:
position: {x: -0.061423108, y: -0.00000020980835, z: -0.0000002002716}
rotation: {x: -0.00000045545747, y: 0.00000028382786, z: -0.11640182, w: 0.99320227}
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000006}
- name: B_L_Finger1
parentName:
position: {x: -0.1715763, y: -0.034993134, z: -0.059923038}
rotation: {x: -0.0003977601, y: -0.016104836, z: 0.028850274, w: 0.9994539}
scale: {x: 1.0000005, y: 1.0000002, z: 0.99999964}
- name: B_L_Finger11
parentName:
position: {x: -0.073707886, y: -0.000000038146972, z: 0.00000015258789}
rotation: {x: 0.00000053060876, y: 0.0000016985531, z: -0.037772506, w: 0.99928635}
scale: {x: 0.9999996, y: 0.9999996, z: 1.0000001}
- name: B_L_Finger12
parentName:
position: {x: -0.073707804, y: -0.00000017166137, z: -0.0000002479553}
rotation: {x: -0.00000034560733, y: -0.000000056668856, z: -0.11640201, w: 0.9932022}
scale: {x: 1, y: 1, z: 0.99999994}
- name: B_Neck
parentName:
position: {x: -0.29094252, y: -0.00010208949, z: -1.857954e-10}
rotation: {x: -0.0000004768371, y: 1.4210853e-14, z: 1.4210853e-14, w: 1}
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000002}
- name: B_Head
parentName:
position: {x: -0.12820907, y: -0.000000020861625, z: 2.842171e-16}
rotation: {x: 0.000000029802305, y: 0.000000029802301, z: 0.000000029802344, w: 1}
scale: {x: 1, y: 1, z: 0.9999999}
- name: B_R_Clavicle
parentName:
position: {x: -0.29094252, y: 0.00000010505318, z: -0.057713855}
rotation: {x: -0.7071068, y: 0.0000006532762, z: -0.7071068, w: 0.0000006111293}
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
- name: B_R_UpperArm
parentName:
position: {x: -0.2791774, y: 0.0000001230836, z: -0.00000015258789}
rotation: {x: -0.049979873, y: 0.006854491, z: -0.00034305002, w: 0.99872667}
scale: {x: 0.9999997, y: 1, z: 0.99999964}
- name: B_R_Forearm
parentName:
position: {x: -0.37960723, y: 0.000000038146972, z: 0.00000019073485}
rotation: {x: -0.00042570365, y: 0.0042232675, z: -0.038516633, w: -0.9992489}
scale: {x: 0.99999964, y: 0.9999999, z: 0.99999994}
- name: B_R_Hand
parentName:
position: {x: -0.25447485, y: -0.000000057220458, z: -0.00000022888183}
rotation: {x: 0.7067737, y: 0.009316586, z: -0.0076325946, w: 0.70733714}
scale: {x: 1.0000004, y: 1, z: 1.0000005}
- name: B_R_Finger0
parentName:
position: {x: -0.129822, y: 0.00109169, z: 0.09989943}
rotation: {x: -0.370153, y: 0.32575208, z: 0.21995404, w: 0.84172004}
scale: {x: 1.0000002, y: 0.99999934, z: 0.99999934}
- name: B_R_Finger01
parentName:
position: {x: -0.06142326, y: -0.000000114440915, z: 0.000000076293944}
rotation: {x: 0.0000005087501, y: -0.00000095310673, z: -0.03777044, w: 0.9992864}
scale: {x: 1.0000001, y: 0.99999994, z: 1.0000004}
- name: B_R_Finger02
parentName:
position: {x: -0.061423108, y: 0.000000057220458, z: 0.0000002670288}
rotation: {x: -0.00000013729739, y: -0.00000013877757, z: -0.11640196, w: 0.9932022}
scale: {x: 1.0000002, y: 1.0000007, z: 0.99999994}
- name: B_R_Finger3
parentName:
position: {x: -0.17157677, y: -0.034928665, z: -0.020928307}
rotation: {x: 0.00039789354, y: 0.016103776, z: 0.028848229, w: 0.999454}
scale: {x: 0.9999998, y: 0.99999994, z: 1.0000001}
- name: B_R_Finger31
parentName:
position: {x: -0.073707506, y: -0.000000076293944, z: 0}
rotation: {x: 0.0000007121615, y: 0.0000007722634, z: -0.03777193, w: 0.9992864}
scale: {x: 1.0000004, y: 1.0000004, z: 1.0000005}
- name: B_R_Finger32
parentName:
position: {x: -0.073707886, y: -0.00000019073485, z: -0.00000017166137}
rotation: {x: 0.00000020903435, y: -0.00000016721276, z: -0.11640211, w: 0.9932022}
scale: {x: 1, y: 0.9999998, z: 1.0000002}
- name: B_R_Finger2
parentName:
position: {x: -0.1715766, y: -0.034960784, z: 0.019497499}
rotation: {x: 0.00039807573, y: 0.016104754, z: 0.028849188, w: 0.999454}
scale: {x: 1, y: 1, z: 0.9999997}
- name: B_R_Finger21
parentName:
position: {x: -0.08599235, y: -0.000000114440915, z: -0.00000030517577}
rotation: {x: -0.00000046966832, y: -0.000002224632, z: -0.037769698, w: 0.99928653}
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000005}
- name: B_R_Finger22
parentName:
position: {x: -0.08599243, y: -0.000000019073486, z: 0.0000002670288}
rotation: {x: 0.0000002855603, y: -0.000000010721248, z: -0.11640202, w: 0.99320215}
scale: {x: 0.99999976, y: 0.9999993, z: 1}
- name: B_R_Finger4
parentName:
position: {x: -0.17157677, y: -0.03489704, z: -0.061354097}
rotation: {x: 0.0003980562, y: 0.016102968, z: 0.028848674, w: 0.999454}
scale: {x: 1.0000004, y: 1.000001, z: 1.000001}
- name: B_R_Finger41
parentName:
position: {x: -0.061422653, y: 0.000000114440915, z: 0.00000031948088}
rotation: {x: 0.0000012535036, y: 0.0000023903663, z: -0.03777192, w: 0.9992865}
scale: {x: 1, y: 0.99999994, z: 1.0000004}
- name: B_R_Finger42
parentName:
position: {x: -0.061423566, y: 0.0000001335144, z: -0.000000095367426}
rotation: {x: -0.00000039610592, y: -0.0000002109011, z: -0.116402216, w: 0.9932022}
scale: {x: 1.0000002, y: 1.0000002, z: 0.9999997}
- name: B_R_Finger1
parentName:
position: {x: -0.17157646, y: -0.034993093, z: 0.059923045}
rotation: {x: 0.00039780798, y: 0.01610346, z: 0.028847968, w: 0.999454}
scale: {x: 0.99999976, y: 1.0000002, z: 0.99999994}
- name: B_R_Finger11
parentName:
position: {x: -0.07370773, y: 0, z: 0.000000076293944}
rotation: {x: 0.00000025224395, y: 0.00000063912216, z: -0.037769675, w: 0.99928653}
scale: {x: 1.0000002, y: 0.99999964, z: 1.0000001}
- name: B_R_Finger12
parentName:
position: {x: -0.07370773, y: -0.000000057220458, z: -0.000000114440915}
rotation: {x: 0.00000014692748, y: -0.000000111970806, z: -0.11640213, w: 0.9932022}
scale: {x: 1, y: 0.99999994, z: 0.99999976}
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 0.01
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 0
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 417a287abb2cab94889f1f1ddd91f928, type: 3}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 3
humanoidOversampling: 1
avatarSetup: 2
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
importBlendShapeDeformPercent: 0
remapMaterialsIfMaterialImportModeIsNone: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: