17 lines
565 B
C#
17 lines
565 B
C#
using UnityEngine;
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public class Status_Enemy: Status
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{
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protected float _scanRange;
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protected float _atkRange;
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protected float _patrolSpeed;
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protected float _chaseSpeed;
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public float ScanRange { get { return _scanRange; } set { _scanRange = value; } }
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public float AttackRange { get { return _atkRange; } set { _atkRange = value; } }
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public float PatrolSpeed { get { return _patrolSpeed; } set { _patrolSpeed = value; } }
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public float ChaseSpeed { get { return _chaseSpeed; } set { _chaseSpeed = value; } }
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}
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