39 lines
764 B
C#
39 lines
764 B
C#
using UnityEngine;
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public class Status_Player : Status
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{
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[SerializeField]
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protected int _exp;
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[SerializeField]
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protected int _maxExp;
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[SerializeField]
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protected int _gold;
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public int Exp { get { return _exp; } set { _exp = value; } }
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public int MaxExp { get { return _maxExp; } set { _maxExp = value; } }
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public int Gold { get { return _gold; } set { _gold = value; } }
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private void Awake()
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{
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_level = 1;
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_hp = 100;
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_maxHp = 100;
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_mp = 50;
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_maxMp = 50;
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_attack = 10;
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_defense = 5;
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_moveSpeed = 3.0f;
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_atkSpeed = 1.0f;
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_exp = 0;
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_maxExp = 100;
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_gold = 0;
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}
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}
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