34 lines
809 B
C#
34 lines
809 B
C#
using UnityEngine;
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public class GameScene : BaseScene
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{
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protected override void Init()
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{
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base.Init();
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_sceneType = Define.Scene.Game;
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CreateJoyStick();
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CreateSpawner();
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}
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void CreateJoyStick()
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{
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/* 이거도 후에 UIManager 라는거 만들어서 한 번에 관리하게 하기 */
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GameObject joystick = Manager.Resource.Instantiate("Prefabs/UI/JoyStick", GameObject.Find("@Scene").transform);
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joystick.AddComponent<VirtualJoystick>();
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}
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void CreateSpawner()
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{
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GameObject spawner = Manager.Resource.Instantiate("Prefabs/UI/Spawner", GameObject.Find("@Scene").transform);
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spawner.AddComponent<SpawnController>();
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}
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public override void Clear()
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{
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}
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}
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