Practice_Unity/Logs/AssetImportWorker0.log
SEAN-59 14514010f8 작업
1. rule 과 Todo 새롭게 나눴고 다시 작성함
2. enemyController 에 대해서 설계 시작
2025-09-24 00:44:01 +09:00

473 lines
29 KiB
Plaintext

Unity Editor version: 6000.2.2f1 (ea398eefe1c2)
Branch: 6000.2/staging
Build type: Release
Batch mode: YES
macOS version: Version 15.0.1 (Build 24A348)
Darwin version: 24.0.0
Architecture: arm64
Running under Rosetta: NO
Available memory: 16384 MB
Date: 2025-09-23T13:57:13Z
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim" at "2025-09-23T13:57:13.783593Z"
COMMAND LINE ARGUMENTS:
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1
-name AssetImport
Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Practice_Unity
/Users/seankim/1.Program/7. Unity/Practice_Unity
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-gfx=262144"
Player connection [8402154048] Target information:
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Player connection [8402154048] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8402154048] Host joined alternative multi-casting on [225.0.0.222:34997]...
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Input System module state changed to: Initialized.
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[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 88865, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.17.2'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-seankim"
[Licensing::IpcConnector] LicenseClient-seankim channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2" at "2025-09-23T13:57:14.245354Z"
[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 89622, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
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Session Id: 5e6fd3759efb4c60a473d129a4b164d0
Correlation Id: 1cb3210e166a570356980fc9ffbac6e3
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Machine Id: L1E+DpWPuBBsZGrjgTWuGS/Z64k=
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2-notifications" at "2025-09-23T13:57:14.257491Z"
[Licensing::Module] Licensing Background thread has ended after 0.47s
[Licensing::Module] Licensing is initialized (took 0.04s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
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Product: Unity Personal
Type: ULF
Expiration: 2025-10-30T14:47:10Z
[Licensing::Module] License group:
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Product: Unity Personal
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Expiration: Unlimited
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.2f1 (ea398eefe1c2)
[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /Users/seankim/1.Program/7. Unity/Practice_Unity/Assets
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Metal devices available: 1
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Using device Apple M1 Pro (high power)
Initializing Metal device caps: Apple M1 Pro
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Apple GPU Family: 7
MSL Version: 3.0
Has Float MSAA: 1
Has Float Filtering: 1
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Initialize mono
Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed'
Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56039
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-30T14:47:10Z
[Licensing::Module] License group:
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Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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[usbmuxd] Listen thread started
[usbmuxd] Send listen message
[usbmuxd] Attached: 1420 00008020-000919162E7A002E
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 103 ms
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1012ms
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initialDomainReloadingComplete (38ms)
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ProcessInitializeOnLoadAttributes (106ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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[Licensing::Module] License group:
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Product: Unity Personal
Type: ULF
Expiration: 2025-10-30T14:47:10Z
[Licensing::Module] License group:
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Product: Unity Personal
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Expiration: Unlimited
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Refreshing native plugins compatible for Editor in 0.57 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler
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Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6153 unused Assets / (4.5 MB). Loaded Objects now: 6734.
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========================================================================
Received Import Request.
Time since last request: 1228839.096896 seconds.
path: Assets/Scripts/AI/AI_State.cs
artifactKey: Guid(fa2df4027e38549f78b74d505b2f60a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 1.05 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6144 unused Assets / (3.3 MB). Loaded Objects now: 6736.
Memory consumption went from 143.0 MB to 139.7 MB.
Total: 33.766333 ms (FindLiveObjects: 0.832167 ms CreateObjectMapping: 0.277166 ms MarkObjects: 30.720209 ms DeleteObjects: 1.935708 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.45 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6144 unused Assets / (5.2 MB). Loaded Objects now: 6736.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6144 unused Assets / (6.0 MB). Loaded Objects now: 6736.
Memory consumption went from 141.1 MB to 135.1 MB.
Total: 32.266583 ms (FindLiveObjects: 0.434417 ms CreateObjectMapping: 0.234917 ms MarkObjects: 29.626500 ms DeleteObjects: 1.970083 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.57 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6144 unused Assets / (4.4 MB). Loaded Objects now: 6736.
Memory consumption went from 141.1 MB to 136.7 MB.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6144 unused Assets / (5.7 MB). Loaded Objects now: 6736.
Memory consumption went from 141.1 MB to 135.3 MB.
Total: 16.652708 ms (FindLiveObjects: 0.425791 ms CreateObjectMapping: 0.231167 ms MarkObjects: 13.712375 ms DeleteObjects: 2.283000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6144 unused Assets / (5.8 MB). Loaded Objects now: 6736.
Memory consumption went from 141.0 MB to 135.2 MB.
Total: 27.403208 ms (FindLiveObjects: 0.426875 ms CreateObjectMapping: 0.238541 ms MarkObjects: 24.170000 ms DeleteObjects: 2.567166 ms)
Prepare: number of updated asset objects reloaded= 0