Practice_Unity/Library/Bee/artifacts/iOS/il2cppOutput/cpp/Il2CppToEditorData.json
Seonkyu.kim e9ce829375 작업
1. 공격 스크립트를 만듬
  - 플레이어 -> 적 공격 테스트 (성공)
  - 적 -> 플레이어 공격 테스트 (성공)

Todo
1. 카메라 컨트롤러는 이거 방법 아예 따로 찾아야 할거 같음
2. 공격 스크립트 (시도)
  - 투사체 공격 (시작해야 함)
  - 공격 관련 무기 스테이터스 같은거 생각해야 함
  - 몬스터 AI라던가 설정 또는 이동과 관련된것도 생각해야 함
  - 공격 받았을 경우 처리는 어떻게 할건지 고민을 해야 함
2025-09-30 17:50:11 +09:00

81 lines
9.7 KiB
JSON

{
"Messages": [
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"Text": "[Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - Method was given it\u0027s own cpp file because it is large and costly to compile"
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{
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{
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{
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}
],
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--assembly=Library/Bee/artifacts/iOS/ManagedStripped/Unity.InputSystem.ForUI.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/Unity.Mathematics.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/Unity.RenderPipeline.Universal.ShaderLibrary.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/Unity.RenderPipelines.Core.Runtime.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/Unity.RenderPipelines.Core.Runtime.Shared.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/Unity.RenderPipelines.GPUDriven.Runtime.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/Unity.RenderPipelines.Universal.Runtime.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/Unity.TextMeshPro.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/Unity.VisualScripting.Core.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.AIModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.AndroidJNIModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.AnimationModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.AudioModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.CoreModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.GameCenterModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.GridModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.HierarchyCoreModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.IMGUIModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.InputForUIModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.InputLegacyModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.InputModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.JSONSerializeModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.Physics2DModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.PhysicsModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.PropertiesModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.SharedInternalsModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.SpriteShapeModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.SubsystemsModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.TerrainModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.TerrainPhysicsModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.TextCoreFontEngineModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.TextCoreTextEngineModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.TextRenderingModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.TilemapModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.UI.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.UIElementsModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.UIModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.UnityAnalyticsCommonModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.UnityAnalyticsModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.UnityConsentModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.UnityWebRequestModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.VFXModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.VRModule.dll --assembly=Library/Bee/artifacts/iOS/ManagedStripped/UnityEngine.XRModule.dll --generatedcppdir=/Users/ta9/DEV/Study/Practice_Unity/Library/Bee/artifacts/iOS/il2cppOutput/cpp --symbols-folder=/Users/ta9/DEV/Study/Practice_Unity/Library/Bee/artifacts/iOS/il2cppOutput/cpp/Symbols --enable-analytics --emit-null-checks --enable-array-bounds-check --dotnetprofile=unityaot-macos --usymtool-path=/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/macosx/usymtool --profiler-report --profiler-output-file=/Users/ta9/DEV/Study/Practice_Unity/Library/Bee/artifacts/il2cpp_conv_9x4z.traceevents --print-command-line --static-lib-il2-cpp --data-folder=/Users/ta9/DEV/Study/Practice_Unity/Library/Bee/artifacts/iOS/il2cppOutput/data --emit-source-mapping"
}