Practice_Unity/Library
2025-10-15 17:21:20 +09:00
..
APIUpdater
Artifacts 테스트 2025-10-15 17:21:20 +09:00
Bee 테스트 2025-10-15 17:21:20 +09:00
BuildPlayerData
BuildProfiles
BurstCache 테스트 2025-10-15 17:21:20 +09:00
com.unity.ide.rider 작업 2025-10-14 13:54:45 +09:00
InputSystem
PackageCache 테스트 2025-10-15 17:21:20 +09:00
PackageManager 작업 2025-10-14 13:54:45 +09:00
PlayerDataCache/iOS2
ScriptAssemblies 작업 2025-10-14 13:54:45 +09:00
Search 작업 2025-10-14 13:54:45 +09:00
ShaderCache 테스트 2025-10-15 17:21:20 +09:00
SplashScreenCache/2c
StateCache 작업 2025-10-14 13:54:45 +09:00
TempArtifacts/Primary 테스트 2025-10-15 17:21:20 +09:00
UIElements/EditorWindows
.DS_Store 작업 2025-10-14 13:54:45 +09:00
AnnotationManager
ArtifactDB 작업 2025-10-14 13:54:45 +09:00
ArtifactDB-lock 작업 2025-10-14 13:54:45 +09:00
BuildPlayer.prefs
BuildProfileContext.asset
BuildSettings.asset 작업 2025-10-14 13:54:45 +09:00
EditorInstance.json 작업 2025-10-14 13:54:45 +09:00
EditorOnlyScriptingSettings.json 작업 2025-10-14 13:54:45 +09:00
EditorOnlyVirtualTextureState.json
EditorSnapSettings.asset
EditorUserBuildSettings.asset
expandedItems
ilpp.pid 작업 2025-10-14 13:54:45 +09:00
InputUserSettings.json
InspectorExpandedItems.asset 작업 2025-10-13 18:00:21 +09:00
LastBuild.buildreport
LastSceneManagerSetup.txt
MonoManager.asset
PreviousActionData.bin 작업 2025-10-13 18:00:21 +09:00
PreviousActionStack.bin 작업 2025-10-13 18:00:21 +09:00
ProtocolInstance.json 작업 2025-10-14 13:54:45 +09:00
SceneVisibilityState.asset 작업 2025-10-14 13:54:45 +09:00
ScriptMapper
ShaderCache.db 작업 2025-10-14 13:54:45 +09:00
SourceAssetDB 작업 2025-10-14 13:54:45 +09:00
SourceAssetDB-lock 작업 2025-10-14 13:54:45 +09:00
SpriteAtlasDatabase.asset
Style.catalog 작업 2025-10-14 13:54:45 +09:00