Practice_Unity/Library/Bee/artifacts/iOS/il2cppOutput/cpp/Unity.RenderPipeline.Universal.ShaderLibrary_CodeGen.c
Seonkyu.kim 7d8657752e 작업
1. 조이스틱 동작
  1.1. 플레이어 컨트롤러 연동
  1.2. 자연스러운 방향 전환 추가
2. 베이스씬 작업
  2.1. 게임 씬 추가
    2.2. 조이스틱 UI 추가

Todo
1. 카메라를 캐릭터한테 붙이기
2. 다른 UI 작업도 추가하기
3. 몬스터 AI 작업도 할 수 있으면 해보기
2025-09-22 17:48:06 +09:00

43 lines
987 B
C

#include "pch-c.h"
#include "codegen/il2cpp-codegen-metadata.h"
extern void UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_m051EDD34236B7F963D71166E95A33203CB6E30CF (void);
extern void UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_m2A2AAEB96C3B2134C4872DA9BE9A99281D633FAC (void);
static Il2CppMethodPointer s_methodPointers[2] =
{
UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_m051EDD34236B7F963D71166E95A33203CB6E30CF,
UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_m2A2AAEB96C3B2134C4872DA9BE9A99281D633FAC,
};
static const int32_t s_InvokerIndices[2] =
{
22087,
12678,
};
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_Unity_RenderPipeline_Universal_ShaderLibrary_CodeGenModule;
const Il2CppCodeGenModule g_Unity_RenderPipeline_Universal_ShaderLibrary_CodeGenModule =
{
"Unity.RenderPipeline.Universal.ShaderLibrary.dll",
2,
s_methodPointers,
0,
NULL,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
};