1. 조이스틱 동작
1.1. 플레이어 컨트롤러 연동
1.2. 자연스러운 방향 전환 추가
2. 베이스씬 작업
2.1. 게임 씬 추가
2.2. 조이스틱 UI 추가
Todo
1. 카메라를 캐릭터한테 붙이기
2. 다른 UI 작업도 추가하기
3. 몬스터 AI 작업도 할 수 있으면 해보기
73 lines
2.7 KiB
C
73 lines
2.7 KiB
C
#include "pch-c.h"
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#include "codegen/il2cpp-codegen-metadata.h"
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extern void RemoteSettings_RemoteSettingsUpdated_m6202CCC0AF33D44838BB46977D075E54FD5EC069 (void);
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extern void RemoteSettings_RemoteSettingsBeforeFetchFromServer_m677DED4CFA8C9E498227A3E939242974DF8FA35C (void);
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extern void RemoteSettings_RemoteSettingsUpdateCompleted_m56713308E00B18BF0E5FADEC93D67A70F7E5FD86 (void);
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extern void UpdatedEventHandler__ctor_mB914409481F8FDC738B4EDB1DBB4883F743F863A (void);
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extern void UpdatedEventHandler_Invoke_m4D496F648FD908A8537A35C4A94CBB44294D6D50 (void);
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extern void RemoteConfigSettings_RemoteConfigSettingsUpdated_mA71E7C6CDAF5D349BF0B4880A4D54DF2365EB948 (void);
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extern void AnalyticsSessionInfo_CallSessionStateChanged_m6C3C7DD13064E37D7C3AE9411355BCEF77C4664B (void);
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extern void AnalyticsSessionInfo_CallIdentityTokenChanged_m1AD21A1840BCB9CB222455F609DBBF7B7B380911 (void);
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extern void SessionStateChanged__ctor_m8E04BB6766439BA455F9C808171BD791230496D8 (void);
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extern void SessionStateChanged_Invoke_mB9195B30A226CB3E53E470C24FD31E039E5BB4F5 (void);
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extern void IdentityTokenChanged__ctor_m1970F8BEEDAA84A8FC5ABB973C0DB62FA2AA8312 (void);
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extern void IdentityTokenChanged_Invoke_m22D3DA825F0D6E701D050EFA3D35E84DFAC7F8D9 (void);
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static Il2CppMethodPointer s_methodPointers[12] =
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{
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RemoteSettings_RemoteSettingsUpdated_m6202CCC0AF33D44838BB46977D075E54FD5EC069,
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RemoteSettings_RemoteSettingsBeforeFetchFromServer_m677DED4CFA8C9E498227A3E939242974DF8FA35C,
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RemoteSettings_RemoteSettingsUpdateCompleted_m56713308E00B18BF0E5FADEC93D67A70F7E5FD86,
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UpdatedEventHandler__ctor_mB914409481F8FDC738B4EDB1DBB4883F743F863A,
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UpdatedEventHandler_Invoke_m4D496F648FD908A8537A35C4A94CBB44294D6D50,
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RemoteConfigSettings_RemoteConfigSettingsUpdated_mA71E7C6CDAF5D349BF0B4880A4D54DF2365EB948,
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AnalyticsSessionInfo_CallSessionStateChanged_m6C3C7DD13064E37D7C3AE9411355BCEF77C4664B,
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AnalyticsSessionInfo_CallIdentityTokenChanged_m1AD21A1840BCB9CB222455F609DBBF7B7B380911,
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SessionStateChanged__ctor_m8E04BB6766439BA455F9C808171BD791230496D8,
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SessionStateChanged_Invoke_mB9195B30A226CB3E53E470C24FD31E039E5BB4F5,
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IdentityTokenChanged__ctor_m1970F8BEEDAA84A8FC5ABB973C0DB62FA2AA8312,
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IdentityTokenChanged_Invoke_m22D3DA825F0D6E701D050EFA3D35E84DFAC7F8D9,
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};
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static const int32_t s_InvokerIndices[12] =
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{
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20865,
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22056,
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16509,
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4821,
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12678,
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18458,
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15145,
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20877,
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4821,
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1412,
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4821,
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9610,
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};
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IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_UnityAnalyticsModule_CodeGenModule;
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const Il2CppCodeGenModule g_UnityEngine_UnityAnalyticsModule_CodeGenModule =
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{
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"UnityEngine.UnityAnalyticsModule.dll",
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12,
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s_methodPointers,
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0,
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NULL,
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s_InvokerIndices,
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0,
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NULL,
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0,
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NULL,
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0,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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};
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