Practice_Unity/Logs/shadercompiler-UnityShaderCompiler-5.log
Seonkyu.kim 7d8657752e 작업
1. 조이스틱 동작
  1.1. 플레이어 컨트롤러 연동
  1.2. 자연스러운 방향 전환 추가
2. 베이스씬 작업
  2.1. 게임 씬 추가
    2.2. 조이스틱 UI 추가

Todo
1. 카메라를 캐릭터한테 붙이기
2. 다른 UI 작업도 추가하기
3. 몬스터 AI 작업도 할 수 있으면 해보기
2025-09-22 17:48:06 +09:00

1534 lines
634 KiB
Plaintext

Base path: '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents', plugins path '/Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=5244 file=/ name=Legacy Shaders/Self-Illumin/VertexLit pass=BASE ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SPOT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=1 mask=6 start=1 ok=1 outsize=10937
Cmd: compileSnippet
insize=5244 file=/ name=Legacy Shaders/Self-Illumin/VertexLit pass=BASE ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=1 mask=6 start=1 ok=1 outsize=1461
Cmd: compileSnippet
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=68 ok=1 outsize=5773
Cmd: compileSnippet
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=68 ok=1 outsize=7092
Cmd: compileSnippet
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL SHADOWS_SCREEN dKW=_EMISSION FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=68 ok=1 outsize=9463
Cmd: compileSnippet
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=68 ok=1 outsize=10329
Cmd: compileSnippet
insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=106 ok=1 outsize=5790
Cmd: compileSnippet
insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=106 ok=1 outsize=5790
Cmd: compileSnippet
insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=106 ok=1 outsize=5790
Cmd: compileSnippet
insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=106 ok=1 outsize=8611
Cmd: compileSnippet
insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=106 ok=1 outsize=9025
Cmd: compileSnippet
insize=1714 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=SHADOWS_CUBE dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=139 ok=1 outsize=4368
Cmd: compileSnippet
insize=2160 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH dKW=INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=168 ok=1 outsize=5648
Cmd: compileSnippet
insize=2160 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=UNITY_HDR_ON dKW=_EMISSION INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=168 ok=1 outsize=2716
Cmd: compileSnippet
insize=2160 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=UNITY_HDR_ON dKW=_EMISSION INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=168 ok=1 outsize=2716
Cmd: compileSnippet
insize=2049 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=1 mask=6 start=237 ok=1 outsize=4646
Cmd: compileSnippet
insize=2049 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=1 mask=6 start=237 ok=1 outsize=7554
Cmd: compileSnippet
insize=2049 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL SHADOWS_SCREEN dKW=_EMISSION FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=237 ok=1 outsize=9463
Cmd: compileSnippet
insize=2049 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL SHADOWS_SCREEN dKW=_EMISSION FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=237 ok=1 outsize=10148
Cmd: compileSnippet
insize=1856 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=1 mask=6 start=272 ok=1 outsize=5943
Cmd: compileSnippet
insize=1856 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=1 mask=6 start=272 ok=1 outsize=5943
Cmd: compileSnippet
insize=1856 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=1 mask=6 start=272 ok=1 outsize=5533
Cmd: compileSnippet
insize=1856 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=272 ok=1 outsize=6889
Cmd: compileSnippet
insize=16750 file=Assets/DefaultResourcesExtra/Skybox-Procedural.shader name=Skybox/Procedural pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=_SUNDISK_HIGH_QUALITY dKW=_SUNDISK_NONE _SUNDISK_SIMPLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=20 ok=1 outsize=11967
Cmd: compileSnippet
insize=16750 file=Assets/DefaultResourcesExtra/Skybox-Procedural.shader name=Skybox/Procedural pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=20 ok=1 outsize=2622
Cmd: compileSnippet
insize=18247 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 ok=1 outsize=6128
Cmd: compileSnippet
insize=18247 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 ok=1 outsize=6128
Cmd: compileSnippet
insize=18247 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=19 ok=1 outsize=3229
Cmd: compileSnippet
insize=18247 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=19 ok=1 outsize=5889
Cmd: compileSnippet
insize=18247 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=19 ok=1 outsize=5787
Cmd: compileSnippet
insize=18247 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=19 ok=1 outsize=6712
Cmd: compileSnippet
insize=4727 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=271 ok=1 outsize=3694
Cmd: compileSnippet
insize=4727 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=271 ok=1 outsize=3561
Cmd: compileSnippet
insize=13224 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON UNITY_HDR_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=132 ok=1 outsize=4111
Cmd: compileSnippet
insize=13224 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON UNITY_HDR_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=132 ok=1 outsize=4111
Cmd: compileSnippet
insize=13224 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=132 ok=1 outsize=3109
Cmd: compileSnippet
insize=13224 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/VertexLit.shader name=Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=132 ok=1 outsize=3109
Cmd: compileSnippet
insize=4439 file=/ name=Hidden/TerrainEngine/Details/Vertexlit pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=1 mask=6 start=1 ok=1 outsize=9801
Cmd: compileSnippet
insize=18723 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=30 ok=1 outsize=6061
Cmd: compileSnippet
insize=18723 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=30 ok=1 outsize=8701
Cmd: compileSnippet
insize=18723 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=30 ok=1 outsize=8701
Cmd: compileSnippet
insize=18723 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=30 ok=1 outsize=8701
Cmd: compileSnippet
insize=18723 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=30 ok=1 outsize=6017
Cmd: compileSnippet
insize=18723 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=30 ok=1 outsize=6017
Cmd: compileSnippet
insize=4977 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=286 ok=1 outsize=6561
Cmd: compileSnippet
insize=4977 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=286 ok=1 outsize=6561
Cmd: compileSnippet
insize=4977 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=286 ok=1 outsize=6561
Cmd: compileSnippet
insize=4977 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=286 ok=1 outsize=6561
Cmd: compileSnippet
insize=4977 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=286 ok=1 outsize=5487
Cmd: compileSnippet
insize=4977 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=286 ok=1 outsize=5487
Cmd: compileSnippet
insize=4977 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=286 ok=1 outsize=6796
Cmd: compileSnippet
insize=7504 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=SHADOWS_CUBE dKW=INSTANCING_ON SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=148 ok=1 outsize=8097
Cmd: compileSnippet
insize=7504 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrass.shader name=Hidden/TerrainEngine/Details/WavingDoublePass pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_DEPTH dKW=SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=148 ok=1 outsize=1177
Cmd: compileSnippet
insize=4481 file=/ name=Hidden/TerrainEngine/Details/WavingDoublePass pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SPOT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=1 mask=6 start=1 ok=1 outsize=9380
Cmd: compileSnippet
insize=4481 file=/ name=Hidden/TerrainEngine/Details/WavingDoublePass pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SPOT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=1 mask=6 start=1 ok=1 outsize=1222
Cmd: compileSnippet
insize=19765 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=55 ok=1 outsize=7446
Cmd: compileSnippet
insize=19765 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=55 ok=1 outsize=8634
Cmd: compileSnippet
insize=19765 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=55 ok=1 outsize=8634
Cmd: compileSnippet
insize=19765 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=55 ok=1 outsize=7446
Cmd: compileSnippet
insize=19765 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=55 ok=1 outsize=2291
Cmd: compileSnippet
insize=19765 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=55 ok=1 outsize=2291
Cmd: compileSnippet
insize=5498 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=311 ok=1 outsize=6889
Cmd: compileSnippet
insize=5498 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=311 ok=1 outsize=6889
Cmd: compileSnippet
insize=5498 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=311 ok=1 outsize=6889
Cmd: compileSnippet
insize=5498 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=311 ok=1 outsize=6151
Cmd: compileSnippet
insize=5498 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=311 ok=1 outsize=6151
Cmd: compileSnippet
insize=5498 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=311 ok=1 outsize=6151
Cmd: compileSnippet
insize=8546 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_DEPTH dKW=SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=173 ok=1 outsize=9761
Cmd: compileSnippet
insize=8546 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/BillboardWavingDoublePass pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_CUBE dKW=SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=173 ok=1 outsize=1177
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=7808
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=7808
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=5197
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=5197
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=5197
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=7808
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=7808
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=7808
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL LIGHTPROBE_SH _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=8379
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL LIGHTPROBE_SH _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=8379
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=11158
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=11158
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=11158
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=11627
Cmd: compileSnippet
insize=292388 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=44 ok=1 outsize=11627
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=270 ok=1 outsize=4672
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=270 ok=1 outsize=4687
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=270 ok=1 outsize=4687
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=270 ok=1 outsize=4687
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=270 ok=1 outsize=4687
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=270 ok=1 outsize=4687
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=270 ok=1 outsize=4687
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=270 ok=1 outsize=4687
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=270 ok=1 outsize=4687
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=270 ok=1 outsize=4687
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=270 ok=1 outsize=4687
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=270 ok=1 outsize=5586
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=8639
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=8639
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=12504
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=12504
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=12504
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=13441
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=13441
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=13441
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=11078
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=11078
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=11078
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP SHADOWS_SCREEN _ALPHATEST_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=11737
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP SHADOWS_SCREEN _ALPHATEST_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=11737
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP SHADOWS_SCREEN _ALPHATEST_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=11737
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=12152
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=12152
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=12152
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=13153
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=13153
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=13153
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=12406
Cmd: compileSnippet
insize=162312 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=270 ok=1 outsize=12406
Cmd: compileSnippet
insize=240148 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=_NORMALMAP DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=155 ok=1 outsize=6414
Cmd: compileSnippet
insize=240148 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=_NORMALMAP DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=155 ok=1 outsize=6414
Cmd: compileSnippet
insize=240148 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON UNITY_HDR_ON dKW=_NORMALMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=155 ok=1 outsize=5102
Cmd: compileSnippet
insize=240148 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH _ALPHATEST_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=155 ok=1 outsize=9025
Cmd: compileSnippet
insize=240148 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH _ALPHATEST_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=155 ok=1 outsize=9025
Cmd: compileSnippet
insize=240148 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP _ALPHATEST_ON UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=155 ok=1 outsize=7846
Cmd: compileSnippet
insize=240148 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP _ALPHATEST_ON UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=155 ok=1 outsize=7846
Cmd: compileSnippet
insize=240148 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP _ALPHATEST_ON UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=155 ok=1 outsize=7846
Cmd: compileSnippet
insize=240148 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH _ALPHATEST_ON UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=155 ok=1 outsize=8977
Cmd: compileSnippet
insize=240148 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH _ALPHATEST_ON UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=155 ok=1 outsize=8977
Cmd: compileSnippet
insize=70392 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=51 ok=1 outsize=2929
Cmd: compileSnippet
insize=70392 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=51 ok=1 outsize=2929
Cmd: compileSnippet
insize=70392 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=51 ok=1 outsize=2929
Cmd: compileSnippet
insize=70392 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=51 ok=1 outsize=5923
Cmd: compileSnippet
insize=70392 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=51 ok=1 outsize=4001
Cmd: compileSnippet
insize=70392 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=51 ok=1 outsize=4001
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=271 ok=1 outsize=3610
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=271 ok=1 outsize=3610
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=271 ok=1 outsize=3610
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=5601
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=5601
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=5601
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5601
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=271 ok=1 outsize=9321
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=271 ok=1 outsize=9321
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=271 ok=1 outsize=9321
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=271 ok=1 outsize=8469
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=271 ok=1 outsize=8469
Cmd: compileSnippet
insize=35122 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=271 ok=1 outsize=8469
Cmd: compileSnippet
insize=54606 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=142 ok=1 outsize=5102
Cmd: compileSnippet
insize=54606 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=142 ok=1 outsize=3738
Cmd: compileSnippet
insize=54606 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/AddPass.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=142 ok=1 outsize=3738
Cmd: compileSnippet
insize=36749 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=21 ok=1 outsize=3024
Cmd: compileSnippet
insize=36749 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=21 ok=1 outsize=5684
Cmd: compileSnippet
insize=36749 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=21 ok=1 outsize=5684
Cmd: compileSnippet
insize=36749 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=21 ok=1 outsize=5684
Cmd: compileSnippet
insize=36749 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=21 ok=1 outsize=2587
Cmd: compileSnippet
insize=36749 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=21 ok=1 outsize=2587
Cmd: compileSnippet
insize=36749 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=21 ok=1 outsize=5233
Cmd: compileSnippet
insize=36749 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=21 ok=1 outsize=6131
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=5102
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=5102
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=5102
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=5561
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=5561
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=5561
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=5601
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5895
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=6301
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=6301
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=6301
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=7358
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=7358
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=7358
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=6551
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=6551
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=271 ok=1 outsize=6551
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=7603
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=7603
Cmd: compileSnippet
insize=17997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=7603
Cmd: compileSnippet
insize=27050 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=135 ok=1 outsize=2929
Cmd: compileSnippet
insize=27050 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=135 ok=1 outsize=2929
Cmd: compileSnippet
insize=27050 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON UNITY_HDR_ON dKW=_ALPHATEST_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=135 ok=1 outsize=1724
Cmd: compileSnippet
insize=27050 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH UNITY_HDR_ON dKW=_ALPHATEST_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=135 ok=1 outsize=2932
Cmd: compileSnippet
insize=27050 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH UNITY_HDR_ON dKW=_ALPHATEST_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=135 ok=1 outsize=2932
Cmd: compileSnippet
insize=27050 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH UNITY_HDR_ON dKW=_ALPHATEST_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=135 ok=1 outsize=2932
Cmd: compileSnippet
insize=14690 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=SHADOWS_CUBE dKW=INSTANCING_ON SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=203 ok=1 outsize=5052
Cmd: compileSnippet
insize=14690 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_DEPTH dKW=_ALPHATEST_ON SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=203 ok=1 outsize=498
Cmd: compileSnippet
insize=14690 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/DiffuseBase.shader name=Hidden/TerrainEngine/Splatmap/Diffuse-Base pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_DEPTH dKW=_ALPHATEST_ON SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=203 ok=1 outsize=498
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=45 ok=1 outsize=5197
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=45 ok=1 outsize=6509
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=45 ok=1 outsize=6509
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=45 ok=1 outsize=6509
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=45 ok=1 outsize=5197
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=45 ok=1 outsize=5197
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=45 ok=1 outsize=5197
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=45 ok=1 outsize=7808
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=45 ok=1 outsize=7808
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL LIGHTPROBE_SH _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=45 ok=1 outsize=8379
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL LIGHTPROBE_SH _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=45 ok=1 outsize=8379
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=45 ok=1 outsize=11158
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=45 ok=1 outsize=11158
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=45 ok=1 outsize=11158
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=45 ok=1 outsize=11627
Cmd: compileSnippet
insize=290948 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=45 ok=1 outsize=11627
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5601
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5601
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5601
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5102
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5102
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5102
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5561
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5561
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5561
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5601
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5601
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=6717
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=6717
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=4982
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=4982
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=4982
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=4001
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=4001
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=4001
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5452
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5452
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5452
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5227
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5227
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=5227
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=4732
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=4732
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=4732
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=8558
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=8558
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=8558
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=9640
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=9640
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=9640
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=7164
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=7164
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=7164
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=7826
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=7826
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=8269
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=12036
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=13029
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=13029
Cmd: compileSnippet
insize=160872 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=271 ok=1 outsize=13029
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=155 ok=1 outsize=4042
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=155 ok=1 outsize=5290
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=155 ok=1 outsize=5290
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=155 ok=1 outsize=5290
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=_ALPHATEST_ON _NORMALMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=155 ok=1 outsize=3738
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=_ALPHATEST_ON _NORMALMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=155 ok=1 outsize=3738
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=_ALPHATEST_ON _NORMALMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=155 ok=1 outsize=3738
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=_ALPHATEST_ON _NORMALMAP DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=155 ok=1 outsize=5073
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=_ALPHATEST_ON _NORMALMAP DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=155 ok=1 outsize=5073
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=_ALPHATEST_ON _NORMALMAP DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=155 ok=1 outsize=5073
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON UNITY_HDR_ON dKW=_ALPHATEST_ON _NORMALMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=155 ok=1 outsize=3766
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON UNITY_HDR_ON dKW=_ALPHATEST_ON _NORMALMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=155 ok=1 outsize=3766
Cmd: compileSnippet
insize=240244 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH _ALPHATEST_ON UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=155 ok=1 outsize=8977
Cmd: compileSnippet
insize=122084 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_DEPTH dKW=_NORMALMAP SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=224 ok=1 outsize=7471
Cmd: compileSnippet
insize=122084 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_DEPTH dKW=_NORMALMAP SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=224 ok=1 outsize=7471
Cmd: compileSnippet
insize=122084 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON _NORMALMAP _ALPHATEST_ON SHADOWS_DEPTH dKW=SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=224 ok=1 outsize=993
Cmd: compileSnippet
insize=122084 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON _NORMALMAP _ALPHATEST_ON SHADOWS_CUBE dKW=SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=224 ok=1 outsize=993
Cmd: compileSnippet
insize=122084 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON _NORMALMAP _ALPHATEST_ON SHADOWS_CUBE dKW=SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=224 ok=1 outsize=993
Cmd: compileSnippet
insize=122084 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON _NORMALMAP _ALPHATEST_ON SHADOWS_CUBE dKW=SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=224 ok=1 outsize=993
Cmd: compileSnippet
insize=70032 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=55 ok=1 outsize=3024
Cmd: compileSnippet
insize=70032 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=55 ok=1 outsize=5684
Cmd: compileSnippet
insize=70032 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=55 ok=1 outsize=5684
Cmd: compileSnippet
insize=70032 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=55 ok=1 outsize=5197
Cmd: compileSnippet
insize=70032 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=55 ok=1 outsize=4540
Cmd: compileSnippet
insize=70032 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=55 ok=1 outsize=4540
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=275 ok=1 outsize=3610
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=275 ok=1 outsize=3610
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=275 ok=1 outsize=3610
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=275 ok=1 outsize=3610
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=275 ok=1 outsize=3610
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=275 ok=1 outsize=3610
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=275 ok=1 outsize=5586
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=275 ok=1 outsize=9321
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=275 ok=1 outsize=9321
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=275 ok=1 outsize=9321
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=275 ok=1 outsize=8469
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=275 ok=1 outsize=8469
Cmd: compileSnippet
insize=34762 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=275 ok=1 outsize=9640
Cmd: compileSnippet
insize=54630 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=145 ok=1 outsize=6414
Cmd: compileSnippet
insize=54630 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=145 ok=1 outsize=6414
Cmd: compileSnippet
insize=54630 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=145 ok=1 outsize=5073
Cmd: compileSnippet
insize=54630 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=145 ok=1 outsize=5073
Cmd: compileSnippet
insize=29238 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=SHADOWS_CUBE dKW=INSTANCING_ON SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=216 ok=1 outsize=5052
Cmd: compileSnippet
insize=29238 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/FirstPass.shader name=Nature/Terrain/Diffuse pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_CUBE dKW=SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=216 ok=1 outsize=498
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=26 ok=1 outsize=5631
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=26 ok=1 outsize=5631
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=26 ok=1 outsize=5631
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=26 ok=1 outsize=6898
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=26 ok=1 outsize=6898
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=26 ok=1 outsize=6898
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=26 ok=1 outsize=5631
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=26 ok=1 outsize=8180
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL LIGHTPROBE_SH _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=26 ok=1 outsize=13678
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL LIGHTPROBE_SH _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=26 ok=1 outsize=13678
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=26 ok=1 outsize=15063
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=26 ok=1 outsize=15849
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=26 ok=1 outsize=15849
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=26 ok=1 outsize=15566
Cmd: compileSnippet
insize=319997 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=_NORMALMAP DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=26 ok=1 outsize=16341
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4672
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=285 ok=1 outsize=4687
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=5994
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=10911
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=10764
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=11263
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=11263
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=11969
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12451
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12451
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=11009
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=11508
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=11508
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12212
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12694
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12694
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=11846
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12303
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12303
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=10932
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=11428
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=11428
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12330
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12780
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12780
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12114
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12575
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=12575
Cmd: compileSnippet
insize=194161 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON _NORMALMAP POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=285 ok=1 outsize=15399
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=168 ok=1 outsize=4042
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=168 ok=1 outsize=5290
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=168 ok=1 outsize=5290
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=168 ok=1 outsize=5290
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH UNITY_HDR_ON dKW=_NORMALMAP DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=168 ok=1 outsize=6803
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH _ALPHATEST_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=168 ok=1 outsize=9862
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH _ALPHATEST_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=168 ok=1 outsize=9862
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP _ALPHATEST_ON UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=168 ok=1 outsize=8645
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP _ALPHATEST_ON UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=168 ok=1 outsize=8645
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP _ALPHATEST_ON UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=168 ok=1 outsize=8645
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH _ALPHATEST_ON UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=168 ok=1 outsize=9814
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH _ALPHATEST_ON UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=168 ok=1 outsize=9814
Cmd: compileSnippet
insize=283893 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON _NORMALMAP LIGHTPROBE_SH _ALPHATEST_ON UNITY_HDR_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=168 ok=1 outsize=10947
Cmd: compileSnippet
insize=144405 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=_NORMALMAP SHADOWS_CUBE dKW=INSTANCING_ON SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=247 ok=1 outsize=5052
Cmd: compileSnippet
insize=144405 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=_NORMALMAP SHADOWS_CUBE dKW=INSTANCING_ON SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=247 ok=1 outsize=5052
Cmd: compileSnippet
insize=144405 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=_NORMALMAP _ALPHATEST_ON SHADOWS_DEPTH dKW=INSTANCING_ON SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=247 ok=1 outsize=993
Cmd: compileSnippet
insize=144405 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=_NORMALMAP _ALPHATEST_ON SHADOWS_CUBE dKW=INSTANCING_ON SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=247 ok=1 outsize=993
Cmd: compileSnippet
insize=144405 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=_NORMALMAP _ALPHATEST_ON SHADOWS_CUBE dKW=INSTANCING_ON SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=247 ok=1 outsize=993
Cmd: compileSnippet
insize=144405 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-FirstPass.shader name=Nature/Terrain/Standard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=_NORMALMAP _ALPHATEST_ON SHADOWS_CUBE dKW=INSTANCING_ON SHADOWS_DEPTH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=247 ok=1 outsize=993
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=5631
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=5631
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=5631
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=6898
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=6898
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=6898
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=5631
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=5631
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=14401
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=14401
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=15861
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=16565
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=16565
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=16427
Cmd: compileSnippet
insize=319516 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON _NORMALMAP DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=23 ok=1 outsize=17089
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=6009
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=6009
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=6009
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=5487
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=5487
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=5487
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=5969
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=5969
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=5969
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=6009
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=6009
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=6009
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=283 ok=1 outsize=5994
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=11342
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=11342
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=14267
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=14754
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=14754
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=15086
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=15591
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=15591
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=12820
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=13383
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=13383
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP SHADOWS_SCREEN _ALPHATEST_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=13529
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP SHADOWS_SCREEN _ALPHATEST_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=14047
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP SHADOWS_SCREEN _ALPHATEST_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=14047
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=13934
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=14406
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=14406
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=14809
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=15288
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=15288
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=14186
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=14662
Cmd: compileSnippet
insize=193680 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=_NORMALMAP _ALPHATEST_ON POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=283 ok=1 outsize=14662
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=167 ok=1 outsize=4042
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=167 ok=1 outsize=5290
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=167 ok=1 outsize=5290
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=_NORMALMAP LIGHTPROBE_SH UNITY_HDR_ON dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=167 ok=1 outsize=5290
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=_ALPHATEST_ON _NORMALMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=167 ok=1 outsize=5512
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=_ALPHATEST_ON _NORMALMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=167 ok=1 outsize=5512
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=_ALPHATEST_ON _NORMALMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=167 ok=1 outsize=5512
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=_ALPHATEST_ON _NORMALMAP DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=167 ok=1 outsize=6745
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=_ALPHATEST_ON _NORMALMAP DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=167 ok=1 outsize=6745
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=_ALPHATEST_ON _NORMALMAP DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=167 ok=1 outsize=6745
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON UNITY_HDR_ON dKW=_ALPHATEST_ON _NORMALMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=167 ok=1 outsize=5540
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON UNITY_HDR_ON dKW=_ALPHATEST_ON _NORMALMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=167 ok=1 outsize=5540
Cmd: compileSnippet
insize=281876 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-AddPass.shader name=Hidden/TerrainEngine/Splatmap/Standard-AddPass pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON _NORMALMAP LIGHTPROBE_SH _ALPHATEST_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=167 ok=1 outsize=10995
Cmd: compileSnippet
insize=42726 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=29 ok=1 outsize=6898
Cmd: compileSnippet
insize=42726 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=29 ok=1 outsize=6898
Cmd: compileSnippet
insize=42726 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=29 ok=1 outsize=5631
Cmd: compileSnippet
insize=42726 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=29 ok=1 outsize=7047
Cmd: compileSnippet
insize=42726 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=29 ok=1 outsize=7794
Cmd: compileSnippet
insize=42726 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=29 ok=1 outsize=7794
Cmd: compileSnippet
insize=42726 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=29 ok=1 outsize=7564
Cmd: compileSnippet
insize=42726 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=29 ok=1 outsize=10788
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=301 ok=1 outsize=3610
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=301 ok=1 outsize=3610
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=301 ok=1 outsize=3610
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=301 ok=1 outsize=3610
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=301 ok=1 outsize=3610
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=301 ok=1 outsize=3610
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=5994
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=5921
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=5921
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=8822
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=9345
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=9345
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=9947
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=10445
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=10445
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=7408
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=7972
Cmd: compileSnippet
insize=25206 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=INSTANCING_ON DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=301 ok=1 outsize=7972
Cmd: compileSnippet
insize=35437 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH UNITY_HDR_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=178 ok=1 outsize=6803
Cmd: compileSnippet
insize=35437 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=_ALPHATEST_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=178 ok=1 outsize=2997
Cmd: compileSnippet
insize=35437 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=_ALPHATEST_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=178 ok=1 outsize=2997
Cmd: compileSnippet
insize=35437 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=_ALPHATEST_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=178 ok=1 outsize=2997
Cmd: compileSnippet
insize=35437 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH dKW=_ALPHATEST_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=178 ok=1 outsize=4222
Cmd: compileSnippet
insize=19493 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_DEPTH dKW=SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2275 mask=6 start=254 ok=1 outsize=7028
Cmd: compileSnippet
insize=19493 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_DEPTH dKW=_ALPHATEST_ON SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=254 ok=1 outsize=498
Cmd: compileSnippet
insize=19493 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader name=Hidden/TerrainEngine/Splatmap/Standard-Base pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_DEPTH dKW=_ALPHATEST_ON SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2275 mask=6 start=254 ok=1 outsize=498
Cmd: compileSnippet
insize=5009 file=/ name=Legacy Shaders/VertexLit pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=1 mask=6 start=1 ok=1 outsize=11310
Cmd: compileSnippet
insize=5009 file=/ name=Legacy Shaders/VertexLit pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 SPOT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=1 mask=6 start=1 ok=1 outsize=1052
Cmd: compileSnippet
insize=1025 file=Assets/DefaultResourcesExtra/Normal-VertexLit.shader name=Legacy Shaders/VertexLit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_DEPTH dKW=SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2049 mask=6 start=123 ok=1 outsize=5431
Cmd: compileSnippet
insize=1025 file=Assets/DefaultResourcesExtra/Normal-VertexLit.shader name=Legacy Shaders/VertexLit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON SHADOWS_DEPTH dKW=SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2049 mask=6 start=123 ok=1 outsize=500
Cmd: compileSnippet
insize=17873 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=20 ok=1 outsize=3112
Cmd: compileSnippet
insize=17873 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=20 ok=1 outsize=5772
Cmd: compileSnippet
insize=17873 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=20 ok=1 outsize=5772
Cmd: compileSnippet
insize=17873 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=20 ok=1 outsize=5772
Cmd: compileSnippet
insize=17873 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=20 ok=1 outsize=2052
Cmd: compileSnippet
insize=17873 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDBASE uKW=INSTANCING_ON DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=20 ok=1 outsize=2052
Cmd: compileSnippet
insize=4615 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=264 ok=1 outsize=3577
Cmd: compileSnippet
insize=4615 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_FORWARDADD uKW=SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=264 ok=1 outsize=3537
Cmd: compileSnippet
insize=13000 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=128 ok=1 outsize=3994
Cmd: compileSnippet
insize=13000 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=2081 mask=6 start=128 ok=1 outsize=3994
Cmd: compileSnippet
insize=13000 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON UNITY_HDR_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=128 ok=1 outsize=1724
Cmd: compileSnippet
insize=13000 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PASS_DEFERRED uKW=INSTANCING_ON LIGHTPROBE_SH UNITY_HDR_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=2081 mask=6 start=128 ok=1 outsize=3120
Cmd: compileSnippet
insize=11954 file=Assets/DefaultResourcesExtra/Internal-ScreenSpaceShadows.shader name=Hidden/Internal-ScreenSpaceShadows pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=335 ok=1 outsize=3951
Cmd: compileSnippet
insize=11954 file=Assets/DefaultResourcesExtra/Internal-ScreenSpaceShadows.shader name=Hidden/Internal-ScreenSpaceShadows pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=SHADOWS_SINGLE_CASCADE dKW=SHADOWS_SPLIT_SPHERES UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=335 ok=1 outsize=4001
Cmd: compileSnippet
insize=11958 file=Assets/DefaultResourcesExtra/Internal-ScreenSpaceShadows.shader name=Hidden/Internal-ScreenSpaceShadows pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=358 ok=1 outsize=3951
Cmd: compileSnippet
insize=11958 file=Assets/DefaultResourcesExtra/Internal-ScreenSpaceShadows.shader name=Hidden/Internal-ScreenSpaceShadows pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=SHADOWS_SINGLE_CASCADE dKW=SHADOWS_SPLIT_SPHERES UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=358 ok=1 outsize=3471
Cmd: compileSnippet
insize=11984 file=Assets/DefaultResourcesExtra/Internal-ScreenSpaceShadows.shader name=Hidden/Internal-ScreenSpaceShadows pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=SHADOWS_SINGLE_CASCADE dKW=SHADOWS_SPLIT_SPHERES UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=380 ok=1 outsize=3951
Cmd: compileSnippet
insize=11984 file=Assets/DefaultResourcesExtra/Internal-ScreenSpaceShadows.shader name=Hidden/Internal-ScreenSpaceShadows pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=SHADOWS_SINGLE_CASCADE dKW=SHADOWS_SPLIT_SPHERES UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=380 ok=1 outsize=8134
Cmd: compileSnippet
insize=11988 file=Assets/DefaultResourcesExtra/Internal-ScreenSpaceShadows.shader name=Hidden/Internal-ScreenSpaceShadows pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=SHADOWS_SINGLE_CASCADE dKW=SHADOWS_SPLIT_SPHERES UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=404 ok=1 outsize=3951
Cmd: compileSnippet
insize=11988 file=Assets/DefaultResourcesExtra/Internal-ScreenSpaceShadows.shader name=Hidden/Internal-ScreenSpaceShadows pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=SHADOWS_SINGLE_CASCADE dKW=SHADOWS_SPLIT_SPHERES UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=404 ok=1 outsize=7621
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_HDR_ON SPOT SHADOWS_DEPTH dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=18 ok=1 outsize=3369
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_HDR_ON SPOT SHADOWS_DEPTH dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=18 ok=1 outsize=3369
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_HDR_ON SPOT SHADOWS_DEPTH dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=18 ok=1 outsize=3369
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_HDR_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=18 ok=1 outsize=3369
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_HDR_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=18 ok=1 outsize=3369
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_HDR_ON SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=18 ok=1 outsize=3369
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=UNITY_HDR_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=18 ok=1 outsize=9619
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=UNITY_HDR_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=18 ok=1 outsize=10047
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=POINT_COOKIE SHADOWS_SOFT SHADOWS_CUBE dKW=UNITY_HDR_ON POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=18 ok=1 outsize=10047
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_HDR_ON POINT dKW=DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=18 ok=1 outsize=5231
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_HDR_ON POINT dKW=DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=18 ok=1 outsize=5766
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_HDR_ON POINT dKW=DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=18 ok=1 outsize=5766
Cmd: compileSnippet
insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_HDR_ON POINT_COOKIE SHADOWS_CUBE dKW=POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=18 ok=1 outsize=9040
Cmd: compileSnippet
insize=899 file=Assets/DefaultResourcesExtra/Sprites-Default.shader name=Sprites/Default pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=ETC1_EXTERNAL_ALPHA dKW=INSTANCING_ON PIXELSNAP_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=1 mask=6 start=32 ok=1 outsize=2641
Cmd: compileSnippet
insize=899 file=Assets/DefaultResourcesExtra/Sprites-Default.shader name=Sprites/Default pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=ETC1_EXTERNAL_ALPHA dKW=INSTANCING_ON PIXELSNAP_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=1 mask=6 start=32 ok=1 outsize=1528
Cmd: compileSnippet
insize=2066 file=Assets/DefaultResourcesExtra/Sprites-Mask.shader name=Sprites/Mask pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=PIXELSNAP_ON dKW=ETC1_EXTERNAL_ALPHA UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=32 ok=1 outsize=2732
Cmd: compileSnippet
insize=2066 file=Assets/DefaultResourcesExtra/Sprites-Mask.shader name=Sprites/Mask pass= ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=PIXELSNAP_ON dKW=ETC1_EXTERNAL_ALPHA UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=32 ok=1 outsize=1142
Cmd: compileSnippet
insize=3946 file=Assets/DefaultResourcesExtra/UI/UI-Default.shader name=UI/Default pass=Default ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_UI_CLIP_RECT UNITY_UI_ALPHACLIP dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=1 mask=6 start=49 ok=1 outsize=4919
Cmd: compileSnippet
insize=3946 file=Assets/DefaultResourcesExtra/UI/UI-Default.shader name=UI/Default pass=Default ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_UI_CLIP_RECT dKW=UNITY_UI_ALPHACLIP UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=1 mask=6 start=49 ok=1 outsize=1793
Cmd: compileSnippet
insize=3985 file=Assets/DefaultResourcesExtra/UI/UI-DefaultETC1.shader name=UI/DefaultETC1 pass=Default ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_UI_CLIP_RECT dKW=UNITY_UI_ALPHACLIP UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=1 mask=6 start=50 ok=1 outsize=4919
Cmd: compileSnippet
insize=3985 file=Assets/DefaultResourcesExtra/UI/UI-DefaultETC1.shader name=UI/DefaultETC1 pass=Default ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING uKW=UNITY_UI_CLIP_RECT dKW=UNITY_UI_ALPHACLIP UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=1 mask=6 start=50 ok=1 outsize=2076
Cmd: compileSnippet
insize=6744 file=Assets/DefaultResourcesExtra/VideoDecode.shader name=Hidden/VideoDecode pass=Flip_RGBA_To_RGBA ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING uKW=ADJUST_TO_LINEARSPACE dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=204 ok=1 outsize=1137
Cmd: compileSnippet
insize=6743 file=Assets/DefaultResourcesExtra/VideoDecode.shader name=Hidden/VideoDecode pass=Flip_RGBASplit_To_RGBA ppOnly=0 stripLineD=0 buildPlatform=9 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING uKW=ADJUST_TO_LINEARSPACE dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435488 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=215 ok=1 outsize=2311