Practice_Unity/Temp/burst.link.xml
Seonkyu.kim 7d8657752e 작업
1. 조이스틱 동작
  1.1. 플레이어 컨트롤러 연동
  1.2. 자연스러운 방향 전환 추가
2. 베이스씬 작업
  2.1. 게임 씬 추가
    2.2. 조이스틱 UI 추가

Todo
1. 카메라를 캐릭터한테 붙이기
2. 다른 UI 작업도 추가하기
3. 몬스터 AI 작업도 할 수 있으면 해보기
2025-09-22 17:48:06 +09:00

76 lines
2.6 KiB
XML

<linker>
<assembly fullname="Unity.Burst">
<type fullname="Unity.Burst.LowLevel.BurstCompilerService">
<method name="GetOrCreateSharedMemory"/>
</type>
<type fullname="Unity.Burst.LowLevel.BurstCompilerService">
<method name="RuntimeLog"/>
</type>
</assembly>
<assembly fullname="Unity.Collections">
<type fullname="Unity.Collections.AllocatorManager">
<method name=".cctor"/>
</type>
<type fullname="Unity.Collections.AllocatorManager.SharedStatics.TableEntry">
<method name=".cctor"/>
</type>
<type fullname="Unity.Jobs.LowLevel.Unsafe.JobsUtility">
<method name="get_ThreadIndexCount"/>
</type>
<type fullname="Unity.Collections.LowLevel.Unsafe.UnsafeUtility">
<method name="MallocTracked"/>
</type>
<type fullname="Unity.Collections.LowLevel.Unsafe.UnsafeUtility">
<method name="FreeTracked"/>
</type>
</assembly>
<assembly fullname="Unity.RenderPipelines.GPUDriven.Runtime">
<type fullname="Unity.Collections.LowLevel.Unsafe.UnsafeUtility">
<method name="Malloc"/>
</type>
</assembly>
<assembly fullname="Unity.RenderPipelines.Universal.Runtime">
<type fullname="UnityEngine.Rendering.Universal.DecalUpdateCachedSystem.UpdateTransformsJob">
<method name=".cctor"/>
</type>
</assembly>
<assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.Rendering.GPUDrivenProcessor">
<method name="ClassifyMaterialsImpl_Injected"/>
</type>
<type fullname="Unity.Jobs.LowLevel.Unsafe.JobsUtility">
<method name="GetWorkStealingRange"/>
</type>
<type fullname="UnityEngine.Rendering.BatchRendererGroup">
<method name="OcclusionTestAABB_Injected"/>
</type>
<type fullname="UnityEngine.Jobs.TransformAccessArray">
<method name="GetSortedToUserIndex"/>
</type>
<type fullname="UnityEngine.Jobs.TransformAccessArray">
<method name="GetSortedTransformAccess"/>
</type>
<type fullname="UnityEngine.Jobs.TransformAccess">
<method name="GetPosition"/>
</type>
<type fullname="UnityEngine.Jobs.TransformAccess">
<method name="GetRotation"/>
</type>
<type fullname="UnityEngine.Jobs.TransformAccess">
<method name="GetLocalScale"/>
</type>
<type fullname="UnityEngine.Jobs.TransformAccess">
<method name="GetLocalToWorldMatrix"/>
</type>
<type fullname="UnityEngine.LightProbesQuery">
<method name="CalculateInterpolatedLightAndOcclusionProbes"/>
</type>
<type fullname="Unity.Collections.LowLevel.Unsafe.UnsafeUtility">
<method name="FreeTracked"/>
</type>
<type fullname="Unity.Collections.LowLevel.Unsafe.UnsafeUtility">
<method name="MallocTracked"/>
</type>
</assembly>
</linker>