16 lines
282 B
C#
16 lines
282 B
C#
using UnityEngine;
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public abstract class AI_State
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{
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protected EnemyController _owner;
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public AI_State(EnemyController owner)
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{
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_owner = owner;
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}
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public virtual void Enter() { }
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public virtual void Update() { }
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public virtual void Exit() { }
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}
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