Practice_Unity/Assets/Scripts/Contents/Status_Player.cs
Seonkyu.kim ba665c50ce 작업
1. 카메라 컨트롤러 작성
2. Data 매니저 작성
3. 몬스터 세팅 시작
4. Gemini 환경 설정 등록
2025-09-23 17:58:22 +09:00

39 lines
764 B
C#

using UnityEngine;
public class Status_Player : Status
{
[SerializeField]
protected int _exp;
[SerializeField]
protected int _maxExp;
[SerializeField]
protected int _gold;
public int Exp { get { return _exp; } set { _exp = value; } }
public int MaxExp { get { return _maxExp; } set { _maxExp = value; } }
public int Gold { get { return _gold; } set { _gold = value; } }
private void Awake()
{
_level = 1;
_hp = 100;
_maxHp = 100;
_mp = 50;
_maxMp = 50;
_attack = 10;
_defense = 5;
_moveSpeed = 3.0f;
_atkSpeed = 1.0f;
_exp = 0;
_maxExp = 100;
_gold = 0;
}
}