42 lines
1014 B
C#
42 lines
1014 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class EnemyDataLoader : ILoader<EnemyData>
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{
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public EnemyGroupData group;
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public List<EnemyData> GetList()
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{
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return group.enemies;
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}
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}
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[Serializable]
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public class EnemyGroupData
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{
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public string name;
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public string id;
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public List<EnemyData> enemies; // EnemyData 리스트를 포함
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}
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[Serializable]
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public class EnemyData: ISerializationCallbackReceiver
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{
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public string name;
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public string id;
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public string type;
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public Define.EnemyType E_Type {get; private set;}
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public Status_Enemy status;
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public void OnBeforeSerialize()
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{
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// 객체를 JSON에 저장할떄 사용할 부분
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}
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public void OnAfterDeserialize()
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{
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if (System.Enum.TryParse<Define.EnemyType>(this.type, true, out Define.EnemyType parsedType))
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this.E_Type = parsedType;
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else
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this.E_Type = Define.EnemyType.Unknown;
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}
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} |