Practice_Unity/Library/PackageCache/com.unity.render-pipelines.universal@a2829103b3d4/Shaders/2D/Include/ShapeLightVariables.hlsl
2025-09-16 17:30:13 +09:00

11 lines
193 B
HLSL

#ifndef SHAPE_LIGHT_VARIABLES
#define SHAPE_LIGHT_VARIABLES
TEXTURE2D(_DefaultWhiteTex);
SAMPLER(sampler_DefaultWhiteTex);
float4 _DefaultWhiteTex_TexelSize;
half _HDREmulationScale;
#endif