Practice_Unity/Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json
Seonkyu.kim 7d8657752e 작업
1. 조이스틱 동작
  1.1. 플레이어 컨트롤러 연동
  1.2. 자연스러운 방향 전환 추가
2. 베이스씬 작업
  2.1. 게임 씬 추가
    2.2. 조이스틱 UI 추가

Todo
1. 카메라를 캐릭터한테 붙이기
2. 다른 UI 작업도 추가하기
3. 몬스터 AI 작업도 할 수 있으면 해보기
2025-09-22 17:48:06 +09:00

2 lines
3.2 KiB
JSON

{"root":[{"assemblyName":"Unity.AI.Navigation","nameSpace":"Unity.AI.Navigation","className":"NavMeshLink","methodName":"ClearTrackedList","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.AI.Navigation","nameSpace":"Unity.AI.Navigation","className":"NavMeshModifier","methodName":"ClearNavMeshModifiers","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.AI.Navigation","nameSpace":"Unity.AI.Navigation","className":"NavMeshModifierVolume","methodName":"ClearNavMeshModifiers","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.AI.Navigation","nameSpace":"Unity.AI.Navigation","className":"NavMeshSurface","methodName":"ClearNavMeshSurfaces","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.Burst","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.Collections","nameSpace":"","className":"__JobReflectionRegistrationOutput__1652832624114795843","methodName":"EarlyInit","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.Collections","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.InputSystem","nameSpace":"UnityEngine.InputSystem","className":"InputSystem","methodName":"RunInitializeInPlayer","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.InputSystem","nameSpace":"UnityEngine.InputSystem","className":"InputSystem","methodName":"RunInitialUpdate","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.InputSystem","nameSpace":"UnityEngine.InputSystem.UI","className":"InputSystemUIInputModule","methodName":"ResetDefaultActions","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.InputSystem.ForUI","nameSpace":"UnityEngine.InputSystem.Plugins.InputForUI","className":"InputSystemProvider","methodName":"Bootstrap","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.Rendering.LightTransport.Runtime","nameSpace":"","className":"__JobReflectionRegistrationOutput__16164947281921951637","methodName":"EarlyInit","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.Core.Runtime","nameSpace":"UnityEngine.Experimental.Rendering","className":"XRSystem","methodName":"XRSystemInit","loadTypes":3,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.Core.Runtime","nameSpace":"UnityEngine.Rendering","className":"DebugUpdater","methodName":"RuntimeInit","loadTypes":0,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.GPUDriven.Runtime","nameSpace":"","className":"__JobReflectionRegistrationOutput__15867191014387474753","methodName":"EarlyInit","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.GPUDriven.Runtime","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.Universal.2D.Runtime","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.VisualScripting.Core","nameSpace":"Unity.VisualScripting","className":"RuntimeVSUsageUtility","methodName":"RuntimeInitializeOnLoadBeforeSceneLoad","loadTypes":1,"isUnityClass":true}]}