Practice_Unity/Library/PackageCache/com.unity.render-pipelines.universal@a2829103b3d4/ShaderLibrary/DOTS.hlsl
2025-09-16 17:30:13 +09:00

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447 B
HLSL

#ifndef UNIVERSAL_DOTS_PRAGMAS_INCLUDED
#define UNIVERSAL_DOTS_PRAGMAS_INCLUDED
#ifndef HAVE_VFX_MODIFICATION
#pragma multi_compile _ DOTS_INSTANCING_ON
#if UNITY_PLATFORM_ANDROID || (UNITY_PLATFORM_WEBGL && !SHADER_API_WEBGPU) || UNITY_PLATFORM_UWP
#pragma target 3.5 DOTS_INSTANCING_ON
#else
#pragma target 4.5 DOTS_INSTANCING_ON
#endif
#endif // HAVE_VFX_MODIFICATION
#endif // UNIVERSAL_DOTS_PRAGMAS_INCLUDED