Practice_Unity/UserSettings/EditorUserSettings.asset
Seonkyu.kim e9ce829375 작업
1. 공격 스크립트를 만듬
  - 플레이어 -> 적 공격 테스트 (성공)
  - 적 -> 플레이어 공격 테스트 (성공)

Todo
1. 카메라 컨트롤러는 이거 방법 아예 따로 찾아야 할거 같음
2. 공격 스크립트 (시도)
  - 투사체 공격 (시작해야 함)
  - 공격 관련 무기 스테이터스 같은거 생각해야 함
  - 몬스터 AI라던가 설정 또는 이동과 관련된것도 생각해야 함
  - 공격 받았을 경우 처리는 어떻게 할건지 고민을 해야 함
2025-09-30 17:50:11 +09:00

58 lines
1.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!162 &1
EditorUserSettings:
m_ObjectHideFlags: 0
serializedVersion: 4
m_ConfigSettings:
RecentlyUsedSceneGuid-0:
value: 0755035554065d580b570e2646775c40424f412f787a71312f284c35e3b2376e
flags: 0
RecentlyUsedSceneGuid-1:
value: 56060c075d040a020c0a5f7745770f42414e1d7f2d7c7336297b1b36e0b26639
flags: 0
RecentlyUsedSceneGuid-2:
value: 5501525e53545f0a095c092445770812474f402f2a2c25342f784e62e0b66439
flags: 0
RecentlyUsedSceneGuid-3:
value: 5152000407030f0c55575e21457708404f161b79747a70617f284430e3b9316b
flags: 0
RecentlyUsedSceneGuid-4:
value: 5406075454075c5e59575b7b15775b48434e4d797f2b2062297c1e64b2b36c3e
flags: 0
RecentlyUsedSceneGuid-5:
value: 5200565100000f5d5e56592046775b474f15412e2d7c7666782f1b62b0e3633a
flags: 0
RecentlyUsedSceneGuid-6:
value: 5204505252015f5d5e0b5b7747770944154e40792a7b73347c7b196bb5b6613c
flags: 0
RecentlyUsedSceneGuid-7:
value: 5a05525e52035e035f0c5d76447709134f161a737d2970667f791b32e1b7646c
flags: 0
RecentlyUsedSceneGuid-8:
value: 0754500352030d595a575f2414770c4642151e2b7b2b243474701e64b2e1306d
flags: 0
RecentlyUsedSceneGuid-9:
value: 5a090d5750020a090f0f5e7a12775c114f151e7f292e2469282b4a31e7b46c6e
flags: 0
vcSharedLogLevel:
value: 0d5e400f0650
flags: 0
m_VCAutomaticAdd: 1
m_VCDebugCom: 0
m_VCDebugCmd: 0
m_VCDebugOut: 0
m_SemanticMergeMode: 2
m_DesiredImportWorkerCount: 3
m_StandbyImportWorkerCount: 2
m_IdleImportWorkerShutdownDelay: 60000
m_VCShowFailedCheckout: 1
m_VCOverwriteFailedCheckoutAssets: 1
m_VCProjectOverlayIcons: 1
m_VCHierarchyOverlayIcons: 1
m_VCOtherOverlayIcons: 1
m_VCAllowAsyncUpdate: 1
m_VCScanLocalPackagesOnConnect: 1
m_ArtifactGarbageCollection: 1
m_CompressAssetsOnImport: 1