Practice_Unity/Library/PackageCache/com.unity.shadergraph@287dd3fa176c/Editor/Data/Legacy/ILegacyTarget.cs
2025-09-16 17:30:13 +09:00

10 lines
245 B
C#

using System.Collections.Generic;
namespace UnityEditor.ShaderGraph.Legacy
{
internal interface ILegacyTarget
{
bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap);
}
}