20250905 UI 강의
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs" />
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<Compile Include="Assets/Scripts/Utils/Extension.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs" />
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<Compile Include="Assets/Scripts/TestCollision.cs" />
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<Compile Include="Assets/Scripts/TestCollision.cs" />
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@ -59,12 +60,15 @@
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs" />
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<Compile Include="Assets/Scripts/UI/UI_Base.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs" />
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<Compile Include="Assets/Scripts/Managers/UIManager.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs" />
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<Compile Include="Assets/Scripts/UI/Popup/UI_Popup.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs" />
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@ -73,10 +77,10 @@
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs" />
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<Compile Include="Assets/Scripts/UI/Popup/UI_Button.cs" />
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<Compile Include="Assets/Scripts/Managers/Managers.cs" />
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<Compile Include="Assets/Scripts/Managers/Managers.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs" />
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<Compile Include="Assets/Scripts/UI/UI_Button.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs" />
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<Compile Include="Assets/Scripts/Managers/ResourceManager.cs" />
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<Compile Include="Assets/Scripts/Managers/ResourceManager.cs" />
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@ -89,6 +93,8 @@
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs" />
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<Compile Include="Assets/Scripts/Utils/Define.cs" />
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<Compile Include="Assets/Scripts/Utils/Define.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs" />
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<Compile Include="Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs" />
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<Compile Include="Assets/Scripts/UI/UI_EventHandler.cs" />
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<Compile Include="Assets/Scripts/UI/Scene/UI_Scene.cs" />
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<None Include="Assets/TextMesh Pro/Shaders/TMPro.cginc" />
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<None Include="Assets/TextMesh Pro/Shaders/TMPro.cginc" />
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<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader" />
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<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader" />
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Assets/Resources/Prefabs/UI/Popup.meta
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8
Assets/Resources/Prefabs/UI/Popup.meta
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objectReference: {fileID: 0}
|
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|
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|
m_RemovedGameObjects: []
|
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|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 17dd0c4bd3a4d4486b8c356f40ed5fd4, type: 3}
|
||||||
--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -1005,4 +1005,4 @@ SceneRoots:
|
||||||
- {fileID: 132719926}
|
- {fileID: 132719926}
|
||||||
- {fileID: 1085473719}
|
- {fileID: 1085473719}
|
||||||
- {fileID: 86325471}
|
- {fileID: 86325471}
|
||||||
- {fileID: 677529435}
|
- {fileID: 126475999013816968}
|
||||||
|
|
|
||||||
|
|
@ -8,13 +8,13 @@ public class PlayerController : MonoBehaviour
|
||||||
|
|
||||||
private Vector3 _destPos;
|
private Vector3 _destPos;
|
||||||
|
|
||||||
|
|
||||||
public enum PlayerState
|
public enum PlayerState
|
||||||
{
|
{
|
||||||
Idle,
|
Idle,
|
||||||
Move,
|
Move,
|
||||||
Die
|
Die
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerState _playerState = PlayerState.Idle;
|
PlayerState _playerState = PlayerState.Idle;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
|
|
@ -24,7 +24,13 @@ public class PlayerController : MonoBehaviour
|
||||||
Managers.Input.MouseAction -= OnMouseClicked;
|
Managers.Input.MouseAction -= OnMouseClicked;
|
||||||
Managers.Input.MouseAction += OnMouseClicked;
|
Managers.Input.MouseAction += OnMouseClicked;
|
||||||
|
|
||||||
Managers.Resource.Instantiate("UI/UI_Button");
|
// Managers.Resource.Instantiate("UI/UI_Button");
|
||||||
|
// Managers.UI.ShowPopupUI<UI_Button>("UI_Button");
|
||||||
|
// Managers.UI.ClosePopupUI();
|
||||||
|
|
||||||
|
//이게 안정 버전
|
||||||
|
// UI_Button button = Managers.UI.ShowPopupUI<UI_Button>("UI_Button");
|
||||||
|
// Managers.UI.ClosePopupUI(button);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,7 @@ public class InputManager
|
||||||
|
|
||||||
bool _pressed = false;
|
bool _pressed = false;
|
||||||
|
|
||||||
|
// ReSharper disable Unity.PerformanceAnalysis
|
||||||
public void OnUpdate()
|
public void OnUpdate()
|
||||||
{
|
{
|
||||||
// if(Input.anyKey == false) return;
|
// if(Input.anyKey == false) return;
|
||||||
|
|
|
||||||
|
|
@ -8,10 +8,12 @@ public class Managers : MonoBehaviour
|
||||||
|
|
||||||
InputManager _input = new InputManager();
|
InputManager _input = new InputManager();
|
||||||
ResourceManager _resource = new ResourceManager();
|
ResourceManager _resource = new ResourceManager();
|
||||||
|
UIManager _ui = new UIManager();
|
||||||
public static InputManager Input { get { return Instance._input; } }
|
public static InputManager Input { get { return Instance._input; } }
|
||||||
public static ResourceManager Resource { get { return Instance._resource; } }
|
public static ResourceManager Resource { get { return Instance._resource; } }
|
||||||
|
public static UIManager UI { get { return Instance._ui; } }
|
||||||
|
|
||||||
|
|
||||||
static void init()
|
static void init()
|
||||||
{
|
{
|
||||||
if (s_instance == null)
|
if (s_instance == null)
|
||||||
|
|
@ -30,7 +32,7 @@ public class Managers : MonoBehaviour
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
// init();
|
init();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|
|
||||||
114
Assets/Scripts/Managers/UIManager.cs
Normal file
114
Assets/Scripts/Managers/UIManager.cs
Normal file
|
|
@ -0,0 +1,114 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UIManager
|
||||||
|
{
|
||||||
|
// UIManager 를 왜 만들어? == Canvas의 Sort Order 관리하기 위해서 만든다.
|
||||||
|
// PopUP을 위해서 관리를 하는거고 PopUP은 Stack 구조로 관리하는게 좋다.
|
||||||
|
// 그리고 소팅 안하는 씬같은 경우 오더의 수가 0으로 고정을 해놨기에 오더의 초기값을 0이 아닌 다른값으로 하는게 좋다.
|
||||||
|
// 10으로 하는건 혹시나 0~9를 앞에서 사용하게 하거나 먼저 띄우고 싶은게 있을 수 있으니 비워둔다.
|
||||||
|
int _order = 10;
|
||||||
|
|
||||||
|
Stack<UI_Popup> _popupStack = new Stack<UI_Popup>();
|
||||||
|
UI_Scene _sceneUI = null;
|
||||||
|
|
||||||
|
// 그냥 Popup을 계속 띄우게 되면 이게 플레이 씬 볼때 굉장히 복잡하게 나타나는대 이걸 빈 게임 오브젝트를 만들어서 관리하게 한다.
|
||||||
|
// 약간 폴더 같은 느낌이라 보면 된다.
|
||||||
|
public GameObject Root
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
GameObject root = GameObject.Find("@UI_Root");
|
||||||
|
if (root == null) { root = new GameObject { name = "@UI_Root" }; }
|
||||||
|
|
||||||
|
return root;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 이게 위치하는 곳은 UI_Scene와 UI_Popup의 시작부분에 위치해야 한다.
|
||||||
|
public void SetCanvas(GameObject go, bool sort = true)
|
||||||
|
{
|
||||||
|
Canvas canvas = Util.GetOrAddComponent<Canvas>(go);
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
// 캔버스 안에 캔버스가 있을때 그게 어떤 값을 가지고 있어도 내껀 내꺼다 라는 옵션이다.
|
||||||
|
canvas.overrideSorting = true;
|
||||||
|
|
||||||
|
if (sort)
|
||||||
|
canvas.sortingOrder = _order++;
|
||||||
|
else
|
||||||
|
canvas.sortingOrder = 0;
|
||||||
|
|
||||||
|
// UI가 이벤트를 받으려면 반드시 필요
|
||||||
|
Util.GetOrAddComponent<UnityEngine.UI.GraphicRaycaster>(go);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// name = 프리팹의 의 이름
|
||||||
|
// 인자로 받는 T = 스크립트의 이름
|
||||||
|
public T ShowPopupUI<T>(string name = null) where T : UI_Popup
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(name)) name = typeof(T).Name;
|
||||||
|
|
||||||
|
// Resources/Prefabs/UI/Popup/폴더에서 name과 일치하는 프리팹을 로드한다.
|
||||||
|
GameObject go = Managers.Resource.Instantiate($"UI/Popup/{name}");
|
||||||
|
|
||||||
|
T popup = Util.GetOrAddComponent<T>(go);
|
||||||
|
_popupStack.Push(popup);
|
||||||
|
// 그냥 order++ 하면 1,2,3,4,5 ... 이렇게 올라가는데 중요한건 이 방법을 통하지 않고
|
||||||
|
// 그냥 유니티에서 바로 씬에 오브젝트를 올려 버리면 이 오더값이 꼬일 수 있다.
|
||||||
|
// 그래서 여기에서 바로 넣는게 아니라 UI_Popup에서 바로 초기화해서 확인하게 하는게 좋다.
|
||||||
|
|
||||||
|
go.transform.SetParent(Root.transform);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
return popup;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClosePopupUI()
|
||||||
|
{
|
||||||
|
if (_popupStack.Count == 0) return;
|
||||||
|
|
||||||
|
UI_Popup popup = _popupStack.Pop();
|
||||||
|
Managers.Resource.Destroy(popup.gameObject);
|
||||||
|
// 삭제 했는데 접근하면 안되니까 이제 이 값을 날려서 접근자체를 막아 버리기
|
||||||
|
popup = null;
|
||||||
|
|
||||||
|
_order--;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 스택이라 마지막이 날아가야 하는데 혹시나 아닐 경우 체크하는 버전
|
||||||
|
public void ClosePopupUI(UI_Popup popup)
|
||||||
|
{
|
||||||
|
if (_popupStack.Count == 0) return;
|
||||||
|
if (_popupStack.Peek() != popup)
|
||||||
|
{
|
||||||
|
Debug.Log("Close Popup Failed!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ClosePopupUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseAllPopupUI()
|
||||||
|
{
|
||||||
|
while (_popupStack.Count > 0)
|
||||||
|
ClosePopupUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public T ShowSceneUI<T>(string name = null) where T : UI_Scene
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(name)) name = typeof(T).Name;
|
||||||
|
|
||||||
|
GameObject go = Managers.Resource.Instantiate($"UI/Scene/{name}");
|
||||||
|
T scene = Util.GetOrAddComponent<T>(go);
|
||||||
|
_sceneUI = scene;
|
||||||
|
|
||||||
|
go.transform.SetParent(Root.transform);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
return scene;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Managers/UIManager.cs.meta
Normal file
2
Assets/Scripts/Managers/UIManager.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a3eb58c4687274e1ca533b6479321dcf
|
||||||
8
Assets/Scripts/UI/Popup.meta
Normal file
8
Assets/Scripts/UI/Popup.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4445627f7958d41219f688eb468e779d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
77
Assets/Scripts/UI/Popup/UI_Button.cs
Normal file
77
Assets/Scripts/UI/Popup/UI_Button.cs
Normal file
|
|
@ -0,0 +1,77 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
|
public class UI_Button : UI_Popup
|
||||||
|
{
|
||||||
|
enum Buttons
|
||||||
|
{
|
||||||
|
PointButton
|
||||||
|
}
|
||||||
|
enum Texts
|
||||||
|
{
|
||||||
|
PointText,
|
||||||
|
ScoreText
|
||||||
|
}
|
||||||
|
|
||||||
|
enum GameObjects
|
||||||
|
{
|
||||||
|
TestObject,
|
||||||
|
}
|
||||||
|
|
||||||
|
enum Images
|
||||||
|
{
|
||||||
|
ItemIcon
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Init();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void Init()
|
||||||
|
{
|
||||||
|
// 내 부모의 Init() 호출
|
||||||
|
base.Init();
|
||||||
|
Bind<Button>(typeof(Buttons));
|
||||||
|
Bind<TextMeshProUGUI>(typeof(Texts));
|
||||||
|
Bind<GameObject>(typeof(GameObjects));
|
||||||
|
Bind<Image>(typeof(Images));
|
||||||
|
|
||||||
|
// GetText((int)Texts.ScoreText).text = "Bind Text";
|
||||||
|
|
||||||
|
/*
|
||||||
|
// 당장 이미지를 받아 올게 아니라 이미지 오브젝트에 스크립트 컴포넌트를 추가하거나
|
||||||
|
// 이미 있다면 이벤트 연동하기 위해서 게임오브젝트로 받아온다.
|
||||||
|
GameObject go = GetImage((int)Images.ItemIcon).gameObject;
|
||||||
|
UI_EventHandler evt = go.GetComponent<UI_EventHandler>();
|
||||||
|
|
||||||
|
// 이 아래에서 만약 람다 내부에 오브젝트를 이렇게 transform.position 받아오면 이건 이미지의 transform이 아니라,
|
||||||
|
// UI_Button 이 가지고 있는 transform이 된다. 그래서 evt.gameObject.transform.position 으로 받아와야 한다.
|
||||||
|
evt.OnDragHandler += ((PointerEventData data) => { evt.gameObject.transform.position = data.position; });
|
||||||
|
*/
|
||||||
|
|
||||||
|
// 위의 부분을 조금 더 간략하게 만들기 위해 공통단으로 보내고 이것저것 한게 아래다.
|
||||||
|
GameObject go = GetImage((int)Images.ItemIcon).gameObject;
|
||||||
|
AddUIEvent(go,(PointerEventData data) => { go.transform.position = data.position; }, Define.UIEvent.Drag);
|
||||||
|
|
||||||
|
// 이게 위에같이 2줄로 나눠서 해도 되는데 익스텐션 메서드를 만들어서 하는 방법이 있는데 Extension.cs 참고
|
||||||
|
GetButton((int)Buttons.PointButton).gameObject.AddUIEvent(OnButtonClicked);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int _score = 0;
|
||||||
|
|
||||||
|
public void OnButtonClicked(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
_score++;
|
||||||
|
Debug.Log("Button Clicked");
|
||||||
|
GetText((int)Texts.ScoreText).text = $"점수: {_score}점";
|
||||||
|
}
|
||||||
|
}
|
||||||
15
Assets/Scripts/UI/Popup/UI_Popup.cs
Normal file
15
Assets/Scripts/UI/Popup/UI_Popup.cs
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UI_Popup : UI_Base
|
||||||
|
{
|
||||||
|
// 뭐든 start에서 초기화 하는게 아니라 이걸로 초기화 한다.
|
||||||
|
public virtual void Init()
|
||||||
|
{
|
||||||
|
Managers.UI.SetCanvas(gameObject, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void ClosePopUI()
|
||||||
|
{
|
||||||
|
Managers.UI.ClosePopupUI(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/Popup/UI_Popup.cs.meta
Normal file
2
Assets/Scripts/UI/Popup/UI_Popup.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 763c848c5927043d38e8b78948b82a34
|
||||||
8
Assets/Scripts/UI/Scene.meta
Normal file
8
Assets/Scripts/UI/Scene.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 666e17d93ae9c4dcbb7b931c92f23bbf
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
9
Assets/Scripts/UI/Scene/UI_Scene.cs
Normal file
9
Assets/Scripts/UI/Scene/UI_Scene.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UI_Scene : UI_Base
|
||||||
|
{
|
||||||
|
public virtual void Init()
|
||||||
|
{
|
||||||
|
Managers.UI.SetCanvas(gameObject, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/Scene/UI_Scene.cs.meta
Normal file
2
Assets/Scripts/UI/Scene/UI_Scene.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: db84338cd12104c819144f8f2d4a0408
|
||||||
61
Assets/Scripts/UI/UI_Base.cs
Normal file
61
Assets/Scripts/UI/UI_Base.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
|
public class UI_Base : MonoBehaviour
|
||||||
|
{
|
||||||
|
Dictionary<Type, Object[]> _objects = new Dictionary<Type, Object[]>();
|
||||||
|
|
||||||
|
protected void Bind<T>(Type type) where T : Object
|
||||||
|
{
|
||||||
|
string[] names = Enum.GetNames(type);
|
||||||
|
Object[] objects = new Object[names.Length];
|
||||||
|
_objects.Add(typeof(T), objects);
|
||||||
|
|
||||||
|
for (int i = 0; i < names.Length; i++)
|
||||||
|
{
|
||||||
|
if(typeof(T) == typeof(GameObject))
|
||||||
|
{
|
||||||
|
objects[i] = Util.FindChild(gameObject, names[i],true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
objects[i] = Util.FindChild<T>(gameObject, names[i],true);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected T Get<T>(int idx) where T : Object
|
||||||
|
{
|
||||||
|
Object[] objects = null;
|
||||||
|
if (_objects.TryGetValue(typeof(T), out objects) == false || idx < 0 || idx >= objects.Length)
|
||||||
|
return null;
|
||||||
|
return objects[idx] as T;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected TextMeshProUGUI GetText(int idx) { return Get<TextMeshProUGUI>(idx); }
|
||||||
|
protected Button GetButton(int idx) { return Get<Button>(idx); }
|
||||||
|
protected Image GetImage(int idx) { return Get<Image>(idx); }
|
||||||
|
|
||||||
|
|
||||||
|
public static void AddUIEvent(GameObject go, Action<PointerEventData> action, Define.UIEvent type = Define.UIEvent.Click)
|
||||||
|
{
|
||||||
|
UI_EventHandler evt = Util.GetOrAddComponent<UI_EventHandler>(go);
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case Define.UIEvent.Click:
|
||||||
|
evt.OnClickHandler -= action;
|
||||||
|
evt.OnClickHandler += action;
|
||||||
|
break;
|
||||||
|
case Define.UIEvent.Drag:
|
||||||
|
evt.OnDragHandler -= action;
|
||||||
|
evt.OnDragHandler += action;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/UI_Base.cs.meta
Normal file
2
Assets/Scripts/UI/UI_Base.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 343ee772c8b7f49a9927d998e3858dd6
|
||||||
|
|
@ -1,60 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using Object = UnityEngine.Object;
|
|
||||||
|
|
||||||
public class UI_Button : MonoBehaviour
|
|
||||||
{
|
|
||||||
Dictionary<Type, Object[]> _objects = new Dictionary<Type, Object[]>();
|
|
||||||
|
|
||||||
enum Buttons
|
|
||||||
{
|
|
||||||
PointButton
|
|
||||||
}
|
|
||||||
enum Texts
|
|
||||||
{
|
|
||||||
PointText,
|
|
||||||
ScoreText
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
Bind<Button>(typeof(Buttons));
|
|
||||||
Bind<TextMeshProUGUI>(typeof(Texts));
|
|
||||||
|
|
||||||
Get<TextMeshProUGUI>((int)Texts.ScoreText).text = "Bind Text";
|
|
||||||
}
|
|
||||||
void Bind<T>(Type type) where T : UnityEngine.Object
|
|
||||||
{
|
|
||||||
string[] names = Enum.GetNames(type);
|
|
||||||
UnityEngine.Object[] objects = new UnityEngine.Object[names.Length];
|
|
||||||
_objects.Add(typeof(T), objects);
|
|
||||||
|
|
||||||
for (int i = 0; i < names.Length; i++)
|
|
||||||
{
|
|
||||||
objects[i] = Util.FindChild<T>(gameObject, names[i],true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
T Get<T>(int idx) where T : UnityEngine.Object
|
|
||||||
{
|
|
||||||
UnityEngine.Object[] objects = null;
|
|
||||||
if (_objects.TryGetValue(typeof(T), out objects) == false || idx < 0 || idx >= objects.Length)
|
|
||||||
return null;
|
|
||||||
return objects[idx] as T;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int _score = 0;
|
|
||||||
|
|
||||||
public void onButtonClicked()
|
|
||||||
{
|
|
||||||
_score++;
|
|
||||||
Debug.Log("Button Clicked");
|
|
||||||
// _text.text = $"점수: {_score}점";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
22
Assets/Scripts/UI/UI_EventHandler.cs
Normal file
22
Assets/Scripts/UI/UI_EventHandler.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
using System;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class UI_EventHandler : MonoBehaviour, IDragHandler, IPointerClickHandler
|
||||||
|
{
|
||||||
|
public Action<PointerEventData> OnClickHandler = null;
|
||||||
|
public Action<PointerEventData> OnDragHandler = null;
|
||||||
|
|
||||||
|
public void OnPointerClick(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (OnClickHandler != null) OnClickHandler.Invoke(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (OnDragHandler != null) OnDragHandler.Invoke(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/UI_EventHandler.cs.meta
Normal file
2
Assets/Scripts/UI/UI_EventHandler.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 96fab8106041a494985a87525953b1d6
|
||||||
|
|
@ -2,6 +2,11 @@ using UnityEngine;
|
||||||
|
|
||||||
public class Define
|
public class Define
|
||||||
{
|
{
|
||||||
|
public enum UIEvent
|
||||||
|
{
|
||||||
|
Click,
|
||||||
|
Drag,
|
||||||
|
}
|
||||||
public enum CameraMode
|
public enum CameraMode
|
||||||
{
|
{
|
||||||
QuarterView,
|
QuarterView,
|
||||||
|
|
|
||||||
13
Assets/Scripts/Utils/Extension.cs
Normal file
13
Assets/Scripts/Utils/Extension.cs
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public static class Extension
|
||||||
|
{
|
||||||
|
public static void AddUIEvent(this GameObject go, Action<PointerEventData> action, Define.UIEvent type = Define.UIEvent.Click)
|
||||||
|
{
|
||||||
|
UI_Base.AddUIEvent(go, action, type);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Utils/Extension.cs.meta
Normal file
2
Assets/Scripts/Utils/Extension.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8986f3228c2214fe18ca0aa21a1b98ca
|
||||||
|
|
@ -33,4 +33,20 @@ public class Util
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GameObject를 찾는 용도
|
||||||
|
public static GameObject FindChild(GameObject go, string name = null, bool recursive = false)
|
||||||
|
{
|
||||||
|
Transform transform = FindChild<Transform>(go, name, recursive);
|
||||||
|
if (transform == null) return null;
|
||||||
|
|
||||||
|
return transform.gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static T GetOrAddComponent<T>(GameObject go) where T : Component
|
||||||
|
{
|
||||||
|
T component = go.GetComponent<T>();
|
||||||
|
if (component == null) component = go.AddComponent<T>();
|
||||||
|
return component;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Binary file not shown.
BIN
Library/Artifacts/02/020f60916692d4578ce5ae52277eff8a
Normal file
BIN
Library/Artifacts/02/020f60916692d4578ce5ae52277eff8a
Normal file
Binary file not shown.
BIN
Library/Artifacts/0a/0a8d6d607d45ad3ac940d071416710d0
Normal file
BIN
Library/Artifacts/0a/0a8d6d607d45ad3ac940d071416710d0
Normal file
Binary file not shown.
BIN
Library/Artifacts/12/125295005710e70d2c5580f28ba65238
Normal file
BIN
Library/Artifacts/12/125295005710e70d2c5580f28ba65238
Normal file
Binary file not shown.
BIN
Library/Artifacts/24/2448f509e505c9fd964606f6997702ee
Normal file
BIN
Library/Artifacts/24/2448f509e505c9fd964606f6997702ee
Normal file
Binary file not shown.
BIN
Library/Artifacts/2c/2c2a4ba1469b1dd57a4556283ae937d4
Normal file
BIN
Library/Artifacts/2c/2c2a4ba1469b1dd57a4556283ae937d4
Normal file
Binary file not shown.
BIN
Library/Artifacts/2d/2d7a2bfcfc4cc680b70ef14b63fef433
Normal file
BIN
Library/Artifacts/2d/2d7a2bfcfc4cc680b70ef14b63fef433
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.2 KiB |
BIN
Library/Artifacts/2e/2ec062ae82a45efbcb127397585c0ba6
Normal file
BIN
Library/Artifacts/2e/2ec062ae82a45efbcb127397585c0ba6
Normal file
Binary file not shown.
BIN
Library/Artifacts/38/38e0c6a25998e491f7505496ad8f1145
Normal file
BIN
Library/Artifacts/38/38e0c6a25998e491f7505496ad8f1145
Normal file
Binary file not shown.
BIN
Library/Artifacts/4f/4f1e5e0c425c8a98bb1962fc75b27ba2
Normal file
BIN
Library/Artifacts/4f/4f1e5e0c425c8a98bb1962fc75b27ba2
Normal file
Binary file not shown.
BIN
Library/Artifacts/51/510d02c604b1f33b2e6471599bf67c77
Normal file
BIN
Library/Artifacts/51/510d02c604b1f33b2e6471599bf67c77
Normal file
Binary file not shown.
BIN
Library/Artifacts/55/55fe45d9565f2258195f2c8bda964894
Normal file
BIN
Library/Artifacts/55/55fe45d9565f2258195f2c8bda964894
Normal file
Binary file not shown.
BIN
Library/Artifacts/71/714f45a8c5f94f2b33ffeae713c95b98
Normal file
BIN
Library/Artifacts/71/714f45a8c5f94f2b33ffeae713c95b98
Normal file
Binary file not shown.
BIN
Library/Artifacts/83/83fb86ba7bfda5089358162163e15361
Normal file
BIN
Library/Artifacts/83/83fb86ba7bfda5089358162163e15361
Normal file
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BIN
Library/Artifacts/89/89ce3904f6fd1e04e78daa004f43eb10
Normal file
BIN
Library/Artifacts/89/89ce3904f6fd1e04e78daa004f43eb10
Normal file
Binary file not shown.
BIN
Library/Artifacts/a4/a402604a89a7b39433685c1b313ed1db
Normal file
BIN
Library/Artifacts/a4/a402604a89a7b39433685c1b313ed1db
Normal file
Binary file not shown.
BIN
Library/Artifacts/a4/a40e69f47623d99d0c42d87c252cc6d1
Normal file
BIN
Library/Artifacts/a4/a40e69f47623d99d0c42d87c252cc6d1
Normal file
Binary file not shown.
BIN
Library/Artifacts/af/afdd3e2b53f39946eb279de36995ff6d
Normal file
BIN
Library/Artifacts/af/afdd3e2b53f39946eb279de36995ff6d
Normal file
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BIN
Library/Artifacts/b4/b473c19255c65e77e26a1288462f9881
Normal file
BIN
Library/Artifacts/b4/b473c19255c65e77e26a1288462f9881
Normal file
Binary file not shown.
BIN
Library/Artifacts/e3/e3321a2d197b6600ca194e102f6ffad6
Normal file
BIN
Library/Artifacts/e3/e3321a2d197b6600ca194e102f6ffad6
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BIN
Library/Artifacts/e3/e3401fc212a42ea46066c4c946c1ccdd
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BIN
Library/Artifacts/e3/e3401fc212a42ea46066c4c946c1ccdd
Normal file
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BIN
Library/Artifacts/ef/ef51233de7999ec446a429ea67f01820
Normal file
BIN
Library/Artifacts/ef/ef51233de7999ec446a429ea67f01820
Normal file
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BIN
Library/Artifacts/f8/f841efcba52ab836623bfa4293387d99
Normal file
BIN
Library/Artifacts/f8/f841efcba52ab836623bfa4293387d99
Normal file
Binary file not shown.
File diff suppressed because one or more lines are too long
Binary file not shown.
|
|
@ -80761,7 +80761,7 @@
|
||||||
"DisplayName": "Writing Assembly-CSharp.rsp",
|
"DisplayName": "Writing Assembly-CSharp.rsp",
|
||||||
"ActionType": "WriteFile",
|
"ActionType": "WriteFile",
|
||||||
"PayloadOffset": 3684094,
|
"PayloadOffset": 3684094,
|
||||||
"PayloadLength": 43339,
|
"PayloadLength": 43566,
|
||||||
"PayloadDebugContentSnippet": "-target:library\n-out:\"Library/",
|
"PayloadDebugContentSnippet": "-target:library\n-out:\"Library/",
|
||||||
"Inputs": [],
|
"Inputs": [],
|
||||||
"InputFlags": [],
|
"InputFlags": [],
|
||||||
|
|
@ -80777,7 +80777,7 @@
|
||||||
"Annotation": "WriteText Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2",
|
"Annotation": "WriteText Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2",
|
||||||
"DisplayName": "Writing Assembly-CSharp.rsp2",
|
"DisplayName": "Writing Assembly-CSharp.rsp2",
|
||||||
"ActionType": "WriteFile",
|
"ActionType": "WriteFile",
|
||||||
"PayloadOffset": 3727522,
|
"PayloadOffset": 3727749,
|
||||||
"PayloadLength": 0,
|
"PayloadLength": 0,
|
||||||
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|
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|
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|
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|
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snapCorner: 0
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snapCorner: 0
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||||||
layout: 4
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layout: 4
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||||||
size: {x: 0, y: 0}
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size: {x: 0, y: 0}
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@ -290,11 +290,11 @@ MonoBehaviour:
|
||||||
displayed: 0
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displayed: 0
|
||||||
id: Scene View/Scene Visibility
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id: Scene View/Scene Visibility
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||||||
index: 5
|
index: 5
|
||||||
contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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floating: 0
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floating: 0
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collapsed: 0
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collapsed: 0
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snapOffset: {x: 0, y: 0}
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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snapCorner: 0
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snapCorner: 0
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layout: 4
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layout: 4
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||||||
size: {x: 0, y: 0}
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size: {x: 0, y: 0}
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@ -304,11 +304,11 @@ MonoBehaviour:
|
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displayed: 0
|
displayed: 0
|
||||||
id: Scene View/Particles
|
id: Scene View/Particles
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||||||
index: 6
|
index: 6
|
||||||
contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
|
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floating: 0
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floating: 0
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collapsed: 0
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collapsed: 0
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snapOffset: {x: 0, y: 0}
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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snapCorner: 0
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snapCorner: 0
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layout: 4
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layout: 4
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||||||
size: {x: 0, y: 0}
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size: {x: 0, y: 0}
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@ -374,11 +374,11 @@ MonoBehaviour:
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displayed: 0
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displayed: 0
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id: Brush Attributes
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id: Brush Attributes
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index: 2
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index: 2
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":24.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":24.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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floating: 0
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floating: 0
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collapsed: 0
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collapsed: 0
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snapOffset: {x: 24, y: 0}
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snapOffset: {x: 24, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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snapCorner: 0
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snapCorner: 0
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layout: 4
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layout: 4
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size: {x: 0, y: 0}
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size: {x: 0, y: 0}
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@ -388,10 +388,10 @@ MonoBehaviour:
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displayed: 1
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displayed: 1
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||||||
id: unity-scene-view-camera-mode-toolbar
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id: unity-scene-view-camera-mode-toolbar
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||||||
index: 2
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index: 2
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||||||
contents: '{"m_Layout":1,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":24.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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contents: '{"m_Layout":1,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":24.0,"y":25.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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floating: 0
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floating: 0
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collapsed: 0
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collapsed: 0
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snapOffset: {x: 24, y: 0}
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snapOffset: {x: 24, y: 25}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapCorner: 0
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snapCorner: 0
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layout: 1
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layout: 1
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|
@ -402,11 +402,11 @@ MonoBehaviour:
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displayed: 0
|
displayed: 0
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id: Terrain Tools
|
id: Terrain Tools
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index: 0
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index: 0
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":24.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":24.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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floating: 0
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floating: 0
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collapsed: 0
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collapsed: 0
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snapOffset: {x: 24, y: 0}
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snapOffset: {x: 24, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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snapCorner: 0
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snapCorner: 0
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layout: 4
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layout: 4
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size: {x: 0, y: 0}
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size: {x: 0, y: 0}
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@ -416,11 +416,11 @@ MonoBehaviour:
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displayed: 0
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displayed: 0
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id: Brush Masks
|
id: Brush Masks
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index: 1
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index: 1
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":24.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":24.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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floating: 0
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floating: 0
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collapsed: 0
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collapsed: 0
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snapOffset: {x: 24, y: 0}
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snapOffset: {x: 24, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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snapCorner: 0
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snapCorner: 0
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layout: 4
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layout: 4
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size: {x: 0, y: 0}
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size: {x: 0, y: 0}
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|
@ -430,11 +430,11 @@ MonoBehaviour:
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displayed: 0
|
displayed: 0
|
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id: Scene View/Lighting Visualization Colors
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id: Scene View/Lighting Visualization Colors
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||||||
index: 1
|
index: 1
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||||||
contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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floating: 0
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floating: 0
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collapsed: 0
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collapsed: 0
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snapOffset: {x: 0, y: 0}
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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snapCorner: 0
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snapCorner: 0
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layout: 4
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layout: 4
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size: {x: 0, y: 0}
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size: {x: 0, y: 0}
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@ -556,11 +556,11 @@ MonoBehaviour:
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displayed: 0
|
displayed: 0
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id: Scene View/PBR Validation Settings
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id: Scene View/PBR Validation Settings
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index: 8
|
index: 8
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
|
contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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floating: 0
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floating: 0
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collapsed: 0
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collapsed: 0
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snapOffset: {x: 0, y: 0}
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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snapCorner: 0
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snapCorner: 0
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layout: 4
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layout: 4
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size: {x: 0, y: 0}
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size: {x: 0, y: 0}
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@ -570,11 +570,11 @@ MonoBehaviour:
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displayed: 0
|
displayed: 0
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id: APV Overlay
|
id: APV Overlay
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index: 9
|
index: 9
|
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contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
|
contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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floating: 0
|
floating: 0
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collapsed: 0
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collapsed: 0
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snapOffset: {x: 0, y: 0}
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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snapCorner: 0
|
snapCorner: 0
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layout: 4
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layout: 4
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size: {x: 0, y: 0}
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size: {x: 0, y: 0}
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|
@ -611,7 +611,7 @@ MonoBehaviour:
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m_OverlaysVisible: 1
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m_OverlaysVisible: 1
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m_WindowGUID: 3a5dbca6e69034ad4a02b0b31b55e9a9
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m_WindowGUID: 3a5dbca6e69034ad4a02b0b31b55e9a9
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m_Gizmos: 1
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m_Gizmos: 1
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m_OverrideSceneCullingMask: 6917529027641081856
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m_OverrideSceneCullingMask: 0
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m_SceneIsLit: 0
|
m_SceneIsLit: 0
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m_SceneLighting: 1
|
m_SceneLighting: 1
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m_2DMode: 1
|
m_2DMode: 1
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|
|
@ -622,7 +622,7 @@ MonoBehaviour:
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m_Position:
|
m_Position:
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m_Target: {x: 960, y: 540, z: 0}
|
m_Target: {x: 960, y: 540, z: 0}
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speed: 2
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speed: 2
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m_Value: {x: 960, y: 540, z: 0.00000037661206}
|
m_Value: {x: 960, y: 540, z: 0}
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m_RenderMode: 0
|
m_RenderMode: 0
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m_CameraMode:
|
m_CameraMode:
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drawMode: 0
|
drawMode: 0
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|
|
@ -652,7 +652,7 @@ MonoBehaviour:
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m_Fade:
|
m_Fade:
|
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m_Target: 0
|
m_Target: 0
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speed: 2
|
speed: 2
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m_Value: 1
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m_Value: 0
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m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4}
|
m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4}
|
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m_Pivot: {x: 0, y: 0, z: 0}
|
m_Pivot: {x: 0, y: 0, z: 0}
|
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m_Size: {x: 1, y: 1}
|
m_Size: {x: 1, y: 1}
|
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|
|
@ -670,11 +670,11 @@ MonoBehaviour:
|
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m_Rotation:
|
m_Rotation:
|
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m_Target: {x: 0, y: 0, z: 0, w: 1}
|
m_Target: {x: 0, y: 0, z: 0, w: 1}
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speed: 2
|
speed: 2
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m_Value: {x: -0.000000018220176, y: 0.00000000825782, z: -0.000000002624841, w: -1}
|
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
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m_Size:
|
m_Size:
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m_Target: 1101.4536
|
m_Target: 1101.4536
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speed: 2
|
speed: 2
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m_Value: 1101.4535
|
m_Value: 1101.4536
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m_Ortho:
|
m_Ortho:
|
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m_Target: 1
|
m_Target: 1
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speed: 2
|
speed: 2
|
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|
|
@ -732,7 +732,7 @@ MonoBehaviour:
|
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m_MinSize: {x: 100, y: 100}
|
m_MinSize: {x: 100, y: 100}
|
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m_MaxSize: {x: 8096, y: 16192}
|
m_MaxSize: {x: 8096, y: 16192}
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vertical: 1
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vertical: 1
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controlID: 18
|
controlID: 4179
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draggingID: 0
|
draggingID: 0
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--- !u!114 &4
|
--- !u!114 &4
|
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MonoBehaviour:
|
MonoBehaviour:
|
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|
|
@ -777,7 +777,7 @@ MonoBehaviour:
|
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m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
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m_TitleContent:
|
m_TitleContent:
|
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m_Text: Animator
|
m_Text: Animator
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m_Image: {fileID: 1711060831702674872, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: -1673928668082335149, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Tooltip:
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m_TextWithWhitespace: "Animator\u200B"
|
m_TextWithWhitespace: "Animator\u200B"
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m_Pos:
|
m_Pos:
|
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|
|
@ -876,7 +876,7 @@ MonoBehaviour:
|
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m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
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m_TitleContent:
|
m_TitleContent:
|
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m_Text: Game
|
m_Text: Game
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m_Image: {fileID: 4621777727084837110, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Tooltip:
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m_TextWithWhitespace: "Game\u200B"
|
m_TextWithWhitespace: "Game\u200B"
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m_Pos:
|
m_Pos:
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|
|
@ -979,7 +979,7 @@ MonoBehaviour:
|
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m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
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m_TitleContent:
|
m_TitleContent:
|
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m_Text: Animation
|
m_Text: Animation
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m_Image: {fileID: -3237396543322336831, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: -8166618308981325432, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Tooltip:
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m_TextWithWhitespace: "Animation\u200B"
|
m_TextWithWhitespace: "Animation\u200B"
|
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m_Pos:
|
m_Pos:
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|
|
@ -1001,7 +1001,7 @@ MonoBehaviour:
|
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m_OverlaysVisible: 1
|
m_OverlaysVisible: 1
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m_LockTracker:
|
m_LockTracker:
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m_IsLocked: 0
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m_IsLocked: 0
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m_LastSelectedObjectID: 42472
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m_LastSelectedObjectID: -62574
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--- !u!114 &9
|
--- !u!114 &9
|
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MonoBehaviour:
|
MonoBehaviour:
|
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m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
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|
@ -1026,7 +1026,7 @@ MonoBehaviour:
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m_MinSize: {x: 100, y: 100}
|
m_MinSize: {x: 100, y: 100}
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m_MaxSize: {x: 8096, y: 16192}
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m_MaxSize: {x: 8096, y: 16192}
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vertical: 1
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vertical: 1
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controlID: 72
|
controlID: 4132
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draggingID: 0
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draggingID: 0
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--- !u!114 &10
|
--- !u!114 &10
|
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MonoBehaviour:
|
MonoBehaviour:
|
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|
|
@ -1070,7 +1070,7 @@ MonoBehaviour:
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m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
|
m_TitleContent:
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m_Text: Hierarchy
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m_Text: Hierarchy
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m_Image: {fileID: -3734745235275155857, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: 7966133145522015247, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Tooltip:
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m_TextWithWhitespace: "Hierarchy\u200B"
|
m_TextWithWhitespace: "Hierarchy\u200B"
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m_Pos:
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m_Pos:
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|
@ -1093,9 +1093,9 @@ MonoBehaviour:
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m_SceneHierarchy:
|
m_SceneHierarchy:
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||||||
m_TreeViewState:
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m_TreeViewState:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: b861ffff
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m_SelectedIDs: 84b9feff
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m_LastClickedID: -40520
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m_LastClickedID: -83580
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||||||
m_ExpandedIDs: 1261ffff1661ffffac61ffffb861ffff8c69ffff
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m_ExpandedIDs: 00bafeff68a40100
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||||||
m_RenameOverlay:
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m_RenameOverlay:
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||||||
m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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||||||
m_Name:
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m_Name:
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||||||
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|
@ -1112,7 +1112,7 @@ MonoBehaviour:
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m_OriginalEventType: 11
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m_OriginalEventType: 11
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m_IsRenamingFilename: 0
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m_IsRenamingFilename: 0
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m_TrimLeadingAndTrailingWhitespace: 0
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m_TrimLeadingAndTrailingWhitespace: 0
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m_ClientGUIView: {fileID: 10}
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m_ClientGUIView: {fileID: 0}
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m_SearchString:
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m_SearchString:
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m_ExpandedScenes: []
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m_ExpandedScenes: []
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m_CurrenRootInstanceID: 0
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m_CurrenRootInstanceID: 0
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|
@ -1162,7 +1162,7 @@ MonoBehaviour:
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m_MaxSize: {x: 10000, y: 10000}
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m_MaxSize: {x: 10000, y: 10000}
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m_TitleContent:
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m_TitleContent:
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m_Text: Project
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m_Text: Project
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m_Image: {fileID: -5179483145760003458, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: -5467254957812901981, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Tooltip:
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m_TextWithWhitespace: "Project\u200B"
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m_TextWithWhitespace: "Project\u200B"
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m_Pos:
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m_Pos:
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@ -1193,7 +1193,7 @@ MonoBehaviour:
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m_SkipHidden: 1
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m_SkipHidden: 1
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m_SearchArea: 1
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m_SearchArea: 1
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m_Folders:
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m_Folders:
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- Assets/Resources/Prefabs/UI
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- Assets/Resources/Prefabs/UI/Popup
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m_Globs: []
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m_Globs: []
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m_ProductIds:
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m_ProductIds:
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m_AnyWithAssetOrigin: 0
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m_AnyWithAssetOrigin: 0
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@ -1203,30 +1203,30 @@ MonoBehaviour:
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m_ViewMode: 1
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m_ViewMode: 1
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m_StartGridSize: 16
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m_StartGridSize: 16
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m_LastFolders:
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m_LastFolders:
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- Assets/Resources/Prefabs/UI
|
- Assets/Resources/Prefabs/UI/Popup
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m_LastFoldersGridSize: 16
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m_LastFoldersGridSize: 16
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m_LastProjectPath: /Users/ta9/DEV/Study/prj_Inflearn
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m_LastProjectPath: /Users/ta9/DEV/Study/prj_Inflearn
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m_LockTracker:
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m_LockTracker:
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m_IsLocked: 0
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m_IsLocked: 0
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m_FolderTreeState:
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m_FolderTreeState:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 301a0100
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m_LastClickedID: 99124
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m_ExpandedIDs: 00000000ae190100b0190100b2190100b4190100b6190100b8190100ba190100bc190100be190100c019010000ca9a3bffffff7f
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m_ExpandedIDs: 00000000ae190100b0190100b2190100b4190100b6190100b8190100ba190100bc190100be190100c0190100301a0100381a010000ca9a3bffffff7f
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name: Scene
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m_OriginalName:
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m_OriginalName: Scene
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m_EditFieldRect:
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m_EditFieldRect:
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y: 0
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width: 0
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height: 0
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m_UserData: 0
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m_UserData: 99136
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m_IsWaitingForDelay: 0
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m_IsWaitingForDelay: 0
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m_IsRenaming: 0
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m_IsRenaming: 0
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m_OriginalEventType: 11
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m_OriginalEventType: 4
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m_IsRenamingFilename: 1
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m_IsRenamingFilename: 1
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m_TrimLeadingAndTrailingWhitespace: 0
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m_TrimLeadingAndTrailingWhitespace: 0
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m_ClientGUIView: {fileID: 12}
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m_ClientGUIView: {fileID: 12}
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@ -1241,7 +1241,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: ded4ffff
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m_SelectedIDs: ded4ffff
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m_LastClickedID: 0
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m_LastClickedID: 0
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m_ExpandedIDs: 00000000ae190100b0190100b2190100b4190100b6190100b8190100ba190100bc190100be190100c0190100
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m_ExpandedIDs: 00000000ae190100b0190100b2190100b4190100b6190100b8190100ba190100bc190100be190100c019010000ca9a3bffffff7f
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@ -1267,10 +1267,10 @@ MonoBehaviour:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_ResourceFile:
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m_ResourceFile:
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m_ListAreaState:
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m_ListAreaState:
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m_SelectedInstanceIDs: b861ffff
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m_SelectedInstanceIDs: 84b9feff
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m_LastClickedInstanceID: -83580
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m_ExpandedInstanceIDs: c6230000ec6700009a5e0000000000001e0000001a00000072450000f8a500000ca60000
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@ -1306,7 +1306,7 @@ MonoBehaviour:
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m_MinSize: {x: 100, y: 100}
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m_MinSize: {x: 100, y: 100}
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--- !u!114 &15
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--- !u!114 &15
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MonoBehaviour:
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@ -1425,7 +1425,7 @@ MonoBehaviour:
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_Pos:
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Binary file not shown.
Loading…
Reference in New Issue
Block a user