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+ m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -6889,6 +6966,8 @@ SkinnedMeshRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6910,6 +6989,7 @@ SkinnedMeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -6991,6 +7071,8 @@ SkinnedMeshRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7012,6 +7094,7 @@ SkinnedMeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index 93c823ed..e45eb4ef 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -119,63 +119,6 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1001 &254139698 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 0} - m_Modifications: - - target: {fileID: 7501193224381355029, guid: b0bf65c01867c483eb12667c812faa21, type: 3} - propertyPath: m_LocalPosition.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 7501193224381355029, guid: b0bf65c01867c483eb12667c812faa21, type: 3} - propertyPath: m_LocalPosition.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 7501193224381355029, guid: b0bf65c01867c483eb12667c812faa21, type: 3} - propertyPath: m_LocalPosition.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 7501193224381355029, 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m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: b0bf65c01867c483eb12667c812faa21, type: 3} --- !u!1 &895209752 GameObject: m_ObjectHideFlags: 0 @@ -612,6 +612,11 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1014024046 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 7501193224381712437, guid: b0bf65c01867c483eb12667c812faa21, type: 3} + m_PrefabInstance: {fileID: 841540285} + m_PrefabAsset: {fileID: 0} --- !u!1 &1085473715 GameObject: m_ObjectHideFlags: 0 @@ -761,11 +766,6 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::TestSound audioClip1: {fileID: 0} audioClip2: {fileID: 0} ---- !u!1 &1538453066 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 7501193224381712437, guid: b0bf65c01867c483eb12667c812faa21, type: 3} - m_PrefabInstance: {fileID: 254139698} - m_PrefabAsset: {fileID: 0} --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 @@ -773,6 +773,6 @@ SceneRoots: - {fileID: 895209754} - {fileID: 410087041} - {fileID: 330585546} - - {fileID: 254139698} - {fileID: 974943950} - {fileID: 1085473719} + - {fileID: 841540285} diff --git a/Assets/Scripts/Managers/Managers.cs b/Assets/Scripts/Managers/Managers.cs index 991b79a6..9b2274aa 100644 --- a/Assets/Scripts/Managers/Managers.cs +++ b/Assets/Scripts/Managers/Managers.cs @@ -32,7 +32,10 @@ public class Managers : MonoBehaviour } DontDestroyOnLoad(obj); s_instance = obj.GetComponent(); + + s_instance._pool.Init(); s_instance._sound.Init(); + } } @@ -54,5 +57,7 @@ public class Managers : MonoBehaviour Sound.Clear(); Scene.Clear(); UI.Clear(); + + Pool.Clear(); } } diff --git a/Assets/Scripts/Managers/PoolManager.cs b/Assets/Scripts/Managers/PoolManager.cs index 5b69f781..c591b9ea 100644 --- a/Assets/Scripts/Managers/PoolManager.cs +++ b/Assets/Scripts/Managers/PoolManager.cs @@ -1,8 +1,10 @@ using System.Collections.Generic; +using System.Linq; using UnityEngine; public class PoolManager { + #region Pool // Pool하는데 만약에 A 와 B가 있는데 이게 전부 다 같은 Pool_root 밑에 있으면 // A를 Push 했다가 B를 Pop 할 수도 있음 // 그래서 A와 B를 구분하기 위해서 Dictionary를 사용함 @@ -14,7 +16,60 @@ public class PoolManager // 스택 큐 다상관 없는데 Stack _poolStack = new Stack(); + + public void Init(GameObject original, int count = 5) + { + Original = original; + Root = new GameObject().transform; + Root.name = $"{original.name}_Root"; + + for (int i = 0; i < count; i++) + { + Poolable poolable = Create(); + Push(poolable); + } + } + + Poolable Create() + { + GameObject go = Object.Instantiate(Original); + go.name = Original.name; + return go.GetOrAddComponent(); + } + + public void Push(Poolable poolable) + { + if(poolable == null) return; + + poolable.transform.parent = Root; + poolable.gameObject.SetActive(false); + poolable.IsUsing = false; + + _poolStack.Push(poolable); + } + + public Poolable Pop(Transform parent) + { + Poolable poolable; + if(_poolStack.Count > 0) + poolable = _poolStack.Pop(); + else + poolable = Create(); + + poolable.gameObject.SetActive(true); + + //@DontDestroyOnLoad 해제 + if (parent == null) + poolable.transform.parent = Managers.Scene.CurrentScene.transform; + + poolable.transform.parent = parent; + poolable.IsUsing = true; + return poolable; + } + } + #endregion + Dictionary _pool = new Dictionary(); Transform _root; @@ -29,16 +84,49 @@ public class PoolManager public void Push(Poolable poolable) { - + string name = poolable.gameObject.name; + if (_pool.ContainsKey(name) == false) + { + GameObject.Destroy(poolable.gameObject); + return; + } + + _pool[name].Push(poolable); } - public Poolable Pop(GameObject original, Transform parent = null) + public void CreatePool(GameObject original, int count = 5) { - return null; + Pool pool = new Pool(); + pool.Init(original, count); + pool.Root.parent = _root.transform; + _pool.Add(original.name, pool); } - public GameObject GetOriginal(string path) + public Poolable Pop(GameObject original, Transform parent = null) { - return Managers.Resource.Load($"Prefabs/{path}"); + if(_pool.ContainsKey(original.name) == false) + CreatePool(original); + + return _pool[original.name].Pop(parent); + } + + public GameObject GetOriginal(string name) + { + if(_pool.ContainsKey(name) == false) + return null; + + return _pool[name].Original; + // return Managers.Resource.Load($"Prefabs/{path}"); + } + + // 이걸 다 날려야 하나 안날려야 하나는 게임마다 다를거 같다. + // 대부분의 경우에는 안날려도 큰 문제는 없을거 같긴한데 + // 대규모 MMORPG 같은 경우 - 지역풀이 너무 다른 경우 기존의 리소스를 날려버리고 다시 받는 경우가 있을 수 있다. + public void Clear() + { + foreach (Transform child in _root) + GameObject.Destroy(child.gameObject); + + _pool.Clear(); } } \ No newline at end of file diff --git a/Assets/Scripts/Managers/ResourceManager.cs b/Assets/Scripts/Managers/ResourceManager.cs index a55f2146..4352b80a 100644 --- a/Assets/Scripts/Managers/ResourceManager.cs +++ b/Assets/Scripts/Managers/ResourceManager.cs @@ -4,26 +4,42 @@ using UnityEngine; public class ResourceManager { public T Load(string path) where T : Object { + // [PM]_1. 에 해당하는 해결책: if문 + if (typeof(T) == typeof(GameObject)) + { + string name = path; + int idx = name.LastIndexOf('/'); + if (idx >= 0) + name = name.Substring(idx + 1); + GameObject go = Managers.Pool.GetOriginal(name); + if (go != null) + return go as T; + } return Resources.Load(path); } public GameObject Instantiate(string path, Transform parent = null) { // [PM]_1. 이 original도 들고 있을 경우에는 로드 없이 사용하면 될 것 같다. - GameObject prefab = Load($"Prefabs/{path}"); - if (prefab == null) + GameObject original = Load($"Prefabs/{path}"); + if (original == null) { Debug.Log($"Prefab Missing! {path}"); return null; } // [PM]_2. 혹시 풀링된 오브젝트가 있을 경우에는 그걸 사용하면 된다. + + // [PM]_2. 의 해결책 + if (original.GetComponent() != null) + return Managers.Pool.Pop(original, parent).gameObject; + // 여기는 프리팹을 만들다 보면 뒤에 (Clone) 이라는 이름이 붙는다. // 이걸 제거하는 작업 - GameObject go = Object.Instantiate(prefab, parent); + GameObject go = Object.Instantiate(original, parent); int idx = go.name.IndexOf("(Clone)"); if (idx > 0) - go.name = prefab.name;//go.name.Substring(0, idx); + go.name = original.name;//go.name.Substring(0, idx); return go; // return Object.Instantiate(prefab, parent); @@ -33,6 +49,14 @@ public class ResourceManager { { if(go == null) return; // 만약 풀링 필요시 풀링 매니저에게 위탁 + Poolable poolable = go.GetComponent(); + if (poolable != null) + { + Managers.Pool.Push(poolable); + return; + } + + Object.Destroy(go); } } diff --git a/Assets/Scripts/Scenes/GameScene.cs b/Assets/Scripts/Scenes/GameScene.cs index eb2a9069..51dc910e 100644 --- a/Assets/Scripts/Scenes/GameScene.cs +++ b/Assets/Scripts/Scenes/GameScene.cs @@ -1,8 +1,24 @@ +using System.Collections; +using System.Collections.Generic; using UnityEngine; public class GameScene : BaseScene { - + class Test + { + public int id = 0; + } + class CoroutineTest: IEnumerable + { + public IEnumerator GetEnumerator() + { + yield return new Test() {id = 1}; + yield return new Test() {id = 2}; + yield return new Test() {id = 3}; + yield return new Test() {id = 4}; + + } + } protected override void Init() { base.Init(); @@ -10,6 +26,13 @@ public class GameScene : BaseScene _sceneType = Define.Scene.Game; Managers.UI.ShowSceneUI("UI_Inven"); + + CoroutineTest coroutineTest = new CoroutineTest(); + foreach (Test t in coroutineTest) + { + Debug.Log(t.id); + } + } public override void Clear() diff --git a/Assets/Scripts/Scenes/LoginScene.cs b/Assets/Scripts/Scenes/LoginScene.cs index 73a9fd91..cf7d0a15 100644 --- a/Assets/Scripts/Scenes/LoginScene.cs +++ b/Assets/Scripts/Scenes/LoginScene.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; @@ -8,6 +9,15 @@ public class LoginScene : BaseScene { base.Init(); _sceneType = Define.Scene.Login; + + List list = new List(); + for (int i = 0; i < 5; i++) + list.Add(Managers.Resource.Instantiate("UnityChan")); + + foreach (GameObject obj in list) + { + Managers.Resource.Destroy(obj); + } // Managers.UI.ShowSceneUI("UI_Login"); } diff --git a/Library/ArtifactDB b/Library/ArtifactDB index 975154f9..8d81eafd 100644 Binary files a/Library/ArtifactDB and b/Library/ArtifactDB differ diff --git a/Library/ArtifactDB-lock b/Library/ArtifactDB-lock index 38260d73..ba3e68f0 100755 Binary files a/Library/ArtifactDB-lock and b/Library/ArtifactDB-lock differ diff --git a/Library/Artifacts/80/80c9d5848c5667669712963719846d5f b/Library/Artifacts/80/80c9d5848c5667669712963719846d5f new file mode 100644 index 00000000..4e922823 Binary files /dev/null and b/Library/Artifacts/80/80c9d5848c5667669712963719846d5f differ diff --git a/Library/Artifacts/d0/d0d72b624f7f59517154ad2f70211156 b/Library/Artifacts/d0/d0d72b624f7f59517154ad2f70211156 new file mode 100644 index 00000000..8cfce4cb Binary files /dev/null and b/Library/Artifacts/d0/d0d72b624f7f59517154ad2f70211156 differ diff --git a/Library/Bee/TundraBuildState.state 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a/Library/EditorInstance.json b/Library/EditorInstance.json index af17b580..8a68aa10 100644 --- a/Library/EditorInstance.json +++ b/Library/EditorInstance.json @@ -1,5 +1,5 @@ { - "process_id" : 1538, + "process_id" : 22412, "version" : "6000.2.2f1", "app_path" : "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app", "app_contents_path" : "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents" diff --git a/Library/InspectorExpandedItems.asset b/Library/InspectorExpandedItems.asset index 9a9c4906..79a408ff 100644 Binary files a/Library/InspectorExpandedItems.asset and b/Library/InspectorExpandedItems.asset differ diff --git a/Library/PreviousActionData.bin b/Library/PreviousActionData.bin index e69de29b..f981d035 100644 Binary files a/Library/PreviousActionData.bin and b/Library/PreviousActionData.bin differ diff --git a/Library/PreviousActionStack.bin b/Library/PreviousActionStack.bin index e69de29b..f93169d4 100644 Binary files a/Library/PreviousActionStack.bin and b/Library/PreviousActionStack.bin differ diff --git a/Library/ProtocolInstance.json b/Library/ProtocolInstance.json index 26371f66..c709afb1 100644 --- a/Library/ProtocolInstance.json +++ b/Library/ProtocolInstance.json @@ -1 +1 @@ -[{"Port":60567,"SolutionName":"prj_Inflearn","ProtocolGuid":"ca1ba338-cca4-4e4d-8a49-b08f8e521651"},{"Port":60568,"SolutionName":"Unity_Learn","ProtocolGuid":"ca1ba338-cca4-4e4d-8a49-b08f8e521651"}] \ No newline at end of file +[{"Port":55671,"SolutionName":"prj_Inflearn","ProtocolGuid":"ca1ba338-cca4-4e4d-8a49-b08f8e521651"},{"Port":55672,"SolutionName":"Unity_Learn","ProtocolGuid":"ca1ba338-cca4-4e4d-8a49-b08f8e521651"}] \ No newline at end of file diff --git a/Library/SceneVisibilityState.asset b/Library/SceneVisibilityState.asset index 5047869d..1fd65cb4 100644 Binary files a/Library/SceneVisibilityState.asset and b/Library/SceneVisibilityState.asset differ diff --git a/Library/ScriptAssemblies/Assembly-CSharp.dll b/Library/ScriptAssemblies/Assembly-CSharp.dll index 81817100..19b66eb4 100644 Binary files a/Library/ScriptAssemblies/Assembly-CSharp.dll and b/Library/ScriptAssemblies/Assembly-CSharp.dll differ diff --git a/Library/ScriptAssemblies/Assembly-CSharp.pdb b/Library/ScriptAssemblies/Assembly-CSharp.pdb index 8f3ea4c4..2106874f 100644 Binary files a/Library/ScriptAssemblies/Assembly-CSharp.pdb and b/Library/ScriptAssemblies/Assembly-CSharp.pdb differ diff --git a/Library/Search/transactions.db b/Library/Search/transactions.db index 9c22bb62..c6faed81 100644 Binary files a/Library/Search/transactions.db and b/Library/Search/transactions.db differ diff --git a/Library/ShaderCache.db b/Library/ShaderCache.db index 09d345e6..44b89517 100644 Binary files a/Library/ShaderCache.db and b/Library/ShaderCache.db differ diff --git a/Library/SourceAssetDB b/Library/SourceAssetDB index 7b15f3bb..076b25a3 100644 Binary files a/Library/SourceAssetDB and b/Library/SourceAssetDB differ diff --git a/Library/SourceAssetDB-lock b/Library/SourceAssetDB-lock index fb835561..4f5927e4 100755 Binary files a/Library/SourceAssetDB-lock and b/Library/SourceAssetDB-lock differ diff --git a/Library/StateCache/MainStageHierarchy/a1/a1ce664172dcdb82b3c7bf4616eb43ef.json b/Library/StateCache/MainStageHierarchy/a1/a1ce664172dcdb82b3c7bf4616eb43ef.json index 95c30833..07453df6 100644 --- a/Library/StateCache/MainStageHierarchy/a1/a1ce664172dcdb82b3c7bf4616eb43ef.json +++ b/Library/StateCache/MainStageHierarchy/a1/a1ce664172dcdb82b3c7bf4616eb43ef.json @@ -1 +1 @@ -{"m_ScrollY":0.0,"m_ExpandedSceneGameObjectInstanceIDs":[-30340,-23454,-16132,-16032,-15106,-14916,-13430,-13238,-13120,-13028,-12848,-12740,-12640,-12452,-12176,-9522,-4724,-4536,-4526,-3786,-3598,-3588,-1286],"m_LastClickedInstanceID":0,"m_OpenSceneGUIDs":["6149b1fe862d645adb4ba001c78ad696"]} \ No newline at end of file +{"m_ScrollY":0.0,"m_ExpandedSceneGameObjectInstanceIDs":[-107134,-102290,-102262,-97938,-94174,-94146,-85690,-85662,-78708,-74908,-74180,-46396,-26914,-26716,-26706,-19094,-1256,-12],"m_LastClickedInstanceID":0,"m_OpenSceneGUIDs":["6149b1fe862d645adb4ba001c78ad696"]} \ No newline at end of file diff --git a/Library/StateCache/SceneView/f8/f81ac4521f71ec5960b5a83d46df8b6b.json b/Library/StateCache/SceneView/f8/f81ac4521f71ec5960b5a83d46df8b6b.json index e19a0257..05366ed1 100644 --- a/Library/StateCache/SceneView/f8/f81ac4521f71ec5960b5a83d46df8b6b.json +++ b/Library/StateCache/SceneView/f8/f81ac4521f71ec5960b5a83d46df8b6b.json @@ -1 +1 @@ -{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":-0.03946417570114136,"y":0.8620405197143555,"z":-0.07471156865358353},"rotation":{"x":-0.08717229217290878,"y":0.8995905518531799,"z":-0.21045254170894624,"w":-0.37262260913848879},"size":2.146087408065796,"orthographic":false} \ No newline at end of file +{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":0.0,"y":0.0,"z":0.0},"rotation":{"x":-0.08717229217290878,"y":0.8995905518531799,"z":-0.21045254170894624,"w":-0.37262260913848879},"size":35.35533905029297,"orthographic":false} \ No newline at end of file diff --git a/Library/UndoData.bin b/Library/UndoData.bin index f981d035..642ba0d2 100644 Binary files a/Library/UndoData.bin and b/Library/UndoData.bin differ diff --git a/Library/UndoStack.bin b/Library/UndoStack.bin index f93169d4..c74015cb 100644 Binary files a/Library/UndoStack.bin and b/Library/UndoStack.bin differ diff --git a/Library/expandedItems b/Library/expandedItems index 15ac5de1..edbdf9fc 100644 Binary files a/Library/expandedItems and b/Library/expandedItems differ diff --git a/Library/ilpp.pid b/Library/ilpp.pid index 62692420..b22ab2ae 100644 --- a/Library/ilpp.pid +++ b/Library/ilpp.pid @@ -1 +1 @@ -1569 \ No newline at end of file +22418 \ No newline at end of file diff --git a/Logs/AssetImportWorker0-prev.log b/Logs/AssetImportWorker0-prev.log index 98e3ccb9..bd60c67f 100644 --- a/Logs/AssetImportWorker0-prev.log +++ b/Logs/AssetImportWorker0-prev.log @@ -2,14 +2,14 @@ Unity Editor version: 6000.2.2f1 (ea398eefe1c2) Branch: 6000.2/staging Build type: Release Batch mode: YES -macOS version: Version 15.0.1 (Build 24A348) -Darwin version: 24.0.0 +macOS version: Version 15.6.1 (Build 24G90) +Darwin version: 24.6.0 Architecture: arm64 Running under Rosetta: NO -Available memory: 16384 MB -Date: 2025-09-07T08:43:06Z +Available memory: 24576 MB +Date: 2025-09-07T23:34:58Z [Licensing::Module] Trying to connect to existing licensing client channel... -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim" at "2025-09-07T08:43:06.7415Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-07T23:34:58.551691Z" COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity @@ -19,22 +19,22 @@ COMMAND LINE ARGUMENTS: -name AssetImportWorker0 -projectPath -/Users/seankim/1.Program/7. Unity/Unity_Learn +/Users/ta9/DEV/Study/prj_Inflearn -logFile Logs/AssetImportWorker0.log -srvPort -57000 +57224 -licensingIpc -LicenseClient-seankim +LicenseClient-ta9 -job-worker-count -4 +5 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport -Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Unity_Learn -/Users/seankim/1.Program/7. Unity/Unity_Learn +Successfully changed project path to: /Users/ta9/DEV/Study/prj_Inflearn +/Users/ta9/DEV/Study/prj_Inflearn [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" @@ -70,17 +70,13 @@ Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Unity_Le "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [8402154048] Target information: +Player connection [8606441664] Target information: -Player connection [8402154048] * "[IP] 169.254.114.221 [Port] 0 [Flags] 2 [Guid] 2406277114 [EditorId] 2406277114 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8606441664] * "[IP] 192.168.0.240 [Port] 0 [Flags] 2 [Guid] 2881760383 [EditorId] 2881760383 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8402154048] * "[IP] 192.168.0.110 [Port] 0 [Flags] 2 [Guid] 2406277114 [EditorId] 2406277114 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" - -Player connection [8402154048] * "[IP] 169.254.71.235 [Port] 0 [Flags] 2 [Guid] 2406277114 [EditorId] 2406277114 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" - -Player connection [8402154048] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [8402154048] Host joined alternative multi-casting on [225.0.0.222:34997]... -JobSystem: Creating JobQueue using job-worker-count value 4 +Player connection [8606441664] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8606441664] Host joined alternative multi-casting on [225.0.0.222:34997]... +JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad @@ -91,119 +87,85 @@ Library Redirect Path: Library/ [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 3.32 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 3.48 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.2f1 (ea398eefe1c2) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems -[Subsystems] Discovering subsystems at path /Users/seankim/1.Program/7. Unity/Unity_Learn/Assets +[Subsystems] Discovering subsystems at path /Users/ta9/DEV/Study/prj_Inflearn/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded - preferred device: Apple M1 Pro (high power) + preferred device: Apple M4 Pro (high power) Metal devices available: 1 -0: Apple M1 Pro (high power) -Using device Apple M1 Pro (high power) -Initializing Metal device caps: Apple M1 Pro +0: Apple M4 Pro (high power) +Using device Apple M4 Pro (high power) +Initializing Metal device caps: Apple M4 Pro Mac GPU Family: 2 -Apple GPU Family: 7 +Apple GPU Family: 9 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 16011, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 952, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. -[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-seankim" -[Licensing::IpcConnector] LicenseClient-seankim channel disconnected successfully. -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2" at "2025-09-07T08:43:07.236365Z" -[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 17759, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ta9" +[Licensing::IpcConnector] LicenseClient-ta9 channel disconnected successfully. +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-09-07T23:34:58.881337Z" +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 1562, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 - Session Id: a79a1956ae804567a93cd10189bebf3c - Correlation Id: bbee1495d36783d2b9d885a49bfbcce9 - External correlation Id: 3519421841199075958 - Machine Id: L1E+DpWPuBBsZGrjgTWuGS/Z64k= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-seankim-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2-notifications" at "2025-09-07T08:43:07.246123Z" -[Licensing::Module] Licensing Background thread has ended after 0.50s + Session Id: 44d2de6e04a740308d6e849ce8c2acb2 + Correlation Id: 92847e561a49a5c14df5f40de097078c + External correlation Id: 1547371980145564571 + Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-09-07T23:34:58.897506Z" +[Licensing::Module] Licensing Background thread has ended after 0.35s Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56162 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56131 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll -Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll -Registered in 0.005952 seconds. -- Loaded All Assemblies, in 0.367 seconds -[usbmuxd] Start listen thread -[usbmuxd] Listen thread started -[usbmuxd] Send listen message -Native extension for iOS target not found -[usbmuxd] Attached: 152 00008103-000870243EEA001E -[usbmuxd] Attached: 1 00008020-000919162E7A002E -Native extension for Android target not found -Android Extension - Scanning For ADB Devices 98 ms -Native extension for WindowsStandalone target not found +Registered in 0.000984 seconds. +- Loaded All Assemblies, in 0.226 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.533 seconds -Domain Reload Profiling: 900ms - BeginReloadAssembly (116ms) +- Finished resetting the current domain, in 0.193 seconds +Domain Reload Profiling: 419ms + BeginReloadAssembly (77ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (1ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (41ms) - LoadAllAssembliesAndSetupDomain (165ms) - LoadAssemblies (118ms) + CreateAndSetChildDomain (0ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (25ms) + LoadAllAssembliesAndSetupDomain (96ms) + LoadAssemblies (77ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (160ms) - TypeCache.Refresh (159ms) - TypeCache.ScanAssembly (146ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (93ms) + TypeCache.ScanAssembly (86ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (533ms) + FinalizeReload (193ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (492ms) + SetupLoadedEditorAssemblies (168ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (267ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (99ms) - ProcessInitializeOnLoadMethodAttributes (54ms) + InitializePlatformSupportModulesInManaged (26ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (40ms) + ProcessInitializeOnLoadAttributes (67ms) + ProcessInitializeOnLoadMethodAttributes (32ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -213,21 +175,13 @@ Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited -- Loaded All Assemblies, in 0.609 seconds -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +- Loaded All Assemblies, in 0.425 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -235,39 +189,39 @@ Package Manager log level set to [2] [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.739 seconds -Domain Reload Profiling: 1348ms - BeginReloadAssembly (118ms) +- Finished resetting the current domain, in 0.373 seconds +Domain Reload Profiling: 798ms + BeginReloadAssembly (78ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (29ms) - LoadAllAssembliesAndSetupDomain (417ms) - LoadAssemblies (248ms) + CreateAndSetChildDomain (21ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (300ms) + LoadAssemblies (202ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (212ms) - TypeCache.Refresh (166ms) - TypeCache.ScanAssembly (149ms) - BuildScriptInfoCaches (33ms) - ResolveRequiredComponents (9ms) - FinalizeReload (740ms) + AnalyzeDomain (130ms) + TypeCache.Refresh (103ms) + TypeCache.ScanAssembly (93ms) + BuildScriptInfoCaches (19ms) + ResolveRequiredComponents (6ms) + FinalizeReload (373ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (633ms) + SetupLoadedEditorAssemblies (310ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (159ms) - ProcessInitializeOnLoadAttributes (406ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) + InitializePlatformSupportModulesInManaged (3ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (200ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -288,120 +242,242 @@ WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (6.6 MB). Loaded Objects now: 6817. -Memory consumption went from 150.4 MB to 143.8 MB. -Total: 8.536834 ms (FindLiveObjects: 0.836583 ms CreateObjectMapping: 0.195042 ms MarkObjects: 5.324083 ms DeleteObjects: 2.180792 ms) +Unloading 6219 unused Assets / (4.7 MB). Loaded Objects now: 6799. +Memory consumption went from 148.4 MB to 143.7 MB. +Total: 5.169291 ms (FindLiveObjects: 0.306250 ms CreateObjectMapping: 0.102042 ms MarkObjects: 3.326041 ms DeleteObjects: 1.434500 ms) ======================================================================== Received Import Request. - Time since last request: 48008.548151 seconds. - path: Assets/Resources/Prefabs/UI/Scene/UI_Inven_Item.prefab - artifactKey: Guid(26ce10382314c4aa0899835522200c01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/UI/Scene/UI_Inven_Item.prefab using Guid(26ce10382314c4aa0899835522200c01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '08695b4d8905f8b498a6d281d3d47aee') in 0.052950334 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 24 - -======================================================================== -Received Import Request. - Time since last request: 212.833171 seconds. - path: Assets/Resources/Prefabs/UI/Scene/UI_Inven_Item.prefab - artifactKey: Guid(26ce10382314c4aa0899835522200c01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/UI/Scene/UI_Inven_Item.prefab using Guid(26ce10382314c4aa0899835522200c01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '06cc14c304acf8b96acfcf79a93f4c61') in 0.019215667 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 24 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6209 unused Assets / (6.0 MB). Loaded Objects now: 6821. -Memory consumption went from 147.2 MB to 141.1 MB. -Total: 8.531958 ms (FindLiveObjects: 0.489125 ms CreateObjectMapping: 0.250209 ms MarkObjects: 5.296750 ms DeleteObjects: 2.495458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 86.056839 seconds. - path: Assets/Scripts/UI/Scene/UI_Inven.cs - artifactKey: Guid(17fbae0801ba145b08b57c6966d4ca59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/UI/Scene/UI_Inven.cs using Guid(17fbae0801ba145b08b57c6966d4ca59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '39887d48ba85eb87b0699cdc62c7fecf') in 0.000639667 seconds + Time since last request: 407375.970492 seconds. + path: Assets/Scripts/Controllers/PlayerController.cs + artifactKey: Guid(66e813aa69474484d857a30ee5a979e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Controllers/PlayerController.cs using Guid(66e813aa69474484d857a30ee5a979e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7ca9a8bf6c1eb678a4c5c7df29c572d6') in 0.004465666 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16dee7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.555 seconds +Thread 0x16e227000 may have been prematurely finalized +- Loaded All Assemblies, in 0.434 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.359 seconds +Domain Reload Profiling: 795ms + BeginReloadAssembly (127ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (270ms) + LoadAssemblies (184ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (119ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (98ms) + ResolveRequiredComponents (6ms) + FinalizeReload (359ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (290ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6803. +Memory consumption went from 156.6 MB to 151.3 MB. +Total: 4.613500 ms (FindLiveObjects: 0.276458 ms CreateObjectMapping: 0.102792 ms MarkObjects: 3.111375 ms DeleteObjects: 1.122666 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 341.018335 seconds. + path: Assets/Scripts/Controllers/PlayerController.cs + artifactKey: Guid(66e813aa69474484d857a30ee5a979e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Controllers/PlayerController.cs using Guid(66e813aa69474484d857a30ee5a979e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4fb98f85d0d90b5d3db1d6d329a7c8c6') in 0.001021083 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16c1b3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.347 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.328 seconds +Domain Reload Profiling: 677ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (218ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (77ms) + ResolveRequiredComponents (6ms) + FinalizeReload (329ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (268ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6805. +Memory consumption went from 158.4 MB to 153.2 MB. +Total: 4.295542 ms (FindLiveObjects: 0.281959 ms CreateObjectMapping: 0.100250 ms MarkObjects: 2.785000 ms DeleteObjects: 1.128209 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.1 MB). Loaded Objects now: 6805. +Memory consumption went from 151.2 MB to 146.1 MB. +Total: 4.475083 ms (FindLiveObjects: 0.281500 ms CreateObjectMapping: 0.097750 ms MarkObjects: 2.976333 ms DeleteObjects: 1.119083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16c1b3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.336 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.700 seconds -Domain Reload Profiling: 1257ms - BeginReloadAssembly (147ms) +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 691ms + BeginReloadAssembly (89ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (62ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (343ms) - LoadAssemblies (225ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (212ms) + LoadAssemblies (142ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (156ms) - TypeCache.Refresh (14ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (129ms) - ResolveRequiredComponents (10ms) - FinalizeReload (700ms) + BuildScriptInfoCaches (77ms) + ResolveRequiredComponents (6ms) + FinalizeReload (353ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (594ms) + SetupLoadedEditorAssemblies (293ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (22ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (153ms) - ProcessInitializeOnLoadAttributes (373ms) - ProcessInitializeOnLoadMethodAttributes (39ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (193ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -424,110 +500,55 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (6.0 MB). Loaded Objects now: 6823. -Memory consumption went from 163.7 MB to 157.7 MB. -Total: 6.745000 ms (FindLiveObjects: 0.405000 ms CreateObjectMapping: 0.189500 ms MarkObjects: 4.439750 ms DeleteObjects: 1.710375 ms) +Unloading 6217 unused Assets / (4.6 MB). Loaded Objects now: 6807. +Memory consumption went from 157.8 MB to 153.2 MB. +Total: 4.590875 ms (FindLiveObjects: 0.269083 ms CreateObjectMapping: 0.101417 ms MarkObjects: 3.062125 ms DeleteObjects: 1.157958 ms) Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 9.367047 seconds. - path: Assets/Scripts/UI/Scene/UI_Inven.cs - artifactKey: Guid(17fbae0801ba145b08b57c6966d4ca59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/UI/Scene/UI_Inven.cs using Guid(17fbae0801ba145b08b57c6966d4ca59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fdccbabb38e40fa0b49e2e964b99c92c') in 0.001035083 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 11.024262 seconds. - path: Assets/Scripts/UI/Scene/UI_Scene.cs - artifactKey: Guid(db84338cd12104c819144f8f2d4a0408) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/UI/Scene/UI_Scene.cs using Guid(db84338cd12104c819144f8f2d4a0408) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2f69ee1a85cb5774089eadb26a50e09c') in 0.000419542 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (6.1 MB). Loaded Objects now: 6824. -Memory consumption went from 145.9 MB to 139.8 MB. -Total: 7.927250 ms (FindLiveObjects: 0.394791 ms CreateObjectMapping: 0.246917 ms MarkObjects: 4.706000 ms DeleteObjects: 2.579083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 10.736819 seconds. - path: Assets/Scripts/UI/Scene/UI_Inven_Item.cs - artifactKey: Guid(56b650c3635c5453c8f6d0912d1d2491) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/UI/Scene/UI_Inven_Item.cs using Guid(56b650c3635c5453c8f6d0912d1d2491) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8e918b5c73da29bcad8aadca2da74047') in 0.000561 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b887000 may have been prematurely finalized -- Loaded All Assemblies, in 0.614 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16c1b3000 may have been prematurely finalized +- Loaded All Assemblies, in 0.321 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.764 seconds -Domain Reload Profiling: 1382ms - BeginReloadAssembly (159ms) +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 672ms + BeginReloadAssembly (88ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (71ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (393ms) - LoadAssemblies (259ms) + CreateAndSetChildDomain (31ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (197ms) + LoadAssemblies (130ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (171ms) - TypeCache.Refresh (14ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (144ms) - ResolveRequiredComponents (10ms) - FinalizeReload (764ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (78ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (648ms) + SetupLoadedEditorAssemblies (289ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (33ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (152ms) - ProcessInitializeOnLoadAttributes (415ms) - ProcessInitializeOnLoadMethodAttributes (41ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -550,12 +571,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.54 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (3.2 MB). Loaded Objects now: 6826. -Memory consumption went from 159.0 MB to 155.8 MB. -Total: 7.285875 ms (FindLiveObjects: 0.410834 ms CreateObjectMapping: 0.184209 ms MarkObjects: 5.053250 ms DeleteObjects: 1.637000 ms) +Unloading 6217 unused Assets / (4.8 MB). Loaded Objects now: 6809. +Memory consumption went from 159.6 MB to 154.7 MB. +Total: 4.725459 ms (FindLiveObjects: 0.279625 ms CreateObjectMapping: 0.123833 ms MarkObjects: 3.114333 ms DeleteObjects: 1.207542 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -578,94 +599,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.7 MB). Loaded Objects now: 6826. -Memory consumption went from 145.8 MB to 141.1 MB. -Total: 33.760084 ms (FindLiveObjects: 0.443500 ms CreateObjectMapping: 0.234958 ms MarkObjects: 30.794125 ms DeleteObjects: 2.286708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 27.991777 seconds. - path: Assets/Scripts/UI/Scene/UI_Inven.cs - artifactKey: Guid(17fbae0801ba145b08b57c6966d4ca59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/UI/Scene/UI_Inven.cs using Guid(17fbae0801ba145b08b57c6966d4ca59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2607d70949a7ce995d73ef5d35f86e93') in 0.01057475 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b887000 may have been prematurely finalized -- Loaded All Assemblies, in 0.634 seconds -Refreshing native plugins compatible for Editor in 0.45 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.721 seconds -Domain Reload Profiling: 1358ms - BeginReloadAssembly (174ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (72ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (397ms) - LoadAssemblies (274ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (175ms) - TypeCache.Refresh (17ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (145ms) - ResolveRequiredComponents (10ms) - FinalizeReload (722ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (610ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (147ms) - ProcessInitializeOnLoadAttributes (393ms) - ProcessInitializeOnLoadMethodAttributes (40ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (3ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.6 MB). Loaded Objects now: 6828. -Memory consumption went from 158.7 MB to 153.1 MB. -Total: 7.488208 ms (FindLiveObjects: 0.382333 ms CreateObjectMapping: 0.222375 ms MarkObjects: 4.730083 ms DeleteObjects: 2.152917 ms) +Unloading 6210 unused Assets / (5.2 MB). Loaded Objects now: 6809. +Memory consumption went from 152.5 MB to 147.2 MB. +Total: 5.755875 ms (FindLiveObjects: 0.304875 ms CreateObjectMapping: 0.098458 ms MarkObjects: 4.183292 ms DeleteObjects: 1.169042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -688,81 +627,475 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.7 MB). Loaded Objects now: 6828. -Memory consumption went from 145.8 MB to 141.1 MB. -Total: 29.391875 ms (FindLiveObjects: 0.666541 ms CreateObjectMapping: 0.283084 ms MarkObjects: 26.000375 ms DeleteObjects: 2.441250 ms) +Unloading 6210 unused Assets / (5.1 MB). Loaded Objects now: 6809. +Memory consumption went from 150.0 MB to 144.9 MB. +Total: 4.264916 ms (FindLiveObjects: 0.283709 ms CreateObjectMapping: 0.091708 ms MarkObjects: 2.771458 ms DeleteObjects: 1.117792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.343 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.322 seconds +Domain Reload Profiling: 667ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (143ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (322ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (265ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.0 MB). Loaded Objects now: 6811. +Memory consumption went from 156.6 MB to 151.6 MB. +Total: 4.356084 ms (FindLiveObjects: 0.257750 ms CreateObjectMapping: 0.105167 ms MarkObjects: 2.822708 ms DeleteObjects: 1.170042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.2 MB). Loaded Objects now: 6811. +Memory consumption went from 149.5 MB to 144.3 MB. +Total: 4.251875 ms (FindLiveObjects: 0.263583 ms CreateObjectMapping: 0.128042 ms MarkObjects: 2.638125 ms DeleteObjects: 1.221416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.336 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.321 seconds +Domain Reload Profiling: 659ms + BeginReloadAssembly (88ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (32ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (213ms) + LoadAssemblies (137ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (321ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (264ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (168ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6813. +Memory consumption went from 156.0 MB to 150.7 MB. +Total: 4.332333 ms (FindLiveObjects: 0.256625 ms CreateObjectMapping: 0.107916 ms MarkObjects: 2.913750 ms DeleteObjects: 1.053792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.1 MB). Loaded Objects now: 6813. +Memory consumption went from 148.8 MB to 143.8 MB. +Total: 5.025958 ms (FindLiveObjects: 0.267584 ms CreateObjectMapping: 0.103833 ms MarkObjects: 3.373708 ms DeleteObjects: 1.280625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16c23f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.343 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.334 seconds +Domain Reload Profiling: 679ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (215ms) + LoadAssemblies (143ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (334ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6815. +Memory consumption went from 155.3 MB to 150.0 MB. +Total: 4.753458 ms (FindLiveObjects: 0.260917 ms CreateObjectMapping: 0.102708 ms MarkObjects: 2.986542 ms DeleteObjects: 1.402958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (4.7 MB). Loaded Objects now: 6815. +Memory consumption went from 148.2 MB to 143.5 MB. +Total: 5.618209 ms (FindLiveObjects: 0.376250 ms CreateObjectMapping: 0.111000 ms MarkObjects: 3.551000 ms DeleteObjects: 1.579667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16c46f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.329 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 682ms + BeginReloadAssembly (89ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (32ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (205ms) + LoadAssemblies (137ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (78ms) + ResolveRequiredComponents (5ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (287ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (4.9 MB). Loaded Objects now: 6817. +Memory consumption went from 154.7 MB to 149.8 MB. +Total: 4.162459 ms (FindLiveObjects: 0.262583 ms CreateObjectMapping: 0.095167 ms MarkObjects: 2.710583 ms DeleteObjects: 1.093917 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. - Time since last request: 783.044653 seconds. - path: Assets/Resources/Prefabs/UI/Scene/UI_Inven.prefab - artifactKey: Guid(c44908e84d535470f8aee2190909f5c3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/UI/Scene/UI_Inven.prefab using Guid(c44908e84d535470f8aee2190909f5c3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '989c5a687d1abc61a6ad57f037a40f0d') in 0.038399125 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 103 + Time since last request: 382.371423 seconds. + path: Assets/Resources/Prefabs/UI/SubItem + artifactKey: Guid(64a081f1049094fc4ac7ab8b5aa0dc7f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/UI/SubItem using Guid(64a081f1049094fc4ac7ab8b5aa0dc7f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '138a6ba1dbe4f84071625a7a66eafcd9') in 0.0009375 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 +======================================================================== +Received Import Request. + Time since last request: 71.435737 seconds. + path: Assets/Scripts/UI/SubItem + artifactKey: Guid(c412c6278234840d68cee1c6d7fb0b3d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/UI/SubItem using Guid(c412c6278234840d68cee1c6d7fb0b3d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '538d462de26e8f80d8330b76dae7cc33') in 0.000375416 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.5 MB). Loaded Objects now: 6817. +Memory consumption went from 147.5 MB to 142.0 MB. +Total: 5.771375 ms (FindLiveObjects: 0.289583 ms CreateObjectMapping: 0.104792 ms MarkObjects: 3.934333 ms DeleteObjects: 1.442375 ms) + +Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b887000 may have been prematurely finalized -- Loaded All Assemblies, in 0.689 seconds -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16c6df000 may have been prematurely finalized +- Loaded All Assemblies, in 0.349 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.730 seconds -Domain Reload Profiling: 1422ms - BeginReloadAssembly (179ms) +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 695ms + BeginReloadAssembly (96ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (76ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (22ms) - LoadAllAssembliesAndSetupDomain (445ms) - LoadAssemblies (315ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (219ms) + LoadAssemblies (145ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (180ms) - TypeCache.Refresh (22ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (145ms) - ResolveRequiredComponents (10ms) - FinalizeReload (730ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (617ms) + SetupLoadedEditorAssemblies (281ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (22ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (139ms) - ProcessInitializeOnLoadAttributes (406ms) - ProcessInitializeOnLoadMethodAttributes (44ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (3ms) + AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -781,101 +1114,786 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.9 MB). Loaded Objects now: 6830. -Memory consumption went from 159.6 MB to 153.8 MB. -Total: 7.099459 ms (FindLiveObjects: 0.393250 ms CreateObjectMapping: 0.245833 ms MarkObjects: 4.598875 ms DeleteObjects: 1.860667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (6.1 MB). Loaded Objects now: 6830. -Memory consumption went from 146.9 MB to 140.9 MB. -Total: 32.019750 ms (FindLiveObjects: 0.423667 ms CreateObjectMapping: 0.229250 ms MarkObjects: 28.456333 ms DeleteObjects: 2.909833 ms) +Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6819. +Memory consumption went from 154.0 MB to 148.7 MB. +Total: 4.585083 ms (FindLiveObjects: 0.286042 ms CreateObjectMapping: 0.109291 ms MarkObjects: 3.060542 ms DeleteObjects: 1.128708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b887000 may have been prematurely finalized -- Loaded All Assemblies, in 0.675 seconds -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16c23f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.354 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.678 seconds -Domain Reload Profiling: 1357ms - BeginReloadAssembly (210ms) +- Finished resetting the current domain, in 0.357 seconds +Domain Reload Profiling: 713ms + BeginReloadAssembly (112ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (9ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (95ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (403ms) - LoadAssemblies (280ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (206ms) + LoadAssemblies (142ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (170ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (357ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (297ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (195ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6821. +Memory consumption went from 155.8 MB to 150.6 MB. +Total: 4.533625 ms (FindLiveObjects: 0.267958 ms CreateObjectMapping: 0.114667 ms MarkObjects: 2.905750 ms DeleteObjects: 1.244917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.4 MB). Loaded Objects now: 6821. +Memory consumption went from 148.6 MB to 143.2 MB. +Total: 4.849167 ms (FindLiveObjects: 0.292291 ms CreateObjectMapping: 0.101209 ms MarkObjects: 3.023666 ms DeleteObjects: 1.431875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16c23f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.359 seconds +Domain Reload Profiling: 701ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (215ms) + LoadAssemblies (147ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (77ms) + ResolveRequiredComponents (5ms) + FinalizeReload (360ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (295ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.0 MB). Loaded Objects now: 6823. +Memory consumption went from 155.1 MB to 150.1 MB. +Total: 4.602500 ms (FindLiveObjects: 0.300333 ms CreateObjectMapping: 0.110167 ms MarkObjects: 2.877166 ms DeleteObjects: 1.314459 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.3 MB). Loaded Objects now: 6823. +Memory consumption went from 148.0 MB to 142.7 MB. +Total: 4.892834 ms (FindLiveObjects: 0.280333 ms CreateObjectMapping: 0.113209 ms MarkObjects: 3.160500 ms DeleteObjects: 1.338458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16c23f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.341 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 680ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (215ms) + LoadAssemblies (144ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6825. +Memory consumption went from 154.4 MB to 149.2 MB. +Total: 4.699625 ms (FindLiveObjects: 0.285167 ms CreateObjectMapping: 0.113042 ms MarkObjects: 3.040834 ms DeleteObjects: 1.260375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16c23f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.320 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 665ms + BeginReloadAssembly (86ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (31ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (200ms) + LoadAssemblies (129ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (4.7 MB). Loaded Objects now: 6827. +Memory consumption went from 156.2 MB to 151.5 MB. +Total: 4.498042 ms (FindLiveObjects: 0.298375 ms CreateObjectMapping: 0.108583 ms MarkObjects: 2.838542 ms DeleteObjects: 1.252083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 718.653161 seconds. + path: Assets/Scripts/Scenes + artifactKey: Guid(9759af4d41474485db70fe762f433cce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Scenes using Guid(9759af4d41474485db70fe762f433cce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1b6349441ee798fb8cfcfe16f8aa4e13') in 0.010928333 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6211 unused Assets / (5.6 MB). Loaded Objects now: 6828. +Memory consumption went from 149.1 MB to 143.6 MB. +Total: 9.602208 ms (FindLiveObjects: 0.297583 ms CreateObjectMapping: 0.113542 ms MarkObjects: 7.706083 ms DeleteObjects: 1.484625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 8.957431 seconds. + path: Assets/Scripts/Scenes/BaseScene.cs + artifactKey: Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Scenes/BaseScene.cs using Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3ce884e4d8ca00d404b6ba08645f8357') in 0.000385208 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16c53f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.399 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.323 seconds +Domain Reload Profiling: 725ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (249ms) + LoadAssemblies (176ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (323ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (265ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (167ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6830. +Memory consumption went from 155.6 MB to 150.4 MB. +Total: 4.222958 ms (FindLiveObjects: 0.275042 ms CreateObjectMapping: 0.096625 ms MarkObjects: 2.633125 ms DeleteObjects: 1.217875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 4.514568 seconds. + path: Assets/Scripts/Scenes/BaseScene.cs + artifactKey: Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Scenes/BaseScene.cs using Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '495b696b872d97bf3c53978cb7070965') in 0.000697792 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6211 unused Assets / (5.4 MB). Loaded Objects now: 6830. +Memory consumption went from 148.5 MB to 143.1 MB. +Total: 12.379541 ms (FindLiveObjects: 0.338125 ms CreateObjectMapping: 0.117916 ms MarkObjects: 10.385375 ms DeleteObjects: 1.537791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.384 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 725ms + BeginReloadAssembly (110ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (234ms) + LoadAssemblies (168ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (339ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6832. +Memory consumption went from 155.0 MB to 149.4 MB. +Total: 4.863458 ms (FindLiveObjects: 0.292416 ms CreateObjectMapping: 0.106375 ms MarkObjects: 2.946292 ms DeleteObjects: 1.517916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6211 unused Assets / (5.1 MB). Loaded Objects now: 6832. +Memory consumption went from 147.7 MB to 142.5 MB. +Total: 4.855375 ms (FindLiveObjects: 0.281417 ms CreateObjectMapping: 0.101291 ms MarkObjects: 3.185458 ms DeleteObjects: 1.286917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.405 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.357 seconds +Domain Reload Profiling: 764ms + BeginReloadAssembly (108ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (259ms) + LoadAssemblies (183ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (357ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (296ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (85ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6834. +Memory consumption went from 154.1 MB to 149.0 MB. +Total: 4.447916 ms (FindLiveObjects: 0.279083 ms CreateObjectMapping: 0.112333 ms MarkObjects: 3.019125 ms DeleteObjects: 1.037083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 366.194239 seconds. + path: Assets/Scenes/SampleScene.unity + artifactKey: Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/SampleScene.unity using Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9ed00b41de7a57fbbec222ab812fad25') in 0.000852041 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 25.441275 seconds. + path: Assets/Scenes/SampleScene 1.unity + artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/SampleScene 1.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '604d1940b65f6296978f1e9163239888') in 0.000367083 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 1.870857 seconds. + path: Assets/Scenes/Game.unity + artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '69c300bc65313cafbcb8a67a58aa4c1c') in 0.000356708 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.2 MB). Loaded Objects now: 6835. +Memory consumption went from 147.1 MB to 141.8 MB. +Total: 6.000958 ms (FindLiveObjects: 0.273500 ms CreateObjectMapping: 0.109875 ms MarkObjects: 4.178833 ms DeleteObjects: 1.438333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 39.738963 seconds. + path: Assets/Scripts/Scenes/GameScene.cs + artifactKey: Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Scenes/GameScene.cs using Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d55256f41855089a64a7269b848e3d0') in 0.000421333 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.383 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 734ms + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (242ms) + LoadAssemblies (164ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (143ms) - ResolveRequiredComponents (10ms) - FinalizeReload (679ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (570ms) + SetupLoadedEditorAssemblies (282ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (22ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (135ms) - ProcessInitializeOnLoadAttributes (369ms) - ProcessInitializeOnLoadMethodAttributes (38ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -894,116 +1912,22 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.8 MB). Loaded Objects now: 6832. -Memory consumption went from 159.4 MB to 153.6 MB. -Total: 7.218000 ms (FindLiveObjects: 0.319917 ms CreateObjectMapping: 0.184417 ms MarkObjects: 4.776916 ms DeleteObjects: 1.936292 ms) +Unloading 6219 unused Assets / (4.7 MB). Loaded Objects now: 6837. +Memory consumption went from 153.6 MB to 148.9 MB. +Total: 4.394208 ms (FindLiveObjects: 0.285958 ms CreateObjectMapping: 0.106667 ms MarkObjects: 2.879250 ms DeleteObjects: 1.122000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.0 MB). Loaded Objects now: 6832. -Memory consumption went from 146.9 MB to 142.9 MB. -Total: 9.840166 ms (FindLiveObjects: 1.153625 ms CreateObjectMapping: 0.236667 ms MarkObjects: 5.905917 ms DeleteObjects: 2.543083 ms) +Received Import Request. + Time since last request: 3.725660 seconds. + path: Assets/Scripts/Scenes/GameScene.cs + artifactKey: Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Scenes/GameScene.cs using Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a1a842b9343f14359aa97755d9f99538') in 0.0007995 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b887000 may have been prematurely finalized -- Loaded All Assemblies, in 0.758 seconds -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.703 seconds -Domain Reload Profiling: 1464ms - BeginReloadAssembly (198ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (13ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (88ms) - RebuildCommonClasses (36ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (496ms) - LoadAssemblies (353ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (186ms) - TypeCache.Refresh (29ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (144ms) - ResolveRequiredComponents (10ms) - FinalizeReload (703ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (591ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (22ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (140ms) - ProcessInitializeOnLoadAttributes (383ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6834. -Memory consumption went from 159.4 MB to 153.7 MB. -Total: 7.517375 ms (FindLiveObjects: 0.340291 ms CreateObjectMapping: 0.204250 ms MarkObjects: 4.926875 ms DeleteObjects: 2.045542 ms) - -Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -1027,66 +1951,61 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (6.1 MB). Loaded Objects now: 6834. -Memory consumption went from 146.9 MB to 140.8 MB. -Total: 31.498875 ms (FindLiveObjects: 0.512375 ms CreateObjectMapping: 0.249334 ms MarkObjects: 27.961041 ms DeleteObjects: 2.775208 ms) +Unloading 6212 unused Assets / (3.2 MB). Loaded Objects now: 6837. +Memory consumption went from 146.5 MB to 143.3 MB. +Total: 5.341334 ms (FindLiveObjects: 0.279625 ms CreateObjectMapping: 0.162334 ms MarkObjects: 3.872375 ms DeleteObjects: 1.026833 ms) Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 138.583878 seconds. + path: Assets/Scripts/Scenes/GameScene.cs + artifactKey: Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Scenes/GameScene.cs using Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f30e4b86f74be71a3a3363865aa52816') in 0.011131125 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b913000 may have been prematurely finalized -- Loaded All Assemblies, in 0.756 seconds -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.340 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.724 seconds -Domain Reload Profiling: 1484ms - BeginReloadAssembly (193ms) +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 695ms + BeginReloadAssembly (99ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (94ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (26ms) - LoadAllAssembliesAndSetupDomain (494ms) - LoadAssemblies (317ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (205ms) + LoadAssemblies (136ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (225ms) - TypeCache.Refresh (34ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (178ms) - ResolveRequiredComponents (10ms) - FinalizeReload (725ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (352ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (611ms) + SetupLoadedEditorAssemblies (291ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (397ms) - ProcessInitializeOnLoadMethodAttributes (38ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -1109,58 +2028,55 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.8 MB). Loaded Objects now: 6836. -Memory consumption went from 159.4 MB to 153.6 MB. -Total: 8.092958 ms (FindLiveObjects: 0.378875 ms CreateObjectMapping: 0.231417 ms MarkObjects: 4.967083 ms DeleteObjects: 2.515083 ms) +Unloading 6219 unused Assets / (5.3 MB). Loaded Objects now: 6839. +Memory consumption went from 153.1 MB to 147.8 MB. +Total: 4.460917 ms (FindLiveObjects: 0.264125 ms CreateObjectMapping: 0.107500 ms MarkObjects: 2.963250 ms DeleteObjects: 1.125750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b913000 may have been prematurely finalized -- Loaded All Assemblies, in 0.569 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.338 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.730 seconds -Domain Reload Profiling: 1302ms - BeginReloadAssembly (166ms) +- Finished resetting the current domain, in 0.355 seconds +Domain Reload Profiling: 695ms + BeginReloadAssembly (92ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (80ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (342ms) - LoadAssemblies (229ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (210ms) + LoadAssemblies (139ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (153ms) - TypeCache.Refresh (10ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (131ms) - ResolveRequiredComponents (9ms) - FinalizeReload (730ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (355ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (618ms) + SetupLoadedEditorAssemblies (294ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (22ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (151ms) - ProcessInitializeOnLoadAttributes (399ms) - ProcessInitializeOnLoadMethodAttributes (40ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -1183,12 +2099,204 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.4 MB). Loaded Objects now: 6841. +Memory consumption went from 154.9 MB to 149.5 MB. +Total: 4.844041 ms (FindLiveObjects: 0.279500 ms CreateObjectMapping: 0.109500 ms MarkObjects: 3.043333 ms DeleteObjects: 1.411541 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 108.663273 seconds. + path: Assets/Scenes/Game.unity + artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f42c6a1e741e1c056d8050b04bc65689') in 0.001370583 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 0.332254 seconds. + path: Assets/Scenes/Loign.unity + artifactKey: Guid(10335e3c67f2a40eea8479d7bdcea517) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/Loign.unity using Guid(10335e3c67f2a40eea8479d7bdcea517) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7b45196a9a60705efb0b9ac1610a5a77') in 0.000284625 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 19.434953 seconds. + path: Assets/Scenes/Game.unity + artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '77ab9fedc8c8f3077daf6a0ba662aaab') in 0.000397792 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 49.588268 seconds. + path: Assets/Scenes + artifactKey: Guid(9c53962885c2c4f449125a979d6ad240) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes using Guid(9c53962885c2c4f449125a979d6ad240) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd65b75f456837a3494a5e6e744543932') in 0.000253083 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.362 seconds +Domain Reload Profiling: 704ms + BeginReloadAssembly (101ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (198ms) + LoadAssemblies (132ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (363ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (302ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (193ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (4.8 MB). Loaded Objects now: 6843. +Memory consumption went from 156.7 MB to 151.9 MB. +Total: 4.649000 ms (FindLiveObjects: 0.283917 ms CreateObjectMapping: 0.103875 ms MarkObjects: 2.996708 ms DeleteObjects: 1.264125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 73.595687 seconds. + path: Assets/Scenes/Game.unity + artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4fe40e47d88fb1bca4183e71d989712f') in 0.00133075 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 22.871878 seconds. + path: Assets/Scenes/SampleScene.unity + artifactKey: Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/SampleScene.unity using Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7245653a38ed9ff9a07f8fb5c1eb977a') in 0.000286792 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 5.660867 seconds. + path: Assets/Scenes/Login.unity + artifactKey: Guid(0c24d137773ad466eb7ea1c921d38bd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/Login.unity using Guid(0c24d137773ad466eb7ea1c921d38bd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '64a54f03b725e5818f707574ac6444f2') in 0.000308583 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 19.996712 seconds. + path: Assets/Resources/Prefabs/EventSystem.prefab + artifactKey: Guid(ae03fdc058adc469b9fcdd298004899b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/EventSystem.prefab using Guid(ae03fdc058adc469b9fcdd298004899b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '53e84039da13f2f48021711ed1096d0d') in 0.020871291 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.4 MB). Loaded Objects now: 6838. -Memory consumption went from 159.5 MB to 154.1 MB. -Total: 7.585000 ms (FindLiveObjects: 0.385083 ms CreateObjectMapping: 0.244708 ms MarkObjects: 4.765625 ms DeleteObjects: 2.188834 ms) +Unloading 6212 unused Assets / (5.3 MB). Loaded Objects now: 6844. +Memory consumption went from 149.8 MB to 144.5 MB. +Total: 11.183875 ms (FindLiveObjects: 0.287500 ms CreateObjectMapping: 0.099292 ms MarkObjects: 9.462166 ms DeleteObjects: 1.334667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.2 MB). Loaded Objects now: 6844. +Memory consumption went from 147.3 MB to 142.1 MB. +Total: 6.507417 ms (FindLiveObjects: 0.293250 ms CreateObjectMapping: 0.111375 ms MarkObjects: 4.804250 ms DeleteObjects: 1.298333 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -1214,9 +2322,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (3.2 MB). Loaded Objects now: 6838. -Memory consumption went from 146.9 MB to 143.7 MB. -Total: 40.166417 ms (FindLiveObjects: 0.577000 ms CreateObjectMapping: 0.275708 ms MarkObjects: 36.407458 ms DeleteObjects: 2.905333 ms) +Unloading 6212 unused Assets / (5.2 MB). Loaded Objects now: 6844. +Memory consumption went from 144.9 MB to 139.7 MB. +Total: 5.100375 ms (FindLiveObjects: 0.325833 ms CreateObjectMapping: 0.131791 ms MarkObjects: 3.276250 ms DeleteObjects: 1.366250 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -1239,12 +2347,5656 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (7.2 MB). Loaded Objects now: 6844. +Memory consumption went from 142.5 MB to 135.3 MB. +Total: 13.687709 ms (FindLiveObjects: 0.265125 ms CreateObjectMapping: 0.109542 ms MarkObjects: 11.195375 ms DeleteObjects: 2.117334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.396 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.330 seconds +Domain Reload Profiling: 728ms + BeginReloadAssembly (112ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (241ms) + LoadAssemblies (170ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (330ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.3 MB). Loaded Objects now: 6846. +Memory consumption went from 148.9 MB to 143.6 MB. +Total: 4.569917 ms (FindLiveObjects: 0.262291 ms CreateObjectMapping: 0.091167 ms MarkObjects: 3.000500 ms DeleteObjects: 1.215625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.327 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.360 seconds +Domain Reload Profiling: 689ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (201ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (360ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (301ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (197ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.0 MB). Loaded Objects now: 6848. +Memory consumption went from 150.7 MB to 145.7 MB. +Total: 4.873334 ms (FindLiveObjects: 0.299292 ms CreateObjectMapping: 0.118000 ms MarkObjects: 3.118667 ms DeleteObjects: 1.336667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.346 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 698ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (212ms) + LoadAssemblies (140ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6850. +Memory consumption went from 152.5 MB to 147.2 MB. +Total: 4.613750 ms (FindLiveObjects: 0.299458 ms CreateObjectMapping: 0.138166 ms MarkObjects: 2.970125 ms DeleteObjects: 1.205750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.4 MB). Loaded Objects now: 6850. +Memory consumption went from 145.3 MB to 139.9 MB. +Total: 6.100375 ms (FindLiveObjects: 0.272875 ms CreateObjectMapping: 0.101209 ms MarkObjects: 4.351250 ms DeleteObjects: 1.374417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.359 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.326 seconds +Domain Reload Profiling: 688ms + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (220ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (326ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (269ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.1 MB). Loaded Objects now: 6852. +Memory consumption went from 151.8 MB to 146.7 MB. +Total: 4.285500 ms (FindLiveObjects: 0.264709 ms CreateObjectMapping: 0.096459 ms MarkObjects: 2.775959 ms DeleteObjects: 1.147834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.355 seconds +Domain Reload Profiling: 696ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (209ms) + LoadAssemblies (142ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (355ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (294ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (4.3 MB). Loaded Objects now: 6854. +Memory consumption went from 153.6 MB to 149.3 MB. +Total: 4.896541 ms (FindLiveObjects: 0.302625 ms CreateObjectMapping: 0.103000 ms MarkObjects: 3.170500 ms DeleteObjects: 1.320167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.349 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 710ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (216ms) + LoadAssemblies (148ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (359ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (296ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (4.4 MB). Loaded Objects now: 6856. +Memory consumption went from 155.3 MB to 150.8 MB. +Total: 5.071792 ms (FindLiveObjects: 0.277625 ms CreateObjectMapping: 0.099708 ms MarkObjects: 3.147334 ms DeleteObjects: 1.546959 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 676.607998 seconds. + path: Assets/Resources/Prefabs/unitychan.prefab + artifactKey: Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/unitychan.prefab using Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c566b0d3268b50bb3fc3b881fb97ccea') in 0.14439825 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 423 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.5 MB). Loaded Objects now: 6865. +Memory consumption went from 158.2 MB to 152.7 MB. +Total: 6.684375 ms (FindLiveObjects: 0.290458 ms CreateObjectMapping: 0.104125 ms MarkObjects: 5.002541 ms DeleteObjects: 1.286875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.395 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 745ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (246ms) + LoadAssemblies (169ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.0 MB). Loaded Objects now: 6866. +Memory consumption went from 164.5 MB to 159.4 MB. +Total: 4.546500 ms (FindLiveObjects: 0.276541 ms CreateObjectMapping: 0.106667 ms MarkObjects: 2.973250 ms DeleteObjects: 1.189625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.341 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.328 seconds +Domain Reload Profiling: 671ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (215ms) + LoadAssemblies (142ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (328ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (268ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (169ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.0 MB). Loaded Objects now: 6868. +Memory consumption went from 166.3 MB to 161.3 MB. +Total: 4.804875 ms (FindLiveObjects: 0.301167 ms CreateObjectMapping: 0.127250 ms MarkObjects: 3.008583 ms DeleteObjects: 1.367375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.3 MB). Loaded Objects now: 6868. +Memory consumption went from 159.0 MB to 153.7 MB. +Total: 10.003875 ms (FindLiveObjects: 0.333791 ms CreateObjectMapping: 0.116334 ms MarkObjects: 8.025458 ms DeleteObjects: 1.528000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.401 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 754ms + BeginReloadAssembly (107ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (258ms) + LoadAssemblies (184ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.3 MB). Loaded Objects now: 6870. +Memory consumption went from 165.5 MB to 160.2 MB. +Total: 4.842584 ms (FindLiveObjects: 0.276625 ms CreateObjectMapping: 0.108042 ms MarkObjects: 2.972583 ms DeleteObjects: 1.485042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6213 unused Assets / (5.3 MB). Loaded Objects now: 6871. +Memory consumption went from 158.4 MB to 153.1 MB. +Total: 4.919916 ms (FindLiveObjects: 0.277083 ms CreateObjectMapping: 0.099125 ms MarkObjects: 3.136625 ms DeleteObjects: 1.406750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 338.175018 seconds. + path: Assets/Scripts/Scenes/LoginScene.cs + artifactKey: Guid(9b5edcf2bff114b449fde1b343ae2262) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Scenes/LoginScene.cs using Guid(9b5edcf2bff114b449fde1b343ae2262) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '02a960e02dc05f0ef178980780bc3919') in 0.000917917 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.347 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 696ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (221ms) + LoadAssemblies (149ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (286ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (5.2 MB). Loaded Objects now: 6873. +Memory consumption went from 165.0 MB to 159.8 MB. +Total: 4.197500 ms (FindLiveObjects: 0.264875 ms CreateObjectMapping: 0.091000 ms MarkObjects: 2.655042 ms DeleteObjects: 1.186042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6213 unused Assets / (5.2 MB). Loaded Objects now: 6873. +Memory consumption went from 157.8 MB to 152.6 MB. +Total: 5.930708 ms (FindLiveObjects: 0.302209 ms CreateObjectMapping: 0.105542 ms MarkObjects: 4.185000 ms DeleteObjects: 1.337666 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.359 seconds +Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.328 seconds +Domain Reload Profiling: 689ms + BeginReloadAssembly (100ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (222ms) + LoadAssemblies (148ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (328ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (268ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (5.1 MB). Loaded Objects now: 6875. +Memory consumption went from 164.2 MB to 159.1 MB. +Total: 4.191500 ms (FindLiveObjects: 0.269083 ms CreateObjectMapping: 0.102583 ms MarkObjects: 2.673625 ms DeleteObjects: 1.145875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6213 unused Assets / (5.4 MB). Loaded Objects now: 6875. +Memory consumption went from 157.1 MB to 151.8 MB. +Total: 7.460584 ms (FindLiveObjects: 0.302000 ms CreateObjectMapping: 0.174042 ms MarkObjects: 5.740458 ms DeleteObjects: 1.243584 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.366 seconds +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 711ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (238ms) + LoadAssemblies (138ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (123ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (105ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (5.1 MB). Loaded Objects now: 6877. +Memory consumption went from 163.6 MB to 158.5 MB. +Total: 4.472000 ms (FindLiveObjects: 0.271583 ms CreateObjectMapping: 0.105584 ms MarkObjects: 2.967209 ms DeleteObjects: 1.127416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.323 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.360 seconds +Domain Reload Profiling: 686ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (194ms) + LoadAssemblies (128ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (360ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (300ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (199ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (5.2 MB). Loaded Objects now: 6879. +Memory consumption went from 165.4 MB to 160.2 MB. +Total: 4.942667 ms (FindLiveObjects: 0.284000 ms CreateObjectMapping: 0.119667 ms MarkObjects: 3.076792 ms DeleteObjects: 1.462000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.387 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.330 seconds +Domain Reload Profiling: 719ms + BeginReloadAssembly (122ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (228ms) + LoadAssemblies (157ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (330ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (5.2 MB). Loaded Objects now: 6881. +Memory consumption went from 166.9 MB to 161.8 MB. +Total: 4.609625 ms (FindLiveObjects: 0.277375 ms CreateObjectMapping: 0.104042 ms MarkObjects: 3.012333 ms DeleteObjects: 1.215667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.341 seconds +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 686ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (214ms) + LoadAssemblies (145ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (4.8 MB). Loaded Objects now: 6883. +Memory consumption went from 168.7 MB to 163.9 MB. +Total: 4.497083 ms (FindLiveObjects: 0.275292 ms CreateObjectMapping: 0.119125 ms MarkObjects: 2.918042 ms DeleteObjects: 1.184458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6214 unused Assets / (5.2 MB). Loaded Objects now: 6884. +Memory consumption went from 161.4 MB to 156.2 MB. +Total: 6.144834 ms (FindLiveObjects: 0.304458 ms CreateObjectMapping: 0.098875 ms MarkObjects: 4.388167 ms DeleteObjects: 1.353125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 561.325276 seconds. + path: Assets/Scripts/Managers/SceneManagerEx.cs + artifactKey: Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/SceneManagerEx.cs using Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c7e1c6906c61f3341475b2f53f920f01') in 0.001520375 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.376 seconds +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.367 seconds +Domain Reload Profiling: 745ms + BeginReloadAssembly (104ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (234ms) + LoadAssemblies (156ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (367ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (306ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (203ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6221 unused Assets / (5.4 MB). Loaded Objects now: 6886. +Memory consumption went from 168.0 MB to 162.6 MB. +Total: 4.729083 ms (FindLiveObjects: 0.274542 ms CreateObjectMapping: 0.110333 ms MarkObjects: 2.833333 ms DeleteObjects: 1.510625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6214 unused Assets / (5.1 MB). Loaded Objects now: 6886. +Memory consumption went from 160.7 MB to 155.6 MB. +Total: 18.304875 ms (FindLiveObjects: 0.325292 ms CreateObjectMapping: 0.106583 ms MarkObjects: 16.396375 ms DeleteObjects: 1.476292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.368 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.323 seconds +Domain Reload Profiling: 693ms + BeginReloadAssembly (109ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (223ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (323ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (264ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (165ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6221 unused Assets / (5.1 MB). Loaded Objects now: 6888. +Memory consumption went from 167.2 MB to 162.0 MB. +Total: 4.267209 ms (FindLiveObjects: 0.268125 ms CreateObjectMapping: 0.093750 ms MarkObjects: 2.742125 ms DeleteObjects: 1.162959 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6214 unused Assets / (5.0 MB). Loaded Objects now: 6888. +Memory consumption went from 160.1 MB to 155.0 MB. +Total: 4.808750 ms (FindLiveObjects: 0.293458 ms CreateObjectMapping: 0.168792 ms MarkObjects: 3.191292 ms DeleteObjects: 1.154916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.337 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 690ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (206ms) + LoadAssemblies (137ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6221 unused Assets / (5.2 MB). Loaded Objects now: 6890. +Memory consumption went from 166.5 MB to 161.4 MB. +Total: 4.554583 ms (FindLiveObjects: 0.271959 ms CreateObjectMapping: 0.107709 ms MarkObjects: 3.046791 ms DeleteObjects: 1.127792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.337 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 679ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (204ms) + LoadAssemblies (137ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (339ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6221 unused Assets / (4.8 MB). Loaded Objects now: 6892. +Memory consumption went from 168.3 MB to 163.5 MB. +Total: 4.755583 ms (FindLiveObjects: 0.278792 ms CreateObjectMapping: 0.102709 ms MarkObjects: 3.173083 ms DeleteObjects: 1.200500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6215 unused Assets / (5.3 MB). Loaded Objects now: 6893. +Memory consumption went from 161.2 MB to 155.9 MB. +Total: 8.276291 ms (FindLiveObjects: 0.278542 ms CreateObjectMapping: 0.107875 ms MarkObjects: 6.530750 ms DeleteObjects: 1.358916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 637.129294 seconds. + path: Assets/Scripts/Managers/SoundManager.cs + artifactKey: Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/SoundManager.cs using Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2b91e91ffaa9a61423926bc320d6b11e') in 0.001584542 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.352 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.373 seconds +Domain Reload Profiling: 728ms + BeginReloadAssembly (107ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (208ms) + LoadAssemblies (139ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (374ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (313ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (210ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.0 MB). Loaded Objects now: 6895. +Memory consumption went from 167.8 MB to 162.7 MB. +Total: 4.894708 ms (FindLiveObjects: 0.290375 ms CreateObjectMapping: 0.102625 ms MarkObjects: 3.210792 ms DeleteObjects: 1.290625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6215 unused Assets / (5.4 MB). Loaded Objects now: 6895. +Memory consumption went from 160.6 MB to 155.2 MB. +Total: 5.509625 ms (FindLiveObjects: 0.281958 ms CreateObjectMapping: 0.103917 ms MarkObjects: 3.881750 ms DeleteObjects: 1.241375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 109.689306 seconds. + path: Assets/Scripts/Managers/SoundManager.cs + artifactKey: Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/SoundManager.cs using Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '12924365dc5e33c49b3f2935dc81e003') in 0.001511875 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.358 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.325 seconds +Domain Reload Profiling: 686ms + BeginReloadAssembly (107ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (213ms) + LoadAssemblies (144ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (325ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (263ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (166ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.1 MB). Loaded Objects now: 6897. +Memory consumption went from 167.2 MB to 162.0 MB. +Total: 4.187709 ms (FindLiveObjects: 0.269791 ms CreateObjectMapping: 0.088458 ms MarkObjects: 2.703459 ms DeleteObjects: 1.125750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 214.687412 seconds. + path: Assets/Scenes/Game.unity + artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1c78eb932e61be1ec1834a137bf7d6b8') in 0.002685584 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 37.343667 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0001.wav + artifactKey: Guid(eed2451bbd4264da8b6c27c92df62faf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0001.wav using Guid(eed2451bbd4264da8b6c27c92df62faf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3655908cc2e0983a8407890d28e4a492') in 0.16149025 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000075 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0006.wav + artifactKey: Guid(55cdcf6662c1e410baec7623f20689d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0006.wav using Guid(55cdcf6662c1e410baec7623f20689d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2532bc9c1f87dd8dd07cda316aaf8313') in 0.003502375 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0003.wav + artifactKey: Guid(d42eccd24e0ee4aef80df9398ec0747c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0003.wav using Guid(d42eccd24e0ee4aef80df9398ec0747c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '530785992879ea3ba94ffe9d51902be6') in 0.003934292 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000042 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0004.wav + artifactKey: Guid(adf7488d7a7d741409ceb3f11b90852b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0004.wav using Guid(adf7488d7a7d741409ceb3f11b90852b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a7b26b9186fed4f77308d8c44e4ca34a') in 0.003390166 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 2.871731 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0009.wav + artifactKey: Guid(9fac2d685a3ce48f0b3ec4ed05101df6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0009.wav using Guid(9fac2d685a3ce48f0b3ec4ed05101df6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '00ace5ad20047d0179bb30e723775eb2') in 0.007978584 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.021783 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0011.wav + artifactKey: Guid(874dc2aadd4204ec1987fcd17f8d7fb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0011.wav using Guid(874dc2aadd4204ec1987fcd17f8d7fb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b4186f5edd7b973f23e59292a03ad056') in 0.003111667 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0013.wav + artifactKey: Guid(23b4a85d442dc4abb8d2c6559b135c3c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0013.wav using Guid(23b4a85d442dc4abb8d2c6559b135c3c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '47229c34bdcdcc4ceecec73798a8414e') in 0.002994167 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0015.wav + artifactKey: Guid(28411f84ac99843ba9649b2cae8c879e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0015.wav using Guid(28411f84ac99843ba9649b2cae8c879e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '986873c836c0c1a99fb7a4d6c7deba69') in 0.002890541 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.004393 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0016.wav + artifactKey: Guid(2c5aeebe156824017b25a8133a705d4f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0016.wav using Guid(2c5aeebe156824017b25a8133a705d4f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cac1c08c312582d9998ccfd958ad4896') in 0.003212875 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000041 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0020.wav + artifactKey: Guid(58be6e1f7db214607a51dc56cff4ee13) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0020.wav using Guid(58be6e1f7db214607a51dc56cff4ee13) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '259368b030bb1e2a0202c6f6f4600b9b') in 0.002971833 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.016273 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0021.wav + artifactKey: Guid(b5b28ddf9a8dd4df9af0857e990f03d9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0021.wav using Guid(b5b28ddf9a8dd4df9af0857e990f03d9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '220dfbeee281d9df95c2b0f3e5ead737') in 0.003253667 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000131 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0024.wav + artifactKey: Guid(168b099abe87a4431ba16dfd3d78df46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0024.wav using Guid(168b099abe87a4431ba16dfd3d78df46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7191b01f97ea4fd04a761c07e1a4cb07') in 0.003624083 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000419 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0026.wav + artifactKey: Guid(947cd1d02855e4e8ab6118488a12ec4d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0026.wav using Guid(947cd1d02855e4e8ab6118488a12ec4d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '63a5f12fb964b36bd1c4aa944bc3261d') in 0.0036715 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0029.wav + artifactKey: Guid(9de474df5f96b4d6eb94dcb64eedc2a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0029.wav using Guid(9de474df5f96b4d6eb94dcb64eedc2a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a99dec829a77472db10890865ab7df2a') in 0.0026915 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000046 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0028.wav + artifactKey: Guid(5ce5e31b4113b41d4b0537bd71771881) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0028.wav using Guid(5ce5e31b4113b41d4b0537bd71771881) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1d682ae9e623f65a60b4a0ce8bb9c6b8') in 0.002526333 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.375 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 713ms + BeginReloadAssembly (110ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (227ms) + LoadAssemblies (159ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (5ms) + FinalizeReload (336ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (274ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.0 MB). Loaded Objects now: 6901. +Memory consumption went from 168.7 MB to 163.7 MB. +Total: 4.683458 ms (FindLiveObjects: 0.301000 ms CreateObjectMapping: 0.122708 ms MarkObjects: 2.955667 ms DeleteObjects: 1.303791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.338 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 677ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (139ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (336ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.1 MB). Loaded Objects now: 6903. +Memory consumption went from 170.3 MB to 165.3 MB. +Total: 4.921833 ms (FindLiveObjects: 0.333917 ms CreateObjectMapping: 0.105042 ms MarkObjects: 3.038792 ms DeleteObjects: 1.443958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.338 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 676ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (137ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (336ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (274ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.3 MB). Loaded Objects now: 6905. +Memory consumption went from 172.0 MB to 166.8 MB. +Total: 4.310834 ms (FindLiveObjects: 0.271250 ms CreateObjectMapping: 0.125250 ms MarkObjects: 2.675375 ms DeleteObjects: 1.238834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 113.222331 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/unity-chan_voice_list.txt + artifactKey: Guid(f9b76365a56ab41f4b65323ef05d3821) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/unity-chan_voice_list.txt using Guid(f9b76365a56ab41f4b65323ef05d3821) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1d02486d9ff50390a3dbada5df4c530e') in 0.017739417 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.393 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 737ms + BeginReloadAssembly (126ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (230ms) + LoadAssemblies (159ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (5ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.2 MB). Loaded Objects now: 6907. +Memory consumption went from 173.6 MB to 168.3 MB. +Total: 5.118959 ms (FindLiveObjects: 0.304417 ms CreateObjectMapping: 0.113667 ms MarkObjects: 3.157375 ms DeleteObjects: 1.543208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.358 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 699ms + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (218ms) + LoadAssemblies (146ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (339ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (4.9 MB). Loaded Objects now: 6909. +Memory consumption went from 175.1 MB to 170.2 MB. +Total: 4.650667 ms (FindLiveObjects: 0.284750 ms CreateObjectMapping: 0.136167 ms MarkObjects: 2.854958 ms DeleteObjects: 1.374542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6910. +Memory consumption went from 167.8 MB to 162.6 MB. +Total: 5.265500 ms (FindLiveObjects: 0.298333 ms CreateObjectMapping: 0.102875 ms MarkObjects: 3.435125 ms DeleteObjects: 1.428792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 438.102050 seconds. + path: Assets/Scripts/TestSound.cs + artifactKey: Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/TestSound.cs using Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '679500cc900e02822dbca8325991b07f') in 0.001116375 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.328 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 673ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (199ms) + LoadAssemblies (130ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.4 MB). Loaded Objects now: 6912. +Memory consumption went from 174.3 MB to 169.0 MB. +Total: 4.912916 ms (FindLiveObjects: 0.310000 ms CreateObjectMapping: 0.111250 ms MarkObjects: 2.982500 ms DeleteObjects: 1.508916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 5.002727 seconds. + path: Assets/Scripts/TestSound.cs + artifactKey: Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/TestSound.cs using Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c00831cd04e44f9b561a4ff7f49449a6') in 0.000744084 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.353 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.331 seconds +Domain Reload Profiling: 687ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (224ms) + LoadAssemblies (154ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (331ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (271ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6914. +Memory consumption went from 176.1 MB to 170.9 MB. +Total: 4.391750 ms (FindLiveObjects: 0.289416 ms CreateObjectMapping: 0.110334 ms MarkObjects: 2.675875 ms DeleteObjects: 1.315792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.351 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 693ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (217ms) + LoadAssemblies (141ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.9 MB). Loaded Objects now: 6916. +Memory consumption went from 177.9 MB to 173.1 MB. +Total: 4.503291 ms (FindLiveObjects: 0.300375 ms CreateObjectMapping: 0.111334 ms MarkObjects: 2.924833 ms DeleteObjects: 1.166542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.358 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.330 seconds +Domain Reload Profiling: 691ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (224ms) + LoadAssemblies (150ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (330ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (268ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.5 MB). Loaded Objects now: 6918. +Memory consumption went from 179.5 MB to 174.0 MB. +Total: 4.950083 ms (FindLiveObjects: 0.278625 ms CreateObjectMapping: 0.104042 ms MarkObjects: 3.132708 ms DeleteObjects: 1.434541 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.353 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.327 seconds +Domain Reload Profiling: 682ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (220ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (327ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (267ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6920. +Memory consumption went from 181.4 MB to 176.2 MB. +Total: 4.902375 ms (FindLiveObjects: 0.280333 ms CreateObjectMapping: 0.100917 ms MarkObjects: 3.037958 ms DeleteObjects: 1.482875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.377 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 719ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (244ms) + LoadAssemblies (169ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6922. +Memory consumption went from 183.1 MB to 177.9 MB. +Total: 5.288875 ms (FindLiveObjects: 0.310250 ms CreateObjectMapping: 0.108042 ms MarkObjects: 3.303292 ms DeleteObjects: 1.567084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.320 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 665ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (187ms) + LoadAssemblies (120ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (91ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (31ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6924. +Memory consumption went from 184.8 MB to 179.5 MB. +Total: 4.951459 ms (FindLiveObjects: 0.277166 ms CreateObjectMapping: 0.114875 ms MarkObjects: 3.184042 ms DeleteObjects: 1.375042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.345 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.334 seconds +Domain Reload Profiling: 681ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (213ms) + LoadAssemblies (144ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (334ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6926. +Memory consumption went from 186.5 MB to 181.2 MB. +Total: 4.807041 ms (FindLiveObjects: 0.283834 ms CreateObjectMapping: 0.103833 ms MarkObjects: 2.959375 ms DeleteObjects: 1.459791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6926. +Memory consumption went from 179.2 MB to 173.9 MB. +Total: 9.083792 ms (FindLiveObjects: 0.295958 ms CreateObjectMapping: 0.102833 ms MarkObjects: 7.243500 ms DeleteObjects: 1.441292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6926. +Memory consumption went from 176.7 MB to 171.4 MB. +Total: 7.766292 ms (FindLiveObjects: 0.318916 ms CreateObjectMapping: 0.104792 ms MarkObjects: 5.874625 ms DeleteObjects: 1.467542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 580.538050 seconds. + path: Assets/Scripts/TestSound.cs + artifactKey: Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/TestSound.cs using Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '72ae313c62159d5f8b6c5e96a6dac1c6') in 0.001782542 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6926. +Memory consumption went from 174.3 MB to 169.2 MB. +Total: 7.994792 ms (FindLiveObjects: 0.316583 ms CreateObjectMapping: 0.107292 ms MarkObjects: 6.224250 ms DeleteObjects: 1.346417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.407 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.329 seconds +Domain Reload Profiling: 739ms + BeginReloadAssembly (121ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (246ms) + LoadAssemblies (176ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (330ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (268ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (168ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6928. +Memory consumption went from 180.8 MB to 175.7 MB. +Total: 4.131083 ms (FindLiveObjects: 0.264250 ms CreateObjectMapping: 0.108208 ms MarkObjects: 2.742958 ms DeleteObjects: 1.015500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 87.304958 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0031.wav + artifactKey: Guid(c5e4846ae1d7e4595bd81cfb31f819a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0031.wav using Guid(c5e4846ae1d7e4595bd81cfb31f819a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '99d99b6d84c84992b47576e57ea86461') in 0.10030125 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.376 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.370 seconds +Domain Reload Profiling: 749ms + BeginReloadAssembly (123ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (216ms) + LoadAssemblies (151ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (370ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (308ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (79ms) + ProcessInitializeOnLoadAttributes (195ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6930. +Memory consumption went from 182.8 MB to 177.7 MB. +Total: 4.494292 ms (FindLiveObjects: 0.297916 ms CreateObjectMapping: 0.103209 ms MarkObjects: 2.951291 ms DeleteObjects: 1.141667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.405 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 746ms + BeginReloadAssembly (132ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (235ms) + LoadAssemblies (172ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (339ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (3.5 MB). Loaded Objects now: 6932. +Memory consumption went from 184.5 MB to 180.9 MB. +Total: 4.847667 ms (FindLiveObjects: 0.301542 ms CreateObjectMapping: 0.107708 ms MarkObjects: 3.258042 ms DeleteObjects: 1.180000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6932. +Memory consumption went from 176.9 MB to 171.9 MB. +Total: 10.412584 ms (FindLiveObjects: 0.337375 ms CreateObjectMapping: 0.117583 ms MarkObjects: 8.523208 ms DeleteObjects: 1.433959 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.9 MB). Loaded Objects now: 6932. +Memory consumption went from 174.6 MB to 168.7 MB. +Total: 4.704542 ms (FindLiveObjects: 0.286583 ms CreateObjectMapping: 0.103833 ms MarkObjects: 2.576709 ms DeleteObjects: 1.737083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.401 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.395 seconds +Domain Reload Profiling: 798ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (54ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (243ms) + LoadAssemblies (170ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (5ms) + FinalizeReload (395ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (333ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (113ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6934. +Memory consumption went from 181.2 MB to 176.0 MB. +Total: 4.644250 ms (FindLiveObjects: 0.278167 ms CreateObjectMapping: 0.109042 ms MarkObjects: 2.968041 ms DeleteObjects: 1.288750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.336 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.331 seconds +Domain Reload Profiling: 669ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (207ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (331ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (271ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6936. +Memory consumption went from 183.0 MB to 178.0 MB. +Total: 4.272042 ms (FindLiveObjects: 0.275416 ms CreateObjectMapping: 0.109917 ms MarkObjects: 2.824167 ms DeleteObjects: 1.062375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6936. +Memory consumption went from 175.7 MB to 170.4 MB. +Total: 10.458875 ms (FindLiveObjects: 0.341791 ms CreateObjectMapping: 0.106375 ms MarkObjects: 8.581334 ms DeleteObjects: 1.429000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (3.2 MB). Loaded Objects now: 6936. +Memory consumption went from 173.3 MB to 170.1 MB. +Total: 11.322959 ms (FindLiveObjects: 0.333083 ms CreateObjectMapping: 0.144208 ms MarkObjects: 9.668000 ms DeleteObjects: 1.177125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.4 MB). Loaded Objects now: 6936. +Memory consumption went from 170.9 MB to 165.5 MB. +Total: 15.148291 ms (FindLiveObjects: 0.366500 ms CreateObjectMapping: 0.125958 ms MarkObjects: 13.148458 ms DeleteObjects: 1.507167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.422 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.363 seconds +Domain Reload Profiling: 789ms + BeginReloadAssembly (125ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (258ms) + LoadAssemblies (175ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (364ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (298ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (82ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6938. +Memory consumption went from 177.5 MB to 172.4 MB. +Total: 4.345959 ms (FindLiveObjects: 0.287833 ms CreateObjectMapping: 0.111167 ms MarkObjects: 2.896583 ms DeleteObjects: 1.050084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 1304.279168 seconds. + path: Assets/Resources/Sounds/UnityChan + artifactKey: Guid(82b262e6ed5c24974b67df72d09310e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan using Guid(82b262e6ed5c24974b67df72d09310e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fab1486c5c593a09af3cf1229d410ce8') in 0.001439666 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 6.554845 seconds. + path: Assets/Resources/Sounds/univ1041.wav + artifactKey: Guid(b9f7c0b9749de4e218cc4d48348de108) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/univ1041.wav using Guid(b9f7c0b9749de4e218cc4d48348de108) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd4d34240e1429e9bcbb4e0f5f2beee53') in 0.046074458 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6939. +Memory consumption went from 170.7 MB to 165.4 MB. +Total: 9.185417 ms (FindLiveObjects: 0.333625 ms CreateObjectMapping: 0.111500 ms MarkObjects: 7.222792 ms DeleteObjects: 1.517084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.435 seconds +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 784ms + BeginReloadAssembly (131ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (19ms) + LoadAllAssembliesAndSetupDomain (259ms) + LoadAssemblies (194ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6940. +Memory consumption went from 177.2 MB to 172.2 MB. +Total: 4.472541 ms (FindLiveObjects: 0.279542 ms CreateObjectMapping: 0.094375 ms MarkObjects: 2.717083 ms DeleteObjects: 1.381166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6940. +Memory consumption went from 170.1 MB to 164.8 MB. +Total: 9.969083 ms (FindLiveObjects: 0.327208 ms CreateObjectMapping: 0.108917 ms MarkObjects: 8.317959 ms DeleteObjects: 1.214500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.382 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 728ms + BeginReloadAssembly (105ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (156ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (93ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6942. +Memory consumption went from 176.5 MB to 171.3 MB. +Total: 4.222792 ms (FindLiveObjects: 0.271208 ms CreateObjectMapping: 0.095333 ms MarkObjects: 2.665667 ms DeleteObjects: 1.190375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6942. +Memory consumption went from 169.3 MB to 164.0 MB. +Total: 13.280542 ms (FindLiveObjects: 0.342250 ms CreateObjectMapping: 0.105458 ms MarkObjects: 11.436750 ms DeleteObjects: 1.395750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.434 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 788ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (19ms) + LoadAllAssembliesAndSetupDomain (271ms) + LoadAssemblies (185ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (118ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (99ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6944. +Memory consumption went from 175.8 MB to 170.6 MB. +Total: 4.254000 ms (FindLiveObjects: 0.286708 ms CreateObjectMapping: 0.109625 ms MarkObjects: 2.761500 ms DeleteObjects: 1.095917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (4.8 MB). Loaded Objects now: 6944. +Memory consumption went from 168.6 MB to 163.8 MB. +Total: 9.780209 ms (FindLiveObjects: 0.306666 ms CreateObjectMapping: 0.118209 ms MarkObjects: 7.932917 ms DeleteObjects: 1.422084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.434 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 775ms + BeginReloadAssembly (103ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (295ms) + LoadAssemblies (196ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (120ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (98ms) + ResolveRequiredComponents (7ms) + FinalizeReload (339ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6946. +Memory consumption went from 175.1 MB to 170.2 MB. +Total: 4.609834 ms (FindLiveObjects: 0.274750 ms CreateObjectMapping: 0.094875 ms MarkObjects: 2.907166 ms DeleteObjects: 1.332792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.8 MB). Loaded Objects now: 6946. +Memory consumption went from 167.9 MB to 162.1 MB. +Total: 6.294459 ms (FindLiveObjects: 0.297959 ms CreateObjectMapping: 0.101875 ms MarkObjects: 4.311084 ms DeleteObjects: 1.583208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.386 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 728ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (255ms) + LoadAssemblies (171ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (339ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6948. +Memory consumption went from 174.4 MB to 169.3 MB. +Total: 4.286208 ms (FindLiveObjects: 0.278917 ms CreateObjectMapping: 0.158000 ms MarkObjects: 2.696916 ms DeleteObjects: 1.152000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6948. +Memory consumption went from 167.2 MB to 162.0 MB. +Total: 7.137084 ms (FindLiveObjects: 0.324041 ms CreateObjectMapping: 0.156750 ms MarkObjects: 5.298000 ms DeleteObjects: 1.357667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.359 seconds +Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 699ms + BeginReloadAssembly (101ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (222ms) + LoadAssemblies (143ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (338ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6950. +Memory consumption went from 173.7 MB to 168.6 MB. +Total: 4.207167 ms (FindLiveObjects: 0.276958 ms CreateObjectMapping: 0.101125 ms MarkObjects: 2.684959 ms DeleteObjects: 1.143875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6950. +Memory consumption went from 166.5 MB to 161.2 MB. +Total: 5.445541 ms (FindLiveObjects: 0.275416 ms CreateObjectMapping: 0.103959 ms MarkObjects: 3.876125 ms DeleteObjects: 1.189916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.370 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 715ms + BeginReloadAssembly (101ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (235ms) + LoadAssemblies (155ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6952. +Memory consumption went from 172.9 MB to 167.7 MB. +Total: 4.226375 ms (FindLiveObjects: 0.270291 ms CreateObjectMapping: 0.090459 ms MarkObjects: 2.697250 ms DeleteObjects: 1.168208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.378 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.332 seconds +Domain Reload Profiling: 713ms + BeginReloadAssembly (116ms) + ExecutionOrderSort (1ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (226ms) + LoadAssemblies (159ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (332ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (169ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (3.5 MB). Loaded Objects now: 6954. +Memory consumption went from 174.7 MB to 171.2 MB. +Total: 4.708917 ms (FindLiveObjects: 0.283500 ms CreateObjectMapping: 0.104417 ms MarkObjects: 3.155625 ms DeleteObjects: 1.165125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.350 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 691ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (222ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (338ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6956. +Memory consumption went from 176.4 MB to 171.4 MB. +Total: 4.675750 ms (FindLiveObjects: 0.306209 ms CreateObjectMapping: 0.102458 ms MarkObjects: 3.000375 ms DeleteObjects: 1.266291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6956. +Memory consumption went from 169.2 MB to 164.0 MB. +Total: 7.513958 ms (FindLiveObjects: 0.319917 ms CreateObjectMapping: 0.169500 ms MarkObjects: 5.550833 ms DeleteObjects: 1.473500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.399 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.389 seconds +Domain Reload Profiling: 792ms + BeginReloadAssembly (114ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (250ms) + LoadAssemblies (158ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (120ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (100ms) + ResolveRequiredComponents (7ms) + FinalizeReload (389ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (319ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (10ms) + BeforeProcessingInitializeOnLoad (105ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6958. +Memory consumption went from 175.7 MB to 170.6 MB. +Total: 4.191583 ms (FindLiveObjects: 0.260625 ms CreateObjectMapping: 0.106583 ms MarkObjects: 2.716417 ms DeleteObjects: 1.107750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.338 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.332 seconds +Domain Reload Profiling: 672ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (138ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (332ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (271ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6960. +Memory consumption went from 177.5 MB to 172.4 MB. +Total: 4.199208 ms (FindLiveObjects: 0.253375 ms CreateObjectMapping: 0.104541 ms MarkObjects: 2.594792 ms DeleteObjects: 1.246083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6960. +Memory consumption went from 170.3 MB to 164.9 MB. +Total: 5.646542 ms (FindLiveObjects: 0.318958 ms CreateObjectMapping: 0.113459 ms MarkObjects: 3.754666 ms DeleteObjects: 1.459084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.393 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 749ms + BeginReloadAssembly (99ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (258ms) + LoadAssemblies (173ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.9 MB). Loaded Objects now: 6962. +Memory consumption went from 176.7 MB to 171.8 MB. +Total: 4.547541 ms (FindLiveObjects: 0.305292 ms CreateObjectMapping: 0.111250 ms MarkObjects: 2.877959 ms DeleteObjects: 1.252666 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.365 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 715ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (2ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (234ms) + LoadAssemblies (164ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.8 MB). Loaded Objects now: 6964. +Memory consumption went from 178.6 MB to 173.7 MB. +Total: 4.671500 ms (FindLiveObjects: 0.301125 ms CreateObjectMapping: 0.103417 ms MarkObjects: 3.052583 ms DeleteObjects: 1.214125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6964. +Memory consumption went from 170.8 MB to 165.6 MB. +Total: 17.185750 ms (FindLiveObjects: 0.359500 ms CreateObjectMapping: 0.116667 ms MarkObjects: 15.451291 ms DeleteObjects: 1.258042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.398 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.329 seconds +Domain Reload Profiling: 730ms + BeginReloadAssembly (115ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (165ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (329ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (266ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (165ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6966. +Memory consumption went from 177.2 MB to 172.1 MB. +Total: 4.249416 ms (FindLiveObjects: 0.271458 ms CreateObjectMapping: 0.093042 ms MarkObjects: 2.662958 ms DeleteObjects: 1.221459 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6966. +Memory consumption went from 169.9 MB to 164.7 MB. +Total: 11.202791 ms (FindLiveObjects: 0.414583 ms CreateObjectMapping: 0.109167 ms MarkObjects: 9.184875 ms DeleteObjects: 1.493958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.406 seconds +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 760ms + BeginReloadAssembly (131ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (61ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (238ms) + LoadAssemblies (162ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (7ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6968. +Memory consumption went from 176.4 MB to 171.3 MB. +Total: 4.350500 ms (FindLiveObjects: 0.283875 ms CreateObjectMapping: 0.103875 ms MarkObjects: 2.847917 ms DeleteObjects: 1.114583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.346 seconds +Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 689ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (212ms) + LoadAssemblies (139ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6970. +Memory consumption went from 178.2 MB to 172.9 MB. +Total: 4.633500 ms (FindLiveObjects: 0.238875 ms CreateObjectMapping: 0.108291 ms MarkObjects: 2.797167 ms DeleteObjects: 1.488833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.6 MB). Loaded Objects now: 6970. +Memory consumption went from 171.0 MB to 165.5 MB. +Total: 8.935750 ms (FindLiveObjects: 0.369125 ms CreateObjectMapping: 0.192917 ms MarkObjects: 6.722625 ms DeleteObjects: 1.650875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.428 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 783ms + BeginReloadAssembly (116ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (273ms) + LoadAssemblies (188ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (97ms) + ResolveRequiredComponents (6ms) + FinalizeReload (352ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (29ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.9 MB). Loaded Objects now: 6838. -Memory consumption went from 147.0 MB to 142.1 MB. -Total: 19.879750 ms (FindLiveObjects: 0.570792 ms CreateObjectMapping: 0.296917 ms MarkObjects: 16.483500 ms DeleteObjects: 2.527708 ms) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6972. +Memory consumption went from 177.5 MB to 172.2 MB. +Total: 4.568125 ms (FindLiveObjects: 0.300917 ms CreateObjectMapping: 0.121500 ms MarkObjects: 2.962750 ms DeleteObjects: 1.182667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (4.0 MB). Loaded Objects now: 6972. +Memory consumption went from 170.2 MB to 166.2 MB. +Total: 4.649917 ms (FindLiveObjects: 0.301583 ms CreateObjectMapping: 0.099917 ms MarkObjects: 3.035500 ms DeleteObjects: 1.212667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.348 seconds +Refreshing native plugins compatible for Editor in 0.47 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.332 seconds +Domain Reload Profiling: 683ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (215ms) + LoadAssemblies (140ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (332ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (267ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6974. +Memory consumption went from 176.8 MB to 171.6 MB. +Total: 4.172583 ms (FindLiveObjects: 0.269167 ms CreateObjectMapping: 0.103958 ms MarkObjects: 2.610583 ms DeleteObjects: 1.188541 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.344 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 695ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (212ms) + LoadAssemblies (139ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6976. +Memory consumption went from 178.5 MB to 173.4 MB. +Total: 4.359125 ms (FindLiveObjects: 0.285333 ms CreateObjectMapping: 0.176625 ms MarkObjects: 2.731709 ms DeleteObjects: 1.165250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.322 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 662ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (195ms) + LoadAssemblies (123ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (338ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6978. +Memory consumption went from 180.3 MB to 175.1 MB. +Total: 4.671375 ms (FindLiveObjects: 0.282000 ms CreateObjectMapping: 0.108209 ms MarkObjects: 2.915875 ms DeleteObjects: 1.365083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6978. +Memory consumption went from 172.8 MB to 167.6 MB. +Total: 22.739041 ms (FindLiveObjects: 0.632750 ms CreateObjectMapping: 0.129500 ms MarkObjects: 20.787792 ms DeleteObjects: 1.188791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.397 seconds +Refreshing native plugins compatible for Editor in 0.58 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 737ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (243ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (338ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6980. +Memory consumption went from 179.3 MB to 174.3 MB. +Total: 4.096209 ms (FindLiveObjects: 0.260500 ms CreateObjectMapping: 0.097833 ms MarkObjects: 2.680459 ms DeleteObjects: 1.057167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (6.0 MB). Loaded Objects now: 6980. +Memory consumption went from 171.4 MB to 165.5 MB. +Total: 20.544583 ms (FindLiveObjects: 0.799917 ms CreateObjectMapping: 0.169375 ms MarkObjects: 17.872167 ms DeleteObjects: 1.702958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.400 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 743ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (238ms) + LoadAssemblies (162ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (3ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6982. +Memory consumption went from 177.9 MB to 172.7 MB. +Total: 4.593625 ms (FindLiveObjects: 0.246000 ms CreateObjectMapping: 0.113750 ms MarkObjects: 2.755667 ms DeleteObjects: 1.477834 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -1270,183 +8022,57 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.9 MB). Loaded Objects now: 6838. -Memory consumption went from 147.0 MB to 141.1 MB. -Total: 25.999416 ms (FindLiveObjects: 0.487250 ms CreateObjectMapping: 0.217583 ms MarkObjects: 22.545083 ms DeleteObjects: 2.748916 ms) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6982. +Memory consumption went from 170.6 MB to 165.4 MB. +Total: 8.473667 ms (FindLiveObjects: 0.348917 ms CreateObjectMapping: 0.113791 ms MarkObjects: 6.785500 ms DeleteObjects: 1.225334 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b913000 may have been prematurely finalized -- Loaded All Assemblies, in 0.685 seconds -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.684 seconds -Domain Reload Profiling: 1372ms - BeginReloadAssembly (195ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (12ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (76ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (23ms) - LoadAllAssembliesAndSetupDomain (424ms) - LoadAssemblies (305ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (169ms) - TypeCache.Refresh (22ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (135ms) - ResolveRequiredComponents (9ms) - FinalizeReload (684ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (578ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (22ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (138ms) - ProcessInitializeOnLoadAttributes (373ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.398 seconds Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (6.0 MB). Loaded Objects now: 6840. -Memory consumption went from 159.5 MB to 153.5 MB. -Total: 7.318375 ms (FindLiveObjects: 0.395125 ms CreateObjectMapping: 0.219166 ms MarkObjects: 4.747334 ms DeleteObjects: 1.956250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.1 MB). Loaded Objects now: 6840. -Memory consumption went from 146.1 MB to 141.0 MB. -Total: 30.690875 ms (FindLiveObjects: 0.523375 ms CreateObjectMapping: 0.262958 ms MarkObjects: 27.498750 ms DeleteObjects: 2.404667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.687 seconds -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.730 seconds -Domain Reload Profiling: 1421ms - BeginReloadAssembly (184ms) +- Finished resetting the current domain, in 0.333 seconds +Domain Reload Profiling: 734ms + BeginReloadAssembly (121ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (80ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (442ms) - LoadAssemblies (300ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (35ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (222ms) + LoadAssemblies (147ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (189ms) - TypeCache.Refresh (22ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (148ms) - ResolveRequiredComponents (11ms) - FinalizeReload (730ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (334ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (621ms) + SetupLoadedEditorAssemblies (268ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (406ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (168ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -1465,22 +8091,14 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.9 MB). Loaded Objects now: 6842. -Memory consumption went from 158.5 MB to 152.7 MB. -Total: 7.988666 ms (FindLiveObjects: 0.408875 ms CreateObjectMapping: 0.226042 ms MarkObjects: 4.848250 ms DeleteObjects: 2.504916 ms) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6984. +Memory consumption went from 177.2 MB to 172.0 MB. +Total: 4.598667 ms (FindLiveObjects: 0.272209 ms CreateObjectMapping: 0.097917 ms MarkObjects: 2.869083 ms DeleteObjects: 1.359042 ms) Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 18999.818003 seconds. - path: Assets/Resources/Prefabs/UI/Scene/UI_Inven_Item.prefab - artifactKey: Guid(26ce10382314c4aa0899835522200c01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/UI/Scene/UI_Inven_Item.prefab using Guid(26ce10382314c4aa0899835522200c01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd4b42c7b396a4b74b0ca70f961eb8c88') in 0.054329917 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 24 - ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -1501,69 +8119,155 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.0 MB). Loaded Objects now: 6842. -Memory consumption went from 146.3 MB to 141.3 MB. -Total: 26.906792 ms (FindLiveObjects: 0.520459 ms CreateObjectMapping: 0.186416 ms MarkObjects: 23.624667 ms DeleteObjects: 2.574333 ms) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6984. +Memory consumption went from 169.9 MB to 164.8 MB. +Total: 21.335084 ms (FindLiveObjects: 0.342166 ms CreateObjectMapping: 0.106375 ms MarkObjects: 19.550042 ms DeleteObjects: 1.336292 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.697 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.407 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.709 seconds -Domain Reload Profiling: 1410ms - BeginReloadAssembly (204ms) +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 747ms + BeginReloadAssembly (120ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (97ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (434ms) - LoadAssemblies (313ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (245ms) + LoadAssemblies (174ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (170ms) - TypeCache.Refresh (23ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (12ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (135ms) - ResolveRequiredComponents (9ms) - FinalizeReload (709ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (338ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (598ms) + SetupLoadedEditorAssemblies (272ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (142ms) - ProcessInitializeOnLoadAttributes (386ms) - ProcessInitializeOnLoadMethodAttributes (38ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6986. +Memory consumption went from 176.5 MB to 171.3 MB. +Total: 4.408791 ms (FindLiveObjects: 0.274208 ms CreateObjectMapping: 0.096750 ms MarkObjects: 2.728125 ms DeleteObjects: 1.309375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6986. +Memory consumption went from 169.2 MB to 163.9 MB. +Total: 5.141708 ms (FindLiveObjects: 0.292541 ms CreateObjectMapping: 0.103042 ms MarkObjects: 3.317875 ms DeleteObjects: 1.428083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.362 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 704ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (230ms) + LoadAssemblies (154ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -1586,100 +8290,1114 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6988. +Memory consumption went from 175.7 MB to 170.5 MB. +Total: 4.271125 ms (FindLiveObjects: 0.271708 ms CreateObjectMapping: 0.108708 ms MarkObjects: 2.798833 ms DeleteObjects: 1.091500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.4 MB). Loaded Objects now: 6988. +Memory consumption went from 168.4 MB to 163.0 MB. +Total: 5.847709 ms (FindLiveObjects: 0.310500 ms CreateObjectMapping: 0.104208 ms MarkObjects: 4.194625 ms DeleteObjects: 1.238042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.420 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.333 seconds +Domain Reload Profiling: 756ms + BeginReloadAssembly (135ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (60ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (246ms) + LoadAssemblies (176ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (5ms) + FinalizeReload (334ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.9 MB). Loaded Objects now: 6990. +Memory consumption went from 174.9 MB to 170.0 MB. +Total: 4.193958 ms (FindLiveObjects: 0.275333 ms CreateObjectMapping: 0.096875 ms MarkObjects: 2.663583 ms DeleteObjects: 1.157917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6990. +Memory consumption went from 167.8 MB to 162.6 MB. +Total: 4.844750 ms (FindLiveObjects: 0.303792 ms CreateObjectMapping: 0.110208 ms MarkObjects: 3.087875 ms DeleteObjects: 1.342625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.371 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 723ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (238ms) + LoadAssemblies (159ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6992. +Memory consumption went from 174.1 MB to 169.2 MB. +Total: 4.415000 ms (FindLiveObjects: 0.274750 ms CreateObjectMapping: 0.099333 ms MarkObjects: 2.758958 ms DeleteObjects: 1.281667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (6.6 MB). Loaded Objects now: 6992. +Memory consumption went from 167.0 MB to 160.4 MB. +Total: 5.398708 ms (FindLiveObjects: 0.282833 ms CreateObjectMapping: 0.100042 ms MarkObjects: 2.929458 ms DeleteObjects: 2.086125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 6992. +Memory consumption went from 164.6 MB to 159.1 MB. +Total: 5.364167 ms (FindLiveObjects: 0.309125 ms CreateObjectMapping: 0.108125 ms MarkObjects: 3.419041 ms DeleteObjects: 1.527709 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.376 seconds +Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.365 seconds +Domain Reload Profiling: 744ms + BeginReloadAssembly (115ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (224ms) + LoadAssemblies (154ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (365ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (295ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6994. +Memory consumption went from 171.2 MB to 166.0 MB. +Total: 4.368542 ms (FindLiveObjects: 0.253375 ms CreateObjectMapping: 0.105709 ms MarkObjects: 2.841250 ms DeleteObjects: 1.167875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6994. +Memory consumption went from 164.0 MB to 159.0 MB. +Total: 4.832375 ms (FindLiveObjects: 0.305750 ms CreateObjectMapping: 0.105125 ms MarkObjects: 3.273500 ms DeleteObjects: 1.147792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.411 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 757ms + BeginReloadAssembly (101ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (271ms) + LoadAssemblies (191ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.1 MB). Loaded Objects now: 6996. +Memory consumption went from 170.6 MB to 166.4 MB. +Total: 4.144125 ms (FindLiveObjects: 0.259542 ms CreateObjectMapping: 0.109125 ms MarkObjects: 2.785750 ms DeleteObjects: 0.989458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6996. +Memory consumption went from 163.3 MB to 158.2 MB. +Total: 5.610042 ms (FindLiveObjects: 0.316042 ms CreateObjectMapping: 0.101625 ms MarkObjects: 3.812125 ms DeleteObjects: 1.379791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.379 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.345 seconds +Domain Reload Profiling: 726ms + BeginReloadAssembly (115ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (227ms) + LoadAssemblies (145ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (8ms) + FinalizeReload (345ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.6 MB). Loaded Objects now: 6998. +Memory consumption went from 169.8 MB to 165.2 MB. +Total: 4.763625 ms (FindLiveObjects: 0.284333 ms CreateObjectMapping: 0.103375 ms MarkObjects: 3.043667 ms DeleteObjects: 1.332000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.400 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 741ms + BeginReloadAssembly (139ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (218ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (339ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.5 MB). Loaded Objects now: 7000. +Memory consumption went from 169.1 MB to 163.6 MB. +Total: 4.832458 ms (FindLiveObjects: 0.284750 ms CreateObjectMapping: 0.104458 ms MarkObjects: 2.936166 ms DeleteObjects: 1.506792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.361 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 704ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (227ms) + LoadAssemblies (158ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7002. +Memory consumption went from 170.6 MB to 165.4 MB. +Total: 4.704959 ms (FindLiveObjects: 0.283666 ms CreateObjectMapping: 0.106083 ms MarkObjects: 2.903834 ms DeleteObjects: 1.411084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.340 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 695ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (207ms) + LoadAssemblies (140ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (5ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (290ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7004. +Memory consumption went from 172.4 MB to 167.3 MB. +Total: 4.757875 ms (FindLiveObjects: 0.282833 ms CreateObjectMapping: 0.103584 ms MarkObjects: 3.051458 ms DeleteObjects: 1.319708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 14280.013489 seconds. + path: Assets/Resources/Sounds/UnityChan/univ0045.wav + artifactKey: Guid(1fe7fa3363d614a7196e93a1be83856d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ0045.wav using Guid(1fe7fa3363d614a7196e93a1be83856d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a3abb856662324de88ea15bbda0eed8c') in 0.102685625 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000828 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1008.wav + artifactKey: Guid(826810b2f0f324134a29995db7e2797f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1008.wav using Guid(826810b2f0f324134a29995db7e2797f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e110698427ab690c222740fb13d68f8a') in 0.003761042 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1021.wav + artifactKey: Guid(ee56b49d7aebf4f24a6df7d352afcb61) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1021.wav using Guid(ee56b49d7aebf4f24a6df7d352afcb61) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '902bec5eb7b297f368e64fcbaa1c7ca5') in 0.003104667 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1028.wav + artifactKey: Guid(019dd0e8917f24eb5a10e29c4909dbc5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1028.wav using Guid(019dd0e8917f24eb5a10e29c4909dbc5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c40d79355ab8d8e567673e65d7b4e996') in 0.002827125 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000035 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1027.wav + artifactKey: Guid(581542c602e864d47b5f907484db9c1c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1027.wav using Guid(581542c602e864d47b5f907484db9c1c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0b8595206fb361dd62f1c28726b4663b') in 0.003375584 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000035 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1019.wav + artifactKey: Guid(711e97616ead2487dab4458d1a601978) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1019.wav using Guid(711e97616ead2487dab4458d1a601978) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '860cad0b1e4da6eab99fd89b92708867') in 0.002922 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000035 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1007.wav + artifactKey: Guid(02568edaf75d942c3a7e8ebc765955e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1007.wav using Guid(02568edaf75d942c3a7e8ebc765955e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '701d45c1b5172b1b3bc2d1a692dd007e') in 0.003582875 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000032 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1011.wav + artifactKey: Guid(83267f2a6c2264e1c85371acda24f368) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1011.wav using Guid(83267f2a6c2264e1c85371acda24f368) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '953be9d653c6abef65ca80c4abd03c36') in 0.004143917 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000046 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1015.wav + artifactKey: Guid(c5b7b617e6a324665b0154b0366b81a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1015.wav using Guid(c5b7b617e6a324665b0154b0366b81a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e7dbb3b035288f10caa525f69148f04b') in 0.003121417 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1017.wav + artifactKey: Guid(8e0c119b1b4654fcf8a551a1bbf1f46f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1017.wav using Guid(8e0c119b1b4654fcf8a551a1bbf1f46f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '845640c7b75edf22243f7b97887232d1') in 0.00285275 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1009.wav + artifactKey: Guid(95fd24e8209c14421bb395be7fd2b940) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1009.wav using Guid(95fd24e8209c14421bb395be7fd2b940) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c5bcef24092c2ce04ca5cd278929953b') in 0.003783458 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1022.wav + artifactKey: Guid(89d7ad5062d904e9abe7e0b430d7c844) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1022.wav using Guid(89d7ad5062d904e9abe7e0b430d7c844) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7459545b6935ad2bd292c904feae8f52') in 0.003279958 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1004.wav + artifactKey: Guid(5f495037948cf49269a56b62f7b9e8e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1004.wav using Guid(5f495037948cf49269a56b62f7b9e8e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'da2e696247c364a2730f8ab1227b3702') in 0.00320525 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000049 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1002.wav + artifactKey: Guid(6acd235d764674b5b8a9c9be2c95e819) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1002.wav using Guid(6acd235d764674b5b8a9c9be2c95e819) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '225c4ef02cae12411b585a2b1ce797fb') in 0.00355475 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000051 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1024.wav + artifactKey: Guid(91c68039ec5d440779d554f2876d84cc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1024.wav using Guid(91c68039ec5d440779d554f2876d84cc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4fb30c9fe7890a2402e49d4a0d38a248') in 0.007089333 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.811607 seconds. + path: Assets/Resources/Sounds/UnityChan/univ0040.wav + artifactKey: Guid(2c9c70ceb0e7c471a9db3829f9954fc5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ0040.wav using Guid(2c9c70ceb0e7c471a9db3829f9954fc5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '88ddf033c1bae5faf9a95f0d5353e2e8') in 0.0030365 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000035 seconds. + path: Assets/Resources/Sounds/UnityChan/univ0042.wav + artifactKey: Guid(a194b35bc52164e6da777d374923cb83) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ0042.wav using Guid(a194b35bc52164e6da777d374923cb83) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5ba883b59e71981cf2926485814fd04e') in 0.003046792 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000033 seconds. + path: Assets/Resources/Sounds/UnityChan/univ0044.wav + artifactKey: Guid(5297c4429458147f49a8ba7d78e184c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ0044.wav using Guid(5297c4429458147f49a8ba7d78e184c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ddd76d5c12819f6b3cfc2d55b598a6aa') in 0.003267375 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.010826 seconds. + path: Assets/Resources/Sounds/UnityChan/univ0036.wav + artifactKey: Guid(4d14dab9e33d14848a32415f0dbb069a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ0036.wav using Guid(4d14dab9e33d14848a32415f0dbb069a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '42ca4fa4cb31d17d9aebb147eb791730') in 0.005054583 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000050 seconds. + path: Assets/Resources/Sounds/UnityChan/univ0039.wav + artifactKey: Guid(5ca3d77953c5c40fdbd17d625c78ff78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ0039.wav using Guid(5ca3d77953c5c40fdbd17d625c78ff78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e8d5d51072f111caed3983ac65d54ae5') in 0.002670542 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 7005. +Memory consumption went from 165.4 MB to 160.2 MB. +Total: 23.355083 ms (FindLiveObjects: 0.345875 ms CreateObjectMapping: 0.107708 ms MarkObjects: 21.346667 ms DeleteObjects: 1.554541 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6844. -Memory consumption went from 158.5 MB to 152.7 MB. -Total: 7.454417 ms (FindLiveObjects: 0.374625 ms CreateObjectMapping: 0.221084 ms MarkObjects: 4.592875 ms DeleteObjects: 2.265417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (6.1 MB). Loaded Objects now: 6844. -Memory consumption went from 146.1 MB to 140.0 MB. -Total: 36.219250 ms (FindLiveObjects: 0.500333 ms CreateObjectMapping: 0.254667 ms MarkObjects: 32.891166 ms DeleteObjects: 2.572625 ms) +Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 7005. +Memory consumption went from 163.0 MB to 157.8 MB. +Total: 8.407750 ms (FindLiveObjects: 0.816708 ms CreateObjectMapping: 0.129334 ms MarkObjects: 5.616708 ms DeleteObjects: 1.844625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.742 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.393 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.696 seconds -Domain Reload Profiling: 1442ms - BeginReloadAssembly (214ms) +- Finished resetting the current domain, in 0.345 seconds +Domain Reload Profiling: 741ms + BeginReloadAssembly (118ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (98ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (466ms) - LoadAssemblies (346ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (235ms) + LoadAssemblies (152ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (170ms) - TypeCache.Refresh (18ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (140ms) - ResolveRequiredComponents (10ms) - FinalizeReload (697ms) + AnalyzeDomain (113ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (346ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (589ms) + SetupLoadedEditorAssemblies (283ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (135ms) - ProcessInitializeOnLoadAttributes (385ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 7006. +Memory consumption went from 169.5 MB to 164.2 MB. +Total: 4.263000 ms (FindLiveObjects: 0.245458 ms CreateObjectMapping: 0.100042 ms MarkObjects: 2.757500 ms DeleteObjects: 1.159750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 7006. +Memory consumption went from 162.3 MB to 156.8 MB. +Total: 17.208875 ms (FindLiveObjects: 0.332500 ms CreateObjectMapping: 0.122041 ms MarkObjects: 15.121500 ms DeleteObjects: 1.632625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.409 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 762ms + BeginReloadAssembly (119ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (249ms) + LoadAssemblies (168ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (93ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? @@ -1699,12 +9417,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 6846. -Memory consumption went from 158.5 MB to 152.9 MB. -Total: 7.509083 ms (FindLiveObjects: 0.335334 ms CreateObjectMapping: 0.187833 ms MarkObjects: 4.660125 ms DeleteObjects: 2.325208 ms) +Unloading 6223 unused Assets / (4.1 MB). Loaded Objects now: 7008. +Memory consumption went from 168.7 MB to 164.7 MB. +Total: 4.221292 ms (FindLiveObjects: 0.285791 ms CreateObjectMapping: 0.121542 ms MarkObjects: 2.710417 ms DeleteObjects: 1.103250 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -1727,12 +9445,84 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.76 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.0 MB). Loaded Objects now: 6846. -Memory consumption went from 146.1 MB to 141.1 MB. -Total: 27.351333 ms (FindLiveObjects: 1.590708 ms CreateObjectMapping: 0.403042 ms MarkObjects: 22.843375 ms DeleteObjects: 2.513667 ms) +Unloading 6216 unused Assets / (3.5 MB). Loaded Objects now: 7008. +Memory consumption went from 161.5 MB to 158.0 MB. +Total: 24.866500 ms (FindLiveObjects: 0.359458 ms CreateObjectMapping: 0.100167 ms MarkObjects: 23.187166 ms DeleteObjects: 1.219333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.404 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 754ms + BeginReloadAssembly (115ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (251ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (114ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (93ms) + ResolveRequiredComponents (6ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7010. +Memory consumption went from 168.0 MB to 162.8 MB. +Total: 4.131250 ms (FindLiveObjects: 0.264583 ms CreateObjectMapping: 0.100833 ms MarkObjects: 2.693417 ms DeleteObjects: 1.072041 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -1758,66 +9548,53 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (6.2 MB). Loaded Objects now: 6846. -Memory consumption went from 146.1 MB to 139.9 MB. -Total: 32.098709 ms (FindLiveObjects: 0.571417 ms CreateObjectMapping: 0.256334 ms MarkObjects: 27.991250 ms DeleteObjects: 3.278958 ms) +Unloading 6216 unused Assets / (3.4 MB). Loaded Objects now: 7010. +Memory consumption went from 160.8 MB to 157.4 MB. +Total: 23.455667 ms (FindLiveObjects: 0.333750 ms CreateObjectMapping: 0.113541 ms MarkObjects: 21.590792 ms DeleteObjects: 1.417209 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.637 seconds -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.424 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.710 seconds -Domain Reload Profiling: 1351ms - BeginReloadAssembly (179ms) +- Finished resetting the current domain, in 0.355 seconds +Domain Reload Profiling: 782ms + BeginReloadAssembly (123ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) + DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (79ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (399ms) - LoadAssemblies (268ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (262ms) + LoadAssemblies (177ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (179ms) - TypeCache.Refresh (17ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (149ms) - ResolveRequiredComponents (10ms) - FinalizeReload (710ms) + BuildScriptInfoCaches (93ms) + ResolveRequiredComponents (6ms) + FinalizeReload (355ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (600ms) + SetupLoadedEditorAssemblies (288ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (142ms) - ProcessInitializeOnLoadAttributes (386ms) - ProcessInitializeOnLoadMethodAttributes (40ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -1840,59 +9617,740 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.9 MB). Loaded Objects now: 6848. -Memory consumption went from 158.5 MB to 152.6 MB. -Total: 8.136542 ms (FindLiveObjects: 0.398208 ms CreateObjectMapping: 0.226167 ms MarkObjects: 4.936833 ms DeleteObjects: 2.574958 ms) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 7012. +Memory consumption went from 167.3 MB to 162.2 MB. +Total: 4.377875 ms (FindLiveObjects: 0.245125 ms CreateObjectMapping: 0.099667 ms MarkObjects: 2.696708 ms DeleteObjects: 1.336083 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.552 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.349 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.721 seconds -Domain Reload Profiling: 1277ms - BeginReloadAssembly (148ms) +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 692ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (217ms) + LoadAssemblies (144ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 7014. +Memory consumption went from 169.1 MB to 164.0 MB. +Total: 4.405333 ms (FindLiveObjects: 0.280791 ms CreateObjectMapping: 0.114834 ms MarkObjects: 2.730041 ms DeleteObjects: 1.279458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.359 seconds +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 717ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (227ms) + LoadAssemblies (155ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (356ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (292ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (80ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 7016. +Memory consumption went from 170.8 MB to 165.7 MB. +Total: 4.831916 ms (FindLiveObjects: 0.296834 ms CreateObjectMapping: 0.118584 ms MarkObjects: 3.098625 ms DeleteObjects: 1.317458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 7017. +Memory consumption went from 163.4 MB to 158.2 MB. +Total: 13.114459 ms (FindLiveObjects: 0.318625 ms CreateObjectMapping: 0.107667 ms MarkObjects: 11.198792 ms DeleteObjects: 1.489000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 1484.294542 seconds. + path: Assets/Scripts/Managers/PoolManager.cs + artifactKey: Guid(18415f2d4968b443894dd723c44de2c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/PoolManager.cs using Guid(18415f2d4968b443894dd723c44de2c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '877735264d469af09e4130beeae3bc59') in 0.004023083 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.382 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.360 seconds +Domain Reload Profiling: 745ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (233ms) + LoadAssemblies (160ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (360ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (286ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6224 unused Assets / (4.9 MB). Loaded Objects now: 7019. +Memory consumption went from 169.9 MB to 165.0 MB. +Total: 4.293917 ms (FindLiveObjects: 0.295000 ms CreateObjectMapping: 0.173834 ms MarkObjects: 2.714916 ms DeleteObjects: 1.109875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 7019. +Memory consumption went from 162.8 MB to 157.6 MB. +Total: 10.630834 ms (FindLiveObjects: 0.340292 ms CreateObjectMapping: 0.113041 ms MarkObjects: 8.677750 ms DeleteObjects: 1.499500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.363 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 721ms + BeginReloadAssembly (101ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (225ms) + LoadAssemblies (153ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (356ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (292ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6224 unused Assets / (5.1 MB). Loaded Objects now: 7021. +Memory consumption went from 169.3 MB to 164.2 MB. +Total: 4.915042 ms (FindLiveObjects: 0.278375 ms CreateObjectMapping: 0.096042 ms MarkObjects: 3.123208 ms DeleteObjects: 1.417167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.45 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (4.9 MB). Loaded Objects now: 7022. +Memory consumption went from 162.1 MB to 157.1 MB. +Total: 4.929250 ms (FindLiveObjects: 0.250708 ms CreateObjectMapping: 0.101958 ms MarkObjects: 3.338667 ms DeleteObjects: 1.237416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 47.969364 seconds. + path: Assets/Scripts/Managers/Poolable.cs + artifactKey: Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/Poolable.cs using Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '76b9d613c71f9b96bff6eb328fd067e6') in 0.001217416 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.393 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.364 seconds +Domain Reload Profiling: 760ms + BeginReloadAssembly (106ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (248ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (6ms) + FinalizeReload (364ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (293ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7024. +Memory consumption went from 168.6 MB to 163.3 MB. +Total: 4.534416 ms (FindLiveObjects: 0.287375 ms CreateObjectMapping: 0.104791 ms MarkObjects: 2.928084 ms DeleteObjects: 1.213875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (3.3 MB). Loaded Objects now: 7024. +Memory consumption went from 161.4 MB to 158.1 MB. +Total: 8.001375 ms (FindLiveObjects: 0.329583 ms CreateObjectMapping: 0.110542 ms MarkObjects: 6.503500 ms DeleteObjects: 1.057625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.409 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 758ms + BeginReloadAssembly (125ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (244ms) + LoadAssemblies (168ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (6ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7026. +Memory consumption went from 167.8 MB to 162.7 MB. +Total: 4.455000 ms (FindLiveObjects: 0.306333 ms CreateObjectMapping: 0.108083 ms MarkObjects: 2.728167 ms DeleteObjects: 1.312125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 7026. +Memory consumption went from 160.6 MB to 155.3 MB. +Total: 11.471541 ms (FindLiveObjects: 0.339542 ms CreateObjectMapping: 0.114833 ms MarkObjects: 9.754167 ms DeleteObjects: 1.262458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.395 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 750ms + BeginReloadAssembly (119ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (66ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (346ms) - LoadAssemblies (229ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (236ms) + LoadAssemblies (157ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (154ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (130ms) - ResolveRequiredComponents (10ms) - FinalizeReload (721ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (353ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (613ms) + SetupLoadedEditorAssemblies (288ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (148ms) - ProcessInitializeOnLoadAttributes (396ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7028. +Memory consumption went from 167.1 MB to 162.0 MB. +Total: 4.294041 ms (FindLiveObjects: 0.284375 ms CreateObjectMapping: 0.101125 ms MarkObjects: 2.795417 ms DeleteObjects: 1.112833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 7028. +Memory consumption went from 159.9 MB to 154.8 MB. +Total: 12.986083 ms (FindLiveObjects: 0.798292 ms CreateObjectMapping: 0.135333 ms MarkObjects: 10.851834 ms DeleteObjects: 1.200208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.447 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.362 seconds +Domain Reload Profiling: 812ms + BeginReloadAssembly (155ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (67ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (249ms) + LoadAssemblies (169ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (362ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (293ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -1914,172 +10372,185 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7030. +Memory consumption went from 166.4 MB to 161.3 MB. +Total: 4.135500 ms (FindLiveObjects: 0.295375 ms CreateObjectMapping: 0.090458 ms MarkObjects: 2.580000 ms DeleteObjects: 1.169417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 7030. +Memory consumption went from 159.2 MB to 153.9 MB. +Total: 16.588917 ms (FindLiveObjects: 0.346084 ms CreateObjectMapping: 0.104291 ms MarkObjects: 15.010542 ms DeleteObjects: 1.127833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.367 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.364 seconds +Domain Reload Profiling: 733ms + BeginReloadAssembly (117ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (212ms) + LoadAssemblies (141ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (364ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (300ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (194ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7032. +Memory consumption went from 165.7 MB to 160.6 MB. +Total: 4.566666 ms (FindLiveObjects: 0.307750 ms CreateObjectMapping: 0.109083 ms MarkObjects: 2.860250 ms DeleteObjects: 1.289375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.49 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6850. -Memory consumption went from 158.4 MB to 153.2 MB. -Total: 8.193791 ms (FindLiveObjects: 0.404250 ms CreateObjectMapping: 0.211375 ms MarkObjects: 5.022333 ms DeleteObjects: 2.555291 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.542 seconds -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.738 seconds -Domain Reload Profiling: 1284ms - BeginReloadAssembly (146ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (62ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (338ms) - LoadAssemblies (222ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (155ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (131ms) - ResolveRequiredComponents (12ms) - FinalizeReload (739ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (629ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (149ms) - ProcessInitializeOnLoadAttributes (409ms) - ProcessInitializeOnLoadMethodAttributes (40ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.9 MB). Loaded Objects now: 6852. -Memory consumption went from 158.4 MB to 152.6 MB. -Total: 8.069750 ms (FindLiveObjects: 0.361834 ms CreateObjectMapping: 0.205500 ms MarkObjects: 4.979042 ms DeleteObjects: 2.522959 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.8 MB). Loaded Objects now: 6852. -Memory consumption went from 146.1 MB to 140.2 MB. -Total: 29.870666 ms (FindLiveObjects: 0.498959 ms CreateObjectMapping: 0.210750 ms MarkObjects: 26.677084 ms DeleteObjects: 2.482334 ms) +Unloading 6218 unused Assets / (5.7 MB). Loaded Objects now: 7032. +Memory consumption went from 158.2 MB to 152.5 MB. +Total: 13.448042 ms (FindLiveObjects: 0.932459 ms CreateObjectMapping: 0.147291 ms MarkObjects: 10.696334 ms DeleteObjects: 1.671583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.723 seconds -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.410 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.722 seconds -Domain Reload Profiling: 1448ms - BeginReloadAssembly (187ms) +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 762ms + BeginReloadAssembly (124ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (87ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (474ms) - LoadAssemblies (295ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (243ms) + LoadAssemblies (168ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (229ms) - TypeCache.Refresh (20ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (182ms) - ResolveRequiredComponents (10ms) - FinalizeReload (722ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (610ms) + SetupLoadedEditorAssemblies (287ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (143ms) - ProcessInitializeOnLoadAttributes (398ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -2101,12 +10572,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (6.1 MB). Loaded Objects now: 6854. -Memory consumption went from 158.5 MB to 152.4 MB. -Total: 8.530041 ms (FindLiveObjects: 0.404250 ms CreateObjectMapping: 0.244084 ms MarkObjects: 5.006083 ms DeleteObjects: 2.874833 ms) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7034. +Memory consumption went from 164.7 MB to 159.6 MB. +Total: 4.266750 ms (FindLiveObjects: 0.274708 ms CreateObjectMapping: 0.116500 ms MarkObjects: 2.744709 ms DeleteObjects: 1.130584 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -2129,58 +10600,155 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (3.3 MB). Loaded Objects now: 6854. -Memory consumption went from 146.1 MB to 142.9 MB. -Total: 11.216791 ms (FindLiveObjects: 1.281209 ms CreateObjectMapping: 0.929167 ms MarkObjects: 7.370541 ms DeleteObjects: 1.634958 ms) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 7034. +Memory consumption went from 157.4 MB to 152.3 MB. +Total: 10.192958 ms (FindLiveObjects: 0.337834 ms CreateObjectMapping: 0.111250 ms MarkObjects: 8.294583 ms DeleteObjects: 1.448791 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.678 seconds -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.394 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.717 seconds -Domain Reload Profiling: 1398ms - BeginReloadAssembly (203ms) +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 751ms + BeginReloadAssembly (118ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (100ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (414ms) - LoadAssemblies (292ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (237ms) + LoadAssemblies (165ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (169ms) - TypeCache.Refresh (15ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (142ms) - ResolveRequiredComponents (10ms) - FinalizeReload (717ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (7ms) + FinalizeReload (354ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (607ms) + SetupLoadedEditorAssemblies (289ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (392ms) - ProcessInitializeOnLoadMethodAttributes (38ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7036. +Memory consumption went from 163.8 MB to 158.9 MB. +Total: 4.113958 ms (FindLiveObjects: 0.259125 ms CreateObjectMapping: 0.100834 ms MarkObjects: 2.699666 ms DeleteObjects: 1.054041 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.0 MB). Loaded Objects now: 7036. +Memory consumption went from 156.6 MB to 151.6 MB. +Total: 5.580583 ms (FindLiveObjects: 0.326834 ms CreateObjectMapping: 0.114041 ms MarkObjects: 3.958709 ms DeleteObjects: 1.180833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.381 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 734ms + BeginReloadAssembly (104ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (241ms) + LoadAssemblies (169ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -2203,58 +10771,211 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7038. +Memory consumption went from 163.2 MB to 158.1 MB. +Total: 4.268042 ms (FindLiveObjects: 0.295750 ms CreateObjectMapping: 0.090792 ms MarkObjects: 2.752917 ms DeleteObjects: 1.128250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 7038. +Memory consumption went from 155.8 MB to 150.6 MB. +Total: 6.465500 ms (FindLiveObjects: 0.307584 ms CreateObjectMapping: 0.110375 ms MarkObjects: 4.503833 ms DeleteObjects: 1.543208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.9 MB). Loaded Objects now: 7038. +Memory consumption went from 153.3 MB to 147.4 MB. +Total: 11.055333 ms (FindLiveObjects: 0.284958 ms CreateObjectMapping: 0.108167 ms MarkObjects: 8.885500 ms DeleteObjects: 1.776416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.395 seconds Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.9 MB). Loaded Objects now: 6856. -Memory consumption went from 158.5 MB to 152.6 MB. -Total: 7.965125 ms (FindLiveObjects: 0.392209 ms CreateObjectMapping: 0.257083 ms MarkObjects: 4.898708 ms DeleteObjects: 2.416833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.552 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.730 seconds -Domain Reload Profiling: 1286ms - BeginReloadAssembly (146ms) +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 748ms + BeginReloadAssembly (117ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) + DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (63ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (346ms) - LoadAssemblies (228ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (238ms) + LoadAssemblies (165ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (155ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (132ms) - ResolveRequiredComponents (10ms) - FinalizeReload (731ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (618ms) + SetupLoadedEditorAssemblies (285ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (150ms) - ProcessInitializeOnLoadAttributes (400ms) - ProcessInitializeOnLoadMethodAttributes (38ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7040. +Memory consumption went from 159.9 MB to 154.7 MB. +Total: 4.258042 ms (FindLiveObjects: 0.281458 ms CreateObjectMapping: 0.092000 ms MarkObjects: 2.684125 ms DeleteObjects: 1.200083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 7040. +Memory consumption went from 152.6 MB to 147.1 MB. +Total: 5.636959 ms (FindLiveObjects: 0.289833 ms CreateObjectMapping: 0.103917 ms MarkObjects: 3.719083 ms DeleteObjects: 1.523875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.395 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.360 seconds +Domain Reload Profiling: 758ms + BeginReloadAssembly (118ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (56ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (167ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (361ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (290ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -2277,12 +10998,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.6 MB). Loaded Objects now: 6858. -Memory consumption went from 158.5 MB to 153.0 MB. -Total: 8.266458 ms (FindLiveObjects: 0.384000 ms CreateObjectMapping: 0.206500 ms MarkObjects: 5.049042 ms DeleteObjects: 2.626333 ms) +Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 7042. +Memory consumption went from 159.0 MB to 153.8 MB. +Total: 4.284709 ms (FindLiveObjects: 0.251042 ms CreateObjectMapping: 0.105083 ms MarkObjects: 2.798208 ms DeleteObjects: 1.130084 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -2305,69 +11026,56 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.6 MB). Loaded Objects now: 6858. -Memory consumption went from 146.2 MB to 140.5 MB. -Total: 30.331625 ms (FindLiveObjects: 0.431625 ms CreateObjectMapping: 0.196959 ms MarkObjects: 27.376000 ms DeleteObjects: 2.326584 ms) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 7042. +Memory consumption went from 151.5 MB to 146.2 MB. +Total: 14.638583 ms (FindLiveObjects: 0.352916 ms CreateObjectMapping: 0.106459 ms MarkObjects: 12.739791 ms DeleteObjects: 1.439083 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.612 seconds -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.393 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.709 seconds -Domain Reload Profiling: 1324ms - BeginReloadAssembly (180ms) +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 754ms + BeginReloadAssembly (118ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (84ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (13ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (370ms) - LoadAssemblies (249ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (233ms) + LoadAssemblies (160ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (166ms) - TypeCache.Refresh (17ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (137ms) - ResolveRequiredComponents (10ms) - FinalizeReload (709ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (359ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (595ms) + SetupLoadedEditorAssemblies (290ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (143ms) - ProcessInitializeOnLoadAttributes (384ms) - ProcessInitializeOnLoadMethodAttributes (38ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (79ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -2390,58 +11098,83 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6860. -Memory consumption went from 158.5 MB to 152.8 MB. -Total: 7.281917 ms (FindLiveObjects: 0.425125 ms CreateObjectMapping: 0.196042 ms MarkObjects: 4.775791 ms DeleteObjects: 1.884625 ms) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7044. +Memory consumption went from 157.9 MB to 152.9 MB. +Total: 4.321458 ms (FindLiveObjects: 0.283625 ms CreateObjectMapping: 0.104500 ms MarkObjects: 2.768375 ms DeleteObjects: 1.164500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (3.9 MB). Loaded Objects now: 7044. +Memory consumption went from 151.2 MB to 147.3 MB. +Total: 7.625083 ms (FindLiveObjects: 0.302250 ms CreateObjectMapping: 0.105792 ms MarkObjects: 5.849959 ms DeleteObjects: 1.366833 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.548 seconds -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.399 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.711 seconds -Domain Reload Profiling: 1262ms - BeginReloadAssembly (148ms) +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 755ms + BeginReloadAssembly (120ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (66ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (339ms) - LoadAssemblies (227ms) + CreateAndSetChildDomain (59ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (241ms) + LoadAssemblies (169ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (149ms) + AnalyzeDomain (99ms) TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (128ms) - ResolveRequiredComponents (9ms) - FinalizeReload (711ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (354ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (607ms) + SetupLoadedEditorAssemblies (287ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (394ms) - ProcessInitializeOnLoadMethodAttributes (37ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -2464,761 +11197,213 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7046. +Memory consumption went from 157.2 MB to 152.1 MB. +Total: 4.203250 ms (FindLiveObjects: 0.279125 ms CreateObjectMapping: 0.115208 ms MarkObjects: 2.652083 ms DeleteObjects: 1.156500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 7046. +Memory consumption went from 151.2 MB to 146.1 MB. +Total: 28.735667 ms (FindLiveObjects: 0.332459 ms CreateObjectMapping: 0.113458 ms MarkObjects: 26.776167 ms DeleteObjects: 1.513292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.400 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.402 seconds +Domain Reload Profiling: 805ms + BeginReloadAssembly (125ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (238ms) + LoadAssemblies (165ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (7ms) + FinalizeReload (402ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (331ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (79ms) + ProcessInitializeOnLoadAttributes (223ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7048. +Memory consumption went from 155.8 MB to 150.9 MB. +Total: 4.474166 ms (FindLiveObjects: 0.306209 ms CreateObjectMapping: 0.123000 ms MarkObjects: 2.809667 ms DeleteObjects: 1.235083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.6 MB). Loaded Objects now: 7048. +Memory consumption went from 151.1 MB to 145.5 MB. +Total: 13.763417 ms (FindLiveObjects: 1.016250 ms CreateObjectMapping: 0.123291 ms MarkObjects: 11.021500 ms DeleteObjects: 1.601875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6862. -Memory consumption went from 158.4 MB to 153.2 MB. -Total: 7.480667 ms (FindLiveObjects: 0.351500 ms CreateObjectMapping: 0.205000 ms MarkObjects: 4.694208 ms DeleteObjects: 2.229583 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (3.4 MB). Loaded Objects now: 6862. -Memory consumption went from 146.1 MB to 142.7 MB. -Total: 36.686500 ms (FindLiveObjects: 0.452875 ms CreateObjectMapping: 0.255250 ms MarkObjects: 33.830583 ms DeleteObjects: 2.146958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.664 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.753 seconds -Domain Reload Profiling: 1421ms - BeginReloadAssembly (178ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (86ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (426ms) - LoadAssemblies (274ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (194ms) - TypeCache.Refresh (15ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (167ms) - ResolveRequiredComponents (10ms) - FinalizeReload (754ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (634ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (26ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (148ms) - ProcessInitializeOnLoadAttributes (415ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6864. -Memory consumption went from 158.5 MB to 152.9 MB. -Total: 7.594916 ms (FindLiveObjects: 0.358417 ms CreateObjectMapping: 0.199833 ms MarkObjects: 4.820833 ms DeleteObjects: 2.215500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.547 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.718 seconds -Domain Reload Profiling: 1269ms - BeginReloadAssembly (149ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (66ms) - RebuildCommonClasses (31ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (342ms) - LoadAssemblies (231ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (148ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (126ms) - ResolveRequiredComponents (9ms) - FinalizeReload (718ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (611ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (396ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6866. -Memory consumption went from 158.5 MB to 152.8 MB. -Total: 7.330250 ms (FindLiveObjects: 0.336292 ms CreateObjectMapping: 0.182416 ms MarkObjects: 4.651292 ms DeleteObjects: 2.159917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.60 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (6.0 MB). Loaded Objects now: 6866. -Memory consumption went from 146.2 MB to 140.2 MB. -Total: 33.602958 ms (FindLiveObjects: 0.445459 ms CreateObjectMapping: 0.240833 ms MarkObjects: 30.188208 ms DeleteObjects: 2.727500 ms) +Unloading 6218 unused Assets / (4.6 MB). Loaded Objects now: 7048. +Memory consumption went from 151.1 MB to 146.5 MB. +Total: 13.108875 ms (FindLiveObjects: 0.310417 ms CreateObjectMapping: 0.131083 ms MarkObjects: 10.872834 ms DeleteObjects: 1.794250 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.692 seconds -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.425 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.699 seconds -Domain Reload Profiling: 1394ms - BeginReloadAssembly (187ms) +- Finished resetting the current domain, in 0.374 seconds +Domain Reload Profiling: 802ms + BeginReloadAssembly (135ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (85ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (439ms) - LoadAssemblies (295ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (189ms) - TypeCache.Refresh (19ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (157ms) - ResolveRequiredComponents (10ms) - FinalizeReload (700ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (582ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (140ms) - ProcessInitializeOnLoadAttributes (373ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (6.1 MB). Loaded Objects now: 6868. -Memory consumption went from 158.5 MB to 152.5 MB. -Total: 7.597000 ms (FindLiveObjects: 0.396333 ms CreateObjectMapping: 0.220792 ms MarkObjects: 4.790250 ms DeleteObjects: 2.189250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.0 MB). Loaded Objects now: 6868. -Memory consumption went from 146.2 MB to 142.2 MB. -Total: 46.841458 ms (FindLiveObjects: 0.488208 ms CreateObjectMapping: 0.240375 ms MarkObjects: 43.893916 ms DeleteObjects: 2.218333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.695 seconds -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.712 seconds -Domain Reload Profiling: 1410ms - BeginReloadAssembly (191ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (80ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (27ms) - LoadAllAssembliesAndSetupDomain (434ms) - LoadAssemblies (301ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (184ms) - TypeCache.Refresh (19ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (153ms) - ResolveRequiredComponents (9ms) - FinalizeReload (712ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (598ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (143ms) - ProcessInitializeOnLoadAttributes (383ms) - ProcessInitializeOnLoadMethodAttributes (41ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.9 MB). Loaded Objects now: 6870. -Memory consumption went from 158.5 MB to 153.7 MB. -Total: 9.269959 ms (FindLiveObjects: 0.377125 ms CreateObjectMapping: 0.213708 ms MarkObjects: 6.433542 ms DeleteObjects: 2.244875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.587 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.715 seconds -Domain Reload Profiling: 1305ms - BeginReloadAssembly (161ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (9ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (70ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (365ms) - LoadAssemblies (244ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (251ms) + LoadAssemblies (175ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (161ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (137ms) - ResolveRequiredComponents (10ms) - FinalizeReload (715ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (601ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (388ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (2ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.6 MB). Loaded Objects now: 6872. -Memory consumption went from 158.4 MB to 152.8 MB. -Total: 6.888833 ms (FindLiveObjects: 0.368708 ms CreateObjectMapping: 0.194167 ms MarkObjects: 4.388416 ms DeleteObjects: 1.936833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 4.05 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (6.0 MB). Loaded Objects now: 6872. -Memory consumption went from 146.1 MB to 140.1 MB. -Total: 26.059000 ms (FindLiveObjects: 0.540750 ms CreateObjectMapping: 0.270833 ms MarkObjects: 23.201917 ms DeleteObjects: 2.044709 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.600 seconds -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.713 seconds -Domain Reload Profiling: 1317ms - BeginReloadAssembly (172ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (76ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (367ms) - LoadAssemblies (248ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (165ms) - TypeCache.Refresh (14ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (138ms) - ResolveRequiredComponents (10ms) - FinalizeReload (714ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (597ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (137ms) - ProcessInitializeOnLoadAttributes (389ms) - ProcessInitializeOnLoadMethodAttributes (40ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.9 MB). Loaded Objects now: 6874. -Memory consumption went from 158.5 MB to 152.6 MB. -Total: 8.129541 ms (FindLiveObjects: 0.468166 ms CreateObjectMapping: 0.227417 ms MarkObjects: 4.823750 ms DeleteObjects: 2.609833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.547 seconds -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.739 seconds -Domain Reload Profiling: 1290ms - BeginReloadAssembly (142ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (63ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (347ms) - LoadAssemblies (225ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (157ms) + AnalyzeDomain (105ms) TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (134ms) - ResolveRequiredComponents (10ms) - FinalizeReload (739ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (626ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (150ms) - ProcessInitializeOnLoadAttributes (407ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 6876. -Memory consumption went from 158.5 MB to 153.0 MB. -Total: 8.138458 ms (FindLiveObjects: 0.402917 ms CreateObjectMapping: 0.316750 ms MarkObjects: 4.980500 ms DeleteObjects: 2.437792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.7 MB). Loaded Objects now: 6876. -Memory consumption went from 146.2 MB to 141.5 MB. -Total: 35.197416 ms (FindLiveObjects: 0.502666 ms CreateObjectMapping: 0.240792 ms MarkObjects: 31.990333 ms DeleteObjects: 2.462750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.649 seconds -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.726 seconds -Domain Reload Profiling: 1379ms - BeginReloadAssembly (179ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (80ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (407ms) - LoadAssemblies (285ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (172ms) - TypeCache.Refresh (16ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (143ms) - ResolveRequiredComponents (10ms) - FinalizeReload (726ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (374ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (614ms) + SetupLoadedEditorAssemblies (302ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (26ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (143ms) - ProcessInitializeOnLoadAttributes (400ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (84ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -3240,62 +11425,16 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.9 MB). Loaded Objects now: 6878. -Memory consumption went from 158.5 MB to 152.6 MB. -Total: 8.591625 ms (FindLiveObjects: 0.411334 ms CreateObjectMapping: 0.287750 ms MarkObjects: 5.758750 ms DeleteObjects: 2.133208 ms) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7050. +Memory consumption went from 154.5 MB to 149.3 MB. +Total: 4.615833 ms (FindLiveObjects: 0.299334 ms CreateObjectMapping: 0.117792 ms MarkObjects: 2.796375 ms DeleteObjects: 1.402041 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.607 seconds -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.748 seconds -Domain Reload Profiling: 1358ms - BeginReloadAssembly (168ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (76ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (377ms) - LoadAssemblies (252ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (170ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (146ms) - ResolveRequiredComponents (10ms) - FinalizeReload (748ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (634ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (161ms) - ProcessInitializeOnLoadAttributes (400ms) - ProcessInitializeOnLoadMethodAttributes (42ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -3317,151 +11456,53 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6880. -Memory consumption went from 158.5 MB to 153.3 MB. -Total: 7.720458 ms (FindLiveObjects: 0.374750 ms CreateObjectMapping: 0.231708 ms MarkObjects: 5.007375 ms DeleteObjects: 2.106042 ms) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 7050. +Memory consumption went from 151.2 MB to 146.1 MB. +Total: 16.254458 ms (FindLiveObjects: 0.321042 ms CreateObjectMapping: 0.169833 ms MarkObjects: 14.332292 ms DeleteObjects: 1.431125 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.637 seconds -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.407 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.731 seconds -Domain Reload Profiling: 1371ms - BeginReloadAssembly (203ms) +- Finished resetting the current domain, in 0.362 seconds +Domain Reload Profiling: 772ms + BeginReloadAssembly (127ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) + DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (88ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (374ms) - LoadAssemblies (258ms) + CreateAndSetChildDomain (56ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (159ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (159ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (135ms) - ResolveRequiredComponents (9ms) - FinalizeReload (731ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (362ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (617ms) + SetupLoadedEditorAssemblies (295ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (22ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (147ms) - ProcessInitializeOnLoadAttributes (400ms) - ProcessInitializeOnLoadMethodAttributes (41ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 6882. -Memory consumption went from 158.5 MB to 153.0 MB. -Total: 7.909333 ms (FindLiveObjects: 0.383708 ms CreateObjectMapping: 0.213542 ms MarkObjects: 4.910500 ms DeleteObjects: 2.401125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.670 seconds -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.753 seconds -Domain Reload Profiling: 1427ms - BeginReloadAssembly (203ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (98ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (406ms) - LoadAssemblies (286ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (166ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (143ms) - ResolveRequiredComponents (9ms) - FinalizeReload (754ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (639ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (167ms) - ProcessInitializeOnLoadAttributes (402ms) - ProcessInitializeOnLoadMethodAttributes (41ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -3487,55 +11528,80 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.4 MB). Loaded Objects now: 6884. -Memory consumption went from 158.6 MB to 154.2 MB. -Total: 7.964250 ms (FindLiveObjects: 0.354334 ms CreateObjectMapping: 0.356125 ms MarkObjects: 5.000750 ms DeleteObjects: 2.252667 ms) +Unloading 6225 unused Assets / (6.2 MB). Loaded Objects now: 7052. +Memory consumption went from 154.6 MB to 148.4 MB. +Total: 4.898583 ms (FindLiveObjects: 0.292250 ms CreateObjectMapping: 0.102250 ms MarkObjects: 2.955250 ms DeleteObjects: 1.548708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (3.5 MB). Loaded Objects now: 7052. +Memory consumption went from 151.2 MB to 147.7 MB. +Total: 16.213542 ms (FindLiveObjects: 0.324583 ms CreateObjectMapping: 0.116167 ms MarkObjects: 14.173750 ms DeleteObjects: 1.598750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.658 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.424 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.717 seconds -Domain Reload Profiling: 1379ms - BeginReloadAssembly (220ms) +- Finished resetting the current domain, in 0.369 seconds +Domain Reload Profiling: 796ms + BeginReloadAssembly (152ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (9ms) + DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (103ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (379ms) - LoadAssemblies (249ms) + CreateAndSetChildDomain (68ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (228ms) + LoadAssemblies (169ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (173ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (148ms) - ResolveRequiredComponents (10ms) - FinalizeReload (718ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (370ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (607ms) + SetupLoadedEditorAssemblies (298ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (169ms) - ProcessInitializeOnLoadAttributes (370ms) - ProcessInitializeOnLoadMethodAttributes (38ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (79ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -3558,22 +11624,14 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6886. -Memory consumption went from 158.6 MB to 152.9 MB. -Total: 7.186417 ms (FindLiveObjects: 0.334917 ms CreateObjectMapping: 0.189500 ms MarkObjects: 4.706125 ms DeleteObjects: 1.955250 ms) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7054. +Memory consumption went from 154.6 MB to 149.5 MB. +Total: 4.397833 ms (FindLiveObjects: 0.292041 ms CreateObjectMapping: 0.118000 ms MarkObjects: 2.801375 ms DeleteObjects: 1.186083 ms) Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 1990.271812 seconds. - path: Assets/Resources/Prefabs/UI/Scene/UI_Inven_Item.prefab - artifactKey: Guid(26ce10382314c4aa0899835522200c01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/UI/Scene/UI_Inven_Item.prefab using Guid(26ce10382314c4aa0899835522200c01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '91a56c2597e0ded02cf7f497dd6b8e7e') in 0.124297125 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 24 - ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -3594,73 +11652,60 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.52 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.8 MB). Loaded Objects now: 6886. -Memory consumption went from 146.4 MB to 140.6 MB. -Total: 32.298417 ms (FindLiveObjects: 0.587541 ms CreateObjectMapping: 0.270417 ms MarkObjects: 29.024375 ms DeleteObjects: 2.415459 ms) +Unloading 6218 unused Assets / (3.5 MB). Loaded Objects now: 7054. +Memory consumption went from 151.2 MB to 147.7 MB. +Total: 11.390750 ms (FindLiveObjects: 1.026334 ms CreateObjectMapping: 0.181750 ms MarkObjects: 8.989583 ms DeleteObjects: 1.192917 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.771 seconds -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16be6b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.390 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.735 seconds -Domain Reload Profiling: 1510ms - BeginReloadAssembly (269ms) +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 742ms + BeginReloadAssembly (116ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (132ms) - RebuildCommonClasses (37ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (33ms) - LoadAllAssembliesAndSetupDomain (425ms) - LoadAssemblies (304ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (232ms) + LoadAssemblies (146ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (186ms) - TypeCache.Refresh (27ms) + AnalyzeDomain (115ms) + TypeCache.Refresh (17ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (144ms) - ResolveRequiredComponents (11ms) - FinalizeReload (735ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (616ms) + SetupLoadedEditorAssemblies (285ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (154ms) - ProcessInitializeOnLoadAttributes (392ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -3679,335 +11724,11 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6888. -Memory consumption went from 158.5 MB to 153.2 MB. -Total: 8.333041 ms (FindLiveObjects: 0.399000 ms CreateObjectMapping: 0.262917 ms MarkObjects: 5.110125 ms DeleteObjects: 2.560375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.622 seconds -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.710 seconds -Domain Reload Profiling: 1335ms - BeginReloadAssembly (167ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (80ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (393ms) - LoadAssemblies (260ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (173ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (147ms) - ResolveRequiredComponents (10ms) - FinalizeReload (710ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (601ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (144ms) - ProcessInitializeOnLoadAttributes (391ms) - ProcessInitializeOnLoadMethodAttributes (36ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.6 MB). Loaded Objects now: 6890. -Memory consumption went from 158.5 MB to 152.9 MB. -Total: 7.553250 ms (FindLiveObjects: 0.325750 ms CreateObjectMapping: 0.192500 ms MarkObjects: 4.799167 ms DeleteObjects: 2.235333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.712 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.732 seconds -Domain Reload Profiling: 1447ms - BeginReloadAssembly (251ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (24ms) - BackupInstance (0ms) - ReleaseScriptingObjects (1ms) - CreateAndSetChildDomain (90ms) - RebuildCommonClasses (42ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (392ms) - LoadAssemblies (288ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (163ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (140ms) - ResolveRequiredComponents (9ms) - FinalizeReload (732ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (617ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (402ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (4ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.6 MB). Loaded Objects now: 6892. -Memory consumption went from 158.4 MB to 152.8 MB. -Total: 8.127333 ms (FindLiveObjects: 0.390708 ms CreateObjectMapping: 0.216417 ms MarkObjects: 5.129375 ms DeleteObjects: 2.390250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.48 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.6 MB). Loaded Objects now: 6892. -Memory consumption went from 146.2 MB to 141.6 MB. -Total: 38.844833 ms (FindLiveObjects: 0.511458 ms CreateObjectMapping: 0.234417 ms MarkObjects: 35.706250 ms DeleteObjects: 2.390959 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.689 seconds -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.702 seconds -Domain Reload Profiling: 1394ms - BeginReloadAssembly (209ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (103ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (420ms) - LoadAssemblies (284ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (183ms) - TypeCache.Refresh (20ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (151ms) - ResolveRequiredComponents (9ms) - FinalizeReload (703ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (593ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (381ms) - ProcessInitializeOnLoadMethodAttributes (37ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 6894. -Memory consumption went from 158.5 MB to 153.4 MB. -Total: 8.212750 ms (FindLiveObjects: 0.377334 ms CreateObjectMapping: 0.228083 ms MarkObjects: 5.255542 ms DeleteObjects: 2.351458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b6d7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.605 seconds -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.759 seconds -Domain Reload Profiling: 1368ms - BeginReloadAssembly (158ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (69ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (390ms) - LoadAssemblies (240ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (188ms) - TypeCache.Refresh (14ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (161ms) - ResolveRequiredComponents (10ms) - FinalizeReload (759ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (652ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (154ms) - ProcessInitializeOnLoadAttributes (428ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.47 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.8 MB). Loaded Objects now: 6896. -Memory consumption went from 158.5 MB to 152.7 MB. -Total: 7.534917 ms (FindLiveObjects: 0.367000 ms CreateObjectMapping: 0.196000 ms MarkObjects: 4.937417 ms DeleteObjects: 2.033791 ms) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7056. +Memory consumption went from 154.6 MB to 149.4 MB. +Total: 4.448833 ms (FindLiveObjects: 0.278292 ms CreateObjectMapping: 0.122291 ms MarkObjects: 2.832084 ms DeleteObjects: 1.215708 ms) Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/AssetImportWorker0.log b/Logs/AssetImportWorker0.log index bd60c67f..9862918b 100644 --- a/Logs/AssetImportWorker0.log +++ b/Logs/AssetImportWorker0.log @@ -7,9 +7,9 @@ Darwin version: 24.6.0 Architecture: arm64 Running under Rosetta: NO Available memory: 24576 MB -Date: 2025-09-07T23:34:58Z +Date: 2025-09-09T05:26:06Z [Licensing::Module] Trying to connect to existing licensing client channel... -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-07T23:34:58.551691Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-09T05:26:06.115302Z" COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity @@ -23,7 +23,7 @@ AssetImportWorker0 -logFile Logs/AssetImportWorker0.log -srvPort -57224 +59946 -licensingIpc LicenseClient-ta9 -job-worker-count @@ -72,7 +72,11 @@ Successfully changed project path to: /Users/ta9/DEV/Study/prj_Inflearn "memorysetup-temp-allocator-size-gfx=262144" Player connection [8606441664] Target information: -Player connection [8606441664] * "[IP] 192.168.0.240 [Port] 0 [Flags] 2 [Guid] 2881760383 [EditorId] 2881760383 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8606441664] * "[IP] 192.168.0.240 [Port] 0 [Flags] 2 [Guid] 1328716563 [EditorId] 1328716563 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8606441664] * "[IP] 192.168.0.246 [Port] 0 [Flags] 2 [Guid] 1328716563 [EditorId] 1328716563 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8606441664] * "[IP] 169.254.160.98 [Port] 0 [Flags] 2 [Guid] 1328716563 [EditorId] 1328716563 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8606441664] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8606441664] Host joined alternative multi-casting on [225.0.0.222:34997]... @@ -87,7 +91,7 @@ Library Redirect Path: Library/ [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 3.48 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 2.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.2f1 (ea398eefe1c2) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems @@ -104,68 +108,68 @@ MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 952, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 22378, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ta9" [Licensing::IpcConnector] LicenseClient-ta9 channel disconnected successfully. -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-09-07T23:34:58.881337Z" -[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 1562, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Handshaking with LicensingClient: - Version: 1.17.2+ff71f16 - Session Id: 44d2de6e04a740308d6e849ce8c2acb2 - Correlation Id: 92847e561a49a5c14df5f40de097078c - External correlation Id: 1547371980145564571 - Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-09-07T23:34:58.897506Z" -[Licensing::Module] Licensing Background thread has ended after 0.35s +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-09-09T05:26:06.43919Z" Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56131 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56439 +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 22414, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] LicensingClient has failed validation; ignoring +[Licensing::Client] Handshaking with LicensingClient: + Version: 1.17.2+ff71f16 + Session Id: 319f8f27bfeb46e99226ffe3e514f021 + Correlation Id: 0613307ca695bdfd11ea2213e2298d8e + External correlation Id: 2877753572388992119 + Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-09-09T05:26:06.448843Z" +[Licensing::Module] Licensing Background thread has ended after 0.33s Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll -Registered in 0.000984 seconds. -- Loaded All Assemblies, in 0.226 seconds +Registered in 0.000333 seconds. +- Loaded All Assemblies, in 0.192 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.193 seconds -Domain Reload Profiling: 419ms - BeginReloadAssembly (77ms) +- Finished resetting the current domain, in 0.202 seconds +Domain Reload Profiling: 395ms + BeginReloadAssembly (43ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) - RebuildCommonClasses (20ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (25ms) - LoadAllAssembliesAndSetupDomain (96ms) - LoadAssemblies (77ms) + initialDomainReloadingComplete (24ms) + LoadAllAssembliesAndSetupDomain (98ms) + LoadAssemblies (43ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (93ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (95ms) TypeCache.ScanAssembly (86ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (193ms) + FinalizeReload (202ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (168ms) + SetupLoadedEditorAssemblies (177ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (26ms) + InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (40ms) - ProcessInitializeOnLoadAttributes (67ms) - ProcessInitializeOnLoadMethodAttributes (32ms) + BeforeProcessingInitializeOnLoad (43ms) + ProcessInitializeOnLoadAttributes (69ms) + ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -180,8 +184,8 @@ Begin MonoManager ReloadAssembly Product: Unity Personal Type: Assigned Expiration: Unlimited -- Loaded All Assemblies, in 0.425 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +- Loaded All Assemblies, in 0.359 seconds +Refreshing native plugins compatible for Editor in 1.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -189,39 +193,39 @@ Package Manager log level set to [2] [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.373 seconds -Domain Reload Profiling: 798ms - BeginReloadAssembly (78ms) +- Finished resetting the current domain, in 0.369 seconds +Domain Reload Profiling: 727ms + BeginReloadAssembly (73ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (21ms) - RebuildCommonClasses (21ms) + RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (300ms) - LoadAssemblies (202ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (139ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (130ms) - TypeCache.Refresh (103ms) + AnalyzeDomain (129ms) + TypeCache.Refresh (101ms) TypeCache.ScanAssembly (93ms) - BuildScriptInfoCaches (19ms) + BuildScriptInfoCaches (20ms) ResolveRequiredComponents (6ms) - FinalizeReload (373ms) + FinalizeReload (369ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (310ms) + SetupLoadedEditorAssemblies (306ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (3ms) + InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (78ms) - ProcessInitializeOnLoadAttributes (200ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) + BeforeProcessingInitializeOnLoad (83ms) + ProcessInitializeOnLoadAttributes (191ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) + AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -241,66 +245,86 @@ WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subsh WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler -Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (4.7 MB). Loaded Objects now: 6799. -Memory consumption went from 148.4 MB to 143.7 MB. -Total: 5.169291 ms (FindLiveObjects: 0.306250 ms CreateObjectMapping: 0.102042 ms MarkObjects: 3.326041 ms DeleteObjects: 1.434500 ms) +Unloading 6227 unused Assets / (3.9 MB). Loaded Objects now: 6807. +Memory consumption went from 146.7 MB to 142.8 MB. +Total: 4.984167 ms (FindLiveObjects: 0.351667 ms CreateObjectMapping: 0.117625 ms MarkObjects: 3.100083 ms DeleteObjects: 1.414500 ms) ======================================================================== -Received Import Request. - Time since last request: 407375.970492 seconds. - path: Assets/Scripts/Controllers/PlayerController.cs - artifactKey: Guid(66e813aa69474484d857a30ee5a979e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Controllers/PlayerController.cs using Guid(66e813aa69474484d857a30ee5a979e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7ca9a8bf6c1eb678a4c5c7df29c572d6') in 0.004465666 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6807. +Memory consumption went from 142.1 MB to 137.0 MB. +Total: 11.624416 ms (FindLiveObjects: 0.328042 ms CreateObjectMapping: 0.123125 ms MarkObjects: 9.972458 ms DeleteObjects: 1.200417 ms) +Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16e227000 may have been prematurely finalized -- Loaded All Assemblies, in 0.434 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Thread 0x32f487000 may have been prematurely finalized +- Loaded All Assemblies, in 0.514 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.359 seconds -Domain Reload Profiling: 795ms - BeginReloadAssembly (127ms) +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 852ms + BeginReloadAssembly (161ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (43ms) - RebuildCommonClasses (20ms) + CreateAndSetChildDomain (74ms) + RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (270ms) - LoadAssemblies (184ms) + initialDomainReloadingComplete (35ms) + LoadAllAssembliesAndSetupDomain (290ms) + LoadAssemblies (195ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (119ms) - TypeCache.Refresh (12ms) + AnalyzeDomain (144ms) + TypeCache.Refresh (25ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (98ms) + BuildScriptInfoCaches (110ms) ResolveRequiredComponents (6ms) - FinalizeReload (359ms) + FinalizeReload (337ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (290ms) + SetupLoadedEditorAssemblies (274ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (184ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (170ms) ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (1ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -321,65 +345,85 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6803. -Memory consumption went from 156.6 MB to 151.3 MB. -Total: 4.613500 ms (FindLiveObjects: 0.276458 ms CreateObjectMapping: 0.102792 ms MarkObjects: 3.111375 ms DeleteObjects: 1.122666 ms) +Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6809. +Memory consumption went from 151.7 MB to 146.4 MB. +Total: 4.024459 ms (FindLiveObjects: 0.226500 ms CreateObjectMapping: 0.111208 ms MarkObjects: 2.745541 ms DeleteObjects: 0.940709 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== -Received Import Request. - Time since last request: 341.018335 seconds. - path: Assets/Scripts/Controllers/PlayerController.cs - artifactKey: Guid(66e813aa69474484d857a30ee5a979e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Controllers/PlayerController.cs using Guid(66e813aa69474484d857a30ee5a979e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4fb98f85d0d90b5d3db1d6d329a7c8c6') in 0.001021083 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6809. +Memory consumption went from 143.2 MB to 138.1 MB. +Total: 8.566375 ms (FindLiveObjects: 0.254292 ms CreateObjectMapping: 0.096333 ms MarkObjects: 6.971584 ms DeleteObjects: 1.243709 ms) +Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16c1b3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.347 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.379 seconds +Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.328 seconds -Domain Reload Profiling: 677ms - BeginReloadAssembly (94ms) +- Finished resetting the current domain, in 0.332 seconds +Domain Reload Profiling: 714ms + BeginReloadAssembly (103ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (20ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (218ms) - LoadAssemblies (152ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (163ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (92ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (77ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) - FinalizeReload (329ms) + FinalizeReload (332ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (268ms) + SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (170ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) @@ -404,207 +448,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6805. -Memory consumption went from 158.4 MB to 153.2 MB. -Total: 4.295542 ms (FindLiveObjects: 0.281959 ms CreateObjectMapping: 0.100250 ms MarkObjects: 2.785000 ms DeleteObjects: 1.128209 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.1 MB). Loaded Objects now: 6805. -Memory consumption went from 151.2 MB to 146.1 MB. -Total: 4.475083 ms (FindLiveObjects: 0.281500 ms CreateObjectMapping: 0.097750 ms MarkObjects: 2.976333 ms DeleteObjects: 1.119083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c1b3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.336 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.353 seconds -Domain Reload Profiling: 691ms - BeginReloadAssembly (89ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (33ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (212ms) - LoadAssemblies (142ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (77ms) - ResolveRequiredComponents (6ms) - FinalizeReload (353ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (293ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (193ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.6 MB). Loaded Objects now: 6807. -Memory consumption went from 157.8 MB to 153.2 MB. -Total: 4.590875 ms (FindLiveObjects: 0.269083 ms CreateObjectMapping: 0.101417 ms MarkObjects: 3.062125 ms DeleteObjects: 1.157958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c1b3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.321 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 672ms - BeginReloadAssembly (88ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (31ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (197ms) - LoadAssemblies (130ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (92ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (78ms) - ResolveRequiredComponents (6ms) - FinalizeReload (349ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (289ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.8 MB). Loaded Objects now: 6809. -Memory consumption went from 159.6 MB to 154.7 MB. -Total: 4.725459 ms (FindLiveObjects: 0.279625 ms CreateObjectMapping: 0.123833 ms MarkObjects: 3.114333 ms DeleteObjects: 1.207542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.2 MB). Loaded Objects now: 6809. -Memory consumption went from 152.5 MB to 147.2 MB. -Total: 5.755875 ms (FindLiveObjects: 0.304875 ms CreateObjectMapping: 0.098458 ms MarkObjects: 4.183292 ms DeleteObjects: 1.169042 ms) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6811. +Memory consumption went from 149.7 MB to 144.7 MB. +Total: 4.366666 ms (FindLiveObjects: 0.261833 ms CreateObjectMapping: 0.088792 ms MarkObjects: 2.908375 ms DeleteObjects: 1.107334 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -630,18 +476,118 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.1 MB). Loaded Objects now: 6809. -Memory consumption went from 150.0 MB to 144.9 MB. -Total: 4.264916 ms (FindLiveObjects: 0.283709 ms CreateObjectMapping: 0.091708 ms MarkObjects: 2.771458 ms DeleteObjects: 1.117792 ms) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6811. +Memory consumption went from 141.6 MB to 136.2 MB. +Total: 15.454542 ms (FindLiveObjects: 0.310875 ms CreateObjectMapping: 0.111167 ms MarkObjects: 13.885458 ms DeleteObjects: 1.146667 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.343 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.368 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.316 seconds +Domain Reload Profiling: 687ms + BeginReloadAssembly (103ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (230ms) + LoadAssemblies (153ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (316ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (257ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (159ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (4.9 MB). Loaded Objects now: 6813. +Memory consumption went from 148.1 MB to 143.1 MB. +Total: 4.568667 ms (FindLiveObjects: 0.269125 ms CreateObjectMapping: 0.100208 ms MarkObjects: 3.033959 ms DeleteObjects: 1.164916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6813. +Memory consumption went from 140.6 MB to 135.5 MB. +Total: 23.092417 ms (FindLiveObjects: 0.641916 ms CreateObjectMapping: 0.152917 ms MarkObjects: 20.954792 ms DeleteObjects: 1.342209 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.389 seconds +Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument @@ -649,1015 +595,34 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.322 seconds -Domain Reload Profiling: 667ms - BeginReloadAssembly (96ms) +Domain Reload Profiling: 713ms + BeginReloadAssembly (119ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) + CreateAndSetChildDomain (46ms) RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (211ms) - LoadAssemblies (143ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (233ms) + LoadAssemblies (160ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) + BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) FinalizeReload (322ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (265ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (170ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.0 MB). Loaded Objects now: 6811. -Memory consumption went from 156.6 MB to 151.6 MB. -Total: 4.356084 ms (FindLiveObjects: 0.257750 ms CreateObjectMapping: 0.105167 ms MarkObjects: 2.822708 ms DeleteObjects: 1.170042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.2 MB). Loaded Objects now: 6811. -Memory consumption went from 149.5 MB to 144.3 MB. -Total: 4.251875 ms (FindLiveObjects: 0.263583 ms CreateObjectMapping: 0.128042 ms MarkObjects: 2.638125 ms DeleteObjects: 1.221416 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.336 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.321 seconds -Domain Reload Profiling: 659ms - BeginReloadAssembly (88ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (32ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (213ms) - LoadAssemblies (137ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (321ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (264ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (168ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6813. -Memory consumption went from 156.0 MB to 150.7 MB. -Total: 4.332333 ms (FindLiveObjects: 0.256625 ms CreateObjectMapping: 0.107916 ms MarkObjects: 2.913750 ms DeleteObjects: 1.053792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.1 MB). Loaded Objects now: 6813. -Memory consumption went from 148.8 MB to 143.8 MB. -Total: 5.025958 ms (FindLiveObjects: 0.267584 ms CreateObjectMapping: 0.103833 ms MarkObjects: 3.373708 ms DeleteObjects: 1.280625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c23f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.343 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.334 seconds -Domain Reload Profiling: 679ms - BeginReloadAssembly (93ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (143ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (334ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6815. -Memory consumption went from 155.3 MB to 150.0 MB. -Total: 4.753458 ms (FindLiveObjects: 0.260917 ms CreateObjectMapping: 0.102708 ms MarkObjects: 2.986542 ms DeleteObjects: 1.402958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.7 MB). Loaded Objects now: 6815. -Memory consumption went from 148.2 MB to 143.5 MB. -Total: 5.618209 ms (FindLiveObjects: 0.376250 ms CreateObjectMapping: 0.111000 ms MarkObjects: 3.551000 ms DeleteObjects: 1.579667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c46f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.329 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 682ms - BeginReloadAssembly (89ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (32ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (205ms) - LoadAssemblies (137ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (92ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (78ms) - ResolveRequiredComponents (5ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (287ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.9 MB). Loaded Objects now: 6817. -Memory consumption went from 154.7 MB to 149.8 MB. -Total: 4.162459 ms (FindLiveObjects: 0.262583 ms CreateObjectMapping: 0.095167 ms MarkObjects: 2.710583 ms DeleteObjects: 1.093917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 382.371423 seconds. - path: Assets/Resources/Prefabs/UI/SubItem - artifactKey: Guid(64a081f1049094fc4ac7ab8b5aa0dc7f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/UI/SubItem using Guid(64a081f1049094fc4ac7ab8b5aa0dc7f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '138a6ba1dbe4f84071625a7a66eafcd9') in 0.0009375 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 71.435737 seconds. - path: Assets/Scripts/UI/SubItem - artifactKey: Guid(c412c6278234840d68cee1c6d7fb0b3d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/UI/SubItem using Guid(c412c6278234840d68cee1c6d7fb0b3d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '538d462de26e8f80d8330b76dae7cc33') in 0.000375416 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.5 MB). Loaded Objects now: 6817. -Memory consumption went from 147.5 MB to 142.0 MB. -Total: 5.771375 ms (FindLiveObjects: 0.289583 ms CreateObjectMapping: 0.104792 ms MarkObjects: 3.934333 ms DeleteObjects: 1.442375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c6df000 may have been prematurely finalized -- Loaded All Assemblies, in 0.349 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 695ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (219ms) - LoadAssemblies (145ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6819. -Memory consumption went from 154.0 MB to 148.7 MB. -Total: 4.585083 ms (FindLiveObjects: 0.286042 ms CreateObjectMapping: 0.109291 ms MarkObjects: 3.060542 ms DeleteObjects: 1.128708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c23f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.354 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.357 seconds -Domain Reload Profiling: 713ms - BeginReloadAssembly (112ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (45ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (206ms) - LoadAssemblies (142ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (92ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (5ms) - FinalizeReload (357ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (297ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (195ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6821. -Memory consumption went from 155.8 MB to 150.6 MB. -Total: 4.533625 ms (FindLiveObjects: 0.267958 ms CreateObjectMapping: 0.114667 ms MarkObjects: 2.905750 ms DeleteObjects: 1.244917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.4 MB). Loaded Objects now: 6821. -Memory consumption went from 148.6 MB to 143.2 MB. -Total: 4.849167 ms (FindLiveObjects: 0.292291 ms CreateObjectMapping: 0.101209 ms MarkObjects: 3.023666 ms DeleteObjects: 1.431875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c23f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.339 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.359 seconds -Domain Reload Profiling: 701ms - BeginReloadAssembly (90ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (33ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (147ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (92ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (77ms) - ResolveRequiredComponents (5ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (295ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (78ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.0 MB). Loaded Objects now: 6823. -Memory consumption went from 155.1 MB to 150.1 MB. -Total: 4.602500 ms (FindLiveObjects: 0.300333 ms CreateObjectMapping: 0.110167 ms MarkObjects: 2.877166 ms DeleteObjects: 1.314459 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.3 MB). Loaded Objects now: 6823. -Memory consumption went from 148.0 MB to 142.7 MB. -Total: 4.892834 ms (FindLiveObjects: 0.280333 ms CreateObjectMapping: 0.113209 ms MarkObjects: 3.160500 ms DeleteObjects: 1.338458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c23f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.341 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.337 seconds -Domain Reload Profiling: 680ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (33ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (144ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (337ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6825. -Memory consumption went from 154.4 MB to 149.2 MB. -Total: 4.699625 ms (FindLiveObjects: 0.285167 ms CreateObjectMapping: 0.113042 ms MarkObjects: 3.040834 ms DeleteObjects: 1.260375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16c23f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.320 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 665ms - BeginReloadAssembly (86ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (31ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (200ms) - LoadAssemblies (129ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (5ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.7 MB). Loaded Objects now: 6827. -Memory consumption went from 156.2 MB to 151.5 MB. -Total: 4.498042 ms (FindLiveObjects: 0.298375 ms CreateObjectMapping: 0.108583 ms MarkObjects: 2.838542 ms DeleteObjects: 1.252083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 718.653161 seconds. - path: Assets/Scripts/Scenes - artifactKey: Guid(9759af4d41474485db70fe762f433cce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Scenes using Guid(9759af4d41474485db70fe762f433cce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1b6349441ee798fb8cfcfe16f8aa4e13') in 0.010928333 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6211 unused Assets / (5.6 MB). Loaded Objects now: 6828. -Memory consumption went from 149.1 MB to 143.6 MB. -Total: 9.602208 ms (FindLiveObjects: 0.297583 ms CreateObjectMapping: 0.113542 ms MarkObjects: 7.706083 ms DeleteObjects: 1.484625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 8.957431 seconds. - path: Assets/Scripts/Scenes/BaseScene.cs - artifactKey: Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Scenes/BaseScene.cs using Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3ce884e4d8ca00d404b6ba08645f8357') in 0.000385208 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16c53f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.399 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.323 seconds -Domain Reload Profiling: 725ms - BeginReloadAssembly (111ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (249ms) - LoadAssemblies (176ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (104ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (323ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (265ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (167ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6830. -Memory consumption went from 155.6 MB to 150.4 MB. -Total: 4.222958 ms (FindLiveObjects: 0.275042 ms CreateObjectMapping: 0.096625 ms MarkObjects: 2.633125 ms DeleteObjects: 1.217875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 4.514568 seconds. - path: Assets/Scripts/Scenes/BaseScene.cs - artifactKey: Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Scenes/BaseScene.cs using Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '495b696b872d97bf3c53978cb7070965') in 0.000697792 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6211 unused Assets / (5.4 MB). Loaded Objects now: 6830. -Memory consumption went from 148.5 MB to 143.1 MB. -Total: 12.379541 ms (FindLiveObjects: 0.338125 ms CreateObjectMapping: 0.117916 ms MarkObjects: 10.385375 ms DeleteObjects: 1.537791 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.384 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.338 seconds -Domain Reload Profiling: 725ms - BeginReloadAssembly (110ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (234ms) - LoadAssemblies (168ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (280ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (24ms) + ProcessInitializeOnLoadMethodAttributes (21ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -1680,12 +645,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6832. -Memory consumption went from 155.0 MB to 149.4 MB. -Total: 4.863458 ms (FindLiveObjects: 0.292416 ms CreateObjectMapping: 0.106375 ms MarkObjects: 2.946292 ms DeleteObjects: 1.517916 ms) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6815. +Memory consumption went from 147.0 MB to 141.9 MB. +Total: 4.160166 ms (FindLiveObjects: 0.254833 ms CreateObjectMapping: 0.103584 ms MarkObjects: 2.644167 ms DeleteObjects: 1.157333 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -1708,152 +673,19 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6211 unused Assets / (5.1 MB). Loaded Objects now: 6832. -Memory consumption went from 147.7 MB to 142.5 MB. -Total: 4.855375 ms (FindLiveObjects: 0.281417 ms CreateObjectMapping: 0.101291 ms MarkObjects: 3.185458 ms DeleteObjects: 1.286917 ms) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6815. +Memory consumption went from 140.6 MB to 135.4 MB. +Total: 8.184459 ms (FindLiveObjects: 0.319959 ms CreateObjectMapping: 0.111250 ms MarkObjects: 6.514000 ms DeleteObjects: 1.239000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.405 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.357 seconds -Domain Reload Profiling: 764ms - BeginReloadAssembly (108ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (259ms) - LoadAssemblies (183ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (357ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (296ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (85ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6834. -Memory consumption went from 154.1 MB to 149.0 MB. -Total: 4.447916 ms (FindLiveObjects: 0.279083 ms CreateObjectMapping: 0.112333 ms MarkObjects: 3.019125 ms DeleteObjects: 1.037083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 366.194239 seconds. - path: Assets/Scenes/SampleScene.unity - artifactKey: Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scenes/SampleScene.unity using Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9ed00b41de7a57fbbec222ab812fad25') in 0.000852041 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 25.441275 seconds. - path: Assets/Scenes/SampleScene 1.unity - artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scenes/SampleScene 1.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '604d1940b65f6296978f1e9163239888') in 0.000367083 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 1.870857 seconds. - path: Assets/Scenes/Game.unity - artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '69c300bc65313cafbcb8a67a58aa4c1c') in 0.000356708 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.2 MB). Loaded Objects now: 6835. -Memory consumption went from 147.1 MB to 141.8 MB. -Total: 6.000958 ms (FindLiveObjects: 0.273500 ms CreateObjectMapping: 0.109875 ms MarkObjects: 4.178833 ms DeleteObjects: 1.438333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 39.738963 seconds. - path: Assets/Scripts/Scenes/GameScene.cs - artifactKey: Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Scenes/GameScene.cs using Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d55256f41855089a64a7269b848e3d0') in 0.000421333 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.383 seconds +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.369 seconds Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -1861,1386 +693,9 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.348 seconds -Domain Reload Profiling: 734ms - BeginReloadAssembly (102ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (242ms) - LoadAssemblies (164ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (15ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (349ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (4.7 MB). Loaded Objects now: 6837. -Memory consumption went from 153.6 MB to 148.9 MB. -Total: 4.394208 ms (FindLiveObjects: 0.285958 ms CreateObjectMapping: 0.106667 ms MarkObjects: 2.879250 ms DeleteObjects: 1.122000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 3.725660 seconds. - path: Assets/Scripts/Scenes/GameScene.cs - artifactKey: Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Scenes/GameScene.cs using Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a1a842b9343f14359aa97755d9f99538') in 0.0007995 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (3.2 MB). Loaded Objects now: 6837. -Memory consumption went from 146.5 MB to 143.3 MB. -Total: 5.341334 ms (FindLiveObjects: 0.279625 ms CreateObjectMapping: 0.162334 ms MarkObjects: 3.872375 ms DeleteObjects: 1.026833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 138.583878 seconds. - path: Assets/Scripts/Scenes/GameScene.cs - artifactKey: Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Scenes/GameScene.cs using Guid(07a8fed47709943d48de0fe952d0f6e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f30e4b86f74be71a3a3363865aa52816') in 0.011131125 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.340 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.352 seconds -Domain Reload Profiling: 695ms - BeginReloadAssembly (99ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (205ms) - LoadAssemblies (136ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (352ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (291ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.3 MB). Loaded Objects now: 6839. -Memory consumption went from 153.1 MB to 147.8 MB. -Total: 4.460917 ms (FindLiveObjects: 0.264125 ms CreateObjectMapping: 0.107500 ms MarkObjects: 2.963250 ms DeleteObjects: 1.125750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.338 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.355 seconds -Domain Reload Profiling: 695ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (210ms) - LoadAssemblies (139ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (355ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (294ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (189ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.4 MB). Loaded Objects now: 6841. -Memory consumption went from 154.9 MB to 149.5 MB. -Total: 4.844041 ms (FindLiveObjects: 0.279500 ms CreateObjectMapping: 0.109500 ms MarkObjects: 3.043333 ms DeleteObjects: 1.411541 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 108.663273 seconds. - path: Assets/Scenes/Game.unity - artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f42c6a1e741e1c056d8050b04bc65689') in 0.001370583 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 0.332254 seconds. - path: Assets/Scenes/Loign.unity - artifactKey: Guid(10335e3c67f2a40eea8479d7bdcea517) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scenes/Loign.unity using Guid(10335e3c67f2a40eea8479d7bdcea517) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7b45196a9a60705efb0b9ac1610a5a77') in 0.000284625 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 19.434953 seconds. - path: Assets/Scenes/Game.unity - artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '77ab9fedc8c8f3077daf6a0ba662aaab') in 0.000397792 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 49.588268 seconds. - path: Assets/Scenes - artifactKey: Guid(9c53962885c2c4f449125a979d6ad240) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scenes using Guid(9c53962885c2c4f449125a979d6ad240) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd65b75f456837a3494a5e6e744543932') in 0.000253083 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.339 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.362 seconds +- Finished resetting the current domain, in 0.333 seconds Domain Reload Profiling: 704ms - BeginReloadAssembly (101ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (198ms) - LoadAssemblies (132ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (92ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (5ms) - FinalizeReload (363ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (302ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (78ms) - ProcessInitializeOnLoadAttributes (193ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (4.8 MB). Loaded Objects now: 6843. -Memory consumption went from 156.7 MB to 151.9 MB. -Total: 4.649000 ms (FindLiveObjects: 0.283917 ms CreateObjectMapping: 0.103875 ms MarkObjects: 2.996708 ms DeleteObjects: 1.264125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 73.595687 seconds. - path: Assets/Scenes/Game.unity - artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4fe40e47d88fb1bca4183e71d989712f') in 0.00133075 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 22.871878 seconds. - path: Assets/Scenes/SampleScene.unity - artifactKey: Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scenes/SampleScene.unity using Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7245653a38ed9ff9a07f8fb5c1eb977a') in 0.000286792 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 5.660867 seconds. - path: Assets/Scenes/Login.unity - artifactKey: Guid(0c24d137773ad466eb7ea1c921d38bd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scenes/Login.unity using Guid(0c24d137773ad466eb7ea1c921d38bd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '64a54f03b725e5818f707574ac6444f2') in 0.000308583 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 19.996712 seconds. - path: Assets/Resources/Prefabs/EventSystem.prefab - artifactKey: Guid(ae03fdc058adc469b9fcdd298004899b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/EventSystem.prefab using Guid(ae03fdc058adc469b9fcdd298004899b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '53e84039da13f2f48021711ed1096d0d') in 0.020871291 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.3 MB). Loaded Objects now: 6844. -Memory consumption went from 149.8 MB to 144.5 MB. -Total: 11.183875 ms (FindLiveObjects: 0.287500 ms CreateObjectMapping: 0.099292 ms MarkObjects: 9.462166 ms DeleteObjects: 1.334667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.2 MB). Loaded Objects now: 6844. -Memory consumption went from 147.3 MB to 142.1 MB. -Total: 6.507417 ms (FindLiveObjects: 0.293250 ms CreateObjectMapping: 0.111375 ms MarkObjects: 4.804250 ms DeleteObjects: 1.298333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.2 MB). Loaded Objects now: 6844. -Memory consumption went from 144.9 MB to 139.7 MB. -Total: 5.100375 ms (FindLiveObjects: 0.325833 ms CreateObjectMapping: 0.131791 ms MarkObjects: 3.276250 ms DeleteObjects: 1.366250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (7.2 MB). Loaded Objects now: 6844. -Memory consumption went from 142.5 MB to 135.3 MB. -Total: 13.687709 ms (FindLiveObjects: 0.265125 ms CreateObjectMapping: 0.109542 ms MarkObjects: 11.195375 ms DeleteObjects: 2.117334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.396 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.330 seconds -Domain Reload Profiling: 728ms - BeginReloadAssembly (112ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (241ms) - LoadAssemblies (170ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (100ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (330ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (270ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (171ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.3 MB). Loaded Objects now: 6846. -Memory consumption went from 148.9 MB to 143.6 MB. -Total: 4.569917 ms (FindLiveObjects: 0.262291 ms CreateObjectMapping: 0.091167 ms MarkObjects: 3.000500 ms DeleteObjects: 1.215625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.327 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.360 seconds -Domain Reload Profiling: 689ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (201ms) - LoadAssemblies (134ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (5ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (301ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (197ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.0 MB). Loaded Objects now: 6848. -Memory consumption went from 150.7 MB to 145.7 MB. -Total: 4.873334 ms (FindLiveObjects: 0.299292 ms CreateObjectMapping: 0.118000 ms MarkObjects: 3.118667 ms DeleteObjects: 1.336667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.346 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 698ms - BeginReloadAssembly (98ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (42ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (6ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (212ms) - LoadAssemblies (140ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (289ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (188ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6850. -Memory consumption went from 152.5 MB to 147.2 MB. -Total: 4.613750 ms (FindLiveObjects: 0.299458 ms CreateObjectMapping: 0.138166 ms MarkObjects: 2.970125 ms DeleteObjects: 1.205750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.4 MB). Loaded Objects now: 6850. -Memory consumption went from 145.3 MB to 139.9 MB. -Total: 6.100375 ms (FindLiveObjects: 0.272875 ms CreateObjectMapping: 0.101209 ms MarkObjects: 4.351250 ms DeleteObjects: 1.374417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.359 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.326 seconds -Domain Reload Profiling: 688ms - BeginReloadAssembly (102ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (220ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (326ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (269ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (170ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.1 MB). Loaded Objects now: 6852. -Memory consumption went from 151.8 MB to 146.7 MB. -Total: 4.285500 ms (FindLiveObjects: 0.264709 ms CreateObjectMapping: 0.096459 ms MarkObjects: 2.775959 ms DeleteObjects: 1.147834 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.339 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.355 seconds -Domain Reload Profiling: 696ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (6ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (209ms) - LoadAssemblies (142ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (5ms) - FinalizeReload (355ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (294ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (4.3 MB). Loaded Objects now: 6854. -Memory consumption went from 153.6 MB to 149.3 MB. -Total: 4.896541 ms (FindLiveObjects: 0.302625 ms CreateObjectMapping: 0.103000 ms MarkObjects: 3.170500 ms DeleteObjects: 1.320167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.349 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.358 seconds -Domain Reload Profiling: 710ms - BeginReloadAssembly (98ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (216ms) - LoadAssemblies (148ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (359ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (296ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (4.4 MB). Loaded Objects now: 6856. -Memory consumption went from 155.3 MB to 150.8 MB. -Total: 5.071792 ms (FindLiveObjects: 0.277625 ms CreateObjectMapping: 0.099708 ms MarkObjects: 3.147334 ms DeleteObjects: 1.546959 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 676.607998 seconds. - path: Assets/Resources/Prefabs/unitychan.prefab - artifactKey: Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/unitychan.prefab using Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c566b0d3268b50bb3fc3b881fb97ccea') in 0.14439825 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 423 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.5 MB). Loaded Objects now: 6865. -Memory consumption went from 158.2 MB to 152.7 MB. -Total: 6.684375 ms (FindLiveObjects: 0.290458 ms CreateObjectMapping: 0.104125 ms MarkObjects: 5.002541 ms DeleteObjects: 1.286875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.395 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.347 seconds -Domain Reload Profiling: 745ms - BeginReloadAssembly (111ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (246ms) - LoadAssemblies (169ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (348ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.0 MB). Loaded Objects now: 6866. -Memory consumption went from 164.5 MB to 159.4 MB. -Total: 4.546500 ms (FindLiveObjects: 0.276541 ms CreateObjectMapping: 0.106667 ms MarkObjects: 2.973250 ms DeleteObjects: 1.189625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.341 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.328 seconds -Domain Reload Profiling: 671ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (142ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (328ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (268ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (169ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.0 MB). Loaded Objects now: 6868. -Memory consumption went from 166.3 MB to 161.3 MB. -Total: 4.804875 ms (FindLiveObjects: 0.301167 ms CreateObjectMapping: 0.127250 ms MarkObjects: 3.008583 ms DeleteObjects: 1.367375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.3 MB). Loaded Objects now: 6868. -Memory consumption went from 159.0 MB to 153.7 MB. -Total: 10.003875 ms (FindLiveObjects: 0.333791 ms CreateObjectMapping: 0.116334 ms MarkObjects: 8.025458 ms DeleteObjects: 1.528000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.401 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 754ms - BeginReloadAssembly (107ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (43ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (258ms) - LoadAssemblies (184ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (102ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.3 MB). Loaded Objects now: 6870. -Memory consumption went from 165.5 MB to 160.2 MB. -Total: 4.842584 ms (FindLiveObjects: 0.276625 ms CreateObjectMapping: 0.108042 ms MarkObjects: 2.972583 ms DeleteObjects: 1.485042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6213 unused Assets / (5.3 MB). Loaded Objects now: 6871. -Memory consumption went from 158.4 MB to 153.1 MB. -Total: 4.919916 ms (FindLiveObjects: 0.277083 ms CreateObjectMapping: 0.099125 ms MarkObjects: 3.136625 ms DeleteObjects: 1.406750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 338.175018 seconds. - path: Assets/Scripts/Scenes/LoginScene.cs - artifactKey: Guid(9b5edcf2bff114b449fde1b343ae2262) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Scenes/LoginScene.cs using Guid(9b5edcf2bff114b449fde1b343ae2262) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '02a960e02dc05f0ef178980780bc3919') in 0.000917917 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.347 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.346 seconds -Domain Reload Profiling: 696ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (221ms) - LoadAssemblies (149ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (346ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (286ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (5.2 MB). Loaded Objects now: 6873. -Memory consumption went from 165.0 MB to 159.8 MB. -Total: 4.197500 ms (FindLiveObjects: 0.264875 ms CreateObjectMapping: 0.091000 ms MarkObjects: 2.655042 ms DeleteObjects: 1.186042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6213 unused Assets / (5.2 MB). Loaded Objects now: 6873. -Memory consumption went from 157.8 MB to 152.6 MB. -Total: 5.930708 ms (FindLiveObjects: 0.302209 ms CreateObjectMapping: 0.105542 ms MarkObjects: 4.185000 ms DeleteObjects: 1.337666 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.359 seconds -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.328 seconds -Domain Reload Profiling: 689ms - BeginReloadAssembly (100ms) + BeginReloadAssembly (104ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) @@ -3248,551 +703,29 @@ Domain Reload Profiling: 689ms CreateAndSetChildDomain (40ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (222ms) - LoadAssemblies (148ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (328ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (268ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (170ms) - ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (5.1 MB). Loaded Objects now: 6875. -Memory consumption went from 164.2 MB to 159.1 MB. -Total: 4.191500 ms (FindLiveObjects: 0.269083 ms CreateObjectMapping: 0.102583 ms MarkObjects: 2.673625 ms DeleteObjects: 1.145875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6213 unused Assets / (5.4 MB). Loaded Objects now: 6875. -Memory consumption went from 157.1 MB to 151.8 MB. -Total: 7.460584 ms (FindLiveObjects: 0.302000 ms CreateObjectMapping: 0.174042 ms MarkObjects: 5.740458 ms DeleteObjects: 1.243584 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.366 seconds -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 711ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (238ms) - LoadAssemblies (138ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (123ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (105ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (5.1 MB). Loaded Objects now: 6877. -Memory consumption went from 163.6 MB to 158.5 MB. -Total: 4.472000 ms (FindLiveObjects: 0.271583 ms CreateObjectMapping: 0.105584 ms MarkObjects: 2.967209 ms DeleteObjects: 1.127416 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.323 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.360 seconds -Domain Reload Profiling: 686ms - BeginReloadAssembly (93ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (194ms) - LoadAssemblies (128ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (92ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (300ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (199ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (5.2 MB). Loaded Objects now: 6879. -Memory consumption went from 165.4 MB to 160.2 MB. -Total: 4.942667 ms (FindLiveObjects: 0.284000 ms CreateObjectMapping: 0.119667 ms MarkObjects: 3.076792 ms DeleteObjects: 1.462000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.387 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.330 seconds -Domain Reload Profiling: 719ms - BeginReloadAssembly (122ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) + initialDomainReloadingComplete (13ms) LoadAllAssembliesAndSetupDomain (228ms) - LoadAssemblies (157ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (330ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (270ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (172ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (5.2 MB). Loaded Objects now: 6881. -Memory consumption went from 166.9 MB to 161.8 MB. -Total: 4.609625 ms (FindLiveObjects: 0.277375 ms CreateObjectMapping: 0.104042 ms MarkObjects: 3.012333 ms DeleteObjects: 1.215667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.341 seconds -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 686ms - BeginReloadAssembly (90ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (214ms) LoadAssemblies (145ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (280ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (4.8 MB). Loaded Objects now: 6883. -Memory consumption went from 168.7 MB to 163.9 MB. -Total: 4.497083 ms (FindLiveObjects: 0.275292 ms CreateObjectMapping: 0.119125 ms MarkObjects: 2.918042 ms DeleteObjects: 1.184458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6214 unused Assets / (5.2 MB). Loaded Objects now: 6884. -Memory consumption went from 161.4 MB to 156.2 MB. -Total: 6.144834 ms (FindLiveObjects: 0.304458 ms CreateObjectMapping: 0.098875 ms MarkObjects: 4.388167 ms DeleteObjects: 1.353125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 561.325276 seconds. - path: Assets/Scripts/Managers/SceneManagerEx.cs - artifactKey: Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/SceneManagerEx.cs using Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c7e1c6906c61f3341475b2f53f920f01') in 0.001520375 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.376 seconds -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.367 seconds -Domain Reload Profiling: 745ms - BeginReloadAssembly (104ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (42ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (234ms) - LoadAssemblies (156ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (10ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (367ms) + ResolveRequiredComponents (7ms) + FinalizeReload (333ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (306ms) + SetupLoadedEditorAssemblies (269ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (203ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6221 unused Assets / (5.4 MB). Loaded Objects now: 6886. -Memory consumption went from 168.0 MB to 162.6 MB. -Total: 4.729083 ms (FindLiveObjects: 0.274542 ms CreateObjectMapping: 0.110333 ms MarkObjects: 2.833333 ms DeleteObjects: 1.510625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6214 unused Assets / (5.1 MB). Loaded Objects now: 6886. -Memory consumption went from 160.7 MB to 155.6 MB. -Total: 18.304875 ms (FindLiveObjects: 0.325292 ms CreateObjectMapping: 0.106583 ms MarkObjects: 16.396375 ms DeleteObjects: 1.476292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.368 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.323 seconds -Domain Reload Profiling: 693ms - BeginReloadAssembly (109ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (223ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (323ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (264ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (165ms) + BeforeProcessingInitializeOnLoad (66ms) + ProcessInitializeOnLoadAttributes (176ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) + AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -3811,12 +744,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6221 unused Assets / (5.1 MB). Loaded Objects now: 6888. -Memory consumption went from 167.2 MB to 162.0 MB. -Total: 4.267209 ms (FindLiveObjects: 0.268125 ms CreateObjectMapping: 0.093750 ms MarkObjects: 2.742125 ms DeleteObjects: 1.162959 ms) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6817. +Memory consumption went from 147.0 MB to 141.8 MB. +Total: 4.275625 ms (FindLiveObjects: 0.281125 ms CreateObjectMapping: 0.093125 ms MarkObjects: 2.708334 ms DeleteObjects: 1.192625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -3842,17 +775,17 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6214 unused Assets / (5.0 MB). Loaded Objects now: 6888. -Memory consumption went from 160.1 MB to 155.0 MB. -Total: 4.808750 ms (FindLiveObjects: 0.293458 ms CreateObjectMapping: 0.168792 ms MarkObjects: 3.191292 ms DeleteObjects: 1.154916 ms) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6817. +Memory consumption went from 140.6 MB to 135.5 MB. +Total: 16.673834 ms (FindLiveObjects: 0.302583 ms CreateObjectMapping: 0.104750 ms MarkObjects: 15.113541 ms DeleteObjects: 1.152583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.337 seconds +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.425 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -3860,5641 +793,35 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 690ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (206ms) - LoadAssemblies (137ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (92ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (5ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (188ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (3ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6221 unused Assets / (5.2 MB). Loaded Objects now: 6890. -Memory consumption went from 166.5 MB to 161.4 MB. -Total: 4.554583 ms (FindLiveObjects: 0.271959 ms CreateObjectMapping: 0.107709 ms MarkObjects: 3.046791 ms DeleteObjects: 1.127792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.337 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 679ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (204ms) - LoadAssemblies (137ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (174ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (3ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6221 unused Assets / (4.8 MB). Loaded Objects now: 6892. -Memory consumption went from 168.3 MB to 163.5 MB. -Total: 4.755583 ms (FindLiveObjects: 0.278792 ms CreateObjectMapping: 0.102709 ms MarkObjects: 3.173083 ms DeleteObjects: 1.200500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6215 unused Assets / (5.3 MB). Loaded Objects now: 6893. -Memory consumption went from 161.2 MB to 155.9 MB. -Total: 8.276291 ms (FindLiveObjects: 0.278542 ms CreateObjectMapping: 0.107875 ms MarkObjects: 6.530750 ms DeleteObjects: 1.358916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 637.129294 seconds. - path: Assets/Scripts/Managers/SoundManager.cs - artifactKey: Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/SoundManager.cs using Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2b91e91ffaa9a61423926bc320d6b11e') in 0.001584542 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.352 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.373 seconds -Domain Reload Profiling: 728ms - BeginReloadAssembly (107ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (208ms) - LoadAssemblies (139ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (5ms) - FinalizeReload (374ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (313ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (210ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.0 MB). Loaded Objects now: 6895. -Memory consumption went from 167.8 MB to 162.7 MB. -Total: 4.894708 ms (FindLiveObjects: 0.290375 ms CreateObjectMapping: 0.102625 ms MarkObjects: 3.210792 ms DeleteObjects: 1.290625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6215 unused Assets / (5.4 MB). Loaded Objects now: 6895. -Memory consumption went from 160.6 MB to 155.2 MB. -Total: 5.509625 ms (FindLiveObjects: 0.281958 ms CreateObjectMapping: 0.103917 ms MarkObjects: 3.881750 ms DeleteObjects: 1.241375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 109.689306 seconds. - path: Assets/Scripts/Managers/SoundManager.cs - artifactKey: Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/SoundManager.cs using Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '12924365dc5e33c49b3f2935dc81e003') in 0.001511875 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.358 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.325 seconds -Domain Reload Profiling: 686ms - BeginReloadAssembly (107ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (45ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (213ms) - LoadAssemblies (144ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (325ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (263ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (166ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.1 MB). Loaded Objects now: 6897. -Memory consumption went from 167.2 MB to 162.0 MB. -Total: 4.187709 ms (FindLiveObjects: 0.269791 ms CreateObjectMapping: 0.088458 ms MarkObjects: 2.703459 ms DeleteObjects: 1.125750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 214.687412 seconds. - path: Assets/Scenes/Game.unity - artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1c78eb932e61be1ec1834a137bf7d6b8') in 0.002685584 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 37.343667 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0001.wav - artifactKey: Guid(eed2451bbd4264da8b6c27c92df62faf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0001.wav using Guid(eed2451bbd4264da8b6c27c92df62faf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3655908cc2e0983a8407890d28e4a492') in 0.16149025 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000075 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0006.wav - artifactKey: Guid(55cdcf6662c1e410baec7623f20689d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0006.wav using Guid(55cdcf6662c1e410baec7623f20689d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2532bc9c1f87dd8dd07cda316aaf8313') in 0.003502375 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000036 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0003.wav - artifactKey: Guid(d42eccd24e0ee4aef80df9398ec0747c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0003.wav using Guid(d42eccd24e0ee4aef80df9398ec0747c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '530785992879ea3ba94ffe9d51902be6') in 0.003934292 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000042 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0004.wav - artifactKey: Guid(adf7488d7a7d741409ceb3f11b90852b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0004.wav using Guid(adf7488d7a7d741409ceb3f11b90852b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a7b26b9186fed4f77308d8c44e4ca34a') in 0.003390166 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 2.871731 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0009.wav - artifactKey: Guid(9fac2d685a3ce48f0b3ec4ed05101df6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0009.wav using Guid(9fac2d685a3ce48f0b3ec4ed05101df6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '00ace5ad20047d0179bb30e723775eb2') in 0.007978584 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.021783 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0011.wav - artifactKey: Guid(874dc2aadd4204ec1987fcd17f8d7fb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0011.wav using Guid(874dc2aadd4204ec1987fcd17f8d7fb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b4186f5edd7b973f23e59292a03ad056') in 0.003111667 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000031 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0013.wav - artifactKey: Guid(23b4a85d442dc4abb8d2c6559b135c3c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0013.wav using Guid(23b4a85d442dc4abb8d2c6559b135c3c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '47229c34bdcdcc4ceecec73798a8414e') in 0.002994167 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000028 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0015.wav - artifactKey: Guid(28411f84ac99843ba9649b2cae8c879e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0015.wav using Guid(28411f84ac99843ba9649b2cae8c879e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '986873c836c0c1a99fb7a4d6c7deba69') in 0.002890541 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.004393 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0016.wav - artifactKey: Guid(2c5aeebe156824017b25a8133a705d4f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0016.wav using Guid(2c5aeebe156824017b25a8133a705d4f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cac1c08c312582d9998ccfd958ad4896') in 0.003212875 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000041 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0020.wav - artifactKey: Guid(58be6e1f7db214607a51dc56cff4ee13) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0020.wav using Guid(58be6e1f7db214607a51dc56cff4ee13) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '259368b030bb1e2a0202c6f6f4600b9b') in 0.002971833 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.016273 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0021.wav - artifactKey: Guid(b5b28ddf9a8dd4df9af0857e990f03d9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0021.wav using Guid(b5b28ddf9a8dd4df9af0857e990f03d9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '220dfbeee281d9df95c2b0f3e5ead737') in 0.003253667 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000131 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0024.wav - artifactKey: Guid(168b099abe87a4431ba16dfd3d78df46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0024.wav using Guid(168b099abe87a4431ba16dfd3d78df46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7191b01f97ea4fd04a761c07e1a4cb07') in 0.003624083 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000419 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0026.wav - artifactKey: Guid(947cd1d02855e4e8ab6118488a12ec4d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0026.wav using Guid(947cd1d02855e4e8ab6118488a12ec4d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '63a5f12fb964b36bd1c4aa944bc3261d') in 0.0036715 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000026 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0029.wav - artifactKey: Guid(9de474df5f96b4d6eb94dcb64eedc2a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0029.wav using Guid(9de474df5f96b4d6eb94dcb64eedc2a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a99dec829a77472db10890865ab7df2a') in 0.0026915 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000046 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0028.wav - artifactKey: Guid(5ce5e31b4113b41d4b0537bd71771881) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0028.wav using Guid(5ce5e31b4113b41d4b0537bd71771881) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1d682ae9e623f65a60b4a0ce8bb9c6b8') in 0.002526333 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.375 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.336 seconds -Domain Reload Profiling: 713ms - BeginReloadAssembly (110ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (227ms) - LoadAssemblies (159ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (5ms) - FinalizeReload (336ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (274ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (172ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.0 MB). Loaded Objects now: 6901. -Memory consumption went from 168.7 MB to 163.7 MB. -Total: 4.683458 ms (FindLiveObjects: 0.301000 ms CreateObjectMapping: 0.122708 ms MarkObjects: 2.955667 ms DeleteObjects: 1.303791 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.338 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.336 seconds -Domain Reload Profiling: 677ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (211ms) - LoadAssemblies (139ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (336ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.1 MB). Loaded Objects now: 6903. -Memory consumption went from 170.3 MB to 165.3 MB. -Total: 4.921833 ms (FindLiveObjects: 0.333917 ms CreateObjectMapping: 0.105042 ms MarkObjects: 3.038792 ms DeleteObjects: 1.443958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.338 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.336 seconds -Domain Reload Profiling: 676ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (211ms) - LoadAssemblies (137ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (336ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (274ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (174ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.3 MB). Loaded Objects now: 6905. -Memory consumption went from 172.0 MB to 166.8 MB. -Total: 4.310834 ms (FindLiveObjects: 0.271250 ms CreateObjectMapping: 0.125250 ms MarkObjects: 2.675375 ms DeleteObjects: 1.238834 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 113.222331 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/unity-chan_voice_list.txt - artifactKey: Guid(f9b76365a56ab41f4b65323ef05d3821) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/unity-chan_voice_list.txt using Guid(f9b76365a56ab41f4b65323ef05d3821) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1d02486d9ff50390a3dbada5df4c530e') in 0.017739417 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.393 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 737ms - BeginReloadAssembly (126ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (230ms) - LoadAssemblies (159ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (5ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (278ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.2 MB). Loaded Objects now: 6907. -Memory consumption went from 173.6 MB to 168.3 MB. -Total: 5.118959 ms (FindLiveObjects: 0.304417 ms CreateObjectMapping: 0.113667 ms MarkObjects: 3.157375 ms DeleteObjects: 1.543208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.358 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 699ms - BeginReloadAssembly (102ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (218ms) - LoadAssemblies (146ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (278ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (4.9 MB). Loaded Objects now: 6909. -Memory consumption went from 175.1 MB to 170.2 MB. -Total: 4.650667 ms (FindLiveObjects: 0.284750 ms CreateObjectMapping: 0.136167 ms MarkObjects: 2.854958 ms DeleteObjects: 1.374542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6910. -Memory consumption went from 167.8 MB to 162.6 MB. -Total: 5.265500 ms (FindLiveObjects: 0.298333 ms CreateObjectMapping: 0.102875 ms MarkObjects: 3.435125 ms DeleteObjects: 1.428792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 438.102050 seconds. - path: Assets/Scripts/TestSound.cs - artifactKey: Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/TestSound.cs using Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '679500cc900e02822dbca8325991b07f') in 0.001116375 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.328 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 673ms - BeginReloadAssembly (94ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (199ms) - LoadAssemblies (130ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (280ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.4 MB). Loaded Objects now: 6912. -Memory consumption went from 174.3 MB to 169.0 MB. -Total: 4.912916 ms (FindLiveObjects: 0.310000 ms CreateObjectMapping: 0.111250 ms MarkObjects: 2.982500 ms DeleteObjects: 1.508916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 5.002727 seconds. - path: Assets/Scripts/TestSound.cs - artifactKey: Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/TestSound.cs using Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c00831cd04e44f9b561a4ff7f49449a6') in 0.000744084 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.353 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.331 seconds -Domain Reload Profiling: 687ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (224ms) - LoadAssemblies (154ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (331ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (271ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6914. -Memory consumption went from 176.1 MB to 170.9 MB. -Total: 4.391750 ms (FindLiveObjects: 0.289416 ms CreateObjectMapping: 0.110334 ms MarkObjects: 2.675875 ms DeleteObjects: 1.315792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.351 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 693ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (217ms) - LoadAssemblies (141ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (340ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (278ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.9 MB). Loaded Objects now: 6916. -Memory consumption went from 177.9 MB to 173.1 MB. -Total: 4.503291 ms (FindLiveObjects: 0.300375 ms CreateObjectMapping: 0.111334 ms MarkObjects: 2.924833 ms DeleteObjects: 1.166542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.358 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.330 seconds -Domain Reload Profiling: 691ms - BeginReloadAssembly (98ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (224ms) - LoadAssemblies (150ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (330ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (268ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (171ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.5 MB). Loaded Objects now: 6918. -Memory consumption went from 179.5 MB to 174.0 MB. -Total: 4.950083 ms (FindLiveObjects: 0.278625 ms CreateObjectMapping: 0.104042 ms MarkObjects: 3.132708 ms DeleteObjects: 1.434541 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.353 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.327 seconds -Domain Reload Profiling: 682ms - BeginReloadAssembly (97ms) +Domain Reload Profiling: 755ms + BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (20ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (220ms) - LoadAssemblies (152ms) + initialDomainReloadingComplete (20ms) + LoadAllAssembliesAndSetupDomain (268ms) + LoadAssemblies (181ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (5ms) + AnalyzeDomain (117ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) FinalizeReload (327ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (267ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (66ms) - ProcessInitializeOnLoadAttributes (172ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6920. -Memory consumption went from 181.4 MB to 176.2 MB. -Total: 4.902375 ms (FindLiveObjects: 0.280333 ms CreateObjectMapping: 0.100917 ms MarkObjects: 3.037958 ms DeleteObjects: 1.482875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.377 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 719ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (244ms) - LoadAssemblies (169ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (100ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (280ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6922. -Memory consumption went from 183.1 MB to 177.9 MB. -Total: 5.288875 ms (FindLiveObjects: 0.310250 ms CreateObjectMapping: 0.108042 ms MarkObjects: 3.303292 ms DeleteObjects: 1.567084 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.320 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 665ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (187ms) - LoadAssemblies (120ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (91ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (173ms) - ProcessInitializeOnLoadMethodAttributes (31ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (3ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6924. -Memory consumption went from 184.8 MB to 179.5 MB. -Total: 4.951459 ms (FindLiveObjects: 0.277166 ms CreateObjectMapping: 0.114875 ms MarkObjects: 3.184042 ms DeleteObjects: 1.375042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.345 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.334 seconds -Domain Reload Profiling: 681ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (213ms) - LoadAssemblies (144ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (334ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (273ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (172ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6926. -Memory consumption went from 186.5 MB to 181.2 MB. -Total: 4.807041 ms (FindLiveObjects: 0.283834 ms CreateObjectMapping: 0.103833 ms MarkObjects: 2.959375 ms DeleteObjects: 1.459791 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6926. -Memory consumption went from 179.2 MB to 173.9 MB. -Total: 9.083792 ms (FindLiveObjects: 0.295958 ms CreateObjectMapping: 0.102833 ms MarkObjects: 7.243500 ms DeleteObjects: 1.441292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6926. -Memory consumption went from 176.7 MB to 171.4 MB. -Total: 7.766292 ms (FindLiveObjects: 0.318916 ms CreateObjectMapping: 0.104792 ms MarkObjects: 5.874625 ms DeleteObjects: 1.467542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 580.538050 seconds. - path: Assets/Scripts/TestSound.cs - artifactKey: Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/TestSound.cs using Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '72ae313c62159d5f8b6c5e96a6dac1c6') in 0.001782542 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6926. -Memory consumption went from 174.3 MB to 169.2 MB. -Total: 7.994792 ms (FindLiveObjects: 0.316583 ms CreateObjectMapping: 0.107292 ms MarkObjects: 6.224250 ms DeleteObjects: 1.346417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.407 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.329 seconds -Domain Reload Profiling: 739ms - BeginReloadAssembly (121ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (246ms) - LoadAssemblies (176ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (102ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (330ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (268ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (168ms) - ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6928. -Memory consumption went from 180.8 MB to 175.7 MB. -Total: 4.131083 ms (FindLiveObjects: 0.264250 ms CreateObjectMapping: 0.108208 ms MarkObjects: 2.742958 ms DeleteObjects: 1.015500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 87.304958 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0031.wav - artifactKey: Guid(c5e4846ae1d7e4595bd81cfb31f819a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0031.wav using Guid(c5e4846ae1d7e4595bd81cfb31f819a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '99d99b6d84c84992b47576e57ea86461') in 0.10030125 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.376 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.370 seconds -Domain Reload Profiling: 749ms - BeginReloadAssembly (123ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (216ms) - LoadAssemblies (151ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (370ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (308ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (79ms) - ProcessInitializeOnLoadAttributes (195ms) - ProcessInitializeOnLoadMethodAttributes (28ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6930. -Memory consumption went from 182.8 MB to 177.7 MB. -Total: 4.494292 ms (FindLiveObjects: 0.297916 ms CreateObjectMapping: 0.103209 ms MarkObjects: 2.951291 ms DeleteObjects: 1.141667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.405 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 746ms - BeginReloadAssembly (132ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (235ms) - LoadAssemblies (172ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (3.5 MB). Loaded Objects now: 6932. -Memory consumption went from 184.5 MB to 180.9 MB. -Total: 4.847667 ms (FindLiveObjects: 0.301542 ms CreateObjectMapping: 0.107708 ms MarkObjects: 3.258042 ms DeleteObjects: 1.180000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6932. -Memory consumption went from 176.9 MB to 171.9 MB. -Total: 10.412584 ms (FindLiveObjects: 0.337375 ms CreateObjectMapping: 0.117583 ms MarkObjects: 8.523208 ms DeleteObjects: 1.433959 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.9 MB). Loaded Objects now: 6932. -Memory consumption went from 174.6 MB to 168.7 MB. -Total: 4.704542 ms (FindLiveObjects: 0.286583 ms CreateObjectMapping: 0.103833 ms MarkObjects: 2.576709 ms DeleteObjects: 1.737083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.401 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.395 seconds -Domain Reload Profiling: 798ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (54ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (243ms) - LoadAssemblies (170ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (5ms) - FinalizeReload (395ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (333ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (113ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6934. -Memory consumption went from 181.2 MB to 176.0 MB. -Total: 4.644250 ms (FindLiveObjects: 0.278167 ms CreateObjectMapping: 0.109042 ms MarkObjects: 2.968041 ms DeleteObjects: 1.288750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.336 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.331 seconds -Domain Reload Profiling: 669ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (207ms) - LoadAssemblies (134ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (331ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (271ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6936. -Memory consumption went from 183.0 MB to 178.0 MB. -Total: 4.272042 ms (FindLiveObjects: 0.275416 ms CreateObjectMapping: 0.109917 ms MarkObjects: 2.824167 ms DeleteObjects: 1.062375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6936. -Memory consumption went from 175.7 MB to 170.4 MB. -Total: 10.458875 ms (FindLiveObjects: 0.341791 ms CreateObjectMapping: 0.106375 ms MarkObjects: 8.581334 ms DeleteObjects: 1.429000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (3.2 MB). Loaded Objects now: 6936. -Memory consumption went from 173.3 MB to 170.1 MB. -Total: 11.322959 ms (FindLiveObjects: 0.333083 ms CreateObjectMapping: 0.144208 ms MarkObjects: 9.668000 ms DeleteObjects: 1.177125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.4 MB). Loaded Objects now: 6936. -Memory consumption went from 170.9 MB to 165.5 MB. -Total: 15.148291 ms (FindLiveObjects: 0.366500 ms CreateObjectMapping: 0.125958 ms MarkObjects: 13.148458 ms DeleteObjects: 1.507167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.422 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.363 seconds -Domain Reload Profiling: 789ms - BeginReloadAssembly (125ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (49ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (258ms) - LoadAssemblies (175ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (112ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (91ms) - ResolveRequiredComponents (6ms) - FinalizeReload (364ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (298ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (82ms) - ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadAttributes (164ms) ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6938. -Memory consumption went from 177.5 MB to 172.4 MB. -Total: 4.345959 ms (FindLiveObjects: 0.287833 ms CreateObjectMapping: 0.111167 ms MarkObjects: 2.896583 ms DeleteObjects: 1.050084 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 1304.279168 seconds. - path: Assets/Resources/Sounds/UnityChan - artifactKey: Guid(82b262e6ed5c24974b67df72d09310e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan using Guid(82b262e6ed5c24974b67df72d09310e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fab1486c5c593a09af3cf1229d410ce8') in 0.001439666 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Import Request. - Time since last request: 6.554845 seconds. - path: Assets/Resources/Sounds/univ1041.wav - artifactKey: Guid(b9f7c0b9749de4e218cc4d48348de108) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/univ1041.wav using Guid(b9f7c0b9749de4e218cc4d48348de108) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd4d34240e1429e9bcbb4e0f5f2beee53') in 0.046074458 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6939. -Memory consumption went from 170.7 MB to 165.4 MB. -Total: 9.185417 ms (FindLiveObjects: 0.333625 ms CreateObjectMapping: 0.111500 ms MarkObjects: 7.222792 ms DeleteObjects: 1.517084 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.435 seconds -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.346 seconds -Domain Reload Profiling: 784ms - BeginReloadAssembly (131ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (58ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (259ms) - LoadAssemblies (194ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (346ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (283ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6940. -Memory consumption went from 177.2 MB to 172.2 MB. -Total: 4.472541 ms (FindLiveObjects: 0.279542 ms CreateObjectMapping: 0.094375 ms MarkObjects: 2.717083 ms DeleteObjects: 1.381166 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6940. -Memory consumption went from 170.1 MB to 164.8 MB. -Total: 9.969083 ms (FindLiveObjects: 0.327208 ms CreateObjectMapping: 0.108917 ms MarkObjects: 8.317959 ms DeleteObjects: 1.214500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.382 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.344 seconds -Domain Reload Profiling: 728ms - BeginReloadAssembly (105ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (43ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (240ms) - LoadAssemblies (156ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (110ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (93ms) - ResolveRequiredComponents (6ms) - FinalizeReload (344ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (173ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6942. -Memory consumption went from 176.5 MB to 171.3 MB. -Total: 4.222792 ms (FindLiveObjects: 0.271208 ms CreateObjectMapping: 0.095333 ms MarkObjects: 2.665667 ms DeleteObjects: 1.190375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6942. -Memory consumption went from 169.3 MB to 164.0 MB. -Total: 13.280542 ms (FindLiveObjects: 0.342250 ms CreateObjectMapping: 0.105458 ms MarkObjects: 11.436750 ms DeleteObjects: 1.395750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.434 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 788ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (271ms) - LoadAssemblies (185ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (118ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (99ms) - ResolveRequiredComponents (6ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (283ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6944. -Memory consumption went from 175.8 MB to 170.6 MB. -Total: 4.254000 ms (FindLiveObjects: 0.286708 ms CreateObjectMapping: 0.109625 ms MarkObjects: 2.761500 ms DeleteObjects: 1.095917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (4.8 MB). Loaded Objects now: 6944. -Memory consumption went from 168.6 MB to 163.8 MB. -Total: 9.780209 ms (FindLiveObjects: 0.306666 ms CreateObjectMapping: 0.118209 ms MarkObjects: 7.932917 ms DeleteObjects: 1.422084 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.434 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 775ms - BeginReloadAssembly (103ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (295ms) - LoadAssemblies (196ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (120ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (98ms) - ResolveRequiredComponents (7ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6946. -Memory consumption went from 175.1 MB to 170.2 MB. -Total: 4.609834 ms (FindLiveObjects: 0.274750 ms CreateObjectMapping: 0.094875 ms MarkObjects: 2.907166 ms DeleteObjects: 1.332792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.8 MB). Loaded Objects now: 6946. -Memory consumption went from 167.9 MB to 162.1 MB. -Total: 6.294459 ms (FindLiveObjects: 0.297959 ms CreateObjectMapping: 0.101875 ms MarkObjects: 4.311084 ms DeleteObjects: 1.583208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.386 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 728ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (255ms) - LoadAssemblies (171ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (173ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6948. -Memory consumption went from 174.4 MB to 169.3 MB. -Total: 4.286208 ms (FindLiveObjects: 0.278917 ms CreateObjectMapping: 0.158000 ms MarkObjects: 2.696916 ms DeleteObjects: 1.152000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6948. -Memory consumption went from 167.2 MB to 162.0 MB. -Total: 7.137084 ms (FindLiveObjects: 0.324041 ms CreateObjectMapping: 0.156750 ms MarkObjects: 5.298000 ms DeleteObjects: 1.357667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.359 seconds -Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.337 seconds -Domain Reload Profiling: 699ms - BeginReloadAssembly (101ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (42ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (222ms) - LoadAssemblies (143ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (338ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6950. -Memory consumption went from 173.7 MB to 168.6 MB. -Total: 4.207167 ms (FindLiveObjects: 0.276958 ms CreateObjectMapping: 0.101125 ms MarkObjects: 2.684959 ms DeleteObjects: 1.143875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6950. -Memory consumption went from 166.5 MB to 161.2 MB. -Total: 5.445541 ms (FindLiveObjects: 0.275416 ms CreateObjectMapping: 0.103959 ms MarkObjects: 3.876125 ms DeleteObjects: 1.189916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.370 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.342 seconds -Domain Reload Profiling: 715ms - BeginReloadAssembly (101ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (235ms) - LoadAssemblies (155ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (6ms) - FinalizeReload (342ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6952. -Memory consumption went from 172.9 MB to 167.7 MB. -Total: 4.226375 ms (FindLiveObjects: 0.270291 ms CreateObjectMapping: 0.090459 ms MarkObjects: 2.697250 ms DeleteObjects: 1.168208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.378 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.332 seconds -Domain Reload Profiling: 713ms - BeginReloadAssembly (116ms) - ExecutionOrderSort (1ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (43ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (226ms) - LoadAssemblies (159ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (332ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (270ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (169ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (3.5 MB). Loaded Objects now: 6954. -Memory consumption went from 174.7 MB to 171.2 MB. -Total: 4.708917 ms (FindLiveObjects: 0.283500 ms CreateObjectMapping: 0.104417 ms MarkObjects: 3.155625 ms DeleteObjects: 1.165125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.350 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.338 seconds -Domain Reload Profiling: 691ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (222ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (338ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6956. -Memory consumption went from 176.4 MB to 171.4 MB. -Total: 4.675750 ms (FindLiveObjects: 0.306209 ms CreateObjectMapping: 0.102458 ms MarkObjects: 3.000375 ms DeleteObjects: 1.266291 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6956. -Memory consumption went from 169.2 MB to 164.0 MB. -Total: 7.513958 ms (FindLiveObjects: 0.319917 ms CreateObjectMapping: 0.169500 ms MarkObjects: 5.550833 ms DeleteObjects: 1.473500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.399 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.389 seconds -Domain Reload Profiling: 792ms - BeginReloadAssembly (114ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (250ms) - LoadAssemblies (158ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (120ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (100ms) - ResolveRequiredComponents (7ms) - FinalizeReload (389ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (319ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (10ms) - BeforeProcessingInitializeOnLoad (105ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6958. -Memory consumption went from 175.7 MB to 170.6 MB. -Total: 4.191583 ms (FindLiveObjects: 0.260625 ms CreateObjectMapping: 0.106583 ms MarkObjects: 2.716417 ms DeleteObjects: 1.107750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.338 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.332 seconds -Domain Reload Profiling: 672ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (211ms) - LoadAssemblies (138ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (332ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (271ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6960. -Memory consumption went from 177.5 MB to 172.4 MB. -Total: 4.199208 ms (FindLiveObjects: 0.253375 ms CreateObjectMapping: 0.104541 ms MarkObjects: 2.594792 ms DeleteObjects: 1.246083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6960. -Memory consumption went from 170.3 MB to 164.9 MB. -Total: 5.646542 ms (FindLiveObjects: 0.318958 ms CreateObjectMapping: 0.113459 ms MarkObjects: 3.754666 ms DeleteObjects: 1.459084 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.393 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.353 seconds -Domain Reload Profiling: 749ms - BeginReloadAssembly (99ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (258ms) - LoadAssemblies (173ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (109ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (6ms) - FinalizeReload (353ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (291ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.9 MB). Loaded Objects now: 6962. -Memory consumption went from 176.7 MB to 171.8 MB. -Total: 4.547541 ms (FindLiveObjects: 0.305292 ms CreateObjectMapping: 0.111250 ms MarkObjects: 2.877959 ms DeleteObjects: 1.252666 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.365 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.348 seconds -Domain Reload Profiling: 715ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (2ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (234ms) - LoadAssemblies (164ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (348ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.8 MB). Loaded Objects now: 6964. -Memory consumption went from 178.6 MB to 173.7 MB. -Total: 4.671500 ms (FindLiveObjects: 0.301125 ms CreateObjectMapping: 0.103417 ms MarkObjects: 3.052583 ms DeleteObjects: 1.214125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6964. -Memory consumption went from 170.8 MB to 165.6 MB. -Total: 17.185750 ms (FindLiveObjects: 0.359500 ms CreateObjectMapping: 0.116667 ms MarkObjects: 15.451291 ms DeleteObjects: 1.258042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.398 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.329 seconds -Domain Reload Profiling: 730ms - BeginReloadAssembly (115ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (49ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (240ms) - LoadAssemblies (165ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (329ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (266ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (165ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6966. -Memory consumption went from 177.2 MB to 172.1 MB. -Total: 4.249416 ms (FindLiveObjects: 0.271458 ms CreateObjectMapping: 0.093042 ms MarkObjects: 2.662958 ms DeleteObjects: 1.221459 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6966. -Memory consumption went from 169.9 MB to 164.7 MB. -Total: 11.202791 ms (FindLiveObjects: 0.414583 ms CreateObjectMapping: 0.109167 ms MarkObjects: 9.184875 ms DeleteObjects: 1.493958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.406 seconds -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 760ms - BeginReloadAssembly (131ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (61ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (238ms) - LoadAssemblies (162ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (109ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (7ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (279ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6968. -Memory consumption went from 176.4 MB to 171.3 MB. -Total: 4.350500 ms (FindLiveObjects: 0.283875 ms CreateObjectMapping: 0.103875 ms MarkObjects: 2.847917 ms DeleteObjects: 1.114583 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.346 seconds -Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 689ms - BeginReloadAssembly (98ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (42ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (212ms) - LoadAssemblies (139ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (279ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6970. -Memory consumption went from 178.2 MB to 172.9 MB. -Total: 4.633500 ms (FindLiveObjects: 0.238875 ms CreateObjectMapping: 0.108291 ms MarkObjects: 2.797167 ms DeleteObjects: 1.488833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.6 MB). Loaded Objects now: 6970. -Memory consumption went from 171.0 MB to 165.5 MB. -Total: 8.935750 ms (FindLiveObjects: 0.369125 ms CreateObjectMapping: 0.192917 ms MarkObjects: 6.722625 ms DeleteObjects: 1.650875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.428 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.352 seconds -Domain Reload Profiling: 783ms - BeginReloadAssembly (116ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (273ms) - LoadAssemblies (188ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (116ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (97ms) - ResolveRequiredComponents (6ms) - FinalizeReload (352ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (29ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6972. -Memory consumption went from 177.5 MB to 172.2 MB. -Total: 4.568125 ms (FindLiveObjects: 0.300917 ms CreateObjectMapping: 0.121500 ms MarkObjects: 2.962750 ms DeleteObjects: 1.182667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (4.0 MB). Loaded Objects now: 6972. -Memory consumption went from 170.2 MB to 166.2 MB. -Total: 4.649917 ms (FindLiveObjects: 0.301583 ms CreateObjectMapping: 0.099917 ms MarkObjects: 3.035500 ms DeleteObjects: 1.212667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.348 seconds -Refreshing native plugins compatible for Editor in 0.47 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.332 seconds -Domain Reload Profiling: 683ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (140ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (332ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (267ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (170ms) - ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6974. -Memory consumption went from 176.8 MB to 171.6 MB. -Total: 4.172583 ms (FindLiveObjects: 0.269167 ms CreateObjectMapping: 0.103958 ms MarkObjects: 2.610583 ms DeleteObjects: 1.188541 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.344 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.348 seconds -Domain Reload Profiling: 695ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (212ms) - LoadAssemblies (139ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (348ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6976. -Memory consumption went from 178.5 MB to 173.4 MB. -Total: 4.359125 ms (FindLiveObjects: 0.285333 ms CreateObjectMapping: 0.176625 ms MarkObjects: 2.731709 ms DeleteObjects: 1.165250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.322 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.337 seconds -Domain Reload Profiling: 662ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (195ms) - LoadAssemblies (123ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (338ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6978. -Memory consumption went from 180.3 MB to 175.1 MB. -Total: 4.671375 ms (FindLiveObjects: 0.282000 ms CreateObjectMapping: 0.108209 ms MarkObjects: 2.915875 ms DeleteObjects: 1.365083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6978. -Memory consumption went from 172.8 MB to 167.6 MB. -Total: 22.739041 ms (FindLiveObjects: 0.632750 ms CreateObjectMapping: 0.129500 ms MarkObjects: 20.787792 ms DeleteObjects: 1.188791 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.397 seconds -Refreshing native plugins compatible for Editor in 0.58 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.338 seconds -Domain Reload Profiling: 737ms - BeginReloadAssembly (113ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (243ms) - LoadAssemblies (166ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (6ms) - FinalizeReload (338ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (173ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6980. -Memory consumption went from 179.3 MB to 174.3 MB. -Total: 4.096209 ms (FindLiveObjects: 0.260500 ms CreateObjectMapping: 0.097833 ms MarkObjects: 2.680459 ms DeleteObjects: 1.057167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (6.0 MB). Loaded Objects now: 6980. -Memory consumption went from 171.4 MB to 165.5 MB. -Total: 20.544583 ms (FindLiveObjects: 0.799917 ms CreateObjectMapping: 0.169375 ms MarkObjects: 17.872167 ms DeleteObjects: 1.702958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.400 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 743ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (238ms) - LoadAssemblies (162ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (3ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (172ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6982. -Memory consumption went from 177.9 MB to 172.7 MB. -Total: 4.593625 ms (FindLiveObjects: 0.246000 ms CreateObjectMapping: 0.113750 ms MarkObjects: 2.755667 ms DeleteObjects: 1.477834 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6982. -Memory consumption went from 170.6 MB to 165.4 MB. -Total: 8.473667 ms (FindLiveObjects: 0.348917 ms CreateObjectMapping: 0.113791 ms MarkObjects: 6.785500 ms DeleteObjects: 1.225334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.398 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.333 seconds -Domain Reload Profiling: 734ms - BeginReloadAssembly (121ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (49ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (222ms) - LoadAssemblies (147ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (334ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (268ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (168ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6984. -Memory consumption went from 177.2 MB to 172.0 MB. -Total: 4.598667 ms (FindLiveObjects: 0.272209 ms CreateObjectMapping: 0.097917 ms MarkObjects: 2.869083 ms DeleteObjects: 1.359042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6984. -Memory consumption went from 169.9 MB to 164.8 MB. -Total: 21.335084 ms (FindLiveObjects: 0.342166 ms CreateObjectMapping: 0.106375 ms MarkObjects: 19.550042 ms DeleteObjects: 1.336292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.407 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.337 seconds -Domain Reload Profiling: 747ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (245ms) - LoadAssemblies (174ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (338ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (272ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (172ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6986. -Memory consumption went from 176.5 MB to 171.3 MB. -Total: 4.408791 ms (FindLiveObjects: 0.274208 ms CreateObjectMapping: 0.096750 ms MarkObjects: 2.728125 ms DeleteObjects: 1.309375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6986. -Memory consumption went from 169.2 MB to 163.9 MB. -Total: 5.141708 ms (FindLiveObjects: 0.292541 ms CreateObjectMapping: 0.103042 ms MarkObjects: 3.317875 ms DeleteObjects: 1.428083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.362 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 704ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (230ms) - LoadAssemblies (154ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (100ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (340ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6988. -Memory consumption went from 175.7 MB to 170.5 MB. -Total: 4.271125 ms (FindLiveObjects: 0.271708 ms CreateObjectMapping: 0.108708 ms MarkObjects: 2.798833 ms DeleteObjects: 1.091500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.4 MB). Loaded Objects now: 6988. -Memory consumption went from 168.4 MB to 163.0 MB. -Total: 5.847709 ms (FindLiveObjects: 0.310500 ms CreateObjectMapping: 0.104208 ms MarkObjects: 4.194625 ms DeleteObjects: 1.238042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.420 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.333 seconds -Domain Reload Profiling: 756ms - BeginReloadAssembly (135ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (60ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (246ms) - LoadAssemblies (176ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (5ms) - FinalizeReload (334ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (270ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (171ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.9 MB). Loaded Objects now: 6990. -Memory consumption went from 174.9 MB to 170.0 MB. -Total: 4.193958 ms (FindLiveObjects: 0.275333 ms CreateObjectMapping: 0.096875 ms MarkObjects: 2.663583 ms DeleteObjects: 1.157917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6990. -Memory consumption went from 167.8 MB to 162.6 MB. -Total: 4.844750 ms (FindLiveObjects: 0.303792 ms CreateObjectMapping: 0.110208 ms MarkObjects: 3.087875 ms DeleteObjects: 1.342625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.371 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 723ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (238ms) - LoadAssemblies (159ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6992. -Memory consumption went from 174.1 MB to 169.2 MB. -Total: 4.415000 ms (FindLiveObjects: 0.274750 ms CreateObjectMapping: 0.099333 ms MarkObjects: 2.758958 ms DeleteObjects: 1.281667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (6.6 MB). Loaded Objects now: 6992. -Memory consumption went from 167.0 MB to 160.4 MB. -Total: 5.398708 ms (FindLiveObjects: 0.282833 ms CreateObjectMapping: 0.100042 ms MarkObjects: 2.929458 ms DeleteObjects: 2.086125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 6992. -Memory consumption went from 164.6 MB to 159.1 MB. -Total: 5.364167 ms (FindLiveObjects: 0.309125 ms CreateObjectMapping: 0.108125 ms MarkObjects: 3.419041 ms DeleteObjects: 1.527709 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.376 seconds -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.365 seconds -Domain Reload Profiling: 744ms - BeginReloadAssembly (115ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (224ms) - LoadAssemblies (154ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (365ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (295ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (188ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6994. -Memory consumption went from 171.2 MB to 166.0 MB. -Total: 4.368542 ms (FindLiveObjects: 0.253375 ms CreateObjectMapping: 0.105709 ms MarkObjects: 2.841250 ms DeleteObjects: 1.167875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6994. -Memory consumption went from 164.0 MB to 159.0 MB. -Total: 4.832375 ms (FindLiveObjects: 0.305750 ms CreateObjectMapping: 0.105125 ms MarkObjects: 3.273500 ms DeleteObjects: 1.147792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.411 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 757ms - BeginReloadAssembly (101ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (42ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (271ms) - LoadAssemblies (191ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.1 MB). Loaded Objects now: 6996. -Memory consumption went from 170.6 MB to 166.4 MB. -Total: 4.144125 ms (FindLiveObjects: 0.259542 ms CreateObjectMapping: 0.109125 ms MarkObjects: 2.785750 ms DeleteObjects: 0.989458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6996. -Memory consumption went from 163.3 MB to 158.2 MB. -Total: 5.610042 ms (FindLiveObjects: 0.316042 ms CreateObjectMapping: 0.101625 ms MarkObjects: 3.812125 ms DeleteObjects: 1.379791 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.379 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.345 seconds -Domain Reload Profiling: 726ms - BeginReloadAssembly (115ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (53ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (227ms) - LoadAssemblies (145ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (8ms) - FinalizeReload (345ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.6 MB). Loaded Objects now: 6998. -Memory consumption went from 169.8 MB to 165.2 MB. -Total: 4.763625 ms (FindLiveObjects: 0.284333 ms CreateObjectMapping: 0.103375 ms MarkObjects: 3.043667 ms DeleteObjects: 1.332000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.400 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.338 seconds -Domain Reload Profiling: 741ms - BeginReloadAssembly (139ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (58ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (218ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (278ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.5 MB). Loaded Objects now: 7000. -Memory consumption went from 169.1 MB to 163.6 MB. -Total: 4.832458 ms (FindLiveObjects: 0.284750 ms CreateObjectMapping: 0.104458 ms MarkObjects: 2.936166 ms DeleteObjects: 1.506792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.361 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.340 seconds -Domain Reload Profiling: 704ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (227ms) - LoadAssemblies (158ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7002. -Memory consumption went from 170.6 MB to 165.4 MB. -Total: 4.704959 ms (FindLiveObjects: 0.283666 ms CreateObjectMapping: 0.106083 ms MarkObjects: 2.903834 ms DeleteObjects: 1.411084 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.340 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.353 seconds -Domain Reload Profiling: 695ms - BeginReloadAssembly (93ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (207ms) - LoadAssemblies (140ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (5ms) - FinalizeReload (353ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (290ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7004. -Memory consumption went from 172.4 MB to 167.3 MB. -Total: 4.757875 ms (FindLiveObjects: 0.282833 ms CreateObjectMapping: 0.103584 ms MarkObjects: 3.051458 ms DeleteObjects: 1.319708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 14280.013489 seconds. - path: Assets/Resources/Sounds/UnityChan/univ0045.wav - artifactKey: Guid(1fe7fa3363d614a7196e93a1be83856d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ0045.wav using Guid(1fe7fa3363d614a7196e93a1be83856d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a3abb856662324de88ea15bbda0eed8c') in 0.102685625 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000828 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1008.wav - artifactKey: Guid(826810b2f0f324134a29995db7e2797f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1008.wav using Guid(826810b2f0f324134a29995db7e2797f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e110698427ab690c222740fb13d68f8a') in 0.003761042 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000036 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1021.wav - artifactKey: Guid(ee56b49d7aebf4f24a6df7d352afcb61) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1021.wav using Guid(ee56b49d7aebf4f24a6df7d352afcb61) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '902bec5eb7b297f368e64fcbaa1c7ca5') in 0.003104667 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000030 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1028.wav - artifactKey: Guid(019dd0e8917f24eb5a10e29c4909dbc5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1028.wav using Guid(019dd0e8917f24eb5a10e29c4909dbc5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c40d79355ab8d8e567673e65d7b4e996') in 0.002827125 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000035 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1027.wav - artifactKey: Guid(581542c602e864d47b5f907484db9c1c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1027.wav using Guid(581542c602e864d47b5f907484db9c1c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0b8595206fb361dd62f1c28726b4663b') in 0.003375584 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000035 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1019.wav - artifactKey: Guid(711e97616ead2487dab4458d1a601978) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1019.wav using Guid(711e97616ead2487dab4458d1a601978) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '860cad0b1e4da6eab99fd89b92708867') in 0.002922 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000035 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1007.wav - artifactKey: Guid(02568edaf75d942c3a7e8ebc765955e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1007.wav using Guid(02568edaf75d942c3a7e8ebc765955e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '701d45c1b5172b1b3bc2d1a692dd007e') in 0.003582875 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000032 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1011.wav - artifactKey: Guid(83267f2a6c2264e1c85371acda24f368) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1011.wav using Guid(83267f2a6c2264e1c85371acda24f368) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '953be9d653c6abef65ca80c4abd03c36') in 0.004143917 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000046 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1015.wav - artifactKey: Guid(c5b7b617e6a324665b0154b0366b81a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1015.wav using Guid(c5b7b617e6a324665b0154b0366b81a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e7dbb3b035288f10caa525f69148f04b') in 0.003121417 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000031 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1017.wav - artifactKey: Guid(8e0c119b1b4654fcf8a551a1bbf1f46f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1017.wav using Guid(8e0c119b1b4654fcf8a551a1bbf1f46f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '845640c7b75edf22243f7b97887232d1') in 0.00285275 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000031 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1009.wav - artifactKey: Guid(95fd24e8209c14421bb395be7fd2b940) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1009.wav using Guid(95fd24e8209c14421bb395be7fd2b940) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c5bcef24092c2ce04ca5cd278929953b') in 0.003783458 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000030 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1022.wav - artifactKey: Guid(89d7ad5062d904e9abe7e0b430d7c844) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1022.wav using Guid(89d7ad5062d904e9abe7e0b430d7c844) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7459545b6935ad2bd292c904feae8f52') in 0.003279958 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000021 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1004.wav - artifactKey: Guid(5f495037948cf49269a56b62f7b9e8e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1004.wav using Guid(5f495037948cf49269a56b62f7b9e8e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'da2e696247c364a2730f8ab1227b3702') in 0.00320525 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000049 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1002.wav - artifactKey: Guid(6acd235d764674b5b8a9c9be2c95e819) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1002.wav using Guid(6acd235d764674b5b8a9c9be2c95e819) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '225c4ef02cae12411b585a2b1ce797fb') in 0.00355475 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000051 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1024.wav - artifactKey: Guid(91c68039ec5d440779d554f2876d84cc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1024.wav using Guid(91c68039ec5d440779d554f2876d84cc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4fb30c9fe7890a2402e49d4a0d38a248') in 0.007089333 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.811607 seconds. - path: Assets/Resources/Sounds/UnityChan/univ0040.wav - artifactKey: Guid(2c9c70ceb0e7c471a9db3829f9954fc5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ0040.wav using Guid(2c9c70ceb0e7c471a9db3829f9954fc5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '88ddf033c1bae5faf9a95f0d5353e2e8') in 0.0030365 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000035 seconds. - path: Assets/Resources/Sounds/UnityChan/univ0042.wav - artifactKey: Guid(a194b35bc52164e6da777d374923cb83) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ0042.wav using Guid(a194b35bc52164e6da777d374923cb83) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5ba883b59e71981cf2926485814fd04e') in 0.003046792 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000033 seconds. - path: Assets/Resources/Sounds/UnityChan/univ0044.wav - artifactKey: Guid(5297c4429458147f49a8ba7d78e184c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ0044.wav using Guid(5297c4429458147f49a8ba7d78e184c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ddd76d5c12819f6b3cfc2d55b598a6aa') in 0.003267375 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.010826 seconds. - path: Assets/Resources/Sounds/UnityChan/univ0036.wav - artifactKey: Guid(4d14dab9e33d14848a32415f0dbb069a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ0036.wav using Guid(4d14dab9e33d14848a32415f0dbb069a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '42ca4fa4cb31d17d9aebb147eb791730') in 0.005054583 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000050 seconds. - path: Assets/Resources/Sounds/UnityChan/univ0039.wav - artifactKey: Guid(5ca3d77953c5c40fdbd17d625c78ff78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ0039.wav using Guid(5ca3d77953c5c40fdbd17d625c78ff78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e8d5d51072f111caed3983ac65d54ae5') in 0.002670542 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 7005. -Memory consumption went from 165.4 MB to 160.2 MB. -Total: 23.355083 ms (FindLiveObjects: 0.345875 ms CreateObjectMapping: 0.107708 ms MarkObjects: 21.346667 ms DeleteObjects: 1.554541 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 7005. -Memory consumption went from 163.0 MB to 157.8 MB. -Total: 8.407750 ms (FindLiveObjects: 0.816708 ms CreateObjectMapping: 0.129334 ms MarkObjects: 5.616708 ms DeleteObjects: 1.844625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.393 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.345 seconds -Domain Reload Profiling: 741ms - BeginReloadAssembly (118ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (235ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (113ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (95ms) - ResolveRequiredComponents (6ms) - FinalizeReload (346ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (283ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 7006. -Memory consumption went from 169.5 MB to 164.2 MB. -Total: 4.263000 ms (FindLiveObjects: 0.245458 ms CreateObjectMapping: 0.100042 ms MarkObjects: 2.757500 ms DeleteObjects: 1.159750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 7006. -Memory consumption went from 162.3 MB to 156.8 MB. -Total: 17.208875 ms (FindLiveObjects: 0.332500 ms CreateObjectMapping: 0.122041 ms MarkObjects: 15.121500 ms DeleteObjects: 1.632625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.409 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 762ms - BeginReloadAssembly (119ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (249ms) - LoadAssemblies (168ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (111ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (93ms) - ResolveRequiredComponents (6ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.1 MB). Loaded Objects now: 7008. -Memory consumption went from 168.7 MB to 164.7 MB. -Total: 4.221292 ms (FindLiveObjects: 0.285791 ms CreateObjectMapping: 0.121542 ms MarkObjects: 2.710417 ms DeleteObjects: 1.103250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (3.5 MB). Loaded Objects now: 7008. -Memory consumption went from 161.5 MB to 158.0 MB. -Total: 24.866500 ms (FindLiveObjects: 0.359458 ms CreateObjectMapping: 0.100167 ms MarkObjects: 23.187166 ms DeleteObjects: 1.219333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.404 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.347 seconds -Domain Reload Profiling: 754ms - BeginReloadAssembly (115ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (251ms) - LoadAssemblies (166ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (114ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (93ms) - ResolveRequiredComponents (6ms) - FinalizeReload (347ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -9520,964 +847,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7010. -Memory consumption went from 168.0 MB to 162.8 MB. -Total: 4.131250 ms (FindLiveObjects: 0.264583 ms CreateObjectMapping: 0.100833 ms MarkObjects: 2.693417 ms DeleteObjects: 1.072041 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (3.4 MB). Loaded Objects now: 7010. -Memory consumption went from 160.8 MB to 157.4 MB. -Total: 23.455667 ms (FindLiveObjects: 0.333750 ms CreateObjectMapping: 0.113541 ms MarkObjects: 21.590792 ms DeleteObjects: 1.417209 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.424 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.355 seconds -Domain Reload Profiling: 782ms - BeginReloadAssembly (123ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (52ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (262ms) - LoadAssemblies (177ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (116ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (93ms) - ResolveRequiredComponents (6ms) - FinalizeReload (355ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 7012. -Memory consumption went from 167.3 MB to 162.2 MB. -Total: 4.377875 ms (FindLiveObjects: 0.245125 ms CreateObjectMapping: 0.099667 ms MarkObjects: 2.696708 ms DeleteObjects: 1.336083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.349 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.340 seconds -Domain Reload Profiling: 692ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (217ms) - LoadAssemblies (144ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 7014. -Memory consumption went from 169.1 MB to 164.0 MB. -Total: 4.405333 ms (FindLiveObjects: 0.280791 ms CreateObjectMapping: 0.114834 ms MarkObjects: 2.730041 ms DeleteObjects: 1.279458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.359 seconds -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.356 seconds -Domain Reload Profiling: 717ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (227ms) - LoadAssemblies (155ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (356ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (292ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (80ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 7016. -Memory consumption went from 170.8 MB to 165.7 MB. -Total: 4.831916 ms (FindLiveObjects: 0.296834 ms CreateObjectMapping: 0.118584 ms MarkObjects: 3.098625 ms DeleteObjects: 1.317458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 7017. -Memory consumption went from 163.4 MB to 158.2 MB. -Total: 13.114459 ms (FindLiveObjects: 0.318625 ms CreateObjectMapping: 0.107667 ms MarkObjects: 11.198792 ms DeleteObjects: 1.489000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 1484.294542 seconds. - path: Assets/Scripts/Managers/PoolManager.cs - artifactKey: Guid(18415f2d4968b443894dd723c44de2c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/PoolManager.cs using Guid(18415f2d4968b443894dd723c44de2c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '877735264d469af09e4130beeae3bc59') in 0.004023083 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.382 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.360 seconds -Domain Reload Profiling: 745ms - BeginReloadAssembly (113ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (6ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (233ms) - LoadAssemblies (160ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (286ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6224 unused Assets / (4.9 MB). Loaded Objects now: 7019. -Memory consumption went from 169.9 MB to 165.0 MB. -Total: 4.293917 ms (FindLiveObjects: 0.295000 ms CreateObjectMapping: 0.173834 ms MarkObjects: 2.714916 ms DeleteObjects: 1.109875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 7019. -Memory consumption went from 162.8 MB to 157.6 MB. -Total: 10.630834 ms (FindLiveObjects: 0.340292 ms CreateObjectMapping: 0.113041 ms MarkObjects: 8.677750 ms DeleteObjects: 1.499500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.363 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.356 seconds -Domain Reload Profiling: 721ms - BeginReloadAssembly (101ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (42ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (225ms) - LoadAssemblies (153ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (356ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (292ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (78ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6224 unused Assets / (5.1 MB). Loaded Objects now: 7021. -Memory consumption went from 169.3 MB to 164.2 MB. -Total: 4.915042 ms (FindLiveObjects: 0.278375 ms CreateObjectMapping: 0.096042 ms MarkObjects: 3.123208 ms DeleteObjects: 1.417167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.45 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (4.9 MB). Loaded Objects now: 7022. -Memory consumption went from 162.1 MB to 157.1 MB. -Total: 4.929250 ms (FindLiveObjects: 0.250708 ms CreateObjectMapping: 0.101958 ms MarkObjects: 3.338667 ms DeleteObjects: 1.237416 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 47.969364 seconds. - path: Assets/Scripts/Managers/Poolable.cs - artifactKey: Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/Poolable.cs using Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '76b9d613c71f9b96bff6eb328fd067e6') in 0.001217416 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.393 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.364 seconds -Domain Reload Profiling: 760ms - BeginReloadAssembly (106ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (43ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (248ms) - LoadAssemblies (166ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (108ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (6ms) - FinalizeReload (364ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (293ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (78ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7024. -Memory consumption went from 168.6 MB to 163.3 MB. -Total: 4.534416 ms (FindLiveObjects: 0.287375 ms CreateObjectMapping: 0.104791 ms MarkObjects: 2.928084 ms DeleteObjects: 1.213875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (3.3 MB). Loaded Objects now: 7024. -Memory consumption went from 161.4 MB to 158.1 MB. -Total: 8.001375 ms (FindLiveObjects: 0.329583 ms CreateObjectMapping: 0.110542 ms MarkObjects: 6.503500 ms DeleteObjects: 1.057625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.409 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.346 seconds -Domain Reload Profiling: 758ms - BeginReloadAssembly (125ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (49ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (244ms) - LoadAssemblies (168ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (6ms) - FinalizeReload (347ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7026. -Memory consumption went from 167.8 MB to 162.7 MB. -Total: 4.455000 ms (FindLiveObjects: 0.306333 ms CreateObjectMapping: 0.108083 ms MarkObjects: 2.728167 ms DeleteObjects: 1.312125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 7026. -Memory consumption went from 160.6 MB to 155.3 MB. -Total: 11.471541 ms (FindLiveObjects: 0.339542 ms CreateObjectMapping: 0.114833 ms MarkObjects: 9.754167 ms DeleteObjects: 1.262458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.395 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.352 seconds -Domain Reload Profiling: 750ms - BeginReloadAssembly (119ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (236ms) - LoadAssemblies (157ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (109ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (353ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7028. -Memory consumption went from 167.1 MB to 162.0 MB. -Total: 4.294041 ms (FindLiveObjects: 0.284375 ms CreateObjectMapping: 0.101125 ms MarkObjects: 2.795417 ms DeleteObjects: 1.112833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 7028. -Memory consumption went from 159.9 MB to 154.8 MB. -Total: 12.986083 ms (FindLiveObjects: 0.798292 ms CreateObjectMapping: 0.135333 ms MarkObjects: 10.851834 ms DeleteObjects: 1.200208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.447 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.362 seconds -Domain Reload Profiling: 812ms - BeginReloadAssembly (155ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (67ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (249ms) - LoadAssemblies (169ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (116ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (95ms) - ResolveRequiredComponents (6ms) - FinalizeReload (362ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (293ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7030. -Memory consumption went from 166.4 MB to 161.3 MB. -Total: 4.135500 ms (FindLiveObjects: 0.295375 ms CreateObjectMapping: 0.090458 ms MarkObjects: 2.580000 ms DeleteObjects: 1.169417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 7030. -Memory consumption went from 159.2 MB to 153.9 MB. -Total: 16.588917 ms (FindLiveObjects: 0.346084 ms CreateObjectMapping: 0.104291 ms MarkObjects: 15.010542 ms DeleteObjects: 1.127833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.367 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.364 seconds -Domain Reload Profiling: 733ms - BeginReloadAssembly (117ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (212ms) - LoadAssemblies (141ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (364ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (300ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (194ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7032. -Memory consumption went from 165.7 MB to 160.6 MB. -Total: 4.566666 ms (FindLiveObjects: 0.307750 ms CreateObjectMapping: 0.109083 ms MarkObjects: 2.860250 ms DeleteObjects: 1.289375 ms) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6819. +Memory consumption went from 147.1 MB to 142.0 MB. +Total: 4.196084 ms (FindLiveObjects: 0.269500 ms CreateObjectMapping: 0.101291 ms MarkObjects: 2.714000 ms DeleteObjects: 1.111042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -10503,16 +875,16 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.49 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.7 MB). Loaded Objects now: 7032. -Memory consumption went from 158.2 MB to 152.5 MB. -Total: 13.448042 ms (FindLiveObjects: 0.932459 ms CreateObjectMapping: 0.147291 ms MarkObjects: 10.696334 ms DeleteObjects: 1.671583 ms) +Unloading 6218 unused Assets / (5.7 MB). Loaded Objects now: 6819. +Memory consumption went from 140.6 MB to 134.9 MB. +Total: 16.433667 ms (FindLiveObjects: 0.395375 ms CreateObjectMapping: 0.101834 ms MarkObjects: 14.376250 ms DeleteObjects: 1.560000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized +Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.410 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found @@ -10521,233 +893,34 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 762ms - BeginReloadAssembly (124ms) +- Finished resetting the current domain, in 0.366 seconds +Domain Reload Profiling: 779ms + BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (58ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (243ms) - LoadAssemblies (168ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (349ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (287ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7034. -Memory consumption went from 164.7 MB to 159.6 MB. -Total: 4.266750 ms (FindLiveObjects: 0.274708 ms CreateObjectMapping: 0.116500 ms MarkObjects: 2.744709 ms DeleteObjects: 1.130584 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 7034. -Memory consumption went from 157.4 MB to 152.3 MB. -Total: 10.192958 ms (FindLiveObjects: 0.337834 ms CreateObjectMapping: 0.111250 ms MarkObjects: 8.294583 ms DeleteObjects: 1.448791 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.394 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.354 seconds -Domain Reload Profiling: 751ms - BeginReloadAssembly (118ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (237ms) - LoadAssemblies (165ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (7ms) - FinalizeReload (354ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (289ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (78ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7036. -Memory consumption went from 163.8 MB to 158.9 MB. -Total: 4.113958 ms (FindLiveObjects: 0.259125 ms CreateObjectMapping: 0.100834 ms MarkObjects: 2.699666 ms DeleteObjects: 1.054041 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.0 MB). Loaded Objects now: 7036. -Memory consumption went from 156.6 MB to 151.6 MB. -Total: 5.580583 ms (FindLiveObjects: 0.326834 ms CreateObjectMapping: 0.114041 ms MarkObjects: 3.958709 ms DeleteObjects: 1.180833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.381 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 734ms - BeginReloadAssembly (104ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (42ms) + CreateAndSetChildDomain (45ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (241ms) - LoadAssemblies (169ms) + LoadAllAssembliesAndSetupDomain (261ms) + LoadAssemblies (176ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (9ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (81ms) + BuildScriptInfoCaches (96ms) ResolveRequiredComponents (6ms) - FinalizeReload (351ms) + FinalizeReload (367ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) + SetupLoadedEditorAssemblies (296ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) + InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (181ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (190ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -10771,239 +944,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7038. -Memory consumption went from 163.2 MB to 158.1 MB. -Total: 4.268042 ms (FindLiveObjects: 0.295750 ms CreateObjectMapping: 0.090792 ms MarkObjects: 2.752917 ms DeleteObjects: 1.128250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 7038. -Memory consumption went from 155.8 MB to 150.6 MB. -Total: 6.465500 ms (FindLiveObjects: 0.307584 ms CreateObjectMapping: 0.110375 ms MarkObjects: 4.503833 ms DeleteObjects: 1.543208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.9 MB). Loaded Objects now: 7038. -Memory consumption went from 153.3 MB to 147.4 MB. -Total: 11.055333 ms (FindLiveObjects: 0.284958 ms CreateObjectMapping: 0.108167 ms MarkObjects: 8.885500 ms DeleteObjects: 1.776416 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.395 seconds -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 748ms - BeginReloadAssembly (117ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (238ms) - LoadAssemblies (165ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7040. -Memory consumption went from 159.9 MB to 154.7 MB. -Total: 4.258042 ms (FindLiveObjects: 0.281458 ms CreateObjectMapping: 0.092000 ms MarkObjects: 2.684125 ms DeleteObjects: 1.200083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 7040. -Memory consumption went from 152.6 MB to 147.1 MB. -Total: 5.636959 ms (FindLiveObjects: 0.289833 ms CreateObjectMapping: 0.103917 ms MarkObjects: 3.719083 ms DeleteObjects: 1.523875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.395 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.360 seconds -Domain Reload Profiling: 758ms - BeginReloadAssembly (118ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (56ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (240ms) - LoadAssemblies (167ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (361ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (290ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 7042. -Memory consumption went from 159.0 MB to 153.8 MB. -Total: 4.284709 ms (FindLiveObjects: 0.251042 ms CreateObjectMapping: 0.105083 ms MarkObjects: 2.798208 ms DeleteObjects: 1.130084 ms) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6821. +Memory consumption went from 147.0 MB to 142.0 MB. +Total: 4.020375 ms (FindLiveObjects: 0.225542 ms CreateObjectMapping: 0.100000 ms MarkObjects: 2.640875 ms DeleteObjects: 1.053750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -11026,55 +972,155 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 7042. -Memory consumption went from 151.5 MB to 146.2 MB. -Total: 14.638583 ms (FindLiveObjects: 0.352916 ms CreateObjectMapping: 0.106459 ms MarkObjects: 12.739791 ms DeleteObjects: 1.439083 ms) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6821. +Memory consumption went from 140.6 MB to 135.3 MB. +Total: 9.808542 ms (FindLiveObjects: 0.321917 ms CreateObjectMapping: 0.115000 ms MarkObjects: 7.805458 ms DeleteObjects: 1.565792 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.393 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.395 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.358 seconds -Domain Reload Profiling: 754ms - BeginReloadAssembly (118ms) +- Finished resetting the current domain, in 0.333 seconds +Domain Reload Profiling: 730ms + BeginReloadAssembly (114ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (233ms) - LoadAssemblies (160ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (238ms) + LoadAssemblies (165ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (102ms) + AnalyzeDomain (104ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) + BuildScriptInfoCaches (86ms) ResolveRequiredComponents (6ms) - FinalizeReload (359ms) + FinalizeReload (333ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (290ms) + SetupLoadedEditorAssemblies (271ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) + InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (79ms) - ProcessInitializeOnLoadAttributes (180ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (168ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6823. +Memory consumption went from 147.0 MB to 142.0 MB. +Total: 3.786459 ms (FindLiveObjects: 0.230875 ms CreateObjectMapping: 0.106833 ms MarkObjects: 2.540417 ms DeleteObjects: 0.908042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6823. +Memory consumption went from 140.6 MB to 135.2 MB. +Total: 16.225333 ms (FindLiveObjects: 0.329958 ms CreateObjectMapping: 0.112959 ms MarkObjects: 14.286125 ms DeleteObjects: 1.496166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.394 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 748ms + BeginReloadAssembly (104ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (248ms) + LoadAssemblies (165ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (93ms) + ResolveRequiredComponents (6ms) + FinalizeReload (352ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -11101,108 +1147,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7044. -Memory consumption went from 157.9 MB to 152.9 MB. -Total: 4.321458 ms (FindLiveObjects: 0.283625 ms CreateObjectMapping: 0.104500 ms MarkObjects: 2.768375 ms DeleteObjects: 1.164500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (3.9 MB). Loaded Objects now: 7044. -Memory consumption went from 151.2 MB to 147.3 MB. -Total: 7.625083 ms (FindLiveObjects: 0.302250 ms CreateObjectMapping: 0.105792 ms MarkObjects: 5.849959 ms DeleteObjects: 1.366833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.399 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.353 seconds -Domain Reload Profiling: 755ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (59ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (241ms) - LoadAssemblies (169ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (354ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (287ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7046. -Memory consumption went from 157.2 MB to 152.1 MB. -Total: 4.203250 ms (FindLiveObjects: 0.279125 ms CreateObjectMapping: 0.115208 ms MarkObjects: 2.652083 ms DeleteObjects: 1.156500 ms) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6825. +Memory consumption went from 147.0 MB to 141.9 MB. +Total: 4.217583 ms (FindLiveObjects: 0.248000 ms CreateObjectMapping: 0.097083 ms MarkObjects: 2.703750 ms DeleteObjects: 1.168416 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -11228,180 +1175,152 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 7046. -Memory consumption went from 151.2 MB to 146.1 MB. -Total: 28.735667 ms (FindLiveObjects: 0.332459 ms CreateObjectMapping: 0.113458 ms MarkObjects: 26.776167 ms DeleteObjects: 1.513292 ms) +Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6825. +Memory consumption went from 140.7 MB to 135.2 MB. +Total: 13.752000 ms (FindLiveObjects: 0.311958 ms CreateObjectMapping: 0.113000 ms MarkObjects: 11.758959 ms DeleteObjects: 1.567916 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.400 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.389 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.402 seconds -Domain Reload Profiling: 805ms - BeginReloadAssembly (125ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (52ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (238ms) - LoadAssemblies (165ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (7ms) - FinalizeReload (402ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (331ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (79ms) - ProcessInitializeOnLoadAttributes (223ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7048. -Memory consumption went from 155.8 MB to 150.9 MB. -Total: 4.474166 ms (FindLiveObjects: 0.306209 ms CreateObjectMapping: 0.123000 ms MarkObjects: 2.809667 ms DeleteObjects: 1.235083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.6 MB). Loaded Objects now: 7048. -Memory consumption went from 151.1 MB to 145.5 MB. -Total: 13.763417 ms (FindLiveObjects: 1.016250 ms CreateObjectMapping: 0.123291 ms MarkObjects: 11.021500 ms DeleteObjects: 1.601875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (4.6 MB). Loaded Objects now: 7048. -Memory consumption went from 151.1 MB to 146.5 MB. -Total: 13.108875 ms (FindLiveObjects: 0.310417 ms CreateObjectMapping: 0.131083 ms MarkObjects: 10.872834 ms DeleteObjects: 1.794250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.425 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.374 seconds -Domain Reload Profiling: 802ms - BeginReloadAssembly (135ms) +- Finished resetting the current domain, in 0.334 seconds +Domain Reload Profiling: 726ms + BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (70ms) - RebuildCommonClasses (22ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (251ms) - LoadAssemblies (175ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (242ms) + LoadAssemblies (162ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (10ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) + BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) - FinalizeReload (374ms) + FinalizeReload (335ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (302ms) + SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) + InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (84ms) - ProcessInitializeOnLoadAttributes (186ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (168ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6827. +Memory consumption went from 147.0 MB to 141.9 MB. +Total: 3.793375 ms (FindLiveObjects: 0.224250 ms CreateObjectMapping: 0.099000 ms MarkObjects: 2.514458 ms DeleteObjects: 0.955375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 1.08 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6827. +Memory consumption went from 140.5 MB to 135.2 MB. +Total: 25.180084 ms (FindLiveObjects: 0.354417 ms CreateObjectMapping: 0.114916 ms MarkObjects: 23.079292 ms DeleteObjects: 1.630959 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.406 seconds +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.363 seconds +Domain Reload Profiling: 771ms + BeginReloadAssembly (116ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (250ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (114ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (94ms) + ResolveRequiredComponents (6ms) + FinalizeReload (363ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (294ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (80ms) + ProcessInitializeOnLoadAttributes (183ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) @@ -11425,12 +1344,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7050. -Memory consumption went from 154.5 MB to 149.3 MB. -Total: 4.615833 ms (FindLiveObjects: 0.299334 ms CreateObjectMapping: 0.117792 ms MarkObjects: 2.796375 ms DeleteObjects: 1.402041 ms) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6829. +Memory consumption went from 147.0 MB to 141.8 MB. +Total: 4.955958 ms (FindLiveObjects: 0.290000 ms CreateObjectMapping: 0.131833 ms MarkObjects: 3.037458 ms DeleteObjects: 1.496500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -11453,60 +1372,60 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 7050. -Memory consumption went from 151.2 MB to 146.1 MB. -Total: 16.254458 ms (FindLiveObjects: 0.321042 ms CreateObjectMapping: 0.169833 ms MarkObjects: 14.332292 ms DeleteObjects: 1.431125 ms) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6829. +Memory consumption went from 140.7 MB to 135.3 MB. +Total: 21.080500 ms (FindLiveObjects: 0.692709 ms CreateObjectMapping: 0.125875 ms MarkObjects: 18.651584 ms DeleteObjects: 1.609708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.407 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.435 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.362 seconds -Domain Reload Profiling: 772ms - BeginReloadAssembly (127ms) +- Finished resetting the current domain, in 0.359 seconds +Domain Reload Profiling: 797ms + BeginReloadAssembly (122ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (56ms) - RebuildCommonClasses (20ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (240ms) - LoadAssemblies (159ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (271ms) + LoadAssemblies (180ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (108ms) - TypeCache.Refresh (12ms) + AnalyzeDomain (120ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) + BuildScriptInfoCaches (101ms) ResolveRequiredComponents (6ms) - FinalizeReload (362ms) + FinalizeReload (359ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (295ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (23ms) + BeforeProcessingInitializeOnLoad (83ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -11525,12 +1444,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (6.2 MB). Loaded Objects now: 7052. -Memory consumption went from 154.6 MB to 148.4 MB. -Total: 4.898583 ms (FindLiveObjects: 0.292250 ms CreateObjectMapping: 0.102250 ms MarkObjects: 2.955250 ms DeleteObjects: 1.548708 ms) +Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6831. +Memory consumption went from 147.1 MB to 141.7 MB. +Total: 4.679500 ms (FindLiveObjects: 0.285834 ms CreateObjectMapping: 0.174791 ms MarkObjects: 2.751208 ms DeleteObjects: 1.467459 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -11556,51 +1475,664 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (3.5 MB). Loaded Objects now: 7052. -Memory consumption went from 151.2 MB to 147.7 MB. -Total: 16.213542 ms (FindLiveObjects: 0.324583 ms CreateObjectMapping: 0.116167 ms MarkObjects: 14.173750 ms DeleteObjects: 1.598750 ms) +Unloading 6218 unused Assets / (6.4 MB). Loaded Objects now: 6831. +Memory consumption went from 140.7 MB to 134.3 MB. +Total: 16.237917 ms (FindLiveObjects: 0.367708 ms CreateObjectMapping: 0.121209 ms MarkObjects: 13.969916 ms DeleteObjects: 1.778417 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.424 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.449 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.369 seconds +- Finished resetting the current domain, in 0.344 seconds Domain Reload Profiling: 796ms - BeginReloadAssembly (152ms) + BeginReloadAssembly (114ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (68ms) - RebuildCommonClasses (22ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (228ms) - LoadAssemblies (169ms) + initialDomainReloadingComplete (19ms) + LoadAllAssembliesAndSetupDomain (291ms) + LoadAssemblies (196ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (10ms) + AnalyzeDomain (125ms) + TypeCache.Refresh (13ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) + BuildScriptInfoCaches (102ms) ResolveRequiredComponents (6ms) - FinalizeReload (370ms) + FinalizeReload (344ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (298ms) + SetupLoadedEditorAssemblies (280ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (79ms) - ProcessInitializeOnLoadAttributes (188ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6833. +Memory consumption went from 147.1 MB to 141.9 MB. +Total: 3.973750 ms (FindLiveObjects: 0.222208 ms CreateObjectMapping: 0.101542 ms MarkObjects: 2.585541 ms DeleteObjects: 1.064083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.6 MB). Loaded Objects now: 6833. +Memory consumption went from 140.7 MB to 135.1 MB. +Total: 19.014583 ms (FindLiveObjects: 0.311459 ms CreateObjectMapping: 0.103500 ms MarkObjects: 17.107917 ms DeleteObjects: 1.491333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.457 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.487 seconds +Domain Reload Profiling: 947ms + BeginReloadAssembly (131ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (286ms) + LoadAssemblies (170ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (145ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (124ms) + ResolveRequiredComponents (6ms) + FinalizeReload (487ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (402ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (148ms) + ProcessInitializeOnLoadAttributes (222ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6835. +Memory consumption went from 147.0 MB to 141.9 MB. +Total: 4.434375 ms (FindLiveObjects: 0.270209 ms CreateObjectMapping: 0.098125 ms MarkObjects: 2.869375 ms DeleteObjects: 1.196208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6835. +Memory consumption went from 140.6 MB to 135.2 MB. +Total: 17.416000 ms (FindLiveObjects: 0.331709 ms CreateObjectMapping: 0.107750 ms MarkObjects: 15.625709 ms DeleteObjects: 1.350167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6835. +Memory consumption went from 140.6 MB to 135.5 MB. +Total: 14.849542 ms (FindLiveObjects: 0.328250 ms CreateObjectMapping: 0.121459 ms MarkObjects: 12.892666 ms DeleteObjects: 1.507000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.412 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 761ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (263ms) + LoadAssemblies (175ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (96ms) + ResolveRequiredComponents (6ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6837. +Memory consumption went from 147.0 MB to 141.7 MB. +Total: 5.127958 ms (FindLiveObjects: 0.278709 ms CreateObjectMapping: 0.140250 ms MarkObjects: 3.300708 ms DeleteObjects: 1.408083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.8 MB). Loaded Objects now: 6837. +Memory consumption went from 140.6 MB to 134.8 MB. +Total: 18.858958 ms (FindLiveObjects: 0.316250 ms CreateObjectMapping: 0.104083 ms MarkObjects: 16.679041 ms DeleteObjects: 1.759417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6837. +Memory consumption went from 140.6 MB to 135.4 MB. +Total: 19.408250 ms (FindLiveObjects: 0.315250 ms CreateObjectMapping: 0.107875 ms MarkObjects: 17.566375 ms DeleteObjects: 1.418583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6837. +Memory consumption went from 140.6 MB to 135.1 MB. +Total: 21.439375 ms (FindLiveObjects: 0.346167 ms CreateObjectMapping: 0.210083 ms MarkObjects: 19.257792 ms DeleteObjects: 1.624833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.385 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 730ms + BeginReloadAssembly (107ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (241ms) + LoadAssemblies (153ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (117ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (98ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.4 MB). Loaded Objects now: 6839. +Memory consumption went from 147.1 MB to 141.8 MB. +Total: 4.102583 ms (FindLiveObjects: 0.237917 ms CreateObjectMapping: 0.112500 ms MarkObjects: 2.626209 ms DeleteObjects: 1.125583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6839. +Memory consumption went from 140.6 MB to 135.5 MB. +Total: 9.807625 ms (FindLiveObjects: 0.308208 ms CreateObjectMapping: 0.102375 ms MarkObjects: 8.116875 ms DeleteObjects: 1.279916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.398 seconds +Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.334 seconds +Domain Reload Profiling: 734ms + BeginReloadAssembly (105ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (256ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (117ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (97ms) + ResolveRequiredComponents (6ms) + FinalizeReload (334ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (271ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (169ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.4 MB). Loaded Objects now: 6841. +Memory consumption went from 147.1 MB to 141.7 MB. +Total: 4.265375 ms (FindLiveObjects: 0.262625 ms CreateObjectMapping: 0.094833 ms MarkObjects: 2.638125 ms DeleteObjects: 1.269416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.9 MB). Loaded Objects now: 6841. +Memory consumption went from 140.7 MB to 134.8 MB. +Total: 21.821959 ms (FindLiveObjects: 0.552375 ms CreateObjectMapping: 0.173417 ms MarkObjects: 19.112292 ms DeleteObjects: 1.983542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (4.8 MB). Loaded Objects now: 6841. +Memory consumption went from 140.7 MB to 135.9 MB. +Total: 14.299167 ms (FindLiveObjects: 0.347083 ms CreateObjectMapping: 0.116792 ms MarkObjects: 11.998583 ms DeleteObjects: 1.836458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.410 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 760ms + BeginReloadAssembly (109ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (263ms) + LoadAssemblies (169ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (122ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (103ms) + ResolveRequiredComponents (6ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (179ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -11627,9 +2159,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7054. -Memory consumption went from 154.6 MB to 149.5 MB. -Total: 4.397833 ms (FindLiveObjects: 0.292041 ms CreateObjectMapping: 0.118000 ms MarkObjects: 2.801375 ms DeleteObjects: 1.186083 ms) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6843. +Memory consumption went from 147.1 MB to 142.0 MB. +Total: 4.652334 ms (FindLiveObjects: 0.297042 ms CreateObjectMapping: 0.120500 ms MarkObjects: 3.089750 ms DeleteObjects: 1.144750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -11652,55 +2184,448 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.52 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (3.5 MB). Loaded Objects now: 7054. -Memory consumption went from 151.2 MB to 147.7 MB. -Total: 11.390750 ms (FindLiveObjects: 1.026334 ms CreateObjectMapping: 0.181750 ms MarkObjects: 8.989583 ms DeleteObjects: 1.192917 ms) +Unloading 6218 unused Assets / (5.0 MB). Loaded Objects now: 6843. +Memory consumption went from 140.7 MB to 135.7 MB. +Total: 11.843041 ms (FindLiveObjects: 0.304750 ms CreateObjectMapping: 0.109250 ms MarkObjects: 9.914334 ms DeleteObjects: 1.514375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16be6b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.390 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.386 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 742ms - BeginReloadAssembly (116ms) +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 727ms + BeginReloadAssembly (107ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) + CreateAndSetChildDomain (43ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (232ms) - LoadAssemblies (146ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (242ms) + LoadAssemblies (155ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (115ms) - TypeCache.Refresh (17ms) + TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) + BuildScriptInfoCaches (96ms) ResolveRequiredComponents (6ms) - FinalizeReload (350ms) + FinalizeReload (339ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) + SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6845. +Memory consumption went from 147.1 MB to 142.0 MB. +Total: 3.906625 ms (FindLiveObjects: 0.230333 ms CreateObjectMapping: 0.093459 ms MarkObjects: 2.611041 ms DeleteObjects: 0.971584 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6845. +Memory consumption went from 140.7 MB to 135.3 MB. +Total: 8.191208 ms (FindLiveObjects: 0.317417 ms CreateObjectMapping: 0.103792 ms MarkObjects: 6.369583 ms DeleteObjects: 1.400042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 494930.151096 seconds. + path: Assets/Scripts/Managers/Managers.cs + artifactKey: Guid(c417bf91e047e494791129d08d1a16ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/Managers.cs using Guid(c417bf91e047e494791129d08d1a16ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a4fd616794b68ca957910cc823d0ec6f') in 0.005827208 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.410 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 756ms + BeginReloadAssembly (126ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (59ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (241ms) + LoadAssemblies (164ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6849. +Memory consumption went from 147.8 MB to 142.6 MB. +Total: 4.220708 ms (FindLiveObjects: 0.258792 ms CreateObjectMapping: 0.097333 ms MarkObjects: 2.852208 ms DeleteObjects: 1.012167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6849. +Memory consumption went from 141.4 MB to 136.2 MB. +Total: 12.460458 ms (FindLiveObjects: 0.388666 ms CreateObjectMapping: 0.101209 ms MarkObjects: 10.463250 ms DeleteObjects: 1.506791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.378 seconds +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 719ms + BeginReloadAssembly (99ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (243ms) + LoadAssemblies (160ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (339ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (274ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6851. +Memory consumption went from 147.7 MB to 142.4 MB. +Total: 4.431125 ms (FindLiveObjects: 0.277209 ms CreateObjectMapping: 0.100709 ms MarkObjects: 2.958250 ms DeleteObjects: 1.094625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (4.9 MB). Loaded Objects now: 6851. +Memory consumption went from 141.4 MB to 136.5 MB. +Total: 5.911125 ms (FindLiveObjects: 0.295583 ms CreateObjectMapping: 0.118667 ms MarkObjects: 4.115375 ms DeleteObjects: 1.381083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.390 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.359 seconds +Domain Reload Profiling: 751ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (261ms) + LoadAssemblies (172ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (18ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (359ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (297ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (83ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.4 MB). Loaded Objects now: 6853. +Memory consumption went from 147.7 MB to 142.3 MB. +Total: 4.485000 ms (FindLiveObjects: 0.246542 ms CreateObjectMapping: 0.101833 ms MarkObjects: 2.792459 ms DeleteObjects: 1.343792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 64.799838 seconds. + path: Assets/Resources/Prefabs/unitychan.prefab + artifactKey: Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/unitychan.prefab using Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3249d39932066c3790353ff824b4c0d1') in 0.216204167 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 423 + +======================================================================== +Received Import Request. + Time since last request: 18.245251 seconds. + path: Assets/Resources/Prefabs/Tank.prefab + artifactKey: Guid(60f9bba98616644c88d58609e23d8f21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/Tank.prefab using Guid(60f9bba98616644c88d58609e23d8f21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '61f4bb9e0c2255233d677283c1ee1e12') in 0.051401459 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 20 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.396 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 739ms + BeginReloadAssembly (126ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (8ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (233ms) + LoadAssemblies (162ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadAttributes (174ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) @@ -11724,11 +2649,2129 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.51 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6866. +Memory consumption went from 158.2 MB to 154.9 MB. +Total: 4.837833 ms (FindLiveObjects: 0.280708 ms CreateObjectMapping: 0.109250 ms MarkObjects: 3.240958 ms DeleteObjects: 1.206625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 103.203657 seconds. + path: Assets/Scenes/Login.unity + artifactKey: Guid(0c24d137773ad466eb7ea1c921d38bd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/Login.unity using Guid(0c24d137773ad466eb7ea1c921d38bd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fb00d82a6bd8b27af14932370cbf1a5e') in 0.000863625 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.330 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 679ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (9ms) + LoadAllAssembliesAndSetupDomain (205ms) + LoadAssemblies (132ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (5ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (4.5 MB). Loaded Objects now: 6868. +Memory consumption went from 159.0 MB to 154.5 MB. +Total: 5.023542 ms (FindLiveObjects: 0.276042 ms CreateObjectMapping: 0.103458 ms MarkObjects: 3.171958 ms DeleteObjects: 1.471834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.372 seconds +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 720ms + BeginReloadAssembly (122ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (54ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (139ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6870. +Memory consumption went from 159.8 MB to 156.5 MB. +Total: 4.532083 ms (FindLiveObjects: 0.296958 ms CreateObjectMapping: 0.110250 ms MarkObjects: 3.080667 ms DeleteObjects: 1.043625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.50 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (4.8 MB). Loaded Objects now: 6870. +Memory consumption went from 151.7 MB to 146.8 MB. +Total: 22.448083 ms (FindLiveObjects: 1.356625 ms CreateObjectMapping: 0.167958 ms MarkObjects: 18.713417 ms DeleteObjects: 2.209667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.426 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 787ms + BeginReloadAssembly (121ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (21ms) + LoadAllAssembliesAndSetupDomain (259ms) + LoadAssemblies (171ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (117ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (359ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (293ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (79ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7056. -Memory consumption went from 154.6 MB to 149.4 MB. -Total: 4.448833 ms (FindLiveObjects: 0.278292 ms CreateObjectMapping: 0.122291 ms MarkObjects: 2.832084 ms DeleteObjects: 1.215708 ms) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6872. +Memory consumption went from 158.2 MB to 153.2 MB. +Total: 4.436250 ms (FindLiveObjects: 0.270834 ms CreateObjectMapping: 0.120958 ms MarkObjects: 2.853458 ms DeleteObjects: 1.190750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.325 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 667ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (197ms) + LoadAssemblies (126ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (6.1 MB). Loaded Objects now: 6874. +Memory consumption went from 159.1 MB to 153.0 MB. +Total: 6.743625 ms (FindLiveObjects: 0.305333 ms CreateObjectMapping: 0.127459 ms MarkObjects: 3.342833 ms DeleteObjects: 2.967583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.354 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.367 seconds +Domain Reload Profiling: 724ms + BeginReloadAssembly (103ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (214ms) + LoadAssemblies (142ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (368ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (301ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (29ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.6 MB). Loaded Objects now: 6876. +Memory consumption went from 159.7 MB to 156.1 MB. +Total: 5.508917 ms (FindLiveObjects: 0.291166 ms CreateObjectMapping: 0.201917 ms MarkObjects: 3.961458 ms DeleteObjects: 1.054000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6876. +Memory consumption went from 151.6 MB to 146.2 MB. +Total: 10.405084 ms (FindLiveObjects: 0.347125 ms CreateObjectMapping: 0.114667 ms MarkObjects: 8.327583 ms DeleteObjects: 1.615292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.413 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 756ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (261ms) + LoadAssemblies (170ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (119ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (100ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (274ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6878. +Memory consumption went from 158.0 MB to 153.0 MB. +Total: 3.800916 ms (FindLiveObjects: 0.232042 ms CreateObjectMapping: 0.100750 ms MarkObjects: 2.525708 ms DeleteObjects: 0.942208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.326 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 671ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (2ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (197ms) + LoadAssemblies (127ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6880. +Memory consumption went from 158.9 MB to 155.6 MB. +Total: 4.708000 ms (FindLiveObjects: 0.611292 ms CreateObjectMapping: 0.144542 ms MarkObjects: 2.878167 ms DeleteObjects: 1.073583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6880. +Memory consumption went from 150.8 MB to 145.4 MB. +Total: 20.537708 ms (FindLiveObjects: 0.667958 ms CreateObjectMapping: 0.107250 ms MarkObjects: 18.240542 ms DeleteObjects: 1.521583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.403 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 744ms + BeginReloadAssembly (126ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (233ms) + LoadAssemblies (160ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (7ms) + FinalizeReload (338ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6882. +Memory consumption went from 157.2 MB to 152.0 MB. +Total: 3.985792 ms (FindLiveObjects: 0.273208 ms CreateObjectMapping: 0.106542 ms MarkObjects: 2.587750 ms DeleteObjects: 1.018125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.330 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 678ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (199ms) + LoadAssemblies (127ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6884. +Memory consumption went from 158.1 MB to 154.8 MB. +Total: 4.595792 ms (FindLiveObjects: 0.419666 ms CreateObjectMapping: 0.118292 ms MarkObjects: 2.952458 ms DeleteObjects: 1.104792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6884. +Memory consumption went from 150.7 MB to 145.4 MB. +Total: 10.364708 ms (FindLiveObjects: 0.318791 ms CreateObjectMapping: 0.114417 ms MarkObjects: 8.460292 ms DeleteObjects: 1.470791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.438 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.335 seconds +Domain Reload Profiling: 775ms + BeginReloadAssembly (137ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (60ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (262ms) + LoadAssemblies (185ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (115ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (96ms) + ResolveRequiredComponents (6ms) + FinalizeReload (335ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (268ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6886. +Memory consumption went from 156.8 MB to 151.6 MB. +Total: 4.336625 ms (FindLiveObjects: 0.272708 ms CreateObjectMapping: 0.107167 ms MarkObjects: 2.718125 ms DeleteObjects: 1.238333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.328 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 674ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (2ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (200ms) + LoadAssemblies (125ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.2 MB). Loaded Objects now: 6888. +Memory consumption went from 157.6 MB to 154.4 MB. +Total: 4.661167 ms (FindLiveObjects: 0.291750 ms CreateObjectMapping: 0.126708 ms MarkObjects: 3.200042 ms DeleteObjects: 1.042542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.6 MB). Loaded Objects now: 6888. +Memory consumption went from 150.9 MB to 145.3 MB. +Total: 27.737750 ms (FindLiveObjects: 0.320375 ms CreateObjectMapping: 0.103167 ms MarkObjects: 25.694083 ms DeleteObjects: 1.619875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.423 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 762ms + BeginReloadAssembly (145ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (72ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (239ms) + LoadAssemblies (159ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (271ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6890. +Memory consumption went from 156.9 MB to 151.8 MB. +Total: 4.441084 ms (FindLiveObjects: 0.261375 ms CreateObjectMapping: 0.090583 ms MarkObjects: 2.816292 ms DeleteObjects: 1.272625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.358 seconds +Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 696ms + BeginReloadAssembly (109ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (1ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (212ms) + LoadAssemblies (143ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (336ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6892. +Memory consumption went from 157.7 MB to 154.4 MB. +Total: 4.693334 ms (FindLiveObjects: 0.283292 ms CreateObjectMapping: 0.099333 ms MarkObjects: 3.237917 ms DeleteObjects: 1.072542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 882.727793 seconds. + path: Assets/Resources/Prefabs/unitychan.prefab + artifactKey: Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Prefabs/unitychan.prefab using Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d242044527041778e8aa3287feb153b') in 0.107326541 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 424 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.374 seconds +Refreshing native plugins compatible for Editor in 0.51 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 735ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (223ms) + LoadAssemblies (155ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (5ms) + FinalizeReload (359ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (290ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.4 MB). Loaded Objects now: 6894. +Memory consumption went from 158.7 MB to 155.3 MB. +Total: 5.107333 ms (FindLiveObjects: 0.288125 ms CreateObjectMapping: 0.102500 ms MarkObjects: 3.160625 ms DeleteObjects: 1.555708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.7 MB). Loaded Objects now: 6894. +Memory consumption went from 150.8 MB to 145.1 MB. +Total: 16.684958 ms (FindLiveObjects: 0.316958 ms CreateObjectMapping: 0.108084 ms MarkObjects: 14.630791 ms DeleteObjects: 1.628833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.405 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 761ms + BeginReloadAssembly (108ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (261ms) + LoadAssemblies (179ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (7ms) + FinalizeReload (354ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6896. +Memory consumption went from 156.9 MB to 151.7 MB. +Total: 4.714459 ms (FindLiveObjects: 0.276833 ms CreateObjectMapping: 0.110917 ms MarkObjects: 3.223500 ms DeleteObjects: 1.102959 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f57f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.319 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 668ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (192ms) + LoadAssemblies (125ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (91ms) + TypeCache.Refresh (4ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (5ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6898. +Memory consumption went from 157.9 MB to 152.8 MB. +Total: 4.710125 ms (FindLiveObjects: 0.276292 ms CreateObjectMapping: 0.101292 ms MarkObjects: 3.072958 ms DeleteObjects: 1.259083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6898. +Memory consumption went from 150.8 MB to 145.6 MB. +Total: 8.391917 ms (FindLiveObjects: 0.313166 ms CreateObjectMapping: 0.104875 ms MarkObjects: 6.584500 ms DeleteObjects: 1.389209 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f57f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.472 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.404 seconds +Domain Reload Profiling: 881ms + BeginReloadAssembly (138ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (62ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (296ms) + LoadAssemblies (182ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (141ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (115ms) + ResolveRequiredComponents (6ms) + FinalizeReload (405ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (338ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (105ms) + ProcessInitializeOnLoadAttributes (202ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6900. +Memory consumption went from 156.7 MB to 151.6 MB. +Total: 4.234208 ms (FindLiveObjects: 0.257000 ms CreateObjectMapping: 0.105959 ms MarkObjects: 2.768958 ms DeleteObjects: 1.101917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f57f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.352 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 695ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (218ms) + LoadAssemblies (142ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.5 MB). Loaded Objects now: 6902. +Memory consumption went from 157.6 MB to 152.1 MB. +Total: 4.738792 ms (FindLiveObjects: 0.267625 ms CreateObjectMapping: 0.106000 ms MarkObjects: 2.856292 ms DeleteObjects: 1.508375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f57f000 may have been prematurely finalized +- Loaded All Assemblies, in 0.323 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 664ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (2ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (197ms) + LoadAssemblies (124ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (338ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.49 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.2 MB). Loaded Objects now: 6904. +Memory consumption went from 158.4 MB to 155.2 MB. +Total: 4.669000 ms (FindLiveObjects: 0.305000 ms CreateObjectMapping: 0.106042 ms MarkObjects: 3.237875 ms DeleteObjects: 1.019208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.366 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 722ms + BeginReloadAssembly (109ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (219ms) + LoadAssemblies (147ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (354ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (4.4 MB). Loaded Objects now: 6906. +Memory consumption went from 159.2 MB to 154.8 MB. +Total: 5.671167 ms (FindLiveObjects: 0.326125 ms CreateObjectMapping: 0.167084 ms MarkObjects: 3.896292 ms DeleteObjects: 1.281042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 284.526439 seconds. + path: Assets/Scenes/Game.unity + artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '77c2aff6eb859caf43b8eb46b2a53318') in 0.0043355 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6906. +Memory consumption went from 150.8 MB to 145.4 MB. +Total: 11.386000 ms (FindLiveObjects: 0.322083 ms CreateObjectMapping: 0.107833 ms MarkObjects: 9.302375 ms DeleteObjects: 1.653417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.404 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 743ms + BeginReloadAssembly (118ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (249ms) + LoadAssemblies (167ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (336ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (269ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (168ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6908. +Memory consumption went from 156.7 MB to 151.6 MB. +Total: 4.072958 ms (FindLiveObjects: 0.272959 ms CreateObjectMapping: 0.097750 ms MarkObjects: 2.592875 ms DeleteObjects: 1.109250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6908. +Memory consumption went from 150.8 MB to 145.3 MB. +Total: 16.927625 ms (FindLiveObjects: 0.458375 ms CreateObjectMapping: 0.128375 ms MarkObjects: 14.763250 ms DeleteObjects: 1.576958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6908. +Memory consumption went from 150.8 MB to 145.7 MB. +Total: 16.405750 ms (FindLiveObjects: 0.342250 ms CreateObjectMapping: 0.133959 ms MarkObjects: 14.532000 ms DeleteObjects: 1.397333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.396 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.357 seconds +Domain Reload Profiling: 756ms + BeginReloadAssembly (106ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (253ms) + LoadAssemblies (172ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (358ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (79ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (4.6 MB). Loaded Objects now: 6910. +Memory consumption went from 156.6 MB to 152.1 MB. +Total: 4.498666 ms (FindLiveObjects: 0.284667 ms CreateObjectMapping: 0.116500 ms MarkObjects: 2.953583 ms DeleteObjects: 1.143583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 687ms + BeginReloadAssembly (100ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (203ms) + LoadAssemblies (131ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6912. +Memory consumption went from 157.4 MB to 152.3 MB. +Total: 4.550042 ms (FindLiveObjects: 0.285542 ms CreateObjectMapping: 0.105833 ms MarkObjects: 2.711000 ms DeleteObjects: 1.447375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6912. +Memory consumption went from 150.9 MB to 145.4 MB. +Total: 20.361791 ms (FindLiveObjects: 0.340667 ms CreateObjectMapping: 0.110166 ms MarkObjects: 18.045292 ms DeleteObjects: 1.865250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.449 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.332 seconds +Domain Reload Profiling: 784ms + BeginReloadAssembly (155ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (80ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (20ms) + LoadAllAssembliesAndSetupDomain (250ms) + LoadAssemblies (164ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (115ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (332ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (268ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (21ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6914. +Memory consumption went from 156.7 MB to 151.6 MB. +Total: 4.262875 ms (FindLiveObjects: 0.281792 ms CreateObjectMapping: 0.097083 ms MarkObjects: 2.687291 ms DeleteObjects: 1.196500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f87b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.335 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.356 seconds +Domain Reload Profiling: 694ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (200ms) + LoadAssemblies (127ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (356ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (4.8 MB). Loaded Objects now: 6916. +Memory consumption went from 157.3 MB to 152.5 MB. +Total: 4.865583 ms (FindLiveObjects: 0.293583 ms CreateObjectMapping: 0.164000 ms MarkObjects: 3.168500 ms DeleteObjects: 1.239208 ms) Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/AssetImportWorker1-prev.log b/Logs/AssetImportWorker1-prev.log index 8f32a147..328c6cb4 100644 --- a/Logs/AssetImportWorker1-prev.log +++ b/Logs/AssetImportWorker1-prev.log @@ -2,14 +2,14 @@ Unity Editor version: 6000.2.2f1 (ea398eefe1c2) Branch: 6000.2/staging Build type: Release Batch mode: YES -macOS version: Version 15.0.1 (Build 24A348) -Darwin version: 24.0.0 +macOS version: Version 15.6.1 (Build 24G90) +Darwin version: 24.6.0 Architecture: arm64 Running under Rosetta: NO -Available memory: 16384 MB -Date: 2025-09-07T08:43:06Z +Available memory: 24576 MB +Date: 2025-09-07T23:34:58Z [Licensing::Module] Trying to connect to existing licensing client channel... -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim" at "2025-09-07T08:43:06.730823Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-07T23:34:58.572252Z" COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity @@ -19,22 +19,22 @@ COMMAND LINE ARGUMENTS: -name AssetImportWorker1 -projectPath -/Users/seankim/1.Program/7. Unity/Unity_Learn +/Users/ta9/DEV/Study/prj_Inflearn -logFile Logs/AssetImportWorker1.log -srvPort -57000 +57224 -licensingIpc -LicenseClient-seankim +LicenseClient-ta9 -job-worker-count -4 +5 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport -Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Unity_Learn -/Users/seankim/1.Program/7. Unity/Unity_Learn +Successfully changed project path to: /Users/ta9/DEV/Study/prj_Inflearn +/Users/ta9/DEV/Study/prj_Inflearn [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" @@ -70,17 +70,13 @@ Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Unity_Le "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [8402154048] Target information: +Player connection [8606441664] Target information: -Player connection [8402154048] * "[IP] 169.254.114.221 [Port] 0 [Flags] 2 [Guid] 3541014626 [EditorId] 3541014626 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8606441664] * "[IP] 192.168.0.240 [Port] 0 [Flags] 2 [Guid] 987200123 [EditorId] 987200123 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8402154048] * "[IP] 192.168.0.110 [Port] 0 [Flags] 2 [Guid] 3541014626 [EditorId] 3541014626 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" - -Player connection [8402154048] * "[IP] 169.254.71.235 [Port] 0 [Flags] 2 [Guid] 3541014626 [EditorId] 3541014626 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" - -Player connection [8402154048] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [8402154048] Host joined alternative multi-casting on [225.0.0.222:34997]... -JobSystem: Creating JobQueue using job-worker-count value 4 +Player connection [8606441664] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8606441664] Host joined alternative multi-casting on [225.0.0.222:34997]... +JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad @@ -91,119 +87,85 @@ Library Redirect Path: Library/ [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 3.29 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 3.44 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.2f1 (ea398eefe1c2) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems -[Subsystems] Discovering subsystems at path /Users/seankim/1.Program/7. Unity/Unity_Learn/Assets +[Subsystems] Discovering subsystems at path /Users/ta9/DEV/Study/prj_Inflearn/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded - preferred device: Apple M1 Pro (high power) + preferred device: Apple M4 Pro (high power) Metal devices available: 1 -0: Apple M1 Pro (high power) -Using device Apple M1 Pro (high power) -Initializing Metal device caps: Apple M1 Pro +0: Apple M4 Pro (high power) +Using device Apple M4 Pro (high power) +Initializing Metal device caps: Apple M4 Pro Mac GPU Family: 2 -Apple GPU Family: 7 +Apple GPU Family: 9 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 16011, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 952, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. -[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-seankim" -[Licensing::IpcConnector] LicenseClient-seankim channel disconnected successfully. -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2" at "2025-09-07T08:43:07.233691Z" -[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 17759, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ta9" +[Licensing::IpcConnector] LicenseClient-ta9 channel disconnected successfully. +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-09-07T23:34:58.908063Z" +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 1562, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 - Session Id: 7a612d334bd74782b513d0db433cf23e - Correlation Id: bbee1495d36783d2b9d885a49bfbcce9 - External correlation Id: 1434771906190885148 - Machine Id: L1E+DpWPuBBsZGrjgTWuGS/Z64k= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-seankim-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2-notifications" at "2025-09-07T08:43:07.246015Z" -[Licensing::Module] Licensing Background thread has ended after 0.52s + Session Id: 5cf9b9b4a43c4561931913918b6f44ae + Correlation Id: 92847e561a49a5c14df5f40de097078c + External correlation Id: 6702762563795633083 + Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-09-07T23:34:58.91502Z" +[Licensing::Module] Licensing Background thread has ended after 0.34s Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56164 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56134 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll -Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll -Registered in 0.006301 seconds. -- Loaded All Assemblies, in 0.367 seconds -[usbmuxd] Start listen thread -[usbmuxd] Listen thread started -[usbmuxd] Send listen message -Native extension for iOS target not found -[usbmuxd] Attached: 152 00008103-000870243EEA001E -[usbmuxd] Attached: 1 00008020-000919162E7A002E -Native extension for Android target not found -Android Extension - Scanning For ADB Devices 96 ms -Native extension for WindowsStandalone target not found +Registered in 0.000250 seconds. +- Loaded All Assemblies, in 0.226 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.549 seconds -Domain Reload Profiling: 916ms - BeginReloadAssembly (116ms) +- Finished resetting the current domain, in 0.193 seconds +Domain Reload Profiling: 419ms + BeginReloadAssembly (77ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (1ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (43ms) - LoadAllAssembliesAndSetupDomain (164ms) - LoadAssemblies (117ms) + CreateAndSetChildDomain (0ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (25ms) + LoadAllAssembliesAndSetupDomain (97ms) + LoadAssemblies (77ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (160ms) - TypeCache.Refresh (158ms) - TypeCache.ScanAssembly (145ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (94ms) + TypeCache.ScanAssembly (87ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (549ms) + FinalizeReload (193ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (509ms) + SetupLoadedEditorAssemblies (168ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (284ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (99ms) - ProcessInitializeOnLoadMethodAttributes (53ms) + InitializePlatformSupportModulesInManaged (26ms) + SetLoadedEditorAssemblies (2ms) + BeforeProcessingInitializeOnLoad (40ms) + ProcessInitializeOnLoadAttributes (68ms) + ProcessInitializeOnLoadMethodAttributes (32ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -213,21 +175,13 @@ Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited -- Loaded All Assemblies, in 0.610 seconds -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +- Loaded All Assemblies, in 0.424 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -235,37 +189,37 @@ Package Manager log level set to [2] [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.734 seconds -Domain Reload Profiling: 1345ms - BeginReloadAssembly (119ms) +- Finished resetting the current domain, in 0.369 seconds +Domain Reload Profiling: 793ms + BeginReloadAssembly (79ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (30ms) - LoadAllAssembliesAndSetupDomain (416ms) - LoadAssemblies (248ms) + CreateAndSetChildDomain (21ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (299ms) + LoadAssemblies (197ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (213ms) - TypeCache.Refresh (167ms) - TypeCache.ScanAssembly (149ms) - BuildScriptInfoCaches (33ms) - ResolveRequiredComponents (9ms) - FinalizeReload (735ms) + AnalyzeDomain (134ms) + TypeCache.Refresh (107ms) + TypeCache.ScanAssembly (96ms) + BuildScriptInfoCaches (20ms) + ResolveRequiredComponents (6ms) + FinalizeReload (369ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (626ms) + SetupLoadedEditorAssemblies (305ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (137ms) - ProcessInitializeOnLoadAttributes (421ms) - ProcessInitializeOnLoadMethodAttributes (39ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (198ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) + EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -288,132 +242,1402 @@ WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds +Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (4.0 MB). Loaded Objects now: 6799. +Memory consumption went from 148.6 MB to 144.6 MB. +Total: 5.682041 ms (FindLiveObjects: 0.302583 ms CreateObjectMapping: 0.121875 ms MarkObjects: 3.930250 ms DeleteObjects: 1.326916 ms) + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f2c7000 may have been prematurely finalized +- Loaded All Assemblies, in 0.423 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.359 seconds +Domain Reload Profiling: 785ms + BeginReloadAssembly (117ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (266ms) + LoadAssemblies (180ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (96ms) + ResolveRequiredComponents (6ms) + FinalizeReload (359ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.4 MB). Loaded Objects now: 6801. +Memory consumption went from 156.0 MB to 150.7 MB. +Total: 4.870792 ms (FindLiveObjects: 0.276708 ms CreateObjectMapping: 0.106542 ms MarkObjects: 3.171500 ms DeleteObjects: 1.315792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.347 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.331 seconds +Domain Reload Profiling: 680ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (218ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (331ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 6803. +Memory consumption went from 157.6 MB to 152.5 MB. +Total: 4.270000 ms (FindLiveObjects: 0.272000 ms CreateObjectMapping: 0.104458 ms MarkObjects: 2.813167 ms DeleteObjects: 1.080083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.1 MB). Loaded Objects now: 6803. +Memory consumption went from 150.5 MB to 145.4 MB. +Total: 4.666792 ms (FindLiveObjects: 0.266916 ms CreateObjectMapping: 0.104000 ms MarkObjects: 3.009833 ms DeleteObjects: 1.285625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b817000 may have been prematurely finalized +- Loaded All Assemblies, in 0.340 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 701ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (32ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (214ms) + LoadAssemblies (142ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (359ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (299ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (192ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (4.9 MB). Loaded Objects now: 6805. +Memory consumption went from 157.0 MB to 152.1 MB. +Total: 4.546666 ms (FindLiveObjects: 0.270084 ms CreateObjectMapping: 0.106709 ms MarkObjects: 2.892166 ms DeleteObjects: 1.277125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16ed5b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.321 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 673ms + BeginReloadAssembly (86ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (31ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (199ms) + LoadAssemblies (127ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (4.8 MB). Loaded Objects now: 6807. +Memory consumption went from 158.7 MB to 153.9 MB. +Total: 4.445333 ms (FindLiveObjects: 0.282125 ms CreateObjectMapping: 0.108209 ms MarkObjects: 2.856875 ms DeleteObjects: 1.197458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (6.0 MB). Loaded Objects now: 6817. -Memory consumption went from 150.6 MB to 144.6 MB. -Total: 8.589917 ms (FindLiveObjects: 0.970917 ms CreateObjectMapping: 0.191541 ms MarkObjects: 5.107834 ms DeleteObjects: 2.318084 ms) +Unloading 6210 unused Assets / (4.8 MB). Loaded Objects now: 6807. +Memory consumption went from 151.5 MB to 146.6 MB. +Total: 6.300333 ms (FindLiveObjects: 0.293166 ms CreateObjectMapping: 0.108959 ms MarkObjects: 4.684375 ms DeleteObjects: 1.213667 ms) +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.2 MB). Loaded Objects now: 6807. +Memory consumption went from 149.0 MB to 143.8 MB. +Total: 4.285458 ms (FindLiveObjects: 0.261458 ms CreateObjectMapping: 0.088500 ms MarkObjects: 2.739750 ms DeleteObjects: 1.195500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.344 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 685ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (213ms) + LoadAssemblies (140ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (339ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (80ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 6809. +Memory consumption went from 155.5 MB to 150.4 MB. +Total: 4.219459 ms (FindLiveObjects: 0.237292 ms CreateObjectMapping: 0.115083 ms MarkObjects: 2.848375 ms DeleteObjects: 1.018417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.2 MB). Loaded Objects now: 6809. +Memory consumption went from 148.3 MB to 143.1 MB. +Total: 4.572833 ms (FindLiveObjects: 0.210291 ms CreateObjectMapping: 0.124875 ms MarkObjects: 2.733917 ms DeleteObjects: 1.503583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.336 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.327 seconds +Domain Reload Profiling: 665ms + BeginReloadAssembly (89ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (136ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (327ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (269ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.0 MB). Loaded Objects now: 6811. +Memory consumption went from 154.8 MB to 149.7 MB. +Total: 3.753500 ms (FindLiveObjects: 0.219542 ms CreateObjectMapping: 0.098958 ms MarkObjects: 2.547417 ms DeleteObjects: 0.887292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.3 MB). Loaded Objects now: 6811. +Memory consumption went from 147.7 MB to 142.4 MB. +Total: 5.050667 ms (FindLiveObjects: 0.294125 ms CreateObjectMapping: 0.111833 ms MarkObjects: 3.289584 ms DeleteObjects: 1.355000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.342 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.331 seconds +Domain Reload Profiling: 676ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (215ms) + LoadAssemblies (144ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (332ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (274ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.0 MB). Loaded Objects now: 6813. +Memory consumption went from 154.0 MB to 149.0 MB. +Total: 4.438583 ms (FindLiveObjects: 0.248708 ms CreateObjectMapping: 0.094458 ms MarkObjects: 2.980709 ms DeleteObjects: 1.114292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (4.8 MB). Loaded Objects now: 6813. +Memory consumption went from 146.8 MB to 142.0 MB. +Total: 5.373458 ms (FindLiveObjects: 0.332041 ms CreateObjectMapping: 0.114125 ms MarkObjects: 3.550625 ms DeleteObjects: 1.376334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.331 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 682ms + BeginReloadAssembly (89ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (205ms) + LoadAssemblies (135ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (5ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6815. +Memory consumption went from 153.4 MB to 148.2 MB. +Total: 4.092875 ms (FindLiveObjects: 0.263125 ms CreateObjectMapping: 0.090916 ms MarkObjects: 2.594667 ms DeleteObjects: 1.143958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.3 MB). Loaded Objects now: 6815. +Memory consumption went from 146.1 MB to 140.7 MB. +Total: 5.725042 ms (FindLiveObjects: 0.270500 ms CreateObjectMapping: 0.103083 ms MarkObjects: 4.236584 ms DeleteObjects: 1.114667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.348 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 693ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (217ms) + LoadAssemblies (145ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6817. +Memory consumption went from 152.5 MB to 147.2 MB. +Total: 4.354208 ms (FindLiveObjects: 0.272459 ms CreateObjectMapping: 0.105917 ms MarkObjects: 2.708875 ms DeleteObjects: 1.266708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.360 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.366 seconds +Domain Reload Profiling: 729ms + BeginReloadAssembly (112ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (138ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (5ms) + FinalizeReload (366ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (306ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (200ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 6819. +Memory consumption went from 154.3 MB to 149.1 MB. +Total: 4.633500 ms (FindLiveObjects: 0.282625 ms CreateObjectMapping: 0.121708 ms MarkObjects: 2.972625 ms DeleteObjects: 1.256000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.0 MB). Loaded Objects now: 6819. +Memory consumption went from 147.0 MB to 142.0 MB. +Total: 4.466041 ms (FindLiveObjects: 0.270584 ms CreateObjectMapping: 0.097166 ms MarkObjects: 2.965375 ms DeleteObjects: 1.132709 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.340 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.361 seconds +Domain Reload Profiling: 704ms + BeginReloadAssembly (89ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (32ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (216ms) + LoadAssemblies (147ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (78ms) + ResolveRequiredComponents (6ms) + FinalizeReload (361ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (297ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (191ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6821. +Memory consumption went from 153.5 MB to 148.2 MB. +Total: 4.649500 ms (FindLiveObjects: 0.264750 ms CreateObjectMapping: 0.097125 ms MarkObjects: 2.841541 ms DeleteObjects: 1.445833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6210 unused Assets / (5.0 MB). Loaded Objects now: 6821. +Memory consumption went from 146.3 MB to 141.3 MB. +Total: 4.670250 ms (FindLiveObjects: 0.272084 ms CreateObjectMapping: 0.114875 ms MarkObjects: 3.080625 ms DeleteObjects: 1.202334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.343 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 683ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (215ms) + LoadAssemblies (144ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (6ms) + FinalizeReload (338ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (4.9 MB). Loaded Objects now: 6823. +Memory consumption went from 152.7 MB to 147.8 MB. +Total: 4.240958 ms (FindLiveObjects: 0.286834 ms CreateObjectMapping: 0.107375 ms MarkObjects: 2.707334 ms DeleteObjects: 1.139125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.321 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 666ms + BeginReloadAssembly (87ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (32ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (200ms) + LoadAssemblies (127ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (5ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (4.5 MB). Loaded Objects now: 6825. +Memory consumption went from 154.5 MB to 150.0 MB. +Total: 4.668542 ms (FindLiveObjects: 0.270209 ms CreateObjectMapping: 0.102458 ms MarkObjects: 2.939875 ms DeleteObjects: 1.355792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6211 unused Assets / (5.2 MB). Loaded Objects now: 6826. +Memory consumption went from 147.3 MB to 142.0 MB. +Total: 10.488042 ms (FindLiveObjects: 0.309125 ms CreateObjectMapping: 0.113833 ms MarkObjects: 8.766667 ms DeleteObjects: 1.298041 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.400 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.323 seconds +Domain Reload Profiling: 725ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (250ms) + LoadAssemblies (177ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (323ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (265ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (165ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6828. +Memory consumption went from 153.8 MB to 148.6 MB. +Total: 4.207041 ms (FindLiveObjects: 0.273458 ms CreateObjectMapping: 0.092709 ms MarkObjects: 2.696625 ms DeleteObjects: 1.143958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6211 unused Assets / (5.5 MB). Loaded Objects now: 6828. +Memory consumption went from 146.5 MB to 141.0 MB. +Total: 12.019500 ms (FindLiveObjects: 0.336792 ms CreateObjectMapping: 0.114583 ms MarkObjects: 10.101125 ms DeleteObjects: 1.466792 ms) + +Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. - Time since last request: 47987.817504 seconds. - path: Assets/Resources/Prefabs/UI/Scene/UI_Inven_Item.prefab - artifactKey: Guid(26ce10382314c4aa0899835522200c01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Prefabs/UI/Scene/UI_Inven_Item.prefab using Guid(26ce10382314c4aa0899835522200c01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8a4cf808fc1226f40ea20b06d267f919') in 0.028201958 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12 + Time since last request: 409095.026511 seconds. + path: Assets/Scripts/Scenes/BaseScene.cs + artifactKey: Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Scenes/BaseScene.cs using Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1354ebb0592056ee645b2f88f899c8fe') in 0.00310425 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6209 unused Assets / (5.9 MB). Loaded Objects now: 6821. -Memory consumption went from 147.3 MB to 141.4 MB. -Total: 8.478792 ms (FindLiveObjects: 0.493375 ms CreateObjectMapping: 0.254917 ms MarkObjects: 5.256792 ms DeleteObjects: 2.472375 ms) - -Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x34c787000 may have been prematurely finalized -- Loaded All Assemblies, in 0.563 seconds +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.386 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 727ms + BeginReloadAssembly (110ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (235ms) + LoadAssemblies (168ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (339ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.694 seconds -Domain Reload Profiling: 1260ms - BeginReloadAssembly (141ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (57ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (361ms) - LoadAssemblies (234ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (163ms) - TypeCache.Refresh (20ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (130ms) - ResolveRequiredComponents (9ms) - FinalizeReload (695ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (587ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (21ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (139ms) - ProcessInitializeOnLoadAttributes (382ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.8 MB). Loaded Objects now: 6823. -Memory consumption went from 163.9 MB to 158.1 MB. -Total: 6.999167 ms (FindLiveObjects: 0.408667 ms CreateObjectMapping: 0.197500 ms MarkObjects: 4.717583 ms DeleteObjects: 1.675000 ms) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6832. +Memory consumption went from 153.7 MB to 148.5 MB. +Total: 4.623583 ms (FindLiveObjects: 0.291083 ms CreateObjectMapping: 0.103500 ms MarkObjects: 2.935375 ms DeleteObjects: 1.293291 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -436,2238 +1660,65 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.6 MB). Loaded Objects now: 6824. -Memory consumption went from 146.0 MB to 140.4 MB. -Total: 7.201583 ms (FindLiveObjects: 0.377834 ms CreateObjectMapping: 0.235125 ms MarkObjects: 4.733417 ms DeleteObjects: 1.854916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.619 seconds -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.806 seconds -Domain Reload Profiling: 1429ms - BeginReloadAssembly (170ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (67ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (387ms) - LoadAssemblies (243ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (186ms) - TypeCache.Refresh (17ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (155ms) - ResolveRequiredComponents (11ms) - FinalizeReload (806ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (689ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (62ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (165ms) - ProcessInitializeOnLoadAttributes (415ms) - ProcessInitializeOnLoadMethodAttributes (41ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (3.3 MB). Loaded Objects now: 6826. -Memory consumption went from 159.2 MB to 155.9 MB. -Total: 7.055750 ms (FindLiveObjects: 0.366209 ms CreateObjectMapping: 0.198000 ms MarkObjects: 4.947083 ms DeleteObjects: 1.544166 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (3.9 MB). Loaded Objects now: 6826. -Memory consumption went from 146.0 MB to 142.1 MB. -Total: 34.156791 ms (FindLiveObjects: 0.435916 ms CreateObjectMapping: 0.228334 ms MarkObjects: 31.420625 ms DeleteObjects: 2.071125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.631 seconds -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.719 seconds -Domain Reload Profiling: 1353ms - BeginReloadAssembly (172ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (71ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (22ms) - LoadAllAssembliesAndSetupDomain (397ms) - LoadAssemblies (277ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (172ms) - TypeCache.Refresh (17ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (142ms) - ResolveRequiredComponents (10ms) - FinalizeReload (719ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (608ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (148ms) - ProcessInitializeOnLoadAttributes (390ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (3ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6828. -Memory consumption went from 159.2 MB to 153.9 MB. -Total: 7.529250 ms (FindLiveObjects: 0.377458 ms CreateObjectMapping: 0.218375 ms MarkObjects: 4.752083 ms DeleteObjects: 2.180917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.5 MB). Loaded Objects now: 6828. -Memory consumption went from 146.0 MB to 140.4 MB. -Total: 28.545084 ms (FindLiveObjects: 0.536916 ms CreateObjectMapping: 0.224375 ms MarkObjects: 25.441834 ms DeleteObjects: 2.340833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.678 seconds -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.727 seconds -Domain Reload Profiling: 1408ms - BeginReloadAssembly (184ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (78ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (431ms) - LoadAssemblies (307ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (175ms) - TypeCache.Refresh (21ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (142ms) - ResolveRequiredComponents (10ms) - FinalizeReload (727ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (616ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (138ms) - ProcessInitializeOnLoadAttributes (401ms) - ProcessInitializeOnLoadMethodAttributes (46ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (3ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.6 MB). Loaded Objects now: 6830. -Memory consumption went from 159.2 MB to 153.6 MB. -Total: 6.933417 ms (FindLiveObjects: 0.388916 ms CreateObjectMapping: 0.189709 ms MarkObjects: 4.496875 ms DeleteObjects: 1.856917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.7 MB). Loaded Objects now: 6830. -Memory consumption went from 146.0 MB to 140.3 MB. -Total: 32.091292 ms (FindLiveObjects: 0.415167 ms CreateObjectMapping: 0.223166 ms MarkObjects: 29.012417 ms DeleteObjects: 2.440000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.674 seconds -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.684 seconds -Domain Reload Profiling: 1362ms - BeginReloadAssembly (211ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (11ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (94ms) - RebuildCommonClasses (36ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (398ms) - LoadAssemblies (276ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (169ms) - TypeCache.Refresh (15ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (143ms) - ResolveRequiredComponents (9ms) - FinalizeReload (685ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (579ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (139ms) - ProcessInitializeOnLoadAttributes (373ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 6832. -Memory consumption went from 159.1 MB to 153.6 MB. -Total: 6.956541 ms (FindLiveObjects: 0.324084 ms CreateObjectMapping: 0.187833 ms MarkObjects: 4.703875 ms DeleteObjects: 1.740417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (3.8 MB). Loaded Objects now: 6832. -Memory consumption went from 146.0 MB to 142.2 MB. -Total: 9.300541 ms (FindLiveObjects: 1.115667 ms CreateObjectMapping: 0.207166 ms MarkObjects: 5.676792 ms DeleteObjects: 2.300083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.762 seconds -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.709 seconds -Domain Reload Profiling: 1474ms - BeginReloadAssembly (195ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (90ms) - RebuildCommonClasses (36ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (503ms) - LoadAssemblies (329ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (214ms) - TypeCache.Refresh (43ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (157ms) - ResolveRequiredComponents (10ms) - FinalizeReload (709ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (597ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (142ms) - ProcessInitializeOnLoadAttributes (386ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.6 MB). Loaded Objects now: 6834. -Memory consumption went from 159.2 MB to 153.6 MB. -Total: 7.287334 ms (FindLiveObjects: 0.330375 ms CreateObjectMapping: 0.182834 ms MarkObjects: 4.903791 ms DeleteObjects: 1.870042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.6 MB). Loaded Objects now: 6834. -Memory consumption went from 146.0 MB to 140.4 MB. -Total: 32.126333 ms (FindLiveObjects: 0.487125 ms CreateObjectMapping: 0.245584 ms MarkObjects: 29.067125 ms DeleteObjects: 2.326292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T09:28:36Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.758 seconds -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.712 seconds -Domain Reload Profiling: 1472ms - BeginReloadAssembly (191ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (94ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (26ms) - LoadAllAssembliesAndSetupDomain (498ms) - LoadAssemblies (316ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (227ms) - TypeCache.Refresh (33ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (181ms) - ResolveRequiredComponents (10ms) - FinalizeReload (712ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (599ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (22ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (143ms) - ProcessInitializeOnLoadAttributes (389ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 6836. -Memory consumption went from 159.2 MB to 153.7 MB. -Total: 7.197541 ms (FindLiveObjects: 0.436833 ms CreateObjectMapping: 0.239500 ms MarkObjects: 4.694375 ms DeleteObjects: 1.826334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.568 seconds -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.730 seconds -Domain Reload Profiling: 1301ms - BeginReloadAssembly (166ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (82ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (342ms) - LoadAssemblies (229ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (151ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (129ms) - ResolveRequiredComponents (9ms) - FinalizeReload (730ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (621ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (148ms) - ProcessInitializeOnLoadAttributes (404ms) - ProcessInitializeOnLoadMethodAttributes (40ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6838. -Memory consumption went from 159.2 MB to 153.9 MB. -Total: 7.467958 ms (FindLiveObjects: 0.381917 ms CreateObjectMapping: 0.263250 ms MarkObjects: 4.879917 ms DeleteObjects: 1.942000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (3.3 MB). Loaded Objects now: 6838. -Memory consumption went from 146.1 MB to 142.8 MB. -Total: 41.889459 ms (FindLiveObjects: 0.581542 ms CreateObjectMapping: 0.275625 ms MarkObjects: 39.217500 ms DeleteObjects: 1.813959 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.0 MB). Loaded Objects now: 6838. -Memory consumption went from 146.1 MB to 141.0 MB. -Total: 19.343042 ms (FindLiveObjects: 0.518792 ms CreateObjectMapping: 0.294375 ms MarkObjects: 16.299208 ms DeleteObjects: 2.229750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.2 MB). Loaded Objects now: 6838. -Memory consumption went from 146.0 MB to 140.8 MB. -Total: 26.004208 ms (FindLiveObjects: 0.409875 ms CreateObjectMapping: 0.242167 ms MarkObjects: 22.575875 ms DeleteObjects: 2.775500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.686 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.680 seconds -Domain Reload Profiling: 1370ms - BeginReloadAssembly (197ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (11ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (80ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (23ms) - LoadAllAssembliesAndSetupDomain (424ms) - LoadAssemblies (307ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (168ms) - TypeCache.Refresh (22ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (134ms) - ResolveRequiredComponents (9ms) - FinalizeReload (681ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (575ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (21ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (138ms) - ProcessInitializeOnLoadAttributes (370ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.4 MB). Loaded Objects now: 6840. -Memory consumption went from 159.2 MB to 153.8 MB. -Total: 7.691375 ms (FindLiveObjects: 0.392791 ms CreateObjectMapping: 0.219375 ms MarkObjects: 4.913625 ms DeleteObjects: 2.164792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.5 MB). Loaded Objects now: 6840. -Memory consumption went from 145.1 MB to 140.6 MB. -Total: 31.905625 ms (FindLiveObjects: 0.520500 ms CreateObjectMapping: 0.316917 ms MarkObjects: 28.878083 ms DeleteObjects: 2.189834 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d867000 may have been prematurely finalized -- Loaded All Assemblies, in 0.682 seconds -Refreshing native plugins compatible for Editor in 0.64 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.733 seconds -Domain Reload Profiling: 1418ms - BeginReloadAssembly (185ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (82ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (437ms) - LoadAssemblies (301ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (184ms) - TypeCache.Refresh (21ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (144ms) - ResolveRequiredComponents (12ms) - FinalizeReload (733ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (622ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (26ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (406ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 6842. -Memory consumption went from 158.2 MB to 152.7 MB. -Total: 7.475834 ms (FindLiveObjects: 0.399291 ms CreateObjectMapping: 0.225500 ms MarkObjects: 4.862667 ms DeleteObjects: 1.987958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (6.1 MB). Loaded Objects now: 6842. -Memory consumption went from 145.1 MB to 139.0 MB. -Total: 25.021542 ms (FindLiveObjects: 0.455041 ms CreateObjectMapping: 0.205084 ms MarkObjects: 21.835375 ms DeleteObjects: 2.524792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d867000 may have been prematurely finalized -- Loaded All Assemblies, in 0.702 seconds -Refreshing native plugins compatible for Editor in 0.62 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.711 seconds -Domain Reload Profiling: 1416ms - BeginReloadAssembly (208ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (96ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (434ms) - LoadAssemblies (323ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (164ms) - TypeCache.Refresh (18ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (134ms) - ResolveRequiredComponents (9ms) - FinalizeReload (711ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (600ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (385ms) - ProcessInitializeOnLoadMethodAttributes (37ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6844. -Memory consumption went from 158.4 MB to 152.7 MB. -Total: 7.166250 ms (FindLiveObjects: 0.376875 ms CreateObjectMapping: 0.228084 ms MarkObjects: 4.676208 ms DeleteObjects: 1.884708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.9 MB). Loaded Objects now: 6844. -Memory consumption went from 145.1 MB to 139.2 MB. -Total: 35.550500 ms (FindLiveObjects: 0.513375 ms CreateObjectMapping: 0.255875 ms MarkObjects: 32.320292 ms DeleteObjects: 2.459958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d867000 may have been prematurely finalized -- Loaded All Assemblies, in 0.729 seconds -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.699 seconds -Domain Reload Profiling: 1430ms - BeginReloadAssembly (219ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (104ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (22ms) - LoadAllAssembliesAndSetupDomain (445ms) - LoadAssemblies (326ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (170ms) - TypeCache.Refresh (19ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (140ms) - ResolveRequiredComponents (9ms) - FinalizeReload (699ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (588ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (135ms) - ProcessInitializeOnLoadAttributes (385ms) - ProcessInitializeOnLoadMethodAttributes (37ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 6846. -Memory consumption went from 158.3 MB to 152.8 MB. -Total: 7.021167 ms (FindLiveObjects: 0.336667 ms CreateObjectMapping: 0.192958 ms MarkObjects: 4.697958 ms DeleteObjects: 1.793000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.69 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.0 MB). Loaded Objects now: 6846. -Memory consumption went from 145.2 MB to 140.2 MB. -Total: 26.861750 ms (FindLiveObjects: 1.517500 ms CreateObjectMapping: 0.415584 ms MarkObjects: 22.697875 ms DeleteObjects: 2.230167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.4 MB). Loaded Objects now: 6846. -Memory consumption went from 145.1 MB to 139.8 MB. -Total: 34.211917 ms (FindLiveObjects: 0.581667 ms CreateObjectMapping: 0.256750 ms MarkObjects: 30.874542 ms DeleteObjects: 2.498208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d867000 may have been prematurely finalized -- Loaded All Assemblies, in 0.634 seconds -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.711 seconds -Domain Reload Profiling: 1349ms - BeginReloadAssembly (175ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (76ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (399ms) - LoadAssemblies (269ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (178ms) - TypeCache.Refresh (16ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (149ms) - ResolveRequiredComponents (10ms) - FinalizeReload (712ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (601ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (144ms) - ProcessInitializeOnLoadAttributes (387ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6848. -Memory consumption went from 158.3 MB to 152.6 MB. -Total: 7.551666 ms (FindLiveObjects: 0.371958 ms CreateObjectMapping: 0.227667 ms MarkObjects: 4.967083 ms DeleteObjects: 1.984167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.557 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.720 seconds -Domain Reload Profiling: 1280ms - BeginReloadAssembly (149ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (63ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (348ms) - LoadAssemblies (235ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (154ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (131ms) - ResolveRequiredComponents (10ms) - FinalizeReload (720ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (611ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (22ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (152ms) - ProcessInitializeOnLoadAttributes (391ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6850. -Memory consumption went from 158.3 MB to 153.1 MB. -Total: 7.561458 ms (FindLiveObjects: 0.380709 ms CreateObjectMapping: 0.226708 ms MarkObjects: 4.861500 ms DeleteObjects: 2.091792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.535 seconds -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.739 seconds -Domain Reload Profiling: 1278ms - BeginReloadAssembly (145ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (63ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (333ms) - LoadAssemblies (218ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (152ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (131ms) - ResolveRequiredComponents (9ms) - FinalizeReload (739ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (629ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (149ms) - ProcessInitializeOnLoadAttributes (408ms) - ProcessInitializeOnLoadMethodAttributes (41ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.4 MB). Loaded Objects now: 6852. -Memory consumption went from 158.3 MB to 152.9 MB. -Total: 7.297333 ms (FindLiveObjects: 0.360041 ms CreateObjectMapping: 0.200334 ms MarkObjects: 4.766250 ms DeleteObjects: 1.970417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.51 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.9 MB). Loaded Objects now: 6852. -Memory consumption went from 145.1 MB to 139.1 MB. -Total: 30.187208 ms (FindLiveObjects: 0.515833 ms CreateObjectMapping: 0.240875 ms MarkObjects: 26.578459 ms DeleteObjects: 2.851333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.718 seconds -Refreshing native plugins compatible for Editor in 0.54 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.724 seconds -Domain Reload Profiling: 1445ms - BeginReloadAssembly (188ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (86ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (467ms) - LoadAssemblies (295ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (223ms) - TypeCache.Refresh (19ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (179ms) - ResolveRequiredComponents (21ms) - FinalizeReload (724ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (612ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (140ms) - ProcessInitializeOnLoadAttributes (403ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 6854. -Memory consumption went from 158.3 MB to 152.9 MB. -Total: 7.775792 ms (FindLiveObjects: 0.382708 ms CreateObjectMapping: 0.231417 ms MarkObjects: 4.996541 ms DeleteObjects: 2.164459 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (3.3 MB). Loaded Objects now: 6854. -Memory consumption went from 145.2 MB to 141.9 MB. -Total: 12.446584 ms (FindLiveObjects: 0.425625 ms CreateObjectMapping: 0.224916 ms MarkObjects: 7.595959 ms DeleteObjects: 4.198708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.674 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.709 seconds -Domain Reload Profiling: 1387ms - BeginReloadAssembly (200ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (102ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (415ms) - LoadAssemblies (288ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (171ms) - TypeCache.Refresh (15ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (143ms) - ResolveRequiredComponents (9ms) - FinalizeReload (709ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (602ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (26ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (143ms) - ProcessInitializeOnLoadAttributes (388ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.9 MB). Loaded Objects now: 6856. -Memory consumption went from 158.4 MB to 152.5 MB. -Total: 8.126292 ms (FindLiveObjects: 0.441667 ms CreateObjectMapping: 0.211875 ms MarkObjects: 5.059958 ms DeleteObjects: 2.412083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.554 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.737 seconds -Domain Reload Profiling: 1294ms - BeginReloadAssembly (144ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (61ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (350ms) - LoadAssemblies (230ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (158ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (135ms) - ResolveRequiredComponents (9ms) - FinalizeReload (737ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (625ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (150ms) - ProcessInitializeOnLoadAttributes (405ms) - ProcessInitializeOnLoadMethodAttributes (40ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.4 MB). Loaded Objects now: 6858. -Memory consumption went from 158.3 MB to 152.9 MB. -Total: 7.478541 ms (FindLiveObjects: 0.327375 ms CreateObjectMapping: 0.182166 ms MarkObjects: 4.870917 ms DeleteObjects: 2.097791 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.2 MB). Loaded Objects now: 6858. -Memory consumption went from 145.2 MB to 140.0 MB. -Total: 30.129000 ms (FindLiveObjects: 0.448917 ms CreateObjectMapping: 0.199041 ms MarkObjects: 27.620584 ms DeleteObjects: 1.860250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16da2f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.614 seconds -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.715 seconds -Domain Reload Profiling: 1333ms - BeginReloadAssembly (181ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (84ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (372ms) - LoadAssemblies (247ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (170ms) - TypeCache.Refresh (14ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (143ms) - ResolveRequiredComponents (10ms) - FinalizeReload (715ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (603ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (142ms) - ProcessInitializeOnLoadAttributes (392ms) - ProcessInitializeOnLoadMethodAttributes (38ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.6 MB). Loaded Objects now: 6860. -Memory consumption went from 158.4 MB to 152.8 MB. -Total: 7.935041 ms (FindLiveObjects: 0.435125 ms CreateObjectMapping: 0.211625 ms MarkObjects: 4.886208 ms DeleteObjects: 2.401291 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16da2f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.553 seconds -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.729 seconds -Domain Reload Profiling: 1286ms - BeginReloadAssembly (153ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (67ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (339ms) - LoadAssemblies (231ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (149ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (129ms) - ResolveRequiredComponents (9ms) - FinalizeReload (729ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (621ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (147ms) - ProcessInitializeOnLoadAttributes (404ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.6 MB). Loaded Objects now: 6862. -Memory consumption went from 158.3 MB to 152.7 MB. -Total: 7.464583 ms (FindLiveObjects: 0.306750 ms CreateObjectMapping: 0.183458 ms MarkObjects: 4.866667 ms DeleteObjects: 2.107084 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (3.9 MB). Loaded Objects now: 6862. -Memory consumption went from 145.1 MB to 141.2 MB. -Total: 34.074000 ms (FindLiveObjects: 0.410500 ms CreateObjectMapping: 0.223250 ms MarkObjects: 31.629917 ms DeleteObjects: 1.809625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d867000 may have been prematurely finalized -- Loaded All Assemblies, in 0.648 seconds -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.738 seconds -Domain Reload Profiling: 1390ms - BeginReloadAssembly (176ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (83ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (411ms) - LoadAssemblies (274ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (181ms) - TypeCache.Refresh (14ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (143ms) - ResolveRequiredComponents (13ms) - FinalizeReload (739ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (626ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (26ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (151ms) - ProcessInitializeOnLoadAttributes (401ms) - ProcessInitializeOnLoadMethodAttributes (41ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.4 MB). Loaded Objects now: 6864. -Memory consumption went from 158.3 MB to 153.0 MB. -Total: 7.223125 ms (FindLiveObjects: 0.335666 ms CreateObjectMapping: 0.186917 ms MarkObjects: 4.560042 ms DeleteObjects: 2.140209 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d867000 may have been prematurely finalized -- Loaded All Assemblies, in 0.540 seconds Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.741 seconds -Domain Reload Profiling: 1285ms - BeginReloadAssembly (142ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (61ms) - RebuildCommonClasses (31ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (342ms) - LoadAssemblies (227ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (150ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (128ms) - ResolveRequiredComponents (9ms) - FinalizeReload (742ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (632ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (148ms) - ProcessInitializeOnLoadAttributes (413ms) - ProcessInitializeOnLoadMethodAttributes (41ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6866. -Memory consumption went from 158.3 MB to 153.0 MB. -Total: 7.607959 ms (FindLiveObjects: 0.355250 ms CreateObjectMapping: 0.215125 ms MarkObjects: 4.876375 ms DeleteObjects: 2.160750 ms) +Unloading 6211 unused Assets / (5.2 MB). Loaded Objects now: 6832. +Memory consumption went from 146.5 MB to 141.3 MB. +Total: 4.528083 ms (FindLiveObjects: 0.278500 ms CreateObjectMapping: 0.109375 ms MarkObjects: 2.953500 ms DeleteObjects: 1.186500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.59 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.8 MB). Loaded Objects now: 6866. -Memory consumption went from 145.2 MB to 139.3 MB. -Total: 32.434959 ms (FindLiveObjects: 0.444542 ms CreateObjectMapping: 0.238833 ms MarkObjects: 29.450042 ms DeleteObjects: 2.300666 ms) +Received Import Request. + Time since last request: 154.207512 seconds. + path: Assets/Scripts/Scenes/BaseScene.cs + artifactKey: Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Scenes/BaseScene.cs using Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0be2ae7cc0000bd57a344e148e3b8ce9') in 0.0012275 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 -Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d867000 may have been prematurely finalized -- Loaded All Assemblies, in 0.689 seconds -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16b78b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.415 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.699 seconds -Domain Reload Profiling: 1391ms - BeginReloadAssembly (185ms) +- Finished resetting the current domain, in 0.358 seconds +Domain Reload Profiling: 776ms + BeginReloadAssembly (110ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (84ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (23ms) - LoadAllAssembliesAndSetupDomain (437ms) - LoadAssemblies (296ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (264ms) + LoadAssemblies (181ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (185ms) - TypeCache.Refresh (18ms) + AnalyzeDomain (115ms) + TypeCache.Refresh (13ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (154ms) - ResolveRequiredComponents (10ms) - FinalizeReload (699ms) + BuildScriptInfoCaches (94ms) + ResolveRequiredComponents (6ms) + FinalizeReload (358ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (584ms) + SetupLoadedEditorAssemblies (294ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (27ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (138ms) - ProcessInitializeOnLoadAttributes (375ms) - ProcessInitializeOnLoadMethodAttributes (37ms) - AfterProcessingInitializeOnLoad (1ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (81ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -2689,12 +1740,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6868. -Memory consumption went from 158.4 MB to 152.7 MB. -Total: 7.362875 ms (FindLiveObjects: 0.402875 ms CreateObjectMapping: 0.210791 ms MarkObjects: 4.816709 ms DeleteObjects: 1.931791 ms) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6834. +Memory consumption went from 153.0 MB to 147.8 MB. +Total: 4.355959 ms (FindLiveObjects: 0.266459 ms CreateObjectMapping: 0.117333 ms MarkObjects: 2.963416 ms DeleteObjects: 1.008459 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -2717,257 +1768,57 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.0 MB). Loaded Objects now: 6868. -Memory consumption went from 145.2 MB to 141.2 MB. -Total: 45.242667 ms (FindLiveObjects: 0.475625 ms CreateObjectMapping: 0.223708 ms MarkObjects: 42.525917 ms DeleteObjects: 2.016125 ms) +Unloading 6212 unused Assets / (5.5 MB). Loaded Objects now: 6835. +Memory consumption went from 145.8 MB to 140.2 MB. +Total: 6.126541 ms (FindLiveObjects: 0.269792 ms CreateObjectMapping: 0.102167 ms MarkObjects: 4.274958 ms DeleteObjects: 1.479333 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d867000 may have been prematurely finalized -- Loaded All Assemblies, in 0.689 seconds -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.382 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.712 seconds -Domain Reload Profiling: 1404ms - BeginReloadAssembly (192ms) +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 734ms + BeginReloadAssembly (103ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (79ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (27ms) - LoadAllAssembliesAndSetupDomain (427ms) - LoadAssemblies (296ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (160ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (182ms) - TypeCache.Refresh (18ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (152ms) - ResolveRequiredComponents (10ms) - FinalizeReload (713ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (598ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (26ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (382ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 6870. -Memory consumption went from 158.3 MB to 153.3 MB. -Total: 8.179125 ms (FindLiveObjects: 0.372500 ms CreateObjectMapping: 0.198667 ms MarkObjects: 5.455083 ms DeleteObjects: 2.152041 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d867000 may have been prematurely finalized -- Loaded All Assemblies, in 0.602 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.723 seconds -Domain Reload Profiling: 1328ms - BeginReloadAssembly (161ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (70ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (380ms) - LoadAssemblies (267ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (158ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (134ms) - ResolveRequiredComponents (9ms) - FinalizeReload (723ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (608ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (149ms) - ProcessInitializeOnLoadAttributes (390ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 6872. -Memory consumption went from 158.3 MB to 152.8 MB. -Total: 6.821792 ms (FindLiveObjects: 0.415208 ms CreateObjectMapping: 0.191875 ms MarkObjects: 4.416500 ms DeleteObjects: 1.797708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.5 MB). Loaded Objects now: 6872. -Memory consumption went from 145.2 MB to 139.6 MB. -Total: 30.127166 ms (FindLiveObjects: 4.103125 ms CreateObjectMapping: 0.241500 ms MarkObjects: 23.495042 ms DeleteObjects: 2.286666 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d867000 may have been prematurely finalized -- Loaded All Assemblies, in 0.600 seconds -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.714 seconds -Domain Reload Profiling: 1317ms - BeginReloadAssembly (172ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (77ms) - RebuildCommonClasses (36ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (365ms) - LoadAssemblies (244ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (167ms) + AnalyzeDomain (106ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (139ms) - ResolveRequiredComponents (10ms) - FinalizeReload (714ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (596ms) + SetupLoadedEditorAssemblies (284ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (135ms) - ProcessInitializeOnLoadAttributes (390ms) - ProcessInitializeOnLoadMethodAttributes (40ms) - AfterProcessingInitializeOnLoad (1ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (79ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -2989,778 +1840,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6874. -Memory consumption went from 158.3 MB to 152.6 MB. -Total: 7.376416 ms (FindLiveObjects: 0.455125 ms CreateObjectMapping: 0.226166 ms MarkObjects: 4.622167 ms DeleteObjects: 2.072542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d867000 may have been prematurely finalized -- Loaded All Assemblies, in 0.549 seconds -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.745 seconds -Domain Reload Profiling: 1298ms - BeginReloadAssembly (144ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (62ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (346ms) - LoadAssemblies (228ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (155ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (133ms) - ResolveRequiredComponents (9ms) - FinalizeReload (746ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (631ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (152ms) - ProcessInitializeOnLoadAttributes (408ms) - ProcessInitializeOnLoadMethodAttributes (40ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.4 MB). Loaded Objects now: 6876. -Memory consumption went from 158.4 MB to 153.0 MB. -Total: 7.788959 ms (FindLiveObjects: 0.397875 ms CreateObjectMapping: 0.222833 ms MarkObjects: 4.957250 ms DeleteObjects: 2.210625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.7 MB). Loaded Objects now: 6876. -Memory consumption went from 145.2 MB to 140.4 MB. -Total: 34.954833 ms (FindLiveObjects: 0.469875 ms CreateObjectMapping: 0.216792 ms MarkObjects: 32.070458 ms DeleteObjects: 2.197250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.645 seconds -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.723 seconds -Domain Reload Profiling: 1371ms - BeginReloadAssembly (174ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (80ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (409ms) - LoadAssemblies (277ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (175ms) - TypeCache.Refresh (17ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (146ms) - ResolveRequiredComponents (10ms) - FinalizeReload (723ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (612ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (144ms) - ProcessInitializeOnLoadAttributes (397ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6878. -Memory consumption went from 158.4 MB to 152.8 MB. -Total: 8.951500 ms (FindLiveObjects: 0.399167 ms CreateObjectMapping: 0.268084 ms MarkObjects: 5.783042 ms DeleteObjects: 2.500500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.616 seconds -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.745 seconds -Domain Reload Profiling: 1365ms - BeginReloadAssembly (164ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (76ms) - RebuildCommonClasses (34ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (20ms) - LoadAllAssembliesAndSetupDomain (389ms) - LoadAssemblies (245ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (188ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (162ms) - ResolveRequiredComponents (10ms) - FinalizeReload (746ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (632ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (152ms) - ProcessInitializeOnLoadAttributes (408ms) - ProcessInitializeOnLoadMethodAttributes (40ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 6880. -Memory consumption went from 158.5 MB to 153.0 MB. -Total: 8.007625 ms (FindLiveObjects: 0.376208 ms CreateObjectMapping: 0.251667 ms MarkObjects: 5.182417 ms DeleteObjects: 2.196875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.635 seconds -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.731 seconds -Domain Reload Profiling: 1369ms - BeginReloadAssembly (200ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (9ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (87ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (374ms) - LoadAssemblies (259ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (161ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (137ms) - ResolveRequiredComponents (9ms) - FinalizeReload (731ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (620ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (25ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (146ms) - ProcessInitializeOnLoadAttributes (400ms) - ProcessInitializeOnLoadMethodAttributes (42ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.45 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6882. -Memory consumption went from 158.4 MB to 153.1 MB. -Total: 7.374583 ms (FindLiveObjects: 0.398334 ms CreateObjectMapping: 0.256666 ms MarkObjects: 4.620625 ms DeleteObjects: 2.097833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.668 seconds -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.753 seconds -Domain Reload Profiling: 1425ms - BeginReloadAssembly (204ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (99ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (405ms) - LoadAssemblies (287ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (165ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (141ms) - ResolveRequiredComponents (10ms) - FinalizeReload (754ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (639ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (160ms) - ProcessInitializeOnLoadAttributes (407ms) - ProcessInitializeOnLoadMethodAttributes (40ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.4 MB). Loaded Objects now: 6884. -Memory consumption went from 158.4 MB to 154.0 MB. -Total: 7.620625 ms (FindLiveObjects: 0.326042 ms CreateObjectMapping: 0.181042 ms MarkObjects: 5.054834 ms DeleteObjects: 2.058333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.646 seconds -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.716 seconds -Domain Reload Profiling: 1365ms - BeginReloadAssembly (214ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (9ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (98ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (371ms) - LoadAssemblies (251ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (167ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (142ms) - ResolveRequiredComponents (10ms) - FinalizeReload (716ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (607ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (148ms) - ProcessInitializeOnLoadAttributes (392ms) - ProcessInitializeOnLoadMethodAttributes (37ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6886. -Memory consumption went from 158.4 MB to 152.8 MB. -Total: 7.503875 ms (FindLiveObjects: 0.393125 ms CreateObjectMapping: 0.185584 ms MarkObjects: 4.670375 ms DeleteObjects: 2.253792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.5 MB). Loaded Objects now: 6886. -Memory consumption went from 145.2 MB to 139.7 MB. -Total: 30.420417 ms (FindLiveObjects: 0.579083 ms CreateObjectMapping: 0.267292 ms MarkObjects: 27.231041 ms DeleteObjects: 2.342250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX - Product: Unity Personal - Type: ULF - Expiration: 2025-10-14T10:20:42Z -[Licensing::Module] License group: - Id: 14569339450714-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.774 seconds -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.758 seconds -Domain Reload Profiling: 1536ms - BeginReloadAssembly (270ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (144ms) - RebuildCommonClasses (36ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (29ms) - LoadAllAssembliesAndSetupDomain (432ms) - LoadAssemblies (312ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (188ms) - TypeCache.Refresh (27ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (147ms) - ResolveRequiredComponents (11ms) - FinalizeReload (758ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (640ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (26ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (150ms) - ProcessInitializeOnLoadAttributes (419ms) - ProcessInitializeOnLoadMethodAttributes (39ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.4 MB). Loaded Objects now: 6888. -Memory consumption went from 158.4 MB to 153.0 MB. -Total: 8.025625 ms (FindLiveObjects: 0.381625 ms CreateObjectMapping: 0.303875 ms MarkObjects: 5.064834 ms DeleteObjects: 2.273625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.657 seconds -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.748 seconds -Domain Reload Profiling: 1408ms - BeginReloadAssembly (176ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (77ms) - RebuildCommonClasses (38ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (19ms) - LoadAllAssembliesAndSetupDomain (416ms) - LoadAssemblies (283ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (184ms) - TypeCache.Refresh (27ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (145ms) - ResolveRequiredComponents (9ms) - FinalizeReload (748ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (639ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (162ms) - ProcessInitializeOnLoadAttributes (409ms) - ProcessInitializeOnLoadMethodAttributes (37ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.6 MB). Loaded Objects now: 6890. -Memory consumption went from 158.4 MB to 152.9 MB. -Total: 7.879708 ms (FindLiveObjects: 0.423292 ms CreateObjectMapping: 0.183541 ms MarkObjects: 4.894875 ms DeleteObjects: 2.377625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16d85f000 may have been prematurely finalized -- Loaded All Assemblies, in 0.703 seconds -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.772 seconds -Domain Reload Profiling: 1478ms - BeginReloadAssembly (234ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (115ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (26ms) - LoadAllAssembliesAndSetupDomain (401ms) - LoadAssemblies (275ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (182ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (157ms) - ResolveRequiredComponents (9ms) - FinalizeReload (772ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (660ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (148ms) - ProcessInitializeOnLoadAttributes (435ms) - ProcessInitializeOnLoadMethodAttributes (47ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.7 MB). Loaded Objects now: 6892. -Memory consumption went from 158.5 MB to 152.8 MB. -Total: 7.593750 ms (FindLiveObjects: 0.347125 ms CreateObjectMapping: 0.183208 ms MarkObjects: 4.804250 ms DeleteObjects: 2.258625 ms) +Unloading 6219 unused Assets / (5.5 MB). Loaded Objects now: 6837. +Memory consumption went from 152.1 MB to 146.6 MB. +Total: 4.886417 ms (FindLiveObjects: 0.267792 ms CreateObjectMapping: 0.098916 ms MarkObjects: 3.009709 ms DeleteObjects: 1.509583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -3786,55 +1871,522 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.5 MB). Loaded Objects now: 6892. -Memory consumption went from 145.3 MB to 140.8 MB. -Total: 39.616500 ms (FindLiveObjects: 0.501792 ms CreateObjectMapping: 0.225583 ms MarkObjects: 36.768542 ms DeleteObjects: 2.120041 ms) +Unloading 6212 unused Assets / (3.2 MB). Loaded Objects now: 6837. +Memory consumption went from 144.9 MB to 141.7 MB. +Total: 5.484000 ms (FindLiveObjects: 0.287500 ms CreateObjectMapping: 0.150000 ms MarkObjects: 4.033125 ms DeleteObjects: 1.013125 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16d9a3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.673 seconds -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.344 seconds +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.712 seconds -Domain Reload Profiling: 1389ms - BeginReloadAssembly (206ms) +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 701ms + BeginReloadAssembly (99ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (99ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (22ms) - LoadAllAssembliesAndSetupDomain (403ms) - LoadAssemblies (284ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (209ms) + LoadAssemblies (136ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (169ms) - TypeCache.Refresh (19ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (6ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (138ms) - ResolveRequiredComponents (9ms) - FinalizeReload (713ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (354ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (607ms) + SetupLoadedEditorAssemblies (289ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (24ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (146ms) - ProcessInitializeOnLoadAttributes (394ms) - ProcessInitializeOnLoadMethodAttributes (38ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.7 MB). Loaded Objects now: 6839. +Memory consumption went from 151.4 MB to 145.7 MB. +Total: 4.754083 ms (FindLiveObjects: 0.272708 ms CreateObjectMapping: 0.103584 ms MarkObjects: 2.973416 ms DeleteObjects: 1.404208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.337 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 694ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (27ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (204ms) + LoadAssemblies (133ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (354ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (292ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.4 MB). Loaded Objects now: 6841. +Memory consumption went from 153.1 MB to 147.7 MB. +Total: 4.925500 ms (FindLiveObjects: 0.269125 ms CreateObjectMapping: 0.207416 ms MarkObjects: 2.869167 ms DeleteObjects: 1.579417 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.340 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.363 seconds +Domain Reload Profiling: 705ms + BeginReloadAssembly (100ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (199ms) + LoadAssemblies (132ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (363ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (303ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (195ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.1 MB). Loaded Objects now: 6843. +Memory consumption went from 154.8 MB to 149.7 MB. +Total: 4.642375 ms (FindLiveObjects: 0.275958 ms CreateObjectMapping: 0.097625 ms MarkObjects: 2.928167 ms DeleteObjects: 1.340250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.4 MB). Loaded Objects now: 6843. +Memory consumption went from 147.4 MB to 142.1 MB. +Total: 13.111917 ms (FindLiveObjects: 0.326375 ms CreateObjectMapping: 0.102833 ms MarkObjects: 11.570083 ms DeleteObjects: 1.112375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.4 MB). Loaded Objects now: 6843. +Memory consumption went from 144.9 MB to 139.5 MB. +Total: 5.597417 ms (FindLiveObjects: 0.276583 ms CreateObjectMapping: 0.121709 ms MarkObjects: 4.059416 ms DeleteObjects: 1.139333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.6 MB). Loaded Objects now: 6843. +Memory consumption went from 142.7 MB to 137.1 MB. +Total: 5.154833 ms (FindLiveObjects: 0.326625 ms CreateObjectMapping: 0.112209 ms MarkObjects: 3.159125 ms DeleteObjects: 1.556666 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.5 MB). Loaded Objects now: 6843. +Memory consumption went from 142.7 MB to 137.3 MB. +Total: 16.376083 ms (FindLiveObjects: 0.318500 ms CreateObjectMapping: 0.113250 ms MarkObjects: 14.794250 ms DeleteObjects: 1.149875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.400 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.330 seconds +Domain Reload Profiling: 732ms + BeginReloadAssembly (114ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (242ms) + LoadAssemblies (169ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (330ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6845. +Memory consumption went from 148.8 MB to 143.6 MB. +Total: 4.521625 ms (FindLiveObjects: 0.263334 ms CreateObjectMapping: 0.093708 ms MarkObjects: 2.974167 ms DeleteObjects: 1.189917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.330 seconds +Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 682ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (202ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (4.9 MB). Loaded Objects now: 6847. +Memory consumption went from 150.6 MB to 145.7 MB. +Total: 4.745125 ms (FindLiveObjects: 0.260125 ms CreateObjectMapping: 0.109667 ms MarkObjects: 3.021959 ms DeleteObjects: 1.353125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.348 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 704ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (218ms) + LoadAssemblies (147ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (354ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (293ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -3857,58 +2409,1805 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.7 MB). Loaded Objects now: 6894. -Memory consumption went from 158.5 MB to 153.8 MB. -Total: 7.989125 ms (FindLiveObjects: 0.363625 ms CreateObjectMapping: 0.187750 ms MarkObjects: 5.083250 ms DeleteObjects: 2.353667 ms) +Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6849. +Memory consumption went from 152.4 MB to 147.2 MB. +Total: 4.959083 ms (FindLiveObjects: 0.276500 ms CreateObjectMapping: 0.112167 ms MarkObjects: 2.980000 ms DeleteObjects: 1.589666 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.0 MB). Loaded Objects now: 6849. +Memory consumption went from 145.2 MB to 140.1 MB. +Total: 7.544541 ms (FindLiveObjects: 0.264708 ms CreateObjectMapping: 0.102834 ms MarkObjects: 5.767291 ms DeleteObjects: 1.409500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16d9a3000 may have been prematurely finalized -- Loaded All Assemblies, in 0.616 seconds -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Native extension for iOS target not found -Native extension for Android target not found -Native extension for WindowsStandalone target not found +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.360 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.728 seconds -Domain Reload Profiling: 1348ms - BeginReloadAssembly (157ms) +- Finished resetting the current domain, in 0.331 seconds +Domain Reload Profiling: 693ms + BeginReloadAssembly (101ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (221ms) + LoadAssemblies (150ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (331ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (271ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.1 MB). Loaded Objects now: 6851. +Memory consumption went from 151.6 MB to 146.5 MB. +Total: 4.308292 ms (FindLiveObjects: 0.264417 ms CreateObjectMapping: 0.098875 ms MarkObjects: 2.831042 ms DeleteObjects: 1.113667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.341 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 698ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (210ms) + LoadAssemblies (141ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (5ms) + FinalizeReload (355ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (294ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (4.4 MB). Loaded Objects now: 6853. +Memory consumption went from 153.3 MB to 148.8 MB. +Total: 4.823500 ms (FindLiveObjects: 0.278167 ms CreateObjectMapping: 0.097792 ms MarkObjects: 3.102084 ms DeleteObjects: 1.345125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.349 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.363 seconds +Domain Reload Profiling: 715ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (215ms) + LoadAssemblies (146ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (364ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (302ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (200ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (4.6 MB). Loaded Objects now: 6855. +Memory consumption went from 155.0 MB to 150.4 MB. +Total: 4.524125 ms (FindLiveObjects: 0.289292 ms CreateObjectMapping: 0.196000 ms MarkObjects: 2.914708 ms DeleteObjects: 1.123958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.2 MB). Loaded Objects now: 6855. +Memory consumption went from 147.8 MB to 142.7 MB. +Total: 7.736333 ms (FindLiveObjects: 0.357208 ms CreateObjectMapping: 0.119833 ms MarkObjects: 5.985500 ms DeleteObjects: 1.273416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.395 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 750ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (242ms) + LoadAssemblies (168ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (352ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.0 MB). Loaded Objects now: 6857. +Memory consumption went from 154.2 MB to 149.2 MB. +Total: 4.661083 ms (FindLiveObjects: 0.271500 ms CreateObjectMapping: 0.108125 ms MarkObjects: 2.938792 ms DeleteObjects: 1.342334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.335 seconds +Domain Reload Profiling: 677ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (213ms) + LoadAssemblies (141ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (335ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6859. +Memory consumption went from 156.0 MB to 150.9 MB. +Total: 4.611250 ms (FindLiveObjects: 0.272417 ms CreateObjectMapping: 0.107791 ms MarkObjects: 2.906709 ms DeleteObjects: 1.324000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6212 unused Assets / (5.4 MB). Loaded Objects now: 6859. +Memory consumption went from 148.8 MB to 143.4 MB. +Total: 9.988084 ms (FindLiveObjects: 0.312042 ms CreateObjectMapping: 0.111041 ms MarkObjects: 8.172667 ms DeleteObjects: 1.392167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.404 seconds +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 757ms + BeginReloadAssembly (110ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (257ms) + LoadAssemblies (183ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6219 unused Assets / (5.1 MB). Loaded Objects now: 6861. +Memory consumption went from 155.2 MB to 150.1 MB. +Total: 4.443625 ms (FindLiveObjects: 0.276542 ms CreateObjectMapping: 0.106125 ms MarkObjects: 2.954667 ms DeleteObjects: 1.105875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6213 unused Assets / (5.1 MB). Loaded Objects now: 6862. +Memory consumption went from 148.0 MB to 142.9 MB. +Total: 4.772083 ms (FindLiveObjects: 0.276625 ms CreateObjectMapping: 0.109833 ms MarkObjects: 3.157208 ms DeleteObjects: 1.228000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.348 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 699ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (221ms) + LoadAssemblies (148ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (5.1 MB). Loaded Objects now: 6864. +Memory consumption went from 154.5 MB to 149.4 MB. +Total: 4.177875 ms (FindLiveObjects: 0.268000 ms CreateObjectMapping: 0.097709 ms MarkObjects: 2.660500 ms DeleteObjects: 1.151375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 1548.093848 seconds. + path: Assets/Scripts/Scenes/LoginScene.cs + artifactKey: Guid(9b5edcf2bff114b449fde1b343ae2262) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Scenes/LoginScene.cs using Guid(9b5edcf2bff114b449fde1b343ae2262) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4bf1ccb6f62f5cc57a916441756861b0') in 0.000898875 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6213 unused Assets / (5.3 MB). Loaded Objects now: 6864. +Memory consumption went from 147.3 MB to 142.1 MB. +Total: 5.829584 ms (FindLiveObjects: 0.286042 ms CreateObjectMapping: 0.108791 ms MarkObjects: 4.150709 ms DeleteObjects: 1.283834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.359 seconds +Refreshing native plugins compatible for Editor in 0.50 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.328 seconds +Domain Reload Profiling: 689ms + BeginReloadAssembly (99ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (222ms) + LoadAssemblies (149ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (328ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (268ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (5.0 MB). Loaded Objects now: 6866. +Memory consumption went from 153.8 MB to 148.8 MB. +Total: 4.132750 ms (FindLiveObjects: 0.271500 ms CreateObjectMapping: 0.102334 ms MarkObjects: 2.649375 ms DeleteObjects: 1.109333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6213 unused Assets / (5.1 MB). Loaded Objects now: 6866. +Memory consumption went from 146.6 MB to 141.5 MB. +Total: 7.549875 ms (FindLiveObjects: 0.292792 ms CreateObjectMapping: 0.181833 ms MarkObjects: 5.875333 ms DeleteObjects: 1.199666 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.370 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 722ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (242ms) + LoadAssemblies (136ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (126ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (109ms) + ResolveRequiredComponents (6ms) + FinalizeReload (349ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (286ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (5.3 MB). Loaded Objects now: 6868. +Memory consumption went from 153.1 MB to 147.8 MB. +Total: 4.209083 ms (FindLiveObjects: 0.273541 ms CreateObjectMapping: 0.169625 ms MarkObjects: 2.672292 ms DeleteObjects: 1.093291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.325 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.367 seconds +Domain Reload Profiling: 694ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (195ms) + LoadAssemblies (127ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (367ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (304ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (80ms) + ProcessInitializeOnLoadAttributes (194ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (5.0 MB). Loaded Objects now: 6870. +Memory consumption went from 154.8 MB to 149.8 MB. +Total: 4.695291 ms (FindLiveObjects: 0.272916 ms CreateObjectMapping: 0.109000 ms MarkObjects: 3.001375 ms DeleteObjects: 1.311666 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.387 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.334 seconds +Domain Reload Profiling: 723ms + BeginReloadAssembly (121ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (67ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (397ms) - LoadAssemblies (266ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (228ms) + LoadAssemblies (157ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (170ms) - TypeCache.Refresh (16ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (142ms) - ResolveRequiredComponents (9ms) - FinalizeReload (729ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (334ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (621ms) + SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (23ms) - SetLoadedEditorAssemblies (7ms) - BeforeProcessingInitializeOnLoad (158ms) - ProcessInitializeOnLoadAttributes (393ms) - ProcessInitializeOnLoadMethodAttributes (39ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (5.3 MB). Loaded Objects now: 6872. +Memory consumption went from 156.3 MB to 151.0 MB. +Total: 4.754542 ms (FindLiveObjects: 0.285000 ms CreateObjectMapping: 0.103250 ms MarkObjects: 2.883667 ms DeleteObjects: 1.482292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.345 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 687ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (215ms) + LoadAssemblies (145ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6220 unused Assets / (5.0 MB). Loaded Objects now: 6874. +Memory consumption went from 158.0 MB to 153.0 MB. +Total: 4.520041 ms (FindLiveObjects: 0.243083 ms CreateObjectMapping: 0.095667 ms MarkObjects: 2.813333 ms DeleteObjects: 1.367833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6214 unused Assets / (5.2 MB). Loaded Objects now: 6875. +Memory consumption went from 150.8 MB to 145.6 MB. +Total: 6.311292 ms (FindLiveObjects: 0.306209 ms CreateObjectMapping: 0.111125 ms MarkObjects: 4.628750 ms DeleteObjects: 1.264875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.376 seconds +Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.364 seconds +Domain Reload Profiling: 743ms + BeginReloadAssembly (105ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (229ms) + LoadAssemblies (149ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (364ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (303ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (199ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6221 unused Assets / (5.3 MB). Loaded Objects now: 6877. +Memory consumption went from 157.3 MB to 152.0 MB. +Total: 4.499916 ms (FindLiveObjects: 0.292291 ms CreateObjectMapping: 0.112750 ms MarkObjects: 2.779959 ms DeleteObjects: 1.314625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 561.545812 seconds. + path: Assets/Scripts/Managers/SceneManagerEx.cs + artifactKey: Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/SceneManagerEx.cs using Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2ac517e67b59baec675c53a2e457d8bf') in 0.000899791 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6214 unused Assets / (5.5 MB). Loaded Objects now: 6877. +Memory consumption went from 150.1 MB to 144.6 MB. +Total: 17.008500 ms (FindLiveObjects: 0.319833 ms CreateObjectMapping: 0.110834 ms MarkObjects: 15.031166 ms DeleteObjects: 1.546167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 452.725980 seconds. + path: Assets/Scripts/Managers/SceneManagerEx.cs + artifactKey: Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/SceneManagerEx.cs using Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c293bbe67ebfa5ed036d4f69a15fe7d2') in 0.000485 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.369 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.323 seconds +Domain Reload Profiling: 694ms + BeginReloadAssembly (108ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (224ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (323ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (263ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (162ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6221 unused Assets / (5.2 MB). Loaded Objects now: 6879. +Memory consumption went from 156.6 MB to 151.3 MB. +Total: 4.269834 ms (FindLiveObjects: 0.265917 ms CreateObjectMapping: 0.090208 ms MarkObjects: 2.686792 ms DeleteObjects: 1.226500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6214 unused Assets / (5.4 MB). Loaded Objects now: 6879. +Memory consumption went from 149.4 MB to 144.0 MB. +Total: 5.180875 ms (FindLiveObjects: 0.296292 ms CreateObjectMapping: 0.172583 ms MarkObjects: 3.186875 ms DeleteObjects: 1.524875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.338 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 694ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (206ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (354ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (292ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6221 unused Assets / (5.3 MB). Loaded Objects now: 6881. +Memory consumption went from 155.9 MB to 150.6 MB. +Total: 4.845667 ms (FindLiveObjects: 0.268000 ms CreateObjectMapping: 0.110625 ms MarkObjects: 3.019375 ms DeleteObjects: 1.447292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 682ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (205ms) + LoadAssemblies (136ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (5ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6221 unused Assets / (5.0 MB). Loaded Objects now: 6883. +Memory consumption went from 157.6 MB to 152.6 MB. +Total: 4.794750 ms (FindLiveObjects: 0.273667 ms CreateObjectMapping: 0.097916 ms MarkObjects: 2.980667 ms DeleteObjects: 1.442167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6215 unused Assets / (5.2 MB). Loaded Objects now: 6884. +Memory consumption went from 150.3 MB to 145.1 MB. +Total: 8.248625 ms (FindLiveObjects: 0.279417 ms CreateObjectMapping: 0.107916 ms MarkObjects: 6.536125 ms DeleteObjects: 1.325000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.352 seconds +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.379 seconds +Domain Reload Profiling: 733ms + BeginReloadAssembly (106ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (208ms) + LoadAssemblies (138ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (379ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (317ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (213ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.3 MB). Loaded Objects now: 6886. +Memory consumption went from 156.8 MB to 151.6 MB. +Total: 4.461083 ms (FindLiveObjects: 0.271250 ms CreateObjectMapping: 0.101958 ms MarkObjects: 2.957708 ms DeleteObjects: 1.129708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 184.435983 seconds. + path: Assets/Scripts/Managers/SoundManager.cs + artifactKey: Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/SoundManager.cs using Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c0b769b1fdd8298af551e6e0cb400460') in 0.000937042 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6215 unused Assets / (5.7 MB). Loaded Objects now: 6886. +Memory consumption went from 149.7 MB to 144.1 MB. +Total: 6.244625 ms (FindLiveObjects: 0.277917 ms CreateObjectMapping: 0.111000 ms MarkObjects: 4.285959 ms DeleteObjects: 1.569458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.359 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.327 seconds +Domain Reload Profiling: 688ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (209ms) + LoadAssemblies (140ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (327ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (264ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (166ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.1 MB). Loaded Objects now: 6888. +Memory consumption went from 156.2 MB to 151.1 MB. +Total: 4.194958 ms (FindLiveObjects: 0.269000 ms CreateObjectMapping: 0.095708 ms MarkObjects: 2.711916 ms DeleteObjects: 1.117916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 357.889348 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0002.wav + artifactKey: Guid(6ccbc3d284bd849d49fb1f8f94ab2888) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0002.wav using Guid(6ccbc3d284bd849d49fb1f8f94ab2888) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e2c2230294fd9faf5af54dd946ad8ff9') in 0.149904584 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000045 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0007.wav + artifactKey: Guid(d721cf72523c74b5b937bd0a354fdd40) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0007.wav using Guid(d721cf72523c74b5b937bd0a354fdd40) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8a7804767ba6088e97caebfc7ade7f8d') in 0.005327667 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0008.wav + artifactKey: Guid(5dadf04f00ed843aaaf7d41e3d53a927) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0008.wav using Guid(5dadf04f00ed843aaaf7d41e3d53a927) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a971894c145b8d8ad027f9e21a1b5b2b') in 0.004008667 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0005.wav + artifactKey: Guid(687990b2a12cc4b6db34fdeceb9b8636) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0005.wav using Guid(687990b2a12cc4b6db34fdeceb9b8636) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c50d7dc9cdf26a8f72c6717b1fbc7d3f') in 0.003477292 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 2.872368 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0010.wav + artifactKey: Guid(d7c4040670e28478fbd49fd9b6060ac8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0010.wav using Guid(d7c4040670e28478fbd49fd9b6060ac8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '40fb94d967f0407d063ec7ff5c03df82') in 0.007998417 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.022215 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0012.wav + artifactKey: Guid(78dfa7e84d21b4adab175b30eb01eacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0012.wav using Guid(78dfa7e84d21b4adab175b30eb01eacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '98236d009bdbc9779c091d4703bc1176') in 0.003047291 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0014.wav + artifactKey: Guid(a96205706bbde4a2cb843c257f0a114a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0014.wav using Guid(a96205706bbde4a2cb843c257f0a114a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '40a2787704d9bb76a680a9a75fd6180a') in 0.003030708 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.013311 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0017.wav + artifactKey: Guid(38086510adb034e45ac30ca6ed62e49a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0017.wav using Guid(38086510adb034e45ac30ca6ed62e49a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4ff3416230940f2082389cf5c2db7324') in 0.002898625 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0019.wav + artifactKey: Guid(99a3b02904f254289a782ecf8e3063e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0019.wav using Guid(99a3b02904f254289a782ecf8e3063e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '42bde41668e6c2a9b901468158aee4e8') in 0.002961083 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000035 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0018.wav + artifactKey: Guid(9386c5176a28d485f9f58d1031791d32) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0018.wav using Guid(9386c5176a28d485f9f58d1031791d32) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9c51d5ae7be14e15100bdb27f273782d') in 0.002663917 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.009162 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0022.wav + artifactKey: Guid(9a6ffec590512439cb7a77619dd4a115) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0022.wav using Guid(9a6ffec590512439cb7a77619dd4a115) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '86d1b9f2674c5ce1d214c2eeeba3f019') in 0.003089833 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000066 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0023.wav + artifactKey: Guid(436f01e35ef0542f8b42c9b0d0907ea2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0023.wav using Guid(436f01e35ef0542f8b42c9b0d0907ea2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '14d4f91f527c8b18b0de34dcbeb9e49a') in 0.003466791 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000071 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0025.wav + artifactKey: Guid(f05a93713ec534906b4250f349840580) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0025.wav using Guid(f05a93713ec534906b4250f349840580) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e3165ef8a97d6cdb5e74331d4aee5c74') in 0.002826125 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0030.wav + artifactKey: Guid(5f1962b28971041f3b08aa2185cca6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0030.wav using Guid(5f1962b28971041f3b08aa2185cca6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fd2d0eef1d58703053214b3ec310a294') in 0.002509417 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000058 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0027.wav + artifactKey: Guid(39c15a2c77273494b9b02b228371d87b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0027.wav using Guid(39c15a2c77273494b9b02b228371d87b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '232afde915ae4bec7cff1091146c5723') in 0.003084292 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.375 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 717ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (225ms) + LoadAssemblies (154ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -3934,8 +4233,7343 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.9 MB). Loaded Objects now: 6896. -Memory consumption went from 158.4 MB to 153.5 MB. -Total: 6.946250 ms (FindLiveObjects: 0.320250 ms CreateObjectMapping: 0.177291 ms MarkObjects: 4.649250 ms DeleteObjects: 1.799042 ms) +Unloading 6222 unused Assets / (5.0 MB). Loaded Objects now: 6900. +Memory consumption went from 159.1 MB to 154.1 MB. +Total: 4.709167 ms (FindLiveObjects: 0.279042 ms CreateObjectMapping: 0.102333 ms MarkObjects: 3.081958 ms DeleteObjects: 1.245625 ms) Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 679ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (139ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.1 MB). Loaded Objects now: 6902. +Memory consumption went from 160.7 MB to 155.7 MB. +Total: 4.704250 ms (FindLiveObjects: 0.312917 ms CreateObjectMapping: 0.101250 ms MarkObjects: 3.002041 ms DeleteObjects: 1.287875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.339 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 684ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (212ms) + LoadAssemblies (139ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.3 MB). Loaded Objects now: 6904. +Memory consumption went from 162.4 MB to 157.1 MB. +Total: 4.575792 ms (FindLiveObjects: 0.270416 ms CreateObjectMapping: 0.127250 ms MarkObjects: 2.844167 ms DeleteObjects: 1.333833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.393 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.345 seconds +Domain Reload Profiling: 741ms + BeginReloadAssembly (127ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (228ms) + LoadAssemblies (157ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (5ms) + FinalizeReload (345ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.3 MB). Loaded Objects now: 6906. +Memory consumption went from 163.8 MB to 158.5 MB. +Total: 5.016833 ms (FindLiveObjects: 0.279583 ms CreateObjectMapping: 0.107542 ms MarkObjects: 3.029708 ms DeleteObjects: 1.599792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.356 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 701ms + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (216ms) + LoadAssemblies (146ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6222 unused Assets / (5.4 MB). Loaded Objects now: 6908. +Memory consumption went from 165.3 MB to 159.8 MB. +Total: 4.876875 ms (FindLiveObjects: 0.276750 ms CreateObjectMapping: 0.106375 ms MarkObjects: 2.930083 ms DeleteObjects: 1.563375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6909. +Memory consumption went from 157.9 MB to 152.9 MB. +Total: 4.957542 ms (FindLiveObjects: 0.275500 ms CreateObjectMapping: 0.102500 ms MarkObjects: 3.164208 ms DeleteObjects: 1.415125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.329 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 680ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (199ms) + LoadAssemblies (130ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.4 MB). Loaded Objects now: 6911. +Memory consumption went from 164.4 MB to 159.0 MB. +Total: 4.951333 ms (FindLiveObjects: 0.283459 ms CreateObjectMapping: 0.105917 ms MarkObjects: 3.016250 ms DeleteObjects: 1.545375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.359 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 698ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (226ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6913. +Memory consumption went from 166.0 MB to 160.7 MB. +Total: 4.879791 ms (FindLiveObjects: 0.292583 ms CreateObjectMapping: 0.192875 ms MarkObjects: 2.926542 ms DeleteObjects: 1.467625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.352 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 698ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (217ms) + LoadAssemblies (143ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (344ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6915. +Memory consumption went from 167.6 MB to 162.4 MB. +Total: 4.488083 ms (FindLiveObjects: 0.286583 ms CreateObjectMapping: 0.111500 ms MarkObjects: 2.831083 ms DeleteObjects: 1.258458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.358 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.333 seconds +Domain Reload Profiling: 694ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (224ms) + LoadAssemblies (150ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (334ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (271ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.4 MB). Loaded Objects now: 6917. +Memory consumption went from 169.2 MB to 163.9 MB. +Total: 4.836833 ms (FindLiveObjects: 0.280583 ms CreateObjectMapping: 0.102500 ms MarkObjects: 2.891625 ms DeleteObjects: 1.561916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.354 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.331 seconds +Domain Reload Profiling: 687ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (221ms) + LoadAssemblies (150ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (331ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6919. +Memory consumption went from 170.9 MB to 165.9 MB. +Total: 4.414292 ms (FindLiveObjects: 0.282625 ms CreateObjectMapping: 0.182167 ms MarkObjects: 2.714666 ms DeleteObjects: 1.234584 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.380 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 725ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (246ms) + LoadAssemblies (169ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6921. +Memory consumption went from 172.6 MB to 167.3 MB. +Total: 4.969042 ms (FindLiveObjects: 0.311167 ms CreateObjectMapping: 0.171916 ms MarkObjects: 2.983417 ms DeleteObjects: 1.502333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.316 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 660ms + BeginReloadAssembly (90ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (188ms) + LoadAssemblies (119ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (92ms) + TypeCache.Refresh (4ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.8 MB). Loaded Objects now: 6923. +Memory consumption went from 174.4 MB to 169.6 MB. +Total: 4.695750 ms (FindLiveObjects: 0.293083 ms CreateObjectMapping: 0.096958 ms MarkObjects: 2.969792 ms DeleteObjects: 1.335708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.350 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.333 seconds +Domain Reload Profiling: 686ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (217ms) + LoadAssemblies (143ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (334ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6925. +Memory consumption went from 176.0 MB to 170.8 MB. +Total: 4.728667 ms (FindLiveObjects: 0.278625 ms CreateObjectMapping: 0.101125 ms MarkObjects: 2.857584 ms DeleteObjects: 1.490958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6925. +Memory consumption went from 168.8 MB to 163.5 MB. +Total: 7.917458 ms (FindLiveObjects: 0.274125 ms CreateObjectMapping: 0.113959 ms MarkObjects: 6.361083 ms DeleteObjects: 1.167917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 980.670610 seconds. + path: Assets/Scripts/TestSound.cs + artifactKey: Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/TestSound.cs using Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '578f72bee7acf764c9d7d59f4aa7aea2') in 0.001080667 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6925. +Memory consumption went from 166.2 MB to 161.0 MB. +Total: 8.079750 ms (FindLiveObjects: 0.311792 ms CreateObjectMapping: 0.106250 ms MarkObjects: 6.170542 ms DeleteObjects: 1.490791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 6925. +Memory consumption went from 163.8 MB to 158.3 MB. +Total: 7.701083 ms (FindLiveObjects: 0.285375 ms CreateObjectMapping: 0.105625 ms MarkObjects: 5.763084 ms DeleteObjects: 1.546833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.414 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.335 seconds +Domain Reload Profiling: 752ms + BeginReloadAssembly (121ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (253ms) + LoadAssemblies (176ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (335ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (272ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6927. +Memory consumption went from 170.3 MB to 165.2 MB. +Total: 3.732334 ms (FindLiveObjects: 0.240833 ms CreateObjectMapping: 0.096500 ms MarkObjects: 2.430208 ms DeleteObjects: 0.964500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 243.547492 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0032.wav + artifactKey: Guid(a27654062ee304795b0e41c64dae6685) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0032.wav using Guid(a27654062ee304795b0e41c64dae6685) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd4159d3b4ef4338db09a36c537f6db97') in 0.061176125 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000045 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0034.wav + artifactKey: Guid(c035a7f37428c489999077c2be83e594) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0034.wav using Guid(c035a7f37428c489999077c2be83e594) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0ce7178124b96e0d1eed5fec8c5791ca') in 0.004340875 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000042 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0035.wav + artifactKey: Guid(2a97d0e4a0e72482496968572f000b28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0035.wav using Guid(2a97d0e4a0e72482496968572f000b28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd13f05035b99aae887d112872870eb0f') in 0.004960458 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000049 seconds. + path: Assets/Resources/Art/UnityChan/Sounds/univ0033.wav + artifactKey: Guid(bc29fe568d3ee4edd8259a80f3b64d26) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Art/UnityChan/Sounds/univ0033.wav using Guid(bc29fe568d3ee4edd8259a80f3b64d26) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a766a48e76b36da98dc6f7ba58b56b6c') in 0.005259125 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.375 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.377 seconds +Domain Reload Profiling: 754ms + BeginReloadAssembly (119ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (217ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (377ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (313ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (92ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6929. +Memory consumption went from 172.2 MB to 167.0 MB. +Total: 4.370833 ms (FindLiveObjects: 0.279959 ms CreateObjectMapping: 0.100625 ms MarkObjects: 2.820792 ms DeleteObjects: 1.169042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.408 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 752ms + BeginReloadAssembly (136ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (232ms) + LoadAssemblies (170ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.60 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (3.4 MB). Loaded Objects now: 6931. +Memory consumption went from 173.8 MB to 170.4 MB. +Total: 4.780125 ms (FindLiveObjects: 0.283083 ms CreateObjectMapping: 0.120500 ms MarkObjects: 3.308125 ms DeleteObjects: 1.068209 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6931. +Memory consumption went from 166.2 MB to 161.0 MB. +Total: 9.937750 ms (FindLiveObjects: 0.326166 ms CreateObjectMapping: 0.109000 ms MarkObjects: 8.199542 ms DeleteObjects: 1.302667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6931. +Memory consumption went from 163.7 MB to 158.6 MB. +Total: 4.535542 ms (FindLiveObjects: 0.277667 ms CreateObjectMapping: 0.103666 ms MarkObjects: 2.931750 ms DeleteObjects: 1.222209 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.400 seconds +Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.390 seconds +Domain Reload Profiling: 793ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (55ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (241ms) + LoadAssemblies (168ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (5ms) + FinalizeReload (390ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (329ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (96ms) + ProcessInitializeOnLoadAttributes (203ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6933. +Memory consumption went from 170.3 MB to 165.1 MB. +Total: 4.607875 ms (FindLiveObjects: 0.279166 ms CreateObjectMapping: 0.108459 ms MarkObjects: 2.898459 ms DeleteObjects: 1.321458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.335 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.335 seconds +Domain Reload Profiling: 673ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (35ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (204ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (335ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.7 MB). Loaded Objects now: 6935. +Memory consumption went from 172.0 MB to 166.3 MB. +Total: 4.551958 ms (FindLiveObjects: 0.274500 ms CreateObjectMapping: 0.122125 ms MarkObjects: 2.705667 ms DeleteObjects: 1.449125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6935. +Memory consumption went from 164.6 MB to 159.3 MB. +Total: 9.498250 ms (FindLiveObjects: 0.342625 ms CreateObjectMapping: 0.114500 ms MarkObjects: 7.792875 ms DeleteObjects: 1.248041 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (3.4 MB). Loaded Objects now: 6935. +Memory consumption went from 162.2 MB to 158.8 MB. +Total: 13.986125 ms (FindLiveObjects: 0.302750 ms CreateObjectMapping: 0.151000 ms MarkObjects: 11.987625 ms DeleteObjects: 1.544583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6935. +Memory consumption went from 159.8 MB to 154.5 MB. +Total: 14.248125 ms (FindLiveObjects: 0.380708 ms CreateObjectMapping: 0.148583 ms MarkObjects: 12.375041 ms DeleteObjects: 1.343125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.424 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.372 seconds +Domain Reload Profiling: 798ms + BeginReloadAssembly (126ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (254ms) + LoadAssemblies (174ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (372ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (305ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (82ms) + ProcessInitializeOnLoadAttributes (193ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6937. +Memory consumption went from 166.3 MB to 161.2 MB. +Total: 4.330667 ms (FindLiveObjects: 0.274375 ms CreateObjectMapping: 0.111667 ms MarkObjects: 2.903208 ms DeleteObjects: 1.041125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6937. +Memory consumption went from 159.0 MB to 153.7 MB. +Total: 9.010292 ms (FindLiveObjects: 0.355417 ms CreateObjectMapping: 0.118250 ms MarkObjects: 7.074250 ms DeleteObjects: 1.462042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.437 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 787ms + BeginReloadAssembly (133ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (259ms) + LoadAssemblies (190ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.9 MB). Loaded Objects now: 6939. +Memory consumption went from 165.4 MB to 160.5 MB. +Total: 4.359834 ms (FindLiveObjects: 0.277208 ms CreateObjectMapping: 0.091542 ms MarkObjects: 2.708542 ms DeleteObjects: 1.282292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6939. +Memory consumption went from 158.2 MB to 152.9 MB. +Total: 10.699084 ms (FindLiveObjects: 0.328333 ms CreateObjectMapping: 0.107292 ms MarkObjects: 8.890833 ms DeleteObjects: 1.372334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.383 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 733ms + BeginReloadAssembly (106ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (153ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6941. +Memory consumption went from 164.6 MB to 159.5 MB. +Total: 4.149458 ms (FindLiveObjects: 0.272500 ms CreateObjectMapping: 0.091458 ms MarkObjects: 2.658542 ms DeleteObjects: 1.126625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6941. +Memory consumption went from 157.3 MB to 152.0 MB. +Total: 12.983375 ms (FindLiveObjects: 0.325250 ms CreateObjectMapping: 0.109792 ms MarkObjects: 11.333042 ms DeleteObjects: 1.214875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.438 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.366 seconds +Domain Reload Profiling: 807ms + BeginReloadAssembly (119ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (278ms) + LoadAssemblies (186ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (122ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (97ms) + ResolveRequiredComponents (10ms) + FinalizeReload (366ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (296ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6943. +Memory consumption went from 163.7 MB to 158.7 MB. +Total: 4.165250 ms (FindLiveObjects: 0.243459 ms CreateObjectMapping: 0.102000 ms MarkObjects: 2.455208 ms DeleteObjects: 1.364292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6943. +Memory consumption went from 156.5 MB to 151.3 MB. +Total: 8.278042 ms (FindLiveObjects: 0.313250 ms CreateObjectMapping: 0.119375 ms MarkObjects: 6.621541 ms DeleteObjects: 1.223458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.435 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 779ms + BeginReloadAssembly (104ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (294ms) + LoadAssemblies (199ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (120ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (99ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6945. +Memory consumption went from 162.9 MB to 157.8 MB. +Total: 4.604292 ms (FindLiveObjects: 0.273292 ms CreateObjectMapping: 0.094792 ms MarkObjects: 2.878333 ms DeleteObjects: 1.357583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 6945. +Memory consumption went from 155.8 MB to 150.3 MB. +Total: 5.984583 ms (FindLiveObjects: 0.321833 ms CreateObjectMapping: 0.186333 ms MarkObjects: 4.193000 ms DeleteObjects: 1.283250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.386 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 732ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (255ms) + LoadAssemblies (172ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (5ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6947. +Memory consumption went from 162.2 MB to 157.1 MB. +Total: 4.236333 ms (FindLiveObjects: 0.268584 ms CreateObjectMapping: 0.174541 ms MarkObjects: 2.639459 ms DeleteObjects: 1.153458 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6947. +Memory consumption went from 155.0 MB to 150.0 MB. +Total: 8.534459 ms (FindLiveObjects: 1.147917 ms CreateObjectMapping: 0.265625 ms MarkObjects: 4.259292 ms DeleteObjects: 2.858167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.364 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 704ms + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (224ms) + LoadAssemblies (145ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6949. +Memory consumption went from 161.4 MB to 156.3 MB. +Total: 4.182250 ms (FindLiveObjects: 0.268708 ms CreateObjectMapping: 0.089709 ms MarkObjects: 2.682458 ms DeleteObjects: 1.141041 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 6949. +Memory consumption went from 154.0 MB to 148.5 MB. +Total: 5.711291 ms (FindLiveObjects: 0.279708 ms CreateObjectMapping: 0.100042 ms MarkObjects: 3.829667 ms DeleteObjects: 1.501750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.369 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 715ms + BeginReloadAssembly (100ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (234ms) + LoadAssemblies (153ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6951. +Memory consumption went from 160.6 MB to 155.5 MB. +Total: 4.200000 ms (FindLiveObjects: 0.267375 ms CreateObjectMapping: 0.089375 ms MarkObjects: 2.697250 ms DeleteObjects: 1.145750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.379 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.339 seconds +Domain Reload Profiling: 721ms + BeginReloadAssembly (117ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (224ms) + LoadAssemblies (156ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (278ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (3.7 MB). Loaded Objects now: 6953. +Memory consumption went from 162.3 MB to 158.6 MB. +Total: 4.608291 ms (FindLiveObjects: 0.282291 ms CreateObjectMapping: 0.106042 ms MarkObjects: 3.106500 ms DeleteObjects: 1.113208 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.355 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 699ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (226ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6955. +Memory consumption went from 164.0 MB to 159.0 MB. +Total: 4.512708 ms (FindLiveObjects: 0.281500 ms CreateObjectMapping: 0.102458 ms MarkObjects: 2.932667 ms DeleteObjects: 1.195708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6955. +Memory consumption went from 156.7 MB to 151.6 MB. +Total: 6.601542 ms (FindLiveObjects: 0.246083 ms CreateObjectMapping: 0.176167 ms MarkObjects: 4.848250 ms DeleteObjects: 1.330875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.398 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.376 seconds +Domain Reload Profiling: 777ms + BeginReloadAssembly (114ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (247ms) + LoadAssemblies (152ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (121ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (98ms) + ResolveRequiredComponents (7ms) + FinalizeReload (376ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (307ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (7ms) + BeforeProcessingInitializeOnLoad (89ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6957. +Memory consumption went from 163.3 MB to 158.0 MB. +Total: 4.211666 ms (FindLiveObjects: 0.275667 ms CreateObjectMapping: 0.167250 ms MarkObjects: 2.691125 ms DeleteObjects: 1.077375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.340 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 680ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (136ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6959. +Memory consumption went from 164.9 MB to 159.8 MB. +Total: 4.159250 ms (FindLiveObjects: 0.259542 ms CreateObjectMapping: 0.103625 ms MarkObjects: 2.792708 ms DeleteObjects: 1.002917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6959. +Memory consumption went from 157.6 MB to 152.6 MB. +Total: 5.439625 ms (FindLiveObjects: 0.321042 ms CreateObjectMapping: 0.113666 ms MarkObjects: 3.751084 ms DeleteObjects: 1.253583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.390 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 745ms + BeginReloadAssembly (98ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (255ms) + LoadAssemblies (172ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (6ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6961. +Memory consumption went from 164.1 MB to 159.1 MB. +Total: 4.400583 ms (FindLiveObjects: 0.280083 ms CreateObjectMapping: 0.102250 ms MarkObjects: 2.908334 ms DeleteObjects: 1.109667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.365 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 715ms + BeginReloadAssembly (94ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (234ms) + LoadAssemblies (162ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6963. +Memory consumption went from 165.8 MB to 160.9 MB. +Total: 4.576250 ms (FindLiveObjects: 0.279875 ms CreateObjectMapping: 0.100625 ms MarkObjects: 3.035042 ms DeleteObjects: 1.160542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6963. +Memory consumption went from 157.9 MB to 152.7 MB. +Total: 17.848334 ms (FindLiveObjects: 0.328500 ms CreateObjectMapping: 0.114959 ms MarkObjects: 15.947875 ms DeleteObjects: 1.456750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.408 seconds +Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.328 seconds +Domain Reload Profiling: 738ms + BeginReloadAssembly (124ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (244ms) + LoadAssemblies (169ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (328ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (264ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (163ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6965. +Memory consumption went from 164.4 MB to 159.3 MB. +Total: 4.213917 ms (FindLiveObjects: 0.269292 ms CreateObjectMapping: 0.098417 ms MarkObjects: 2.709167 ms DeleteObjects: 1.136792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6965. +Memory consumption went from 157.1 MB to 151.8 MB. +Total: 10.679250 ms (FindLiveObjects: 0.377833 ms CreateObjectMapping: 0.113375 ms MarkObjects: 8.813166 ms DeleteObjects: 1.374500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.410 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 766ms + BeginReloadAssembly (132ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (63ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (237ms) + LoadAssemblies (156ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (113ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (7ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6967. +Memory consumption went from 163.6 MB to 158.4 MB. +Total: 4.226292 ms (FindLiveObjects: 0.283791 ms CreateObjectMapping: 0.105459 ms MarkObjects: 2.711166 ms DeleteObjects: 1.124625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.346 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 692ms + BeginReloadAssembly (99ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (140ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6969. +Memory consumption went from 165.3 MB to 160.0 MB. +Total: 4.718042 ms (FindLiveObjects: 0.246792 ms CreateObjectMapping: 0.101083 ms MarkObjects: 2.888500 ms DeleteObjects: 1.481375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.4 MB). Loaded Objects now: 6969. +Memory consumption went from 158.0 MB to 152.5 MB. +Total: 8.794208 ms (FindLiveObjects: 0.339417 ms CreateObjectMapping: 0.279083 ms MarkObjects: 6.702167 ms DeleteObjects: 1.473250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.433 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 787ms + BeginReloadAssembly (116ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (277ms) + LoadAssemblies (186ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (121ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (101ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.6 MB). Loaded Objects now: 6971. +Memory consumption went from 164.5 MB to 158.8 MB. +Total: 4.907500 ms (FindLiveObjects: 0.280125 ms CreateObjectMapping: 0.109500 ms MarkObjects: 2.945667 ms DeleteObjects: 1.571750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (4.2 MB). Loaded Objects now: 6971. +Memory consumption went from 157.3 MB to 153.1 MB. +Total: 4.693417 ms (FindLiveObjects: 0.278042 ms CreateObjectMapping: 0.102625 ms MarkObjects: 3.117458 ms DeleteObjects: 1.194916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.338 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 683ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (205ms) + LoadAssemblies (125ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (174ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6973. +Memory consumption went from 163.6 MB to 158.6 MB. +Total: 4.161625 ms (FindLiveObjects: 0.271916 ms CreateObjectMapping: 0.097417 ms MarkObjects: 2.647666 ms DeleteObjects: 1.144333 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.345 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 695ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (215ms) + LoadAssemblies (139ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6975. +Memory consumption went from 165.3 MB to 160.3 MB. +Total: 4.402208 ms (FindLiveObjects: 0.283166 ms CreateObjectMapping: 0.199417 ms MarkObjects: 2.809458 ms DeleteObjects: 1.109667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.320 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 664ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (192ms) + LoadAssemblies (124ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (277ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6977. +Memory consumption went from 167.0 MB to 161.8 MB. +Total: 4.699791 ms (FindLiveObjects: 0.278334 ms CreateObjectMapping: 0.102625 ms MarkObjects: 2.882209 ms DeleteObjects: 1.436250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6977. +Memory consumption went from 159.5 MB to 154.2 MB. +Total: 22.307500 ms (FindLiveObjects: 0.556166 ms CreateObjectMapping: 0.168792 ms MarkObjects: 20.177584 ms DeleteObjects: 1.404375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.405 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.338 seconds +Domain Reload Profiling: 745ms + BeginReloadAssembly (112ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (249ms) + LoadAssemblies (170ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (6ms) + FinalizeReload (338ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6979. +Memory consumption went from 166.0 MB to 160.8 MB. +Total: 4.342583 ms (FindLiveObjects: 0.285417 ms CreateObjectMapping: 0.157750 ms MarkObjects: 2.825250 ms DeleteObjects: 1.073875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6979. +Memory consumption went from 158.0 MB to 152.6 MB. +Total: 20.529875 ms (FindLiveObjects: 0.921625 ms CreateObjectMapping: 0.168792 ms MarkObjects: 17.948458 ms DeleteObjects: 1.490583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.402 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.345 seconds +Domain Reload Profiling: 750ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (19ms) + LoadAllAssembliesAndSetupDomain (236ms) + LoadAssemblies (157ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (7ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (280ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6981. +Memory consumption went from 164.5 MB to 159.3 MB. +Total: 4.196541 ms (FindLiveObjects: 0.285250 ms CreateObjectMapping: 0.112916 ms MarkObjects: 2.693209 ms DeleteObjects: 1.104875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 6981. +Memory consumption went from 157.2 MB to 151.8 MB. +Total: 8.596417 ms (FindLiveObjects: 0.344291 ms CreateObjectMapping: 0.113667 ms MarkObjects: 6.576292 ms DeleteObjects: 1.562084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.393 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 737ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (24ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (231ms) + LoadAssemblies (151ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6983. +Memory consumption went from 163.6 MB to 158.4 MB. +Total: 4.294000 ms (FindLiveObjects: 0.273709 ms CreateObjectMapping: 0.089208 ms MarkObjects: 2.760833 ms DeleteObjects: 1.169958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6983. +Memory consumption went from 156.2 MB to 151.1 MB. +Total: 19.721292 ms (FindLiveObjects: 0.348250 ms CreateObjectMapping: 0.120625 ms MarkObjects: 17.913375 ms DeleteObjects: 1.338416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.405 seconds +Refreshing native plugins compatible for Editor in 0.59 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 744ms + BeginReloadAssembly (117ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (245ms) + LoadAssemblies (171ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (336ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (272ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6985. +Memory consumption went from 162.7 MB to 157.5 MB. +Total: 4.297875 ms (FindLiveObjects: 0.268792 ms CreateObjectMapping: 0.100542 ms MarkObjects: 2.771458 ms DeleteObjects: 1.156625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6985. +Memory consumption went from 155.4 MB to 150.3 MB. +Total: 4.975791 ms (FindLiveObjects: 0.299875 ms CreateObjectMapping: 0.115416 ms MarkObjects: 3.274042 ms DeleteObjects: 1.286000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.366 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 711ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (233ms) + LoadAssemblies (154ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6987. +Memory consumption went from 162.0 MB to 156.9 MB. +Total: 4.129958 ms (FindLiveObjects: 0.230000 ms CreateObjectMapping: 0.099417 ms MarkObjects: 2.752542 ms DeleteObjects: 1.047708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.66 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6987. +Memory consumption went from 154.7 MB to 149.4 MB. +Total: 5.831875 ms (FindLiveObjects: 0.252375 ms CreateObjectMapping: 0.113459 ms MarkObjects: 4.301916 ms DeleteObjects: 1.163792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.422 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 764ms + BeginReloadAssembly (130ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (55ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (248ms) + LoadAssemblies (175ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (5ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (172ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6989. +Memory consumption went from 161.2 MB to 156.1 MB. +Total: 4.330500 ms (FindLiveObjects: 0.272583 ms CreateObjectMapping: 0.095584 ms MarkObjects: 2.642000 ms DeleteObjects: 1.320042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6989. +Memory consumption went from 153.9 MB to 148.8 MB. +Total: 4.624000 ms (FindLiveObjects: 0.290333 ms CreateObjectMapping: 0.112208 ms MarkObjects: 2.946667 ms DeleteObjects: 1.274583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.371 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 723ms + BeginReloadAssembly (95ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (238ms) + LoadAssemblies (155ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6991. +Memory consumption went from 160.4 MB to 155.3 MB. +Total: 4.287250 ms (FindLiveObjects: 0.276458 ms CreateObjectMapping: 0.095667 ms MarkObjects: 2.722042 ms DeleteObjects: 1.192958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (6.4 MB). Loaded Objects now: 6991. +Memory consumption went from 153.1 MB to 146.6 MB. +Total: 5.209916 ms (FindLiveObjects: 0.306417 ms CreateObjectMapping: 0.105208 ms MarkObjects: 3.013083 ms DeleteObjects: 1.785042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6991. +Memory consumption went from 150.7 MB to 145.3 MB. +Total: 5.095500 ms (FindLiveObjects: 0.309459 ms CreateObjectMapping: 0.104500 ms MarkObjects: 3.424791 ms DeleteObjects: 1.256459 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.380 seconds +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.371 seconds +Domain Reload Profiling: 754ms + BeginReloadAssembly (113ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (229ms) + LoadAssemblies (154ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (88ms) + ResolveRequiredComponents (6ms) + FinalizeReload (372ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (298ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6993. +Memory consumption went from 157.1 MB to 152.1 MB. +Total: 4.269292 ms (FindLiveObjects: 0.281166 ms CreateObjectMapping: 0.111625 ms MarkObjects: 2.856375 ms DeleteObjects: 1.019792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6993. +Memory consumption went from 149.9 MB to 144.9 MB. +Total: 4.838334 ms (FindLiveObjects: 0.285958 ms CreateObjectMapping: 0.099042 ms MarkObjects: 3.298167 ms DeleteObjects: 1.155000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.412 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 765ms + BeginReloadAssembly (100ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (42ms) + RebuildCommonClasses (25ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (271ms) + LoadAssemblies (188ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (106ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (282ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.7 MB). Loaded Objects now: 6995. +Memory consumption went from 156.4 MB to 151.7 MB. +Total: 4.855458 ms (FindLiveObjects: 0.282125 ms CreateObjectMapping: 0.105209 ms MarkObjects: 2.983708 ms DeleteObjects: 1.484042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6995. +Memory consumption went from 149.2 MB to 144.1 MB. +Total: 5.300250 ms (FindLiveObjects: 0.299167 ms CreateObjectMapping: 0.107167 ms MarkObjects: 3.745166 ms DeleteObjects: 1.148334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.380 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 735ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (230ms) + LoadAssemblies (147ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (6ms) + FinalizeReload (352ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (286ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.5 MB). Loaded Objects now: 6997. +Memory consumption went from 155.6 MB to 151.1 MB. +Total: 4.655708 ms (FindLiveObjects: 0.285667 ms CreateObjectMapping: 0.103750 ms MarkObjects: 3.101917 ms DeleteObjects: 1.164041 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.409 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 754ms + BeginReloadAssembly (145ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (61ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (221ms) + LoadAssemblies (150ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (342ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6999. +Memory consumption went from 154.7 MB to 149.5 MB. +Total: 4.421834 ms (FindLiveObjects: 0.280583 ms CreateObjectMapping: 0.108417 ms MarkObjects: 2.906666 ms DeleteObjects: 1.125875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.363 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 710ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (229ms) + LoadAssemblies (157ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (345ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7001. +Memory consumption went from 156.3 MB to 151.1 MB. +Total: 4.371417 ms (FindLiveObjects: 0.287125 ms CreateObjectMapping: 0.109708 ms MarkObjects: 2.883917 ms DeleteObjects: 1.090250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.343 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 697ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (26ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (206ms) + LoadAssemblies (137ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7003. +Memory consumption went from 158.0 MB to 152.8 MB. +Total: 4.681000 ms (FindLiveObjects: 0.301000 ms CreateObjectMapping: 0.111750 ms MarkObjects: 2.948125 ms DeleteObjects: 1.319791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 15590.921833 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1000.wav + artifactKey: Guid(7d47792ea81e4408fbef69366151a14a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1000.wav using Guid(7d47792ea81e4408fbef69366151a14a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5078be7f80dcec806e0dc75ac4a8c296') in 0.102711458 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000917 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1020.wav + artifactKey: Guid(1fd7d2c354c86467cb0e57f86e88cdb9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1020.wav using Guid(1fd7d2c354c86467cb0e57f86e88cdb9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9287d952f58117324f6eafc619298f0b') in 0.003706292 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000052 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1014.wav + artifactKey: Guid(1699abed5a7da43cabe83d31df9b7fae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1014.wav using Guid(1699abed5a7da43cabe83d31df9b7fae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '94f0429ee1ecedb23b8f91cf59e7bcfc') in 0.003486959 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000072 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1010.wav + artifactKey: Guid(c6bda23e943374eb69513f998c1007dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1010.wav using Guid(c6bda23e943374eb69513f998c1007dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '56a82e0643e9a5f56984d452456874db') in 0.002859625 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000042 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1001.wav + artifactKey: Guid(c24b7e715582b4ccba37bbb827676c06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1001.wav using Guid(c24b7e715582b4ccba37bbb827676c06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f8367aaff0ca54314bc88b1a3446e91e') in 0.002721 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000038 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1016.wav + artifactKey: Guid(514dfaed2534942e8a5c5f7f253ed89b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1016.wav using Guid(514dfaed2534942e8a5c5f7f253ed89b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b41090ebe7c3f28c9fe49877348976c4') in 0.003255125 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000032 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1018.wav + artifactKey: Guid(48f945eaabaa941da8b22c03b441664a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1018.wav using Guid(48f945eaabaa941da8b22c03b441664a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6f2a9968fdf8c6213877bfa1fd39bd11') in 0.00335175 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000037 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1013.wav + artifactKey: Guid(d1eeb8b55c55644d5923b4c51c65ed60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1013.wav using Guid(d1eeb8b55c55644d5923b4c51c65ed60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1beba8957200486084dea10676482bec') in 0.004128375 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000070 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1006.wav + artifactKey: Guid(c558a318bf2c744c6bb0d25ff84d8c28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1006.wav using Guid(c558a318bf2c744c6bb0d25ff84d8c28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4161717993dfac7203ad581891d395dc') in 0.003189667 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1012.wav + artifactKey: Guid(8da8f296a4a5f48bcab52b7d212bdf2c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1012.wav using Guid(8da8f296a4a5f48bcab52b7d212bdf2c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a60efa98730d1be40478d0a3a4fc9c9d') in 0.002960875 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1023.wav + artifactKey: Guid(cec2497978f38474e8696d9db6739e02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1023.wav using Guid(cec2497978f38474e8696d9db6739e02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d65fc2eb4fd1a598dc25994be1fdeb3') in 0.003644292 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000040 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1029.wav + artifactKey: Guid(8ab9a36e7325b450686d0ad741bc3f27) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1029.wav using Guid(8ab9a36e7325b450686d0ad741bc3f27) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e2ff49b2063bff7a264ca56ebe6ed905') in 0.003133083 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000064 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1005.wav + artifactKey: Guid(490eecf3cd0714f8da701bc8b61f92e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1005.wav using Guid(490eecf3cd0714f8da701bc8b61f92e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0a770bd57b0aa70ea264dcfc5299ed64') in 0.003278834 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1025.wav + artifactKey: Guid(84c678c4c8f2643c1afb6f6ab2ad3293) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1025.wav using Guid(84c678c4c8f2643c1afb6f6ab2ad3293) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b2b15e8344d661474511325a5493f5ad') in 0.00350925 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000068 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1026.wav + artifactKey: Guid(fa5234b2218704e3da5e9fb3e5ee1325) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1026.wav using Guid(fa5234b2218704e3da5e9fb3e5ee1325) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f6e4b5cd92889e817211382f75e66eb6') in 0.007494583 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/Resources/Sounds/UnityChan/univ1003.wav + artifactKey: Guid(1ec434e75e64c4dc7ab389969fcfaa46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ1003.wav using Guid(1ec434e75e64c4dc7ab389969fcfaa46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '520e2504cc9ed2b2c0ec66d5bf078979') in 0.002952917 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.803567 seconds. + path: Assets/Resources/Sounds/UnityChan/univ0041.wav + artifactKey: Guid(ee51d876c275d4d60bded73b21ff3922) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ0041.wav using Guid(ee51d876c275d4d60bded73b21ff3922) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a8fa2076f35596c71d0653f6b1bce465') in 0.003009292 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/Resources/Sounds/UnityChan/univ0043.wav + artifactKey: Guid(666b5e8d439124793998f8707c8be1b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ0043.wav using Guid(666b5e8d439124793998f8707c8be1b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ea2824a232c2e0a3982ec2504b391069') in 0.005649 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.016309 seconds. + path: Assets/Resources/Sounds/UnityChan/univ0037.wav + artifactKey: Guid(5545b4aa0573e4c96b26e3b6d6514d5f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ0037.wav using Guid(5545b4aa0573e4c96b26e3b6d6514d5f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c7194f3bf0b54ad5165901e18d24ee1d') in 0.004639458 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/Resources/Sounds/UnityChan/univ0038.wav + artifactKey: Guid(6c3ad311026564be2bd05c73b93f49d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Resources/Sounds/UnityChan/univ0038.wav using Guid(6c3ad311026564be2bd05c73b93f49d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f6495032af862b7dae2f388956276c92') in 0.002658208 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 7004. +Memory consumption went from 151.0 MB to 145.7 MB. +Total: 22.547291 ms (FindLiveObjects: 0.346375 ms CreateObjectMapping: 0.120084 ms MarkObjects: 20.539209 ms DeleteObjects: 1.541166 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.6 MB). Loaded Objects now: 7004. +Memory consumption went from 148.6 MB to 143.0 MB. +Total: 8.337166 ms (FindLiveObjects: 0.788334 ms CreateObjectMapping: 0.122958 ms MarkObjects: 5.479875 ms DeleteObjects: 1.945750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.390 seconds +Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 742ms + BeginReloadAssembly (121ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (229ms) + LoadAssemblies (150ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 7005. +Memory consumption went from 155.0 MB to 150.0 MB. +Total: 4.141625 ms (FindLiveObjects: 0.252834 ms CreateObjectMapping: 0.112208 ms MarkObjects: 2.840750 ms DeleteObjects: 0.935542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 7005. +Memory consumption went from 147.7 MB to 142.5 MB. +Total: 17.144917 ms (FindLiveObjects: 0.327083 ms CreateObjectMapping: 0.111167 ms MarkObjects: 15.124500 ms DeleteObjects: 1.581834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.415 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.349 seconds +Domain Reload Profiling: 767ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (54ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (253ms) + LoadAssemblies (164ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (117ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (98ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (281ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.5 MB). Loaded Objects now: 7007. +Memory consumption went from 154.2 MB to 149.7 MB. +Total: 4.370042 ms (FindLiveObjects: 0.271750 ms CreateObjectMapping: 0.100875 ms MarkObjects: 2.873916 ms DeleteObjects: 1.123000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (3.7 MB). Loaded Objects now: 7007. +Memory consumption went from 146.9 MB to 143.2 MB. +Total: 25.330792 ms (FindLiveObjects: 0.357958 ms CreateObjectMapping: 0.100167 ms MarkObjects: 23.783125 ms DeleteObjects: 1.089375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.404 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 756ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (245ms) + LoadAssemblies (158ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (91ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (286ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (4.9 MB). Loaded Objects now: 7009. +Memory consumption went from 153.3 MB to 148.4 MB. +Total: 3.703083 ms (FindLiveObjects: 0.237083 ms CreateObjectMapping: 0.100500 ms MarkObjects: 2.486125 ms DeleteObjects: 0.879083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.48 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6216 unused Assets / (3.9 MB). Loaded Objects now: 7009. +Memory consumption went from 146.1 MB to 142.2 MB. +Total: 21.166167 ms (FindLiveObjects: 1.556333 ms CreateObjectMapping: 0.181708 ms MarkObjects: 18.093125 ms DeleteObjects: 1.334625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.423 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.362 seconds +Domain Reload Profiling: 788ms + BeginReloadAssembly (122ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (52ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (261ms) + LoadAssemblies (173ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (362ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (294ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 7011. +Memory consumption went from 152.5 MB to 147.5 MB. +Total: 4.493833 ms (FindLiveObjects: 0.280791 ms CreateObjectMapping: 0.101792 ms MarkObjects: 2.856583 ms DeleteObjects: 1.254500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.352 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 701ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (218ms) + LoadAssemblies (148ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7013. +Memory consumption went from 154.2 MB to 149.0 MB. +Total: 4.453166 ms (FindLiveObjects: 0.282916 ms CreateObjectMapping: 0.125584 ms MarkObjects: 2.906833 ms DeleteObjects: 1.137541 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.363 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.355 seconds +Domain Reload Profiling: 720ms + BeginReloadAssembly (97ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (228ms) + LoadAssemblies (156ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (355ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (290ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 7015. +Memory consumption went from 155.9 MB to 150.6 MB. +Total: 5.053834 ms (FindLiveObjects: 0.286375 ms CreateObjectMapping: 0.129375 ms MarkObjects: 3.150250 ms DeleteObjects: 1.487542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 7016. +Memory consumption went from 148.5 MB to 143.1 MB. +Total: 12.961334 ms (FindLiveObjects: 0.324458 ms CreateObjectMapping: 0.102750 ms MarkObjects: 10.955833 ms DeleteObjects: 1.577667 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.385 seconds +Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.359 seconds +Domain Reload Profiling: 747ms + BeginReloadAssembly (111ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (236ms) + LoadAssemblies (159ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (360ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6224 unused Assets / (4.9 MB). Loaded Objects now: 7018. +Memory consumption went from 155.0 MB to 150.1 MB. +Total: 4.263250 ms (FindLiveObjects: 0.273250 ms CreateObjectMapping: 0.158041 ms MarkObjects: 2.699959 ms DeleteObjects: 1.131709 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 1491.079304 seconds. + path: Assets/Scripts/Managers/PoolManager.cs + artifactKey: Guid(18415f2d4968b443894dd723c44de2c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/PoolManager.cs using Guid(18415f2d4968b443894dd723c44de2c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '28f9810eb18477c96eb5f6e6b5a38c68') in 0.000840625 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 7018. +Memory consumption went from 147.7 MB to 142.6 MB. +Total: 11.015792 ms (FindLiveObjects: 0.325958 ms CreateObjectMapping: 0.116083 ms MarkObjects: 9.196792 ms DeleteObjects: 1.376750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.368 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.363 seconds +Domain Reload Profiling: 734ms + BeginReloadAssembly (103ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (227ms) + LoadAssemblies (153ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (363ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (297ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6224 unused Assets / (4.7 MB). Loaded Objects now: 7020. +Memory consumption went from 154.2 MB to 149.5 MB. +Total: 4.268375 ms (FindLiveObjects: 0.295125 ms CreateObjectMapping: 0.107125 ms MarkObjects: 2.784167 ms DeleteObjects: 1.081583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (4.8 MB). Loaded Objects now: 7021. +Memory consumption went from 147.0 MB to 142.2 MB. +Total: 4.921125 ms (FindLiveObjects: 0.297958 ms CreateObjectMapping: 0.097375 ms MarkObjects: 3.149000 ms DeleteObjects: 1.376750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.393 seconds +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.366 seconds +Domain Reload Profiling: 762ms + BeginReloadAssembly (105ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (248ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (6ms) + FinalizeReload (366ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (294ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (79ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7023. +Memory consumption went from 153.4 MB to 148.2 MB. +Total: 4.380292 ms (FindLiveObjects: 0.283584 ms CreateObjectMapping: 0.104750 ms MarkObjects: 2.809709 ms DeleteObjects: 1.181875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 46.250298 seconds. + path: Assets/Scripts/Managers/Poolable.cs + artifactKey: Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/Poolable.cs using Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'bff97d4be00e657ad3fbc237048065cd') in 0.001091334 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (3.7 MB). Loaded Objects now: 7023. +Memory consumption went from 146.1 MB to 142.4 MB. +Total: 7.763625 ms (FindLiveObjects: 0.308542 ms CreateObjectMapping: 0.115708 ms MarkObjects: 6.066792 ms DeleteObjects: 1.272250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 71.798812 seconds. + path: Assets/Scripts/Managers/Poolable.cs + artifactKey: Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/Poolable.cs using Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'bd89f3f10cf1dd5b20b6f87009f6caa9') in 0.000346084 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.410 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 760ms + BeginReloadAssembly (127ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (56ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (243ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7025. +Memory consumption went from 152.6 MB to 147.7 MB. +Total: 4.252709 ms (FindLiveObjects: 0.272542 ms CreateObjectMapping: 0.090166 ms MarkObjects: 2.717000 ms DeleteObjects: 1.172834 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 7025. +Memory consumption went from 145.2 MB to 139.8 MB. +Total: 12.202834 ms (FindLiveObjects: 0.329375 ms CreateObjectMapping: 0.116959 ms MarkObjects: 10.198208 ms DeleteObjects: 1.558000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.397 seconds +Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.355 seconds +Domain Reload Profiling: 754ms + BeginReloadAssembly (117ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (239ms) + LoadAssemblies (161ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (355ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (289ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7027. +Memory consumption went from 151.7 MB to 146.5 MB. +Total: 4.261292 ms (FindLiveObjects: 0.281292 ms CreateObjectMapping: 0.109041 ms MarkObjects: 2.704584 ms DeleteObjects: 1.166083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 7027. +Memory consumption went from 144.4 MB to 138.9 MB. +Total: 12.840416 ms (FindLiveObjects: 0.716792 ms CreateObjectMapping: 0.204917 ms MarkObjects: 10.398625 ms DeleteObjects: 1.519833 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.447 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.360 seconds +Domain Reload Profiling: 810ms + BeginReloadAssembly (159ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (81ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (244ms) + LoadAssemblies (162ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (94ms) + ResolveRequiredComponents (6ms) + FinalizeReload (360ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (291ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7029. +Memory consumption went from 150.9 MB to 145.9 MB. +Total: 4.162333 ms (FindLiveObjects: 0.281958 ms CreateObjectMapping: 0.096292 ms MarkObjects: 2.655416 ms DeleteObjects: 1.128375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 7029. +Memory consumption went from 143.7 MB to 138.5 MB. +Total: 16.561125 ms (FindLiveObjects: 0.332875 ms CreateObjectMapping: 0.105958 ms MarkObjects: 14.871834 ms DeleteObjects: 1.249875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.366 seconds +Refreshing native plugins compatible for Editor in 2.02 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.366 seconds +Domain Reload Profiling: 735ms + BeginReloadAssembly (118ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (211ms) + LoadAssemblies (140ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (366ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (300ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (195ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7031. +Memory consumption went from 150.1 MB to 144.9 MB. +Total: 4.314083 ms (FindLiveObjects: 0.284958 ms CreateObjectMapping: 0.109084 ms MarkObjects: 2.643708 ms DeleteObjects: 1.275959 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 7031. +Memory consumption went from 143.7 MB to 138.3 MB. +Total: 13.410042 ms (FindLiveObjects: 1.013875 ms CreateObjectMapping: 0.130792 ms MarkObjects: 10.689208 ms DeleteObjects: 1.575875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.413 seconds +Refreshing native plugins compatible for Editor in 0.13 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 767ms + BeginReloadAssembly (126ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (60ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (244ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (351ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (79ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (4.9 MB). Loaded Objects now: 7033. +Memory consumption went from 148.8 MB to 143.9 MB. +Total: 4.244208 ms (FindLiveObjects: 0.274750 ms CreateObjectMapping: 0.120292 ms MarkObjects: 2.700292 ms DeleteObjects: 1.148542 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 7033. +Memory consumption went from 143.7 MB to 138.4 MB. +Total: 11.543625 ms (FindLiveObjects: 0.325750 ms CreateObjectMapping: 0.109750 ms MarkObjects: 9.542875 ms DeleteObjects: 1.564875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.398 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.363 seconds +Domain Reload Profiling: 764ms + BeginReloadAssembly (121ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (237ms) + LoadAssemblies (165ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (105ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (363ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (295ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7035. +Memory consumption went from 148.6 MB to 143.6 MB. +Total: 3.822750 ms (FindLiveObjects: 0.237417 ms CreateObjectMapping: 0.102458 ms MarkObjects: 2.555208 ms DeleteObjects: 0.927250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 7035. +Memory consumption went from 143.7 MB to 138.6 MB. +Total: 5.508083 ms (FindLiveObjects: 0.297625 ms CreateObjectMapping: 0.106042 ms MarkObjects: 3.795083 ms DeleteObjects: 1.309000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.384 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.350 seconds +Domain Reload Profiling: 736ms + BeginReloadAssembly (103ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (41ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (244ms) + LoadAssemblies (170ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (350ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7037. +Memory consumption went from 148.6 MB to 143.6 MB. +Total: 4.128333 ms (FindLiveObjects: 0.279667 ms CreateObjectMapping: 0.088166 ms MarkObjects: 2.677500 ms DeleteObjects: 1.082750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.0 MB). Loaded Objects now: 7037. +Memory consumption went from 143.7 MB to 138.7 MB. +Total: 6.069542 ms (FindLiveObjects: 0.304166 ms CreateObjectMapping: 0.116250 ms MarkObjects: 4.489417 ms DeleteObjects: 1.159459 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 7037. +Memory consumption went from 143.7 MB to 138.3 MB. +Total: 10.558667 ms (FindLiveObjects: 0.287541 ms CreateObjectMapping: 0.106209 ms MarkObjects: 8.591333 ms DeleteObjects: 1.573375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.395 seconds +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 750ms + BeginReloadAssembly (117ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (48ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (237ms) + LoadAssemblies (163ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (352ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (288ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7039. +Memory consumption went from 148.6 MB to 143.5 MB. +Total: 4.264916 ms (FindLiveObjects: 0.277667 ms CreateObjectMapping: 0.092083 ms MarkObjects: 2.743959 ms DeleteObjects: 1.151000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.0 MB). Loaded Objects now: 7039. +Memory consumption went from 143.7 MB to 138.7 MB. +Total: 5.286333 ms (FindLiveObjects: 0.289958 ms CreateObjectMapping: 0.104417 ms MarkObjects: 3.740958 ms DeleteObjects: 1.150791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.396 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.367 seconds +Domain Reload Profiling: 766ms + BeginReloadAssembly (117ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (55ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (241ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (367ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (296ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (79ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7041. +Memory consumption went from 148.6 MB to 143.5 MB. +Total: 4.272625 ms (FindLiveObjects: 0.255333 ms CreateObjectMapping: 0.101084 ms MarkObjects: 2.927625 ms DeleteObjects: 0.988375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 7041. +Memory consumption went from 143.7 MB to 138.4 MB. +Total: 13.963167 ms (FindLiveObjects: 0.346833 ms CreateObjectMapping: 0.107458 ms MarkObjects: 12.256667 ms DeleteObjects: 1.251917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.395 seconds +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.359 seconds +Domain Reload Profiling: 757ms + BeginReloadAssembly (118ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (235ms) + LoadAssemblies (162ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (360ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (290ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7043. +Memory consumption went from 148.7 MB to 143.6 MB. +Total: 4.203292 ms (FindLiveObjects: 0.275541 ms CreateObjectMapping: 0.101542 ms MarkObjects: 2.675750 ms DeleteObjects: 1.150083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (4.2 MB). Loaded Objects now: 7043. +Memory consumption went from 143.8 MB to 139.6 MB. +Total: 7.586666 ms (FindLiveObjects: 0.305167 ms CreateObjectMapping: 0.108125 ms MarkObjects: 5.823000 ms DeleteObjects: 1.349875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.400 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.353 seconds +Domain Reload Profiling: 756ms + BeginReloadAssembly (120ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (243ms) + LoadAssemblies (169ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (101ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (353ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (182ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7045. +Memory consumption went from 148.7 MB to 143.5 MB. +Total: 4.197125 ms (FindLiveObjects: 0.275459 ms CreateObjectMapping: 0.114959 ms MarkObjects: 2.679291 ms DeleteObjects: 1.126958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (4.7 MB). Loaded Objects now: 7045. +Memory consumption went from 143.8 MB to 139.1 MB. +Total: 27.181584 ms (FindLiveObjects: 0.324958 ms CreateObjectMapping: 0.118667 ms MarkObjects: 25.342292 ms DeleteObjects: 1.395084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.396 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.405 seconds +Domain Reload Profiling: 804ms + BeginReloadAssembly (123ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (51ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (234ms) + LoadAssemblies (164ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (405ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (333ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (228ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7047. +Memory consumption went from 148.7 MB to 143.6 MB. +Total: 4.379416 ms (FindLiveObjects: 0.276333 ms CreateObjectMapping: 0.099625 ms MarkObjects: 2.783584 ms DeleteObjects: 1.219584 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 7047. +Memory consumption went from 143.8 MB to 138.5 MB. +Total: 13.624250 ms (FindLiveObjects: 0.989208 ms CreateObjectMapping: 0.177708 ms MarkObjects: 11.085292 ms DeleteObjects: 1.371625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 6499.049138 seconds. + path: Assets/Scripts/Managers/Poolable.cs + artifactKey: Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/Poolable.cs using Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9fde924678f9a0709dfba45ecdacfe57') in 0.001146666 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.54 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (4.7 MB). Loaded Objects now: 7047. +Memory consumption went from 143.8 MB to 139.2 MB. +Total: 11.980375 ms (FindLiveObjects: 0.309375 ms CreateObjectMapping: 0.115750 ms MarkObjects: 9.894833 ms DeleteObjects: 1.659875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 53.231715 seconds. + path: Assets/Scripts/Managers/Poolable.cs + artifactKey: Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/Poolable.cs using Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e63506560cbef50f3be4f35f7b7a7f04') in 0.000483834 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.430 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.378 seconds +Domain Reload Profiling: 811ms + BeginReloadAssembly (141ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (75ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (251ms) + LoadAssemblies (169ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (6ms) + FinalizeReload (378ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (303ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (83ms) + ProcessInitializeOnLoadAttributes (188ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7049. +Memory consumption went from 148.7 MB to 143.7 MB. +Total: 4.439292 ms (FindLiveObjects: 0.308000 ms CreateObjectMapping: 0.122208 ms MarkObjects: 2.645875 ms DeleteObjects: 1.362958 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 7049. +Memory consumption went from 143.8 MB to 138.5 MB. +Total: 15.056000 ms (FindLiveObjects: 0.307500 ms CreateObjectMapping: 0.174416 ms MarkObjects: 13.267500 ms DeleteObjects: 1.306334 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.408 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.366 seconds +Domain Reload Profiling: 777ms + BeginReloadAssembly (129ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (58ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (159ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (367ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (297ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (189ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (6.7 MB). Loaded Objects now: 7051. +Memory consumption went from 148.4 MB to 141.7 MB. +Total: 5.435250 ms (FindLiveObjects: 0.258542 ms CreateObjectMapping: 0.097958 ms MarkObjects: 2.957292 ms DeleteObjects: 2.121125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (3.7 MB). Loaded Objects now: 7051. +Memory consumption went from 143.7 MB to 140.0 MB. +Total: 15.862208 ms (FindLiveObjects: 0.314167 ms CreateObjectMapping: 0.107166 ms MarkObjects: 13.906709 ms DeleteObjects: 1.533792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.424 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.372 seconds +Domain Reload Profiling: 798ms + BeginReloadAssembly (150ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (66ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (21ms) + LoadAllAssembliesAndSetupDomain (226ms) + LoadAssemblies (167ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (86ms) + ResolveRequiredComponents (6ms) + FinalizeReload (372ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (301ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (80ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7053. +Memory consumption went from 148.5 MB to 143.3 MB. +Total: 4.303417 ms (FindLiveObjects: 0.296917 ms CreateObjectMapping: 0.125708 ms MarkObjects: 2.682417 ms DeleteObjects: 1.198000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (3.5 MB). Loaded Objects now: 7053. +Memory consumption went from 143.8 MB to 140.4 MB. +Total: 11.195042 ms (FindLiveObjects: 0.408208 ms CreateObjectMapping: 0.130667 ms MarkObjects: 9.511666 ms DeleteObjects: 1.143917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16b3eb000 may have been prematurely finalized +- Loaded All Assemblies, in 0.388 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.352 seconds +Domain Reload Profiling: 743ms + BeginReloadAssembly (122ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (225ms) + LoadAssemblies (144ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (17ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (87ms) + ResolveRequiredComponents (6ms) + FinalizeReload (352ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7055. +Memory consumption went from 148.5 MB to 143.5 MB. +Total: 4.396875 ms (FindLiveObjects: 0.278875 ms CreateObjectMapping: 0.117042 ms MarkObjects: 2.840333 ms DeleteObjects: 1.160291 ms) + +Prepare: number of updated asset objects reloaded= 0 +AssetImportWorkerClient::OnTransportError - code=2 error=End of file diff --git a/Logs/AssetImportWorker1.log b/Logs/AssetImportWorker1.log index f5dd71cf..a9d7cf10 100644 --- a/Logs/AssetImportWorker1.log +++ b/Logs/AssetImportWorker1.log @@ -7,9 +7,9 @@ Darwin version: 24.6.0 Architecture: arm64 Running under Rosetta: NO Available memory: 24576 MB -Date: 2025-09-07T23:34:58Z +Date: 2025-09-09T05:26:06Z [Licensing::Module] Trying to connect to existing licensing client channel... -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-07T23:34:58.572252Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-09T05:26:06.136983Z" COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity @@ -23,7 +23,7 @@ AssetImportWorker1 -logFile Logs/AssetImportWorker1.log -srvPort -57224 +59946 -licensingIpc LicenseClient-ta9 -job-worker-count @@ -72,7 +72,11 @@ Successfully changed project path to: /Users/ta9/DEV/Study/prj_Inflearn "memorysetup-temp-allocator-size-gfx=262144" Player connection [8606441664] Target information: -Player connection [8606441664] * "[IP] 192.168.0.240 [Port] 0 [Flags] 2 [Guid] 987200123 [EditorId] 987200123 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8606441664] * "[IP] 192.168.0.240 [Port] 0 [Flags] 2 [Guid] 3832665150 [EditorId] 3832665150 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8606441664] * "[IP] 192.168.0.246 [Port] 0 [Flags] 2 [Guid] 3832665150 [EditorId] 3832665150 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" + +Player connection [8606441664] * "[IP] 169.254.160.98 [Port] 0 [Flags] 2 [Guid] 3832665150 [EditorId] 3832665150 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8606441664] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8606441664] Host joined alternative multi-casting on [225.0.0.222:34997]... @@ -87,7 +91,7 @@ Library Redirect Path: Library/ [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 3.44 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 2.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.2f1 (ea398eefe1c2) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems @@ -104,42 +108,42 @@ MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 952, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") +Initialize mono +Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' +Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' +Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56441 +[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 22378, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ta9" [Licensing::IpcConnector] LicenseClient-ta9 channel disconnected successfully. -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-09-07T23:34:58.908063Z" -[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 1562, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-09-09T05:26:06.464009Z" +Begin MonoManager ReloadAssembly +[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 22414, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 - Session Id: 5cf9b9b4a43c4561931913918b6f44ae - Correlation Id: 92847e561a49a5c14df5f40de097078c - External correlation Id: 6702762563795633083 + Session Id: bf9839469c224b718c2ec5630aca8775 + Correlation Id: 0613307ca695bdfd11ea2213e2298d8e + External correlation Id: 3289852390863579649 Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-09-07T23:34:58.91502Z" +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-09-09T05:26:06.472207Z" [Licensing::Module] Licensing Background thread has ended after 0.34s -Initialize mono -Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' -Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' -Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56134 -Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll -Registered in 0.000250 seconds. -- Loaded All Assemblies, in 0.226 seconds +Registered in 0.000341 seconds. +- Loaded All Assemblies, in 0.188 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.193 seconds -Domain Reload Profiling: 419ms - BeginReloadAssembly (77ms) +- Finished resetting the current domain, in 0.200 seconds +Domain Reload Profiling: 388ms + BeginReloadAssembly (41ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) @@ -147,25 +151,25 @@ Domain Reload Profiling: 419ms CreateAndSetChildDomain (0ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (25ms) - LoadAllAssembliesAndSetupDomain (97ms) - LoadAssemblies (77ms) + initialDomainReloadingComplete (24ms) + LoadAllAssembliesAndSetupDomain (94ms) + LoadAssemblies (41ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (94ms) - TypeCache.ScanAssembly (87ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (92ms) + TypeCache.ScanAssembly (83ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (193ms) + FinalizeReload (201ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (168ms) + SetupLoadedEditorAssemblies (175ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (26ms) + InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (2ms) - BeforeProcessingInitializeOnLoad (40ms) + BeforeProcessingInitializeOnLoad (41ms) ProcessInitializeOnLoadAttributes (68ms) - ProcessInitializeOnLoadMethodAttributes (32ms) + ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -180,8 +184,8 @@ Begin MonoManager ReloadAssembly Product: Unity Personal Type: Assigned Expiration: Unlimited -- Loaded All Assemblies, in 0.424 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +- Loaded All Assemblies, in 0.353 seconds +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -189,37 +193,37 @@ Package Manager log level set to [2] [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.369 seconds -Domain Reload Profiling: 793ms - BeginReloadAssembly (79ms) +- Finished resetting the current domain, in 0.366 seconds +Domain Reload Profiling: 719ms + BeginReloadAssembly (73ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (21ms) - RebuildCommonClasses (22ms) + CreateAndSetChildDomain (20ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (299ms) - LoadAssemblies (197ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (236ms) + LoadAssemblies (136ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (134ms) - TypeCache.Refresh (107ms) - TypeCache.ScanAssembly (96ms) + AnalyzeDomain (129ms) + TypeCache.Refresh (101ms) + TypeCache.ScanAssembly (92ms) BuildScriptInfoCaches (20ms) ResolveRequiredComponents (6ms) - FinalizeReload (369ms) + FinalizeReload (366ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (305ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (198ms) - ProcessInitializeOnLoadMethodAttributes (23ms) + BeforeProcessingInitializeOnLoad (82ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) + EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -241,20 +245,356 @@ WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subsh WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler -Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. +Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (4.0 MB). Loaded Objects now: 6799. -Memory consumption went from 148.6 MB to 144.6 MB. -Total: 5.682041 ms (FindLiveObjects: 0.302583 ms CreateObjectMapping: 0.121875 ms MarkObjects: 3.930250 ms DeleteObjects: 1.326916 ms) +Unloading 6227 unused Assets / (4.0 MB). Loaded Objects now: 6807. +Memory consumption went from 146.7 MB to 142.6 MB. +Total: 5.024625 ms (FindLiveObjects: 0.491917 ms CreateObjectMapping: 0.116166 ms MarkObjects: 3.031542 ms DeleteObjects: 1.384708 ms) +======================================================================== +Received Import Request. + Time since last request: 489201.840372 seconds. + path: Assets/Scripts/Managers/Managers.cs + artifactKey: Guid(c417bf91e047e494791129d08d1a16ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/Managers/Managers.cs using Guid(c417bf91e047e494791129d08d1a16ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b6498a465c2de6850d1c1f1ad757ba31') in 0.00258 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6809. +Memory consumption went from 142.9 MB to 137.7 MB. +Total: 11.677750 ms (FindLiveObjects: 0.311791 ms CreateObjectMapping: 0.119917 ms MarkObjects: 9.996125 ms DeleteObjects: 1.249666 ms) + +Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16f2c7000 may have been prematurely finalized -- Loaded All Assemblies, in 0.423 seconds +Thread 0x175b07000 may have been prematurely finalized +- Loaded All Assemblies, in 0.508 seconds +Refreshing native plugins compatible for Editor in 0.48 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 848ms + BeginReloadAssembly (156ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (72ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (8ms) + initialDomainReloadingComplete (32ms) + LoadAllAssembliesAndSetupDomain (293ms) + LoadAssemblies (205ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (132ms) + TypeCache.Refresh (23ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (96ms) + ResolveRequiredComponents (6ms) + FinalizeReload (336ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (4.7 MB). Loaded Objects now: 6811. +Memory consumption went from 152.5 MB to 147.8 MB. +Total: 4.049458 ms (FindLiveObjects: 0.239958 ms CreateObjectMapping: 0.095458 ms MarkObjects: 2.723542 ms DeleteObjects: 0.990167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6811. +Memory consumption went from 144.6 MB to 139.1 MB. +Total: 9.058666 ms (FindLiveObjects: 0.280833 ms CreateObjectMapping: 0.116125 ms MarkObjects: 7.314667 ms DeleteObjects: 1.346750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16fbaf000 may have been prematurely finalized +- Loaded All Assemblies, in 0.381 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.333 seconds +Domain Reload Profiling: 716ms + BeginReloadAssembly (104ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (333ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6813. +Memory consumption went from 151.0 MB to 145.9 MB. +Total: 4.369167 ms (FindLiveObjects: 0.261041 ms CreateObjectMapping: 0.089375 ms MarkObjects: 2.860333 ms DeleteObjects: 1.158084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6813. +Memory consumption went from 142.8 MB to 137.6 MB. +Total: 15.510250 ms (FindLiveObjects: 0.302500 ms CreateObjectMapping: 0.100458 ms MarkObjects: 13.843625 ms DeleteObjects: 1.263250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.372 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.316 seconds +Domain Reload Profiling: 691ms + BeginReloadAssembly (104ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (233ms) + LoadAssemblies (158ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (6ms) + FinalizeReload (317ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (258ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (159ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6815. +Memory consumption went from 149.2 MB to 144.1 MB. +Total: 4.510542 ms (FindLiveObjects: 0.266083 ms CreateObjectMapping: 0.109042 ms MarkObjects: 2.984375 ms DeleteObjects: 1.150917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6815. +Memory consumption went from 141.8 MB to 136.5 MB. +Total: 23.663792 ms (FindLiveObjects: 0.570000 ms CreateObjectMapping: 0.171042 ms MarkObjects: 21.463292 ms DeleteObjects: 1.459250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.392 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -262,205 +602,333 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.318 seconds +Domain Reload Profiling: 712ms + BeginReloadAssembly (123ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (18ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (233ms) + LoadAssemblies (159ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (102ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (319ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (262ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (165ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6817. +Memory consumption went from 148.2 MB to 143.0 MB. +Total: 4.132958 ms (FindLiveObjects: 0.275625 ms CreateObjectMapping: 0.101583 ms MarkObjects: 2.601417 ms DeleteObjects: 1.153916 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.6 MB). Loaded Objects now: 6817. +Memory consumption went from 141.9 MB to 136.3 MB. +Total: 7.905709 ms (FindLiveObjects: 0.325083 ms CreateObjectMapping: 0.100417 ms MarkObjects: 6.044875 ms DeleteObjects: 1.434959 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.371 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.326 seconds +Domain Reload Profiling: 700ms + BeginReloadAssembly (105ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (228ms) + LoadAssemblies (147ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (7ms) + FinalizeReload (326ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (265ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (168ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6819. +Memory consumption went from 148.1 MB to 143.1 MB. +Total: 4.183000 ms (FindLiveObjects: 0.267750 ms CreateObjectMapping: 0.117833 ms MarkObjects: 2.681417 ms DeleteObjects: 1.115875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.6 MB). Loaded Objects now: 6819. +Memory consumption went from 141.8 MB to 136.2 MB. +Total: 16.158625 ms (FindLiveObjects: 0.323583 ms CreateObjectMapping: 0.106875 ms MarkObjects: 14.137292 ms DeleteObjects: 1.590583 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.427 seconds +Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.326 seconds +Domain Reload Profiling: 756ms + BeginReloadAssembly (112ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (46ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (20ms) + LoadAllAssembliesAndSetupDomain (269ms) + LoadAssemblies (181ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (118ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (326ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (267ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (163ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6821. +Memory consumption went from 148.2 MB to 143.2 MB. +Total: 4.214584 ms (FindLiveObjects: 0.274000 ms CreateObjectMapping: 0.106500 ms MarkObjects: 2.681167 ms DeleteObjects: 1.152584 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.50 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6821. +Memory consumption went from 141.8 MB to 136.7 MB. +Total: 16.618417 ms (FindLiveObjects: 0.466500 ms CreateObjectMapping: 0.103834 ms MarkObjects: 14.833583 ms DeleteObjects: 1.214125 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.408 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.359 seconds -Domain Reload Profiling: 785ms - BeginReloadAssembly (117ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (43ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (266ms) - LoadAssemblies (180ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (116ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (96ms) - ResolveRequiredComponents (6ms) - FinalizeReload (359ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (289ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.4 MB). Loaded Objects now: 6801. -Memory consumption went from 156.0 MB to 150.7 MB. -Total: 4.870792 ms (FindLiveObjects: 0.276708 ms CreateObjectMapping: 0.106542 ms MarkObjects: 3.171500 ms DeleteObjects: 1.315792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.347 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.331 seconds -Domain Reload Profiling: 680ms - BeginReloadAssembly (93ms) +Domain Reload Profiling: 770ms + BeginReloadAssembly (114ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (218ms) - LoadAssemblies (152ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (258ms) + LoadAssemblies (177ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (92ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (331ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (270ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (171ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 6803. -Memory consumption went from 157.6 MB to 152.5 MB. -Total: 4.270000 ms (FindLiveObjects: 0.272000 ms CreateObjectMapping: 0.104458 ms MarkObjects: 2.813167 ms DeleteObjects: 1.080083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.1 MB). Loaded Objects now: 6803. -Memory consumption went from 150.5 MB to 145.4 MB. -Total: 4.666792 ms (FindLiveObjects: 0.266916 ms CreateObjectMapping: 0.104000 ms MarkObjects: 3.009833 ms DeleteObjects: 1.285625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b817000 may have been prematurely finalized -- Loaded All Assemblies, in 0.340 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.358 seconds -Domain Reload Profiling: 701ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (32ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (214ms) - LoadAssemblies (142ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (9ms) + AnalyzeDomain (112ms) + TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (81ms) + BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (359ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (299ms) + SetupLoadedEditorAssemblies (291ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) + InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (192ms) + BeforeProcessingInitializeOnLoad (75ms) + ProcessInitializeOnLoadAttributes (185ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -484,19 +952,48 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.9 MB). Loaded Objects now: 6805. -Memory consumption went from 157.0 MB to 152.1 MB. -Total: 4.546666 ms (FindLiveObjects: 0.270084 ms CreateObjectMapping: 0.106709 ms MarkObjects: 2.892166 ms DeleteObjects: 1.277125 ms) +Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6823. +Memory consumption went from 148.1 MB to 142.7 MB. +Total: 4.222125 ms (FindLiveObjects: 0.272375 ms CreateObjectMapping: 0.105250 ms MarkObjects: 2.707542 ms DeleteObjects: 1.136709 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6823. +Memory consumption went from 141.8 MB to 136.4 MB. +Total: 9.800959 ms (FindLiveObjects: 0.307458 ms CreateObjectMapping: 0.106708 ms MarkObjects: 7.875209 ms DeleteObjects: 1.511292 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16ed5b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.321 seconds +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.396 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -504,462 +1001,35 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 673ms - BeginReloadAssembly (86ms) +- Finished resetting the current domain, in 0.325 seconds +Domain Reload Profiling: 724ms + BeginReloadAssembly (116ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (31ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (199ms) - LoadAssemblies (127ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (240ms) + LoadAssemblies (171ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (349ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (289ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.8 MB). Loaded Objects now: 6807. -Memory consumption went from 158.7 MB to 153.9 MB. -Total: 4.445333 ms (FindLiveObjects: 0.282125 ms CreateObjectMapping: 0.108209 ms MarkObjects: 2.856875 ms DeleteObjects: 1.197458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.8 MB). Loaded Objects now: 6807. -Memory consumption went from 151.5 MB to 146.6 MB. -Total: 6.300333 ms (FindLiveObjects: 0.293166 ms CreateObjectMapping: 0.108959 ms MarkObjects: 4.684375 ms DeleteObjects: 1.213667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.2 MB). Loaded Objects now: 6807. -Memory consumption went from 149.0 MB to 143.8 MB. -Total: 4.285458 ms (FindLiveObjects: 0.261458 ms CreateObjectMapping: 0.088500 ms MarkObjects: 2.739750 ms DeleteObjects: 1.195500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.344 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 685ms - BeginReloadAssembly (94ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (213ms) - LoadAssemblies (140ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (80ms) - ProcessInitializeOnLoadAttributes (173ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 6809. -Memory consumption went from 155.5 MB to 150.4 MB. -Total: 4.219459 ms (FindLiveObjects: 0.237292 ms CreateObjectMapping: 0.115083 ms MarkObjects: 2.848375 ms DeleteObjects: 1.018417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.2 MB). Loaded Objects now: 6809. -Memory consumption went from 148.3 MB to 143.1 MB. -Total: 4.572833 ms (FindLiveObjects: 0.210291 ms CreateObjectMapping: 0.124875 ms MarkObjects: 2.733917 ms DeleteObjects: 1.503583 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.336 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.327 seconds -Domain Reload Profiling: 665ms - BeginReloadAssembly (89ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (33ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (211ms) - LoadAssemblies (136ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (8ms) + AnalyzeDomain (103ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (82ms) + BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) - FinalizeReload (327ms) + FinalizeReload (325ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (269ms) + SetupLoadedEditorAssemblies (264ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (170ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.0 MB). Loaded Objects now: 6811. -Memory consumption went from 154.8 MB to 149.7 MB. -Total: 3.753500 ms (FindLiveObjects: 0.219542 ms CreateObjectMapping: 0.098958 ms MarkObjects: 2.547417 ms DeleteObjects: 0.887292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.3 MB). Loaded Objects now: 6811. -Memory consumption went from 147.7 MB to 142.4 MB. -Total: 5.050667 ms (FindLiveObjects: 0.294125 ms CreateObjectMapping: 0.111833 ms MarkObjects: 3.289584 ms DeleteObjects: 1.355000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.342 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.331 seconds -Domain Reload Profiling: 676ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (33ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (144ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (332ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (274ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.0 MB). Loaded Objects now: 6813. -Memory consumption went from 154.0 MB to 149.0 MB. -Total: 4.438583 ms (FindLiveObjects: 0.248708 ms CreateObjectMapping: 0.094458 ms MarkObjects: 2.980709 ms DeleteObjects: 1.114292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (4.8 MB). Loaded Objects now: 6813. -Memory consumption went from 146.8 MB to 142.0 MB. -Total: 5.373458 ms (FindLiveObjects: 0.332041 ms CreateObjectMapping: 0.114125 ms MarkObjects: 3.550625 ms DeleteObjects: 1.376334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.331 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.348 seconds -Domain Reload Profiling: 682ms - BeginReloadAssembly (89ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (33ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (205ms) - LoadAssemblies (135ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (5ms) - FinalizeReload (349ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (24ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (168ms) + ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -982,12 +1052,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.2 MB). Loaded Objects now: 6815. -Memory consumption went from 153.4 MB to 148.2 MB. -Total: 4.092875 ms (FindLiveObjects: 0.263125 ms CreateObjectMapping: 0.090916 ms MarkObjects: 2.594667 ms DeleteObjects: 1.143958 ms) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6825. +Memory consumption went from 148.1 MB to 143.1 MB. +Total: 4.028167 ms (FindLiveObjects: 0.238084 ms CreateObjectMapping: 0.100375 ms MarkObjects: 2.684500 ms DeleteObjects: 1.004833 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -1013,18 +1083,18 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.3 MB). Loaded Objects now: 6815. -Memory consumption went from 146.1 MB to 140.7 MB. -Total: 5.725042 ms (FindLiveObjects: 0.270500 ms CreateObjectMapping: 0.103083 ms MarkObjects: 4.236584 ms DeleteObjects: 1.114667 ms) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6825. +Memory consumption went from 141.9 MB to 136.5 MB. +Total: 16.071667 ms (FindLiveObjects: 0.311708 ms CreateObjectMapping: 0.104959 ms MarkObjects: 14.056000 ms DeleteObjects: 1.598500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.348 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.394 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument @@ -1032,765 +1102,7 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.342 seconds -Domain Reload Profiling: 693ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (217ms) - LoadAssemblies (145ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (342ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6817. -Memory consumption went from 152.5 MB to 147.2 MB. -Total: 4.354208 ms (FindLiveObjects: 0.272459 ms CreateObjectMapping: 0.105917 ms MarkObjects: 2.708875 ms DeleteObjects: 1.266708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.360 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.366 seconds -Domain Reload Profiling: 729ms - BeginReloadAssembly (112ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (6ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (211ms) - LoadAssemblies (138ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (5ms) - FinalizeReload (366ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (306ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (200ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 6819. -Memory consumption went from 154.3 MB to 149.1 MB. -Total: 4.633500 ms (FindLiveObjects: 0.282625 ms CreateObjectMapping: 0.121708 ms MarkObjects: 2.972625 ms DeleteObjects: 1.256000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.0 MB). Loaded Objects now: 6819. -Memory consumption went from 147.0 MB to 142.0 MB. -Total: 4.466041 ms (FindLiveObjects: 0.270584 ms CreateObjectMapping: 0.097166 ms MarkObjects: 2.965375 ms DeleteObjects: 1.132709 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.340 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.361 seconds -Domain Reload Profiling: 704ms - BeginReloadAssembly (89ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (32ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (216ms) - LoadAssemblies (147ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (78ms) - ResolveRequiredComponents (6ms) - FinalizeReload (361ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (297ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (191ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.3 MB). Loaded Objects now: 6821. -Memory consumption went from 153.5 MB to 148.2 MB. -Total: 4.649500 ms (FindLiveObjects: 0.264750 ms CreateObjectMapping: 0.097125 ms MarkObjects: 2.841541 ms DeleteObjects: 1.445833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6210 unused Assets / (5.0 MB). Loaded Objects now: 6821. -Memory consumption went from 146.3 MB to 141.3 MB. -Total: 4.670250 ms (FindLiveObjects: 0.272084 ms CreateObjectMapping: 0.114875 ms MarkObjects: 3.080625 ms DeleteObjects: 1.202334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.343 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.338 seconds -Domain Reload Profiling: 683ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (33ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (144ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (79ms) - ResolveRequiredComponents (6ms) - FinalizeReload (338ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.9 MB). Loaded Objects now: 6823. -Memory consumption went from 152.7 MB to 147.8 MB. -Total: 4.240958 ms (FindLiveObjects: 0.286834 ms CreateObjectMapping: 0.107375 ms MarkObjects: 2.707334 ms DeleteObjects: 1.139125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.321 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 666ms - BeginReloadAssembly (87ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (32ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (200ms) - LoadAssemblies (127ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (5ms) - FinalizeReload (342ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (4.5 MB). Loaded Objects now: 6825. -Memory consumption went from 154.5 MB to 150.0 MB. -Total: 4.668542 ms (FindLiveObjects: 0.270209 ms CreateObjectMapping: 0.102458 ms MarkObjects: 2.939875 ms DeleteObjects: 1.355792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6211 unused Assets / (5.2 MB). Loaded Objects now: 6826. -Memory consumption went from 147.3 MB to 142.0 MB. -Total: 10.488042 ms (FindLiveObjects: 0.309125 ms CreateObjectMapping: 0.113833 ms MarkObjects: 8.766667 ms DeleteObjects: 1.298041 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.400 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.323 seconds -Domain Reload Profiling: 725ms - BeginReloadAssembly (111ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (250ms) - LoadAssemblies (177ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (323ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (265ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (165ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6828. -Memory consumption went from 153.8 MB to 148.6 MB. -Total: 4.207041 ms (FindLiveObjects: 0.273458 ms CreateObjectMapping: 0.092709 ms MarkObjects: 2.696625 ms DeleteObjects: 1.143958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6211 unused Assets / (5.5 MB). Loaded Objects now: 6828. -Memory consumption went from 146.5 MB to 141.0 MB. -Total: 12.019500 ms (FindLiveObjects: 0.336792 ms CreateObjectMapping: 0.114583 ms MarkObjects: 10.101125 ms DeleteObjects: 1.466792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 409095.026511 seconds. - path: Assets/Scripts/Scenes/BaseScene.cs - artifactKey: Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Scenes/BaseScene.cs using Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1354ebb0592056ee645b2f88f899c8fe') in 0.00310425 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.386 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 727ms - BeginReloadAssembly (110ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (43ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (235ms) - LoadAssemblies (168ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (339ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (280ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6832. -Memory consumption went from 153.7 MB to 148.5 MB. -Total: 4.623583 ms (FindLiveObjects: 0.291083 ms CreateObjectMapping: 0.103500 ms MarkObjects: 2.935375 ms DeleteObjects: 1.293291 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6211 unused Assets / (5.2 MB). Loaded Objects now: 6832. -Memory consumption went from 146.5 MB to 141.3 MB. -Total: 4.528083 ms (FindLiveObjects: 0.278500 ms CreateObjectMapping: 0.109375 ms MarkObjects: 2.953500 ms DeleteObjects: 1.186500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 154.207512 seconds. - path: Assets/Scripts/Scenes/BaseScene.cs - artifactKey: Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Scenes/BaseScene.cs using Guid(f70feeb2467ba4c8e9300fe973b1e157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0be2ae7cc0000bd57a344e148e3b8ce9') in 0.0012275 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b78b000 may have been prematurely finalized -- Loaded All Assemblies, in 0.415 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.358 seconds -Domain Reload Profiling: 776ms - BeginReloadAssembly (110ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (42ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (264ms) - LoadAssemblies (181ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (115ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (94ms) - ResolveRequiredComponents (6ms) - FinalizeReload (358ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (294ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (81ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6834. -Memory consumption went from 153.0 MB to 147.8 MB. -Total: 4.355959 ms (FindLiveObjects: 0.266459 ms CreateObjectMapping: 0.117333 ms MarkObjects: 2.963416 ms DeleteObjects: 1.008459 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.5 MB). Loaded Objects now: 6835. -Memory consumption went from 145.8 MB to 140.2 MB. -Total: 6.126541 ms (FindLiveObjects: 0.269792 ms CreateObjectMapping: 0.102167 ms MarkObjects: 4.274958 ms DeleteObjects: 1.479333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.382 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 734ms +Domain Reload Profiling: 738ms BeginReloadAssembly (103ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) @@ -1799,526 +1111,28 @@ Domain Reload Profiling: 734ms CreateAndSetChildDomain (41ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (240ms) - LoadAssemblies (160ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (251ms) + LoadAssemblies (172ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (15ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (83ms) + BuildScriptInfoCaches (90ms) ResolveRequiredComponents (6ms) - FinalizeReload (349ms) + FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) + SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (79ms) - ProcessInitializeOnLoadAttributes (174ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.5 MB). Loaded Objects now: 6837. -Memory consumption went from 152.1 MB to 146.6 MB. -Total: 4.886417 ms (FindLiveObjects: 0.267792 ms CreateObjectMapping: 0.098916 ms MarkObjects: 3.009709 ms DeleteObjects: 1.509583 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (3.2 MB). Loaded Objects now: 6837. -Memory consumption went from 144.9 MB to 141.7 MB. -Total: 5.484000 ms (FindLiveObjects: 0.287500 ms CreateObjectMapping: 0.150000 ms MarkObjects: 4.033125 ms DeleteObjects: 1.013125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.344 seconds -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.354 seconds -Domain Reload Profiling: 701ms - BeginReloadAssembly (99ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (209ms) - LoadAssemblies (136ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (354ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (289ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.7 MB). Loaded Objects now: 6839. -Memory consumption went from 151.4 MB to 145.7 MB. -Total: 4.754083 ms (FindLiveObjects: 0.272708 ms CreateObjectMapping: 0.103584 ms MarkObjects: 2.973416 ms DeleteObjects: 1.404208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.337 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.354 seconds -Domain Reload Profiling: 694ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (27ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (204ms) - LoadAssemblies (133ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (5ms) - FinalizeReload (354ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (292ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.4 MB). Loaded Objects now: 6841. -Memory consumption went from 153.1 MB to 147.7 MB. -Total: 4.925500 ms (FindLiveObjects: 0.269125 ms CreateObjectMapping: 0.207416 ms MarkObjects: 2.869167 ms DeleteObjects: 1.579417 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.340 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.363 seconds -Domain Reload Profiling: 705ms - BeginReloadAssembly (100ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (199ms) - LoadAssemblies (132ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (363ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (303ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (78ms) - ProcessInitializeOnLoadAttributes (195ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.1 MB). Loaded Objects now: 6843. -Memory consumption went from 154.8 MB to 149.7 MB. -Total: 4.642375 ms (FindLiveObjects: 0.275958 ms CreateObjectMapping: 0.097625 ms MarkObjects: 2.928167 ms DeleteObjects: 1.340250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.4 MB). Loaded Objects now: 6843. -Memory consumption went from 147.4 MB to 142.1 MB. -Total: 13.111917 ms (FindLiveObjects: 0.326375 ms CreateObjectMapping: 0.102833 ms MarkObjects: 11.570083 ms DeleteObjects: 1.112375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.4 MB). Loaded Objects now: 6843. -Memory consumption went from 144.9 MB to 139.5 MB. -Total: 5.597417 ms (FindLiveObjects: 0.276583 ms CreateObjectMapping: 0.121709 ms MarkObjects: 4.059416 ms DeleteObjects: 1.139333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.6 MB). Loaded Objects now: 6843. -Memory consumption went from 142.7 MB to 137.1 MB. -Total: 5.154833 ms (FindLiveObjects: 0.326625 ms CreateObjectMapping: 0.112209 ms MarkObjects: 3.159125 ms DeleteObjects: 1.556666 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.5 MB). Loaded Objects now: 6843. -Memory consumption went from 142.7 MB to 137.3 MB. -Total: 16.376083 ms (FindLiveObjects: 0.318500 ms CreateObjectMapping: 0.113250 ms MarkObjects: 14.794250 ms DeleteObjects: 1.149875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.400 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.330 seconds -Domain Reload Profiling: 732ms - BeginReloadAssembly (114ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (242ms) - LoadAssemblies (169ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (330ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (270ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (170ms) - ProcessInitializeOnLoadMethodAttributes (24ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6845. -Memory consumption went from 148.8 MB to 143.6 MB. -Total: 4.521625 ms (FindLiveObjects: 0.263334 ms CreateObjectMapping: 0.093708 ms MarkObjects: 2.974167 ms DeleteObjects: 1.189917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.330 seconds -Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 682ms - BeginReloadAssembly (93ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (202ms) - LoadAssemblies (134ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (289ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (188ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? @@ -2338,19 +1152,48 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (4.9 MB). Loaded Objects now: 6847. -Memory consumption went from 150.6 MB to 145.7 MB. -Total: 4.745125 ms (FindLiveObjects: 0.260125 ms CreateObjectMapping: 0.109667 ms MarkObjects: 3.021959 ms DeleteObjects: 1.353125 ms) +Unloading 6225 unused Assets / (4.9 MB). Loaded Objects now: 6827. +Memory consumption went from 148.1 MB to 143.3 MB. +Total: 4.130792 ms (FindLiveObjects: 0.264708 ms CreateObjectMapping: 0.109792 ms MarkObjects: 2.597500 ms DeleteObjects: 1.158500 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6827. +Memory consumption went from 141.9 MB to 136.8 MB. +Total: 14.045833 ms (FindLiveObjects: 0.312625 ms CreateObjectMapping: 0.109792 ms MarkObjects: 12.103250 ms DeleteObjects: 1.519958 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.348 seconds +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.388 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -2358,756 +1201,36 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.353 seconds -Domain Reload Profiling: 704ms - BeginReloadAssembly (94ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (218ms) - LoadAssemblies (147ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (354ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (293ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6849. -Memory consumption went from 152.4 MB to 147.2 MB. -Total: 4.959083 ms (FindLiveObjects: 0.276500 ms CreateObjectMapping: 0.112167 ms MarkObjects: 2.980000 ms DeleteObjects: 1.589666 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.0 MB). Loaded Objects now: 6849. -Memory consumption went from 145.2 MB to 140.1 MB. -Total: 7.544541 ms (FindLiveObjects: 0.264708 ms CreateObjectMapping: 0.102834 ms MarkObjects: 5.767291 ms DeleteObjects: 1.409500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.360 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.331 seconds -Domain Reload Profiling: 693ms - BeginReloadAssembly (101ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (221ms) - LoadAssemblies (150ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (331ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (271ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (170ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.1 MB). Loaded Objects now: 6851. -Memory consumption went from 151.6 MB to 146.5 MB. -Total: 4.308292 ms (FindLiveObjects: 0.264417 ms CreateObjectMapping: 0.098875 ms MarkObjects: 2.831042 ms DeleteObjects: 1.113667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.341 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.354 seconds -Domain Reload Profiling: 698ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (210ms) - LoadAssemblies (141ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (5ms) - FinalizeReload (355ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (294ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (27ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (4.4 MB). Loaded Objects now: 6853. -Memory consumption went from 153.3 MB to 148.8 MB. -Total: 4.823500 ms (FindLiveObjects: 0.278167 ms CreateObjectMapping: 0.097792 ms MarkObjects: 3.102084 ms DeleteObjects: 1.345125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.349 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.363 seconds -Domain Reload Profiling: 715ms - BeginReloadAssembly (98ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (146ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (364ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (302ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (200ms) - ProcessInitializeOnLoadMethodAttributes (28ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (4.6 MB). Loaded Objects now: 6855. -Memory consumption went from 155.0 MB to 150.4 MB. -Total: 4.524125 ms (FindLiveObjects: 0.289292 ms CreateObjectMapping: 0.196000 ms MarkObjects: 2.914708 ms DeleteObjects: 1.123958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.2 MB). Loaded Objects now: 6855. -Memory consumption went from 147.8 MB to 142.7 MB. -Total: 7.736333 ms (FindLiveObjects: 0.357208 ms CreateObjectMapping: 0.119833 ms MarkObjects: 5.985500 ms DeleteObjects: 1.273416 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.395 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.352 seconds -Domain Reload Profiling: 750ms +- Finished resetting the current domain, in 0.329 seconds +Domain Reload Profiling: 719ms BeginReloadAssembly (113ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (242ms) - LoadAssemblies (168ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (352ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (289ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.0 MB). Loaded Objects now: 6857. -Memory consumption went from 154.2 MB to 149.2 MB. -Total: 4.661083 ms (FindLiveObjects: 0.271500 ms CreateObjectMapping: 0.108125 ms MarkObjects: 2.938792 ms DeleteObjects: 1.342334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.339 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.335 seconds -Domain Reload Profiling: 677ms - BeginReloadAssembly (91ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (213ms) - LoadAssemblies (141ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (335ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (173ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6859. -Memory consumption went from 156.0 MB to 150.9 MB. -Total: 4.611250 ms (FindLiveObjects: 0.272417 ms CreateObjectMapping: 0.107791 ms MarkObjects: 2.906709 ms DeleteObjects: 1.324000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6212 unused Assets / (5.4 MB). Loaded Objects now: 6859. -Memory consumption went from 148.8 MB to 143.4 MB. -Total: 9.988084 ms (FindLiveObjects: 0.312042 ms CreateObjectMapping: 0.111041 ms MarkObjects: 8.172667 ms DeleteObjects: 1.392167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.404 seconds -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 757ms - BeginReloadAssembly (110ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (257ms) - LoadAssemblies (183ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (102ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6219 unused Assets / (5.1 MB). Loaded Objects now: 6861. -Memory consumption went from 155.2 MB to 150.1 MB. -Total: 4.443625 ms (FindLiveObjects: 0.276542 ms CreateObjectMapping: 0.106125 ms MarkObjects: 2.954667 ms DeleteObjects: 1.105875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6213 unused Assets / (5.1 MB). Loaded Objects now: 6862. -Memory consumption went from 148.0 MB to 142.9 MB. -Total: 4.772083 ms (FindLiveObjects: 0.276625 ms CreateObjectMapping: 0.109833 ms MarkObjects: 3.157208 ms DeleteObjects: 1.228000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.348 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.348 seconds -Domain Reload Profiling: 699ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) + CreateAndSetChildDomain (47ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (221ms) - LoadAssemblies (148ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (348ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (5.1 MB). Loaded Objects now: 6864. -Memory consumption went from 154.5 MB to 149.4 MB. -Total: 4.177875 ms (FindLiveObjects: 0.268000 ms CreateObjectMapping: 0.097709 ms MarkObjects: 2.660500 ms DeleteObjects: 1.151375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 1548.093848 seconds. - path: Assets/Scripts/Scenes/LoginScene.cs - artifactKey: Guid(9b5edcf2bff114b449fde1b343ae2262) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Scenes/LoginScene.cs using Guid(9b5edcf2bff114b449fde1b343ae2262) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4bf1ccb6f62f5cc57a916441756861b0') in 0.000898875 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6213 unused Assets / (5.3 MB). Loaded Objects now: 6864. -Memory consumption went from 147.3 MB to 142.1 MB. -Total: 5.829584 ms (FindLiveObjects: 0.286042 ms CreateObjectMapping: 0.108791 ms MarkObjects: 4.150709 ms DeleteObjects: 1.283834 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.359 seconds -Refreshing native plugins compatible for Editor in 0.50 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.328 seconds -Domain Reload Profiling: 689ms - BeginReloadAssembly (99ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (222ms) - LoadAssemblies (149ms) + LoadAllAssembliesAndSetupDomain (239ms) + LoadAssemblies (155ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (9ms) + AnalyzeDomain (111ms) + TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (328ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (7ms) + FinalizeReload (329ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (268ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (171ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (169ms) ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (0ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) @@ -3129,159 +1252,16 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (5.0 MB). Loaded Objects now: 6866. -Memory consumption went from 153.8 MB to 148.8 MB. -Total: 4.132750 ms (FindLiveObjects: 0.271500 ms CreateObjectMapping: 0.102334 ms MarkObjects: 2.649375 ms DeleteObjects: 1.109333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6213 unused Assets / (5.1 MB). Loaded Objects now: 6866. -Memory consumption went from 146.6 MB to 141.5 MB. -Total: 7.549875 ms (FindLiveObjects: 0.292792 ms CreateObjectMapping: 0.181833 ms MarkObjects: 5.875333 ms DeleteObjects: 1.199666 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.370 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.348 seconds -Domain Reload Profiling: 722ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (242ms) - LoadAssemblies (136ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (126ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (109ms) - ResolveRequiredComponents (6ms) - FinalizeReload (349ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (286ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (5.3 MB). Loaded Objects now: 6868. -Memory consumption went from 153.1 MB to 147.8 MB. -Total: 4.209083 ms (FindLiveObjects: 0.273541 ms CreateObjectMapping: 0.169625 ms MarkObjects: 2.672292 ms DeleteObjects: 1.093291 ms) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6829. +Memory consumption went from 148.1 MB to 143.1 MB. +Total: 4.166417 ms (FindLiveObjects: 0.240750 ms CreateObjectMapping: 0.099083 ms MarkObjects: 2.762334 ms DeleteObjects: 1.064042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.325 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.367 seconds -Domain Reload Profiling: 694ms - BeginReloadAssembly (93ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (195ms) - LoadAssemblies (127ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (367ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (304ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (80ms) - ProcessInitializeOnLoadAttributes (194ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -3300,407 +1280,20 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 2.43 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (5.0 MB). Loaded Objects now: 6870. -Memory consumption went from 154.8 MB to 149.8 MB. -Total: 4.695291 ms (FindLiveObjects: 0.272916 ms CreateObjectMapping: 0.109000 ms MarkObjects: 3.001375 ms DeleteObjects: 1.311666 ms) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6829. +Memory consumption went from 141.8 MB to 136.6 MB. +Total: 25.248541 ms (FindLiveObjects: 0.354292 ms CreateObjectMapping: 0.117958 ms MarkObjects: 23.315958 ms DeleteObjects: 1.460125 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.387 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.334 seconds -Domain Reload Profiling: 723ms - BeginReloadAssembly (121ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (228ms) - LoadAssemblies (157ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (334ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (273ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (174ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (5.3 MB). Loaded Objects now: 6872. -Memory consumption went from 156.3 MB to 151.0 MB. -Total: 4.754542 ms (FindLiveObjects: 0.285000 ms CreateObjectMapping: 0.103250 ms MarkObjects: 2.883667 ms DeleteObjects: 1.482292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.345 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.340 seconds -Domain Reload Profiling: 687ms - BeginReloadAssembly (93ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (145ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (340ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (278ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6220 unused Assets / (5.0 MB). Loaded Objects now: 6874. -Memory consumption went from 158.0 MB to 153.0 MB. -Total: 4.520041 ms (FindLiveObjects: 0.243083 ms CreateObjectMapping: 0.095667 ms MarkObjects: 2.813333 ms DeleteObjects: 1.367833 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6214 unused Assets / (5.2 MB). Loaded Objects now: 6875. -Memory consumption went from 150.8 MB to 145.6 MB. -Total: 6.311292 ms (FindLiveObjects: 0.306209 ms CreateObjectMapping: 0.111125 ms MarkObjects: 4.628750 ms DeleteObjects: 1.264875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.376 seconds -Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.364 seconds -Domain Reload Profiling: 743ms - BeginReloadAssembly (105ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (229ms) - LoadAssemblies (149ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (364ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (303ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (199ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6221 unused Assets / (5.3 MB). Loaded Objects now: 6877. -Memory consumption went from 157.3 MB to 152.0 MB. -Total: 4.499916 ms (FindLiveObjects: 0.292291 ms CreateObjectMapping: 0.112750 ms MarkObjects: 2.779959 ms DeleteObjects: 1.314625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 561.545812 seconds. - path: Assets/Scripts/Managers/SceneManagerEx.cs - artifactKey: Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/SceneManagerEx.cs using Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2ac517e67b59baec675c53a2e457d8bf') in 0.000899791 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6214 unused Assets / (5.5 MB). Loaded Objects now: 6877. -Memory consumption went from 150.1 MB to 144.6 MB. -Total: 17.008500 ms (FindLiveObjects: 0.319833 ms CreateObjectMapping: 0.110834 ms MarkObjects: 15.031166 ms DeleteObjects: 1.546167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 452.725980 seconds. - path: Assets/Scripts/Managers/SceneManagerEx.cs - artifactKey: Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/SceneManagerEx.cs using Guid(bb3037afc50b741de828236a1ab8b078) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c293bbe67ebfa5ed036d4f69a15fe7d2') in 0.000485 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.369 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.323 seconds -Domain Reload Profiling: 694ms - BeginReloadAssembly (108ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (224ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (100ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (323ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (263ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (162ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6221 unused Assets / (5.2 MB). Loaded Objects now: 6879. -Memory consumption went from 156.6 MB to 151.3 MB. -Total: 4.269834 ms (FindLiveObjects: 0.265917 ms CreateObjectMapping: 0.090208 ms MarkObjects: 2.686792 ms DeleteObjects: 1.226500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6214 unused Assets / (5.4 MB). Loaded Objects now: 6879. -Memory consumption went from 149.4 MB to 144.0 MB. -Total: 5.180875 ms (FindLiveObjects: 0.296292 ms CreateObjectMapping: 0.172583 ms MarkObjects: 3.186875 ms DeleteObjects: 1.524875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.338 seconds +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.421 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -3709,209 +1302,38 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.354 seconds -Domain Reload Profiling: 694ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (206ms) - LoadAssemblies (134ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (5ms) - FinalizeReload (354ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (292ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (188ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6221 unused Assets / (5.3 MB). Loaded Objects now: 6881. -Memory consumption went from 155.9 MB to 150.6 MB. -Total: 4.845667 ms (FindLiveObjects: 0.268000 ms CreateObjectMapping: 0.110625 ms MarkObjects: 3.019375 ms DeleteObjects: 1.447292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.339 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.340 seconds -Domain Reload Profiling: 682ms - BeginReloadAssembly (98ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (205ms) - LoadAssemblies (136ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (5ms) - FinalizeReload (340ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (279ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (174ms) - ProcessInitializeOnLoadMethodAttributes (28ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6221 unused Assets / (5.0 MB). Loaded Objects now: 6883. -Memory consumption went from 157.6 MB to 152.6 MB. -Total: 4.794750 ms (FindLiveObjects: 0.273667 ms CreateObjectMapping: 0.097916 ms MarkObjects: 2.980667 ms DeleteObjects: 1.442167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6215 unused Assets / (5.2 MB). Loaded Objects now: 6884. -Memory consumption went from 150.3 MB to 145.1 MB. -Total: 8.248625 ms (FindLiveObjects: 0.279417 ms CreateObjectMapping: 0.107916 ms MarkObjects: 6.536125 ms DeleteObjects: 1.325000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.352 seconds -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.379 seconds -Domain Reload Profiling: 733ms - BeginReloadAssembly (106ms) +Domain Reload Profiling: 778ms + BeginReloadAssembly (116ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (208ms) - LoadAssemblies (138ms) + initialDomainReloadingComplete (16ms) + LoadAllAssembliesAndSetupDomain (265ms) + LoadAssemblies (171ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (5ms) - FinalizeReload (379ms) + AnalyzeDomain (121ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (101ms) + ResolveRequiredComponents (6ms) + FinalizeReload (354ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (317ms) + SetupLoadedEditorAssemblies (288ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) + InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (213ms) - ProcessInitializeOnLoadMethodAttributes (24ms) + ProcessInitializeOnLoadAttributes (183ms) + ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -3930,22 +1352,14 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.3 MB). Loaded Objects now: 6886. -Memory consumption went from 156.8 MB to 151.6 MB. -Total: 4.461083 ms (FindLiveObjects: 0.271250 ms CreateObjectMapping: 0.101958 ms MarkObjects: 2.957708 ms DeleteObjects: 1.129708 ms) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6831. +Memory consumption went from 148.2 MB to 143.0 MB. +Total: 4.329708 ms (FindLiveObjects: 0.249791 ms CreateObjectMapping: 0.115250 ms MarkObjects: 2.626417 ms DeleteObjects: 1.337583 ms) Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 184.435983 seconds. - path: Assets/Scripts/Managers/SoundManager.cs - artifactKey: Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/SoundManager.cs using Guid(c0b54069f6537451ab7e584e8ec1338c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c0b769b1fdd8298af551e6e0cb400460') in 0.000937042 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -3966,248 +1380,56 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6215 unused Assets / (5.7 MB). Loaded Objects now: 6886. -Memory consumption went from 149.7 MB to 144.1 MB. -Total: 6.244625 ms (FindLiveObjects: 0.277917 ms CreateObjectMapping: 0.111000 ms MarkObjects: 4.285959 ms DeleteObjects: 1.569458 ms) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6831. +Memory consumption went from 141.9 MB to 136.7 MB. +Total: 21.098667 ms (FindLiveObjects: 0.527917 ms CreateObjectMapping: 0.116333 ms MarkObjects: 19.208417 ms DeleteObjects: 1.245750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.359 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.438 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.327 seconds -Domain Reload Profiling: 688ms - BeginReloadAssembly (111ms) +- Finished resetting the current domain, in 0.357 seconds +Domain Reload Profiling: 798ms + BeginReloadAssembly (125ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) + DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (23ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (209ms) - LoadAssemblies (140ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (327ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (264ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (166ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.1 MB). Loaded Objects now: 6888. -Memory consumption went from 156.2 MB to 151.1 MB. -Total: 4.194958 ms (FindLiveObjects: 0.269000 ms CreateObjectMapping: 0.095708 ms MarkObjects: 2.711916 ms DeleteObjects: 1.117916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 357.889348 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0002.wav - artifactKey: Guid(6ccbc3d284bd849d49fb1f8f94ab2888) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0002.wav using Guid(6ccbc3d284bd849d49fb1f8f94ab2888) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e2c2230294fd9faf5af54dd946ad8ff9') in 0.149904584 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000045 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0007.wav - artifactKey: Guid(d721cf72523c74b5b937bd0a354fdd40) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0007.wav using Guid(d721cf72523c74b5b937bd0a354fdd40) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8a7804767ba6088e97caebfc7ade7f8d') in 0.005327667 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000028 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0008.wav - artifactKey: Guid(5dadf04f00ed843aaaf7d41e3d53a927) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0008.wav using Guid(5dadf04f00ed843aaaf7d41e3d53a927) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a971894c145b8d8ad027f9e21a1b5b2b') in 0.004008667 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000034 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0005.wav - artifactKey: Guid(687990b2a12cc4b6db34fdeceb9b8636) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0005.wav using Guid(687990b2a12cc4b6db34fdeceb9b8636) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c50d7dc9cdf26a8f72c6717b1fbc7d3f') in 0.003477292 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 2.872368 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0010.wav - artifactKey: Guid(d7c4040670e28478fbd49fd9b6060ac8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0010.wav using Guid(d7c4040670e28478fbd49fd9b6060ac8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '40fb94d967f0407d063ec7ff5c03df82') in 0.007998417 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.022215 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0012.wav - artifactKey: Guid(78dfa7e84d21b4adab175b30eb01eacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0012.wav using Guid(78dfa7e84d21b4adab175b30eb01eacc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '98236d009bdbc9779c091d4703bc1176') in 0.003047291 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000025 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0014.wav - artifactKey: Guid(a96205706bbde4a2cb843c257f0a114a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0014.wav using Guid(a96205706bbde4a2cb843c257f0a114a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '40a2787704d9bb76a680a9a75fd6180a') in 0.003030708 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.013311 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0017.wav - artifactKey: Guid(38086510adb034e45ac30ca6ed62e49a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0017.wav using Guid(38086510adb034e45ac30ca6ed62e49a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4ff3416230940f2082389cf5c2db7324') in 0.002898625 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000036 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0019.wav - artifactKey: Guid(99a3b02904f254289a782ecf8e3063e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0019.wav using Guid(99a3b02904f254289a782ecf8e3063e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '42bde41668e6c2a9b901468158aee4e8') in 0.002961083 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000035 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0018.wav - artifactKey: Guid(9386c5176a28d485f9f58d1031791d32) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0018.wav using Guid(9386c5176a28d485f9f58d1031791d32) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9c51d5ae7be14e15100bdb27f273782d') in 0.002663917 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.009162 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0022.wav - artifactKey: Guid(9a6ffec590512439cb7a77619dd4a115) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0022.wav using Guid(9a6ffec590512439cb7a77619dd4a115) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '86d1b9f2674c5ce1d214c2eeeba3f019') in 0.003089833 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000066 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0023.wav - artifactKey: Guid(436f01e35ef0542f8b42c9b0d0907ea2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0023.wav using Guid(436f01e35ef0542f8b42c9b0d0907ea2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '14d4f91f527c8b18b0de34dcbeb9e49a') in 0.003466791 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000071 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0025.wav - artifactKey: Guid(f05a93713ec534906b4250f349840580) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0025.wav using Guid(f05a93713ec534906b4250f349840580) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e3165ef8a97d6cdb5e74331d4aee5c74') in 0.002826125 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000028 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0030.wav - artifactKey: Guid(5f1962b28971041f3b08aa2185cca6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0030.wav using Guid(5f1962b28971041f3b08aa2185cca6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fd2d0eef1d58703053214b3ec310a294') in 0.002509417 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000058 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0027.wav - artifactKey: Guid(39c15a2c77273494b9b02b228371d87b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0027.wav using Guid(39c15a2c77273494b9b02b228371d87b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '232afde915ae4bec7cff1091146c5723') in 0.003084292 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.375 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 717ms - BeginReloadAssembly (111ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) + CreateAndSetChildDomain (45ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (225ms) - LoadAssemblies (154ms) + LoadAllAssembliesAndSetupDomain (274ms) + LoadAssemblies (183ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) + AnalyzeDomain (122ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (102ms) ResolveRequiredComponents (6ms) - FinalizeReload (340ms) + FinalizeReload (357ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (278ms) + SetupLoadedEditorAssemblies (291ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) + InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (26ms) + BeforeProcessingInitializeOnLoad (82ms) + ProcessInitializeOnLoadAttributes (180ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -4230,20 +1452,49 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.0 MB). Loaded Objects now: 6900. -Memory consumption went from 159.1 MB to 154.1 MB. -Total: 4.709167 ms (FindLiveObjects: 0.279042 ms CreateObjectMapping: 0.102333 ms MarkObjects: 3.081958 ms DeleteObjects: 1.245625 ms) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6833. +Memory consumption went from 148.1 MB to 143.0 MB. +Total: 4.396417 ms (FindLiveObjects: 0.284792 ms CreateObjectMapping: 0.175041 ms MarkObjects: 2.753292 ms DeleteObjects: 1.182875 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.9 MB). Loaded Objects now: 6833. +Memory consumption went from 141.8 MB to 136.0 MB. +Total: 16.788916 ms (FindLiveObjects: 0.368208 ms CreateObjectMapping: 0.116083 ms MarkObjects: 14.538625 ms DeleteObjects: 1.765625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.339 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.443 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument @@ -4251,33 +1502,33 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.337 seconds -Domain Reload Profiling: 679ms - BeginReloadAssembly (93ms) +Domain Reload Profiling: 782ms + BeginReloadAssembly (118ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) + CreateAndSetChildDomain (47ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (10ms) - LoadAllAssembliesAndSetupDomain (211ms) - LoadAssemblies (139ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (281ms) + LoadAssemblies (196ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) + AnalyzeDomain (115ms) + TypeCache.Refresh (13ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (92ms) ResolveRequiredComponents (6ms) FinalizeReload (337ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) + SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadAttributes (173ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -4301,55 +1552,84 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.1 MB). Loaded Objects now: 6902. -Memory consumption went from 160.7 MB to 155.7 MB. -Total: 4.704250 ms (FindLiveObjects: 0.312917 ms CreateObjectMapping: 0.101250 ms MarkObjects: 3.002041 ms DeleteObjects: 1.287875 ms) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6835. +Memory consumption went from 148.1 MB to 143.1 MB. +Total: 4.484875 ms (FindLiveObjects: 0.251417 ms CreateObjectMapping: 0.103583 ms MarkObjects: 2.930625 ms DeleteObjects: 1.199000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6835. +Memory consumption went from 141.8 MB to 136.3 MB. +Total: 18.773041 ms (FindLiveObjects: 0.318916 ms CreateObjectMapping: 0.105042 ms MarkObjects: 16.873000 ms DeleteObjects: 1.475791 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.339 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.454 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.342 seconds -Domain Reload Profiling: 684ms - BeginReloadAssembly (90ms) +- Finished resetting the current domain, in 0.488 seconds +Domain Reload Profiling: 946ms + BeginReloadAssembly (136ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) + DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (49ms) + RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (212ms) - LoadAssemblies (139ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (279ms) + LoadAssemblies (173ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) + AnalyzeDomain (135ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (114ms) ResolveRequiredComponents (6ms) - FinalizeReload (342ms) + FinalizeReload (489ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) + SetupLoadedEditorAssemblies (412ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (25ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (156ms) + ProcessInitializeOnLoadAttributes (224ms) + ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -4372,21 +1652,77 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6837. +Memory consumption went from 148.1 MB to 143.1 MB. +Total: 4.459125 ms (FindLiveObjects: 0.267291 ms CreateObjectMapping: 0.099417 ms MarkObjects: 2.941958 ms DeleteObjects: 1.150167 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.3 MB). Loaded Objects now: 6904. -Memory consumption went from 162.4 MB to 157.1 MB. -Total: 4.575792 ms (FindLiveObjects: 0.270416 ms CreateObjectMapping: 0.127250 ms MarkObjects: 2.844167 ms DeleteObjects: 1.333833 ms) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6837. +Memory consumption went from 141.8 MB to 136.5 MB. +Total: 18.462709 ms (FindLiveObjects: 0.332291 ms CreateObjectMapping: 0.109000 ms MarkObjects: 16.683084 ms DeleteObjects: 1.338042 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (4.9 MB). Loaded Objects now: 6837. +Memory consumption went from 141.8 MB to 136.8 MB. +Total: 14.677042 ms (FindLiveObjects: 0.322708 ms CreateObjectMapping: 0.118500 ms MarkObjects: 12.901416 ms DeleteObjects: 1.334042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.393 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.413 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument @@ -4394,635 +1730,34 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.345 seconds -Domain Reload Profiling: 741ms - BeginReloadAssembly (127ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (228ms) - LoadAssemblies (157ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (100ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (5ms) - FinalizeReload (345ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.3 MB). Loaded Objects now: 6906. -Memory consumption went from 163.8 MB to 158.5 MB. -Total: 5.016833 ms (FindLiveObjects: 0.279583 ms CreateObjectMapping: 0.107542 ms MarkObjects: 3.029708 ms DeleteObjects: 1.599792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.356 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 701ms - BeginReloadAssembly (102ms) +Domain Reload Profiling: 761ms + BeginReloadAssembly (112ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) + CreateAndSetChildDomain (46ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (216ms) - LoadAssemblies (146ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (263ms) + LoadAssemblies (178ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (96ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) + AnalyzeDomain (114ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (93ms) ResolveRequiredComponents (6ms) - FinalizeReload (343ms) + FinalizeReload (345ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) + SetupLoadedEditorAssemblies (278ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6222 unused Assets / (5.4 MB). Loaded Objects now: 6908. -Memory consumption went from 165.3 MB to 159.8 MB. -Total: 4.876875 ms (FindLiveObjects: 0.276750 ms CreateObjectMapping: 0.106375 ms MarkObjects: 2.930083 ms DeleteObjects: 1.563375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6909. -Memory consumption went from 157.9 MB to 152.9 MB. -Total: 4.957542 ms (FindLiveObjects: 0.275500 ms CreateObjectMapping: 0.102500 ms MarkObjects: 3.164208 ms DeleteObjects: 1.415125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.329 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.348 seconds -Domain Reload Profiling: 680ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (19ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (199ms) - LoadAssemblies (130ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (348ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.4 MB). Loaded Objects now: 6911. -Memory consumption went from 164.4 MB to 159.0 MB. -Total: 4.951333 ms (FindLiveObjects: 0.283459 ms CreateObjectMapping: 0.105917 ms MarkObjects: 3.016250 ms DeleteObjects: 1.545375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.359 seconds -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.337 seconds -Domain Reload Profiling: 698ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (226ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (337ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6913. -Memory consumption went from 166.0 MB to 160.7 MB. -Total: 4.879791 ms (FindLiveObjects: 0.292583 ms CreateObjectMapping: 0.192875 ms MarkObjects: 2.926542 ms DeleteObjects: 1.467625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.352 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 698ms - BeginReloadAssembly (98ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (217ms) - LoadAssemblies (143ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (344ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) + BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6915. -Memory consumption went from 167.6 MB to 162.4 MB. -Total: 4.488083 ms (FindLiveObjects: 0.286583 ms CreateObjectMapping: 0.111500 ms MarkObjects: 2.831083 ms DeleteObjects: 1.258458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.358 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.333 seconds -Domain Reload Profiling: 694ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (224ms) - LoadAssemblies (150ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (100ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (334ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (271ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (172ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.4 MB). Loaded Objects now: 6917. -Memory consumption went from 169.2 MB to 163.9 MB. -Total: 4.836833 ms (FindLiveObjects: 0.280583 ms CreateObjectMapping: 0.102500 ms MarkObjects: 2.891625 ms DeleteObjects: 1.561916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.354 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.331 seconds -Domain Reload Profiling: 687ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (221ms) - LoadAssemblies (150ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (331ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (270ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (70ms) - ProcessInitializeOnLoadAttributes (171ms) ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6919. -Memory consumption went from 170.9 MB to 165.9 MB. -Total: 4.414292 ms (FindLiveObjects: 0.282625 ms CreateObjectMapping: 0.182167 ms MarkObjects: 2.714666 ms DeleteObjects: 1.234584 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.380 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.342 seconds -Domain Reload Profiling: 725ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (246ms) - LoadAssemblies (169ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (102ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6921. -Memory consumption went from 172.6 MB to 167.3 MB. -Total: 4.969042 ms (FindLiveObjects: 0.311167 ms CreateObjectMapping: 0.171916 ms MarkObjects: 2.983417 ms DeleteObjects: 1.502333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.316 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.342 seconds -Domain Reload Profiling: 660ms - BeginReloadAssembly (90ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (188ms) - LoadAssemblies (119ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (92ms) - TypeCache.Refresh (4ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (342ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (279ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (67ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -5045,83 +1780,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.8 MB). Loaded Objects now: 6923. -Memory consumption went from 174.4 MB to 169.6 MB. -Total: 4.695750 ms (FindLiveObjects: 0.293083 ms CreateObjectMapping: 0.096958 ms MarkObjects: 2.969792 ms DeleteObjects: 1.335708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.350 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.333 seconds -Domain Reload Profiling: 686ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (217ms) - LoadAssemblies (143ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (334ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (273ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (173ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6925. -Memory consumption went from 176.0 MB to 170.8 MB. -Total: 4.728667 ms (FindLiveObjects: 0.278625 ms CreateObjectMapping: 0.101125 ms MarkObjects: 2.857584 ms DeleteObjects: 1.490958 ms) +Unloading 6225 unused Assets / (5.6 MB). Loaded Objects now: 6839. +Memory consumption went from 148.2 MB to 142.6 MB. +Total: 5.492541 ms (FindLiveObjects: 0.284959 ms CreateObjectMapping: 0.132709 ms MarkObjects: 3.315666 ms DeleteObjects: 1.759000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -5147,19 +1811,11 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6925. -Memory consumption went from 168.8 MB to 163.5 MB. -Total: 7.917458 ms (FindLiveObjects: 0.274125 ms CreateObjectMapping: 0.113959 ms MarkObjects: 6.361083 ms DeleteObjects: 1.167917 ms) +Unloading 6218 unused Assets / (5.7 MB). Loaded Objects now: 6839. +Memory consumption went from 141.8 MB to 136.1 MB. +Total: 17.749750 ms (FindLiveObjects: 0.318875 ms CreateObjectMapping: 0.108625 ms MarkObjects: 15.789041 ms DeleteObjects: 1.532667 ms) Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 980.670610 seconds. - path: Assets/Scripts/TestSound.cs - artifactKey: Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/TestSound.cs using Guid(86614f2a1de8147f0ab9afc1ddfa4618) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '578f72bee7acf764c9d7d59f4aa7aea2') in 0.001080667 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -5183,9 +1839,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6925. -Memory consumption went from 166.2 MB to 161.0 MB. -Total: 8.079750 ms (FindLiveObjects: 0.311792 ms CreateObjectMapping: 0.106250 ms MarkObjects: 6.170542 ms DeleteObjects: 1.490791 ms) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6839. +Memory consumption went from 141.8 MB to 136.5 MB. +Total: 19.216000 ms (FindLiveObjects: 0.305792 ms CreateObjectMapping: 0.112458 ms MarkObjects: 17.245167 ms DeleteObjects: 1.551792 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -5208,21 +1864,21 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 6925. -Memory consumption went from 163.8 MB to 158.3 MB. -Total: 7.701083 ms (FindLiveObjects: 0.285375 ms CreateObjectMapping: 0.105625 ms MarkObjects: 5.763084 ms DeleteObjects: 1.546833 ms) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6839. +Memory consumption went from 141.8 MB to 136.5 MB. +Total: 20.931292 ms (FindLiveObjects: 0.337375 ms CreateObjectMapping: 0.192042 ms MarkObjects: 18.972667 ms DeleteObjects: 1.428958 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.414 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.382 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument @@ -5230,211 +1886,35 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.335 seconds -Domain Reload Profiling: 752ms - BeginReloadAssembly (121ms) +Domain Reload Profiling: 719ms + BeginReloadAssembly (107ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (49ms) - RebuildCommonClasses (22ms) + CreateAndSetChildDomain (43ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (253ms) - LoadAssemblies (176ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (239ms) + LoadAssemblies (158ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (108ms) - TypeCache.Refresh (10ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) + BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (335ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (272ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (172ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6927. -Memory consumption went from 170.3 MB to 165.2 MB. -Total: 3.732334 ms (FindLiveObjects: 0.240833 ms CreateObjectMapping: 0.096500 ms MarkObjects: 2.430208 ms DeleteObjects: 0.964500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 243.547492 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0032.wav - artifactKey: Guid(a27654062ee304795b0e41c64dae6685) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0032.wav using Guid(a27654062ee304795b0e41c64dae6685) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd4159d3b4ef4338db09a36c537f6db97') in 0.061176125 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000045 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0034.wav - artifactKey: Guid(c035a7f37428c489999077c2be83e594) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0034.wav using Guid(c035a7f37428c489999077c2be83e594) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0ce7178124b96e0d1eed5fec8c5791ca') in 0.004340875 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000042 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0035.wav - artifactKey: Guid(2a97d0e4a0e72482496968572f000b28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0035.wav using Guid(2a97d0e4a0e72482496968572f000b28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd13f05035b99aae887d112872870eb0f') in 0.004960458 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000049 seconds. - path: Assets/Resources/Art/UnityChan/Sounds/univ0033.wav - artifactKey: Guid(bc29fe568d3ee4edd8259a80f3b64d26) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Art/UnityChan/Sounds/univ0033.wav using Guid(bc29fe568d3ee4edd8259a80f3b64d26) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a766a48e76b36da98dc6f7ba58b56b6c') in 0.005259125 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.375 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.377 seconds -Domain Reload Profiling: 754ms - BeginReloadAssembly (119ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (6ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (217ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (377ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (313ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (92ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6929. -Memory consumption went from 172.2 MB to 167.0 MB. -Total: 4.370833 ms (FindLiveObjects: 0.279959 ms CreateObjectMapping: 0.100625 ms MarkObjects: 2.820792 ms DeleteObjects: 1.169042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.408 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 752ms - BeginReloadAssembly (136ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (49ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (232ms) - LoadAssemblies (170ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) @@ -5456,40 +1936,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.60 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (3.4 MB). Loaded Objects now: 6931. -Memory consumption went from 173.8 MB to 170.4 MB. -Total: 4.780125 ms (FindLiveObjects: 0.283083 ms CreateObjectMapping: 0.120500 ms MarkObjects: 3.308125 ms DeleteObjects: 1.068209 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6931. -Memory consumption went from 166.2 MB to 161.0 MB. -Total: 9.937750 ms (FindLiveObjects: 0.326166 ms CreateObjectMapping: 0.109000 ms MarkObjects: 8.199542 ms DeleteObjects: 1.302667 ms) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6841. +Memory consumption went from 148.2 MB to 143.0 MB. +Total: 4.336083 ms (FindLiveObjects: 0.280584 ms CreateObjectMapping: 0.116084 ms MarkObjects: 2.830709 ms DeleteObjects: 1.108291 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -5515,17 +1967,17 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6931. -Memory consumption went from 163.7 MB to 158.6 MB. -Total: 4.535542 ms (FindLiveObjects: 0.277667 ms CreateObjectMapping: 0.103666 ms MarkObjects: 2.931750 ms DeleteObjects: 1.222209 ms) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6841. +Memory consumption went from 141.9 MB to 136.4 MB. +Total: 10.231333 ms (FindLiveObjects: 0.308542 ms CreateObjectMapping: 0.106417 ms MarkObjects: 8.289500 ms DeleteObjects: 1.526708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.400 seconds +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.405 seconds Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -5533,107 +1985,36 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.390 seconds -Domain Reload Profiling: 793ms - BeginReloadAssembly (120ms) +- Finished resetting the current domain, in 0.331 seconds +Domain Reload Profiling: 738ms + BeginReloadAssembly (109ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (55ms) + CreateAndSetChildDomain (44ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (241ms) - LoadAssemblies (168ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (5ms) - FinalizeReload (390ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (329ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (96ms) - ProcessInitializeOnLoadAttributes (203ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6933. -Memory consumption went from 170.3 MB to 165.1 MB. -Total: 4.607875 ms (FindLiveObjects: 0.279166 ms CreateObjectMapping: 0.108459 ms MarkObjects: 2.898459 ms DeleteObjects: 1.321458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.335 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.335 seconds -Domain Reload Profiling: 673ms - BeginReloadAssembly (93ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (35ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (204ms) - LoadAssemblies (134ms) + LoadAllAssembliesAndSetupDomain (259ms) + LoadAssemblies (173ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (94ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (97ms) ResolveRequiredComponents (6ms) - FinalizeReload (335ms) + FinalizeReload (331ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) + SetupLoadedEditorAssemblies (268ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (175ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (168ms) ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) @@ -5655,68 +2036,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.7 MB). Loaded Objects now: 6935. -Memory consumption went from 172.0 MB to 166.3 MB. -Total: 4.551958 ms (FindLiveObjects: 0.274500 ms CreateObjectMapping: 0.122125 ms MarkObjects: 2.705667 ms DeleteObjects: 1.449125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6935. -Memory consumption went from 164.6 MB to 159.3 MB. -Total: 9.498250 ms (FindLiveObjects: 0.342625 ms CreateObjectMapping: 0.114500 ms MarkObjects: 7.792875 ms DeleteObjects: 1.248041 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (3.4 MB). Loaded Objects now: 6935. -Memory consumption went from 162.2 MB to 158.8 MB. -Total: 13.986125 ms (FindLiveObjects: 0.302750 ms CreateObjectMapping: 0.151000 ms MarkObjects: 11.987625 ms DeleteObjects: 1.544583 ms) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6843. +Memory consumption went from 148.2 MB to 143.0 MB. +Total: 4.241667 ms (FindLiveObjects: 0.253084 ms CreateObjectMapping: 0.116166 ms MarkObjects: 2.659542 ms DeleteObjects: 1.212625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -5742,181 +2067,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6935. -Memory consumption went from 159.8 MB to 154.5 MB. -Total: 14.248125 ms (FindLiveObjects: 0.380708 ms CreateObjectMapping: 0.148583 ms MarkObjects: 12.375041 ms DeleteObjects: 1.343125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.424 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.372 seconds -Domain Reload Profiling: 798ms - BeginReloadAssembly (126ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (254ms) - LoadAssemblies (174ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (109ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (372ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (305ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (82ms) - ProcessInitializeOnLoadAttributes (193ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6937. -Memory consumption went from 166.3 MB to 161.2 MB. -Total: 4.330667 ms (FindLiveObjects: 0.274375 ms CreateObjectMapping: 0.111667 ms MarkObjects: 2.903208 ms DeleteObjects: 1.041125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6937. -Memory consumption went from 159.0 MB to 153.7 MB. -Total: 9.010292 ms (FindLiveObjects: 0.355417 ms CreateObjectMapping: 0.118250 ms MarkObjects: 7.074250 ms DeleteObjects: 1.462042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.437 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.347 seconds -Domain Reload Profiling: 787ms - BeginReloadAssembly (133ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (58ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (259ms) - LoadAssemblies (190ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (347ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (283ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (3ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.9 MB). Loaded Objects now: 6939. -Memory consumption went from 165.4 MB to 160.5 MB. -Total: 4.359834 ms (FindLiveObjects: 0.277208 ms CreateObjectMapping: 0.091542 ms MarkObjects: 2.708542 ms DeleteObjects: 1.282292 ms) +Unloading 6218 unused Assets / (5.6 MB). Loaded Objects now: 6843. +Memory consumption went from 141.9 MB to 136.3 MB. +Total: 19.971416 ms (FindLiveObjects: 0.384084 ms CreateObjectMapping: 0.170208 ms MarkObjects: 18.022333 ms DeleteObjects: 1.394292 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -5942,218 +2095,18 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6939. -Memory consumption went from 158.2 MB to 152.9 MB. -Total: 10.699084 ms (FindLiveObjects: 0.328333 ms CreateObjectMapping: 0.107292 ms MarkObjects: 8.890833 ms DeleteObjects: 1.372334 ms) +Unloading 6218 unused Assets / (5.0 MB). Loaded Objects now: 6843. +Memory consumption went from 141.9 MB to 136.9 MB. +Total: 13.572625 ms (FindLiveObjects: 0.338958 ms CreateObjectMapping: 0.105500 ms MarkObjects: 11.642125 ms DeleteObjects: 1.485459 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.383 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.347 seconds -Domain Reload Profiling: 733ms - BeginReloadAssembly (106ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (240ms) - LoadAssemblies (153ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (112ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (95ms) - ResolveRequiredComponents (6ms) - FinalizeReload (347ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (278ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6941. -Memory consumption went from 164.6 MB to 159.5 MB. -Total: 4.149458 ms (FindLiveObjects: 0.272500 ms CreateObjectMapping: 0.091458 ms MarkObjects: 2.658542 ms DeleteObjects: 1.126625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.409 seconds Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6941. -Memory consumption went from 157.3 MB to 152.0 MB. -Total: 12.983375 ms (FindLiveObjects: 0.325250 ms CreateObjectMapping: 0.109792 ms MarkObjects: 11.333042 ms DeleteObjects: 1.214875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.438 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.366 seconds -Domain Reload Profiling: 807ms - BeginReloadAssembly (119ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (278ms) - LoadAssemblies (186ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (122ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (97ms) - ResolveRequiredComponents (10ms) - FinalizeReload (366ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (296ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (189ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6943. -Memory consumption went from 163.7 MB to 158.7 MB. -Total: 4.165250 ms (FindLiveObjects: 0.243459 ms CreateObjectMapping: 0.102000 ms MarkObjects: 2.455208 ms DeleteObjects: 1.364292 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6943. -Memory consumption went from 156.5 MB to 151.3 MB. -Total: 8.278042 ms (FindLiveObjects: 0.313250 ms CreateObjectMapping: 0.119375 ms MarkObjects: 6.621541 ms DeleteObjects: 1.223458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.435 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument @@ -6161,1019 +2114,35 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 779ms - BeginReloadAssembly (104ms) +Domain Reload Profiling: 753ms + BeginReloadAssembly (109ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (294ms) - LoadAssemblies (199ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (120ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (99ms) - ResolveRequiredComponents (6ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6945. -Memory consumption went from 162.9 MB to 157.8 MB. -Total: 4.604292 ms (FindLiveObjects: 0.273292 ms CreateObjectMapping: 0.094792 ms MarkObjects: 2.878333 ms DeleteObjects: 1.357583 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 6945. -Memory consumption went from 155.8 MB to 150.3 MB. -Total: 5.984583 ms (FindLiveObjects: 0.321833 ms CreateObjectMapping: 0.186333 ms MarkObjects: 4.193000 ms DeleteObjects: 1.283250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.386 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 732ms - BeginReloadAssembly (95ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (255ms) - LoadAssemblies (172ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (5ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6947. -Memory consumption went from 162.2 MB to 157.1 MB. -Total: 4.236333 ms (FindLiveObjects: 0.268584 ms CreateObjectMapping: 0.174541 ms MarkObjects: 2.639459 ms DeleteObjects: 1.153458 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6947. -Memory consumption went from 155.0 MB to 150.0 MB. -Total: 8.534459 ms (FindLiveObjects: 1.147917 ms CreateObjectMapping: 0.265625 ms MarkObjects: 4.259292 ms DeleteObjects: 2.858167 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.364 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.337 seconds -Domain Reload Profiling: 704ms - BeginReloadAssembly (102ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (224ms) - LoadAssemblies (145ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (337ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (276ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (172ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6949. -Memory consumption went from 161.4 MB to 156.3 MB. -Total: 4.182250 ms (FindLiveObjects: 0.268708 ms CreateObjectMapping: 0.089709 ms MarkObjects: 2.682458 ms DeleteObjects: 1.141041 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 6949. -Memory consumption went from 154.0 MB to 148.5 MB. -Total: 5.711291 ms (FindLiveObjects: 0.279708 ms CreateObjectMapping: 0.100042 ms MarkObjects: 3.829667 ms DeleteObjects: 1.501750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.369 seconds -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 715ms - BeginReloadAssembly (100ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (234ms) - LoadAssemblies (153ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (280ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6951. -Memory consumption went from 160.6 MB to 155.5 MB. -Total: 4.200000 ms (FindLiveObjects: 0.267375 ms CreateObjectMapping: 0.089375 ms MarkObjects: 2.697250 ms DeleteObjects: 1.145750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.379 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.339 seconds -Domain Reload Profiling: 721ms - BeginReloadAssembly (117ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (44ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (224ms) - LoadAssemblies (156ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (340ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (278ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (3.7 MB). Loaded Objects now: 6953. -Memory consumption went from 162.3 MB to 158.6 MB. -Total: 4.608291 ms (FindLiveObjects: 0.282291 ms CreateObjectMapping: 0.106042 ms MarkObjects: 3.106500 ms DeleteObjects: 1.113208 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.355 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 699ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (226ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (280ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6955. -Memory consumption went from 164.0 MB to 159.0 MB. -Total: 4.512708 ms (FindLiveObjects: 0.281500 ms CreateObjectMapping: 0.102458 ms MarkObjects: 2.932667 ms DeleteObjects: 1.195708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6955. -Memory consumption went from 156.7 MB to 151.6 MB. -Total: 6.601542 ms (FindLiveObjects: 0.246083 ms CreateObjectMapping: 0.176167 ms MarkObjects: 4.848250 ms DeleteObjects: 1.330875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.398 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.376 seconds -Domain Reload Profiling: 777ms - BeginReloadAssembly (114ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (247ms) - LoadAssemblies (152ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (121ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (98ms) - ResolveRequiredComponents (7ms) - FinalizeReload (376ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (307ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (7ms) - BeforeProcessingInitializeOnLoad (89ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6957. -Memory consumption went from 163.3 MB to 158.0 MB. -Total: 4.211666 ms (FindLiveObjects: 0.275667 ms CreateObjectMapping: 0.167250 ms MarkObjects: 2.691125 ms DeleteObjects: 1.077375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.340 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.337 seconds -Domain Reload Profiling: 680ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (211ms) - LoadAssemblies (136ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (337ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (273ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6959. -Memory consumption went from 164.9 MB to 159.8 MB. -Total: 4.159250 ms (FindLiveObjects: 0.259542 ms CreateObjectMapping: 0.103625 ms MarkObjects: 2.792708 ms DeleteObjects: 1.002917 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6959. -Memory consumption went from 157.6 MB to 152.6 MB. -Total: 5.439625 ms (FindLiveObjects: 0.321042 ms CreateObjectMapping: 0.113666 ms MarkObjects: 3.751084 ms DeleteObjects: 1.253583 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.390 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.353 seconds -Domain Reload Profiling: 745ms - BeginReloadAssembly (98ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) + CreateAndSetChildDomain (43ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (255ms) - LoadAssemblies (172ms) + LoadAllAssembliesAndSetupDomain (264ms) + LoadAssemblies (177ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (108ms) - TypeCache.Refresh (10ms) + AnalyzeDomain (117ms) + TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) + BuildScriptInfoCaches (92ms) ResolveRequiredComponents (6ms) - FinalizeReload (353ms) + FinalizeReload (341ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (289ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (184ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6961. -Memory consumption went from 164.1 MB to 159.1 MB. -Total: 4.400583 ms (FindLiveObjects: 0.280083 ms CreateObjectMapping: 0.102250 ms MarkObjects: 2.908334 ms DeleteObjects: 1.109667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.365 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.347 seconds -Domain Reload Profiling: 715ms - BeginReloadAssembly (94ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (234ms) - LoadAssemblies (162ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (348ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (283ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6963. -Memory consumption went from 165.8 MB to 160.9 MB. -Total: 4.576250 ms (FindLiveObjects: 0.279875 ms CreateObjectMapping: 0.100625 ms MarkObjects: 3.035042 ms DeleteObjects: 1.160542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6963. -Memory consumption went from 157.9 MB to 152.7 MB. -Total: 17.848334 ms (FindLiveObjects: 0.328500 ms CreateObjectMapping: 0.114959 ms MarkObjects: 15.947875 ms DeleteObjects: 1.456750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.408 seconds -Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.328 seconds -Domain Reload Profiling: 738ms - BeginReloadAssembly (124ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (244ms) - LoadAssemblies (169ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (328ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (264ms) + SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (163ms) + ProcessInitializeOnLoadAttributes (176ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6965. -Memory consumption went from 164.4 MB to 159.3 MB. -Total: 4.213917 ms (FindLiveObjects: 0.269292 ms CreateObjectMapping: 0.098417 ms MarkObjects: 2.709167 ms DeleteObjects: 1.136792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6965. -Memory consumption went from 157.1 MB to 151.8 MB. -Total: 10.679250 ms (FindLiveObjects: 0.377833 ms CreateObjectMapping: 0.113375 ms MarkObjects: 8.813166 ms DeleteObjects: 1.374500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.410 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.353 seconds -Domain Reload Profiling: 766ms - BeginReloadAssembly (132ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (63ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (237ms) - LoadAssemblies (156ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (113ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (7ms) - FinalizeReload (353ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (279ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (175ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) @@ -7198,326 +2167,13 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6967. -Memory consumption went from 163.6 MB to 158.4 MB. -Total: 4.226292 ms (FindLiveObjects: 0.283791 ms CreateObjectMapping: 0.105459 ms MarkObjects: 2.711166 ms DeleteObjects: 1.124625 ms) +Unloading 6225 unused Assets / (4.8 MB). Loaded Objects now: 6845. +Memory consumption went from 148.2 MB to 143.4 MB. +Total: 4.503042 ms (FindLiveObjects: 0.273334 ms CreateObjectMapping: 0.110959 ms MarkObjects: 2.997084 ms DeleteObjects: 1.121334 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.346 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 692ms - BeginReloadAssembly (99ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (211ms) - LoadAssemblies (140ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (82ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6969. -Memory consumption went from 165.3 MB to 160.0 MB. -Total: 4.718042 ms (FindLiveObjects: 0.246792 ms CreateObjectMapping: 0.101083 ms MarkObjects: 2.888500 ms DeleteObjects: 1.481375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.4 MB). Loaded Objects now: 6969. -Memory consumption went from 158.0 MB to 152.5 MB. -Total: 8.794208 ms (FindLiveObjects: 0.339417 ms CreateObjectMapping: 0.279083 ms MarkObjects: 6.702167 ms DeleteObjects: 1.473250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.433 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 787ms - BeginReloadAssembly (116ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (49ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (277ms) - LoadAssemblies (186ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (121ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (101ms) - ResolveRequiredComponents (6ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.6 MB). Loaded Objects now: 6971. -Memory consumption went from 164.5 MB to 158.8 MB. -Total: 4.907500 ms (FindLiveObjects: 0.280125 ms CreateObjectMapping: 0.109500 ms MarkObjects: 2.945667 ms DeleteObjects: 1.571750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (4.2 MB). Loaded Objects now: 6971. -Memory consumption went from 157.3 MB to 153.1 MB. -Total: 4.693417 ms (FindLiveObjects: 0.278042 ms CreateObjectMapping: 0.102625 ms MarkObjects: 3.117458 ms DeleteObjects: 1.194916 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.338 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.342 seconds -Domain Reload Profiling: 683ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (205ms) - LoadAssemblies (125ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (104ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (342ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (174ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6973. -Memory consumption went from 163.6 MB to 158.6 MB. -Total: 4.161625 ms (FindLiveObjects: 0.271916 ms CreateObjectMapping: 0.097417 ms MarkObjects: 2.647666 ms DeleteObjects: 1.144333 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.345 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.348 seconds -Domain Reload Profiling: 695ms - BeginReloadAssembly (93ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (215ms) - LoadAssemblies (139ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (348ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (283ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (71ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -7539,234 +2195,34 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6975. -Memory consumption went from 165.3 MB to 160.3 MB. -Total: 4.402208 ms (FindLiveObjects: 0.283166 ms CreateObjectMapping: 0.199417 ms MarkObjects: 2.809458 ms DeleteObjects: 1.109667 ms) +Unloading 6218 unused Assets / (4.7 MB). Loaded Objects now: 6845. +Memory consumption went from 141.9 MB to 137.2 MB. +Total: 11.399791 ms (FindLiveObjects: 0.317166 ms CreateObjectMapping: 0.102959 ms MarkObjects: 9.400875 ms DeleteObjects: 1.577791 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.320 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.381 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 664ms - BeginReloadAssembly (92ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (34ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (192ms) - LoadAssemblies (124ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (80ms) - ResolveRequiredComponents (6ms) - FinalizeReload (341ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (277ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (68ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (3ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 6977. -Memory consumption went from 167.0 MB to 161.8 MB. -Total: 4.699791 ms (FindLiveObjects: 0.278334 ms CreateObjectMapping: 0.102625 ms MarkObjects: 2.882209 ms DeleteObjects: 1.436250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6977. -Memory consumption went from 159.5 MB to 154.2 MB. -Total: 22.307500 ms (FindLiveObjects: 0.556166 ms CreateObjectMapping: 0.168792 ms MarkObjects: 20.177584 ms DeleteObjects: 1.404375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.405 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.338 seconds -Domain Reload Profiling: 745ms - BeginReloadAssembly (112ms) +- Finished resetting the current domain, in 0.332 seconds +Domain Reload Profiling: 715ms + BeginReloadAssembly (107ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (249ms) - LoadAssemblies (170ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (108ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (6ms) - FinalizeReload (338ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (273ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (171ms) - ProcessInitializeOnLoadMethodAttributes (22ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6979. -Memory consumption went from 166.0 MB to 160.8 MB. -Total: 4.342583 ms (FindLiveObjects: 0.285417 ms CreateObjectMapping: 0.157750 ms MarkObjects: 2.825250 ms DeleteObjects: 1.073875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6979. -Memory consumption went from 158.0 MB to 152.6 MB. -Total: 20.529875 ms (FindLiveObjects: 0.921625 ms CreateObjectMapping: 0.168792 ms MarkObjects: 17.948458 ms DeleteObjects: 1.490583 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.402 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.345 seconds -Domain Reload Profiling: 750ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) + CreateAndSetChildDomain (42ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (19ms) + initialDomainReloadingComplete (13ms) LoadAllAssembliesAndSetupDomain (236ms) LoadAssemblies (157ms) RebuildTransferFunctionScriptingTraits (0ms) @@ -7775,17 +2231,17 @@ Domain Reload Profiling: 750ms TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (7ms) - FinalizeReload (346ms) + FinalizeReload (332ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (280ms) + SetupLoadedEditorAssemblies (269ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (169ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -7807,12 +2263,112 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6981. -Memory consumption went from 164.5 MB to 159.3 MB. -Total: 4.196541 ms (FindLiveObjects: 0.285250 ms CreateObjectMapping: 0.112916 ms MarkObjects: 2.693209 ms DeleteObjects: 1.104875 ms) +Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6847. +Memory consumption went from 148.2 MB to 142.9 MB. +Total: 4.159583 ms (FindLiveObjects: 0.256667 ms CreateObjectMapping: 0.101875 ms MarkObjects: 2.690875 ms DeleteObjects: 1.109791 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6847. +Memory consumption went from 141.9 MB to 136.4 MB. +Total: 9.001291 ms (FindLiveObjects: 0.318792 ms CreateObjectMapping: 0.102125 ms MarkObjects: 6.992292 ms DeleteObjects: 1.587708 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.412 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.341 seconds +Domain Reload Profiling: 755ms + BeginReloadAssembly (130ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (61ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (241ms) + LoadAssemblies (163ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (89ms) + ResolveRequiredComponents (6ms) + FinalizeReload (341ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (173ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6849. +Memory consumption went from 148.1 MB to 143.1 MB. +Total: 4.424041 ms (FindLiveObjects: 0.258709 ms CreateObjectMapping: 0.109541 ms MarkObjects: 2.952250 ms DeleteObjects: 1.103250 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -7838,118 +2394,17 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.5 MB). Loaded Objects now: 6981. -Memory consumption went from 157.2 MB to 151.8 MB. -Total: 8.596417 ms (FindLiveObjects: 0.344291 ms CreateObjectMapping: 0.113667 ms MarkObjects: 6.576292 ms DeleteObjects: 1.562084 ms) +Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6849. +Memory consumption went from 141.9 MB to 136.4 MB. +Total: 12.647542 ms (FindLiveObjects: 0.477667 ms CreateObjectMapping: 0.102500 ms MarkObjects: 10.471333 ms DeleteObjects: 1.595542 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.393 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 737ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (24ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (231ms) - LoadAssemblies (151ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (110ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (92ms) - ResolveRequiredComponents (6ms) - FinalizeReload (342ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (170ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6983. -Memory consumption went from 163.6 MB to 158.4 MB. -Total: 4.294000 ms (FindLiveObjects: 0.273709 ms CreateObjectMapping: 0.089208 ms MarkObjects: 2.760833 ms DeleteObjects: 1.169958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6983. -Memory consumption went from 156.2 MB to 151.1 MB. -Total: 19.721292 ms (FindLiveObjects: 0.348250 ms CreateObjectMapping: 0.120625 ms MarkObjects: 17.913375 ms DeleteObjects: 1.338416 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.405 seconds -Refreshing native plugins compatible for Editor in 0.59 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.380 seconds +Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument @@ -7957,237 +2412,38 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.336 seconds -Domain Reload Profiling: 744ms - BeginReloadAssembly (117ms) +Domain Reload Profiling: 719ms + BeginReloadAssembly (99ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (45ms) - RebuildCommonClasses (22ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (245ms) - LoadAssemblies (171ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (244ms) + LoadAssemblies (162ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (107ms) - TypeCache.Refresh (10ms) + TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) + BuildScriptInfoCaches (88ms) ResolveRequiredComponents (6ms) FinalizeReload (336ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (272ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (72ms) - ProcessInitializeOnLoadAttributes (171ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6985. -Memory consumption went from 162.7 MB to 157.5 MB. -Total: 4.297875 ms (FindLiveObjects: 0.268792 ms CreateObjectMapping: 0.100542 ms MarkObjects: 2.771458 ms DeleteObjects: 1.156625 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6985. -Memory consumption went from 155.4 MB to 150.3 MB. -Total: 4.975791 ms (FindLiveObjects: 0.299875 ms CreateObjectMapping: 0.115416 ms MarkObjects: 3.274042 ms DeleteObjects: 1.286000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.366 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.343 seconds -Domain Reload Profiling: 711ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (39ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (233ms) - LoadAssemblies (154ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (343ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (279ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) + InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (25ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6987. -Memory consumption went from 162.0 MB to 156.9 MB. -Total: 4.129958 ms (FindLiveObjects: 0.230000 ms CreateObjectMapping: 0.099417 ms MarkObjects: 2.752542 ms DeleteObjects: 1.047708 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.66 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 6987. -Memory consumption went from 154.7 MB to 149.4 MB. -Total: 5.831875 ms (FindLiveObjects: 0.252375 ms CreateObjectMapping: 0.113459 ms MarkObjects: 4.301916 ms DeleteObjects: 1.163792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.422 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.340 seconds -Domain Reload Profiling: 764ms - BeginReloadAssembly (130ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (55ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (248ms) - LoadAssemblies (175ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (5ms) - FinalizeReload (340ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (172ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -8209,9 +2465,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.1 MB). Loaded Objects now: 6989. -Memory consumption went from 161.2 MB to 156.1 MB. -Total: 4.330500 ms (FindLiveObjects: 0.272583 ms CreateObjectMapping: 0.095584 ms MarkObjects: 2.642000 ms DeleteObjects: 1.320042 ms) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6851. +Memory consumption went from 148.1 MB to 143.0 MB. +Total: 4.427541 ms (FindLiveObjects: 0.273875 ms CreateObjectMapping: 0.098917 ms MarkObjects: 2.896625 ms DeleteObjects: 1.157875 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -8234,56 +2490,56 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6989. -Memory consumption went from 153.9 MB to 148.8 MB. -Total: 4.624000 ms (FindLiveObjects: 0.290333 ms CreateObjectMapping: 0.112208 ms MarkObjects: 2.946667 ms DeleteObjects: 1.274583 ms) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6851. +Memory consumption went from 141.9 MB to 136.7 MB. +Total: 10.471208 ms (FindLiveObjects: 0.291666 ms CreateObjectMapping: 0.108125 ms MarkObjects: 8.534792 ms DeleteObjects: 1.536250 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.371 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.391 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 723ms - BeginReloadAssembly (95ms) +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 740ms + BeginReloadAssembly (93ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (40ms) - RebuildCommonClasses (23ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (238ms) - LoadAssemblies (155ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (263ms) + LoadAssemblies (180ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (14ms) + TypeCache.ScanAssembly (4ms) + BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) - FinalizeReload (350ms) + FinalizeReload (347ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) + SetupLoadedEditorAssemblies (286ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (183ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (182ms) ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) @@ -8305,44 +2561,131 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.4 MB). Loaded Objects now: 6853. +Memory consumption went from 148.2 MB to 142.8 MB. +Total: 4.704833 ms (FindLiveObjects: 0.273917 ms CreateObjectMapping: 0.106291 ms MarkObjects: 2.922834 ms DeleteObjects: 1.401541 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.395 seconds +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 741ms + BeginReloadAssembly (121ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (233ms) + LoadAssemblies (166ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (8ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (5ms) + FinalizeReload (343ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.50 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.2 MB). Loaded Objects now: 6855. +Memory consumption went from 148.7 MB to 145.5 MB. +Total: 4.676125 ms (FindLiveObjects: 0.258583 ms CreateObjectMapping: 0.105917 ms MarkObjects: 3.197916 ms DeleteObjects: 1.113250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.330 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6991. -Memory consumption went from 160.4 MB to 155.3 MB. -Total: 4.287250 ms (FindLiveObjects: 0.276458 ms CreateObjectMapping: 0.095667 ms MarkObjects: 2.722042 ms DeleteObjects: 1.192958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (6.4 MB). Loaded Objects now: 6991. -Memory consumption went from 153.1 MB to 146.6 MB. -Total: 5.209916 ms (FindLiveObjects: 0.306417 ms CreateObjectMapping: 0.105208 ms MarkObjects: 3.013083 ms DeleteObjects: 1.785042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 678ms + BeginReloadAssembly (92ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (203ms) + LoadAssemblies (134ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (6ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (285ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (78ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -8364,51 +2707,52 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 6991. -Memory consumption went from 150.7 MB to 145.3 MB. -Total: 5.095500 ms (FindLiveObjects: 0.309459 ms CreateObjectMapping: 0.104500 ms MarkObjects: 3.424791 ms DeleteObjects: 1.256459 ms) +Unloading 6225 unused Assets / (4.7 MB). Loaded Objects now: 6857. +Memory consumption went from 149.5 MB to 144.8 MB. +Total: 5.132750 ms (FindLiveObjects: 0.274750 ms CreateObjectMapping: 0.107541 ms MarkObjects: 3.198250 ms DeleteObjects: 1.551834 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.380 seconds -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.372 seconds +Refreshing native plugins compatible for Editor in 1.10 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.371 seconds -Domain Reload Profiling: 754ms - BeginReloadAssembly (113ms) +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 716ms + BeginReloadAssembly (126ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) + DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (46ms) + CreateAndSetChildDomain (55ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (229ms) - LoadAssemblies (154ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (209ms) + LoadAssemblies (143ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (88ms) - ResolveRequiredComponents (6ms) - FinalizeReload (372ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (84ms) + ResolveRequiredComponents (5ms) + FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (298ms) + SetupLoadedEditorAssemblies (279ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (190ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (175ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -8432,913 +2776,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 6993. -Memory consumption went from 157.1 MB to 152.1 MB. -Total: 4.269292 ms (FindLiveObjects: 0.281166 ms CreateObjectMapping: 0.111625 ms MarkObjects: 2.856375 ms DeleteObjects: 1.019792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.1 MB). Loaded Objects now: 6993. -Memory consumption went from 149.9 MB to 144.9 MB. -Total: 4.838334 ms (FindLiveObjects: 0.285958 ms CreateObjectMapping: 0.099042 ms MarkObjects: 3.298167 ms DeleteObjects: 1.155000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.412 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 765ms - BeginReloadAssembly (100ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (42ms) - RebuildCommonClasses (25ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (271ms) - LoadAssemblies (188ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (106ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (282ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.7 MB). Loaded Objects now: 6995. -Memory consumption went from 156.4 MB to 151.7 MB. -Total: 4.855458 ms (FindLiveObjects: 0.282125 ms CreateObjectMapping: 0.105209 ms MarkObjects: 2.983708 ms DeleteObjects: 1.484042 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.0 MB). Loaded Objects now: 6995. -Memory consumption went from 149.2 MB to 144.1 MB. -Total: 5.300250 ms (FindLiveObjects: 0.299167 ms CreateObjectMapping: 0.107167 ms MarkObjects: 3.745166 ms DeleteObjects: 1.148334 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.380 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.352 seconds -Domain Reload Profiling: 735ms - BeginReloadAssembly (111ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (230ms) - LoadAssemblies (147ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (109ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) - ResolveRequiredComponents (6ms) - FinalizeReload (352ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (286ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (75ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.5 MB). Loaded Objects now: 6997. -Memory consumption went from 155.6 MB to 151.1 MB. -Total: 4.655708 ms (FindLiveObjects: 0.285667 ms CreateObjectMapping: 0.103750 ms MarkObjects: 3.101917 ms DeleteObjects: 1.164041 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.409 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.342 seconds -Domain Reload Profiling: 754ms - BeginReloadAssembly (145ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (61ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (17ms) - LoadAllAssembliesAndSetupDomain (221ms) - LoadAssemblies (150ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (342ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (279ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (178ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 6999. -Memory consumption went from 154.7 MB to 149.5 MB. -Total: 4.421834 ms (FindLiveObjects: 0.280583 ms CreateObjectMapping: 0.108417 ms MarkObjects: 2.906666 ms DeleteObjects: 1.125875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.363 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.344 seconds -Domain Reload Profiling: 710ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (229ms) - LoadAssemblies (157ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (345ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (275ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (69ms) - ProcessInitializeOnLoadAttributes (177ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7001. -Memory consumption went from 156.3 MB to 151.1 MB. -Total: 4.371417 ms (FindLiveObjects: 0.287125 ms CreateObjectMapping: 0.109708 ms MarkObjects: 2.883917 ms DeleteObjects: 1.090250 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.343 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 697ms - BeginReloadAssembly (96ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (36ms) - RebuildCommonClasses (26ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (206ms) - LoadAssemblies (137ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (93ms) - TypeCache.Refresh (5ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (351ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (289ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7003. -Memory consumption went from 158.0 MB to 152.8 MB. -Total: 4.681000 ms (FindLiveObjects: 0.301000 ms CreateObjectMapping: 0.111750 ms MarkObjects: 2.948125 ms DeleteObjects: 1.319791 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 15590.921833 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1000.wav - artifactKey: Guid(7d47792ea81e4408fbef69366151a14a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1000.wav using Guid(7d47792ea81e4408fbef69366151a14a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5078be7f80dcec806e0dc75ac4a8c296') in 0.102711458 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000917 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1020.wav - artifactKey: Guid(1fd7d2c354c86467cb0e57f86e88cdb9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1020.wav using Guid(1fd7d2c354c86467cb0e57f86e88cdb9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9287d952f58117324f6eafc619298f0b') in 0.003706292 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000052 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1014.wav - artifactKey: Guid(1699abed5a7da43cabe83d31df9b7fae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1014.wav using Guid(1699abed5a7da43cabe83d31df9b7fae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '94f0429ee1ecedb23b8f91cf59e7bcfc') in 0.003486959 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000072 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1010.wav - artifactKey: Guid(c6bda23e943374eb69513f998c1007dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1010.wav using Guid(c6bda23e943374eb69513f998c1007dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '56a82e0643e9a5f56984d452456874db') in 0.002859625 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000042 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1001.wav - artifactKey: Guid(c24b7e715582b4ccba37bbb827676c06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1001.wav using Guid(c24b7e715582b4ccba37bbb827676c06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f8367aaff0ca54314bc88b1a3446e91e') in 0.002721 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000038 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1016.wav - artifactKey: Guid(514dfaed2534942e8a5c5f7f253ed89b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1016.wav using Guid(514dfaed2534942e8a5c5f7f253ed89b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b41090ebe7c3f28c9fe49877348976c4') in 0.003255125 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000032 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1018.wav - artifactKey: Guid(48f945eaabaa941da8b22c03b441664a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1018.wav using Guid(48f945eaabaa941da8b22c03b441664a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6f2a9968fdf8c6213877bfa1fd39bd11') in 0.00335175 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000037 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1013.wav - artifactKey: Guid(d1eeb8b55c55644d5923b4c51c65ed60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1013.wav using Guid(d1eeb8b55c55644d5923b4c51c65ed60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1beba8957200486084dea10676482bec') in 0.004128375 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000070 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1006.wav - artifactKey: Guid(c558a318bf2c744c6bb0d25ff84d8c28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1006.wav using Guid(c558a318bf2c744c6bb0d25ff84d8c28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4161717993dfac7203ad581891d395dc') in 0.003189667 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000034 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1012.wav - artifactKey: Guid(8da8f296a4a5f48bcab52b7d212bdf2c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1012.wav using Guid(8da8f296a4a5f48bcab52b7d212bdf2c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a60efa98730d1be40478d0a3a4fc9c9d') in 0.002960875 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000027 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1023.wav - artifactKey: Guid(cec2497978f38474e8696d9db6739e02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1023.wav using Guid(cec2497978f38474e8696d9db6739e02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d65fc2eb4fd1a598dc25994be1fdeb3') in 0.003644292 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000040 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1029.wav - artifactKey: Guid(8ab9a36e7325b450686d0ad741bc3f27) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1029.wav using Guid(8ab9a36e7325b450686d0ad741bc3f27) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e2ff49b2063bff7a264ca56ebe6ed905') in 0.003133083 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000064 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1005.wav - artifactKey: Guid(490eecf3cd0714f8da701bc8b61f92e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1005.wav using Guid(490eecf3cd0714f8da701bc8b61f92e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0a770bd57b0aa70ea264dcfc5299ed64') in 0.003278834 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000034 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1025.wav - artifactKey: Guid(84c678c4c8f2643c1afb6f6ab2ad3293) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1025.wav using Guid(84c678c4c8f2643c1afb6f6ab2ad3293) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b2b15e8344d661474511325a5493f5ad') in 0.00350925 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000068 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1026.wav - artifactKey: Guid(fa5234b2218704e3da5e9fb3e5ee1325) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1026.wav using Guid(fa5234b2218704e3da5e9fb3e5ee1325) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f6e4b5cd92889e817211382f75e66eb6') in 0.007494583 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000036 seconds. - path: Assets/Resources/Sounds/UnityChan/univ1003.wav - artifactKey: Guid(1ec434e75e64c4dc7ab389969fcfaa46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ1003.wav using Guid(1ec434e75e64c4dc7ab389969fcfaa46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '520e2504cc9ed2b2c0ec66d5bf078979') in 0.002952917 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.803567 seconds. - path: Assets/Resources/Sounds/UnityChan/univ0041.wav - artifactKey: Guid(ee51d876c275d4d60bded73b21ff3922) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ0041.wav using Guid(ee51d876c275d4d60bded73b21ff3922) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a8fa2076f35596c71d0653f6b1bce465') in 0.003009292 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000034 seconds. - path: Assets/Resources/Sounds/UnityChan/univ0043.wav - artifactKey: Guid(666b5e8d439124793998f8707c8be1b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ0043.wav using Guid(666b5e8d439124793998f8707c8be1b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ea2824a232c2e0a3982ec2504b391069') in 0.005649 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.016309 seconds. - path: Assets/Resources/Sounds/UnityChan/univ0037.wav - artifactKey: Guid(5545b4aa0573e4c96b26e3b6d6514d5f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ0037.wav using Guid(5545b4aa0573e4c96b26e3b6d6514d5f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c7194f3bf0b54ad5165901e18d24ee1d') in 0.004639458 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Import Request. - Time since last request: 0.000034 seconds. - path: Assets/Resources/Sounds/UnityChan/univ0038.wav - artifactKey: Guid(6c3ad311026564be2bd05c73b93f49d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Resources/Sounds/UnityChan/univ0038.wav using Guid(6c3ad311026564be2bd05c73b93f49d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f6495032af862b7dae2f388956276c92') in 0.002658208 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.3 MB). Loaded Objects now: 7004. -Memory consumption went from 151.0 MB to 145.7 MB. -Total: 22.547291 ms (FindLiveObjects: 0.346375 ms CreateObjectMapping: 0.120084 ms MarkObjects: 20.539209 ms DeleteObjects: 1.541166 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.6 MB). Loaded Objects now: 7004. -Memory consumption went from 148.6 MB to 143.0 MB. -Total: 8.337166 ms (FindLiveObjects: 0.788334 ms CreateObjectMapping: 0.122958 ms MarkObjects: 5.479875 ms DeleteObjects: 1.945750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.390 seconds -Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 742ms - BeginReloadAssembly (121ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (229ms) - LoadAssemblies (150ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (111ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (92ms) - ResolveRequiredComponents (6ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 7005. -Memory consumption went from 155.0 MB to 150.0 MB. -Total: 4.141625 ms (FindLiveObjects: 0.252834 ms CreateObjectMapping: 0.112208 ms MarkObjects: 2.840750 ms DeleteObjects: 0.935542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (5.2 MB). Loaded Objects now: 7005. -Memory consumption went from 147.7 MB to 142.5 MB. -Total: 17.144917 ms (FindLiveObjects: 0.327083 ms CreateObjectMapping: 0.111167 ms MarkObjects: 15.124500 ms DeleteObjects: 1.581834 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.415 seconds -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.349 seconds -Domain Reload Profiling: 767ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (54ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (253ms) - LoadAssemblies (164ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (117ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (98ms) - ResolveRequiredComponents (6ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (281ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.5 MB). Loaded Objects now: 7007. -Memory consumption went from 154.2 MB to 149.7 MB. -Total: 4.370042 ms (FindLiveObjects: 0.271750 ms CreateObjectMapping: 0.100875 ms MarkObjects: 2.873916 ms DeleteObjects: 1.123000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (3.7 MB). Loaded Objects now: 7007. -Memory consumption went from 146.9 MB to 143.2 MB. -Total: 25.330792 ms (FindLiveObjects: 0.357958 ms CreateObjectMapping: 0.100167 ms MarkObjects: 23.783125 ms DeleteObjects: 1.089375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.404 seconds -Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 756ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (245ms) - LoadAssemblies (158ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (112ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (91ms) - ResolveRequiredComponents (6ms) - FinalizeReload (350ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (286ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (179ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (4.9 MB). Loaded Objects now: 7009. -Memory consumption went from 153.3 MB to 148.4 MB. -Total: 3.703083 ms (FindLiveObjects: 0.237083 ms CreateObjectMapping: 0.100500 ms MarkObjects: 2.486125 ms DeleteObjects: 0.879083 ms) +Unloading 6225 unused Assets / (3.2 MB). Loaded Objects now: 6859. +Memory consumption went from 150.1 MB to 146.9 MB. +Total: 4.994125 ms (FindLiveObjects: 0.287791 ms CreateObjectMapping: 0.108667 ms MarkObjects: 3.543250 ms DeleteObjects: 1.054000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -9364,299 +2807,57 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.48 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6216 unused Assets / (3.9 MB). Loaded Objects now: 7009. -Memory consumption went from 146.1 MB to 142.2 MB. -Total: 21.166167 ms (FindLiveObjects: 1.556333 ms CreateObjectMapping: 0.181708 ms MarkObjects: 18.093125 ms DeleteObjects: 1.334625 ms) +Unloading 6218 unused Assets / (4.1 MB). Loaded Objects now: 6859. +Memory consumption went from 141.9 MB to 137.8 MB. +Total: 22.151250 ms (FindLiveObjects: 1.238541 ms CreateObjectMapping: 0.224500 ms MarkObjects: 18.959583 ms DeleteObjects: 1.728167 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.423 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.427 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.362 seconds -Domain Reload Profiling: 788ms - BeginReloadAssembly (122ms) +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 784ms + BeginReloadAssembly (127ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) + DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (52ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (261ms) - LoadAssemblies (173ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (21ms) + LoadAllAssembliesAndSetupDomain (256ms) + LoadAssemblies (166ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (116ms) - TypeCache.Refresh (12ms) + AnalyzeDomain (117ms) + TypeCache.Refresh (13ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (95ms) ResolveRequiredComponents (6ms) - FinalizeReload (362ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (294ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.0 MB). Loaded Objects now: 7011. -Memory consumption went from 152.5 MB to 147.5 MB. -Total: 4.493833 ms (FindLiveObjects: 0.280791 ms CreateObjectMapping: 0.101792 ms MarkObjects: 2.856583 ms DeleteObjects: 1.254500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.352 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.347 seconds -Domain Reload Profiling: 701ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (37ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (218ms) - LoadAssemblies (148ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (95ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (81ms) - ResolveRequiredComponents (6ms) - FinalizeReload (347ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (283ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.2 MB). Loaded Objects now: 7013. -Memory consumption went from 154.2 MB to 149.0 MB. -Total: 4.453166 ms (FindLiveObjects: 0.282916 ms CreateObjectMapping: 0.125584 ms MarkObjects: 2.906833 ms DeleteObjects: 1.137541 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.363 seconds -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.355 seconds -Domain Reload Profiling: 720ms - BeginReloadAssembly (97ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (38ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (228ms) - LoadAssemblies (156ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (97ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (355ms) + FinalizeReload (354ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (290ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (185ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6223 unused Assets / (5.3 MB). Loaded Objects now: 7015. -Memory consumption went from 155.9 MB to 150.6 MB. -Total: 5.053834 ms (FindLiveObjects: 0.286375 ms CreateObjectMapping: 0.129375 ms MarkObjects: 3.150250 ms DeleteObjects: 1.487542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.5 MB). Loaded Objects now: 7016. -Memory consumption went from 148.5 MB to 143.1 MB. -Total: 12.961334 ms (FindLiveObjects: 0.324458 ms CreateObjectMapping: 0.102750 ms MarkObjects: 10.955833 ms DeleteObjects: 1.577667 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.385 seconds -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.359 seconds -Domain Reload Profiling: 747ms - BeginReloadAssembly (111ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (236ms) - LoadAssemblies (159ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (285ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) + AwakeInstancesAfterBackupRestoration (3ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -9675,55 +2876,19 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6224 unused Assets / (4.9 MB). Loaded Objects now: 7018. -Memory consumption went from 155.0 MB to 150.1 MB. -Total: 4.263250 ms (FindLiveObjects: 0.273250 ms CreateObjectMapping: 0.158041 ms MarkObjects: 2.699959 ms DeleteObjects: 1.131709 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 1491.079304 seconds. - path: Assets/Scripts/Managers/PoolManager.cs - artifactKey: Guid(18415f2d4968b443894dd723c44de2c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/PoolManager.cs using Guid(18415f2d4968b443894dd723c44de2c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '28f9810eb18477c96eb5f6e6b5a38c68') in 0.000840625 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6217 unused Assets / (5.1 MB). Loaded Objects now: 7018. -Memory consumption went from 147.7 MB to 142.6 MB. -Total: 11.015792 ms (FindLiveObjects: 0.325958 ms CreateObjectMapping: 0.116083 ms MarkObjects: 9.196792 ms DeleteObjects: 1.376750 ms) +Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6861. +Memory consumption went from 148.3 MB to 143.0 MB. +Total: 4.583542 ms (FindLiveObjects: 0.263583 ms CreateObjectMapping: 0.118167 ms MarkObjects: 2.876958 ms DeleteObjects: 1.324416 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.368 seconds +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.314 seconds Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -9731,36 +2896,36 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.363 seconds -Domain Reload Profiling: 734ms - BeginReloadAssembly (103ms) +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 652ms + BeginReloadAssembly (87ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) + DisableScriptedObjects (2ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (43ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (227ms) - LoadAssemblies (153ms) + CreateAndSetChildDomain (33ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (193ms) + LoadAssemblies (122ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (99ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) ResolveRequiredComponents (6ms) - FinalizeReload (363ms) + FinalizeReload (336ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (297ms) + SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (78ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -9782,87 +2947,59 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 1.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6224 unused Assets / (4.7 MB). Loaded Objects now: 7020. -Memory consumption went from 154.2 MB to 149.5 MB. -Total: 4.268375 ms (FindLiveObjects: 0.295125 ms CreateObjectMapping: 0.107125 ms MarkObjects: 2.784167 ms DeleteObjects: 1.081583 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (4.8 MB). Loaded Objects now: 7021. -Memory consumption went from 147.0 MB to 142.2 MB. -Total: 4.921125 ms (FindLiveObjects: 0.297958 ms CreateObjectMapping: 0.097375 ms MarkObjects: 3.149000 ms DeleteObjects: 1.376750 ms) +Unloading 6225 unused Assets / (5.7 MB). Loaded Objects now: 6863. +Memory consumption went from 148.8 MB to 143.1 MB. +Total: 5.946208 ms (FindLiveObjects: 0.301667 ms CreateObjectMapping: 0.113083 ms MarkObjects: 3.182625 ms DeleteObjects: 2.348541 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.393 seconds -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.357 seconds +Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.366 seconds -Domain Reload Profiling: 762ms - BeginReloadAssembly (105ms) +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 715ms + BeginReloadAssembly (104ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) - RebuildCommonClasses (23ms) + RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (248ms) - LoadAssemblies (166ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (218ms) + LoadAssemblies (143ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (109ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) + AnalyzeDomain (99ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (86ms) ResolveRequiredComponents (6ms) - FinalizeReload (366ms) + FinalizeReload (354ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (294ms) + SetupLoadedEditorAssemblies (290ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (79ms) - ProcessInitializeOnLoadAttributes (185ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (77ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) + AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -9881,22 +3018,14 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.47 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7023. -Memory consumption went from 153.4 MB to 148.2 MB. -Total: 4.380292 ms (FindLiveObjects: 0.283584 ms CreateObjectMapping: 0.104750 ms MarkObjects: 2.809709 ms DeleteObjects: 1.181875 ms) +Unloading 6225 unused Assets / (3.5 MB). Loaded Objects now: 6865. +Memory consumption went from 149.5 MB to 146.0 MB. +Total: 5.037833 ms (FindLiveObjects: 0.282542 ms CreateObjectMapping: 0.184208 ms MarkObjects: 3.262958 ms DeleteObjects: 1.307750 ms) Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 46.250298 seconds. - path: Assets/Scripts/Managers/Poolable.cs - artifactKey: Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/Poolable.cs using Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'bff97d4be00e657ad3fbc237048065cd') in 0.001091334 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -9917,28 +3046,20 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (3.7 MB). Loaded Objects now: 7023. -Memory consumption went from 146.1 MB to 142.4 MB. -Total: 7.763625 ms (FindLiveObjects: 0.308542 ms CreateObjectMapping: 0.115708 ms MarkObjects: 6.066792 ms DeleteObjects: 1.272250 ms) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6865. +Memory consumption went from 141.9 MB to 136.6 MB. +Total: 10.216500 ms (FindLiveObjects: 0.306958 ms CreateObjectMapping: 0.099250 ms MarkObjects: 8.557333 ms DeleteObjects: 1.252709 ms) Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 71.798812 seconds. - path: Assets/Scripts/Managers/Poolable.cs - artifactKey: Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/Poolable.cs using Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'bd89f3f10cf1dd5b20b6f87009f6caa9') in 0.000346084 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.410 seconds +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.409 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -9946,134 +3067,34 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.347 seconds -Domain Reload Profiling: 760ms - BeginReloadAssembly (127ms) +- Finished resetting the current domain, in 0.333 seconds +Domain Reload Profiling: 745ms + BeginReloadAssembly (112ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (56ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (243ms) - LoadAssemblies (166ms) + LoadAllAssembliesAndSetupDomain (257ms) + LoadAssemblies (175ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (107ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) - ResolveRequiredComponents (6ms) - FinalizeReload (347ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (283ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (176ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7025. -Memory consumption went from 152.6 MB to 147.7 MB. -Total: 4.252709 ms (FindLiveObjects: 0.272542 ms CreateObjectMapping: 0.090166 ms MarkObjects: 2.717000 ms DeleteObjects: 1.172834 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 7025. -Memory consumption went from 145.2 MB to 139.8 MB. -Total: 12.202834 ms (FindLiveObjects: 0.329375 ms CreateObjectMapping: 0.116959 ms MarkObjects: 10.198208 ms DeleteObjects: 1.558000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.397 seconds -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.355 seconds -Domain Reload Profiling: 754ms - BeginReloadAssembly (117ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (47ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (239ms) - LoadAssemblies (161ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (109ms) + AnalyzeDomain (112ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (89ms) + BuildScriptInfoCaches (94ms) ResolveRequiredComponents (6ms) - FinalizeReload (355ms) + FinalizeReload (333ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (289ms) + SetupLoadedEditorAssemblies (270ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (182ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (171ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -10097,384 +3118,56 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7027. -Memory consumption went from 151.7 MB to 146.5 MB. -Total: 4.261292 ms (FindLiveObjects: 0.281292 ms CreateObjectMapping: 0.109041 ms MarkObjects: 2.704584 ms DeleteObjects: 1.166083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 7027. -Memory consumption went from 144.4 MB to 138.9 MB. -Total: 12.840416 ms (FindLiveObjects: 0.716792 ms CreateObjectMapping: 0.204917 ms MarkObjects: 10.398625 ms DeleteObjects: 1.519833 ms) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6867. +Memory consumption went from 148.1 MB to 143.0 MB. +Total: 4.245500 ms (FindLiveObjects: 0.261750 ms CreateObjectMapping: 0.101083 ms MarkObjects: 2.796708 ms DeleteObjects: 1.085708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.447 seconds -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.318 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.360 seconds -Domain Reload Profiling: 810ms - BeginReloadAssembly (159ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (81ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (244ms) - LoadAssemblies (162ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (116ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (94ms) - ResolveRequiredComponents (6ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (291ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (186ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7029. -Memory consumption went from 150.9 MB to 145.9 MB. -Total: 4.162333 ms (FindLiveObjects: 0.281958 ms CreateObjectMapping: 0.096292 ms MarkObjects: 2.655416 ms DeleteObjects: 1.128375 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 7029. -Memory consumption went from 143.7 MB to 138.5 MB. -Total: 16.561125 ms (FindLiveObjects: 0.332875 ms CreateObjectMapping: 0.105958 ms MarkObjects: 14.871834 ms DeleteObjects: 1.249875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.366 seconds -Refreshing native plugins compatible for Editor in 2.02 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.366 seconds -Domain Reload Profiling: 735ms - BeginReloadAssembly (118ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (51ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (211ms) - LoadAssemblies (140ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (100ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) - ResolveRequiredComponents (6ms) - FinalizeReload (366ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (300ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (195ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7031. -Memory consumption went from 150.1 MB to 144.9 MB. -Total: 4.314083 ms (FindLiveObjects: 0.284958 ms CreateObjectMapping: 0.109084 ms MarkObjects: 2.643708 ms DeleteObjects: 1.275959 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 7031. -Memory consumption went from 143.7 MB to 138.3 MB. -Total: 13.410042 ms (FindLiveObjects: 1.013875 ms CreateObjectMapping: 0.130792 ms MarkObjects: 10.689208 ms DeleteObjects: 1.575875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.413 seconds -Refreshing native plugins compatible for Editor in 0.13 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.351 seconds -Domain Reload Profiling: 767ms - BeginReloadAssembly (126ms) +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 658ms + BeginReloadAssembly (92ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (60ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (18ms) - LoadAllAssembliesAndSetupDomain (244ms) - LoadAssemblies (166ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (193ms) + LoadAssemblies (123ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) ResolveRequiredComponents (6ms) - FinalizeReload (351ms) + FinalizeReload (337ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) + SetupLoadedEditorAssemblies (275ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (79ms) - ProcessInitializeOnLoadAttributes (180ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (4.9 MB). Loaded Objects now: 7033. -Memory consumption went from 148.8 MB to 143.9 MB. -Total: 4.244208 ms (FindLiveObjects: 0.274750 ms CreateObjectMapping: 0.120292 ms MarkObjects: 2.700292 ms DeleteObjects: 1.148542 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 7033. -Memory consumption went from 143.7 MB to 138.4 MB. -Total: 11.543625 ms (FindLiveObjects: 0.325750 ms CreateObjectMapping: 0.109750 ms MarkObjects: 9.542875 ms DeleteObjects: 1.564875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.398 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.363 seconds -Domain Reload Profiling: 764ms - BeginReloadAssembly (121ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (237ms) - LoadAssemblies (165ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (363ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (295ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (78ms) - ProcessInitializeOnLoadAttributes (187ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -10499,9 +3192,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7035. -Memory consumption went from 148.6 MB to 143.6 MB. -Total: 3.822750 ms (FindLiveObjects: 0.237417 ms CreateObjectMapping: 0.102458 ms MarkObjects: 2.555208 ms DeleteObjects: 0.927250 ms) +Unloading 6225 unused Assets / (3.4 MB). Loaded Objects now: 6869. +Memory consumption went from 149.0 MB to 145.6 MB. +Total: 5.013625 ms (FindLiveObjects: 0.639875 ms CreateObjectMapping: 0.132333 ms MarkObjects: 3.113958 ms DeleteObjects: 1.126709 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -10524,54 +3217,296 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 7035. -Memory consumption went from 143.7 MB to 138.6 MB. -Total: 5.508083 ms (FindLiveObjects: 0.297625 ms CreateObjectMapping: 0.106042 ms MarkObjects: 3.795083 ms DeleteObjects: 1.309000 ms) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6869. +Memory consumption went from 142.0 MB to 136.8 MB. +Total: 20.952625 ms (FindLiveObjects: 0.454166 ms CreateObjectMapping: 0.110084 ms MarkObjects: 19.000916 ms DeleteObjects: 1.387209 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.384 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.400 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.350 seconds -Domain Reload Profiling: 736ms - BeginReloadAssembly (103ms) +- Finished resetting the current domain, in 0.336 seconds +Domain Reload Profiling: 739ms + BeginReloadAssembly (129ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (53ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (15ms) + LoadAllAssembliesAndSetupDomain (228ms) + LoadAssemblies (165ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (275ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6871. +Memory consumption went from 148.2 MB to 143.1 MB. +Total: 4.249667 ms (FindLiveObjects: 0.240541 ms CreateObjectMapping: 0.100500 ms MarkObjects: 2.810167 ms DeleteObjects: 1.098292 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.325 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 669ms + BeginReloadAssembly (93ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (41ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (37ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (11ms) - LoadAllAssembliesAndSetupDomain (244ms) - LoadAssemblies (170ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (197ms) + LoadAssemblies (125ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (102ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (84ms) + AnalyzeDomain (96ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) ResolveRequiredComponents (6ms) - FinalizeReload (350ms) + FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) + SetupLoadedEditorAssemblies (279ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (180ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6873. +Memory consumption went from 149.0 MB to 145.6 MB. +Total: 4.704042 ms (FindLiveObjects: 0.488791 ms CreateObjectMapping: 0.116834 ms MarkObjects: 3.050000 ms DeleteObjects: 1.048084 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.0 MB). Loaded Objects now: 6873. +Memory consumption went from 142.0 MB to 137.0 MB. +Total: 10.826000 ms (FindLiveObjects: 0.309459 ms CreateObjectMapping: 0.116541 ms MarkObjects: 8.845375 ms DeleteObjects: 1.554459 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.439 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.334 seconds +Domain Reload Profiling: 775ms + BeginReloadAssembly (143ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (63ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (14ms) + LoadAllAssembliesAndSetupDomain (257ms) + LoadAssemblies (187ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (113ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (95ms) + ResolveRequiredComponents (6ms) + FinalizeReload (334ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (171ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6875. +Memory consumption went from 148.3 MB to 143.1 MB. +Total: 4.369958 ms (FindLiveObjects: 0.271250 ms CreateObjectMapping: 0.103584 ms MarkObjects: 2.776500 ms DeleteObjects: 1.218416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.325 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 664ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (197ms) + LoadAssemblies (125ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (83ms) + ResolveRequiredComponents (6ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (173ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -10595,40 +3530,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7037. -Memory consumption went from 148.6 MB to 143.6 MB. -Total: 4.128333 ms (FindLiveObjects: 0.279667 ms CreateObjectMapping: 0.088166 ms MarkObjects: 2.677500 ms DeleteObjects: 1.082750 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.0 MB). Loaded Objects now: 7037. -Memory consumption went from 143.7 MB to 138.7 MB. -Total: 6.069542 ms (FindLiveObjects: 0.304166 ms CreateObjectMapping: 0.116250 ms MarkObjects: 4.489417 ms DeleteObjects: 1.159459 ms) +Unloading 6225 unused Assets / (4.5 MB). Loaded Objects now: 6877. +Memory consumption went from 149.0 MB to 144.5 MB. +Total: 4.721291 ms (FindLiveObjects: 0.276584 ms CreateObjectMapping: 0.103000 ms MarkObjects: 2.889792 ms DeleteObjects: 1.451708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -10654,57 +3561,57 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 7037. -Memory consumption went from 143.7 MB to 138.3 MB. -Total: 10.558667 ms (FindLiveObjects: 0.287541 ms CreateObjectMapping: 0.106209 ms MarkObjects: 8.591333 ms DeleteObjects: 1.573375 ms) +Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6877. +Memory consumption went from 141.9 MB to 136.5 MB. +Total: 27.245791 ms (FindLiveObjects: 0.299708 ms CreateObjectMapping: 0.106750 ms MarkObjects: 25.260292 ms DeleteObjects: 1.578667 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.395 seconds -Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.429 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.352 seconds -Domain Reload Profiling: 750ms - BeginReloadAssembly (117ms) +- Finished resetting the current domain, in 0.332 seconds +Domain Reload Profiling: 764ms + BeginReloadAssembly (146ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) + DisableScriptedObjects (10ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (48ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) + CreateAndSetChildDomain (64ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (237ms) - LoadAssemblies (163ms) + LoadAllAssembliesAndSetupDomain (245ms) + LoadAssemblies (169ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (104ms) - TypeCache.Refresh (8ms) + AnalyzeDomain (109ms) + TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (352ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (7ms) + FinalizeReload (332ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (288ms) + SetupLoadedEditorAssemblies (270ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (77ms) - ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -10723,84 +3630,128 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7039. -Memory consumption went from 148.6 MB to 143.5 MB. -Total: 4.264916 ms (FindLiveObjects: 0.277667 ms CreateObjectMapping: 0.092083 ms MarkObjects: 2.743959 ms DeleteObjects: 1.151000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.0 MB). Loaded Objects now: 7039. -Memory consumption went from 143.7 MB to 138.7 MB. -Total: 5.286333 ms (FindLiveObjects: 0.289958 ms CreateObjectMapping: 0.104417 ms MarkObjects: 3.740958 ms DeleteObjects: 1.150791 ms) +Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6879. +Memory consumption went from 148.3 MB to 142.9 MB. +Total: 4.435250 ms (FindLiveObjects: 0.244000 ms CreateObjectMapping: 0.112166 ms MarkObjects: 2.885500 ms DeleteObjects: 1.193209 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.396 seconds -Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.349 seconds +Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.367 seconds -Domain Reload Profiling: 766ms - BeginReloadAssembly (117ms) +- Finished resetting the current domain, in 0.332 seconds +Domain Reload Profiling: 683ms + BeginReloadAssembly (108ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (55ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (47ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (12ms) - LoadAllAssembliesAndSetupDomain (241ms) - LoadAssemblies (166ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (205ms) + LoadAssemblies (137ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (104ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (367ms) + AnalyzeDomain (94ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (332ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (296ms) + SetupLoadedEditorAssemblies (271ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (79ms) - ProcessInitializeOnLoadAttributes (188ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (173ms) ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6881. +Memory consumption went from 149.0 MB to 144.0 MB. +Total: 5.048334 ms (FindLiveObjects: 0.269292 ms CreateObjectMapping: 0.097417 ms MarkObjects: 3.343000 ms DeleteObjects: 1.338375 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.370 seconds +Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.348 seconds +Domain Reload Profiling: 720ms + BeginReloadAssembly (121ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (210ms) + LoadAssemblies (144ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) + ResolveRequiredComponents (5ms) + FinalizeReload (348ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (181ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -10822,12 +3773,496 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7041. -Memory consumption went from 148.6 MB to 143.5 MB. -Total: 4.272625 ms (FindLiveObjects: 0.255333 ms CreateObjectMapping: 0.101084 ms MarkObjects: 2.927625 ms DeleteObjects: 0.988375 ms) +Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6883. +Memory consumption went from 149.4 MB to 146.2 MB. +Total: 4.986834 ms (FindLiveObjects: 0.306292 ms CreateObjectMapping: 0.111917 ms MarkObjects: 3.242291 ms DeleteObjects: 1.326000 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6883. +Memory consumption went from 142.0 MB to 136.7 MB. +Total: 16.565959 ms (FindLiveObjects: 0.308125 ms CreateObjectMapping: 0.102959 ms MarkObjects: 14.748500 ms DeleteObjects: 1.406083 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.409 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.347 seconds +Domain Reload Profiling: 758ms + BeginReloadAssembly (110ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (45ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (263ms) + LoadAssemblies (182ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (110ms) + TypeCache.Refresh (9ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (90ms) + ResolveRequiredComponents (7ms) + FinalizeReload (347ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (283ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (178ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6885. +Memory consumption went from 148.3 MB to 143.3 MB. +Total: 4.841875 ms (FindLiveObjects: 0.262834 ms CreateObjectMapping: 0.102958 ms MarkObjects: 3.144000 ms DeleteObjects: 1.331750 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.315 seconds +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.335 seconds +Domain Reload Profiling: 652ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (190ms) + LoadAssemblies (123ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (90ms) + TypeCache.Refresh (4ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (79ms) + ResolveRequiredComponents (5ms) + FinalizeReload (335ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (273ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (4.7 MB). Loaded Objects now: 6887. +Memory consumption went from 148.9 MB to 144.2 MB. +Total: 4.818833 ms (FindLiveObjects: 0.276709 ms CreateObjectMapping: 0.100541 ms MarkObjects: 3.141875 ms DeleteObjects: 1.299416 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6887. +Memory consumption went from 141.9 MB to 136.7 MB. +Total: 8.356125 ms (FindLiveObjects: 0.309833 ms CreateObjectMapping: 0.103917 ms MarkObjects: 6.588750 ms DeleteObjects: 1.353291 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.483 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.413 seconds +Domain Reload Profiling: 901ms + BeginReloadAssembly (143ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (8ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (62ms) + RebuildCommonClasses (23ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (302ms) + LoadAssemblies (186ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (146ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (1ms) + BuildScriptInfoCaches (123ms) + ResolveRequiredComponents (7ms) + FinalizeReload (413ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (348ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (6ms) + BeforeProcessingInitializeOnLoad (139ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6889. +Memory consumption went from 148.3 MB to 143.2 MB. +Total: 4.376417 ms (FindLiveObjects: 0.226666 ms CreateObjectMapping: 0.107167 ms MarkObjects: 2.778250 ms DeleteObjects: 1.263917 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.346 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.333 seconds +Domain Reload Profiling: 682ms + BeginReloadAssembly (96ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (39ms) + RebuildCommonClasses (21ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (213ms) + LoadAssemblies (138ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (100ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (85ms) + ResolveRequiredComponents (6ms) + FinalizeReload (334ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (270ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (175ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (1ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6891. +Memory consumption went from 149.0 MB to 143.9 MB. +Total: 4.009625 ms (FindLiveObjects: 0.253083 ms CreateObjectMapping: 0.104250 ms MarkObjects: 2.610250 ms DeleteObjects: 1.041792 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.322 seconds +Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.340 seconds +Domain Reload Profiling: 665ms + BeginReloadAssembly (91ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (2ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (36ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (10ms) + LoadAllAssembliesAndSetupDomain (196ms) + LoadAssemblies (127ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (5ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (340ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (279ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (177ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (3.6 MB). Loaded Objects now: 6893. +Memory consumption went from 149.7 MB to 146.1 MB. +Total: 4.552250 ms (FindLiveObjects: 0.276458 ms CreateObjectMapping: 0.105833 ms MarkObjects: 3.157250 ms DeleteObjects: 1.012250 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +[Licensing::Client] Successfully resolved entitlement details +Thread 0x16fcc7000 may have been prematurely finalized +- Loaded All Assemblies, in 0.364 seconds +Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.346 seconds +Domain Reload Profiling: 712ms + BeginReloadAssembly (112ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (214ms) + LoadAssemblies (143ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (7ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (82ms) + ResolveRequiredComponents (6ms) + FinalizeReload (346ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (284ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (73ms) + ProcessInitializeOnLoadAttributes (179ms) + ProcessInitializeOnLoadMethodAttributes (25ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (4.6 MB). Loaded Objects now: 6895. +Memory consumption went from 150.4 MB to 145.9 MB. +Total: 5.419333 ms (FindLiveObjects: 0.287250 ms CreateObjectMapping: 0.167500 ms MarkObjects: 3.590541 ms DeleteObjects: 1.373708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -10853,226 +4288,27 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 7041. -Memory consumption went from 143.7 MB to 138.4 MB. -Total: 13.963167 ms (FindLiveObjects: 0.346833 ms CreateObjectMapping: 0.107458 ms MarkObjects: 12.256667 ms DeleteObjects: 1.251917 ms) +Unloading 6218 unused Assets / (5.9 MB). Loaded Objects now: 6895. +Memory consumption went from 142.0 MB to 136.1 MB. +Total: 11.429292 ms (FindLiveObjects: 0.318875 ms CreateObjectMapping: 0.104041 ms MarkObjects: 9.231209 ms DeleteObjects: 1.774958 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.395 seconds -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Thread 0x16fcc7000 may have been prematurely finalized +- Loaded All Assemblies, in 0.411 seconds +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.359 seconds -Domain Reload Profiling: 757ms - BeginReloadAssembly (118ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (235ms) - LoadAssemblies (162ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (9ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) - ResolveRequiredComponents (6ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (290ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7043. -Memory consumption went from 148.7 MB to 143.6 MB. -Total: 4.203292 ms (FindLiveObjects: 0.275541 ms CreateObjectMapping: 0.101542 ms MarkObjects: 2.675750 ms DeleteObjects: 1.150083 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (4.2 MB). Loaded Objects now: 7043. -Memory consumption went from 143.8 MB to 139.6 MB. -Total: 7.586666 ms (FindLiveObjects: 0.305167 ms CreateObjectMapping: 0.108125 ms MarkObjects: 5.823000 ms DeleteObjects: 1.349875 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.400 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.353 seconds -Domain Reload Profiling: 756ms - BeginReloadAssembly (120ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (3ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (58ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (13ms) - LoadAllAssembliesAndSetupDomain (243ms) - LoadAssemblies (169ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (101ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (83ms) - ResolveRequiredComponents (6ms) - FinalizeReload (353ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (73ms) - ProcessInitializeOnLoadAttributes (182ms) - ProcessInitializeOnLoadMethodAttributes (23ms) - AfterProcessingInitializeOnLoad (1ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 7045. -Memory consumption went from 148.7 MB to 143.5 MB. -Total: 4.197125 ms (FindLiveObjects: 0.275459 ms CreateObjectMapping: 0.114959 ms MarkObjects: 2.679291 ms DeleteObjects: 1.126958 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (4.7 MB). Loaded Objects now: 7045. -Memory consumption went from 143.8 MB to 139.1 MB. -Total: 27.181584 ms (FindLiveObjects: 0.324958 ms CreateObjectMapping: 0.118667 ms MarkObjects: 25.342292 ms DeleteObjects: 1.395084 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.396 seconds -Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.405 seconds -Domain Reload Profiling: 804ms - BeginReloadAssembly (123ms) +- Finished resetting the current domain, in 0.335 seconds +Domain Reload Profiling: 748ms + BeginReloadAssembly (121ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) @@ -11080,26 +4316,26 @@ Domain Reload Profiling: 804ms CreateAndSetChildDomain (51ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (234ms) - LoadAssemblies (164ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (253ms) + LoadAssemblies (171ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (103ms) - TypeCache.Refresh (9ms) + AnalyzeDomain (114ms) + TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (85ms) - ResolveRequiredComponents (6ms) - FinalizeReload (405ms) + BuildScriptInfoCaches (93ms) + ResolveRequiredComponents (7ms) + FinalizeReload (335ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (333ms) + SetupLoadedEditorAssemblies (268ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (74ms) - ProcessInitializeOnLoadAttributes (228ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (167ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -11121,12 +4357,12 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7047. -Memory consumption went from 148.7 MB to 143.6 MB. -Total: 4.379416 ms (FindLiveObjects: 0.276333 ms CreateObjectMapping: 0.099625 ms MarkObjects: 2.783584 ms DeleteObjects: 1.219584 ms) +Unloading 6225 unused Assets / (4.9 MB). Loaded Objects now: 6897. +Memory consumption went from 148.2 MB to 143.3 MB. +Total: 4.293583 ms (FindLiveObjects: 0.272292 ms CreateObjectMapping: 0.098750 ms MarkObjects: 2.780916 ms DeleteObjects: 1.141416 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -11149,22 +4385,14 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 7047. -Memory consumption went from 143.8 MB to 138.5 MB. -Total: 13.624250 ms (FindLiveObjects: 0.989208 ms CreateObjectMapping: 0.177708 ms MarkObjects: 11.085292 ms DeleteObjects: 1.371625 ms) +Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6897. +Memory consumption went from 141.9 MB to 136.8 MB. +Total: 17.068625 ms (FindLiveObjects: 0.409333 ms CreateObjectMapping: 0.134708 ms MarkObjects: 14.992000 ms DeleteObjects: 1.531916 ms) Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 6499.049138 seconds. - path: Assets/Scripts/Managers/Poolable.cs - artifactKey: Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/Poolable.cs using Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9fde924678f9a0709dfba45ecdacfe57') in 0.001146666 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed @@ -11185,64 +4413,127 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.54 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (4.7 MB). Loaded Objects now: 7047. -Memory consumption went from 143.8 MB to 139.2 MB. -Total: 11.980375 ms (FindLiveObjects: 0.309375 ms CreateObjectMapping: 0.115750 ms MarkObjects: 9.894833 ms DeleteObjects: 1.659875 ms) +Unloading 6218 unused Assets / (5.7 MB). Loaded Objects now: 6897. +Memory consumption went from 141.9 MB to 136.2 MB. +Total: 16.534292 ms (FindLiveObjects: 0.325209 ms CreateObjectMapping: 0.112458 ms MarkObjects: 14.504916 ms DeleteObjects: 1.591334 ms) Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 53.231715 seconds. - path: Assets/Scripts/Managers/Poolable.cs - artifactKey: Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/Managers/Poolable.cs using Guid(a35ac8bc1b32543079bf3591af4eefc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e63506560cbef50f3be4f35f7b7a7f04') in 0.000483834 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.430 seconds -Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. +Thread 0x16fc3b000 may have been prematurely finalized +- Loaded All Assemblies, in 0.397 seconds +Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.378 seconds -Domain Reload Profiling: 811ms - BeginReloadAssembly (141ms) +- Finished resetting the current domain, in 0.351 seconds +Domain Reload Profiling: 750ms + BeginReloadAssembly (109ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (75ms) - RebuildCommonClasses (21ms) - RebuildNativeTypeToScriptingClass (6ms) - initialDomainReloadingComplete (14ms) - LoadAllAssembliesAndSetupDomain (251ms) - LoadAssemblies (169ms) + CreateAndSetChildDomain (44ms) + RebuildCommonClasses (19ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (13ms) + LoadAllAssembliesAndSetupDomain (250ms) + LoadAssemblies (175ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (109ms) - TypeCache.Refresh (10ms) + AnalyzeDomain (104ms) + TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (90ms) + BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) - FinalizeReload (378ms) + FinalizeReload (351ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (303ms) + SetupLoadedEditorAssemblies (289ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (83ms) - ProcessInitializeOnLoadAttributes (188ms) - ProcessInitializeOnLoadMethodAttributes (25ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (76ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (24ms) + AfterProcessingInitializeOnLoad (1ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (2ms) +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6899. +Memory consumption went from 148.4 MB to 143.3 MB. +Total: 4.478250 ms (FindLiveObjects: 0.276625 ms CreateObjectMapping: 0.105708 ms MarkObjects: 2.875000 ms DeleteObjects: 1.220625 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.329 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Native extension for OSXStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.335 seconds +Domain Reload Profiling: 666ms + BeginReloadAssembly (93ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (38ms) + RebuildCommonClasses (22ms) + RebuildNativeTypeToScriptingClass (7ms) + initialDomainReloadingComplete (11ms) + LoadAllAssembliesAndSetupDomain (198ms) + LoadAssemblies (130ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (93ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (80ms) + ResolveRequiredComponents (6ms) + FinalizeReload (335ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (276ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (1ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (176ms) + ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -11268,9 +4559,9 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7049. -Memory consumption went from 148.7 MB to 143.7 MB. -Total: 4.439292 ms (FindLiveObjects: 0.308000 ms CreateObjectMapping: 0.122208 ms MarkObjects: 2.645875 ms DeleteObjects: 1.362958 ms) +Unloading 6225 unused Assets / (4.8 MB). Loaded Objects now: 6901. +Memory consumption went from 149.1 MB to 144.3 MB. +Total: 4.503292 ms (FindLiveObjects: 0.270541 ms CreateObjectMapping: 0.105542 ms MarkObjects: 2.987333 ms DeleteObjects: 1.139459 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== @@ -11293,119 +4584,20 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.53 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 7049. -Memory consumption went from 143.8 MB to 138.5 MB. -Total: 15.056000 ms (FindLiveObjects: 0.307500 ms CreateObjectMapping: 0.174416 ms MarkObjects: 13.267500 ms DeleteObjects: 1.306334 ms) +Unloading 6218 unused Assets / (5.9 MB). Loaded Objects now: 6901. +Memory consumption went from 142.1 MB to 136.2 MB. +Total: 19.979584 ms (FindLiveObjects: 0.334125 ms CreateObjectMapping: 0.110333 ms MarkObjects: 17.607958 ms DeleteObjects: 1.926834 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.408 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. -Native extension for OSXStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.366 seconds -Domain Reload Profiling: 777ms - BeginReloadAssembly (129ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (58ms) - RebuildCommonClasses (20ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (15ms) - LoadAllAssembliesAndSetupDomain (240ms) - LoadAssemblies (159ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (108ms) - TypeCache.Refresh (12ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) - ResolveRequiredComponents (6ms) - FinalizeReload (367ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (297ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (76ms) - ProcessInitializeOnLoadAttributes (189ms) - ProcessInitializeOnLoadMethodAttributes (25ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (6.7 MB). Loaded Objects now: 7051. -Memory consumption went from 148.4 MB to 141.7 MB. -Total: 5.435250 ms (FindLiveObjects: 0.258542 ms CreateObjectMapping: 0.097958 ms MarkObjects: 2.957292 ms DeleteObjects: 2.121125 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (3.7 MB). Loaded Objects now: 7051. -Memory consumption went from 143.7 MB to 140.0 MB. -Total: 15.862208 ms (FindLiveObjects: 0.314167 ms CreateObjectMapping: 0.107166 ms MarkObjects: 13.906709 ms DeleteObjects: 1.533792 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.424 seconds +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.452 seconds Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found @@ -11413,36 +4605,36 @@ Native extension for WebGL target not found [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.372 seconds -Domain Reload Profiling: 798ms - BeginReloadAssembly (150ms) +- Finished resetting the current domain, in 0.326 seconds +Domain Reload Profiling: 781ms + BeginReloadAssembly (158ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (66ms) - RebuildCommonClasses (22ms) - RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (226ms) + CreateAndSetChildDomain (82ms) + RebuildCommonClasses (20ms) + RebuildNativeTypeToScriptingClass (6ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (253ms) LoadAssemblies (167ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (104ms) - TypeCache.Refresh (9ms) + AnalyzeDomain (116ms) + TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (86ms) + BuildScriptInfoCaches (95ms) ResolveRequiredComponents (6ms) - FinalizeReload (372ms) + FinalizeReload (326ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (301ms) + SetupLoadedEditorAssemblies (263ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (2ms) + InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (80ms) - ProcessInitializeOnLoadAttributes (190ms) - ProcessInitializeOnLoadMethodAttributes (26ms) - AfterProcessingInitializeOnLoad (0ms) + BeforeProcessingInitializeOnLoad (68ms) + ProcessInitializeOnLoadAttributes (168ms) + ProcessInitializeOnLoadMethodAttributes (22ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) @@ -11464,88 +4656,59 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 7053. -Memory consumption went from 148.5 MB to 143.3 MB. -Total: 4.303417 ms (FindLiveObjects: 0.296917 ms CreateObjectMapping: 0.125708 ms MarkObjects: 2.682417 ms DeleteObjects: 1.198000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6218 unused Assets / (3.5 MB). Loaded Objects now: 7053. -Memory consumption went from 143.8 MB to 140.4 MB. -Total: 11.195042 ms (FindLiveObjects: 0.408208 ms CreateObjectMapping: 0.130667 ms MarkObjects: 9.511666 ms DeleteObjects: 1.143917 ms) +Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6903. +Memory consumption went from 148.3 MB to 143.3 MB. +Total: 4.385208 ms (FindLiveObjects: 0.259542 ms CreateObjectMapping: 0.101875 ms MarkObjects: 2.905708 ms DeleteObjects: 1.117750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Thread 0x16b3eb000 may have been prematurely finalized -- Loaded All Assemblies, in 0.388 seconds -Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. +Thread 0x16f827000 may have been prematurely finalized +- Loaded All Assemblies, in 0.337 seconds +Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.352 seconds -Domain Reload Profiling: 743ms - BeginReloadAssembly (122ms) +- Finished resetting the current domain, in 0.342 seconds +Domain Reload Profiling: 682ms + BeginReloadAssembly (99ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (21ms) + CreateAndSetChildDomain (40ms) + RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) - initialDomainReloadingComplete (16ms) - LoadAllAssembliesAndSetupDomain (225ms) - LoadAssemblies (144ms) + initialDomainReloadingComplete (12ms) + LoadAllAssembliesAndSetupDomain (202ms) + LoadAssemblies (133ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (112ms) - TypeCache.Refresh (17ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (87ms) + AnalyzeDomain (95ms) + TypeCache.Refresh (6ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (81ms) ResolveRequiredComponents (6ms) - FinalizeReload (352ms) + FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (284ms) + SetupLoadedEditorAssemblies (279ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (73ms) + SetLoadedEditorAssemblies (3ms) + BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (181ms) - ProcessInitializeOnLoadMethodAttributes (24ms) - AfterProcessingInitializeOnLoad (0ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (1ms) + AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? @@ -11564,11 +4727,11 @@ WARNING: Shader If subshaders removal was intentional, you may have forgotten tu WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) -Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 7055. -Memory consumption went from 148.5 MB to 143.5 MB. -Total: 4.396875 ms (FindLiveObjects: 0.278875 ms CreateObjectMapping: 0.117042 ms MarkObjects: 2.840333 ms DeleteObjects: 1.160291 ms) +Unloading 6225 unused Assets / (4.9 MB). Loaded Objects now: 6905. +Memory consumption went from 149.0 MB to 144.0 MB. +Total: 4.898667 ms (FindLiveObjects: 0.265792 ms CreateObjectMapping: 0.160041 ms MarkObjects: 3.192375 ms DeleteObjects: 1.280125 ms) Prepare: number of updated asset objects reloaded= 0 diff --git a/Temp/Burst/burst-aot976xuesd.41u/lib_burst_generated_part_2c35c78b2a3680810635a43f22779691.gbc b/Temp/Burst/burst-aot976xuesd.41u/lib_burst_generated_part_2c35c78b2a3680810635a43f22779691.gbc deleted file mode 100644 index 4269df5c..00000000 Binary files a/Temp/Burst/burst-aot976xuesd.41u/lib_burst_generated_part_2c35c78b2a3680810635a43f22779691.gbc and /dev/null differ diff --git a/Temp/Burst/burst-aot976xuesd.41u/lib_burst_generated_part_2c35c78b2a3680810635a43f22779691.o b/Temp/Burst/burst-aot976xuesd.41u/lib_burst_generated_part_2c35c78b2a3680810635a43f22779691.o deleted file mode 100644 index 35d5e376..00000000 Binary files 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