using System; using UnityEngine; public class Status : MonoBehaviour { [SerializeField] protected int _level; [SerializeField] protected int _hp; [SerializeField] protected int _maxHp; [SerializeField] protected int _attack; [SerializeField] protected int _defense; [SerializeField] protected float _speed; public int Level { get { return _level; } set { _level = value; } } public int Hp { get { return _hp; } set { _hp = value; } } public int MaxHp { get { return _maxHp; } set { _maxHp = value; } } public int Attack { get { return _attack; } set { _attack = value; } } public int Defense { get { return _defense; } set { _defense = value; } } public float MoveSpeed { get { return _speed; } set { _speed = value; } } private void Start() { _level = 1; _hp = 100; _maxHp = 100; _attack = 10; _defense = 5; _speed = 5.0f; } }