using UnityEngine; public class Define { public enum Layer { Monster = 8, Ground = 9, Block = 10, } public enum Scene { Uknown, Login, Lobby, Game, } public enum Sound { Bgm, Effect, MaxCount } public enum UIEvent { Click, Drag, } public enum CameraMode { QuarterView, } public enum MouseEvent { Press, PointerDown, PointerUp, Click, } }