Unity Editor version: 6000.2.2f1 (ea398eefe1c2) Branch: 6000.2/staging Build type: Release Batch mode: YES macOS version: Version 15.0.1 (Build 24A348) Darwin version: 24.0.0 Architecture: arm64 Running under Rosetta: NO Available memory: 16384 MB Date: 2025-09-17T12:31:28Z [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim" at "2025-09-17T12:31:28.580296Z" COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath /Users/seankim/1.Program/7. Unity/Unity_Learn -logFile Logs/AssetImportWorker1.log -srvPort 63311 -licensingIpc LicenseClient-seankim -job-worker-count 4 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Unity_Learn /Users/seankim/1.Program/7. Unity/Unity_Learn [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8402154048] Target information: Player connection [8402154048] * "[IP] 192.168.0.110 [Port] 0 [Flags] 2 [Guid] 1195957281 [EditorId] 1195957281 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8402154048] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8402154048] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 4 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 5.87 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.2f1 (ea398eefe1c2) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/seankim/1.Program/7. Unity/Unity_Learn/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded preferred device: Apple M1 Pro (high power) Metal devices available: 1 0: Apple M1 Pro (high power) Using device Apple M1 Pro (high power) Initializing Metal device caps: Apple M1 Pro Mac GPU Family: 2 Apple GPU Family: 7 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10410, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-seankim" [Licensing::IpcConnector] LicenseClient-seankim channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2" at "2025-09-17T12:31:29.136613Z" [Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 11950, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 Session Id: 92e4af5c11634bf4af55d399a93e49ee Correlation Id: b7c18ebf92ffc98e01e4e58ae8e0f2e4 External correlation Id: 3021000179423603038 Machine Id: L1E+DpWPuBBsZGrjgTWuGS/Z64k= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-seankim-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2-notifications" at "2025-09-17T12:31:29.145352Z" [Licensing::Module] Licensing Background thread has ended after 0.57s Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56983 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.004623 seconds. - Loaded All Assemblies, in 0.381 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started [usbmuxd] Send listen message Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 95 ms Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.600 seconds Domain Reload Profiling: 981ms BeginReloadAssembly (106ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (182ms) LoadAssemblies (107ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (178ms) TypeCache.Refresh (177ms) TypeCache.ScanAssembly (163ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (601ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (557ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (295ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (80ms) ProcessInitializeOnLoadAttributes (115ms) ProcessInitializeOnLoadMethodAttributes (62ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.685 seconds Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.783 seconds Domain Reload Profiling: 1468ms BeginReloadAssembly (132ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (472ms) LoadAssemblies (283ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (240ms) TypeCache.Refresh (192ms) TypeCache.ScanAssembly (174ms) BuildScriptInfoCaches (34ms) ResolveRequiredComponents (10ms) FinalizeReload (783ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (670ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (175ms) ProcessInitializeOnLoadAttributes (422ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds Refreshing native plugins compatible for Editor in 0.67 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6232 unused Assets / (6.3 MB). Loaded Objects now: 6845. Memory consumption went from 157.0 MB to 150.7 MB. Total: 19.052667 ms (FindLiveObjects: 1.189792 ms CreateObjectMapping: 0.326791 ms MarkObjects: 11.846667 ms DeleteObjects: 5.688334 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Thread 0x16f62f000 may have been prematurely finalized - Loaded All Assemblies, in 0.674 seconds Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.770 seconds Domain Reload Profiling: 1447ms BeginReloadAssembly (205ms) ExecutionOrderSort (0ms) DisableScriptedObjects (23ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (82ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (385ms) LoadAssemblies (254ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (177ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (154ms) ResolveRequiredComponents (10ms) FinalizeReload (770ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (650ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (159ms) ProcessInitializeOnLoadAttributes (418ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (4.4 MB). Loaded Objects now: 6847. Memory consumption went from 170.7 MB to 166.3 MB. Total: 10.727750 ms (FindLiveObjects: 0.337625 ms CreateObjectMapping: 0.194875 ms MarkObjects: 7.966750 ms DeleteObjects: 2.227708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f62f000 may have been prematurely finalized - Loaded All Assemblies, in 0.601 seconds Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.774 seconds Domain Reload Profiling: 1378ms BeginReloadAssembly (149ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (62ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (383ms) LoadAssemblies (254ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (169ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (146ms) ResolveRequiredComponents (10ms) FinalizeReload (774ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (650ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (157ms) ProcessInitializeOnLoadAttributes (422ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.2 MB). Loaded Objects now: 6849. Memory consumption went from 166.8 MB to 161.6 MB. Total: 7.572500 ms (FindLiveObjects: 0.366292 ms CreateObjectMapping: 0.274542 ms MarkObjects: 4.931833 ms DeleteObjects: 1.999167 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Thread 0x16f62f000 may have been prematurely finalized - Loaded All Assemblies, in 0.680 seconds Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.794 seconds Domain Reload Profiling: 1478ms BeginReloadAssembly (209ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (92ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (401ms) LoadAssemblies (267ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (178ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (152ms) ResolveRequiredComponents (11ms) FinalizeReload (794ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (671ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (163ms) ProcessInitializeOnLoadAttributes (432ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.6 MB). Loaded Objects now: 6851. Memory consumption went from 165.8 MB to 160.2 MB. Total: 7.736666 ms (FindLiveObjects: 0.334166 ms CreateObjectMapping: 0.240250 ms MarkObjects: 4.689292 ms DeleteObjects: 2.472417 ms) Prepare: number of updated asset objects reloaded= 0 [usbmuxd] Attached: 1120 00008103-000870243EEA001E [usbmuxd] Detached: 1120 00008103-000870243EEA001E [usbmuxd] Attached: 1121 00008103-000870243EEA001E ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Thread 0x16f62f000 may have been prematurely finalized - Loaded All Assemblies, in 0.660 seconds Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.784 seconds Domain Reload Profiling: 1451ms BeginReloadAssembly (204ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (87ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (22ms) LoadAllAssembliesAndSetupDomain (388ms) LoadAssemblies (249ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (181ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (151ms) ResolveRequiredComponents (11ms) FinalizeReload (784ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (660ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (164ms) ProcessInitializeOnLoadAttributes (422ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.0 MB). Loaded Objects now: 6853. Memory consumption went from 165.7 MB to 160.7 MB. Total: 7.089834 ms (FindLiveObjects: 0.334166 ms CreateObjectMapping: 0.233625 ms MarkObjects: 4.728959 ms DeleteObjects: 1.792542 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Thread 0x16f62f000 may have been prematurely finalized - Loaded All Assemblies, in 0.685 seconds Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.809 seconds Domain Reload Profiling: 1496ms BeginReloadAssembly (204ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (90ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (412ms) LoadAssemblies (282ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (178ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (153ms) ResolveRequiredComponents (10ms) FinalizeReload (809ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (683ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (36ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (159ms) ProcessInitializeOnLoadAttributes (432ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.5 MB). Loaded Objects now: 6855. Memory consumption went from 165.7 MB to 160.1 MB. Total: 7.567583 ms (FindLiveObjects: 0.304791 ms CreateObjectMapping: 0.167959 ms MarkObjects: 4.620500 ms DeleteObjects: 2.473958 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f62f000 may have been prematurely finalized - Loaded All Assemblies, in 0.660 seconds Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.816 seconds Domain Reload Profiling: 1480ms BeginReloadAssembly (203ms) ExecutionOrderSort (0ms) DisableScriptedObjects (10ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (94ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (386ms) LoadAssemblies (256ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (178ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (153ms) ResolveRequiredComponents (11ms) FinalizeReload (817ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (675ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (163ms) ProcessInitializeOnLoadAttributes (437ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.4 MB). Loaded Objects now: 6857. Memory consumption went from 165.7 MB to 160.3 MB. Total: 7.785166 ms (FindLiveObjects: 0.359542 ms CreateObjectMapping: 0.246541 ms MarkObjects: 4.852000 ms DeleteObjects: 2.326625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Thread 0x16f62f000 may have been prematurely finalized - Loaded All Assemblies, in 0.697 seconds Refreshing native plugins compatible for Editor in 1.21 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.811 seconds Domain Reload Profiling: 1511ms BeginReloadAssembly (223ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (102ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (403ms) LoadAssemblies (273ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (179ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (154ms) ResolveRequiredComponents (10ms) FinalizeReload (811ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (676ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (165ms) ProcessInitializeOnLoadAttributes (429ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.3 MB). Loaded Objects now: 6859. Memory consumption went from 165.7 MB to 160.5 MB. Total: 7.641334 ms (FindLiveObjects: 0.329666 ms CreateObjectMapping: 0.185667 ms MarkObjects: 4.970125 ms DeleteObjects: 2.155500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f62f000 may have been prematurely finalized - Loaded All Assemblies, in 0.702 seconds Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.797 seconds Domain Reload Profiling: 1503ms BeginReloadAssembly (206ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (99ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (428ms) LoadAssemblies (265ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (211ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (184ms) ResolveRequiredComponents (11ms) FinalizeReload (797ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (666ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (160ms) ProcessInitializeOnLoadAttributes (430ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.5 MB). Loaded Objects now: 6861. Memory consumption went from 165.8 MB to 160.3 MB. Total: 7.635333 ms (FindLiveObjects: 0.333125 ms CreateObjectMapping: 0.204875 ms MarkObjects: 4.784833 ms DeleteObjects: 2.311875 ms) Prepare: number of updated asset objects reloaded= 0