using System; using UnityEngine; using UnityEngine.SceneManagement; public class LoginScene : BaseScene { protected override void Init() { base.Init(); _sceneType = Define.Scene.Login; // Managers.UI.ShowSceneUI("UI_Login"); } private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { Managers.Scene.LoadScene(Define.Scene.Game); } } public override void Clear() { Debug.Log("Login_Clear"); } }