using System; using System.Collections.Generic; using TMPro; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using Object = UnityEngine.Object; public class UI_Button : UI_Popup { enum Buttons { PointButton } enum Texts { PointText, ScoreText } enum GameObjects { TestObject, } enum Images { ItemIcon } private void Start() { Init(); } public override void Init() { // 내 부모의 Init() 호출 base.Init(); Bind