using UnityEngine; public class PlayerStatus : Status { [SerializeField] protected int _exp; [SerializeField] protected int _gold; public int Exp { get { return _exp; } set { _exp = value; } } public int Gold { get { return _gold; } set { _gold = value; } } private void Start() { _level = 1; _hp = 100; _maxHp = 100; _attack = 10; _defense = 5; _speed = 5.0f; _exp = 0; _gold = 0; } }