Unity Editor version: 6000.2.2f1 (ea398eefe1c2) Branch: 6000.2/staging Build type: Release Batch mode: YES macOS version: Version 15.0.1 (Build 24A348) Darwin version: 24.0.0 Architecture: arm64 Running under Rosetta: NO Available memory: 16384 MB Date: 2025-09-17T12:31:28Z [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim" at "2025-09-17T12:31:28.571204Z" COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath /Users/seankim/1.Program/7. Unity/Unity_Learn -logFile Logs/AssetImportWorker0.log -srvPort 63311 -licensingIpc LicenseClient-seankim -job-worker-count 4 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Unity_Learn /Users/seankim/1.Program/7. Unity/Unity_Learn [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8402154048] Target information: Player connection [8402154048] * "[IP] 192.168.0.110 [Port] 0 [Flags] 2 [Guid] 2517981793 [EditorId] 2517981793 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8402154048] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8402154048] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 4 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 5.86 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.2f1 (ea398eefe1c2) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/seankim/1.Program/7. Unity/Unity_Learn/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded preferred device: Apple M1 Pro (high power) Metal devices available: 1 0: Apple M1 Pro (high power) Using device Apple M1 Pro (high power) Initializing Metal device caps: Apple M1 Pro Mac GPU Family: 2 Apple GPU Family: 7 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10410, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-seankim" [Licensing::IpcConnector] LicenseClient-seankim channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2" at "2025-09-17T12:31:29.114923Z" [Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 11950, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 Session Id: a7c5fa490af54ea88539ee8b253c25a9 Correlation Id: b7c18ebf92ffc98e01e4e58ae8e0f2e4 External correlation Id: 5702898148249627376 Machine Id: L1E+DpWPuBBsZGrjgTWuGS/Z64k= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-seankim-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2-notifications" at "2025-09-17T12:31:29.131494Z" [Licensing::Module] Licensing Background thread has ended after 0.56s Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56981 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.003103 seconds. - Loaded All Assemblies, in 0.380 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started [usbmuxd] Send listen message Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 101 ms Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.588 seconds Domain Reload Profiling: 968ms BeginReloadAssembly (107ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (181ms) LoadAssemblies (108ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (177ms) TypeCache.Refresh (176ms) TypeCache.ScanAssembly (163ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (588ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (547ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (284ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (78ms) ProcessInitializeOnLoadAttributes (117ms) ProcessInitializeOnLoadMethodAttributes (63ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.685 seconds Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.794 seconds Domain Reload Profiling: 1478ms BeginReloadAssembly (131ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (31ms) LoadAllAssembliesAndSetupDomain (472ms) LoadAssemblies (281ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (240ms) TypeCache.Refresh (192ms) TypeCache.ScanAssembly (175ms) BuildScriptInfoCaches (35ms) ResolveRequiredComponents (10ms) FinalizeReload (794ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (676ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (155ms) ProcessInitializeOnLoadAttributes (448ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds Refreshing native plugins compatible for Editor in 0.79 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6232 unused Assets / (6.3 MB). Loaded Objects now: 6845. Memory consumption went from 157.1 MB to 150.8 MB. Total: 16.485084 ms (FindLiveObjects: 0.884459 ms CreateObjectMapping: 0.424875 ms MarkObjects: 9.553250 ms DeleteObjects: 5.621583 ms) ======================================================================== Received Import Request. Time since last request: 835745.074787 seconds. path: Assets/Resources/Art/UnityChan/Animators/PlayerAnimatorController.controller artifactKey: Guid(e52d09215a9814edc8f45cf4e73380ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/UnityChan/Animators/PlayerAnimatorController.controller using Guid(e52d09215a9814edc8f45cf4e73380ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e16e0eced69f7f5546892d269a8b91e8') in 0.029120167 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 14 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Thread 0x16f3d3000 may have been prematurely finalized - Loaded All Assemblies, in 0.674 seconds Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.771 seconds Domain Reload Profiling: 1448ms BeginReloadAssembly (205ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (80ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (400ms) LoadAssemblies (259ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (185ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (157ms) ResolveRequiredComponents (11ms) FinalizeReload (771ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (651ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (158ms) ProcessInitializeOnLoadAttributes (419ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (4.6 MB). Loaded Objects now: 6850. Memory consumption went from 171.7 MB to 167.1 MB. Total: 11.959833 ms (FindLiveObjects: 0.366500 ms CreateObjectMapping: 0.264084 ms MarkObjects: 9.046417 ms DeleteObjects: 2.282459 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f68f000 may have been prematurely finalized - Loaded All Assemblies, in 0.601 seconds Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.770 seconds Domain Reload Profiling: 1373ms BeginReloadAssembly (148ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (383ms) LoadAssemblies (255ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (171ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (148ms) ResolveRequiredComponents (10ms) FinalizeReload (770ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (647ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (154ms) ProcessInitializeOnLoadAttributes (419ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.5 MB). Loaded Objects now: 6852. Memory consumption went from 167.9 MB to 162.4 MB. Total: 8.049208 ms (FindLiveObjects: 0.367083 ms CreateObjectMapping: 0.264208 ms MarkObjects: 4.932750 ms DeleteObjects: 2.484416 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 1263.484309 seconds. path: Assets/Resources/Art/Town/Terrain/Layer/layer_Grass_Texture(4.000,4.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer artifactKey: Guid(ea2e05e090ec77148b8279ec23d36187) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/Town/Terrain/Layer/layer_Grass_Texture(4.000,4.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer using Guid(ea2e05e090ec77148b8279ec23d36187) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9a83d3e94a2b0c2a6f66c3d9c3debb4e') in 0.104691708 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Thread 0x16f68f000 may have been prematurely finalized - Loaded All Assemblies, in 0.682 seconds Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.790 seconds Domain Reload Profiling: 1475ms BeginReloadAssembly (211ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (93ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (401ms) LoadAssemblies (270ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (180ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (154ms) ResolveRequiredComponents (11ms) FinalizeReload (790ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (667ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (169ms) ProcessInitializeOnLoadAttributes (423ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.46 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.8 MB). Loaded Objects now: 6858. Memory consumption went from 166.4 MB to 160.6 MB. Total: 7.853166 ms (FindLiveObjects: 0.344667 ms CreateObjectMapping: 0.227625 ms MarkObjects: 4.776208 ms DeleteObjects: 2.504083 ms) Prepare: number of updated asset objects reloaded= 0 [usbmuxd] Attached: 1120 00008103-000870243EEA001E [usbmuxd] Detached: 1120 00008103-000870243EEA001E [usbmuxd] Attached: 1121 00008103-000870243EEA001E ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Thread 0x16f89b000 may have been prematurely finalized - Loaded All Assemblies, in 0.664 seconds Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.777 seconds Domain Reload Profiling: 1444ms BeginReloadAssembly (206ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (88ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (388ms) LoadAssemblies (254ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (184ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (150ms) ResolveRequiredComponents (14ms) FinalizeReload (777ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (655ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (157ms) ProcessInitializeOnLoadAttributes (421ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (3ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.6 MB). Loaded Objects now: 6860. Memory consumption went from 166.3 MB to 160.7 MB. Total: 7.805000 ms (FindLiveObjects: 0.340834 ms CreateObjectMapping: 0.236083 ms MarkObjects: 4.869125 ms DeleteObjects: 2.358333 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 3821.056194 seconds. path: Assets/Resources/Art/Town/Terrain/Demo_Terrain.asset artifactKey: Guid(cd71c8a14f2c40c4facca03eb05ed00b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/Town/Terrain/Demo_Terrain.asset using Guid(cd71c8a14f2c40c4facca03eb05ed00b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b9b385fff397ec5f16e0b946f35cd09d') in 0.098182666 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Thread 0x16f893000 may have been prematurely finalized - Loaded All Assemblies, in 0.694 seconds Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.805 seconds Domain Reload Profiling: 1502ms BeginReloadAssembly (208ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (89ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (417ms) LoadAssemblies (281ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (184ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (158ms) ResolveRequiredComponents (10ms) FinalizeReload (805ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (678ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (160ms) ProcessInitializeOnLoadAttributes (435ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.6 MB). Loaded Objects now: 6862. Memory consumption went from 166.6 MB to 161.0 MB. Total: 7.810875 ms (FindLiveObjects: 0.346208 ms CreateObjectMapping: 0.204458 ms MarkObjects: 4.907916 ms DeleteObjects: 2.351667 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f893000 may have been prematurely finalized - Loaded All Assemblies, in 0.660 seconds Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.807 seconds Domain Reload Profiling: 1471ms BeginReloadAssembly (203ms) ExecutionOrderSort (0ms) DisableScriptedObjects (10ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (94ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (387ms) LoadAssemblies (256ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (178ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (153ms) ResolveRequiredComponents (11ms) FinalizeReload (807ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (666ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (169ms) ProcessInitializeOnLoadAttributes (425ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.40 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.7 MB). Loaded Objects now: 6864. Memory consumption went from 166.5 MB to 160.8 MB. Total: 7.551042 ms (FindLiveObjects: 0.349583 ms CreateObjectMapping: 0.291958 ms MarkObjects: 4.613125 ms DeleteObjects: 2.295917 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX Product: Unity Personal Type: ULF Expiration: 2025-10-24T13:28:02Z [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Thread 0x16f91f000 may have been prematurely finalized - Loaded All Assemblies, in 0.697 seconds Refreshing native plugins compatible for Editor in 1.12 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.813 seconds Domain Reload Profiling: 1513ms BeginReloadAssembly (225ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (102ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (404ms) LoadAssemblies (279ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (175ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (151ms) ResolveRequiredComponents (10ms) FinalizeReload (813ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (679ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (166ms) ProcessInitializeOnLoadAttributes (433ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.6 MB). Loaded Objects now: 6866. Memory consumption went from 166.5 MB to 160.8 MB. Total: 7.950209 ms (FindLiveObjects: 0.322167 ms CreateObjectMapping: 0.188041 ms MarkObjects: 4.905792 ms DeleteObjects: 2.533667 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f91f000 may have been prematurely finalized - Loaded All Assemblies, in 0.702 seconds Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.789 seconds Domain Reload Profiling: 1495ms BeginReloadAssembly (205ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (99ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (428ms) LoadAssemblies (266ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (210ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (185ms) ResolveRequiredComponents (10ms) FinalizeReload (790ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (663ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (159ms) ProcessInitializeOnLoadAttributes (433ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (5.7 MB). Loaded Objects now: 6868. Memory consumption went from 166.5 MB to 160.8 MB. Total: 7.603958 ms (FindLiveObjects: 0.343833 ms CreateObjectMapping: 0.207958 ms MarkObjects: 4.535958 ms DeleteObjects: 2.515416 ms) Prepare: number of updated asset objects reloaded= 0