using System; using System.Collections.Generic; using UnityEngine; #region Status [Serializable] public class Status { public int level; public int hp; public int attack; } [Serializable] public class StatusData: ILoader { public List status = new List(); public Dictionary MakeDict() { Dictionary dict = new Dictionary(); foreach (Status status in status) dict.Add(status.level, status); return dict; } } #endregion